List of Sound Effects: Difference between revisions

RRad (talk | contribs)
m Correction
RRad (talk | contribs)
Identifying a lot of move sounds
Line 755: Line 755:
|0x40A
|0x40A
|SE_NUM_EFF_RASTAPARGE
|SE_NUM_EFF_RASTAPARGE
|
|Luster Purge.
|-
|-
|1035
|1035
Line 790: Line 790:
|0x411
|0x411
|SE_NUM_EFF_SUKETTI
|SE_NUM_EFF_SUKETTI
|Sketch (cuts off if the move connects).
|Sketch (truncated if the move connects).
|-
|-
|1042
|1042
Line 805: Line 805:
|0x414
|0x414
|SE_NUM_EFF_BUREIBUBIRD_BG
|SE_NUM_EFF_BUREIBUBIRD_BG
|Brave Bird background sound (cuts off if the move connects).
|Brave Bird background sound (truncated if the move connects).
|-
|-
|1045
|1045
Line 883: Line 883:
|0x509
|0x509
|SE_NUM_EFF_NEOHARU
|SE_NUM_EFF_NEOHARU
|
|Ingrain.
|-
|-
|1290
|1290
Line 953: Line 953:
|0x517
|0x517
|SE_NUM_EFF_BIRUDOUP
|SE_NUM_EFF_BIRUDOUP
|
|Bulk Up.
|-
|-
|1304
|1304
|0x518
|0x518
|SE_NUM_EFF_BRAKECROW
|SE_NUM_EFF_BRAKECROW
|
|Crush Claw.
|-
|-
|1305
|1305
Line 991: Line 991:
|0x604
|0x604
|SE_NUM_EFF_SURIKAE
|SE_NUM_EFF_SURIKAE
|
|Placeholder "sweat drop" sound.
|-
|-
|1541
|1541
Line 1,006: Line 1,006:
|0x607
|0x607
|SE_NUM_EFF_TOBOE
|SE_NUM_EFF_TOBOE
|
|Howl.
|-
|-
|1544
|1544
Line 1,016: Line 1,016:
|0x609
|0x609
|SE_NUM_EFF_TUNODETUKU
|SE_NUM_EFF_TUNODETUKU
|
|Horn Attack.
|-
|-
|1546
|1546
Line 1,086: Line 1,086:
|0x617
|0x617
|SE_NUM_EFF_CYOUHATU
|SE_NUM_EFF_CYOUHATU
|
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?
|-
|-
|1560
|1560
|0x618
|0x618
|SE_NUM_EFF_CYOUHATU_1
|SE_NUM_EFF_CYOUHATU_1
|
|Taunt takes effect on opponent.
|-
|-
|1561
|1561
Line 1,116: Line 1,116:
|0x61D
|0x61D
|SE_NUM_EFF_DUST_SHOOT_BG
|SE_NUM_EFF_DUST_SHOOT_BG
|Gunk Shot background sound (cuts off in-game)
|Gunk Shot background sound (truncated in-game)
|-
|-
|1566
|1566
|0x61E
|0x61E
|SE_NUM_EFF_KOWAIKAO
|SE_NUM_EFF_KOWAIKAO
|
|Scary Face.
|-
|-
|1567
|1567
|0x61F
|0x61F
|SE_NUM_EFF_KYUUSYUU
|SE_NUM_EFF_KYUUSYUU
|Absorb or Mega Drain. Lower pitched version of #1028.
|Lower pitched version of #1028. Might be unused?
|-
|-
|1568
|1568
|0x620
|0x620
|SE_NUM_EFF_MEISOU
|SE_NUM_EFF_MEISOU
|
|Calm Mind.
|}
|}


Line 1,184: Line 1,184:
|0x709
|0x709
|SE_NUM_EFF_FUBUKI
|SE_NUM_EFF_FUBUKI
|
|"Fubuki" is the Japanese name for Blizzard, but it doesn't seem to use this sound. Might be unused?
|-
|-
|1802
|1802
|0x70A
|0x70A
|SE_NUM_EFF_FUBUKI_BRK
|SE_NUM_EFF_FUBUKI_BRK
|
|Blizzard hit.
|-
|-
|1803
|1803
|0x70B
|0x70B
|SE_NUM_EFF_FURAFURA
|SE_NUM_EFF_FURAFURA
|
|Teeter Dance. The sound cuts off once confusion triggers, so it remains almost entirely unheard unless the user is wearing a Persim Band and it is used in an empty room.
|-
|-
|1804
|1804
Line 1,209: Line 1,209:
|0x70E
|0x70E
|SE_NUM_EFF_MISTBALL
|SE_NUM_EFF_MISTBALL
|
|Mist Ball projectile.
|-
|-
|1807
|1807
|0x70F
|0x70F
|SE_NUM_EFF_NAMINORI
|SE_NUM_EFF_NAMINORI
|
|Surf.
|-
|-
|1808
|1808
|0x710
|0x710
|SE_NUM_EFF_OKUTAN
|SE_NUM_EFF_OKUTAN
|
|Octazooka projectile.
|-
|-
|1809
|1809
Line 1,274: Line 1,274:
|0x71B
|0x71B
|SE_NUM_EFF_TOUMEI
|SE_NUM_EFF_TOUMEI
|
|Invisify Orb.
|-
|-
|1820
|1820
Line 1,317: Line 1,317:
|0x804
|0x804
|SE_NUM_EFF_DAMEOSHI
|SE_NUM_EFF_DAMEOSHI
|
|Assurance.
|-
|-
|2053
|2053
Line 1,327: Line 1,327:
|0x806
|0x806
|SE_NUM_EFF_DENJIFUYUU
|SE_NUM_EFF_DENJIFUYUU
|
|Magnet Rise. Might also be used by Croagunk Swap?
|-
|-
|2055
|2055
|0x807
|0x807
|SE_NUM_EFF_DOKUDUKI
|SE_NUM_EFF_DOKUDUKI
|
|Poison Jab.
|-
|-
|2056
|2056
Line 1,342: Line 1,342:
|0x809
|0x809
|SE_NUM_EFF_DOROBAKUDAN_1
|SE_NUM_EFF_DOROBAKUDAN_1
|
|Mud Bomb hit.
|-
|-
|2058
|2058
Line 1,352: Line 1,352:
|0x80B
|0x80B
|SE_NUM_EFF_DRAGON_DIVE
|SE_NUM_EFF_DRAGON_DIVE
|
|Dragon Rush.
|-
|-
|2060
|2060
|0x80C
|0x80C
|SE_NUM_EFF_DRAIN_PUNCH
|SE_NUM_EFF_DRAIN_PUNCH
|
|Drain Punch.
|-
|-
|2061
|2061
Line 1,367: Line 1,367:
|0x80E
|0x80E
|SE_NUM_EFF_ENERGYBALL
|SE_NUM_EFF_ENERGYBALL
|Energy Ball.
|Energy Ball shoot.
|-
|-
|2063
|2063
|0x80F
|0x80F
|SE_NUM_EFF_ENERGYBALL_1
|SE_NUM_EFF_ENERGYBALL_1
|
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?
|-
|-
|2064
|2064
|0x810
|0x810
|SE_NUM_EFF_ENERGYBALL_2
|SE_NUM_EFF_ENERGYBALL_2
|
|Energy Ball hits.
|-
|-
|2065
|2065
Line 1,392: Line 1,392:
|0x813
|0x813
|SE_NUM_EFF_GANSEKIHOU
|SE_NUM_EFF_GANSEKIHOU
|
|Gansekihou is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.
|-
|-
|2068
|2068
Line 1,402: Line 1,402:
|0x815
|0x815
|SE_NUM_EFF_GANSEKIHOU_2
|SE_NUM_EFF_GANSEKIHOU_2
|
|Rock Wrecker impact.
|-
|-
|2070
|2070
Line 1,422: Line 1,422:
|0x819
|0x819
|SE_NUM_EFF_HADOUDAN_BG
|SE_NUM_EFF_HADOUDAN_BG
|
|Aura Sphere background sound (truncated in-game; the full sound is longer).
|-
|-
|2074
|2074
|0x81A
|0x81A
|SE_NUM_EFF_HAKKEI
|SE_NUM_EFF_HAKKEI
|
|Force Palm.
|-
|-
|2075
|2075
|0x81B
|0x81B
|SE_NUM_EFF_HANEYASUME
|SE_NUM_EFF_HANEYASUME
|
|Roost (truncated slightly in-game).
|-
|-
|2076
|2076
Line 1,550: Line 1,550:
|0x90D
|0x90D
|SE_NUM_EFF_KAGEUCHI
|SE_NUM_EFF_KAGEUCHI
|Shadow Sneak start (cuts off in-game; the full sound is longer).
|Shadow Sneak start (truncated in-game; the full sound is longer).
|-
|-
|2318
|2318
Line 1,590: Line 1,590:
|0x915
|0x915
|SE_NUM_EFF_KIAIDAMA_BG
|SE_NUM_EFF_KIAIDAMA_BG
|Focus Blast background sound (cuts off if the move connects).
|Focus Blast background sound (truncated if the move connects).
|-
|-
|2326
|2326
|0x916
|0x916
|SE_NUM_EFF_KIRIBARAI
|SE_NUM_EFF_KIRIBARAI
|
|Using Defog on foggy weather or regular enemies does not use this sound. Needs more investigation, particularly by using the move on an enemy with Safeguard, Light Screen etc.
|-
|-
|2327
|2327
Line 1,610: Line 1,610:
|0x919
|0x919
|SE_NUM_EFF_MIKADUKINOMAI
|SE_NUM_EFF_MIKADUKINOMAI
|Lunar Dance charge (cuts off in-game; the full sound is longer)
|Lunar Dance charge (truncated in-game; the full sound is longer)
|-
|-
|2330
|2330
Line 1,693: Line 1,693:
|0xA08
|0xA08
|SE_NUM_EFF_MIRAKURUAI
|SE_NUM_EFF_MIRAKURUAI
|Miracle Eye charge (sound cuts off in-game; the full sound is longer and quite strange).
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).
|-
|-
|2569
|2569
Line 1,793: Line 1,793:
|0xA1C
|0xA1C
|SE_NUM_EFF_LEAFSTOME_BG
|SE_NUM_EFF_LEAFSTOME_BG
|Leaf Storm background sound (cuts off if the move connects).
|Leaf Storm background sound (truncated if the move connects).
|-
|-
|2589
|2589
Line 1,826: Line 1,826:
|0xB04
|0xB04
|SE_NUM_EFF_PSYCHO_CUTTER
|SE_NUM_EFF_PSYCHO_CUTTER
|Does not match Psycho Cut at all; needs more investigation.
|Psycho Cutter is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?
|-
|-
|2821
|2821
Line 1,836: Line 1,836:
|0xB06
|0xB06
|SE_NUM_EFF_PSYCHOSHIFT
|SE_NUM_EFF_PSYCHOSHIFT
|Psycho Shift startup (cuts off in-game; the full sound is longer)
|Psycho Shift startup (truncated in-game; the full sound is longer)
|-
|-
|2823
|2823
Line 1,999: Line 1,999:
|0xC06
|0xC06
|SE_NUM_EFF_SHIPPEGAESHI
|SE_NUM_EFF_SHIPPEGAESHI
|
|Payback start (mostly truncated in-game).
|-
|-
|3079
|3079
|0xC07
|0xC07
|SE_NUM_EFF_SHIPPEGAESHI_1
|SE_NUM_EFF_SHIPPEGAESHI_1
|
|Payback activate.
|-
|-
|3080
|3080
Line 2,024: Line 2,024:
|0xC0B
|0xC0B
|SE_NUM_EFF_TANEBAKUDAN_1
|SE_NUM_EFF_TANEBAKUDAN_1
|
|Seed Bomb hit.
|-
|-
|3084
|3084
Line 2,039: Line 2,039:
|0xC0E
|0xC0E
|SE_NUM_EFF_TONBOGAERI
|SE_NUM_EFF_TONBOGAERI
|
|U-turn start.
|-
|-
|3087
|3087
Line 2,049: Line 2,049:
|0xC10
|0xC10
|SE_NUM_EFF_TONBOGAERI_2
|SE_NUM_EFF_TONBOGAERI_2
|
|U-turn attack and return.
|-
|-
|3089
|3089
|0xC11
|0xC11
|SE_NUM_EFF_TOTTEOKI
|SE_NUM_EFF_TOTTEOKI
|
|Last Resort.
|-
|-
|3090
|3090
|0xC12
|0xC12
|SE_NUM_EFF_TUBOWOTUKU
|SE_NUM_EFF_TUBOWOTUKU
|
|Acupressure.
|-
|-
|3091
|3091
|0xC13
|0xC13
|SE_NUM_EFF_TUIBAMU
|SE_NUM_EFF_TUIBAMU
|
|Pluck.
|-
|-
|3092
|3092
Line 2,074: Line 2,074:
|0xC15
|0xC15
|SE_NUM_EFF_WARUDAKUMI
|SE_NUM_EFF_WARUDAKUMI
|
|Nasty Plot.
|-
|-
|3094
|3094
Line 2,084: Line 2,084:
|0xC17
|0xC17
|SE_NUM_EFF_YUKINADARE
|SE_NUM_EFF_YUKINADARE
|
|Avalanche.
|-
|-
|3096
|3096
|0xC18
|0xC18
|SE_NUM_EFF_YUUWAKU
|SE_NUM_EFF_YUUWAKU
|
|Captivate.
|-
|-
|3097
|3097
Line 2,104: Line 2,104:
|0xC1B
|0xC1B
|SE_NUM_EFF_BAKAJIKARA
|SE_NUM_EFF_BAKAJIKARA
|
|Superpower.
|-
|-
|3100
|3100
|0xC1C
|0xC1C
|SE_NUM_EFF_BAKURETUPANCH
|SE_NUM_EFF_BAKURETUPANCH
|
|DynamicPunch.
|-
|-
|3101
|3101
Line 2,167: Line 2,167:
|0xD08
|0xD08
|SE_NUM_EFF_CLOSS_CHOP
|SE_NUM_EFF_CLOSS_CHOP
|
|Cross Chop.
|-
|-
|3337
|3337
Line 2,177: Line 2,177:
|0xD0A
|0xD0A
|SE_NUM_EFF_DAKURYUU
|SE_NUM_EFF_DAKURYUU
|
|Muddy Water.
|-
|-
|3339
|3339
Line 2,197: Line 2,197:
|0xD0E
|0xD0E
|SE_NUM_EFF_DENZIHOU
|SE_NUM_EFF_DENZIHOU
|
|Zap Cannon shoot.
|-
|-
|3343
|3343
Line 2,212: Line 2,212:
|0xD11
|0xD11
|SE_NUM_EFF_DORIRU
|SE_NUM_EFF_DORIRU
|
|Drill Peck.
|-
|-
|3346
|3346
Line 2,227: Line 2,227:
|0xD14
|0xD14
|SE_NUM_EFF_DOROASOBI_2
|SE_NUM_EFF_DOROASOBI_2
|
|Mud Sport does not use this short sound. Might be unused?
|-
|-
|3349
|3349
Line 2,252: Line 2,252:
|0xD19
|0xD19
|SE_NUM_EFF_ENCORE_2
|SE_NUM_EFF_ENCORE_2
|
|Encore affects target.
|-
|-
|3354
|3354
Line 2,290: Line 2,290:
|0xE02
|0xE02
|SE_NUM_EFF_FUMITUKE
|SE_NUM_EFF_FUMITUKE
|
|Stomp.
|-
|-
|3587
|3587
Line 2,305: Line 2,305:
|0xE05
|0xE05
|SE_NUM_EFF_GODBARD
|SE_NUM_EFF_GODBARD
|
|Sky Attack part 2.
|-
|-
|3590
|3590
Line 2,315: Line 2,315:
|0xE07
|0xE07
|SE_NUM_EFF_HAKIDASU
|SE_NUM_EFF_HAKIDASU
|
|Spit Up.
|-
|-
|3592
|3592
Line 2,325: Line 2,325:
|0xE09
|0xE09
|SE_NUM_EFF_HASAMIGIROTIN
|SE_NUM_EFF_HASAMIGIROTIN
|
|Guillotine.
|-
|-
|3594
|3594
|0xE0A
|0xE0A
|SE_NUM_EFF_HASAMU
|SE_NUM_EFF_HASAMU
|
|ViceGrip.
|-
|-
|3595
|3595
|0xE0B
|0xE0B
|SE_NUM_EFF_HATAKIOTOSU
|SE_NUM_EFF_HATAKIOTOSU
|
|Knock Off.
|-
|-
|3596
|3596
Line 2,345: Line 2,345:
|0xE0D
|0xE0D
|SE_NUM_EFF_HEDORO_AT
|SE_NUM_EFF_HEDORO_AT
|
|Sludge.
|-
|-
|3598
|3598
|0xE0E
|0xE0E
|SE_NUM_EFF_HEDOROBAKUDAN
|SE_NUM_EFF_HEDOROBAKUDAN
|
|Sludge Bomb shoot. Appears to be the same sound as #3597.
|-
|-
|3599
|3599
|0xE0F
|0xE0F
|SE_NUM_EFF_HISSATUMAE
|SE_NUM_EFF_HISSATUMAE
|
|Hyper Fang.
|-
|-
|3600
|3600
|0xE10
|0xE10
|SE_NUM_EFF_HITKAKU
|SE_NUM_EFF_HITKAKU
|
|Scratch.
|-
|-
|3601
|3601
Line 2,400: Line 2,400:
|0xE18
|0xE18
|SE_NUM_EFF_KINZOKUON
|SE_NUM_EFF_KINZOKUON
|
|Metal Sound.
|-
|-
|3609
|3609
|0xE19
|0xE19
|SE_NUM_EFF_KIRISAKU
|SE_NUM_EFF_KIRISAKU
|
|Slash.
|-
|-
|3610
|3610
Line 2,430: Line 2,430:
|0xE1E
|0xE1E
|SE_NUM_EFF_FLASHU
|SE_NUM_EFF_FLASHU
|
|Flash.
|}
|}


Line 2,443: Line 2,443:
|0xF01
|0xF01
|SE_NUM_EFF_MIDARE
|SE_NUM_EFF_MIDARE
|
|Fury Swipes.
|-
|-
|3842
|3842
Line 2,453: Line 2,453:
|0xF03
|0xF03
|SE_NUM_EFF_MAGICAL_LEEF_BULLET
|SE_NUM_EFF_MAGICAL_LEEF_BULLET
|
|Magical Leaf projectile.
|-
|-
|3844
|3844
|0xF04
|0xF04
|SE_NUM_EFF_MINEUTI
|SE_NUM_EFF_MINEUTI
|
|False Swipe.
|-
|-
|3845
|3845
|0xF05
|0xF05
|SE_NUM_EFF_KUSABUE
|SE_NUM_EFF_KUSABUE
|
|GrassWhistle.
|-
|-
|3846
|3846
Line 2,473: Line 2,473:
|0xF07
|0xF07
|SE_NUM_EFF_MITIZURE
|SE_NUM_EFF_MITIZURE
|
|Destiny Bond.
|-
|-
|3848
|3848
|0xF08
|0xF08
|SE_NUM_EFF_MAMORU
|SE_NUM_EFF_MAMORU
|
|Protect.
|-
|-
|3849
|3849
|0xF09
|0xF09
|SE_NUM_EFF_KOGOERUKAZE
|SE_NUM_EFF_KOGOERUKAZE
|
|Icy Wind.
|-
|-
|3850
|3850
Line 2,493: Line 2,493:
|0xF0B
|0xF0B
|SE_NUM_EFF_LOOK_TRAP
|SE_NUM_EFF_LOOK_TRAP
|
|See-Trap Orb.
|-
|-
|3852
|3852
Line 2,503: Line 2,503:
|0xF0D
|0xF0D
|SE_NUM_EFF_KOUGOUSEI
|SE_NUM_EFF_KOUGOUSEI
|
|Synthesis.
|-
|-
|3854
|3854
|0xF0E
|0xF0E
|SE_NUM_EFF_KONOYUBITOMARE
|SE_NUM_EFF_KONOYUBITOMARE
|
|Follow Me.
|-
|-
|3855
|3855
Line 2,518: Line 2,518:
|0xF10
|0xF10
|SE_NUM_EFF_MARUKUNARU
|SE_NUM_EFF_MARUKUNARU
|
|Defense Curl.
|-
|-
|3857
|3857
|0xF11
|0xF11
|SE_NUM_EFF_MEGAKICK
|SE_NUM_EFF_MEGAKICK
|
|Mega Kick.
|-
|-
|3858
|3858
Line 2,533: Line 2,533:
|0xF13
|0xF13
|SE_NUM_EFF_NEEDLEARM
|SE_NUM_EFF_NEEDLEARM
|
|Needle Arm.
|-
|-
|3860
|3860
Line 2,543: Line 2,543:
|0xF15
|0xF15
|SE_NUM_EFF_NEOHARU_1
|SE_NUM_EFF_NEOHARU_1
|
|Intended for Ingrain, but it uses sound #1289 instead. Might be unused?
|-
|-
|3862
|3862
Line 2,553: Line 2,553:
|0xF17
|0xF17
|SE_NUM_EFF_KUSUGURU
|SE_NUM_EFF_KUSUGURU
|
|Tickle.
|-
|-
|3864
|3864
|0xF18
|0xF18
|SE_NUM_EFF_KOMELTUTOPANCHI
|SE_NUM_EFF_KOMELTUTOPANCHI
|
|Meteor Mash.
|-
|-
|3865
|3865
|0xF19
|0xF19
|SE_NUM_EFF_NEKONOTE
|SE_NUM_EFF_NEKONOTE
|
|Assist.
|-
|-
|3866
|3866
Line 2,586: Line 2,586:
|0x1001
|0x1001
|SE_NUM_EFF_NOMIKOMU
|SE_NUM_EFF_NOMIKOMU
|
|Swallow.
|-
|-
|4098
|4098
Line 2,601: Line 2,601:
|0x1004
|0x1004
|SE_NUM_EFF_OVER
|SE_NUM_EFF_OVER
|
|Overheat attack.
|-
|-
|4101
|4101
|0x1005
|0x1005
|SE_NUM_EFF_OVER_2
|SE_NUM_EFF_OVER_2
|
|Overheat start (slightly truncated in-game).
|-
|-
|4102
|4102
Line 2,651: Line 2,651:
|0x100E
|0x100E
|SE_NUM_EFF_SAINT_FIRE
|SE_NUM_EFF_SAINT_FIRE
|Sacred Fire startup (cuts off if move connects)
|Sacred Fire startup (truncated if move connects)
|-
|-
|4111
|4111
Line 2,666: Line 2,666:
|0x1011
|0x1011
|SE_NUM_EFF_SECRET_POWER
|SE_NUM_EFF_SECRET_POWER
|
|Secret Power.
|-
|-
|4114
|4114
Line 2,686: Line 2,686:
|0x1015
|0x1015
|SE_NUM_EFF_SIGNALBEAM
|SE_NUM_EFF_SIGNALBEAM
|
|Signal Beam.
|-
|-
|4118
|4118
Line 2,711: Line 2,711:
|0x101A
|0x101A
|SE_NUM_EFF_NEPUU
|SE_NUM_EFF_NEPUU
|
|Heat Wave.
|-
|-
|4123
|4123
Line 2,721: Line 2,721:
|0x101C
|0x101C
|SE_NUM_EFF_NIGHTMARE
|SE_NUM_EFF_NIGHTMARE
|
|Nightmare.
|-
|-
|4125
|4125
Line 2,744: Line 2,744:
|0x1102
|0x1102
|SE_NUM_EFF_SNORE
|SE_NUM_EFF_SNORE
|
|Snore.
|-
|-
|4355
|4355
Line 2,754: Line 2,754:
|0x1104
|0x1104
|SE_NUM_EFF_SOLAR
|SE_NUM_EFF_SOLAR
|
|SolarBeam projectile.
|-
|-
|4357
|4357
|0x1105
|0x1105
|SE_NUM_EFF_SONICKBOOM
|SE_NUM_EFF_SONICKBOOM
|
|SonicBoom.
|-
|-
|4358
|4358
Line 2,789: Line 2,789:
|0x110B
|0x110B
|SE_NUM_EFF_SUKAIAPPA
|SE_NUM_EFF_SUKAIAPPA
|
|Sky Uppercut.
|-
|-
|4364
|4364
Line 2,799: Line 2,799:
|0x110D
|0x110D
|SE_NUM_EFF_SUNAKAKE
|SE_NUM_EFF_SUNAKAKE
|
|Sand-Attack.
|-
|-
|4366
|4366
Line 2,819: Line 2,819:
|0x1111
|0x1111
|SE_NUM_EFF_TAKINOBORI
|SE_NUM_EFF_TAKINOBORI
|
|Waterfall.
|-
|-
|4370
|4370
|0x1112
|0x1112
|SE_NUM_EFF_TAKUWAERU
|SE_NUM_EFF_TAKUWAERU
|
|Stockpile.
|-
|-
|4371
|4371
Line 2,834: Line 2,834:
|0x1114
|0x1114
|SE_NUM_EFF_TANEMASINGAN
|SE_NUM_EFF_TANEMASINGAN
|
|Bullet Seed.
|-
|-
|4373
|4373
Line 2,854: Line 2,854:
|0x1118
|0x1118
|SE_NUM_EFF_SITADENAMERU
|SE_NUM_EFF_SITADENAMERU
|
|Lick.
|-
|-
|4377
|4377
Line 2,897: Line 2,897:
|0x1203
|0x1203
|SE_NUM_EFF_MIYABURU
|SE_NUM_EFF_MIYABURU
|
|Foresight on Ghost-type opponent only.
|-
|-
|4612
|4612
|0x1204
|0x1204
|SE_NUM_EFF_NEGOTO
|SE_NUM_EFF_NEGOTO
|
|Sleep Talk.
|-
|-
|4613
|4613
Line 2,932: Line 2,932:
|0x120A
|0x120A
|SE_NUM_EFF_TORNADO
|SE_NUM_EFF_TORNADO
|
|Twister.
|-
|-
|4619
|4619
Line 2,942: Line 2,942:
|0x120C
|0x120C
|SE_NUM_EFF_TRYATTACK
|SE_NUM_EFF_TRYATTACK
|
|It doesn't sound like Tri Attack uses this short sound.
|-
|-
|4621
|4621
|0x120D
|0x120D
|SE_NUM_EFF_TRYATTACK_HIT
|SE_NUM_EFF_TRYATTACK_HIT
|Tri Attack.
|Tri Attack hit.
|-
|-
|4622
|4622
|0x120E
|0x120E
|SE_NUM_EFF_TSUPPARI
|SE_NUM_EFF_TSUPPARI
|
|Arm Thrust.
|-
|-
|4623
|4623
|0x120F
|0x120F
|SE_NUM_EFF_TURARABARI
|SE_NUM_EFF_TURARABARI
|
|Icicle Spear.
|-
|-
|4624
|4624
Line 2,967: Line 2,967:
|0x1211
|0x1211
|SE_NUM_EFF_TURUNOMUTI
|SE_NUM_EFF_TURUNOMUTI
|
|Vine Whip.
|-
|-
|4626
|4626
Line 2,977: Line 2,977:
|0x1213
|0x1213
|SE_NUM_EFF_WATABOUSI
|SE_NUM_EFF_WATABOUSI
|
|Cotton Spore.
|-
|-
|4628
|4628
Line 3,007: Line 3,007:
|0x1219
|0x1219
|SE_NUM_EFF_YUBIWOFURU
|SE_NUM_EFF_YUBIWOFURU
|
|Metronome.
|-
|-
|4634
|4634
Line 4,339: Line 4,339:
|D28P44A
|D28P44A
|m25a0101
|m25a0101
|"Now! Go!" Deflecting Dusknoir's final attack (cuts off in-game, the full sound is longer)
|"Now! Go!" Deflecting Dusknoir's final attack (truncated in-game, the full sound is longer)
|-
|-
|7683
|7683