List of Sound Effects: Difference between revisions
Adding quite a few identified sounds |
More identified moves |
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| Line 750: | Line 750: | ||
|0x409 | |0x409 | ||
|SE_NUM_EFF_PSYCHO_WAVE | |SE_NUM_EFF_PSYCHO_WAVE | ||
| | |Psywave projectile. Appears to be identical to #1036. | ||
|- | |- | ||
|1034 | |1034 | ||
| Line 765: | Line 765: | ||
|0x40C | |0x40C | ||
|SE_NUM_EFF_SAIKE | |SE_NUM_EFF_SAIKE | ||
| | |Psybeam projectile. Appears to be identical to #1033. | ||
|- | |- | ||
|1037 | |1037 | ||
|0x40D | |0x40D | ||
|SE_NUM_EFF_SAIMIN | |SE_NUM_EFF_SAIMIN | ||
| | |Hypnosis projectile. | ||
|- | |- | ||
|1038 | |1038 | ||
| Line 790: | Line 790: | ||
|0x411 | |0x411 | ||
|SE_NUM_EFF_SUKETTI | |SE_NUM_EFF_SUKETTI | ||
| | |Sketch (cuts off if the move connects). | ||
|- | |- | ||
|1042 | |1042 | ||
|0x412 | |0x412 | ||
|SE_NUM_EFF_SUPUNMAGE | |SE_NUM_EFF_SUPUNMAGE | ||
| | |Kinesis (bending spoon). | ||
|- | |- | ||
|1043 | |1043 | ||
| Line 805: | Line 805: | ||
|0x414 | |0x414 | ||
|SE_NUM_EFF_BUREIBUBIRD_BG | |SE_NUM_EFF_BUREIBUBIRD_BG | ||
| | |Brave Bird background sound (cuts off if the move connects). | ||
|- | |- | ||
|1045 | |1045 | ||
| Line 1,550: | Line 1,550: | ||
|0x90D | |0x90D | ||
|SE_NUM_EFF_KAGEUCHI | |SE_NUM_EFF_KAGEUCHI | ||
|Shadow Sneak start (cuts off in-game; the full | |Shadow Sneak start (cuts off in-game; the full sound is longer). | ||
|- | |- | ||
|2318 | |2318 | ||
| Line 1,590: | Line 1,590: | ||
|0x915 | |0x915 | ||
|SE_NUM_EFF_KIAIDAMA_BG | |SE_NUM_EFF_KIAIDAMA_BG | ||
|Focus Blast background sound (cuts off | |Focus Blast background sound (cuts off if the move connects). | ||
|- | |- | ||
|2326 | |2326 | ||
| Line 1,610: | Line 1,610: | ||
|0x919 | |0x919 | ||
|SE_NUM_EFF_MIKADUKINOMAI | |SE_NUM_EFF_MIKADUKINOMAI | ||
|Lunar Dance charge (cuts off in-game; the full | |Lunar Dance charge (cuts off in-game; the full sound is longer) | ||
|- | |- | ||
|2330 | |2330 | ||
| Line 1,693: | Line 1,693: | ||
|0xA08 | |0xA08 | ||
|SE_NUM_EFF_MIRAKURUAI | |SE_NUM_EFF_MIRAKURUAI | ||
|Miracle Eye charge (sound cuts off in-game; the full | |Miracle Eye charge (sound cuts off in-game; the full sound is longer and quite strange). | ||
|- | |- | ||
|2569 | |2569 | ||
| Line 1,793: | Line 1,793: | ||
|0xA1C | |0xA1C | ||
|SE_NUM_EFF_LEAFSTOME_BG | |SE_NUM_EFF_LEAFSTOME_BG | ||
|Leaf Storm background sound ( | |Leaf Storm background sound (Cuts off if the move connects). | ||
|- | |- | ||
|2589 | |2589 | ||
| Line 1,811: | Line 1,811: | ||
|0xB01 | |0xB01 | ||
|SE_NUM_EFF_POWERSUWAPP | |SE_NUM_EFF_POWERSUWAPP | ||
| | |Power Swap projectile. | ||
|- | |- | ||
|2818 | |2818 | ||
|0xB02 | |0xB02 | ||
|SE_NUM_EFF_POWERTRICK | |SE_NUM_EFF_POWERTRICK | ||
| | |Power Trick. | ||
|- | |- | ||
|2819 | |2819 | ||
|0xB03 | |0xB03 | ||
|SE_NUM_EFF_POWERWIPP | |SE_NUM_EFF_POWERWIPP | ||
| | |Power Whip. | ||
|- | |- | ||
|2820 | |2820 | ||
|0xB04 | |0xB04 | ||
|SE_NUM_EFF_PSYCHO_CUTTER | |SE_NUM_EFF_PSYCHO_CUTTER | ||
| | |Does not match Psycho Cut at all; needs more investigation. | ||
|- | |- | ||
|2821 | |2821 | ||
|0xB05 | |0xB05 | ||
|SE_NUM_EFF_PSYCHO_CUTTER_1 | |SE_NUM_EFF_PSYCHO_CUTTER_1 | ||
| | |Appears to be the same sound as #2820. | ||
|- | |- | ||
|2822 | |2822 | ||
|0xB06 | |0xB06 | ||
|SE_NUM_EFF_PSYCHOSHIFT | |SE_NUM_EFF_PSYCHOSHIFT | ||
| | |Psycho Shift startup (cuts off in-game; the full sound is longer) | ||
|- | |- | ||
|2823 | |2823 | ||
|0xB07 | |0xB07 | ||
|SE_NUM_EFF_PSYCHOSHIFT_1 | |SE_NUM_EFF_PSYCHOSHIFT_1 | ||
| | |Psycho Shift part 2. | ||
|- | |- | ||
|2824 | |2824 | ||
| Line 1,881: | Line 1,881: | ||
|0xB0F | |0xB0F | ||
|SE_NUM_EFF_SAKIDORI | |SE_NUM_EFF_SAKIDORI | ||
| | |Me First affects user. | ||
|- | |- | ||
|2832 | |2832 | ||
| Line 1,891: | Line 1,891: | ||
|0xB11 | |0xB11 | ||
|SE_NUM_EFF_SAKIDORI_2 | |SE_NUM_EFF_SAKIDORI_2 | ||
| | |Me First on target. | ||
|- | |- | ||
|2834 | |2834 | ||
|0xB12 | |0xB12 | ||
|SE_NUM_EFF_SASHIOSAE | |SE_NUM_EFF_SASHIOSAE | ||
| | |Embargo affects target. | ||
|- | |- | ||
|2835 | |2835 | ||
|0xB13 | |0xB13 | ||
|SE_NUM_EFF_SCISSOR_CROSS | |SE_NUM_EFF_SCISSOR_CROSS | ||
| | |X-Scissor. | ||
|- | |- | ||
|2836 | |2836 | ||
| Line 1,911: | Line 1,911: | ||
|0xB15 | |0xB15 | ||
|SE_NUM_EFF_SHADOWCROW | |SE_NUM_EFF_SHADOWCROW | ||
| | |Shadow Claw. | ||
|- | |- | ||
|2838 | |2838 | ||
|0xB16 | |0xB16 | ||
|SE_NUM_EFF_SHIBORITORU | |SE_NUM_EFF_SHIBORITORU | ||
| | |Wring Out. | ||
|- | |- | ||
|2839 | |2839 | ||
|0xB17 | |0xB17 | ||
|SE_NUM_EFF_SHINENNOZUTUKI | |SE_NUM_EFF_SHINENNOZUTUKI | ||
| | |Zen Headbutt startup. | ||
|- | |- | ||
|2840 | |2840 | ||
|0xB18 | |0xB18 | ||
|SE_NUM_EFF_SHINENNOZUTUKI_1 | |SE_NUM_EFF_SHINENNOZUTUKI_1 | ||
| | |Zen Headbutt impact. | ||
|- | |- | ||
|2841 | |2841 | ||
|0xB19 | |0xB19 | ||
|SE_NUM_EFF_SHINKUUHA | |SE_NUM_EFF_SHINKUUHA | ||
| | |Vacuum Wave. | ||
|- | |- | ||
|2842 | |2842 | ||
|0xB1A | |0xB1A | ||
|SE_NUM_EFF_OIKAZE | |SE_NUM_EFF_OIKAZE | ||
| | |Tailwind effect. | ||
|- | |- | ||
|2843 | |2843 | ||
|0xB1B | |0xB1B | ||
|SE_NUM_EFF_OIKAZE_BG | |SE_NUM_EFF_OIKAZE_BG | ||
| | |Tailwind background sound. | ||
|- | |- | ||
|2844 | |2844 | ||
|0xB1C | |0xB1C | ||
|SE_NUM_EFF_OSHABERI | |SE_NUM_EFF_OSHABERI | ||
| | |Chatter. | ||
|- | |- | ||
|2845 | |2845 | ||
| Line 3,128: | Line 3,128: | ||
|None | |None | ||
|None | |None | ||
| | |Used by arc throwing items such as Gravelerocks. | ||
|- | |- | ||
|4878 | |4878 | ||
| Line 3,135: | Line 3,135: | ||
|None | |None | ||
|None | |None | ||
|Hurling straight throwing items | |Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile. | ||
|- | |- | ||
|4879 | |4879 | ||
| Line 4,339: | Line 4,339: | ||
|D28P44A | |D28P44A | ||
|m25a0101 | |m25a0101 | ||
|"Now! Go!" Deflecting Dusknoir's final attack (cuts off in-game, the full | |"Now! Go!" Deflecting Dusknoir's final attack (cuts off in-game, the full sound is longer) | ||
|- | |- | ||
|7683 | |7683 | ||