List of Control Characters: Difference between revisions

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== Control Characters ==
{| class="wikitable"
!Character
!Hex
!Description
|-
|~
|0x7E
|Reads the following 2 characters '''as hex''' and prints the result. Can be used to print normally unprintable characters such as brackets and 0x7E itself. Example: <code>~5B ~5D</code> will result in <code>[ ]</code> in-game.<br>Note: <code>~7E</code> results in a second small tilde (<code>˜</code>) in-game. Use the Shift-JIS character described below for a full tilde.
|-
|
|0x81
|Shift-JIS activator. Used normally in Japanese, but the international versions also use it to display the following extra characters from <code>kanji.dat/table 129</code>:
{| class="wikitable"
!Character
!Hex
!Note
|-
|~
|0x8160
|The only way to display a full tilde in-game. To input in SkyTemple, enter a Japanese wave dash (<code>〜</code>).
|-
|→
|0x81A8
|This character can be entered normally in SkyTemple.
|-
|←
|0x81A9
|This character can be entered normally in SkyTemple.
|-
|↑
|0x81AA
|This character can be entered normally in SkyTemple.
|-
|↓
|0x81AB
|This character can be entered normally in SkyTemple.
|-
|♪
|0x81F4
|This character can be entered normally in SkyTemple.
|}
|}


== Lowercase Text Tags ==
== Lowercase Text Tags ==