List of Opcodes: Difference between revisions
Happylappy (talk | contribs) |
Happylappy (talk | contribs) "Sector ids above a certain threshold do not function. Perhaps 100, or 127?" |
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|uint | |uint | ||
|script_sector | |script_sector | ||
|The "sector" of the script, and the value <code>switch(sector())</code> will return in def 0. Often used to determine whether a cutscene should be played as a flashback or not. | |The "sector" of the script, and the value <code>switch(sector())</code> will return in def 0. Often used to determine whether a cutscene should be played as a flashback or not. Sector ids above a certain threshold do not function. Perhaps 100, or 127? | ||
|} | |} | ||
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|uint | |uint | ||
|script_sector | |script_sector | ||
|The "sector" of the script, and the value <code>switch(sector())</code> will return in def 0. Often used to determine whether a cutscene should be played as a flashback or not. | |The "sector" of the script, and the value <code>switch(sector())</code> will return in def 0. Often used to determine whether a cutscene should be played as a flashback or not. Note: Sector ids above a certain threshold do not function. Perhaps 100, or 127? | ||
|} | |} | ||
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No parameters. | No parameters. | ||
Note: Sector ids above a certain threshold do not function. Perhaps 100, or 127? | |||
=== 0x14a - SwitchValue === | === 0x14a - SwitchValue === | ||
<TO DO: Opcode description> | <TO DO: Opcode description> | ||