List of Opcodes: Difference between revisions

Happylappy (talk | contribs)
m Add Item Table Descriptions for item_SetTableData
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|2
|2
|uint
|uint
|table
|table_ID
|Some unknown item tables related to Spinda's Cafe.
|Some item tables related to Spinda's Cafe.
|}
|}
The table IDs themselves are as follows. Values above 15 are currently unknown and untested.
{| class="wikitable"
!#
!Description
!#
!Description
|-
|0
|Sky Gift Item Pool
|8
|Silver Ticket Win Pool
|-
|1
|Numel "Give" Item Pool
|9
|Silver Ticket Big Win Pool
|-
|2
|Numel "Recieve" Item Pool
|10
|Gold Ticket Loss Pool
|-
|3
|Happiny Lost Item Pool
|11
|Gold Ticket Win Pool
|-
|4
|Prize Ticket Loss Pool
|12
|Gold Ticket Big Win Pool
|-
|5
|Prize Ticket Win Pool
|13
|Prism Ticket Loss Pool
|-
|6
|Prize Ticket Big Win Pool
|14
|Prism Ticket Win Pool
|-
|7
|Silver Ticket Loss Pool
|15
|Prism Ticket Big Win Pool
|}
=== 0x86 - item_SetVariable ===
=== 0x86 - item_SetVariable ===
Saves the value of a script variable to an item slot. Items in slot 0 may also be added to the player's bag and storage with hardcoded menus, such as <code>message_Menu(MENU_GIVE_ITEM);</code> and <code>message_Menu(MENU_GIVE_ITEM2);</code>, respectively. Additionally, the text tag <code>[s_item:X]</code> will display the item's name, where X is the item slot number.
Saves the value of a script variable to an item slot. Items in slot 0 may also be added to the player's bag and storage with hardcoded menus, such as <code>message_Menu(MENU_GIVE_ITEM);</code> and <code>message_Menu(MENU_GIVE_ITEM2);</code>, respectively. Additionally, the text tag <code>[s_item:X]</code> will display the item's name, where X is the item slot number.