List of Effect Animations: Difference between revisions

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This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions.  
This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:
* WAN: The most common type. Functions in both dungeon and ground modes.
* WAN File 0: Functions only in dungeon mode.
* WAN File 1: Functions only in ground mode.
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.
* Screen: Covers the entire screen. Functions in both dungeon and ground modes.
* WBA: ???


[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.
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|m09a0101
|m09a0101
|Angry icon. Can be called using <code>SetEffect(EFFECT_ANGRY, 3);</code>
|Angry icon. Can be called using <code>SetEffect(EFFECT_ANGRY, 3);</code>
|-
|101
|WAN
|<nowiki>-1</nowiki>
|None
|
|None
|PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground.
|-
|102
|WAN
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|PMD1 leftover; 3 of the flyers remain in place.
|-
|103
|WAN
|<nowiki>-1</nowiki>
|Head
|
|n01a3101
|Gathering stars/energy; Jirachi wakes up, SE1 scene.
|-
|104
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Looped continuation of #103. Does not appear to be used.
|-
|105
|WAN
|<nowiki>-1</nowiki>
|Head
|
|None
|PMD1 leftover; Teleport Gem starts gathering light.
|-
|106
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|PMD1 leftover; Teleport Gem continues gathering light, looped.
|-
|107
|WAN
|<nowiki>-1</nowiki>
|Head
|
|None
|PMD1 leftover; Teleport Gem fades.
|-
|108
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|PMD1 leftover; Teleport Gem lightly pulsating.
|-
|111
|WAN
|<nowiki>-1</nowiki>
|Head
|
|s22p1401
|Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708.
|-
|112
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Looped continuation of #111. Does not appear to be used.
|-
|164
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|PMD1 leftover; Teleport Gem teleportation effect.
|-
|165
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|PMD1 leftover; Teleport Gem pulsating.
|-
|166
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|PMD1 leftover; Teleport Gem pulsating faster.
|-
|-
|171
|171
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|align=center|✓
|align=center|✓
|
|
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by coro EFFECT_MOVE_WAVE, but this coroutine appears to be unused.
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]], but this coroutine appears to be unused.
|-
|-
|174
|174
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|m03a0403
|m03a0403
|Small shock/noticing effect, right side. Can be called using <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);</code>
|Small shock/noticing effect, right side. Can be called using <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);</code>
|-
|268
|WAN File 0
|<nowiki>-1</nowiki>
|Head
|
|None
|PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box, Buried Relic sub-quest.
|-
|307
|WAN
|<nowiki>-1</nowiki>
|Head
|
|None
|PMD1 leftover; Rayquaza shoots beam at falling meteor.
|-
|308
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|PMD1 leftover; #307 continued and looped.
|-
|309
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|PMD1 leftover; beam hits meteor from the bottom of the screen.
|-
|-
|438
|438