List of Opcodes: Difference between revisions
m →0xfd - SetAnimation: Added "Animation ID" link |
Marius851000 (talk | contribs) →0x3 - back_SetBackScrollOffset: I can confirm they are hardcoded (will fill the exact detail later) |
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* The Map Background's Layer 1 X-axis. | * The Map Background's Layer 1 X-axis. | ||
Which one the game performs for a given Level | Which one the game performs for a given Level is hardcoded. | ||
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|2 | |2 | ||
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* The Map Background's Layer 2 X-axis. | * The Map Background's Layer 2 X-axis. | ||
Which one the game performs for a given Level | Which one the game performs for a given Level is hardcoded. | ||
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=== 0x4 - back_SetBackScrollSpeed === | === 0x4 - back_SetBackScrollSpeed === | ||
Continuously scrolls the background at a certain speed, without affecting entities such as actors, objects, or performers. Backgrounds used with this opcode will display a "loop" effect, i.e., it has the appearance of scrolling forever. | Continuously scrolls the background at a certain speed, without affecting entities such as actors, objects, or performers. Backgrounds used with this opcode will display a "loop" effect, i.e., it has the appearance of scrolling forever. | ||