Animation ID: Difference between revisions

RRad (talk | contribs)
RRad (talk | contribs)
Filling in the blanks
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|8
|8
|Swing
|Swing
|
|Used by moves such as Faint Attack, Thief and Flame Wheel.
|-
|-
|9
|9
|Double
|Double
|
|Used by moves such as Double Team, Agility and the Evasion Orb.
|-
|-
|10
|10
|Hop
|Hop
|
|Used by moves such as Dig and Bounce.
|-
|-
|11
|11
|Charge
|Charge
|
|Used by moves such as Glare, Detect and Bulk Up.
|-
|-
|12
|12
|Rotate
|Rotate
|
|Used while throwing items or many moves.
|}
|}
Some Pokémon will have extra animations, filling IDs 2, 3, and/or 4. These animations are entirely optional but are alternate attacking animations that will play when using specific moves. Some examples include Shoot, Twirl, and Strike. A full list of animation names for each Chunsoft [[Monster Sprite]] can be found [https://docs.google.com/spreadsheets/d/16bnauXeTendm1xQSrk6pbobCFFeeHXghpFfyo4jWLYo/edit?usp=sharing here].
Some Pokémon will have extra animations, filling IDs 2, 3, and/or 4. These animations are entirely optional but are alternate attacking animations that will play when using specific moves. Some examples include Shoot, Twirl, and Strike. A full list of animation names for each Chunsoft [[Monster Sprite]] can be found [https://docs.google.com/spreadsheets/d/16bnauXeTendm1xQSrk6pbobCFFeeHXghpFfyo4jWLYo/edit?usp=sharing here].
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|26
|26
|Trip
|Trip
|Appears to be completely unused. Shorter version of "HitGround", with occasional unique sprites.
|Appears to be completely unused. Very similar to "HitGround", with occasional unique sprites.
|-
|-
|27
|27