List of Effect Animations: Difference between revisions

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|None
|None
|Unidentified; three small fireballs.
|PMD1 leftover; three small fireballs. This was previously used as a startup animation by Flame Wheel; PMD2 replaced it with #78.
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|78
|78
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|None
|None
|Unidentified; triple-bite effect.
|PMD1 leftover; three quick bites/chewing. This was previously used for Crunch; PMD2 instead uses #96 for both Bite and Crunch.
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|96
|96
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|None
|None
|Bite.
|Bite and Crunch.
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|97
|97
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|align=center|✓
|align=center|✓
|m01a02a
|m01a02a
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02).
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02). PMD1 internal name: G_THUNDER
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|98
|98
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|None
|None
|Unidentified continuation of #97.
|Unidentified continuation of #97. PMD1 internal name: G_THUNDER_2
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|99
|99
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|None
|None
|Unidentified; star-shaped smoke cloud.
|Unidentified; star-shaped smoke cloud. PMD1 internal name: G_SMOKE
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|100
|100
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|align=center|✓
|align=center|✓
|None
|None
|MegaHorn projectile.
|Megahorn projectile.
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|120
|120
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|None
|None
|Unidentified; small blue light effect.
|Used as a startup animation by moves such as Ember.
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|145
|145
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|align=center|✓
|align=center|✓
|None
|None
|PMD1 leftover; hero's disappearing light, variant 1. Explorers instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).
|PMD1 leftover; hero's disappearing light, variant 1. PMD2 instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).
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|168
|168
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|align=center|✓
|align=center|✓
|None
|None
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect.
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect. PMD1 internal name: NEGOTO
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|185
|185
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|None
|None
|Mist.
|Mist or Pokémon Trap.
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|211
|211
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|None
|None
|Unidentified; blue healing effect. PMD1 internal name: KAIFUKU
|PMD1 leftover; blue healing effect. This was previously used as a second healing animation for Moonlight; PMD2 dummied it out, presumably because using two animations for this was a bit redundant.
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|274
|274
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|align=center|✓
|align=center|✓
|None
|None
|Unidentified; two needle projectiles.
|Pin Missile projectile.
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|284
|284
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|None
|None
|Unidentified; small water splash.
|Unidentified; small water splash. PMD1 internal name: TYAKUSUI
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|294
|294
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|None
|None
|Excavate effect on user. This is an unused move, occupying move ID #361. Explorers renamed the move to the usual $$$ placeholder name.
|Rollout hit. Also used by Excavate, an unused move (ID #361)
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|416
|416
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|None
|None
|Unidentified; a single "orb" explosion.
|Unidentified; a single "orb" explosion. PMD1 internal name: EFF_BOMB_2
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|418
|418
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|None
|None
|Unidentified; yellow energy. Might be an orb effect?
|Unidentified; yellow energy. Might be an orb effect? PMD1 internal name: PAIN_2
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|429
|429
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|None
|None
|Unidentified; blue energy. The paired SFX's internal name "SENRIGAN" translates to clairvoyance or second sight.
|Dropeye Seed.
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|431
|431
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|None
|None
|PMD1 leftover; evolving at Luminous Cave.
|This effect is used by the normally-unused enemy evolution mechanic.
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|437
|437
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|m19a0601
|m19a0601
|More elaborate version of X with extra star effects. Only used during shiny Celebi's first appearance, paired with SFX #7433.
|More elaborate version of #638 with extra star effects. Only used during shiny Celebi's first appearance, paired with SFX #7433.
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|646
|646