List of Opcodes: Difference between revisions

0x161 - WaitExecuteObject: Added description for WaitExecuteObject (assistance from Sergey)
Tags: Mobile edit Mobile web edit
0xb1 - Move2PositionMark: Clarified that multiple position marks can be used (assistance from Sergey)
Tags: Mobile edit Mobile web edit
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=== 0xb1 - Move2PositionMark ===
=== 0xb1 - Move2PositionMark ===
Moves an entity (i.e., an actor, object, or performer) to a Position Mark without restricting the angles used.
Moves an entity (i.e., an actor, object, or performer) to one or more Position Marks without restricting the angles used.


This opcode does not have a parameter for an entity, as it must be used in a with-statement or a targeted routine.
This opcode does not have a parameter for an entity, as it must be used in a with-statement or a targeted routine.
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This parameter may be repeated multiple times.
This parameter may be repeated multiple times.
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=== 0xb2 - Move2PositionMark ===
=== 0xb2 - Move2PositionMark ===
Moves an entity (i.e., an actor, object, or performer) to a Position Mark without restricting the angles used.
Moves an entity (i.e., an actor, object, or performer) to a Position Mark without restricting the angles used.