List of Sound Effects: Difference between revisions
mNo edit summary |
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!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 58: | Line 58: | ||
|D03P11A | |D03P11A | ||
|m03a1002 | |m03a1002 | ||
|Unlocking special episodes, recruiting legendaries. | |Unlocking special episodes, recruiting legendaries. The normally-unused enemy evolution function will also use this if enabled. | ||
|- | |- | ||
|6 | |6 | ||
| Line 100: | Line 100: | ||
|D79P41A | |D79P41A | ||
|s02p0701 | |s02p0701 | ||
|Louder howling wind. | |Louder howling wind. Exclusively used in scene after Froslass's boss fight in Crevice Cave. PMD1 used an earlier iteration of this if the stirring wind was getting closer, but PMD2 solely uses ME #10 for this. | ||
|- | |- | ||
|12 | |12 | ||
| Line 107: | Line 107: | ||
|None | |None | ||
|None | |None | ||
| | |Ominous bubble sound. Unused; an earlier iteration of this sound was used for the stirring wind in PMD1's water dungeons. PMD2 solely uses ME #10 for this in all dungeons. | ||
|- | |- | ||
|13 | |13 | ||
| Line 114: | Line 114: | ||
|None | |None | ||
|None | |None | ||
| | |Sounds like a water attack. Unused; an earlier iteration of this was used as the stirring wind was getting closer in PMD1's water dungeons. | ||
|} | |} | ||
| Line 257: | Line 257: | ||
|0x11A | |0x11A | ||
|SE_NUM_EFF_PAIN_2 | |SE_NUM_EFF_PAIN_2 | ||
| | |Power Swap or Guard Swap hit. | ||
|- | |- | ||
|283 | |283 | ||
|0x11B | |0x11B | ||
|SE_NUM_EFF_SMALL_SMALL | |SE_NUM_EFF_SMALL_SMALL | ||
| | |Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.). | ||
|- | |- | ||
|284 | |284 | ||
| Line 276: | Line 276: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 284: | Line 284: | ||
|None | |None | ||
|None | |None | ||
| | |Eruption (move). | ||
|- | |- | ||
|514 | |514 | ||
| Line 291: | Line 291: | ||
|None | |None | ||
|None | |None | ||
| | |A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused. | ||
|- | |- | ||
|515 | |515 | ||
| Line 298: | Line 298: | ||
|None | |None | ||
|None | |None | ||
| | |Dropeye Seed. | ||
|- | |- | ||
|516 | |516 | ||
| Line 326: | Line 326: | ||
|None | |None | ||
|None | |None | ||
| | |Special Defense down. | ||
|- | |- | ||
|520 | |520 | ||
| Line 361: | Line 361: | ||
|None | |None | ||
|None | |None | ||
| | |X-Eye Seed. Same sound as #4105. | ||
|- | |- | ||
|525 | |525 | ||
| Line 389: | Line 389: | ||
|None | |None | ||
|None | |None | ||
| | |Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation) | ||
|- | |- | ||
|529 | |529 | ||
| Line 417: | Line 417: | ||
|None | |None | ||
|None | |None | ||
| | |Earthquake or Magnitude attack. #1548 contains the hit sound. | ||
|- | |- | ||
|533 | |533 | ||
| Line 466: | Line 466: | ||
|None | |None | ||
|None | |None | ||
| | |Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won't use this... | ||
|- | |- | ||
|540 | |540 | ||
| Line 473: | Line 473: | ||
|None | |None | ||
|None | |None | ||
| | |Turning invisible (Vanish Seed). | ||
|- | |- | ||
|541 | |541 | ||
| Line 508: | Line 508: | ||
|None | |None | ||
|None | |None | ||
| | |Bounce. | ||
|- | |- | ||
|546 | |546 | ||
| Line 515: | Line 515: | ||
|None | |None | ||
|None | |None | ||
| | |Trawl Orb item pull effect. | ||
|- | |- | ||
|547 | |547 | ||
| Line 536: | Line 536: | ||
|None | |None | ||
|None | |None | ||
| | |Attack speed down? Uncertain if this and the effect animation (#549) are ever used. | ||
|- | |- | ||
|550 | |550 | ||
| Line 550: | Line 550: | ||
|None | |None | ||
|None | |None | ||
| | |Whiffer status (SmokeScreen etc.). | ||
|- | |- | ||
|552 | |552 | ||
| Line 557: | Line 557: | ||
|None | |None | ||
|None | |None | ||
|Rising multicolor smoke ( | |Rising multicolor smoke (Trace ability activates). | ||
|- | |- | ||
|553 | |553 | ||
| Line 602: | Line 602: | ||
|0x306 | |0x306 | ||
|SE_NUM_MOTION_WAVE_LARGE | |SE_NUM_MOTION_WAVE_LARGE | ||
| | |Loud wave sound. Unused; an earlier iteration of this sound was used for the final stirring wind that carries the player out of PMD1's water dungeons. As previously mentioned, PMD2 solely uses ME #10 for all stirring wind effects. | ||
|- | |- | ||
|775 | |775 | ||
|0x307 | |0x307 | ||
|SE_NUM_MOTION_WIND_LARGE | |SE_NUM_MOTION_WIND_LARGE | ||
| | |Loud ominous wind sound. Unused; an earlier iteration of this was used in PMD1 for the final stirring wind that carries the player out of non-water dungeons. | ||
|- | |- | ||
|776 | |776 | ||
| Line 642: | Line 642: | ||
|0x30E | |0x30E | ||
|SE_NUM_TRAP_SLEEP | |SE_NUM_TRAP_SLEEP | ||
| | |Healing sleep status from Rest. Other ways of falling asleep do not seem to use this. | ||
|- | |- | ||
|783 | |783 | ||
| Line 725: | Line 725: | ||
|0x404 | |0x404 | ||
|SE_NUM_EFF_GIGA_DRAIN | |SE_NUM_EFF_GIGA_DRAIN | ||
|Absorb or Mega Drain. Higher pitched version of # | |Absorb or Mega Drain. Higher pitched version of #1567. | ||
|- | |- | ||
|1029 | |1029 | ||
| Line 740: | Line 740: | ||
|0x407 | |0x407 | ||
|SE_NUM_EFF_PAIN1 | |SE_NUM_EFF_PAIN1 | ||
|Trick/Role Play on target. | |Two-Edge Orb/Trick/Role Play on target. | ||
|- | |- | ||
|1032 | |1032 | ||
|0x408 | |0x408 | ||
|SE_NUM_EFF_PAIN | |SE_NUM_EFF_PAIN | ||
|Trick or Role Play. | |Two-Edge Orb, Trick or Role Play. | ||
|- | |- | ||
|1033 | |1033 | ||
| Line 755: | Line 755: | ||
|0x40A | |0x40A | ||
|SE_NUM_EFF_RASTAPARGE | |SE_NUM_EFF_RASTAPARGE | ||
|Luster Purge. | |Luster Purge or Luminous Orb. | ||
|- | |- | ||
|1035 | |1035 | ||
| Line 800: | Line 800: | ||
|0x413 | |0x413 | ||
|SE_NUM_EFF_BOOST | |SE_NUM_EFF_BOOST | ||
| | |Psycho Boost hit. | ||
|- | |- | ||
|1044 | |1044 | ||
| Line 815: | Line 815: | ||
|0x416 | |0x416 | ||
|SE_NUM_EFF_DETECT | |SE_NUM_EFF_DETECT | ||
|Agility windup. | |Scanner Orb, Odor Sleuth or Agility windup. | ||
|- | |- | ||
|1047 | |1047 | ||
|0x417 | |0x417 | ||
|SE_NUM_EFF_FIRE_3 | |SE_NUM_EFF_FIRE_3 | ||
| | |Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1. | ||
|- | |- | ||
|1048 | |1048 | ||
| Line 843: | Line 843: | ||
|0x501 | |0x501 | ||
|SE_NUM_EFF_BRK_STONE | |SE_NUM_EFF_BRK_STONE | ||
| | |Rollout hit. Also assigned to Excavate, an unused move (ID #361). | ||
|- | |- | ||
|1282 | |1282 | ||
|0x502 | |0x502 | ||
|SE_NUM_EFF_BULLET_1 | |SE_NUM_EFF_BULLET_1 | ||
|Hydro Cannon. | |Hydro Cannon projectile. | ||
|- | |- | ||
|1283 | |1283 | ||
| Line 888: | Line 888: | ||
|0x50A | |0x50A | ||
|SE_NUM_EFF_SMOKE_UP | |SE_NUM_EFF_SMOKE_UP | ||
| | |Spikes or Toxic Spikes (setting the trap). | ||
|- | |- | ||
|1291 | |1291 | ||
| Line 943: | Line 943: | ||
|0x515 | |0x515 | ||
|SE_NUM_EFF_BARRIA_1 | |SE_NUM_EFF_BARRIA_1 | ||
|Magic Coat. | |Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon). | ||
|- | |- | ||
|1302 | |1302 | ||
|0x516 | |0x516 | ||
|SE_NUM_EFF_BARRIA_4 | |SE_NUM_EFF_BARRIA_4 | ||
|Reflect. | |Blue beam (Reflect). | ||
|- | |- | ||
|1303 | |1303 | ||
| Line 976: | Line 976: | ||
|0x601 | |0x601 | ||
|SE_NUM_EFF_POWER | |SE_NUM_EFF_POWER | ||
| | |Focus Energy and Focus Punch charge. | ||
|- | |- | ||
|1538 | |1538 | ||
|0x602 | |0x602 | ||
|SE_NUM_EFF_PUNCH | |SE_NUM_EFF_PUNCH | ||
| | |Comet Punch. | ||
|- | |- | ||
|1539 | |1539 | ||
| Line 1,011: | Line 1,011: | ||
|0x608 | |0x608 | ||
|SE_NUM_EFF_TOSENBO | |SE_NUM_EFF_TOSENBO | ||
| | |Seal Trap, Silence Orb and Imprison. | ||
|- | |- | ||
|1545 | |1545 | ||
| Line 1,031: | Line 1,031: | ||
|0x60C | |0x60C | ||
|SE_NUM_EFF_WANA_DEL | |SE_NUM_EFF_WANA_DEL | ||
|Trapbust Orb. | |Earthquake or Magnitude hit, Trapbust Orb. | ||
|- | |- | ||
|1549 | |1549 | ||
| Line 1,061: | Line 1,061: | ||
|0x612 | |0x612 | ||
|SE_NUM_EFF_BARRIA | |SE_NUM_EFF_BARRIA | ||
| | |White beam (Barrier or Iron Defense) | ||
|- | |- | ||
|1555 | |1555 | ||
|0x613 | |0x613 | ||
|SE_NUM_EFF_BARRIA_2 | |SE_NUM_EFF_BARRIA_2 | ||
| | |Green beam (Mirror Move activated) | ||
|- | |- | ||
|1556 | |1556 | ||
| Line 1,121: | Line 1,121: | ||
|0x61E | |0x61E | ||
|SE_NUM_EFF_KOWAIKAO | |SE_NUM_EFF_KOWAIKAO | ||
|Scary Face. | |Scary Face or Shocker Orb. | ||
|- | |- | ||
|1567 | |1567 | ||
|0x61F | |0x61F | ||
|SE_NUM_EFF_KYUUSYUU | |SE_NUM_EFF_KYUUSYUU | ||
|Lower pitched version of #1028. | |SolarBeam charge. Lower pitched version of #1028. | ||
|- | |- | ||
|1568 | |1568 | ||
|0x620 | |0x620 | ||
|SE_NUM_EFF_MEISOU | |SE_NUM_EFF_MEISOU | ||
|Calm Mind. | |Calm Mind, Radar Orb. | ||
|} | |} | ||
| Line 1,194: | Line 1,194: | ||
|0x70B | |0x70B | ||
|SE_NUM_EFF_FURAFURA | |SE_NUM_EFF_FURAFURA | ||
|Teeter Dance | |Teeter Dance or Totter Orb. | ||
|- | |- | ||
|1804 | |1804 | ||
| Line 1,214: | Line 1,214: | ||
|0x70F | |0x70F | ||
|SE_NUM_EFF_NAMINORI | |SE_NUM_EFF_NAMINORI | ||
|Surf. | |Surf or Cleanse Orb. | ||
|- | |- | ||
|1808 | |1808 | ||
| Line 1,229: | Line 1,229: | ||
|0x712 | |0x712 | ||
|SE_NUM_EFF_SIROIKIRI | |SE_NUM_EFF_SIROIKIRI | ||
|Mist. | |Mist or Pokémon Trap. | ||
|- | |- | ||
|1811 | |1811 | ||
| Line 1,239: | Line 1,239: | ||
|0x714 | |0x714 | ||
|SE_NUM_EFF_SMOKE_7 | |SE_NUM_EFF_SMOKE_7 | ||
|Purple smoke ( | |Purple smoke (Poison Tail). | ||
|- | |- | ||
|1813 | |1813 | ||
| Line 1,269: | Line 1,269: | ||
|0x71A | |0x71A | ||
|SE_NUM_EFF_TEXTURE | |SE_NUM_EFF_TEXTURE | ||
|Conversion. | |Conversion or Camouflage. | ||
|- | |- | ||
|1819 | |1819 | ||
| Line 1,811: | Line 1,811: | ||
|0xB01 | |0xB01 | ||
|SE_NUM_EFF_POWERSUWAPP | |SE_NUM_EFF_POWERSUWAPP | ||
|Power Swap projectile. | |Power Swap or Guard Swap projectile. | ||
|- | |- | ||
|2818 | |2818 | ||
| Line 1,881: | Line 1,881: | ||
|0xB0F | |0xB0F | ||
|SE_NUM_EFF_SAKIDORI | |SE_NUM_EFF_SAKIDORI | ||
|Me First | |Me First steals from target. | ||
|- | |- | ||
|2832 | |2832 | ||
| Line 1,891: | Line 1,891: | ||
|0xB11 | |0xB11 | ||
|SE_NUM_EFF_SAKIDORI_2 | |SE_NUM_EFF_SAKIDORI_2 | ||
|Me First on | |Me First on user. | ||
|- | |- | ||
|2834 | |2834 | ||
| Line 1,979: | Line 1,979: | ||
|0xC02 | |0xC02 | ||
|SE_NUM_EFF_BITE | |SE_NUM_EFF_BITE | ||
|Bite. | |Bite or Crunch. | ||
|- | |- | ||
|3075 | |3075 | ||
| Line 2,114: | Line 2,114: | ||
|0xC1D | |0xC1D | ||
|SE_NUM_EFF_BARRIA_3 | |SE_NUM_EFF_BARRIA_3 | ||
| | |Pink beam (Mirror Coat). | ||
|- | |- | ||
|3102 | |3102 | ||
| Line 2,157: | Line 2,157: | ||
|0xD06 | |0xD06 | ||
|SE_NUM_EFF_CHEW | |SE_NUM_EFF_CHEW | ||
| | |Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2. | ||
|- | |- | ||
|3335 | |3335 | ||
| Line 2,172: | Line 2,172: | ||
|0xD09 | |0xD09 | ||
|SE_NUM_EFF_CORNER | |SE_NUM_EFF_CORNER | ||
| | |Sharpen. | ||
|- | |- | ||
|3338 | |3338 | ||
| Line 2,207: | Line 2,207: | ||
|0xD10 | |0xD10 | ||
|SE_NUM_EFF_DOKUNOKONA | |SE_NUM_EFF_DOKUNOKONA | ||
| | |PoisonPowder. Same(?) sound as #3846 and #4116. | ||
|- | |- | ||
|3345 | |3345 | ||
| Line 2,227: | Line 2,227: | ||
|0xD14 | |0xD14 | ||
|SE_NUM_EFF_DOROASOBI_2 | |SE_NUM_EFF_DOROASOBI_2 | ||
|Mud | |Mud-Slap. | ||
|- | |- | ||
|3349 | |3349 | ||
|0xD15 | |0xD15 | ||
|SE_NUM_EFF_DRESSING | |SE_NUM_EFF_DRESSING | ||
| | |SmellingSalt. | ||
|- | |- | ||
|3350 | |3350 | ||
|0xD16 | |0xD16 | ||
|SE_NUM_EFF_DRY | |SE_NUM_EFF_DRY | ||
|Drought Orb. | |Drought Orb "sun" animation (see #528 for the actual drying effect). | ||
|- | |- | ||
|3351 | |3351 | ||
| Line 2,272: | Line 2,272: | ||
|0xD1D | |0xD1D | ||
|SE_NUM_EFF_BULLET_3 | |SE_NUM_EFF_BULLET_3 | ||
| | |Mud Shot projectile. | ||
|} | |} | ||
| Line 2,310: | Line 2,310: | ||
|0xE06 | |0xE06 | ||
|SE_NUM_EFF_GURAD_S | |SE_NUM_EFF_GURAD_S | ||
| | |Safeguard. | ||
|- | |- | ||
|3591 | |3591 | ||
| Line 2,340: | Line 2,340: | ||
|0xE0C | |0xE0C | ||
|SE_NUM_EFF_HATUGA | |SE_NUM_EFF_HATUGA | ||
| | |Leech Seed hit. | ||
|- | |- | ||
|3597 | |3597 | ||
| Line 2,370: | Line 2,370: | ||
|0xE12 | |0xE12 | ||
|SE_NUM_EFF_HUMMER | |SE_NUM_EFF_HUMMER | ||
| | |Crabhammer. | ||
|- | |- | ||
|3603 | |3603 | ||
| Line 2,380: | Line 2,380: | ||
|0xE14 | |0xE14 | ||
|SE_NUM_EFF_ICE_OBJ | |SE_NUM_EFF_ICE_OBJ | ||
| | |Sheer Cold. | ||
|- | |- | ||
|3605 | |3605 | ||
| Line 2,395: | Line 2,395: | ||
|0xE17 | |0xE17 | ||
|SE_NUM_EFF_KAIFUKU | |SE_NUM_EFF_KAIFUKU | ||
|Assigned internally to a Healing Wish projectile (effect anim #462) but the move doesn't seem to use this in practice. Might be unused? | |Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn't seem to use this in practice. Might be unused? | ||
|- | |- | ||
|3608 | |3608 | ||
| Line 2,548: | Line 2,548: | ||
|0xF16 | |0xF16 | ||
|SE_NUM_EFF_MIRACULOUS | |SE_NUM_EFF_MIRACULOUS | ||
| | |Reversal. | ||
|- | |- | ||
|3863 | |3863 | ||
| Line 2,626: | Line 2,626: | ||
|0x1009 | |0x1009 | ||
|SE_NUM_EFF_QUESTION | |SE_NUM_EFF_QUESTION | ||
| | |Amnesia. Same sound as #524. | ||
|- | |- | ||
|4106 | |4106 | ||
| Line 2,739: | Line 2,739: | ||
|0x1101 | |0x1101 | ||
|SE_NUM_EFF_SMOKE_8 | |SE_NUM_EFF_SMOKE_8 | ||
|Green smoke (Run Away activated). | |Green smoke (Transform or Run Away activated). | ||
|- | |- | ||
|4354 | |4354 | ||
| Line 2,749: | Line 2,749: | ||
|0x1103 | |0x1103 | ||
|SE_NUM_EFF_SNOW | |SE_NUM_EFF_SNOW | ||
| | |Powder Snow. | ||
|- | |- | ||
|4356 | |4356 | ||
| Line 2,759: | Line 2,759: | ||
|0x1105 | |0x1105 | ||
|SE_NUM_EFF_SONICKBOOM | |SE_NUM_EFF_SONICKBOOM | ||
|SonicBoom. | |SonicBoom or Swift projectiles. | ||
|- | |- | ||
|4358 | |4358 | ||
|0x1106 | |0x1106 | ||
|SE_NUM_EFF_SPORE | |SE_NUM_EFF_SPORE | ||
| | |Spore. | ||
|- | |- | ||
|4359 | |4359 | ||
| Line 2,814: | Line 2,814: | ||
|0x1110 | |0x1110 | ||
|SE_NUM_EFF_SURPRISE_2 | |SE_NUM_EFF_SURPRISE_2 | ||
| | |Illuminate ability ("X blinked!"). Used by effect animation #72. | ||
|- | |- | ||
|4369 | |4369 | ||
| Line 2,829: | Line 2,829: | ||
|0x1113 | |0x1113 | ||
|SE_NUM_EFF_TANE_BULLET | |SE_NUM_EFF_TANE_BULLET | ||
|Worry Seed projectile | |Worry Seed and Leech Seed projectile. | ||
|- | |- | ||
|4372 | |4372 | ||
| Line 2,849: | Line 2,849: | ||
|0x1117 | |0x1117 | ||
|SE_NUM_EFF_THREE_WAY | |SE_NUM_EFF_THREE_WAY | ||
| | |Wide Slash. | ||
|- | |- | ||
|4376 | |4376 | ||
| Line 2,859: | Line 2,859: | ||
|0x1119 | |0x1119 | ||
|SE_NUM_EFF_SMALL_BOMB | |SE_NUM_EFF_SMALL_BOMB | ||
|Blast Seed. | |Blast Seed or Egg Bomb hit. | ||
|- | |- | ||
|4378 | |4378 | ||
| Line 2,869: | Line 2,869: | ||
|0x111B | |0x111B | ||
|SE_NUM_EFF_SMOKE | |SE_NUM_EFF_SMOKE | ||
|Blue smoke ( | |Blue smoke (Substitute). | ||
|- | |- | ||
|4380 | |4380 | ||
| Line 2,917: | Line 2,917: | ||
|0x1207 | |0x1207 | ||
|SE_NUM_EFF_SAND | |SE_NUM_EFF_SAND | ||
| | |Sandstorm. | ||
|- | |- | ||
|4616 | |4616 | ||
| Line 2,942: | Line 2,942: | ||
|0x120C | |0x120C | ||
|SE_NUM_EFF_TRYATTACK | |SE_NUM_EFF_TRYATTACK | ||
| | |Tri Attack projectile. | ||
|- | |- | ||
|4621 | |4621 | ||
| Line 2,972: | Line 2,972: | ||
|0x1212 | |0x1212 | ||
|SE_NUM_EFF_TYAKUSUI | |SE_NUM_EFF_TYAKUSUI | ||
| | |Assigned to unidentified effect animation #293 (small splash). "Chakusui" translates to "landing on water". | ||
|- | |- | ||
|4627 | |4627 | ||
| Line 2,992: | Line 2,992: | ||
|0x1216 | |0x1216 | ||
|SE_NUM_EFF_WIND_1 | |SE_NUM_EFF_WIND_1 | ||
| | |Razor Wind projectile. | ||
|- | |- | ||
|4631 | |4631 | ||
| Line 3,017: | Line 3,017: | ||
|0x121B | |0x121B | ||
|SE_NUM_EFF_ENTOU | |SE_NUM_EFF_ENTOU | ||
|Max HP up. | |Pierce Orb, Max HP up (Life Seed). | ||
|- | |- | ||
|4636 | |4636 | ||
|0x121C | |0x121C | ||
|SE_NUM_EFF_HIRAISINN | |SE_NUM_EFF_HIRAISINN | ||
| | |LightningRod ability activates. | ||
|- | |- | ||
|4637 | |4637 | ||
| Line 3,036: | Line 3,036: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,121: | Line 3,121: | ||
|None | |None | ||
|None | |None | ||
| | |Barrage projectile. | ||
|- | |- | ||
|4877 | |4877 | ||
| Line 3,135: | Line 3,135: | ||
|None | |None | ||
|None | |None | ||
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile. | |Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon. | ||
|- | |- | ||
|4879 | |4879 | ||
| Line 3,142: | Line 3,142: | ||
|None | |None | ||
|None | |None | ||
| | |Equipped item gets thrown onto the floor by a Trip Trap. | ||
|- | |- | ||
|4880 | |4880 | ||
| Line 3,156: | Line 3,156: | ||
|None | |None | ||
|None | |None | ||
| | |Drinking a Max Elixir, vitamin drinks, etc. | ||
|- | |- | ||
|4882 | |4882 | ||
| Line 3,191: | Line 3,191: | ||
|None | |None | ||
|None | |None | ||
| | |Spite. | ||
|- | |- | ||
|4887 | |4887 | ||
| Line 3,198: | Line 3,198: | ||
|None | |None | ||
|None | |None | ||
| | |Placing an item on the ground. | ||
|- | |- | ||
|4888 | |4888 | ||
| Line 3,205: | Line 3,205: | ||
|None | |None | ||
|None | |None | ||
|Psychic. | |Psychic, Skill Swap. | ||
|- | |- | ||
|4889 | |4889 | ||
| Line 3,212: | Line 3,212: | ||
|None | |None | ||
|None | |None | ||
| | |SolarBeam 2nd turn (effect anim #247). | ||
|- | |- | ||
|4890 | |4890 | ||
| Line 3,242: | Line 3,242: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,334: | Line 3,334: | ||
|T01P01A | |T01P01A | ||
|m03a0401 | |m03a0401 | ||
|Dimensional Scream beginning, getting dizzy. " | |Dimensional Scream beginning, getting dizzy. "Memai" translates to "dizzyness" or "vertigo". | ||
|- | |- | ||
|5134 | |5134 | ||
| Line 3,420: | Line 3,420: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,605: | Line 3,605: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,748: | Line 3,748: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,919: | Line 3,919: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,113: | Line 4,113: | ||
|7196 | |7196 | ||
|0x1C1C | |0x1C1C | ||
| | |SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L | ||
|P05P04A | |P05P04A | ||
|m17a0401 | |m17a0401 | ||
| Line 4,132: | Line 4,132: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,175: | Line 4,175: | ||
|D01P41A | |D01P41A | ||
|m01a0701 | |m01a0701 | ||
|Short "Enemy | |Short "Enemy runs away" sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead. | ||
|- | |- | ||
|7431 | |7431 | ||
| Line 4,324: | Line 4,324: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,425: | Line 4,425: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,589: | Line 4,589: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,662: | Line 4,662: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,777: | Line 4,777: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,913: | Line 4,913: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,056: | Line 5,056: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,143: | Line 5,143: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,286: | Line 5,286: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,366: | Line 5,366: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,460: | Line 5,460: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,496: | Line 5,496: | ||
|D54P31A | |D54P31A | ||
|n06a0501 | |n06a0501 | ||
|"Guuuuuuuu!" Wigglytuff snoring. | |"Guuuuuuuu!" Wigglytuff either snoring or stomach sound while asleep. | ||
|- | |- | ||
|10246 | |10246 | ||
| Line 5,582: | Line 5,582: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,641: | Line 5,641: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,756: | Line 5,756: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,883: | Line 5,883: | ||
|S14P01A | |S14P01A | ||
|s30a0303 | |s30a0303 | ||
| | |Poof! Item and Dungeon graphic appears in Project P explanation cutscene. | ||
|- | |- | ||
|11027 | |11027 | ||
| Line 5,890: | Line 5,890: | ||
|S14P01A | |S14P01A | ||
|s30a0303 | |s30a0303 | ||
| | |Pointing arrow graphic appears in Project P cutscene. | ||
|- | |- | ||
|11028 | |11028 | ||
| Line 5,897: | Line 5,897: | ||
|S14P01A | |S14P01A | ||
|s30a0303 | |s30a0303 | ||
|Project P | |Poof followed by shiny mystical sound, open treasure chest graphic appears in Project P cutscene. | ||
|} | |} | ||
| Line 5,906: | Line 5,906: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,993: | Line 5,993: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 6,143: | Line 6,143: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 6,228: | Line 6,228: | ||
|None | |None | ||
|None | |None | ||
| | |Selecting a space to move towards while inside a dungeon by using the touch screen. | ||
|} | |} | ||
{{NavScriptTerms}} | {{NavScriptTerms}} | ||
[[Category:Documentation]] | [[Category:Documentation]] | ||