List of Control Characters: Difference between revisions
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== Control Characters == | |||
{| class="wikitable" | |||
!Character | |||
!Hex | |||
!Description | |||
|- | |||
|~ | |||
|0x7E | |||
|Reads the following 2 characters '''as hex''' and prints the result. Can be used to print normally unprintable characters such as brackets and 0x7E itself. Example: <code>~5B ~5D</code> will result in <code>[ ]</code> in-game.<br>Note: <code>~7E</code> results in a second small tilde (<code>˜</code>) in-game. Use the Shift-JIS character described below for a full tilde. | |||
|- | |||
| | |||
|0x81 | |||
|Shift-JIS activator. Used normally in Japanese, but the international versions also use it to display the following extra characters from <code>kanji.dat/table 129</code>: | |||
{| class="wikitable" | |||
!Character | |||
!Hex | |||
!Note | |||
|- | |||
|~ | |||
|0x8160 | |||
|The only way to display a full tilde in-game. To input in SkyTemple, enter a Japanese wave dash (<code>〜</code>). | |||
|- | |||
|→ | |||
|0x81A8 | |||
|This character can be entered normally in SkyTemple. | |||
|- | |||
|← | |||
|0x81A9 | |||
|This character can be entered normally in SkyTemple. | |||
|- | |||
|↑ | |||
|0x81AA | |||
|This character can be entered normally in SkyTemple. | |||
|- | |||
|↓ | |||
|0x81AB | |||
|This character can be entered normally in SkyTemple. | |||
|- | |||
|♪ | |||
|0x81F4 | |||
|This character can be entered normally in SkyTemple. | |||
|} | |||
|} | |||
== Lowercase Text Tags == | == Lowercase Text Tags == | ||