Animation Tables: Difference between revisions
Create Animation Tables page |
Explain what "Animation" column does. |
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* Flag 3: Makes the Pokémon using the move do its animation (Attack, Shoot and so on) after the animation in First Animation ID is done playing. All the others Animation IDs will also play after. Examples of this would be Flash Cannon or Dragon Pulse. | * Flag 3: Makes the Pokémon using the move do its animation (Attack, Shoot and so on) after the animation in First Animation ID is done playing. All the others Animation IDs will also play after. Examples of this would be Flash Cannon or Dragon Pulse. | ||
* Flag 4: Makes the Fourth and Third Animation IDs play after the First and Second Animation IDs are done playing. However, compared to Flag 3, the Pokémon will do its animation right as you use the attack. An example of this would be Hidden Power. | * Flag 4: Makes the Fourth and Third Animation IDs play after the First and Second Animation IDs are done playing. However, compared to Flag 3, the Pokémon will do its animation right as you use the attack. An example of this would be Hidden Power. | ||
* Animation: The [[Animation ID]] corresponding to the animation that the Pokémon will play. | |||
== Special move animations == | == Special move animations == | ||