List of Opcodes: Difference between revisions
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Happylappy (talk | contribs) Is there a reason we never did this? |
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=== 0x107 - SetOutputAttribute === | === 0x107 - SetOutputAttribute === | ||
Sets certain bits of an entity's (i.e., an actor, object, or performer) "output" attribute to 1. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Parameters | |+Parameters | ||
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|1 | |1 | ||
|bitfield | |bitfield | ||
| | |output_bitfield | ||
| | | | ||
# Underlay below entities. | |||
# Overlay above entities. | |||
# Overlay above the current Map Background's Layer 2. | |||
# Overlay above the game's canvas system, which includes the textbox, portrait, and some <code>screen_</code> commands that do not end in <code>All</code>. | |||
# Flicker. | |||
# Transparency. | |||
# Invisibility. | |||
# Displays shadow. | |||
|} | |} | ||
=== 0x108 - SetPosition === | === 0x108 - SetPosition === | ||