List of Control Characters: Difference between revisions

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== Control Characters ==
{| class="wikitable"
!Character
!Hex
!Description
|-
|~
|0x7E
|Reads the following 2 characters '''as hex''' and prints the result. Can be used to print normally unprintable characters such as brackets and 0x7E itself. Example: <code>~5B ~5D</code> will result in <code>[ ]</code> in-game.<br>Note: <code>~7E</code> results in a second small tilde (<code>˜</code>) in-game. Use the Shift-JIS character described below for a full tilde.
|-
|
|0x81
|Shift-JIS activator. Used normally in Japanese, but the international versions also use it to display the following extra characters from <code>kanji.dat/table 129</code>:
{| class="wikitable"
!Character
!Hex
!Note
|-
|~
|0x8160
|The only way to display a full tilde in-game. To input in SkyTemple, enter a Japanese wave dash (<code>〜</code>).
|-
|→
|0x81A8
|This character can be entered normally in SkyTemple.
|-
|←
|0x81A9
|This character can be entered normally in SkyTemple.
|-
|↑
|0x81AA
|This character can be entered normally in SkyTemple.
|-
|↓
|0x81AB
|This character can be entered normally in SkyTemple.
|-
|♪
|0x81F4
|This character can be entered normally in SkyTemple.
|}
|}


== Lowercase Text Tags ==
== Lowercase Text Tags ==
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|
|
|-
|-
|adverb
|[adverb:#]
|Unused.
|Unused.
|-
|-
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|Prints the first character of the specified actor's name. Used only in JP.
|Prints the first character of the specified actor's name. Used only in JP.
|-
|-
|class
|[class:#]
|Unused.
|Unused.
|-
|-
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|-
|-
|[gadget_bag]
|[gadget_bag]
|Prints the current name of the player's inventory. Used in practice to specify the One-Item Inventory in Beach Cave prior to obtaining the Treasure Bag.
|Prints the current name of the player's inventory. Used by the base game to specify the One-Item Inventory or Treasure Bag depending on the player's progress.
|-
|-
|[gender:#]
|[gender:#]
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|-
|-
|[hero]
|[hero]
|Prints the hero's name, using the blue text color for leaders (see [CS:Y]). Special Episodes instead use <code>[c_name:NPC_HERO_FIRST]</code> for a cyan text color.
|Prints the hero's name. Special Episodes instead use <code>[c_name:NPC_HERO_FIRST]</code>.
|-
|-
|[item:#]
|[item:#]
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|-
|-
|[partner]
|[partner]
|Prints the partner's name, using the yellow text color for team members (see [CS:F]). Special Episodes instead use <code>[c_name:NPC_PARTNER_FIRST]</code> for a cyan text color.
|Prints the partner's name. Special Episodes instead use <code>[c_name:NPC_PARTNER_FIRST]</code>.
|-
|-
|partner2
|[partner2]
|Unused.
|Unused. <code>[partner2]</code> and <code>[partner2:0]</code> both seem to invariably crash the game.
|-
|-
|[player]
|[player]
|Prints the current leader's name using a blue text color.
|Prints the current leader's name using a blue text color.
|-
|-
|purpose
|[purpose:#]
|Unused.
|Unused. Seems to print "Recover the stolen item." as seen within the "Mission objectives" menu inside Beach Cave on the first visit, regardless of the player's progress.
|-
|-
|[rank:#]
|[rank:#]
|
|
|-
|-
|range
|[range:#]
|Unused.
|Unused.
|-
|-
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|
|
|-
|-
|value_i
|[value_i:#]<br>[value_i:#:#]
|Unused.
|Unused.
|-
|-
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|[M:T5]
|[M:T5]
|[M:65]
|[M:65]
|未 'Mi' (unfinished)
|未 'Mi' (unimplemented)
|colspan="2" style="text-align:center; background-color:#808080;" | [[File:M-T5.png]]
|colspan="2" style="text-align:center; background-color:#808080;" | [[File:M-T5.png]]
|-
|-
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|0x97
|0x97
|0x97
|0x97
|r and e condensed to one superscript character, a feminine ordinal indicator for number 1. Unused
|r and e condensed to one superscript character, a feminine ordinal indicator for number 1. Unused.
|-
|-
|[F:O]
|[F:O]
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|0x8D
|0x8D
|0x8D
|0x8D
|Superscript "e", a feminine ordinal indicator for numbers 2+. Used in French when referring to Sky Peak Station Pass 2+
|Superscript "e", an ordinal indicator for numbers 2+. Used in French when referring to Sky Peak Station Pass 2+.
|-
|-
|[F:RQ]
|[F:RQ]