List of Effect Animations: Difference between revisions

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More cutscene stuff, page intro
RRad (talk | contribs)
Animations 0-50
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This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:
This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:
* WAN: The most common type. Functions in both dungeon and ground modes.
* WAN: The most common type. Functions in both dungeon and ground modes.
* WAN File 0: Functions only in dungeon mode.
* WAN File 0: Functions only in dungeon mode. Ignore this for <code>SetEffect(EFFECT_NONE, 3);</code>.
* WAN File 1: Functions only in ground mode.
* WAN File 1: Functions only in ground mode.
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.
* Screen: Covers the entire screen. Functions in both dungeon and ground modes.
* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.
* WBA: ???
* WBA: ???


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!Scene
!Scene
!Description
!Description
|-
|0
|WAN File 0
|<nowiki>-1</nowiki>
|None
|
|Many
|No animation; this is a crucial ID used to stop looping effects. Can be called using <code>SetEffect(EFFECT_NONE, 3);</code>.
|-
|1
|WAN
|4124
|Center
|
|None
|Nightmare.
|-
|2
|WAN
|1797
|None
|
|
|Dive. Also used by [[Unionall#coro EFFECT_MOVE_DIVE|coro EFFECT_MOVE_DIVE]].
|-
|3
|WAN
|1796
|None
|
|None
|Dig.
|-
|4
|WAN File 0
|1030
|Center
|
|None
|Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.
|-
|5
|WAN
|4366
|Head
|
|None
|Mind Reader.
|-
|6
|WAN
|1291
|None
|
|None
|Swagger.
|-
|7
|WAN File 0
|4890
|None
|
|None
|HP restored.
|-
|8
|WAN File 0
|283
|Center
|
|None
|Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)
|-
|9
|WAN File 0
|281
|Center
|
|None
|Not very effective hit.
|-
|10
|WAN File 0
|280
|Center
|
|None
|Normal hit.
|-
|11
|WAN File 0
|276
|Center
|
|None
|Super effective hit.
|-
|12
|WAN File 0
|1817
|Center
|
|None
|Sweet Scent.
|-
|13
|WAN File 0
|4610
|None
|
|None
|Evasion up.
|-
|14
|WAN File 0
|4609
|None
|
|None
|Evasion lowered.
|-
|15
|WAN
|1285
|Head
|
|None
|Attract hit.
|-
|16
|Screen
|4614
|None
|
|None
|Rain begins.
|-
|17
|WAN
|4106
|None
|
|None
|Confuse Ray.
|-
|18
|WAN
|4885
|Head
|
|None
|Aromatherapy flower rises.
|-
|19
|WAN
|3585
|Center
|
|None
|Aromatherapy flower falls down.
|-
|20
|Screen
|4637
|None
|
|None
|Hail begins.
|-
|21
|WAN File 0
|279
|Head
|
|None
|Stat changes reset. Also used as a startup animation by many moves.
|-
|22
|WAN File 0
|277
|Head
|
|None
|Used as a startup animation by too many moves to count.
|-
|23
|WAN
|1286
|Right Hand
|align=center|✓
|None
|Ice Ball projectile.
|-
|24
|WAN File 0
|1287
|Center
|
|None
|Ice Ball hit.
|-
|25
|WAN
|4631
|Head
|
|None
|Yawn (both move and status).
|-
|26
|WAN
|3610
|Head
|
|None
|Lovely Kiss.
|-
|27
|WAN
|4364
|None
|
|None
|Morning Sun.
|-
|28
|WAN
|3355
|Head
|
|None
|Bubble.
|-
|29
|WAN
|3356
|Head
|
|None
|Bubble hit.
|-
|30
|WAN
|3352
|Head
|
|None
|Encore (clapping).
|-
|31
|WAN
|3353
|None
|
|None
|Encore affects target.
|-
|32
|WAN
|1804
|Center
|
|None
|Fury Cutter.
|-
|33
|WAN File 0
|4379
|Center
|
|None
|Blue smoke (Substitute).
|-
|34
|WAN File 0
|<nowiki>-1</nowiki>
|Center
|
|None
|Brown smoke (unused).
|-
|35
|WAN File 0
|<nowiki>-1</nowiki>
|Center
|
|None
|Dark blue smoke (unused).
|-
|36
|WAN File 0
|<nowiki>-1</nowiki>
|Center
|
|None
|Yellow smoke (unused).
|-
|37
|WAN File 0
|4380
|Center
|
|None
|Pink smoke (Sleep Seed, probably other sleep-causing effects).
|-
|38
|WAN File 0
|<nowiki>-1</nowiki>
|Center
|
|None
|Red smoke (unused).
|-
|39
|WAN File 0
|1812
|Center
|
|None
|Purple smoke (Poison Tail).
|-
|40
|WAN File 0
|<nowiki>-1</nowiki>
|Center
|
|None
|Beige smoke (unused).
|-
|41
|WAN File 0
|4353
|Center
|
|None
|Green smoke (Transform, Run Away activated).
|-
|42
|WAN File 0
|1813
|Center
|
|None
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).
|-
|43
|WAN
|1805
|Head
|
|None
|Torment.
|-
|44
|WAN
|1549
|Head
|
|None
|String Shot.
|-
|45
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|String Shot projectile.
|-
|46
|WAN
|1550
|Center
|
|None
|String Shot hit.
|-
|47
|WAN File 0
|1032
|Center
|
|None
|Trick or Role Play.
|-
|48
|WAN File 0
|1031
|Center
|
|None
|Trick or Role Play on target.
|-
|49
|WAN
|1799
|None
|
|None
|Super Fang.
|-
|50
|WAN
|1556
|Head
|
|None
|Heal Bell and Beat Up.
|-
|-
|88
|88
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|align=center|✓
|align=center|✓
|
|
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]], but this coroutine appears to be unused.
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]].
|-
|-
|174
|174