List of Sound Effects: Difference between revisions

RRad (talk | contribs)
Adding quite a few identified sounds
RRad (talk | contribs)
More identified moves
Line 750: Line 750:
|0x409
|0x409
|SE_NUM_EFF_PSYCHO_WAVE
|SE_NUM_EFF_PSYCHO_WAVE
|
|Psywave projectile. Appears to be identical to #1036.
|-
|-
|1034
|1034
Line 765: Line 765:
|0x40C
|0x40C
|SE_NUM_EFF_SAIKE
|SE_NUM_EFF_SAIKE
|
|Psybeam projectile. Appears to be identical to #1033.
|-
|-
|1037
|1037
|0x40D
|0x40D
|SE_NUM_EFF_SAIMIN
|SE_NUM_EFF_SAIMIN
|
|Hypnosis projectile.
|-
|-
|1038
|1038
Line 790: Line 790:
|0x411
|0x411
|SE_NUM_EFF_SUKETTI
|SE_NUM_EFF_SUKETTI
|
|Sketch (cuts off if the move connects).
|-
|-
|1042
|1042
|0x412
|0x412
|SE_NUM_EFF_SUPUNMAGE
|SE_NUM_EFF_SUPUNMAGE
|
|Kinesis (bending spoon).
|-
|-
|1043
|1043
Line 805: Line 805:
|0x414
|0x414
|SE_NUM_EFF_BUREIBUBIRD_BG
|SE_NUM_EFF_BUREIBUBIRD_BG
|
|Brave Bird background sound (cuts off if the move connects).
|-
|-
|1045
|1045
Line 1,550: Line 1,550:
|0x90D
|0x90D
|SE_NUM_EFF_KAGEUCHI
|SE_NUM_EFF_KAGEUCHI
|Shadow Sneak start (cuts off in-game; the full SFX is longer).
|Shadow Sneak start (cuts off in-game; the full sound is longer).
|-
|-
|2318
|2318
Line 1,590: Line 1,590:
|0x915
|0x915
|SE_NUM_EFF_KIAIDAMA_BG
|SE_NUM_EFF_KIAIDAMA_BG
|Focus Blast background sound (cuts off in-game; the full SFX is longer).
|Focus Blast background sound (cuts off if the move connects).
|-
|-
|2326
|2326
Line 1,610: Line 1,610:
|0x919
|0x919
|SE_NUM_EFF_MIKADUKINOMAI
|SE_NUM_EFF_MIKADUKINOMAI
|Lunar Dance charge (cuts off in-game; the full SFX is longer)
|Lunar Dance charge (cuts off in-game; the full sound is longer)
|-
|-
|2330
|2330
Line 1,693: Line 1,693:
|0xA08
|0xA08
|SE_NUM_EFF_MIRAKURUAI
|SE_NUM_EFF_MIRAKURUAI
|Miracle Eye charge (sound cuts off in-game; the full SFX is longer and quite strange).
|Miracle Eye charge (sound cuts off in-game; the full sound is longer and quite strange).
|-
|-
|2569
|2569
Line 1,793: Line 1,793:
|0xA1C
|0xA1C
|SE_NUM_EFF_LEAFSTOME_BG
|SE_NUM_EFF_LEAFSTOME_BG
|Leaf Storm background sound (Full sound is longer than normally heard in-game).
|Leaf Storm background sound (Cuts off if the move connects).
|-
|-
|2589
|2589
Line 1,811: Line 1,811:
|0xB01
|0xB01
|SE_NUM_EFF_POWERSUWAPP
|SE_NUM_EFF_POWERSUWAPP
|
|Power Swap projectile.
|-
|-
|2818
|2818
|0xB02
|0xB02
|SE_NUM_EFF_POWERTRICK
|SE_NUM_EFF_POWERTRICK
|
|Power Trick.
|-
|-
|2819
|2819
|0xB03
|0xB03
|SE_NUM_EFF_POWERWIPP
|SE_NUM_EFF_POWERWIPP
|
|Power Whip.
|-
|-
|2820
|2820
|0xB04
|0xB04
|SE_NUM_EFF_PSYCHO_CUTTER
|SE_NUM_EFF_PSYCHO_CUTTER
|
|Does not match Psycho Cut at all; needs more investigation.
|-
|-
|2821
|2821
|0xB05
|0xB05
|SE_NUM_EFF_PSYCHO_CUTTER_1
|SE_NUM_EFF_PSYCHO_CUTTER_1
|
|Appears to be the same sound as #2820.
|-
|-
|2822
|2822
|0xB06
|0xB06
|SE_NUM_EFF_PSYCHOSHIFT
|SE_NUM_EFF_PSYCHOSHIFT
|
|Psycho Shift startup (cuts off in-game; the full sound is longer)
|-
|-
|2823
|2823
|0xB07
|0xB07
|SE_NUM_EFF_PSYCHOSHIFT_1
|SE_NUM_EFF_PSYCHOSHIFT_1
|
|Psycho Shift part 2.
|-
|-
|2824
|2824
Line 1,881: Line 1,881:
|0xB0F
|0xB0F
|SE_NUM_EFF_SAKIDORI
|SE_NUM_EFF_SAKIDORI
|
|Me First affects user.
|-
|-
|2832
|2832
Line 1,891: Line 1,891:
|0xB11
|0xB11
|SE_NUM_EFF_SAKIDORI_2
|SE_NUM_EFF_SAKIDORI_2
|
|Me First on target.
|-
|-
|2834
|2834
|0xB12
|0xB12
|SE_NUM_EFF_SASHIOSAE
|SE_NUM_EFF_SASHIOSAE
|
|Embargo affects target.
|-
|-
|2835
|2835
|0xB13
|0xB13
|SE_NUM_EFF_SCISSOR_CROSS
|SE_NUM_EFF_SCISSOR_CROSS
|
|X-Scissor.
|-
|-
|2836
|2836
Line 1,911: Line 1,911:
|0xB15
|0xB15
|SE_NUM_EFF_SHADOWCROW
|SE_NUM_EFF_SHADOWCROW
|
|Shadow Claw.
|-
|-
|2838
|2838
|0xB16
|0xB16
|SE_NUM_EFF_SHIBORITORU
|SE_NUM_EFF_SHIBORITORU
|
|Wring Out.
|-
|-
|2839
|2839
|0xB17
|0xB17
|SE_NUM_EFF_SHINENNOZUTUKI
|SE_NUM_EFF_SHINENNOZUTUKI
|
|Zen Headbutt startup.
|-
|-
|2840
|2840
|0xB18
|0xB18
|SE_NUM_EFF_SHINENNOZUTUKI_1
|SE_NUM_EFF_SHINENNOZUTUKI_1
|
|Zen Headbutt impact.
|-
|-
|2841
|2841
|0xB19
|0xB19
|SE_NUM_EFF_SHINKUUHA
|SE_NUM_EFF_SHINKUUHA
|
|Vacuum Wave.
|-
|-
|2842
|2842
|0xB1A
|0xB1A
|SE_NUM_EFF_OIKAZE
|SE_NUM_EFF_OIKAZE
|
|Tailwind effect.
|-
|-
|2843
|2843
|0xB1B
|0xB1B
|SE_NUM_EFF_OIKAZE_BG
|SE_NUM_EFF_OIKAZE_BG
|
|Tailwind background sound.
|-
|-
|2844
|2844
|0xB1C
|0xB1C
|SE_NUM_EFF_OSHABERI
|SE_NUM_EFF_OSHABERI
|
|Chatter.
|-
|-
|2845
|2845
Line 3,128: Line 3,128:
|None
|None
|None
|None
|Throwing arc throwing items such like Geo Pebbles or Gravelerocks.
|Used by arc throwing items such as Gravelerocks.
|-
|-
|4878
|4878
Line 3,135: Line 3,135:
|None
|None
|None
|None
|Hurling straight throwing items such as Sticks. Also used by moves such as Pin Missile.
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile.
|-
|-
|4879
|4879
Line 4,339: Line 4,339:
|D28P44A
|D28P44A
|m25a0101
|m25a0101
|"Now! Go!" Deflecting Dusknoir's final attack (cuts off in-game, the full SFX is longer)
|"Now! Go!" Deflecting Dusknoir's final attack (cuts off in-game, the full sound is longer)
|-
|-
|7683
|7683