List of Sound Effects: Difference between revisions
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=== 6669 === | === 6669 === | ||
Crowd talking/discussing. | Crowd talking/discussing. | ||
=== 6671 === | |||
Placing a stone in a statue's chest. | |||
=== 6675 === | |||
Jumping into the sea/water. | |||
=== 6913 === | |||
Team Skull's noxious gas attack. | |||
=== 6914 === | |||
Low hitting the ground sound. | |||
=== 6915 === | |||
Very damp hit sound/mini explosion. | |||
=== 6916 === | |||
Hot hot hot hot hot hot hot hot! Hot hot hot hot hot hot hot hot! Hot hot hot hot hot hot hot hot! | |||
=== 6917 === | |||
Hitting something/impact/crashing into small boxes. | |||
=== 6918 === | |||
Small explosion. | |||
=== 6919 === | |||
Something whimsical discharging after defeating Groudon. | |||
=== 6920 === | |||
Uxie releaving. | |||
=== 6921 === | |||
An electric device dropping sparks? | |||
=== 6922 === | |||
Cresselia fading away in dream sequence. | |||
=== 6923 === | |||
Crowd understanding? | |||
=== 6924 === | |||
Attack sound, hitting something, almost a bit explosion-y. | |||
=== 6925 === | |||
Darkrai powering down? | |||
=== 6926 === | |||
Some sort of boss attacking, sounds kind of like Dimensional Scream. | |||
=== 6927 === | |||
Some sort of long whooosh sound similar to Dimensional Scream (map D12P41A, [[Acting Scene]] m12a1001). | |||
=== 6930 === | |||
Dialga thanks, Groudon scream. | |||
=== 6933 === | |||
Angry Dialga going GRROOOOOOH...! | |||
=== 6934 === | |||
Angry Dialga in distance. | |||
=== 7169 === | |||
Geyser. | |||
=== 7170 === | |||
Something falling, not hitting. | |||
=== 7171 === | |||
"Step away from the time gear!" Kinda also sounds like falling into water. | |||
=== 7172 === | |||
Short and sweet "hitting someone and striking them down" sound. | |||
=== 7173 === | |||
Falling into water? Maybe jumping into waterfall? | |||
=== 7175 === | |||
Short high generic ring for signaling that something happened because the player did something. | |||
=== 7176 === | |||
VERY LOUD high pitched "activation"-like sound (map D16P31A, [[Acting Scene]] m15a0601). | |||
=== 7177 === | |||
Electrical discharging. | |||
=== 7178 === | |||
Fail-safe system, Mesprit, Short high pitched bell like sound (map D17P34A, [[Acting Scene]] m15b0906), being trapped? | |||
=== 7179 === | |||
Short and sweet hit sound. | |||
=== 7180 === | |||
Short and sharp impact, hitting something. | |||
=== 7181 === | |||
"Grovyle vanished!" | |||
=== 7182 === | |||
Siren (map G01P04A, [[Acting Scene]] m16a0601). | |||
=== 7183 === | |||
Falling down a trap door? | |||
=== 7185 === | |||
Tripping and hitting the floor? | |||
=== 7186 === | |||
Sableye winking/gleaming. | |||
=== 7187 === | |||
Used in many places, sounds like a door being closed (but from context that doesn't fit). | |||
=== 7188 === | |||
Wake-up chime? | |||
=== 7194 === | |||
Dimensional Scream end? | |||
=== 7195 === | |||
Spiritomb running away, portal closing. | |||
=== 7196 === | |||
Sableye group slashing trapped heroes. | |||
=== 7425 === | |||
Some boss Pokémon. | |||
=== 7426 === | |||
Dropping sometime again, this time shorter and more heavy. | |||
=== 7427 === | |||
Spiritomb "activating." | |||
=== 7428 === | |||
Bees falling from the sky and attacking? | |||
=== 7429 === | |||
Weirdly high-pitched "earthquake" (associated with Spiritomb). | |||
=== 7430 === | |||
Gotta get out of here! Running away, short. | |||
=== 7431 === | |||
Placing something or removing it and doing something pretty significant. | |||
=== 7434 === | |||
Dark growl. | |||
=== 7435 === | |||
Celebi time travel sound? Sounds very similar to start of Dimensional Scream. | |||
=== 7438 === | |||
Glass breaking ([[Acting Scene]] m19b1008). | |||
=== 7440 === | |||
Time Gear removed. | |||
=== 7441 === | |||
Time Gear removed. | |||
=== 7443 === | |||
Rustling, bags? | |||
=== 7445 === | |||
Activating the Rainbow Stoneship. | |||
=== 7447 === | |||
Small people jumping and running away. | |||
=== 7450 === | |||
Rustling, searching for something. | |||
=== 7681 === | |||
Charging up (map D28P44A, [[Acting Scene]] m25a0101). | |||
{{NavScriptTerms}} | {{NavScriptTerms}} |
Revision as of 04:37, 5 September 2023
This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own name as well.
Sound Effects
These sound effects can be called with se_Play(X);, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the ChangeTextSound ASM Patch.
266
Tail Whip.
267
Tail Whip, also.
279
Stat changes reset.
516
Musical jingle, followed by a laugh.
521
TM used.
523
Special Attack up.
525
Special Defense up.
527
PP restored.
529
Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
530
Wary Fighter activated.
531
Defense up.
534
Defense lowered.
536
Movement Speed up.
537
PP lost.
538
Movement Speed lowered.
542
Special Attack lowered.
547
Attack up.
776
Smoke puffs like the ones in Grudge Traps.
783
Grudge Trap and similar negative effects.
1045
Earth Power.
2065
Feint windup.
2066
Feint impact.
3077
Brine.
3092
Night Slash.
3098
Attract.
3101
Reviver Seed activated.
3587
Ancient Power windup.
3587
Brine.
3588
Silver Wind.
3592
Escape Orb.
4106
Confuse Ray.
4107
Rock Blast shot.
4108
Rock Blast impact.
4112
Uproar, Beat Up, Rollcall Orb.
4118
Sing.
4353
Run Away activated.
4359
Leer.
4367
Facade.
4373
Helping Hand.
4609
Evasion lowered.
4610
Evasion up.
4613
Poisoned.
4614
Rain begins.
4615
Cleanse Orb.
4624
Swords Dance.
4628
Whirlpool.
4631
Yawn (both move and status).
4632
Bubble.
4634
Sun begins.
4635
Max HP up.
4637
Hail begins.
4867
Stomach growling.
4868
Player or ally item pickup.
4869
Enemy item pickup.
4870
Miss 1.
4871
Miss 2.
4872
Player or ally money pickup.
4882
Apple eaten.
4883
Seed eaten.
4884
Gummi eaten (also used for Golden Apple).
4890
HP restored.
4891
Move learned.
5121
The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.
5122
Wings flapping, shorter.
5123
Dinner time.
5124
Turning a page, handling paper.
5125
"The clouds parted over the Hidden Land!"
5126
Explosion, rocks falling.
5127
Thunder?
5128
Short and sweet explosion.
5129
Smashing wall.
5130
Big wall collapsing/world falling apart.
5131
Explosion, rocks falling.
5132
Dimensional Scream intro.
5133
Dimensional Scream beginning, getting dizzy.
5134
Dimensional Scream beginning, getting dizzy loop.
5135
Begin evolution.
5136
Boss wipe start.
5137
Claps.
5138
Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(90, 3);
5139
Dimensional Scream end?
5140
Sounds like a more intense version of the sound before the boss fight/wipe.
5141
Groudon stomp.
5142
Groudon stomp.
5143
VERY small hit sound, like used a few times right before a boss fight.
5144
Crystals?
6401
Finding a Time Gear, sounds a bit like another wipe sound.
6402
The small electric discharge sound used in the game's opening cutscene.
6403
Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.
6404
Step/dropping something onto a wet floor.
6405
Heavier step.
6406
Dropping the Relic Fragment?
6407
Cartoon balloon is inflated?
6408
Constructing/deconstructing?
6409
Hitting wood.
6410
Dropping, placing something.
6411
Opening a treasure box.
6412
Azurill tripping.
6413
Apple bouncing.
6414
Drowzee hitting the player accidentally.
6415
Alert, board update completed.
6416
Turning over the board after updating the data.
6417
Drowzee fainting (map G01P03A, Acting Scene m06a0203).
6418
Magnezone police.
6419
Grovyle running.
6420
Grovyle still running.
6421
Grovyle dashing.
6422
Yet another sound of dropping something.
6423
Crystals falling/little laser beam?
6424
Thunder? Cannon sounds? Heavy things rolling down a hill?
6425
Thunder in the distance?
6657
Sounds like a bunch of apples were dropped and are rolling down a hill?
6658
Click sound, pushing in the gem in Waterfall Cave.
6661
Some sort of wipe sound, long and deep.
6662
Small, quiet rustling.
6663
Placing something, with rustling after.
6664
Something not too heavy falling and hitting something.
6665
High-pitched sound (map G01P05C, Acting Scene m07a1001).
6667
Turning a page?
6669
Crowd talking/discussing.
6671
Placing a stone in a statue's chest.
6675
Jumping into the sea/water.
6913
Team Skull's noxious gas attack.
6914
Low hitting the ground sound.
6915
Very damp hit sound/mini explosion.
6916
Hot hot hot hot hot hot hot hot! Hot hot hot hot hot hot hot hot! Hot hot hot hot hot hot hot hot!
6917
Hitting something/impact/crashing into small boxes.
6918
Small explosion.
6919
Something whimsical discharging after defeating Groudon.
6920
Uxie releaving.
6921
An electric device dropping sparks?
6922
Cresselia fading away in dream sequence.
6923
Crowd understanding?
6924
Attack sound, hitting something, almost a bit explosion-y.
6925
Darkrai powering down?
6926
Some sort of boss attacking, sounds kind of like Dimensional Scream.
6927
Some sort of long whooosh sound similar to Dimensional Scream (map D12P41A, Acting Scene m12a1001).
6930
Dialga thanks, Groudon scream.
6933
Angry Dialga going GRROOOOOOH...!
6934
Angry Dialga in distance.
7169
Geyser.
7170
Something falling, not hitting.
7171
"Step away from the time gear!" Kinda also sounds like falling into water.
7172
Short and sweet "hitting someone and striking them down" sound.
7173
Falling into water? Maybe jumping into waterfall?
7175
Short high generic ring for signaling that something happened because the player did something.
7176
VERY LOUD high pitched "activation"-like sound (map D16P31A, Acting Scene m15a0601).
7177
Electrical discharging.
7178
Fail-safe system, Mesprit, Short high pitched bell like sound (map D17P34A, Acting Scene m15b0906), being trapped?
7179
Short and sweet hit sound.
7180
Short and sharp impact, hitting something.
7181
"Grovyle vanished!"
7182
Siren (map G01P04A, Acting Scene m16a0601).
7183
Falling down a trap door?
7185
Tripping and hitting the floor?
7186
Sableye winking/gleaming.
7187
Used in many places, sounds like a door being closed (but from context that doesn't fit).
7188
Wake-up chime?
7194
Dimensional Scream end?
7195
Spiritomb running away, portal closing.
7196
Sableye group slashing trapped heroes.
7425
Some boss Pokémon.
7426
Dropping sometime again, this time shorter and more heavy.
7427
Spiritomb "activating."
7428
Bees falling from the sky and attacking?
7429
Weirdly high-pitched "earthquake" (associated with Spiritomb).
7430
Gotta get out of here! Running away, short.
7431
Placing something or removing it and doing something pretty significant.
7434
Dark growl.
7435
Celebi time travel sound? Sounds very similar to start of Dimensional Scream.
7438
Glass breaking (Acting Scene m19b1008).
7440
Time Gear removed.
7441
Time Gear removed.
7443
Rustling, bags?
7445
Activating the Rainbow Stoneship.
7447
Small people jumping and running away.
7450
Rustling, searching for something.
7681
Charging up (map D28P44A, Acting Scene m25a0101).