List of Control Characters: Difference between revisions
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== Control Characters == | |||
{| class="wikitable" | |||
!Character | |||
!Hex | |||
!Description | |||
|- | |||
|~ | |||
|0x7E | |||
|Reads the following 2 characters '''as hex''' and prints the result. Can be used to print normally unprintable characters such as brackets and 0x7E itself. Example: <code>~5B ~5D</code> will result in <code>[ ]</code> in-game.<br>Note: <code>~7E</code> results in a second small tilde (<code>˜</code>) in-game. Use the Shift-JIS character described below for a full tilde. | |||
|- | |||
| | |||
|0x81 | |||
|Shift-JIS activator. Used normally in Japanese, but the international versions also use it to display the following extra characters from <code>kanji.dat/table 129</code>: | |||
{| class="wikitable" | |||
!Character | |||
!Hex | |||
!Note | |||
|- | |||
|~ | |||
|0x8160 | |||
|The only way to display a full tilde in-game. To input in SkyTemple, enter a Japanese wave dash (<code>〜</code>). | |||
|- | |||
|→ | |||
|0x81A8 | |||
|This character can be entered normally in SkyTemple. | |||
|- | |||
|← | |||
|0x81A9 | |||
|This character can be entered normally in SkyTemple. | |||
|- | |||
|↑ | |||
|0x81AA | |||
|This character can be entered normally in SkyTemple. | |||
|- | |||
|↓ | |||
|0x81AB | |||
|This character can be entered normally in SkyTemple. | |||
|- | |||
|♪ | |||
|0x81F4 | |||
|This character can be entered normally in SkyTemple. | |||
|} | |||
|} | |||
== Lowercase Text Tags == | == Lowercase Text Tags == | ||
| Line 11: | Line 56: | ||
| | | | ||
|- | |- | ||
|adverb | |[adverb:#] | ||
|Unused. | |Unused. | ||
|- | |- | ||
| Line 32: | Line 77: | ||
|Prints the first character of the specified actor's name. Used only in JP. | |Prints the first character of the specified actor's name. Used only in JP. | ||
|- | |- | ||
|class | |[class:#] | ||
|Unused. | |Unused. | ||
|- | |- | ||
| Line 54: | Line 99: | ||
|- | |- | ||
|[gadget_bag] | |[gadget_bag] | ||
|Prints the current name of the player's inventory. Used | |Prints the current name of the player's inventory. Used by the base game to specify the One-Item Inventory or Treasure Bag depending on the player's progress. | ||
|- | |- | ||
|[gender:#] | |[gender:#] | ||
| Line 66: | Line 111: | ||
|- | |- | ||
|[hero] | |[hero] | ||
|Prints the hero's name | |Prints the hero's name. Special Episodes instead use <code>[c_name:NPC_HERO_FIRST]</code>. | ||
|- | |- | ||
|[item:#] | |[item:#] | ||
| Line 93: | Line 138: | ||
|- | |- | ||
|[partner] | |[partner] | ||
|Prints the partner's name | |Prints the partner's name. Special Episodes instead use <code>[c_name:NPC_PARTNER_FIRST]</code>. | ||
|- | |- | ||
|partner2 | |[partner2] | ||
|Unused. | |Unused. <code>[partner2]</code> and <code>[partner2:0]</code> both seem to invariably crash the game. | ||
|- | |- | ||
|[player] | |[player] | ||
|Prints the current leader's name using a blue text color. | |Prints the current leader's name using a blue text color. | ||
|- | |- | ||
|purpose | |[purpose:#] | ||
|Unused. | |Unused. Seems to print "Recover the stolen item." as seen within the "Mission objectives" menu inside Beach Cave on the first visit, regardless of the player's progress. | ||
|- | |- | ||
|[rank:#] | |[rank:#] | ||
| | | | ||
|- | |- | ||
|range | |[range:#] | ||
|Unused. | |Unused. | ||
|- | |- | ||
| Line 143: | Line 188: | ||
| | | | ||
|- | |- | ||
|value_i | |[value_i:#]<br>[value_i:#:#] | ||
|Unused. | |Unused. | ||
|- | |- | ||
| Line 454: | Line 499: | ||
|[M:T5] | |[M:T5] | ||
|[M:65] | |[M:65] | ||
|未 'Mi' ( | |未 'Mi' (unimplemented) | ||
|colspan="2" style="text-align:center; background-color:#808080;" | [[File:M-T5.png]] | |colspan="2" style="text-align:center; background-color:#808080;" | [[File:M-T5.png]] | ||
|- | |- | ||
| Line 771: | Line 816: | ||
|0x97 | |0x97 | ||
|0x97 | |0x97 | ||
|r and e condensed to one superscript character, a feminine ordinal indicator for number 1. Unused | |r and e condensed to one superscript character, a feminine ordinal indicator for number 1. Unused. | ||
|- | |- | ||
|[F:O] | |[F:O] | ||
| Line 785: | Line 830: | ||
|0x8D | |0x8D | ||
|0x8D | |0x8D | ||
|Superscript "e", | |Superscript "e", an ordinal indicator for numbers 2+. Used in French when referring to Sky Peak Station Pass 2+. | ||
|- | |- | ||
|[F:RQ] | |[F:RQ] | ||