List of Sound Effects: Difference between revisions

RRad (talk | contribs)
Special Episode SFX should be mostly covered now.
RRad (talk | contribs)
With a few exceptions, that should cover the Sky-exclusive sounds.
Line 1,302: Line 1,302:
|D01P41A
|D01P41A
|m01a0701
|m01a0701
|Common and short "Enemy skedaddles away" sound used in many scenes. Despite its position, Spiritomb uses #7447 instead.
|Short "Enemy skedaddles away" sound used in many scenes. Despite its position, Spiritomb uses #7447 instead.
|-
|-
|7431
|7431
Line 1,992: Line 1,992:
|D08P11A
|D08P11A
|m09a0301  
|m09a0301  
|Shocked 2! Often in a negative context.
|Aghast!
|-
|-
|8970
|8970
Line 2,364: Line 2,364:
|D57P41A
|D57P41A
|n04a2002
|n04a2002
|High-to-sound; the other 2 Haunter appear, during flashback.
|High-to-low sound; the other 2 Haunter appear during flashback.
|-
|-
|9992
|9992
Line 2,481: Line 2,481:
|D56P11A
|D56P11A
|n06a2703
|n06a2703
|The Perfect Apple or any character passes through an invisible wall.
|Perfect Apple or any character passes through an illusory wall.
|-
|-
|10254
|10254
Line 2,669: Line 2,669:
|0x2B02
|0x2B02
|D73P25A
|D73P25A
|
|s31a2001
|
|Carnivine looking around; Sneasel is already gone.
|-
|-
|11011
|11011
|0x2B03
|0x2B03
|D73P41A
|D73P41A
|
|s31a3401
|
|Grimer and Muk group enter the scene. Slimy sound.
|-
|-
|11012
|11012
|0x2B04
|0x2B04
|D73P41A
|D73P41A
|
|s31a3401
|
|Grimer shakes its head. "No. Nooooooooo."
|-
|-
|11013
|11013
|0x2B05
|0x2B05
|D73P41A
|D73P41A
|
|s31a3401
|
|Muk strikes at air. More grimy sound.
|-
|-
|11014
|11014
|0x2B06
|0x2B06
|D73P41A
|D73P41A
|
|s31a3701
|
|Shaymin readies; about to absorb the grime.
|-
|-
|11015
|11015
|0x2B07
|0x2B07
|D73P41A
|D73P41A
|
|s31a3701
|
|(Loop) Shaymin absorbs the grime.
|-
|-
|11016
|11016
|0x2B08
|0x2B08
|D73P41A
|D73P41A
|
|s31a3701
|
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.
|-
|-
|11017
|11017
Line 2,712: Line 2,712:
|V37P02A
|V37P02A
|s31a3702
|s31a3702
|"W-wow..."
|Wind sound, during visual Sky Peak scene.
|-
|-
|11018
|11018
|0x2B0A
|0x2B0A
|D73P31A
|D73P31A
|
|s31a3705
|
|Shaymin changes into Sky Forme.
|-
|-
|11019
|11019
Line 2,730: Line 2,730:
|None
|None
|None
|None
|
|Blip? Might be unused.
|-
|-
|11021
|11021
|0x2B0D
|0x2B0D
|
|D73P25A
|
|enter11
|
|Opening a Sky Gift.
|-
|-
|11022
|11022
Line 2,742: Line 2,742:
|V37P03A
|V37P03A
|s32a0201
|s32a0201
|
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.
|-
|-
|11023
|11023
Line 2,748: Line 2,748:
|P01P04A
|P01P04A
|s30a0202
|s30a0202
|Spinda's Café-related.
|Spinda finishes shaking.
|-
|-
|11024
|11024
|0x2B10
|0x2B10
|P01P04A
|P01P04A
|
|s30a0202
|
|Spinda, Wobbuffet and Wynaut make dramatic noise. "Doesn't that seem wasteful?"
|-
|-
|11025
|11025
|0x2B11
|0x2B11
|P01P04A
|P01P04A
|
|s30a0202
|
|"I hope to see you again soon here at Spinda's Café." Spinda bows.
|-
|-
|11026
|11026
|0x2B12
|0x2B12
|S14P01A
|S14P01A
|
|s30a0303
|
|Something related to Project P?
|-
|-
|11027
|11027
|0x2B13
|0x2B13
|S14P01A
|S14P01A
|
|s30a0303
|
|Another Project P sound.
|-
|-
|11028
|11028
|0x2B14
|0x2B14
|S14P01A
|S14P01A
|
|s30a0303
|
|Project P sound 3.
|}
|}


Line 2,798: Line 2,798:
|0x2C02
|0x2C02
|S02P01A
|S02P01A
|
|m00a01a
|
|Personality test sound.
|-
|-
|11267
|11267
|0x2C03
|0x2C03
|P01P04A
|P01P04A
|
|s30a0701
|
|Spinda shaking.
|-
|-
|11268
|11268
Line 2,811: Line 2,811:
|None
|None
|None
|None
|
|Ba-dum!
|-
|-
|11269
|11269
Line 2,817: Line 2,817:
|None
|None
|None
|None
|
|Boing!
|-
|-
|11270
|11270
Line 2,823: Line 2,823:
|None
|None
|None
|None
|
|Exclamation mark?
|-
|-
|11271
|11271
Line 2,829: Line 2,829:
|None
|None
|None
|None
|
|Sounds like failure.
|-
|-
|11272
|11272
Line 2,835: Line 2,835:
|None
|None
|None
|None
|
|Click.
|-
|-
|11273
|11273
Line 2,841: Line 2,841:
|None
|None
|None
|None
|
|Bright sound. Sentry Duty has finished.
|-
|-
|11274
|11274
|0x2C0A
|0x2C0A
|P01P04A
|P01P04A
|
|s30a0601
|
|Ludicolo bursts through the wall. Big win!
|-
|-
|11275
|11275
Line 2,853: Line 2,853:
|P01P04A
|P01P04A
|s30a0601
|s30a0601
|Spinda's Café Ludicolo/Big Win related.
|Ludicolo/Big win whistle.
|-
|-
|}
|}
Line 2,911: Line 2,911:
|D52P32A
|D52P32A
|n09a1207
|n09a1207
|High pitched whirring sound; time starts moving slightly.
|High pitched whirring sound; time starts flowing slightly.
|-
|-
|11529
|11529
Line 2,935: Line 2,935:
|D52P32A
|D52P32A
|n09a1207
|n09a1207
|Primal Dialga's extended Roar of Time aimed at the Sableye.
|Primal Dialga's extended Roar of Time for cutscenes. Not the same sound as the move.
|-
|-
|11533
|11533
Line 2,941: Line 2,941:
|D53P41A
|D53P41A
|n09a2101
|n09a2101
|Wind is blowing, louder.
|(Loop) Wind is blowing, louder.
|-
|-
|11534
|11534