List of Effect Animations: Difference between revisions
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This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. | This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type: | ||
* WAN: The most common type. Functions in both dungeon and ground modes. | |||
* WAN File 0: Functions only in dungeon mode. | |||
* WAN File 1: Functions only in ground mode. | |||
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI. | |||
* Screen: Covers the entire screen. Functions in both dungeon and ground modes. | |||
* WBA: ??? | |||
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode. | [https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode. | ||
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|m09a0101 | |m09a0101 | ||
|Angry icon. Can be called using <code>SetEffect(EFFECT_ANGRY, 3);</code> | |Angry icon. Can be called using <code>SetEffect(EFFECT_ANGRY, 3);</code> | ||
|- | |||
|101 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|None | |||
| | |||
|None | |||
|PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground. | |||
|- | |||
|102 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|None | |||
|align=center|✓ | |||
|None | |||
|PMD1 leftover; 3 of the flyers remain in place. | |||
|- | |||
|103 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
| | |||
|n01a3101 | |||
|Gathering stars/energy; Jirachi wakes up, SE1 scene. | |||
|- | |||
|104 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|Looped continuation of #103. Does not appear to be used. | |||
|- | |||
|105 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
| | |||
|None | |||
|PMD1 leftover; Teleport Gem starts gathering light. | |||
|- | |||
|106 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|PMD1 leftover; Teleport Gem continues gathering light, looped. | |||
|- | |||
|107 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
| | |||
|None | |||
|PMD1 leftover; Teleport Gem fades. | |||
|- | |||
|108 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|PMD1 leftover; Teleport Gem lightly pulsating. | |||
|- | |||
|111 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
| | |||
|s22p1401 | |||
|Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708. | |||
|- | |||
|112 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|Looped continuation of #111. Does not appear to be used. | |||
|- | |||
|164 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Center | |||
| | |||
|None | |||
|PMD1 leftover; Teleport Gem teleportation effect. | |||
|- | |||
|165 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|PMD1 leftover; Teleport Gem pulsating. | |||
|- | |||
|166 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|PMD1 leftover; Teleport Gem pulsating faster. | |||
|- | |- | ||
|171 | |171 | ||
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|align=center|✓ | |align=center|✓ | ||
| | | | ||
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by coro EFFECT_MOVE_WAVE, but this coroutine appears to be unused. | |Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]], but this coroutine appears to be unused. | ||
|- | |- | ||
|174 | |174 | ||
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|m03a0403 | |m03a0403 | ||
|Small shock/noticing effect, right side. Can be called using <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);</code> | |Small shock/noticing effect, right side. Can be called using <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);</code> | ||
|- | |||
|268 | |||
|WAN File 0 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
| | |||
|None | |||
|PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box, Buried Relic sub-quest. | |||
|- | |||
|307 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
| | |||
|None | |||
|PMD1 leftover; Rayquaza shoots beam at falling meteor. | |||
|- | |||
|308 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|PMD1 leftover; #307 continued and looped. | |||
|- | |||
|309 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|PMD1 leftover; beam hits meteor from the bottom of the screen. | |||
|- | |- | ||
|438 | |438 | ||