List of Script Variables: Difference between revisions

Happylappy (talk | contribs)
Did some preliminary research and documentation on $SCENARIO_MAIN_BIT_FLAG. A lot of these were pretty easy to identify, especially the sky peak ones.
Happylappy (talk | contribs)
Moar variables
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=== 0x1c - GROUND_ENTER ===
=== 0x1c - GROUND_ENTER ===
The map ID the player is currently in the enter scene for.


=== 0x1d - GROUND_ENTER_LINK ===
=== 0x1d - GROUND_ENTER_LINK ===


=== 0x1e - GROUND_GETOUT ===
=== 0x1e - GROUND_GETOUT ===
The map ID of the enter scene the player was on before the current one. Usually used to decide where the player should enter from on the next map.


=== 0x1f - GROUND_MAP ===
=== 0x1f - GROUND_MAP ===
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=== 0x50 - DUNGEON_ENTER_LIST ===
=== 0x50 - DUNGEON_ENTER_LIST ===
Unused??? HUGE Bitfield perfect for storing dungeon-specific data... I think.


=== 0x51 - DUNGEON_ARRIVE_LIST ===
=== 0x51 - DUNGEON_ARRIVE_LIST ===
Unused??? HUGE Bitfield perfect for storing dungeon-specific data.


=== 0x52 - DUNGEON_CONQUEST_LIST ===
=== 0x52 - DUNGEON_CONQUEST_LIST ===
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=== 0x53 - DUNGEON_PRESENT_LIST ===
=== 0x53 - DUNGEON_PRESENT_LIST ===
Unused??? HUGE Bitfield perfect for storing dungeon-specific data.


=== 0x54 - DUNGEON_REQUEST_LIST ===
=== 0x54 - DUNGEON_REQUEST_LIST ===
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=== 0x6e - TEAM_RANK_EVENT_LEVEL ===
=== 0x6e - TEAM_RANK_EVENT_LEVEL ===
Has some correlation with guild rank? Unsure, I don't trust this variable.


=== 0x6f - PLAY_OLD_GAME ===
=== 0x6f - PLAY_OLD_GAME ===