List of Sound Effects: Difference between revisions
m Correction |
Identifying a lot of move sounds |
||
| Line 755: | Line 755: | ||
|0x40A | |0x40A | ||
|SE_NUM_EFF_RASTAPARGE | |SE_NUM_EFF_RASTAPARGE | ||
| | |Luster Purge. | ||
|- | |- | ||
|1035 | |1035 | ||
| Line 790: | Line 790: | ||
|0x411 | |0x411 | ||
|SE_NUM_EFF_SUKETTI | |SE_NUM_EFF_SUKETTI | ||
|Sketch ( | |Sketch (truncated if the move connects). | ||
|- | |- | ||
|1042 | |1042 | ||
| Line 805: | Line 805: | ||
|0x414 | |0x414 | ||
|SE_NUM_EFF_BUREIBUBIRD_BG | |SE_NUM_EFF_BUREIBUBIRD_BG | ||
|Brave Bird background sound ( | |Brave Bird background sound (truncated if the move connects). | ||
|- | |- | ||
|1045 | |1045 | ||
| Line 883: | Line 883: | ||
|0x509 | |0x509 | ||
|SE_NUM_EFF_NEOHARU | |SE_NUM_EFF_NEOHARU | ||
| | |Ingrain. | ||
|- | |- | ||
|1290 | |1290 | ||
| Line 953: | Line 953: | ||
|0x517 | |0x517 | ||
|SE_NUM_EFF_BIRUDOUP | |SE_NUM_EFF_BIRUDOUP | ||
| | |Bulk Up. | ||
|- | |- | ||
|1304 | |1304 | ||
|0x518 | |0x518 | ||
|SE_NUM_EFF_BRAKECROW | |SE_NUM_EFF_BRAKECROW | ||
| | |Crush Claw. | ||
|- | |- | ||
|1305 | |1305 | ||
| Line 991: | Line 991: | ||
|0x604 | |0x604 | ||
|SE_NUM_EFF_SURIKAE | |SE_NUM_EFF_SURIKAE | ||
| | |Placeholder "sweat drop" sound. | ||
|- | |- | ||
|1541 | |1541 | ||
| Line 1,006: | Line 1,006: | ||
|0x607 | |0x607 | ||
|SE_NUM_EFF_TOBOE | |SE_NUM_EFF_TOBOE | ||
| | |Howl. | ||
|- | |- | ||
|1544 | |1544 | ||
| Line 1,016: | Line 1,016: | ||
|0x609 | |0x609 | ||
|SE_NUM_EFF_TUNODETUKU | |SE_NUM_EFF_TUNODETUKU | ||
| | |Horn Attack. | ||
|- | |- | ||
|1546 | |1546 | ||
| Line 1,086: | Line 1,086: | ||
|0x617 | |0x617 | ||
|SE_NUM_EFF_CYOUHATU | |SE_NUM_EFF_CYOUHATU | ||
| | |This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused? | ||
|- | |- | ||
|1560 | |1560 | ||
|0x618 | |0x618 | ||
|SE_NUM_EFF_CYOUHATU_1 | |SE_NUM_EFF_CYOUHATU_1 | ||
| | |Taunt takes effect on opponent. | ||
|- | |- | ||
|1561 | |1561 | ||
| Line 1,116: | Line 1,116: | ||
|0x61D | |0x61D | ||
|SE_NUM_EFF_DUST_SHOOT_BG | |SE_NUM_EFF_DUST_SHOOT_BG | ||
|Gunk Shot background sound ( | |Gunk Shot background sound (truncated in-game) | ||
|- | |- | ||
|1566 | |1566 | ||
|0x61E | |0x61E | ||
|SE_NUM_EFF_KOWAIKAO | |SE_NUM_EFF_KOWAIKAO | ||
| | |Scary Face. | ||
|- | |- | ||
|1567 | |1567 | ||
|0x61F | |0x61F | ||
|SE_NUM_EFF_KYUUSYUU | |SE_NUM_EFF_KYUUSYUU | ||
| | |Lower pitched version of #1028. Might be unused? | ||
|- | |- | ||
|1568 | |1568 | ||
|0x620 | |0x620 | ||
|SE_NUM_EFF_MEISOU | |SE_NUM_EFF_MEISOU | ||
| | |Calm Mind. | ||
|} | |} | ||
| Line 1,184: | Line 1,184: | ||
|0x709 | |0x709 | ||
|SE_NUM_EFF_FUBUKI | |SE_NUM_EFF_FUBUKI | ||
| | |"Fubuki" is the Japanese name for Blizzard, but it doesn't seem to use this sound. Might be unused? | ||
|- | |- | ||
|1802 | |1802 | ||
|0x70A | |0x70A | ||
|SE_NUM_EFF_FUBUKI_BRK | |SE_NUM_EFF_FUBUKI_BRK | ||
| | |Blizzard hit. | ||
|- | |- | ||
|1803 | |1803 | ||
|0x70B | |0x70B | ||
|SE_NUM_EFF_FURAFURA | |SE_NUM_EFF_FURAFURA | ||
| | |Teeter Dance. The sound cuts off once confusion triggers, so it remains almost entirely unheard unless the user is wearing a Persim Band and it is used in an empty room. | ||
|- | |- | ||
|1804 | |1804 | ||
| Line 1,209: | Line 1,209: | ||
|0x70E | |0x70E | ||
|SE_NUM_EFF_MISTBALL | |SE_NUM_EFF_MISTBALL | ||
| | |Mist Ball projectile. | ||
|- | |- | ||
|1807 | |1807 | ||
|0x70F | |0x70F | ||
|SE_NUM_EFF_NAMINORI | |SE_NUM_EFF_NAMINORI | ||
| | |Surf. | ||
|- | |- | ||
|1808 | |1808 | ||
|0x710 | |0x710 | ||
|SE_NUM_EFF_OKUTAN | |SE_NUM_EFF_OKUTAN | ||
| | |Octazooka projectile. | ||
|- | |- | ||
|1809 | |1809 | ||
| Line 1,274: | Line 1,274: | ||
|0x71B | |0x71B | ||
|SE_NUM_EFF_TOUMEI | |SE_NUM_EFF_TOUMEI | ||
| | |Invisify Orb. | ||
|- | |- | ||
|1820 | |1820 | ||
| Line 1,317: | Line 1,317: | ||
|0x804 | |0x804 | ||
|SE_NUM_EFF_DAMEOSHI | |SE_NUM_EFF_DAMEOSHI | ||
| | |Assurance. | ||
|- | |- | ||
|2053 | |2053 | ||
| Line 1,327: | Line 1,327: | ||
|0x806 | |0x806 | ||
|SE_NUM_EFF_DENJIFUYUU | |SE_NUM_EFF_DENJIFUYUU | ||
| | |Magnet Rise. Might also be used by Croagunk Swap? | ||
|- | |- | ||
|2055 | |2055 | ||
|0x807 | |0x807 | ||
|SE_NUM_EFF_DOKUDUKI | |SE_NUM_EFF_DOKUDUKI | ||
| | |Poison Jab. | ||
|- | |- | ||
|2056 | |2056 | ||
| Line 1,342: | Line 1,342: | ||
|0x809 | |0x809 | ||
|SE_NUM_EFF_DOROBAKUDAN_1 | |SE_NUM_EFF_DOROBAKUDAN_1 | ||
| | |Mud Bomb hit. | ||
|- | |- | ||
|2058 | |2058 | ||
| Line 1,352: | Line 1,352: | ||
|0x80B | |0x80B | ||
|SE_NUM_EFF_DRAGON_DIVE | |SE_NUM_EFF_DRAGON_DIVE | ||
| | |Dragon Rush. | ||
|- | |- | ||
|2060 | |2060 | ||
|0x80C | |0x80C | ||
|SE_NUM_EFF_DRAIN_PUNCH | |SE_NUM_EFF_DRAIN_PUNCH | ||
| | |Drain Punch. | ||
|- | |- | ||
|2061 | |2061 | ||
| Line 1,367: | Line 1,367: | ||
|0x80E | |0x80E | ||
|SE_NUM_EFF_ENERGYBALL | |SE_NUM_EFF_ENERGYBALL | ||
|Energy Ball. | |Energy Ball shoot. | ||
|- | |- | ||
|2063 | |2063 | ||
|0x80F | |0x80F | ||
|SE_NUM_EFF_ENERGYBALL_1 | |SE_NUM_EFF_ENERGYBALL_1 | ||
| | |Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused? | ||
|- | |- | ||
|2064 | |2064 | ||
|0x810 | |0x810 | ||
|SE_NUM_EFF_ENERGYBALL_2 | |SE_NUM_EFF_ENERGYBALL_2 | ||
| | |Energy Ball hits. | ||
|- | |- | ||
|2065 | |2065 | ||
| Line 1,392: | Line 1,392: | ||
|0x813 | |0x813 | ||
|SE_NUM_EFF_GANSEKIHOU | |SE_NUM_EFF_GANSEKIHOU | ||
| | |Gansekihou is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused. | ||
|- | |- | ||
|2068 | |2068 | ||
| Line 1,402: | Line 1,402: | ||
|0x815 | |0x815 | ||
|SE_NUM_EFF_GANSEKIHOU_2 | |SE_NUM_EFF_GANSEKIHOU_2 | ||
| | |Rock Wrecker impact. | ||
|- | |- | ||
|2070 | |2070 | ||
| Line 1,422: | Line 1,422: | ||
|0x819 | |0x819 | ||
|SE_NUM_EFF_HADOUDAN_BG | |SE_NUM_EFF_HADOUDAN_BG | ||
| | |Aura Sphere background sound (truncated in-game; the full sound is longer). | ||
|- | |- | ||
|2074 | |2074 | ||
|0x81A | |0x81A | ||
|SE_NUM_EFF_HAKKEI | |SE_NUM_EFF_HAKKEI | ||
| | |Force Palm. | ||
|- | |- | ||
|2075 | |2075 | ||
|0x81B | |0x81B | ||
|SE_NUM_EFF_HANEYASUME | |SE_NUM_EFF_HANEYASUME | ||
| | |Roost (truncated slightly in-game). | ||
|- | |- | ||
|2076 | |2076 | ||
| Line 1,550: | Line 1,550: | ||
|0x90D | |0x90D | ||
|SE_NUM_EFF_KAGEUCHI | |SE_NUM_EFF_KAGEUCHI | ||
|Shadow Sneak start ( | |Shadow Sneak start (truncated in-game; the full sound is longer). | ||
|- | |- | ||
|2318 | |2318 | ||
| Line 1,590: | Line 1,590: | ||
|0x915 | |0x915 | ||
|SE_NUM_EFF_KIAIDAMA_BG | |SE_NUM_EFF_KIAIDAMA_BG | ||
|Focus Blast background sound ( | |Focus Blast background sound (truncated if the move connects). | ||
|- | |- | ||
|2326 | |2326 | ||
|0x916 | |0x916 | ||
|SE_NUM_EFF_KIRIBARAI | |SE_NUM_EFF_KIRIBARAI | ||
| | |Using Defog on foggy weather or regular enemies does not use this sound. Needs more investigation, particularly by using the move on an enemy with Safeguard, Light Screen etc. | ||
|- | |- | ||
|2327 | |2327 | ||
| Line 1,610: | Line 1,610: | ||
|0x919 | |0x919 | ||
|SE_NUM_EFF_MIKADUKINOMAI | |SE_NUM_EFF_MIKADUKINOMAI | ||
|Lunar Dance charge ( | |Lunar Dance charge (truncated in-game; the full sound is longer) | ||
|- | |- | ||
|2330 | |2330 | ||
| Line 1,693: | Line 1,693: | ||
|0xA08 | |0xA08 | ||
|SE_NUM_EFF_MIRAKURUAI | |SE_NUM_EFF_MIRAKURUAI | ||
|Miracle Eye charge (sound | |Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange). | ||
|- | |- | ||
|2569 | |2569 | ||
| Line 1,793: | Line 1,793: | ||
|0xA1C | |0xA1C | ||
|SE_NUM_EFF_LEAFSTOME_BG | |SE_NUM_EFF_LEAFSTOME_BG | ||
|Leaf Storm background sound ( | |Leaf Storm background sound (truncated if the move connects). | ||
|- | |- | ||
|2589 | |2589 | ||
| Line 1,826: | Line 1,826: | ||
|0xB04 | |0xB04 | ||
|SE_NUM_EFF_PSYCHO_CUTTER | |SE_NUM_EFF_PSYCHO_CUTTER | ||
| | |Psycho Cutter is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused? | ||
|- | |- | ||
|2821 | |2821 | ||
| Line 1,836: | Line 1,836: | ||
|0xB06 | |0xB06 | ||
|SE_NUM_EFF_PSYCHOSHIFT | |SE_NUM_EFF_PSYCHOSHIFT | ||
|Psycho Shift startup ( | |Psycho Shift startup (truncated in-game; the full sound is longer) | ||
|- | |- | ||
|2823 | |2823 | ||
| Line 1,999: | Line 1,999: | ||
|0xC06 | |0xC06 | ||
|SE_NUM_EFF_SHIPPEGAESHI | |SE_NUM_EFF_SHIPPEGAESHI | ||
| | |Payback start (mostly truncated in-game). | ||
|- | |- | ||
|3079 | |3079 | ||
|0xC07 | |0xC07 | ||
|SE_NUM_EFF_SHIPPEGAESHI_1 | |SE_NUM_EFF_SHIPPEGAESHI_1 | ||
| | |Payback activate. | ||
|- | |- | ||
|3080 | |3080 | ||
| Line 2,024: | Line 2,024: | ||
|0xC0B | |0xC0B | ||
|SE_NUM_EFF_TANEBAKUDAN_1 | |SE_NUM_EFF_TANEBAKUDAN_1 | ||
| | |Seed Bomb hit. | ||
|- | |- | ||
|3084 | |3084 | ||
| Line 2,039: | Line 2,039: | ||
|0xC0E | |0xC0E | ||
|SE_NUM_EFF_TONBOGAERI | |SE_NUM_EFF_TONBOGAERI | ||
| | |U-turn start. | ||
|- | |- | ||
|3087 | |3087 | ||
| Line 2,049: | Line 2,049: | ||
|0xC10 | |0xC10 | ||
|SE_NUM_EFF_TONBOGAERI_2 | |SE_NUM_EFF_TONBOGAERI_2 | ||
| | |U-turn attack and return. | ||
|- | |- | ||
|3089 | |3089 | ||
|0xC11 | |0xC11 | ||
|SE_NUM_EFF_TOTTEOKI | |SE_NUM_EFF_TOTTEOKI | ||
| | |Last Resort. | ||
|- | |- | ||
|3090 | |3090 | ||
|0xC12 | |0xC12 | ||
|SE_NUM_EFF_TUBOWOTUKU | |SE_NUM_EFF_TUBOWOTUKU | ||
| | |Acupressure. | ||
|- | |- | ||
|3091 | |3091 | ||
|0xC13 | |0xC13 | ||
|SE_NUM_EFF_TUIBAMU | |SE_NUM_EFF_TUIBAMU | ||
| | |Pluck. | ||
|- | |- | ||
|3092 | |3092 | ||
| Line 2,074: | Line 2,074: | ||
|0xC15 | |0xC15 | ||
|SE_NUM_EFF_WARUDAKUMI | |SE_NUM_EFF_WARUDAKUMI | ||
| | |Nasty Plot. | ||
|- | |- | ||
|3094 | |3094 | ||
| Line 2,084: | Line 2,084: | ||
|0xC17 | |0xC17 | ||
|SE_NUM_EFF_YUKINADARE | |SE_NUM_EFF_YUKINADARE | ||
| | |Avalanche. | ||
|- | |- | ||
|3096 | |3096 | ||
|0xC18 | |0xC18 | ||
|SE_NUM_EFF_YUUWAKU | |SE_NUM_EFF_YUUWAKU | ||
| | |Captivate. | ||
|- | |- | ||
|3097 | |3097 | ||
| Line 2,104: | Line 2,104: | ||
|0xC1B | |0xC1B | ||
|SE_NUM_EFF_BAKAJIKARA | |SE_NUM_EFF_BAKAJIKARA | ||
| | |Superpower. | ||
|- | |- | ||
|3100 | |3100 | ||
|0xC1C | |0xC1C | ||
|SE_NUM_EFF_BAKURETUPANCH | |SE_NUM_EFF_BAKURETUPANCH | ||
| | |DynamicPunch. | ||
|- | |- | ||
|3101 | |3101 | ||
| Line 2,167: | Line 2,167: | ||
|0xD08 | |0xD08 | ||
|SE_NUM_EFF_CLOSS_CHOP | |SE_NUM_EFF_CLOSS_CHOP | ||
| | |Cross Chop. | ||
|- | |- | ||
|3337 | |3337 | ||
| Line 2,177: | Line 2,177: | ||
|0xD0A | |0xD0A | ||
|SE_NUM_EFF_DAKURYUU | |SE_NUM_EFF_DAKURYUU | ||
| | |Muddy Water. | ||
|- | |- | ||
|3339 | |3339 | ||
| Line 2,197: | Line 2,197: | ||
|0xD0E | |0xD0E | ||
|SE_NUM_EFF_DENZIHOU | |SE_NUM_EFF_DENZIHOU | ||
| | |Zap Cannon shoot. | ||
|- | |- | ||
|3343 | |3343 | ||
| Line 2,212: | Line 2,212: | ||
|0xD11 | |0xD11 | ||
|SE_NUM_EFF_DORIRU | |SE_NUM_EFF_DORIRU | ||
| | |Drill Peck. | ||
|- | |- | ||
|3346 | |3346 | ||
| Line 2,227: | Line 2,227: | ||
|0xD14 | |0xD14 | ||
|SE_NUM_EFF_DOROASOBI_2 | |SE_NUM_EFF_DOROASOBI_2 | ||
| | |Mud Sport does not use this short sound. Might be unused? | ||
|- | |- | ||
|3349 | |3349 | ||
| Line 2,252: | Line 2,252: | ||
|0xD19 | |0xD19 | ||
|SE_NUM_EFF_ENCORE_2 | |SE_NUM_EFF_ENCORE_2 | ||
| | |Encore affects target. | ||
|- | |- | ||
|3354 | |3354 | ||
| Line 2,290: | Line 2,290: | ||
|0xE02 | |0xE02 | ||
|SE_NUM_EFF_FUMITUKE | |SE_NUM_EFF_FUMITUKE | ||
| | |Stomp. | ||
|- | |- | ||
|3587 | |3587 | ||
| Line 2,305: | Line 2,305: | ||
|0xE05 | |0xE05 | ||
|SE_NUM_EFF_GODBARD | |SE_NUM_EFF_GODBARD | ||
| | |Sky Attack part 2. | ||
|- | |- | ||
|3590 | |3590 | ||
| Line 2,315: | Line 2,315: | ||
|0xE07 | |0xE07 | ||
|SE_NUM_EFF_HAKIDASU | |SE_NUM_EFF_HAKIDASU | ||
| | |Spit Up. | ||
|- | |- | ||
|3592 | |3592 | ||
| Line 2,325: | Line 2,325: | ||
|0xE09 | |0xE09 | ||
|SE_NUM_EFF_HASAMIGIROTIN | |SE_NUM_EFF_HASAMIGIROTIN | ||
| | |Guillotine. | ||
|- | |- | ||
|3594 | |3594 | ||
|0xE0A | |0xE0A | ||
|SE_NUM_EFF_HASAMU | |SE_NUM_EFF_HASAMU | ||
| | |ViceGrip. | ||
|- | |- | ||
|3595 | |3595 | ||
|0xE0B | |0xE0B | ||
|SE_NUM_EFF_HATAKIOTOSU | |SE_NUM_EFF_HATAKIOTOSU | ||
| | |Knock Off. | ||
|- | |- | ||
|3596 | |3596 | ||
| Line 2,345: | Line 2,345: | ||
|0xE0D | |0xE0D | ||
|SE_NUM_EFF_HEDORO_AT | |SE_NUM_EFF_HEDORO_AT | ||
| | |Sludge. | ||
|- | |- | ||
|3598 | |3598 | ||
|0xE0E | |0xE0E | ||
|SE_NUM_EFF_HEDOROBAKUDAN | |SE_NUM_EFF_HEDOROBAKUDAN | ||
| | |Sludge Bomb shoot. Appears to be the same sound as #3597. | ||
|- | |- | ||
|3599 | |3599 | ||
|0xE0F | |0xE0F | ||
|SE_NUM_EFF_HISSATUMAE | |SE_NUM_EFF_HISSATUMAE | ||
| | |Hyper Fang. | ||
|- | |- | ||
|3600 | |3600 | ||
|0xE10 | |0xE10 | ||
|SE_NUM_EFF_HITKAKU | |SE_NUM_EFF_HITKAKU | ||
| | |Scratch. | ||
|- | |- | ||
|3601 | |3601 | ||
| Line 2,400: | Line 2,400: | ||
|0xE18 | |0xE18 | ||
|SE_NUM_EFF_KINZOKUON | |SE_NUM_EFF_KINZOKUON | ||
| | |Metal Sound. | ||
|- | |- | ||
|3609 | |3609 | ||
|0xE19 | |0xE19 | ||
|SE_NUM_EFF_KIRISAKU | |SE_NUM_EFF_KIRISAKU | ||
| | |Slash. | ||
|- | |- | ||
|3610 | |3610 | ||
| Line 2,430: | Line 2,430: | ||
|0xE1E | |0xE1E | ||
|SE_NUM_EFF_FLASHU | |SE_NUM_EFF_FLASHU | ||
| | |Flash. | ||
|} | |} | ||
| Line 2,443: | Line 2,443: | ||
|0xF01 | |0xF01 | ||
|SE_NUM_EFF_MIDARE | |SE_NUM_EFF_MIDARE | ||
| | |Fury Swipes. | ||
|- | |- | ||
|3842 | |3842 | ||
| Line 2,453: | Line 2,453: | ||
|0xF03 | |0xF03 | ||
|SE_NUM_EFF_MAGICAL_LEEF_BULLET | |SE_NUM_EFF_MAGICAL_LEEF_BULLET | ||
| | |Magical Leaf projectile. | ||
|- | |- | ||
|3844 | |3844 | ||
|0xF04 | |0xF04 | ||
|SE_NUM_EFF_MINEUTI | |SE_NUM_EFF_MINEUTI | ||
| | |False Swipe. | ||
|- | |- | ||
|3845 | |3845 | ||
|0xF05 | |0xF05 | ||
|SE_NUM_EFF_KUSABUE | |SE_NUM_EFF_KUSABUE | ||
| | |GrassWhistle. | ||
|- | |- | ||
|3846 | |3846 | ||
| Line 2,473: | Line 2,473: | ||
|0xF07 | |0xF07 | ||
|SE_NUM_EFF_MITIZURE | |SE_NUM_EFF_MITIZURE | ||
| | |Destiny Bond. | ||
|- | |- | ||
|3848 | |3848 | ||
|0xF08 | |0xF08 | ||
|SE_NUM_EFF_MAMORU | |SE_NUM_EFF_MAMORU | ||
| | |Protect. | ||
|- | |- | ||
|3849 | |3849 | ||
|0xF09 | |0xF09 | ||
|SE_NUM_EFF_KOGOERUKAZE | |SE_NUM_EFF_KOGOERUKAZE | ||
| | |Icy Wind. | ||
|- | |- | ||
|3850 | |3850 | ||
| Line 2,493: | Line 2,493: | ||
|0xF0B | |0xF0B | ||
|SE_NUM_EFF_LOOK_TRAP | |SE_NUM_EFF_LOOK_TRAP | ||
| | |See-Trap Orb. | ||
|- | |- | ||
|3852 | |3852 | ||
| Line 2,503: | Line 2,503: | ||
|0xF0D | |0xF0D | ||
|SE_NUM_EFF_KOUGOUSEI | |SE_NUM_EFF_KOUGOUSEI | ||
| | |Synthesis. | ||
|- | |- | ||
|3854 | |3854 | ||
|0xF0E | |0xF0E | ||
|SE_NUM_EFF_KONOYUBITOMARE | |SE_NUM_EFF_KONOYUBITOMARE | ||
| | |Follow Me. | ||
|- | |- | ||
|3855 | |3855 | ||
| Line 2,518: | Line 2,518: | ||
|0xF10 | |0xF10 | ||
|SE_NUM_EFF_MARUKUNARU | |SE_NUM_EFF_MARUKUNARU | ||
| | |Defense Curl. | ||
|- | |- | ||
|3857 | |3857 | ||
|0xF11 | |0xF11 | ||
|SE_NUM_EFF_MEGAKICK | |SE_NUM_EFF_MEGAKICK | ||
| | |Mega Kick. | ||
|- | |- | ||
|3858 | |3858 | ||
| Line 2,533: | Line 2,533: | ||
|0xF13 | |0xF13 | ||
|SE_NUM_EFF_NEEDLEARM | |SE_NUM_EFF_NEEDLEARM | ||
| | |Needle Arm. | ||
|- | |- | ||
|3860 | |3860 | ||
| Line 2,543: | Line 2,543: | ||
|0xF15 | |0xF15 | ||
|SE_NUM_EFF_NEOHARU_1 | |SE_NUM_EFF_NEOHARU_1 | ||
| | |Intended for Ingrain, but it uses sound #1289 instead. Might be unused? | ||
|- | |- | ||
|3862 | |3862 | ||
| Line 2,553: | Line 2,553: | ||
|0xF17 | |0xF17 | ||
|SE_NUM_EFF_KUSUGURU | |SE_NUM_EFF_KUSUGURU | ||
| | |Tickle. | ||
|- | |- | ||
|3864 | |3864 | ||
|0xF18 | |0xF18 | ||
|SE_NUM_EFF_KOMELTUTOPANCHI | |SE_NUM_EFF_KOMELTUTOPANCHI | ||
| | |Meteor Mash. | ||
|- | |- | ||
|3865 | |3865 | ||
|0xF19 | |0xF19 | ||
|SE_NUM_EFF_NEKONOTE | |SE_NUM_EFF_NEKONOTE | ||
| | |Assist. | ||
|- | |- | ||
|3866 | |3866 | ||
| Line 2,586: | Line 2,586: | ||
|0x1001 | |0x1001 | ||
|SE_NUM_EFF_NOMIKOMU | |SE_NUM_EFF_NOMIKOMU | ||
| | |Swallow. | ||
|- | |- | ||
|4098 | |4098 | ||
| Line 2,601: | Line 2,601: | ||
|0x1004 | |0x1004 | ||
|SE_NUM_EFF_OVER | |SE_NUM_EFF_OVER | ||
| | |Overheat attack. | ||
|- | |- | ||
|4101 | |4101 | ||
|0x1005 | |0x1005 | ||
|SE_NUM_EFF_OVER_2 | |SE_NUM_EFF_OVER_2 | ||
| | |Overheat start (slightly truncated in-game). | ||
|- | |- | ||
|4102 | |4102 | ||
| Line 2,651: | Line 2,651: | ||
|0x100E | |0x100E | ||
|SE_NUM_EFF_SAINT_FIRE | |SE_NUM_EFF_SAINT_FIRE | ||
|Sacred Fire startup ( | |Sacred Fire startup (truncated if move connects) | ||
|- | |- | ||
|4111 | |4111 | ||
| Line 2,666: | Line 2,666: | ||
|0x1011 | |0x1011 | ||
|SE_NUM_EFF_SECRET_POWER | |SE_NUM_EFF_SECRET_POWER | ||
| | |Secret Power. | ||
|- | |- | ||
|4114 | |4114 | ||
| Line 2,686: | Line 2,686: | ||
|0x1015 | |0x1015 | ||
|SE_NUM_EFF_SIGNALBEAM | |SE_NUM_EFF_SIGNALBEAM | ||
| | |Signal Beam. | ||
|- | |- | ||
|4118 | |4118 | ||
| Line 2,711: | Line 2,711: | ||
|0x101A | |0x101A | ||
|SE_NUM_EFF_NEPUU | |SE_NUM_EFF_NEPUU | ||
| | |Heat Wave. | ||
|- | |- | ||
|4123 | |4123 | ||
| Line 2,721: | Line 2,721: | ||
|0x101C | |0x101C | ||
|SE_NUM_EFF_NIGHTMARE | |SE_NUM_EFF_NIGHTMARE | ||
| | |Nightmare. | ||
|- | |- | ||
|4125 | |4125 | ||
| Line 2,744: | Line 2,744: | ||
|0x1102 | |0x1102 | ||
|SE_NUM_EFF_SNORE | |SE_NUM_EFF_SNORE | ||
| | |Snore. | ||
|- | |- | ||
|4355 | |4355 | ||
| Line 2,754: | Line 2,754: | ||
|0x1104 | |0x1104 | ||
|SE_NUM_EFF_SOLAR | |SE_NUM_EFF_SOLAR | ||
| | |SolarBeam projectile. | ||
|- | |- | ||
|4357 | |4357 | ||
|0x1105 | |0x1105 | ||
|SE_NUM_EFF_SONICKBOOM | |SE_NUM_EFF_SONICKBOOM | ||
| | |SonicBoom. | ||
|- | |- | ||
|4358 | |4358 | ||
| Line 2,789: | Line 2,789: | ||
|0x110B | |0x110B | ||
|SE_NUM_EFF_SUKAIAPPA | |SE_NUM_EFF_SUKAIAPPA | ||
| | |Sky Uppercut. | ||
|- | |- | ||
|4364 | |4364 | ||
| Line 2,799: | Line 2,799: | ||
|0x110D | |0x110D | ||
|SE_NUM_EFF_SUNAKAKE | |SE_NUM_EFF_SUNAKAKE | ||
| | |Sand-Attack. | ||
|- | |- | ||
|4366 | |4366 | ||
| Line 2,819: | Line 2,819: | ||
|0x1111 | |0x1111 | ||
|SE_NUM_EFF_TAKINOBORI | |SE_NUM_EFF_TAKINOBORI | ||
| | |Waterfall. | ||
|- | |- | ||
|4370 | |4370 | ||
|0x1112 | |0x1112 | ||
|SE_NUM_EFF_TAKUWAERU | |SE_NUM_EFF_TAKUWAERU | ||
| | |Stockpile. | ||
|- | |- | ||
|4371 | |4371 | ||
| Line 2,834: | Line 2,834: | ||
|0x1114 | |0x1114 | ||
|SE_NUM_EFF_TANEMASINGAN | |SE_NUM_EFF_TANEMASINGAN | ||
| | |Bullet Seed. | ||
|- | |- | ||
|4373 | |4373 | ||
| Line 2,854: | Line 2,854: | ||
|0x1118 | |0x1118 | ||
|SE_NUM_EFF_SITADENAMERU | |SE_NUM_EFF_SITADENAMERU | ||
| | |Lick. | ||
|- | |- | ||
|4377 | |4377 | ||
| Line 2,897: | Line 2,897: | ||
|0x1203 | |0x1203 | ||
|SE_NUM_EFF_MIYABURU | |SE_NUM_EFF_MIYABURU | ||
| | |Foresight on Ghost-type opponent only. | ||
|- | |- | ||
|4612 | |4612 | ||
|0x1204 | |0x1204 | ||
|SE_NUM_EFF_NEGOTO | |SE_NUM_EFF_NEGOTO | ||
| | |Sleep Talk. | ||
|- | |- | ||
|4613 | |4613 | ||
| Line 2,932: | Line 2,932: | ||
|0x120A | |0x120A | ||
|SE_NUM_EFF_TORNADO | |SE_NUM_EFF_TORNADO | ||
| | |Twister. | ||
|- | |- | ||
|4619 | |4619 | ||
| Line 2,942: | Line 2,942: | ||
|0x120C | |0x120C | ||
|SE_NUM_EFF_TRYATTACK | |SE_NUM_EFF_TRYATTACK | ||
| | |It doesn't sound like Tri Attack uses this short sound. | ||
|- | |- | ||
|4621 | |4621 | ||
|0x120D | |0x120D | ||
|SE_NUM_EFF_TRYATTACK_HIT | |SE_NUM_EFF_TRYATTACK_HIT | ||
|Tri Attack. | |Tri Attack hit. | ||
|- | |- | ||
|4622 | |4622 | ||
|0x120E | |0x120E | ||
|SE_NUM_EFF_TSUPPARI | |SE_NUM_EFF_TSUPPARI | ||
| | |Arm Thrust. | ||
|- | |- | ||
|4623 | |4623 | ||
|0x120F | |0x120F | ||
|SE_NUM_EFF_TURARABARI | |SE_NUM_EFF_TURARABARI | ||
| | |Icicle Spear. | ||
|- | |- | ||
|4624 | |4624 | ||
| Line 2,967: | Line 2,967: | ||
|0x1211 | |0x1211 | ||
|SE_NUM_EFF_TURUNOMUTI | |SE_NUM_EFF_TURUNOMUTI | ||
| | |Vine Whip. | ||
|- | |- | ||
|4626 | |4626 | ||
| Line 2,977: | Line 2,977: | ||
|0x1213 | |0x1213 | ||
|SE_NUM_EFF_WATABOUSI | |SE_NUM_EFF_WATABOUSI | ||
| | |Cotton Spore. | ||
|- | |- | ||
|4628 | |4628 | ||
| Line 3,007: | Line 3,007: | ||
|0x1219 | |0x1219 | ||
|SE_NUM_EFF_YUBIWOFURU | |SE_NUM_EFF_YUBIWOFURU | ||
| | |Metronome. | ||
|- | |- | ||
|4634 | |4634 | ||
| Line 4,339: | Line 4,339: | ||
|D28P44A | |D28P44A | ||
|m25a0101 | |m25a0101 | ||
|"Now! Go!" Deflecting Dusknoir's final attack ( | |"Now! Go!" Deflecting Dusknoir's final attack (truncated in-game, the full sound is longer) | ||
|- | |- | ||
|7683 | |7683 | ||