List of Sound Effects: Difference between revisions
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| Line 1,023: | Line 1,023: | ||
|Wrap. | |Wrap. | ||
|- | |- | ||
| | |1547 | ||
|0x60B | |0x60B | ||
|SE_NUM_EFF_VOLTEKKA | |SE_NUM_EFF_VOLTEKKA | ||
|Volt Tackle startup. | |Volt Tackle startup. | ||
|- | |- | ||
| | |1548 | ||
|0x60C | |0x60C | ||
|SE_NUM_EFF_WANA_DEL | |SE_NUM_EFF_WANA_DEL | ||
| | | | ||
|- | |- | ||
| | |1549 | ||
|0x60D | |0x60D | ||
|SE_NUM_EFF_WEB | |SE_NUM_EFF_WEB | ||
|String Shot. | |String Shot. | ||
|- | |- | ||
| | |1550 | ||
|0x60E | |0x60E | ||
|SE_NUM_EFF_WEB_2 | |SE_NUM_EFF_WEB_2 | ||
|String Shot hit. | |String Shot hit. | ||
|- | |- | ||
| | |1551 | ||
|0x60F | |0x60F | ||
|SE_NUM_EFF_AQUA_JET | |SE_NUM_EFF_AQUA_JET | ||
|Aqua Jet start. | |Aqua Jet start. | ||
|- | |- | ||
| | |1552 | ||
|0x610 | |0x610 | ||
|SE_NUM_EFF_AQUA_JET_1 | |SE_NUM_EFF_AQUA_JET_1 | ||
|Aqua Jet/Aqua Tail hit. | |Aqua Jet/Aqua Tail hit. | ||
|- | |- | ||
| | |1553 | ||
|0x611 | |0x611 | ||
|SE_NUM_EFF_AQUA_TAIL | |SE_NUM_EFF_AQUA_TAIL | ||
|Aqua Tail start. | |Aqua Tail start. | ||
|- | |- | ||
| | |1554 | ||
|0x612 | |0x612 | ||
|SE_NUM_EFF_BARRIA | |SE_NUM_EFF_BARRIA | ||
| | | | ||
|- | |- | ||
| | |1555 | ||
|0x613 | |0x613 | ||
|SE_NUM_EFF_BARRIA_2 | |SE_NUM_EFF_BARRIA_2 | ||
| | | | ||
|- | |- | ||
| | |1556 | ||
|0x614 | |0x614 | ||
|SE_NUM_EFF_BELL | |SE_NUM_EFF_BELL | ||
|Heal Bell. | |Heal Bell. | ||
|- | |- | ||
| | |1557 | ||
|0x615 | |0x615 | ||
|SE_NUM_EFF_BOONRASH_HIT | |SE_NUM_EFF_BOONRASH_HIT | ||
|Bonemerang. | |Bonemerang. | ||
|- | |- | ||
| | |1558 | ||
|0x616 | |0x616 | ||
|SE_NUM_EFF_COSMO | |SE_NUM_EFF_COSMO | ||
|Cosmic Power. | |Cosmic Power. | ||
|- | |- | ||
| | |1559 | ||
|0x617 | |0x617 | ||
|SE_NUM_EFF_CYOUHATU | |SE_NUM_EFF_CYOUHATU | ||
| | | | ||
|- | |- | ||
| | |1560 | ||
|0x618 | |0x618 | ||
|SE_NUM_EFF_CYOUHATU_1 | |SE_NUM_EFF_CYOUHATU_1 | ||
| | | | ||
|- | |- | ||
| | |1561 | ||
|0x619 | |0x619 | ||
|SE_NUM_EFF_DAMASI | |SE_NUM_EFF_DAMASI | ||
|Faint Attack. | |Faint Attack. | ||
|- | |- | ||
| | |1562 | ||
|0x61A | |0x61A | ||
|SE_NUM_EFF_DENGEKIHA | |SE_NUM_EFF_DENGEKIHA | ||
|Shock Wave hit. | |Shock Wave hit. | ||
|- | |- | ||
| | |1563 | ||
|0x61B | |0x61B | ||
|SE_NUM_EFF_DENGEKIHA_TAMA | |SE_NUM_EFF_DENGEKIHA_TAMA | ||
|Shock Wave shoot. | |Shock Wave shoot. | ||
|- | |- | ||
| | |1564 | ||
|0x61C | |0x61C | ||
|SE_NUM_EFF_DUST_SHOOT | |SE_NUM_EFF_DUST_SHOOT | ||
|Gunk Shot. | |Gunk Shot. | ||
|- | |- | ||
| | |1565 | ||
|0x61D | |0x61D | ||
|SE_NUM_EFF_DUST_SHOOT_BG | |SE_NUM_EFF_DUST_SHOOT_BG | ||
|Gunk Shot background sound (cuts off in-game) | |Gunk Shot background sound (cuts off in-game) | ||
|- | |- | ||
| | |1566 | ||
|0x61E | |0x61E | ||
|SE_NUM_EFF_KOWAIKAO | |SE_NUM_EFF_KOWAIKAO | ||
| | | | ||
|- | |- | ||
| | |1567 | ||
|0x61F | |0x61F | ||
|SE_NUM_EFF_KYUUSYUU | |SE_NUM_EFF_KYUUSYUU | ||
|Absorb or Mega Drain. Lower pitched version of #1028. | |Absorb or Mega Drain. Lower pitched version of #1028. | ||
|- | |- | ||
| | |1568 | ||
|0x620 | |0x620 | ||
|SE_NUM_EFF_MEISOU | |SE_NUM_EFF_MEISOU | ||
| Line 6,145: | Line 6,145: | ||
!Acting Scene | !Acting Scene | ||
!Description | !Description | ||
|- | |||
|16128 | |||
|0x3F00 | |||
|N/A | |||
|None | |||
|None | |||
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing. | |||
|- | |- | ||
|16129 | |16129 | ||