Animation ID: Difference between revisions
Filling in the blanks |
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| Line 33: | Line 33: | ||
|8 | |8 | ||
|Swing | |Swing | ||
| | |Used by moves such as Faint Attack, Thief and Flame Wheel. | ||
|- | |- | ||
|9 | |9 | ||
|Double | |Double | ||
| | |Used by moves such as Double Team, Agility and the Evasion Orb. | ||
|- | |- | ||
|10 | |10 | ||
|Hop | |Hop | ||
| | |Used by moves such as Dig and Bounce. | ||
|- | |- | ||
|11 | |11 | ||
|Charge | |Charge | ||
| | |Used by moves such as Glare, Detect and Bulk Up. | ||
|- | |- | ||
|12 | |12 | ||
|Rotate | |Rotate | ||
| | |Used while throwing items or many moves. | ||
|} | |} | ||
Some Pokémon will have extra animations, filling IDs 2, 3, and/or 4. These animations are entirely optional but are alternate attacking animations that will play when using specific moves. Some examples include Shoot, Twirl, and Strike. A full list of animation names for each Chunsoft [[Monster Sprite]] can be found [https://docs.google.com/spreadsheets/d/16bnauXeTendm1xQSrk6pbobCFFeeHXghpFfyo4jWLYo/edit?usp=sharing here]. | Some Pokémon will have extra animations, filling IDs 2, 3, and/or 4. These animations are entirely optional but are alternate attacking animations that will play when using specific moves. Some examples include Shoot, Twirl, and Strike. A full list of animation names for each Chunsoft [[Monster Sprite]] can be found [https://docs.google.com/spreadsheets/d/16bnauXeTendm1xQSrk6pbobCFFeeHXghpFfyo4jWLYo/edit?usp=sharing here]. | ||
| Line 114: | Line 114: | ||
|26 | |26 | ||
|Trip | |Trip | ||
|Appears to be completely unused. | |Appears to be completely unused. Very similar to "HitGround", with occasional unique sprites. | ||
|- | |- | ||
|27 | |27 | ||