List of Opcodes: Difference between revisions

Happylappy (talk | contribs)
Is there a reason we never did this?
Happylappy (talk | contribs)
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|Level
|Level
|level
|level
|
|Map LEVEL the script should be located in.
|-
|-
|2
|2
|ConstString
|ConstString
|script_id
|script_id
|
|Name of the script itself, only the first 8 characters are read.
|-
|-
|3
|3
|uint
|uint
|unk2
|script_sector
|
|The "sector" of the script, and the value <code>switch(sector())</code> will return in def 0. Often used to determine whether a cutscene should be played as a flashback or not.
|}
|}


=== 0x12d - supervision_ExecuteActingSub ===
=== 0x12d - supervision_ExecuteActingSub ===
Loads a specified Acting script from the specified level from within Unionall
Loads a specified Acting script from the specified level from within Unionall.


{| class="wikitable"
{| class="wikitable"
Line 5,658: Line 5,658:
|Level
|Level
|level
|level
|
|Map LEVEL the script should be located in.
|-
|-
|2
|2
|ConstString
|ConstString
|script_id
|script_id
|
|Name of the script itself, only the first 8 characters are read.
|-
|-
|3
|3
|uint
|uint
|unk2
|script_sector
|
|The "sector" of the script, and the value <code>switch(sector())</code> will return in def 0. Often used to determine whether a cutscene should be played as a flashback or not.
|}
|}