List of Script Variables: Difference between revisions
Happylappy (talk | contribs) Did some preliminary research and documentation on $SCENARIO_MAIN_BIT_FLAG. A lot of these were pretty easy to identify, especially the sky peak ones. |
Happylappy (talk | contribs) Moar variables |
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=== 0x1c - GROUND_ENTER === | === 0x1c - GROUND_ENTER === | ||
The map ID the player is currently in the enter scene for. | |||
=== 0x1d - GROUND_ENTER_LINK === | === 0x1d - GROUND_ENTER_LINK === | ||
=== 0x1e - GROUND_GETOUT === | === 0x1e - GROUND_GETOUT === | ||
The map ID of the enter scene the player was on before the current one. Usually used to decide where the player should enter from on the next map. | |||
=== 0x1f - GROUND_MAP === | === 0x1f - GROUND_MAP === | ||
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=== 0x50 - DUNGEON_ENTER_LIST === | === 0x50 - DUNGEON_ENTER_LIST === | ||
Unused??? HUGE Bitfield perfect for storing dungeon-specific data... I think. | |||
=== 0x51 - DUNGEON_ARRIVE_LIST === | === 0x51 - DUNGEON_ARRIVE_LIST === | ||
Unused??? HUGE Bitfield perfect for storing dungeon-specific data. | |||
=== 0x52 - DUNGEON_CONQUEST_LIST === | === 0x52 - DUNGEON_CONQUEST_LIST === | ||
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=== 0x53 - DUNGEON_PRESENT_LIST === | === 0x53 - DUNGEON_PRESENT_LIST === | ||
Unused??? HUGE Bitfield perfect for storing dungeon-specific data. | |||
=== 0x54 - DUNGEON_REQUEST_LIST === | === 0x54 - DUNGEON_REQUEST_LIST === | ||
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=== 0x6e - TEAM_RANK_EVENT_LEVEL === | === 0x6e - TEAM_RANK_EVENT_LEVEL === | ||
Has some correlation with guild rank? Unsure, I don't trust this variable. | |||
=== 0x6f - PLAY_OLD_GAME === | === 0x6f - PLAY_OLD_GAME === | ||