List of Effect Animations: Difference between revisions

RRad (talk | contribs)
Animations up to 600 added
RRad (talk | contribs)
That should cover all effects, with a few unidentified odds and ends left
Line 9: Line 9:
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.


{|class="wikitable"
{|class="wikitable sortable"
!ID
!ID
!File Type
!File Type
Line 4,826: Line 4,826:
|Bug Buzz.
|Bug Buzz.
|-
|-
|621
|601
|Screen
|WAN
|<nowiki>-1</nowiki>
|2567
|Center
|
|None
|Wake-Up Slap.
|-
|602
|WAN
|2565
|Center
|Center
|
|
|c00a0701
|None
|Dimensional Scream start.
|Metal Burst start.
|-
|-
|622
|603
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|2566
|Head
|Center
|
|
|m21a0203
|None
|Sweat drop down the side, mirrored. Can be called using <code>SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);</code>
|Metal Burst impact.
|-
|-
|623
|604
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|2573
|Head
|Center
|align=center|✓
|
|m02a0302
|None
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using <code>SetEffect(EFFECT_ANGRY_MIRRORED, 3);</code>
|Head Smash.
|-
|-
|624
|605
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|3096
|Head
|Head
|align=center|✓
|
|c00a0601
|None
|Perfect Apple bouncing on top of Wigglytuff's head. Can be called using <code>SetEffect(EFFECT_APPLE_ON_HEAD, 3);</code>
|Captivate.
|-
|-
|625
|606
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|3095
|Head
|None
|align=center|
|
|m05a0603
|None
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);</code>
|Avalanche.
|-
|607
|WAN
|1035
|Center
|
|None
|Flash Cannon charge.
|-
|608
|WAN
|2078
|Center
|
|None
|Flash Cannon impact.
|-
|-
|626
|609
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|<nowiki>-1</nowiki>
|Head
|Head
|align=center|✓
|align=center|✓
|m05a0603
|None
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);</code>
|Flash Cannon projectile.
|-
|-
|627
|610
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|2585
|Head
|Center
|align=center|✓
|
|m05a0603
|None
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);</code>
|Leaf Storm charge.
|-
|-
|628
|611
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|<nowiki>-1</nowiki>
|Head
|Center
|align=center|✓
|align=center|✓
|m05a0603
|None
|Beige rippling water for Mankey, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);</code>
|Leaf Storm projectile.
|-
|-
|629
|612
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|2587
|Head
|Center
|align=center|
|
|m05a0603
|None
|Beige rippling water for Primeape, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);</code>
|Leaf Storm impact.
|-
|613
|Screen
|2588
|None
|
|None
|Leaf Storm background effect.
|-
|614
|WAN
|2829
|None
|
|None
|Draco Meteor.
|-
|-
|642
|615
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|2827
|Head
|Head
|align=center|✓
|
|c00a0601
|None
|Eating effect used during dinner at Wigglytuff's Guild by down and side-facing actors. Also used in a few other scenes. Can be called using <code>SetEffect(EFFECT_EATING, 3);</code>
|Dragon Pulse charge.
|-
|-
|643
|616
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|<nowiki>-1</nowiki>
|Head
|Head
|align=center|✓
|align=center|✓
|c00a0601
|None
|Eating effect used during dinner at Wigglytuff's Guild by up-facing actors. Can be called using <code>SetEffect(EFFECT_EATING_SLOW, 3);</code>
|Dragon Pulse projectile.
|-
|-
|646
|617
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|2824
|Center
|
|None
|None
|align=center|✓
|Rock Polish.
|m22a1004
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.
|-
|-
|653
|618
|WAT
|WAN
|<nowiki>-1</nowiki>
|2825
|None
|None
|align=center|✓
|
|m25a0302
|None
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.
|Rock Climb effect on user.
|-
|-
|664
|619
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|2826
|Center
|
|None
|None
|align=center|✓
|Rock Climb impact.
|m23a1008
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.
|-
|-
|668
|620
|WAT
|WAN
|<nowiki>-1</nowiki>
|3093
|Head
|
|None
|None
|align=center|✓
|Nasty Plot.
|m23a1003
|The glowing Brine Cave wall pattern. Uses the 3D engine.
|-
|-
|676
|621
|WAT
|Screen
|<nowiki>-1</nowiki>
|<nowiki>-1</nowiki>
|Center
|Center
|
|
|c00a0701
|Dimensional Scream start.
|-
|622
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|
|
|m21a0203
|Sweat drop down the side, mirrored. Can be called using <code>SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);</code>
|-
|623
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|m02a0302
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using <code>SetEffect(EFFECT_ANGRY_MIRRORED, 3);</code>
|-
|624
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|c00a0601
|Perfect Apple bouncing on top of Wigglytuff's head. Can be called using <code>SetEffect(EFFECT_APPLE_ON_HEAD, 3);</code>
|-
|625
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|m05a0603
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);</code>
|-
|626
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|m05a0603
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);</code>
|-
|627
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|m05a0603
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);</code>
|-
|628
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|m05a0603
|Beige rippling water for Mankey, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);</code>
|-
|629
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|m05a0603
|Beige rippling water for Primeape, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);</code>
|-
|630
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Static Manaphy egg. Unused in favor of object sprites.
|-
|631
|WAN
|<nowiki>-1</nowiki>
|Head
|
|None
|Manaphy egg shakes. Unused in favor of object sprites.
|-
|632
|WAN
|<nowiki>-1</nowiki>
|Head
|
|None
|Manaphy egg cracking. Unused in favor of object sprites.
|-
|633
|WAN
|<nowiki>-1</nowiki>
|Head
|
|None
|Manaphy egg hatches in a burst of light. Unused in favor of object sprites.
|-
|634
|WAN
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|Unidentified; down-pointing arrow. Might be the Stair-Sensor IQ skill.
|-
|635
|Screen
|<nowiki>-1</nowiki>
|None
|
|c00a1701
|Dimensional Scream ends.
|-
|636
|WAN
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|Spiritomb's Odd Keystone, static. Unused in favor of object sprites.
|-
|637
|WAN
|<nowiki>-1</nowiki>
|None
|
|None
|Spiritomb's Odd Keystone, rattling. Unused in favor of object sprites.
|-
|638
|WAN
|<nowiki>-1</nowiki>
|Center
|
|m10a1101
|Gathering stars/energy, with extra light effect. More elaborate version of #103. Used when some Pokémon like Uxie first appear in cutscenes.
|-
|639
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|m06a0203
|Skuntank's stink cloud.
|-
|640
|WAT
|<nowiki>-1</nowiki>
|None
|align=center|✓
|m19b1001
|The Passage of Time's light arches. Uses the 3D engine.
|-
|641
|WAN
|<nowiki>-1</nowiki>
|None
|
|m04a0201
|Celebratory confetti. Used during perfect Sentry Duty results and Spinda's Café rewards.
|-
|642
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|c00a0601
|Eating effect used during dinner at Wigglytuff's Guild by down and side-facing actors. Also used in a few other scenes. Can be called using <code>SetEffect(EFFECT_EATING, 3);</code>
|-
|643
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|c00a0601
|Eating effect used during dinner at Wigglytuff's Guild by up-facing actors. Can be called using <code>SetEffect(EFFECT_EATING_SLOW, 3);</code>
|-
|644
|WAN
|<nowiki>-1</nowiki>
|Center
|
|s04p1401
|Another star energy effect. Used in a few Aegis Cave cutscenes.
|-
|645
|WAN
|<nowiki>-1</nowiki>
|Center
|
|m19a0601
|More elaborate version of X with extra star effects. Only used during shiny Celebi's first appearance, paired with SFX #7433.
|-
|646
|WAN File 1
|<nowiki>-1</nowiki>
|None
|align=center|✓
|m22a1004
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.
|-
|647
|Screen
|4355
|None
|
|s02p0501
|Fading in/out snow effect. Used when the Froslass boss in Crevice Cave appears.
|-
|648
|Screen
|<nowiki>-1</nowiki>
|None
|
|s02p0501
|Heavier snow. Used right before Froslass boss battle.
|-
|649
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Fast-moving Pelipper shadow facing to the right. Appears to be unused.
|-
|650
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|m12d1215
|Fast-moving Pelipper shadow facing to the left.
|-
|651
|WAN
|<nowiki>-1</nowiki>
|None
|align=center|✓
|m19b1009
|The electric orb left behind by shiny Celebi after teleporting in Passage of Time scene.
|-
|652
|Screen
|<nowiki>-1</nowiki>
|None
|
|n06a3401
|Opening treasure chest light effect. Used in the intro and during Special Episode 4.
|-
|653
|WAT
|<nowiki>-1</nowiki>
|None
|align=center|✓
|m25a0302
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.
|-
|654
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|AncientPower projectile.
|-
|655
|WAN
|4616
|Center
|
|None
|AncientPower impact.
|-
|656
|WAT
|<nowiki>-1</nowiki>
|Center
|
|None
|Lapras shadow approaches, smallest. Unused in favor of object sprites.
|-
|657
|WAT
|<nowiki>-1</nowiki>
|Center
|
|None
|Lapras shadow approaches, larger. Both the effect animation and object sprite are unused.
|-
|658
|WAT
|<nowiki>-1</nowiki>
|Center
|
|m23a1007
|Lapras shadow approaches, largest. This appears to be the only one of the three to be used.
|-
|659
|WAT
|<nowiki>-1</nowiki>
|None
|
|t01p0401
|Japanese Explorers of Time logo fades in.
|-
|660
|WAT
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|Japanese Explorers of Time logo, static.
|-
|661
|WAT
|<nowiki>-1</nowiki>
|None
|
|t01p0501
|Japanese Explorers of Darkness logo fades in.
|-
|662
|WAT
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|Japanese Explorers of Darkness logo, static.
|-
|663
|WAN File 0
|<nowiki>-1</nowiki>
|None
|
|None
|Unidentified; water splash reminiscent of Aqua Jet.
|-
|664
|WAN File 1
|<nowiki>-1</nowiki>
|None
|align=center|✓
|m23a1008
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.
|-
|665
|WAN
|2573
|None
|
|None
|Unidentified; red impact effect. Used by $$$ move #555.
|-
|666
|WAN
|3332
|Center
|
|None
|Will-O-Wisp impact.
|-
|667
|WAN
|4115
|Center
|
|None
|Withdraw.
|-
|668
|WAT
|<nowiki>-1</nowiki>
|None
|align=center|✓
|m23a1003
|The glowing Brine Cave wall pattern. Uses the 3D engine.
|-
|669
|WAN
|771
|None
|
|None
|Steel Wing.
|-
|670
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|Thief.
|-
|671
|WAN
|513
|Center
|
|None
|Eruption effect on user.
|-
|672
|WAN
|1821
|Center
|
|None
|Megahorn impact.
|-
|673
|WAN File 0
|2831
|Center
|align=center|✓
|None
|Orb projectile used by Takeaway, No-Move, Warp etc.
|-
|674
|WAN
|2819
|Center
|
|None
|Power Whip impact.
|-
|675
|WAN
|4625
|Center
|
|None
|Vine Whip impact.
|-
|676
|WAN File 0
|<nowiki>-1</nowiki>
|Center
|
|None
|Cosmic Power on user (gathering energy). See #219 for the background effect.
|Cosmic Power on user (gathering energy). See #219 for the background effect.
|-
|677
|WAN File 0
|282
|Center
|
|None
|Guard Swap effect on target.
|-
|678
|WAN File 0
|282
|Center
|
|None
|Power Swap effect on target.
|-
|679
|WAN File 0
|282
|Center
|
|None
|Skill Swap effect on target.
|-
|680
|WAN
|531
|None
|
|None
|Defense up. This and the next 10 effects are ground mode-compatible copies of dungeon effects, presumably intended for Spinda's Café.
|-
|681
|WAN
|534
|None
|
|None
|Defense lowered.
|-
|682
|WAN
|525
|None
|
|None
|Special Defense up.
|-
|683
|WAN
|519
|None
|
|None
|Special Defense lowered.
|-
|684
|WAN
|523
|None
|
|None
|Special Attack up.
|-
|685
|WAN
|542
|None
|
|s30a0701
|Copy of Special Attack lowered effect. Used in Spinda's Café.
|-
|686
|WAN
|544
|None
|
|None
|Attack lowered.
|-
|687
|WAN
|547
|None
|
|None
|Attack up.
|-
|688
|WAN
|4882
|Head
|
|None
|Apple eaten.
|-
|689
|WAN
|4884
|Head
|
|None
|Gummi or Golden Apple eaten.
|-
|690
|WAN
|4883
|Head
|
|None
|Seed eaten.
|-
|691
|WAN
|4881
|Head
|
|s30a0701
|Copy of Max Elixir/vitamin drink effect. Used in Spinda's Café for the drinks.
|-
|-
|692
|692