List of Sound Effects: Difference between revisions

RRad (talk | contribs)
RRad (talk | contribs)
Elaborating on a few sounds
 
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 58: Line 58:
|D03P11A
|D03P11A
|m03a1002
|m03a1002
|Unlocking special episodes, recruiting legendaries.
|Unlocking special episodes, recruiting legendaries. The normally-unused enemy evolution function will also use this if enabled.
|-
|-
|6
|6
Line 100: Line 100:
|D79P41A
|D79P41A
|s02p0701
|s02p0701
|Louder howling wind. Might be exclusive to scene after Froslass's boss fight in Crevice Cave.
|Louder howling wind. Exclusively used in scene after Froslass's boss fight in Crevice Cave. PMD1 used an earlier iteration of this if the stirring wind was getting closer, but PMD2 solely uses ME #10 for this.
|-
|-
|12
|12
Line 107: Line 107:
|None
|None
|None
|None
|Water attack sound 1. Appears to be unused.
|Ominous bubble sound. Unused; an earlier iteration of this sound was used for the stirring wind in PMD1's water dungeons. PMD2 solely uses ME #10 for this in all dungeons.
|-
|-
|13
|13
Line 114: Line 114:
|None
|None
|None
|None
|Water attack sound 2. Appears to be unused.
|Sounds like a water attack. Unused; an earlier iteration of this was used as the stirring wind was getting closer in PMD1's water dungeons.
|}
|}


Line 276: Line 276:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 298: Line 298:
|None
|None
|None
|None
|
|Dropeye Seed.
|-
|-
|516
|516
Line 389: Line 389:
|None
|None
|None
|None
|
|Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation)
|-
|-
|529
|529
Line 515: Line 515:
|None
|None
|None
|None
|
|Trawl Orb item pull effect.
|-
|-
|547
|547
Line 536: Line 536:
|None
|None
|None
|None
|
|Attack speed down? Uncertain if this and the effect animation (#549) are ever used.
|-
|-
|550
|550
Line 602: Line 602:
|0x306
|0x306
|SE_NUM_MOTION_WAVE_LARGE
|SE_NUM_MOTION_WAVE_LARGE
|
|Loud wave sound. Unused; an earlier iteration of this sound was used for the final stirring wind that carries the player out of PMD1's water dungeons. As previously mentioned, PMD2 solely uses ME #10 for all stirring wind effects.
|-
|-
|775
|775
|0x307
|0x307
|SE_NUM_MOTION_WIND_LARGE
|SE_NUM_MOTION_WIND_LARGE
|
|Loud ominous wind sound. Unused; an earlier iteration of this was used in PMD1 for the final stirring wind that carries the player out of non-water dungeons.
|-
|-
|776
|776
Line 642: Line 642:
|0x30E
|0x30E
|SE_NUM_TRAP_SLEEP
|SE_NUM_TRAP_SLEEP
|
|Healing sleep status from Rest. Other ways of falling asleep do not seem to use this.
|-
|-
|783
|783
Line 740: Line 740:
|0x407
|0x407
|SE_NUM_EFF_PAIN1
|SE_NUM_EFF_PAIN1
|Trick/Role Play on target.
|Two-Edge Orb/Trick/Role Play on target.
|-
|-
|1032
|1032
|0x408
|0x408
|SE_NUM_EFF_PAIN
|SE_NUM_EFF_PAIN
|Trick or Role Play.
|Two-Edge Orb, Trick or Role Play.
|-
|-
|1033
|1033
Line 755: Line 755:
|0x40A
|0x40A
|SE_NUM_EFF_RASTAPARGE
|SE_NUM_EFF_RASTAPARGE
|Luster Purge.
|Luster Purge or Luminous Orb.
|-
|-
|1035
|1035
Line 815: Line 815:
|0x416
|0x416
|SE_NUM_EFF_DETECT
|SE_NUM_EFF_DETECT
|Odor Sleuth or Agility windup.
|Scanner Orb, Odor Sleuth or Agility windup.
|-
|-
|1047
|1047
|0x417
|0x417
|SE_NUM_EFF_FIRE_3
|SE_NUM_EFF_FIRE_3
|Paired with unidentified effect animation #77 (3 small fireballs).
|Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1.
|-
|-
|1048
|1048
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|0x501
|0x501
|SE_NUM_EFF_BRK_STONE
|SE_NUM_EFF_BRK_STONE
|Assigned to effect animation #415 intended for Excavate, an unused move (ID #361). The move has been renamed in Explorers to "$$$" like most other unused leftovers.
|Rollout hit. Also assigned to Excavate, an unused move (ID #361).
|-
|-
|1282
|1282
Line 1,011: Line 1,011:
|0x608
|0x608
|SE_NUM_EFF_TOSENBO
|SE_NUM_EFF_TOSENBO
|Seal Trap and Imprison.
|Seal Trap, Silence Orb and Imprison.
|-
|-
|1545
|1545
Line 1,121: Line 1,121:
|0x61E
|0x61E
|SE_NUM_EFF_KOWAIKAO
|SE_NUM_EFF_KOWAIKAO
|Scary Face.
|Scary Face or Shocker Orb.
|-
|-
|1567
|1567
Line 1,131: Line 1,131:
|0x620
|0x620
|SE_NUM_EFF_MEISOU
|SE_NUM_EFF_MEISOU
|Calm Mind.
|Calm Mind, Radar Orb.
|}
|}


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|0x70B
|0x70B
|SE_NUM_EFF_FURAFURA
|SE_NUM_EFF_FURAFURA
|Teeter Dance. The sound cuts off once confusion triggers, so it remains almost entirely unheard unless the user is wearing a Persim Band and it is used in an empty room.
|Teeter Dance or Totter Orb.
|-
|-
|1804
|1804
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|0x712
|0x712
|SE_NUM_EFF_SIROIKIRI
|SE_NUM_EFF_SIROIKIRI
|Mist.
|Mist or Pokémon Trap.
|-
|-
|1811
|1811
Line 1,979: Line 1,979:
|0xC02
|0xC02
|SE_NUM_EFF_BITE
|SE_NUM_EFF_BITE
|Bite.
|Bite or Crunch.
|-
|-
|3075
|3075
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|0xD06
|0xD06
|SE_NUM_EFF_CHEW
|SE_NUM_EFF_CHEW
|Assigned to unidentified effect animation #95 (tripled bite).
|Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2.
|-
|-
|3335
|3335
Line 2,237: Line 2,237:
|0xD16
|0xD16
|SE_NUM_EFF_DRY
|SE_NUM_EFF_DRY
|Drought Orb.
|Drought Orb "sun" animation (see #528 for the actual drying effect).
|-
|-
|3351
|3351
Line 2,395: Line 2,395:
|0xE17
|0xE17
|SE_NUM_EFF_KAIFUKU
|SE_NUM_EFF_KAIFUKU
|Assigned internally to a Healing Wish projectile (effect anim #462) but the move doesn't seem to use this in practice. Might be unused?
|Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn't seem to use this in practice. Might be unused?
|-
|-
|3608
|3608
Line 3,017: Line 3,017:
|0x121B
|0x121B
|SE_NUM_EFF_ENTOU
|SE_NUM_EFF_ENTOU
|Max HP up.
|Pierce Orb, Max HP up (Life Seed).
|-
|-
|4636
|4636
Line 3,036: Line 3,036:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 3,142: Line 3,142:
|None
|None
|None
|None
|
|Equipped item gets thrown onto the floor by a Trip Trap.
|-
|-
|4880
|4880
Line 3,198: Line 3,198:
|None
|None
|None
|None
|
|Placing an item on the ground.
|-
|-
|4888
|4888
Line 3,212: Line 3,212:
|None
|None
|None
|None
|SolarBeam 2nd turn (effect anim #247)
|SolarBeam 2nd turn (effect anim #247).
|-
|-
|4890
|4890
Line 3,242: Line 3,242:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 3,334: Line 3,334:
|T01P01A
|T01P01A
|m03a0401
|m03a0401
|Dimensional Scream beginning, getting dizzy. "Jikuu Memai" is the Japanese name for the Scream.
|Dimensional Scream beginning, getting dizzy. "Memai" translates to "dizzyness" or "vertigo".
|-
|-
|5134
|5134
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 3,605: Line 3,605:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 3,748: Line 3,748:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 3,919: Line 3,919:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 4,113: Line 4,113:
|7196
|7196
|0x1C1C
|0x1C1C
|E_NUM_EVENT_MAIN17_YAMIRAMI_02_L
|SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L
|P05P04A
|P05P04A
|m17a0401
|m17a0401
Line 4,132: Line 4,132:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 4,175: Line 4,175:
|D01P41A
|D01P41A
|m01a0701
|m01a0701
|Short "Enemy skedaddles away" sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.
|Short "Enemy runs away" sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.
|-
|-
|7431
|7431
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 4,589: Line 4,589:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 4,662: Line 4,662:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 4,913: Line 4,913:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 5,056: Line 5,056:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 5,143: Line 5,143:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 5,286: Line 5,286:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 5,366: Line 5,366:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 5,460: Line 5,460:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 5,496: Line 5,496:
|D54P31A
|D54P31A
|n06a0501
|n06a0501
|"Guuuuuuuu!" Wigglytuff snoring.
|"Guuuuuuuu!" Wigglytuff either snoring or stomach sound while asleep.
|-
|-
|10246
|10246
Line 5,582: Line 5,582:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 5,641: Line 5,641:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 5,756: Line 5,756:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 5,883: Line 5,883:
|S14P01A
|S14P01A
|s30a0303
|s30a0303
|Something related to Project P?
|Poof! Item and Dungeon graphic appears in Project P explanation cutscene.
|-
|-
|11027
|11027
Line 5,890: Line 5,890:
|S14P01A
|S14P01A
|s30a0303
|s30a0303
|Another Project P sound.
|Pointing arrow graphic appears in Project P cutscene.
|-
|-
|11028
|11028
Line 5,897: Line 5,897:
|S14P01A
|S14P01A
|s30a0303
|s30a0303
|Project P sound 3.
|Poof followed by shiny mystical sound, open treasure chest graphic appears in Project P cutscene.
|}
|}


Line 5,906: Line 5,906:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 5,993: Line 5,993:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 6,143: Line 6,143:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 6,228: Line 6,228:
|None
|None
|None
|None
|Unused cursor sound?
|Selecting a space to move towards while inside a dungeon by using the touch screen.
|}
|}


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{{NavScriptTerms}}
[[Category:Documentation]]
[[Category:Documentation]]