List of Effect Animations: Difference between revisions
mNo edit summary |
Identifying some of the unused move animations |
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| | |PMD1 leftover; three small fireballs. This was previously used as a startup animation by Flame Wheel; PMD2 replaced it with #78. | ||
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|78 | |78 | ||
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|None | |None | ||
| | |PMD1 leftover; three quick bites/chewing. This was previously used for Crunch; PMD2 instead uses #96 for both Bite and Crunch. | ||
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|96 | |96 | ||
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|None | |None | ||
|Bite. | |Bite and Crunch. | ||
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|97 | |97 | ||
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|align=center|✓ | |align=center|✓ | ||
|m01a02a | |m01a02a | ||
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02). | |Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02). PMD1 internal name: G_THUNDER | ||
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|98 | |98 | ||
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|None | |None | ||
|Unidentified continuation of #97. | |Unidentified continuation of #97. PMD1 internal name: G_THUNDER_2 | ||
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|99 | |99 | ||
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|None | |None | ||
|Unidentified; star-shaped smoke cloud. | |Unidentified; star-shaped smoke cloud. PMD1 internal name: G_SMOKE | ||
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|100 | |100 | ||
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|None | |None | ||
| | |Used as a startup animation by moves such as Ember. | ||
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|145 | |145 | ||
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|align=center|✓ | |align=center|✓ | ||
|None | |None | ||
|PMD1 leftover; hero's disappearing light, variant 1. | |PMD1 leftover; hero's disappearing light, variant 1. PMD2 instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants). | ||
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|168 | |168 | ||
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|align=center|✓ | |align=center|✓ | ||
|None | |None | ||
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect. | |Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect. PMD1 internal name: NEGOTO | ||
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|185 | |185 | ||
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|None | |None | ||
| | |PMD1 leftover; blue healing effect. This was previously used as a second healing animation for Moonlight; PMD2 dummied it out, presumably because using two animations for this was a bit redundant. | ||
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|274 | |274 | ||
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|align=center|✓ | |align=center|✓ | ||
|None | |None | ||
| | |Pin Missile projectile. | ||
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|284 | |284 | ||
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|None | |None | ||
|Unidentified; small water splash. | |Unidentified; small water splash. PMD1 internal name: TYAKUSUI | ||
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|294 | |294 | ||
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|None | |None | ||
|Unidentified; a single "orb" explosion. | |Unidentified; a single "orb" explosion. PMD1 internal name: EFF_BOMB_2 | ||
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|418 | |418 | ||
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|None | |None | ||
|Unidentified; yellow energy. Might be an orb effect? | |Unidentified; yellow energy. Might be an orb effect? PMD1 internal name: PAIN_2 | ||
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|429 | |429 | ||