List of Effect Animations: Difference between revisions

RRad (talk | contribs)
Animations up to 400 added
RRad (talk | contribs)
Animations up to 500 added. ~175 left!
Line 1,424: Line 1,424:
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|None
|None
|Taunt. SFX #1559 was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.
|Taunt. [[List of Sound Effects#Move3 SE|SFX #1559]] was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.
|-
|-
|176
|176
Line 3,032: Line 3,032:
|align=center|✓
|align=center|✓
|None
|None
|Stirring wind; Leaves 1.
|Stirring wind; Leaves.
|-
|-
|377
|377
Line 3,096: Line 3,096:
|align=center|✓
|align=center|✓
|None
|None
|PMD1 leftover; hero's light orb pulsating (return at Team Base during ending).
|PMD1 leftover/continuation of #439; hero's light orb pulsating (return at Team Base during ending).
|-
|-
|385
|385
Line 3,226: Line 3,226:
|Special Defense up.
|Special Defense up.
|-
|-
|438
|401
|WAN File 1
|WAN File 0
|<nowiki>-1</nowiki>
|519
|Head
|None
|align=center|
|
|m07a1001
|None
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.
|Special Defense lowered.
|-
|402
|WAN File 0
|523
|None
|
|None
|Special Attack up.
|-
|403
|WAN File 0
|542
|None
|
|None
|Special Attack lowered.
|-
|404
|WAN File 0
|544
|None
|
|None
|Attack lowered.
|-
|-
|448
|405
|WAN File 1
|WAN File 0
|<nowiki>-1</nowiki>
|4882
|Head
|Head
|
|
|m03a0403
|None
|Eating an Apple or Grimy Food.
|-
|406
|WAN File 0
|4884
|Head
|
|None
|Eating a Gummi or Golden Apple.
|-
|407
|WAN File 0
|4883
|Head
|
|None
|Eating a Seed.
|-
|408
|WAN File 0
|4881
|Head
|
|None
|Drinking a Max Elixir or vitammin drink.
|-
|409
|WAN File 0
|<nowiki>-1</nowiki>
|Center
|
|None
|Appears to be unused. The internal name it has in PMD1 (EQUIP), where it was also unused, implies this was intended for equipping items.
|-
|410
|WAN File 0
|<nowiki>-1</nowiki>
|Center
|
|None
|Appears to be unused. Its internal name in PMD1 is EQUIP_OUT.
|-
|411
|WAN File 0
|521
|Head
|
|None
|Using a TM within dungeons.
|-
|412
|WAN File 0
|522
|Head
|
|None
|Using many Orbs. However, the paired SFX (which was intended for HMs) does not ever seem to play.
|-
|413
|WAN File 0
|553
|Head
|
|None
|Using a Key.
|-
|414
|WAN
|520
|None
|
|None
|Keyhole block sinking into the ground after a key has been used.
|-
|415
|WAN
|1281
|None
|
|None
|Excavate effect on user. This is an unused move, occupying move ID #361. Explorers renamed the move to the usual $$$ placeholder name.
|-
|416
|WAN
|4377
|Center
|
|None
|Blast Seed explosion.
|-
|417
|WAN
|513
|None
|
|None
|Unidentified; a single "orb" explosion.
|-
|418
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|PMD1 leftover; Gengar getting encased in glass in Murky Cave scene. PMD1 internal name: G_GLASS
|-
|419
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|PMD1 leftover; Gengar breaks the glass. PMD1 internal name: G_GLASS_1
|-
|420
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|PMD1 leftover; Gengar breaks Gardevoir's curse. PMD1 internal name: G_GLASS_2
|-
|421
|WAN
|548
|Center
|
|None
|Charge (move).
|-
|422
|WAN File 0
|4636
|Center
|
|None
|LightningRod ability activates.
|-
|423
|WAN File 0
|541
|Center
|
|None
|Paralysis status activates.
|-
|424
|WAN File 0
|552
|None
|
|None
|Rising multicolor smoke (Trace ability activates).
|-
|425
|WAN File 0
|547
|None
|
|None
|Attack up.
|-
|426
|WAN File 0
|549
|None
|
|None
|Uncertain if used or unused; Attack Speed down, counterpart of #427.
|-
|427
|WAN File 0
|529
|None
|
|None
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
|-
|428
|WAN File 0
|282
|Center
|
|None
|Unidentified; yellow energy. Might be an orb effect?
|-
|429
|WAN
|514
|Head
|
|None
|Appears to be unused; exclamation mark with chirp sound effect.
|-
|430
|WAN
|515
|Center
|
|None
|Unidentified; blue energy. The paired SFX's internal name "SENRIGAN" translates to clairvoyance or second sight.
|-
|431
|WAN
|526
|Center
|
|None
|Unidentified; pink energy. The paired SFX's internal name "JIGOKUMIMI" can translate roughly to having really good hearing.
|-
|432
|WAN File 0
|537
|None
|
|None
|PP lost.
|-
|433
|WAN File 0
|527
|None
|
|None
|PP restored.
|-
|434
|WAN File 0
|517
|Center
|
|None
|Unidentified; blue energy. The paired SFX's internal name is "ICE_ON".
|-
|435
|WAN
|518
|None
|
|None
|Sticky Trap spout.
|-
|436
|WAN
|<nowiki>-1</nowiki>
|None
|
|None
|PMD1 leftover; evolving at Luminous Cave.
|-
|437
|WAN File 0
|1294
|Head
|
|None
|Mud Shot impact.
|-
|438
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|m07a1001
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.
|-
|439
|WAN
|<nowiki>-1</nowiki>
|None
|
|None
|PMD1 leftover; hero's light orb appears during ending at Team Base.
|-
|440
|Screen
|4614
|None
|
|None
|Rain begins.
|-
|441
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Stirring wind; Water.
|-
|442
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Stirring wind; Water 2.
|-
|443
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Stirring wind; Water 3.
|-
|444
|WAN
|3592
|None
|
|None
|Escape Orb.
|-
|445
|WAN
|4634
|Head
|
|None
|Sunny weather begins.
|-
|446
|WAN
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|PMD1 leftover; single static flyer, to be picked up by Lombre (rest of the animation can still be found in Lombre's sprite data, albeit with the wrong palette for the flyer...)
|-
|447
|WAN
|<nowiki>-1</nowiki>
|None
|
|None
|PMD1 leftover; falling flyer appears for one frame, probably for testing.
|-
|448
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|
|m03a0403
|Shocked effect, mirrored. Can be called using <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);</code>
|Shocked effect, mirrored. Can be called using <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);</code>
|-
|449
|WAN
|2312
|Center
|
|None
|Hammer Arm.
|-
|450
|WAN
|2311
|Center
|
|None
|Iron Head.
|-
|451
|WAN
|1551
|None
|
|None
|Aqua Jet start (on user).
|-
|452
|WAN
|1552
|None
|
|None
|Aqua Jet or Aqua Tail impact.
|-
|453
|WAN
|1553
|None
|
|None
|Aqua Tail start (on user).
|-
|454
|WAN
|1794
|Center
|
|None
|Aqua Ring.
|-
|455
|WAN
|1822
|Center
|
|None
|Spacial Rend start (on user).
|-
|456
|WAN
|1793
|Center
|
|None
|Spacial Rend impact.
|-
|457
|WAN
|1821
|None
|
|None
|Dark Pulse.
|-
|458
|Screen
|1795
|None
|
|None
|Ominous Wind.
|-
|459
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Gastro Acid projectile.
|-
|460
|WAN
|2309
|Head
|
|None
|Gastro Acid impact.
|-
|461
|WAN
|2313
|Center
|
|None
|Healing Wish charges and rises.
|-
|462
|WAN
|3607
|Center
|align=center|✓
|None
|Unidentified; assigned internally as a Healing Wish bullet, but it does not seem to be used in practice. Might be unused?
|-
|463
|WAN
|2315
|Center
|
|None
|Healing Wish falls onto recipient.
|-
|464
|WAN
|2310
|Center
|
|None
|Close Combat.
|-
|465
|WAN
|3094
|Center
|
|None
|Wood Hammer.
|-
|466
|WAN
|1820
|Center
|
|None
|Air Slash.
|-
|467
|WAN
|2062
|Center
|
|None
|Energy Ball charge.
|-
|468
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Energy Ball projectile. [[List of Sound Effects#Move5 SE|SFX #2063]] was intended for this animation, but is not used.
|-
|469
|WAN
|2064
|Center
|
|None
|Energy Ball impact.
|-
|470
|WAN
|2842
|Center
|
|None
|Tailwind takes effect.
|-
|471
|Screen
|2843
|None
|
|None
|Tailwind background effect.
|-
|472
|WAN
|4625
|Center
|
|None
|Punishment.
|-
|473
|WAN
|2844
|Head
|
|None
|Chatter.
|-
|474
|WAN
|1815
|Center
|
|None
|Lucky Chant.
|-
|475
|WAN
|2817
|Center
|align=center|✓
|None
|Guard Swap projectile.
|-
|476
|WAN
|2320
|Center
|
|None
|Heal Order.
|-
|477
|WAN
|2319
|Center
|
|None
|Heal Block.
|-
|478
|WAN
|2317
|None
|
|None
|Shadow Sneak start.
|-
|479
|WAN
|2318
|Center
|
|None
|Shadow Sneak hit.
|-
|480
|WAN
|2321
|Center
|
|None
|Thunder Fang.
|-
|481
|WAN
|3081
|None
|
|None
|Rock Wrecker start.
|-
|482
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|Rock Wrecker projectile.
|-
|483
|WAN
|2069
|Center
|
|None
|Rock Wrecker impact.
|-
|484
|WAN
|2322
|Center
|
|None
|Focus Blast charge.
|-
|485
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|Focus Blast projectile.
|-
|486
|WAN
|2324
|Center
|
|None
|Focus Blast impact.
|-
|487
|Screen
|2325
|None
|
|None
|Focus Blast background effect. Used alongside #484.
|-
|488
|WAN
|2070
|Center
|
|None
|Giga Impact.
|-
|489
|WAN
|2326
|Center
|
|None
|This appears to be an unused "hit" effect for Defog; this is supported by the SFX's internal name, "KIRIBARAI" (the move's Japanese name).
|-
|490
|Screen
|2327
|None
|
|None
|Defog background effect.
|-
|491
|WAN
|2328
|Center
|
|None
|Trump Card.
|-
|492
|WAN
|2584
|None
|
|None
|Grass Knot.
|-
|493
|WAN
|2051
|Center
|
|None
|Cross Poison.
|-
|494
|WAN
|2583
|Center
|
|None
|Attack Order.
|-
|495
|WAN
|2579
|Center
|
|None
|Ice Fang.
|-
|496
|WAN
|2580
|Center
|
|None
|Ice Shard start.
|-
|497
|WAN
|1286
|Center
|align=center|✓
|None
|Ice Shard projectile.
|-
|498
|WAN
|2582
|Center
|
|None
|Ice Shard impact.
|-
|499
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|Psycho Cut projectile.
|-
|500
|WAN
|2839
|Center
|
|None
|Psycho Cut start.
|-
|-
|543
|543
Line 3,248: Line 4,032:
|
|
|None
|None
|Roar of Time used in dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.
|Roar of Time used within dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.
|-
|-
|544
|544