List of Sound Effects: Difference between revisions

RRad (talk | contribs)
mNo edit summary
RRad (talk | contribs)
Elaborating on a few sounds
 
(65 intermediate revisions by 2 users not shown)
Line 1: Line 1:
This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.
This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.


This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game. Unfortunately, the internal SFX names are not listed in ID order in the ROM, so they are yet to be identified beyond the bank they belong to.
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.


== Sound Effects ==
Keep in mind the internal names may not always reflect their context in the final game.
These sound effects can be called with <code>se_Play(X);</code>, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].
 
== ME ==
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with <code>me_Play(X);</code>, substituting "X" with the ME ID.


[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.
The internal names are found inside the .smd files corresponding to each respective ME sound.


===Motion SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
|266
|0
|0x10A
|0x0
|M_DUNGEON_OPEN
|T00P01
|m01a0116
|Louder version of ME #6. Only used in the Pokémon Square debug room.
|-
|1
|0x1
|ME_NUM_LEVELUP
|D03P11A
|m03a1002
|Level up sound. Also used for rewards, e.g. "[hero]'s team was rewarded with an enlarged Treasure Bag!"
|-
|2
|0x2
|ME_NUM_RANKUP.S
|None
|None
|Used when the player's team ranks up.
|-
|3
|0x3
|ME_NUM_SEEYOU.S
|None
|None
|None
|None
|Tail Whip.
|Used when removing a Pokémon from the player's Assembly.
|-
|-
|267
|4
|0x10B
|0x4
|ME_NUM_REWARD.S
|G01P05A
|m02a0110
|Used for item rewards.
|-
|5
|0x5
|ME_NUM_PARTY.SM
|D03P11A
|m03a1002
|Unlocking special episodes, recruiting legendaries. The normally-unused enemy evolution function will also use this if enabled.
|-
|6
|0x6
|ME_NUM_DUNGEON_
|D14P11A
|m13a0701
|"The clouds parted over "X"!" The visible part of the map expands.
|-
|7
|0x7
|ME_NUM_IMFORMAT
|D03P11A
|m03a1002
|"The Exploration Team Federation has sent a message..."
|-
|8
|0x8
|ME_NUM_EVOLUTIO
|P14P01A
|s01p1005
|Evolving at Luminous Spring.
|-
|9
|0x9
|ME_NUM_ITEM_IMP
|G01P04A
|m04a0201
|Great item reward!
|-
|10
|0xA
|ME_NUM_WIND_S.S
|D79P41A
|s02p0501
|Howling wind sound. "Something's stirring..." Used when spending too much time on a dungeon floor.
|-
|11
|0xB
|ME_NUM_WIND_M.S
|D79P41A
|s02p0701
|Louder howling wind. Exclusively used in scene after Froslass's boss fight in Crevice Cave. PMD1 used an earlier iteration of this if the stirring wind was getting closer, but PMD2 solely uses ME #10 for this.
|-
|12
|0xC
|ME_NUM_WAVE_S.S
|None
|None
|None
|None
|Tail Whip, also.
|Ominous bubble sound. Unused; an earlier iteration of this sound was used for the stirring wind in PMD1's water dungeons. PMD2 solely uses ME #10 for this in all dungeons.
|-
|-
|279
|13
|0x117
|0xD
|ME_NUM_WAVE_M.S
|None
|None
|None
|None
|Stat changes reset.
|Sounds like a water attack. Unused; an earlier iteration of this was used as the stirring wind was getting closer in PMD1's water dungeons.
|}
|}


===Stats SE===
== Sound Effects ==
{|class="wikitable"
These sound effects can be called with <code>se_Play(X);</code>, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].
 
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.
 
===Motion SE===
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|516
|257
|0x204
|0x101
|None
|SE_NUM_MOTION_ANIM_10
|None
|Secondary sound used for the Pokémon's hopping animation. Used by moves such as Dig or Bounce.
|Doom Seed.
|-
|258
|0x102
|SE_NUM_MOTION_ANIM_11
|Secondary sound used for the Pokémon's charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.
|-
|-
|521
|259
|0x209
|0x103
|None
|SE_NUM_MOTION_ANIM_12
|None
|Secondary sound used for the Pokémon's rotating animation, e.g. throwing an item and many moves.
|TM used.
|-
|-
|523
|260
|0x20B
|0x104
|None
|SE_NUM_MOTION_ANIM_2
|None
|Regular attack.
|Special Attack up.
|-
|-
|525
|261
|0x20D
|0x105
|None
|SE_NUM_MOTION_ANIM_4_1
|None
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH
|Special Defense up.
|-
|-
|527
|262
|0x20F
|0x106
|None
|SE_NUM_MOTION_ANIM_4_2
|None
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK
|PP restored.
|-
|-
|529
|263
|0x211
|0x107
|None
|SE_NUM_MOTION_ANIM_4_3
|None
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
|-
|-
|530
|264
|0x212
|0x108
|None
|SE_NUM_MOTION_ANIM_4_4
|None
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK
|Wary Fighter activated.
|-
|265
|0x109
|SE_NUM_MOTION_ANIM_4_5
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN
|-
|266
|0x10A
|SE_NUM_MOTION_ANIM_4_6
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL
|-
|-
|531
|267
|0x213
|0x10B
|P01P04A
|SE_NUM_MOTION_ANIM_4_7
|
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP
|Defense up.
|-
|-
|534
|268
|0x216
|0x10C
|P01P04A
|SE_NUM_MOTION_ANIM_4_9
|
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S
|Defense lowered.
|-
|-
|536
|269
|0x218
|0x10D
|None
|SE_NUM_MOTION_ANIM_4_10
|None
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M
|Movement Speed up.
|-
|-
|537
|270
|0x219
|0x10E
|None
|SE_NUM_MOTION_ANIM_4_11
|None
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L
|PP lost.
|-
|-
|538
|271
|0x21A
|0x10F
|None
|SE_NUM_MOTION_ANIM_4_12
|None
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE
|Movement Speed lowered.
|-
|-
|542
|272
|0x21E
|0x110
|None
|SE_NUM_MOTION_ANIM_4_13
|None
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP
|Special Attack lowered.
|-
|273
|0x111
|SE_NUM_MOTION_ANIM_4_14
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT
|-
|274
|0x112
|SE_NUM_MOTION_ANIM_8
|Secondary sound used for the Pokémon's rotating animation while using Rolling Kick, Thief or Flame Wheel.
|-
|275
|0x113
|SE_NUM_MOTION_ANIM_9
|Secondary sound used for the Pokémon's "Double" animation while using Double Team or Agility.
|-
|276
|0x114
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE
|Super effective hit.
|-
|277
|0x115
|SE_NUM_EFF_INVOKE_1
|Used as a startup sound by too many moves to count.
|-
|278
|0x116
|SE_NUM_EFF_INVOKE_2
|Used as a startup sound by moves such as Ember.
|-
|279
|0x117
|SE_NUM_EFF_INVOKE
|Stat changes reset. Also used as a startup sound by many moves.
|-
|280
|0x118
|SE_NUM_EFF_LARGE_DAMAGE
|Normal hit.
|-
|281
|0x119
|SE_NUM_EFF_MIDDLE_DAMAGE
|Not very effective hit.
|-
|282
|0x11A
|SE_NUM_EFF_PAIN_2
|Power Swap or Guard Swap hit.
|-
|283
|0x11B
|SE_NUM_EFF_SMALL_SMALL
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).
|-
|-
|547
|284
|0x223
|0x11C
|None
|SE_NUM_MOTION_SWITCH
|None
|Step on trap or Wonder Tile.
|Attack up.
|}
|}


===Trap SE===
===Stats SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
|776
|513
|0x308
|0x201
|SE_NUM_EFF_BOMB_2
|None
|None
|None
|None
|Smoke puffs like the ones in Grudge Traps.
|Eruption (move).
|-
|-
|783
|514
|0x30F
|0x202
|SE_NUM_EFF_EXCLAMATION2
|None
|None
|None
|None
|Grudge Trap and similar negative effects.
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.
|}
 
===Move1 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|1045
|515
|0x415
|0x203
|SE_NUM_EFF_SENRIGAN
|None
|None
|Dropeye Seed.
|-
|516
|0x204
|SE_NUM_STATE_LV_DOWN
|None
|None
|Doom Seed.
|-
|517
|0x205
|SE_NUM_EFF_ICE_ON
|None
|None
|None
|None
|Earth Power.
|
|-
|-
|1046
|518
|0x416
|0x206
|SE_NUM_EFF_MUD_TRAP_2
|None
|None
|None
|None
|Agility windup.
|Sticky Trap.
|}
 
===Move2 SE===
 
===Move3 SE===
 
===Move4 SE===
 
===Move5 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|2065
|519
|0x811
|0x207
|SE_NUM_EFF_SPDEFE_DOWN
|None
|None
|None
|None
|Feint windup.
|Special Defense down.
|-
|-
|2066
|520
|0x812
|0x208
|SE_NUM_EFF_USE_KEY_AFTER
|None
|None
|None
|None
|Feint impact.
|Keyhole block opens in dungeons. Preceded by #553.
|}
|-
 
|521
===Move6 SE===
|0x209
 
|SE_NUM_EFF_USE_MACHINE
===Move7 SE===
|None
 
|None
===Move8 SE===
|TM used.
 
===Move9 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|3077
|522
|0xC05
|0x20A
|SE_NUM_EFF_USE_SECRET_MACHINE
|None
|None
|None
|None
|Brine.
|"Secret Machine" is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won't use this sound in the overworld or waypoints. Probably unused.
|-
|-
|3092
|523
|0xC14
|0x20B
|SE_NUM_EFF_SPAT_UP
|None
|None
|None
|None
|Night Slash.
|Special Attack up.
|-
|-
|3098
|524
|0xC1A
|0x20C
|SE_NUM_STATE_QUESTION
|None
|None
|None
|None
|Attract.
|X-Eye Seed. Same sound as #4105.
|-
|-
|3101
|525
|0xC1D
|0x20D
|SE_NUM_EFF_SPDEFE_UP
|None
|None
|None
|None
|Reviver Seed activated.
|Special Defense up.
|}
|-
 
|526
===Move10 SE===
|0x20E
 
|SE_NUM_EFF_JIGOKUMIMI
===Move11 SE===
|None
{|class="wikitable"
|None
!ID
|
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|3587
|527
|0xE03
|0x20F
|SE_NUM_EFF_TRICK_UP
|None
|None
|None
|None
|Ancient Power windup.
|PP restored.
|-
|-
|3588
|528
|0xE04
|0x210
|SE_NUM_STATE_DRY_UP
|None
|None
|None
|None
|Silver Wind.
|Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation)
|-
|-
|3592
|529
|0xE08
|0x211
|SE_NUM_EFF_ATSPEED_UP
|None
|None
|None
|None
|Escape Orb.
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
|}
 
===Move12 SE===
 
===Move13 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|4106
|530
|0x100A
|0x212
|SE_NUM_STATE_THROW
|None
|None
|None
|None
|Confuse Ray.
|Wary Fighter activated.
|-
|531
|0x213
|SE_NUM_EFF_DEFENCE_UP
|P01P04A
|s30a0701
|Defense up.
|-
|-
|4107
|532
|0x100B
|0x214
|SE_NUM_STATE_QUAKE
|None
|None
|None
|None
|Rock Blast shot.
|Earthquake or Magnitude attack. #1548 contains the hit sound.
|-
|-
|4108
|533
|0x100C
|0x215
|SE_NUM_STATE_STIFF
|None
|None
|None
|None
|Rock Blast impact.
|
|-
|534
|0x216
|SE_NUM_EFF_DEFENCE_DOWN
|P01P04A
|s30a0701
|Defense lowered.
|-
|-
|4112
|535
|0x1010
|0x217
|SE_NUM_EFF_HITS_DOWN
|None
|None
|None
|None
|Uproar, Beat Up, Rollcall Orb.
|Accuracy lowered.
|-
|-
|4118
|536
|0x1016
|0x218
|SE_NUM_EFF_SPEED_UP
|None
|None
|None
|None
|Sing.
|Movement Speed up.
|}
 
===Move14 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|4353
|537
|0x1101
|0x219
|SE_NUM_EFF_TRICK_DOWN
|None
|None
|None
|None
|Run Away activated.
|PP lost.
|-
|-
|4359
|538
|0x1107
|0x21A
|SE_NUM_EFF_SPEED_DOWN
|None
|None
|None
|None
|Leer.
|Movement Speed lowered.
|-
|-
|4367
|539
|0x110F
|0x21B
|SE_NUM_EFF_HITS_UP
|None
|None
|None
|None
|Facade.
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won't use this...
|-
|-
|4373
|540
|0x1115
|0x21C
|SE_NUM_STATE_INVISIBLE
|None
|None
|None
|None
|Helping Hand.
|Turning invisible (Vanish Seed).
|}
 
===Move15 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|4609
|541
|0x1201
|0x21D
|SE_NUM_EFF_PARRIZE
|None
|None
|None
|None
|Evasion lowered.
|Paralysis.
|-
|-
|4610
|542
|0x1202
|0x21E
|SE_NUM_EFF_SPAT_DOWN
|None
|None
|None
|None
|Evasion up.
|Special Attack lowered.
|-
|-
|4613
|543
|0x1205
|0x21F
|SE_NUM_STATE_REVIVE
|None
|None
|None
|None
|Poisoned.
|Appears to be unused. PMD1 previously used this during Jirachi's post-battle cutscene (if not recruited).
|-
|-
|4614
|544
|0x1206
|0x220
|SE_NUM_EFF_AT_DOWN
|None
|None
|Attack lowered.
|-
|545
|0x221
|SE_NUM_STATE_JUMP
|None
|None
|None
|None
|Rain begins.
|Bounce.
|-
|-
|4615
|546
|0x1207
|0x222
|SE_NUM_STATE_PULL
|None
|None
|None
|None
|Cleanse Orb.
|Trawl Orb item pull effect.
|-
|-
|4624
|547
|0x1210
|0x223
|SE_NUM_EFF_AT_UP
|None
|None
|None
|None
|Swords Dance.
|Attack up.
|-
|-
|4628
|548
|0x1214
|0x224
|SE_NUM_EFF_THUNDER_3
|None
|None
|None
|None
|Whirlpool.
|Charge (move).
|-
|-
|4631
|549
|0x1217
|0x225
|SE_NUM_EFF_ATSPEED_DOWN
|None
|None
|None
|None
|Yawn (both move and status).
|Attack speed down? Uncertain if this and the effect animation (#549) are ever used.
|-
|-
|4632
|550
|0x1218
|0x226
|SE_NUM_STATE_BLIND_EYE
|None
|None
|None
|None
|Bubble.
|
|-
|-
|4634
|551
|0x121A
|0x227
|SE_NUM_STATE_SWING
|None
|None
|None
|None
|Sunlight.
|Whiffer status (SmokeScreen etc.).
|-
|-
|4635
|552
|0x121B
|0x228
|SE_NUM_EFF_SMOKE_11
|None
|None
|None
|None
|Max HP up.
|Rising multicolor smoke (Trace ability activates).
|-
|-
|4637
|553
|0x121D
|0x229
|SE_NUM_EFF_USE_KEY
|None
|None
|None
|None
|Hail begins.
|Using a key on a keyhole block. Followed by #520.
|}
|}


===Motion Sub SE===
===Trap SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|4867
|769
|0x1303
|0x301
|None
|SE_NUM_EFF_SLEEP_TRAP
|None
|Slumber trap gas.
|Stomach growling. (Belly warning)
|-
|770
|0x302
|SE_NUM_EFF_TURN
|Spin trap.
|-
|771
|0x303
|SE_NUM_EFF_WIND_TRAP
|Gust trap.
|-
|772
|0x304
|SE_NUM_MOTION_DOOR_BIG
|
|-
|-
|4868
|773
|0x1304
|0x305
|None
|SE_NUM_MOTION_DOOR_GENERAL
|None
|Sounds like a more quiet version of #284.
|Player or ally item pickup.
|-
|-
|4869
|774
|0x1305
|0x306
|None
|SE_NUM_MOTION_WAVE_LARGE
|None
|Loud wave sound. Unused; an earlier iteration of this sound was used for the final stirring wind that carries the player out of PMD1's water dungeons. As previously mentioned, PMD2 solely uses ME #10 for all stirring wind effects.
|Enemy item pickup.
|-
|-
|4870
|775
|0x1306
|0x307
|None
|SE_NUM_MOTION_WIND_LARGE
|None
|Loud ominous wind sound. Unused; an earlier iteration of this was used in PMD1 for the final stirring wind that carries the player out of non-water dungeons.
|Miss 1.
|-
|-
|4871
|776
|0x1307
|0x308
|None
|SE_NUM_TRAP_ALARM
|None
|Smoke puffs like the ones in Grudge Traps.
|Miss 2.
|-
|-
|4872
|777
|0x1308
|0x309
|None
|SE_NUM_TRAP_BETOBETA
|None
|Sticky item.
|Player or ally money pickup.
|-
|-
|4882
|778
|0x1312
|0x30A
|None
|SE_NUM_TRAP_HOLE
|None
|Pitfall trap.
|Apple eaten.
|-
|-
|4883
|779
|0x1313
|0x30B
|None
|SE_NUM_TRAP_MINE
|None
|
|Seed eaten.
|-
|780
|0x30C
|SE_NUM_TRAP_SCISSOR
|
|-
|781
|0x30D
|SE_NUM_TRAP_SEAL
|
|-
|782
|0x30E
|SE_NUM_TRAP_SLEEP
|Healing sleep status from Rest. Other ways of falling asleep do not seem to use this.
|-
|783
|0x30F
|SE_NUM_TRAP_SUMMON
|Grudge Trap and similar negative effects, Summon trap spawns.
|-
|784
|0x310
|SE_NUM_TRAP_TURNTABLE
|Confusion status (Tweeting bird sound).
|-
|785
|0x311
|SE_NUM_WEATHER_CLOUDY
|Cloudy weather.
|-
|786
|0x312
|SE_NUM_WEATHER_FOG
|Fog sets in.
|-
|787
|0x313
|SE_NUM_EFF_BIG_BOMB
|Explosion.
|-
|788
|0x314
|SE_NUM_EFF_BOMB
|Self-Destruct.
|-
|789
|0x315
|SE_NUM_EFF_CALL_TRAP
|Summon trap.
|-
|790
|0x316
|SE_NUM_EFF_MALON_TRAP
|Chestnut trap. Sound is delayed by a second.
|-
|-
|4884
|791
|0x1314
|0x317
|None
|SE_NUM_EFF_MUD_TRAP
|None
|Mud Trap.
|Gummi eaten (also used for Golden Apple).
|-
|-
|4890
|792
|0x131A
|0x318
|None
|SE_NUM_EFF_MUD_TRAP_1
|None
|Grimy trap.
|HP restored.
|-
|-
|4891
|793
|0x131B
|0x319
|None
|SE_NUM_EFF_POISON_NEEDLE_TRAP
|None
|Poison trap.
|Move learned.
|}
|}


===Event SE===
===Move1 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|5121
|1025
|0x1401
|0x401
|D01P11B
|SE_NUM_EFF_FIRE_4
|m01a0208
|Flame Wheel start.
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.
|-
|1026
|0x402
|SE_NUM_EFF_FIRE_5
|Flamethrower projectile.
|-
|-
|5122
|1027
|0x1402
|0x403
|
|SE_NUM_EFF_FIRE_DAMEGE
|
|Flamethrower/Flame Wheel hit.
|Chatot flapping his wings.
|-
|-
|5123
|1028
|0x1403
|0x404
|
|SE_NUM_EFF_GIGA_DRAIN
|
|Absorb or Mega Drain. Higher pitched version of #1567.
|Dinner time.
|-
|-
|5124
|1029
|0x1404
|0x405
|G01P01A
|SE_NUM_EFF_GYROBALL_1
|m12a0102
|Gyro Ball hit.
|Turning a page, handling paper.
|-
|-
|5125
|1030
|0x1405
|0x406
|D15P41A
|SE_NUM_EFF_LIGHT_WALL
|m14a0801
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.
|"The clouds parted over the Hidden Land!"
|-
|-
|5126
|1031
|0x1406
|0x407
|D28P44A
|SE_NUM_EFF_PAIN1
|m24a0804
|Two-Edge Orb/Trick/Role Play on target.
|Explosion, rocks falling.
|-
|-
|5127
|1032
|0x1407
|0x408
|D04P11A
|SE_NUM_EFF_PAIN
|m05a0301
|Two-Edge Orb, Trick or Role Play.
|The partner touching the waterfall.
|-
|-
|5128
|1033
|0x1408
|0x409
|D38P11A
|SE_NUM_EFF_PSYCHO_WAVE
|s21p0502
|Psywave projectile. Appears to be identical to #1036.
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.
|-
|1034
|0x40A
|SE_NUM_EFF_RASTAPARGE
|Luster Purge or Luminous Orb.
|-
|-
|5129
|1035
|0x1409
|0x40B
|D41P41A
|SE_NUM_EFF_RASTERKANON
|mdebug
|Flash Cannon charge.
|Smashing wall. Only seems to play in mdebug, which is an unused test cutscene.
|-
|-
|5130
|1036
|0x140A
|0x40C
|D04P31A
|SE_NUM_EFF_SAIKE
|m05d0616
|Psybeam projectile. Appears to be identical to #1033.
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.
|-
|-
|5131
|1037
|0x140B
|0x40D
|D04P31A
|SE_NUM_EFF_SAIMIN
|m05d0616
|Hypnosis projectile.
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.
|-
|-
|5132
|1038
|0x140C
|0x40E
|S04P01A
|SE_NUM_EFF_SAND_HELL
|c00a0701
|Sand Tomb.
|Dimensional Scream intro.
|-
|-
|5133
|1039
|0x140D
|0x40F
|
|SE_NUM_EFF_STAFF_BULLET2
|
|Transfer/Stayaway Orb projectile.
|Dimensional Scream beginning, getting dizzy.
|-
|-
|5134
|1040
|0x140E
|0x410
|None
|SE_NUM_EFF_STAFF_BULLET
|None
|Switcher/Blowback Orb projectile.
|(Loop) Dimensional Scream beginning, getting dizzy.
|-
|-
|5135
|1041
|0x140F
|0x411
|D39P41A
|SE_NUM_EFF_SUKETTI
|s22p0204
|Sketch (truncated if the move connects).
|Cresselia teleports in front of Darkrai.
|-
|-
|5136
|1042
|0x1410
|0x412
|
|SE_NUM_EFF_SUPUNMAGE
|
|Kinesis (bending spoon).
|Boss wipe start.
|-
|-
|5137
|1043
|0x1411
|0x413
|G01P04A
|SE_NUM_EFF_BOOST
|m11a0201
|Psycho Boost hit.
|(Loop) Clapping, used with actor SetEffect(90, 3);
|-
|-
|5138
|1044
|0x1412
|0x414
|
|SE_NUM_EFF_BUREIBUBIRD_BG
|
|Brave Bird background sound (truncated if the move connects).
|(Loop) Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(90, 3);
|-
|-
|5139
|1045
|0x1413
|0x415
|
|SE_NUM_EFF_DAICHINOCHIKARA
|
|Earth Power.
|Dimensional Scream end.
|-
|-
|5140
|1046
|0x1414
|0x416
|D30P41A
|SE_NUM_EFF_DETECT
|m25a1101
|Scanner Orb, Odor Sleuth or Agility windup.
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.
|-
|-
|5141
|1047
|0x1415
|0x417
|None
|SE_NUM_EFF_FIRE_3
|None
|Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1.
|Stomp sound. Might be unused.
|-
|-
|5142
|1048
|0x1416
|0x418
|None
|SE_NUM_EFF_JIWARE_0
|None
|Fissure opens (new to Sky).
|Another stomp sound. Might be unused.
|-
|-
|5143
|1049
|0x1417
|0x419
|
|SE_NUM_EFF_JIWARE_2
|
|Fissure closes (new to Sky).
|VERY small hit sound, like used a few times right before a boss fight.
|}
|-
|5144
|0x1418
|V15P03A
|m15b0908
|Azelf sets up his crystal wall around the Crystal Lake.
|}


===Event Main01 SE===
===Move2 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|6401
|1281
|0x1901
|0x501
|D12P41A
|SE_NUM_EFF_BRK_STONE
|m12a0801
|Rollout hit. Also assigned to Excavate, an unused move (ID #361).
|Finding a Time Gear, sounds a bit like another wipe sound.
|-
|1282
|0x502
|SE_NUM_EFF_BULLET_1
|Hydro Cannon projectile.
|-
|-
|6402
|1283
|0x1902
|0x503
|S04P01A
|SE_NUM_EFF_BULLET_2
|m01a0101
|Hydro Pump projectile.
|The small electric discharge sound used in the game's opening cutscene.
|-
|-
|6403
|1284
|0x1903
|0x504
|S04P01A
|SE_NUM_EFF_FIRE_STORM
|m01a0101
|Fire Spin.
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.
|-
|-
|6404
|1285
|0x1904
|0x505
|None
|SE_NUM_EFF_HEART
|None
|Attract hit.
|Step/dropping something onto a wet floor. Might be unused.
|-
|-
|6405
|1286
|0x1905
|0x506
|None
|SE_NUM_EFF_ICE_BALL
|None
|Ice Ball.
|Heavier step. Might be unused.
|-
|-
|6406
|1287
|0x1906
|0x507
|D01P41A
|SE_NUM_EFF_ICE_BREAK
|m01a0701
|Ice Ball hit.
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.
|-
|1288
|0x508
|SE_NUM_EFF_LEAFBLD
|Leaf Blade.
|-
|1289
|0x509
|SE_NUM_EFF_NEOHARU
|Ingrain.
|-
|-
|6407
|1290
|0x1907
|0x50A
|None
|SE_NUM_EFF_SMOKE_UP
|None
|Spikes or Toxic Spikes (setting the trap).
|Cartoon balloon is inflated? Might be unused.
|-
|-
|6408
|1291
|0x1908
|0x50B
|G01P01B
|SE_NUM_EFF_STRENGTH_UP
|m02a0105
|Swagger.
|Gate to Wigglytuff's Guild opening.
|-
|-
|6409
|1292
|0x1909
|0x50C
|None
|SE_NUM_EFF_TOBIGERI
|None
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.
|Hitting wood. Might be unused.
|-
|-
|6410
|1293
|0x190A
|0x50D
|D01P11B
|SE_NUM_EFF_WARP
|m01a0702
|Teleport, Warp Seed, etc.
|Dropping, placing something.
|-
|-
|6411
|1294
|0x190B
|0x50E
|G01P05A
|SE_NUM_EFF_WATER_BREAK
|m02a0110
|Water Gun hit.
|Opening a box, including the Pokémon Exploration Team Kit.
|-
|-
|6412
|1295
|0x190C
|0x50F
|T01P01A
|SE_NUM_EFF_WATER_BULLET
|m03a0301
|Water Gun projectile.
|Azurill tripping.
|-
|-
|6413
|1296
|0x190D
|0x510
|
|SE_NUM_EFF_WATER_WAVE
|
|Water Pulse projectile.
|Apple bouncing.
|-
|1297
|0x511
|SE_NUM_EFF_WEATHER_1
|Weather Ball bullet.
|-
|-
|6414
|1298
|0x190E
|0x512
|
|SE_NUM_EFF_WEATHER_2
|
|Weather Ball hit in sunny weather (fire).
|Drowzee hitting the player accidentally.
|-
|-
|6415
|1299
|0x190F
|0x513
|G01P03A
|SE_NUM_EFF_WEATHER_3
|m03a0506
|Weather Ball hit in rainy weather (bubbles).
|Alert, board update completed.
|-
|-
|6416
|1300
|0x1910
|0x514
|G01P03A
|SE_NUM_EFF_AURORA
|m03a0506
|Aurora Beam.
|Turning over the board after updating the data.
|-
|-
|6417
|1301
|0x1911
|0x515
|G01P03A
|SE_NUM_EFF_BARRIA_1
|m06a0203
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).
|Drowzee fainting.
|-
|-
|6418
|1302
|0x1912
|0x516
|
|SE_NUM_EFF_BARRIA_4
|
|Blue beam (Reflect).
|Magnezone police.
|-
|-
|6419
|1303
|0x1913
|0x517
|None
|SE_NUM_EFF_BIRUDOUP
|None
|Bulk Up.
|Grovyle running? Might be unused.
|-
|-
|6420
|1304
|0x1914
|0x518
|
|SE_NUM_EFF_BRAKECROW
|
|Crush Claw.
|(Loop) Grovyle still running.
|-
|-
|6421
|1305
|0x1915
|0x519
|
|SE_NUM_EFF_SHIM_FORM
|
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.
|Grovyle dashing.
|-
|6422
|0x1916
|
|
|Yet another sound of dropping something.
|-
|6423
|0x1917
|None
|None
|Crystals falling/little laser beam? Might be unused.
|-
|6424
|0x1918
|
|
|Thunder? Cannon sounds? Heavy things rolling down a hill?
|-
|6425
|0x1919
|H02P99C
|s20p0104
|Distant thunder during Sharpedo Bluff nighttime scene.
|}
|}


===Event Main05 SE===
===Move3 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|6657
|1537
|0x1A01
|0x601
|D04P12A
|SE_NUM_EFF_POWER
|m05a0502
|Focus Energy and Focus Punch charge.
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.
|-
|1538
|0x602
|SE_NUM_EFF_PUNCH
|Comet Punch.
|-
|1539
|0x603
|SE_NUM_EFF_SHADOW_DIVE
|Shadow Force.
|-
|-
|6658
|1540
|0x1A02
|0x604
|D04P31A
|SE_NUM_EFF_SURIKAE
|m05d0616
|Placeholder "sweat drop" sound.
|Click sound, pushing in the gem in Waterfall Cave.
|-
|1541
|0x605
|SE_NUM_EFF_THUNDER_1
|Thunderbolt.
|-
|1542
|0x606
|SE_NUM_EFF_THUNDER_D
|Spark.
|-
|-
|6659
|1543
|0x1A03
|0x607
|V05P03A
|SE_NUM_EFF_TOBOE
|m05a0602
|Howl.
|The hero and partner get blasted out of the Waterfall Cave geyser.
|-
|-
|6660
|1544
|0x1A04
|0x608
|V05P03A
|SE_NUM_EFF_TOSENBO
|m05a0602
|Seal Trap, Silence Orb and Imprison.
|Splash, landing in hot springs.
|-
|-
|6661
|1545
|0x1A05
|0x609
|G01P03A
|SE_NUM_EFF_TUNODETUKU
|m06a0203
|Horn Attack.
|Skuntank's stink cloud (attacking the hero in guild scene).
|-
|-
|6662
|1546
|0x1A06
|0x60A
|D05P31A
|SE_NUM_EFF_TWINES
|m07a0701
|Wrap.
|Small, quiet rustling. Team Skull shuffling on top of the tree.
|-
|-
|6663
|1547
|0x1A07
|0x60B
|D05P31A
|SE_NUM_EFF_VOLTEKKA
|m07a0701
|Volt Tackle startup.
|Skuntank hitting the Perfect Apple tree, rustling after.
|-
|-
|6664
|1548
|0x1A08
|0x60C
|D05P31A
|SE_NUM_EFF_WANA_DEL
|m07a0701
|Earthquake or Magnitude hit, Trapbust Orb.
|Perfect Apples falling onto the ground.
|-
|-
|6665
|1549
|0x1A09
|0x60D
|G01P05C
|SE_NUM_EFF_WEB
|m07a1001
|String Shot.
|Wigglytuff meltdown.
|-
|1550
|0x60E
|SE_NUM_EFF_WEB_2
|String Shot hit.
|-
|1551
|0x60F
|SE_NUM_EFF_AQUA_JET
|Aqua Jet start.
|-
|-
|6666
|1552
|0x1A0A
|0x610
|None
|SE_NUM_EFF_AQUA_JET_1
|None
|Aqua Jet/Aqua Tail hit.
|Crowd whining. Might be unused in favor of the looped version. (#6923)
|-
|-
|6667
|1553
|0x1A0B
|0x611
|
|SE_NUM_EFF_AQUA_TAIL
|
|Aqua Tail start.
|Turning a page?
|-
|-
|6668
|1554
|0x1A0C
|0x612
|None
|SE_NUM_EFF_BARRIA
|None
|White beam (Barrier or Iron Defense)
|Familiar exclamation sound. Might be unused.
|-
|-
|6669
|1555
|0x1A0D
|0x613
|
|SE_NUM_EFF_BARRIA_2
|
|Green beam (Mirror Move activated)
|(Loop) Crowd talking/discussing.
|-
|-
|6670
|1556
|0x1A0E
|0x614
|None
|SE_NUM_EFF_BELL
|None
|Heal Bell and Beat Up.
|Lighting up, activation sound? Might be unused.
|-
|-
|6671
|1557
|0x1A0F
|0x615
|P03P01A
|SE_NUM_EFF_BOONRASH_HIT
|m09a0605
|Bonemerang.
|Placing a stone in the Groudon statue's chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.
|-
|-
|6672
|1558
|0x1A10
|0x616
|P03P01A
|SE_NUM_EFF_COSMO
|m09a0606
|Cosmic Power.
|Groudon statue's eyes light up.
|-
|-
|6673
|1559
|0x1A11
|0x617
|P03P01A
|SE_NUM_EFF_CYOUHATU
|m09a0606
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?
|Groudon statue gets surrounded by light.
|-
|1560
|0x618
|SE_NUM_EFF_CYOUHATU_1
|Taunt takes effect on opponent.
|-
|1561
|0x619
|SE_NUM_EFF_DAMASI
|Faint Attack.
|-
|1562
|0x61A
|SE_NUM_EFF_DENGEKIHA
|Shock Wave hit.
|-
|1563
|0x61B
|SE_NUM_EFF_DENGEKIHA_TAMA
|Shock Wave shoot.
|-
|1564
|0x61C
|SE_NUM_EFF_DUST_SHOOT
|Gunk Shot.
|-
|1565
|0x61D
|SE_NUM_EFF_DUST_SHOOT_BG
|Gunk Shot background sound (truncated in-game)
|-
|1566
|0x61E
|SE_NUM_EFF_KOWAIKAO
|Scary Face or Shocker Orb.
|-
|-
|6674
|1567
|0x1A12
|0x61F
|P03P02A
|SE_NUM_EFF_KYUUSYUU
|m09a0701
|SolarBeam charge. Lower pitched version of #1028.
|Perfect Apple rolls onto scene from the left.
|-
|-
|6675
|1568
|0x1A13
|0x620
|D04P11A
|SE_NUM_EFF_MEISOU
|m05a0303
|Calm Mind, Radar Orb.
|Jumping into the sea/water/waterfall, the sea "answering" Dugtrio.
|}
|}


===Event Main10 SE===
===Move4 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|6913
|1793
|0x1B01
|0x701
|D05P31A
|SE_NUM_EFF_AKUUSETUDAN_1
|m07a0701
|Spacial Rend.
|Skuntank and Koffing's noxious gas combo.
|-
|1794
|0x702
|SE_NUM_EFF_AQUA_RING
|Aqua Ring.
|-
|1795
|0x703
|SE_NUM_EFF_AYASIIKAZE
|Ominous Wind.
|-
|-
|6914
|1796
|0x1B02
|0x704
|D10P41A
|SE_NUM_EFF_DIG
|m10a0903
|Dig. Used for both the act of burying and the attack itself.
|Heavy footsteps (Groudon illusion).
|-
|-
|6915
|1797
|0x1B03
|0x705
|D10P41A
|SE_NUM_EFF_DIVE
|m10a0901
|Dive.
|Very distant heavy footsteps (Groudon illusion).
|-
|1798
|0x706
|SE_NUM_EFF_EIGHT_WAY
|Cut.
|-
|1799
|0x707
|SE_NUM_EFF_FANG
|Super Fang.
|-
|-
|6916
|1800
|0x1B04
|0x708
|P03P02A
|SE_NUM_EFF_FIX
|m10a0902
|Disable (by user).
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.
|-
|-
|6917
|1801
|0x1B05
|0x709
|D10P41A
|SE_NUM_EFF_FUBUKI
|m10a1101
|Ice Beam projectile.
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.
|-
|-
|6918
|1802
|0x1B06
|0x70A
|D10P41A
|SE_NUM_EFF_FUBUKI_BRK
|m10a1101
|Ice Beam, Blizzard or Icicle Spear hit.
|Groudon illusion fainting and hitting the ground.
|-
|-
|6919
|1803
|0x1B07
|0x70B
|D10P41A
|SE_NUM_EFF_FURAFURA
|m10a1101
|Teeter Dance or Totter Orb.
|Groudon illusion getting surrounded by light.
|-
|-
|6920
|1804
|0x1B08
|0x70C
|D10P41A
|SE_NUM_EFF_IAIGIRI
|m10a1101
|Fury Cutter.
|Uxie releaving.
|-
|-
|6921
|1805
|0x1B09
|0x70D
|P04P01C
|SE_NUM_EFF_ITYAMON
|m10a1206
|Torment.
|Uxie conjuring up Groudon illusion.
|-
|-
|6922
|1806
|0x1B0A
|0x70E
|P04P01C
|SE_NUM_EFF_MISTBALL
|m10a1206
|Mist Ball projectile.
|Transparent Groudon illusion, Cresselia fading away in dream sequence.
|-
|-
|6923
|1807
|0x1B0B
|0x70F
|G01P06B
|SE_NUM_EFF_NAMINORI
|m08a0101
|Surf or Cleanse Orb.
|(Loop) Crowd whining (Chatot interrupts dinner).
|-
|-
|6924
|1808
|0x1B0C
|0x710
|D28P44A
|SE_NUM_EFF_OKUTAN
|m25a0101
|Octazooka projectile.
|Dusknoir's final mouth attack.
|-
|-
|6925
|1809
|0x1B0D
|0x711
|D12P41A
|SE_NUM_EFF_POWER_PUNCH
|m12a0801
|Mega Punch.
|Darkening skies (Amp Clearing, other boss scenes like Mesprit's).
|-
|-
|6926
|1810
|0x1B0E
|0x712
|D12P41A
|SE_NUM_EFF_SIROIKIRI
|m12a1001
|Mist or Pokémon Trap.
|Manectric/Luxray charging up final attack, exclusive to this scene.
|-
|-
|6927
|1811
|0x1B0F
|0x713
|D12P41A
|SE_NUM_EFF_SMOG
|m12a1001
|Smog.
|Manectric/Luxray's final attack, exclusive to this scene.
|-
|-
|6928
|1812
|0x1B10
|0x714
|None
|SE_NUM_EFF_SMOKE_7
|None
|Purple smoke (Poison Tail).
|Sounds like a copy of the "sweat drop" sound effect. Not used in any scene.
|-
|-
|6929
|1813
|0x1B11
|0x715
|None
|SE_NUM_EFF_SMOKE_9
|None
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).
|Looping rustling sound. Might be unused.
|-
|-
|6930
|1814
|0x1B12
|0x716
|
|SE_NUM_EFF_SMOKE_10
|
|Black smoke (Octazooka hit, Blinker Seed).
|Dialga thanks, Groudon scream.
|-
|1815
|0x717
|SE_NUM_EFF_STAN
|Petrify Orb or Trawl Orb.
|-
|1816
|0x718
|SE_NUM_EFF_STONE_3
|Fissure hit. Precedes the actual "fissure" effect (#1048 and #1049).
|-
|1817
|0x719
|SE_NUM_EFF_SWEET
|Sweet Scent.
|-
|-
|6931
|1818
|0x1B12
|0x71A
|P04P01C
|SE_NUM_EFF_TEXTURE
|m10a1208
|Conversion or Camouflage.
|Another transparent Groudon illusion sound. Exclusive to this scene.
|-
|-
|6932
|1819
|0x1B13
|0x71B
|None
|SE_NUM_EFF_TOUMEI
|None
|Invisify Orb.
|PSG explosion/strike sound. Might be unused.
|-
|-
|6933
|1820
|0x1B15
|0x71C
|D10P21A
|SE_NUM_EFF_AIRSLASH
|m10a0701
|Air Slash.
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.
|-
|-
|6934
|1821
|0x1B16
|0x71D
|
|SE_NUM_EFF_AKUNOHADOU
|
|Dark Pulse.
|Angry Groudon illusion in distance.
|-
|-
|6935
|1822
|0x1B17
|0x71E
|P03P02A
|SE_NUM_EFF_AKUUSETUDAN
|m10a0902
|Spacial Rend startup.
|Guild members hearing ''very'' distant Groudon illusion footsteps. Exclusive to this scene.
|}
|}


=== Event Main14 SE ===
===Move5 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|7169
|2049
|0x1C01
|0x801
|D14P11A
|SE_NUM_EFF_CHARGE_BEAM_1
|m14a0301
|Placeholder "sweat drop" sound.
|The hero and partner sinking into the quicksand pit.
|-
|2050
|0x802
|SE_NUM_EFF_CHARGE_BEAM_2
|Charge Beam impact.
|-
|2051
|0x803
|SE_NUM_EFF_CROSS_POISON
|Cross Poison.
|-
|2052
|0x804
|SE_NUM_EFF_DAMEOSHI
|Assurance.
|-
|-
|7170
|2053
|0x1C02
|0x805
|D14P12A
|SE_NUM_EFF_DARK_HOLE
|m14a0103
|Dark Void.
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.
|-
|-
|7171
|2054
|0x1C03
|0x806
|D15P41A
|SE_NUM_EFF_DENJIFUYUU
|m14a0601
|Magnet Rise. Identical to the sound used by Croagunk's Swap Shop (#8718).
|"Step away from the Time Gear!" Mesprit shoots out of the water.
|-
|-
|7172
|2055
|0x1C04
|0x807
|D15P41A
|SE_NUM_EFF_DOKUDUKI
|m14a0801
|Poison Jab.
|Short and sweet "hitting someone and striking them down" sound. Grovyle knocks away the hero and partner during Underground Lake scene.
|-
|-
|7173
|2056
|0x1C05
|0x808
|D15P41A
|SE_NUM_EFF_DOROBAKUDAN
|m14a0801
|Placeholder "sweat drop" sound.
|Grovyle jumps into the Underground Lake.
|-
|-
|7174
|2057
|0x1C06
|0x809
|V14P03A
|SE_NUM_EFF_DOROBAKUDAN_1
|m14a0802
|Mud Bomb hit.
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.
|-
|-
|7175
|2058
|0x1C07
|0x80A
|
|SE_NUM_EFF_DOUBLE_ATTACK
|
|Double Hit.
|Short high generic ring for signaling that something happened because the player did something.
|-
|-
|7176
|2059
|0x1C08
|0x80B
|D16P31A
|SE_NUM_EFF_DRAGON_DIVE
|m15a0601
|Dragon Rush.
|VERY LOUD high pitched "activation"-like sound.
|-
|-
|7177
|2060
|0x1C09
|0x80C
|
|SE_NUM_EFF_DRAIN_PUNCH
|
|Drain Punch.
|(Loop) Electrical discharging.
|-
|-
|7178
|2061
|0x1C0A
|0x80D
|D17P34A
|SE_NUM_EFF_DRAIN_PUNCH_1
|m15b0906
|Placeholder "sweat drop" sound.
|Azelf's eyes light up, activating failsafe. Exclusive to this scene.
|-
|-
|7179
|2062
|0x1C0B
|0x80E
|
|SE_NUM_EFF_ENERGYBALL
|
|Energy Ball shoot.
|Short and sweet sound.
|-
|-
|7180
|2063
|0x1C0C
|0x80F
|
|SE_NUM_EFF_ENERGYBALL_1
|
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?
|Short and sharp impact, hitting something.
|-
|-
|7181
|2064
|0x1C0D
|0x810
|D17P45A
|SE_NUM_EFF_ENERGYBALL_2
|m15b1001
|Energy Ball hits.
|"There's no escaping ME!" Dusknoir shifts/teleports(?) and gives chase after Grovyle.
|-
|-
|7182
|2065
|0x1C0E
|0x811
|G01P04A
|SE_NUM_EFF_FEINT
|m16a0601
|Feint windup.
|Siren.
|-
|-
|7183
|2066
|0x1C0F
|0x812
|
|SE_NUM_EFF_FEINT_1
|
|Feint impact.
|Entering the Dimensional Hole.
|-
|-
|7184
|2067
|0x1C10
|0x813
|V16P02A
|SE_NUM_EFF_GANSEKIHOU
|m19b1014
|"Gansekihou" is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.
|-
|-
|7185
|2068
|0x1C11
|0x814
|D26P42A
|SE_NUM_EFF_GANSEKIHOU_1
|m23a0706
|Placeholder "sweat drop" sound.
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.
|-
|-
|7186
|2069
|0x1C12
|0x815
|P05P01A
|SE_NUM_EFF_GANSEKIHOU_2
|m17a0103
|Rock Wrecker impact.
|Primal Dialga's eyes light up. (First future scene with Dusknoir)
|-
|-
|7187
|2070
|0x1C13
|0x816
|P05P02A
|SE_NUM_EFF_GIGA_IMPACT
|m17a0301
|Giga Impact.
|Future prison's cell door opens. Also used in other scenes including Aegis Cave walls opening.
|-
|-
|7188
|2071
|0x1C14
|0x817
|P05P02A
|SE_NUM_EFF_HADOUDAN
|m17a0301
|Aura Sphere.
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.
|-
|-
|7189
|2072
|0x1C15
|0x818
|P05P02A
|SE_NUM_EFF_HADOUDAN_1
|m17a0301
|Placeholder "sweat drop" sound.
|The hero and partner get blindfolded by the Sableye.
|-
|-
|7190
|2073
|0x1C16
|0x819
|None
|SE_NUM_EFF_HADOUDAN_BG
|None
|Aura Sphere background sound (truncated in-game; the full sound is longer).
|Electric hit sound. Might be unused.  
|-
|-
|7191
|2074
|0x1C17
|0x81A
|P05P03A
|SE_NUM_EFF_HAKKEI
|m17a0302
|Force Palm.
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.
|-
|2075
|0x81B
|SE_NUM_EFF_HANEYASUME
|Roost (truncated slightly in-game).
|-
|2076
|0x81C
|SE_NUM_EFF_HEART_SWAP
|Placeholder "sweat drop" sound.
|-
|2077
|0x81D
|SE_NUM_EFF_HEART_SWAP_1
|Heart Swap.
|-
|2078
|0x81E
|SE_NUM_EFF_RASTERKANON_1
|Flash Cannon hit.
|-
|-
|7192
|2079
|0x1C18
|0x81F
|P05P03A
|SE_NUM_EFF_STEALTH_ROCK_1
|m17a0302
|Stealth Rock trap.
|Grovyle digs out.
|-
|-
|7193
|2080
|0x1C19
|0x820
|P05P04A
|SE_NUM_EFF_BOUGYOSHIREI
|m17a0401
|Defend Order.
|(Loop) Grovyle, the hero and the partner run out of the prison.
|-
|-
|7194
|2081
|0x1C1A
|0x821
|P05P04A
|SE_NUM_EFF_BUREIBUBIRD
|m17a0401
|Brave Bird start.
|The Sableye ready up to attack.
|-
|-
|7195
|2082
|0x1C1B
|0x822
|T01P01A
|SE_NUM_EFF_BUREIBUBIRD_1
|m16a0701
|Placeholder "sweat drop" sound.
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.
|-
|-
|7196
|2083
|0x1C1C
|0x823
|P05P04A
|SE_NUM_EFF_BUREIBUBIRD_2
|m17a0401
|Brave Bird hit.
|(Loop) Sableye group slashing trapped heroes.
|-
|-
|7197
|2084
|0x1C1D
|0x824
|V15P01A
|SE_NUM_EFF_CHARGE_BEAM
|m15a0602
|Charge Beam charging.
|Crystal Crossing entrance rises out of the ground.
|}
|}


=== Event Main18 SE ===
===Move6 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|7425
|2305
|0x1D01
|0x901
|D21P41A
|SE_NUM_EFF_HUNEN
|m18b0902
|Lava Plume.
|"We are SPIRITOMB!"
|-
|2306
|0x902
|SE_NUM_EFF_HUREADORAIBU
|Flare Blitz startup.
|-
|2307
|0x903
|SE_NUM_EFF_HUREADORAIBU_1
|Flare Blitz impact.
|-
|-
|7426
|2308
|0x1D02
|0x904
|D21P41A
|SE_NUM_EFF_IEKI
|m18b0902
|Placeholder "sweat drop" sound.
|"It can't be this..." Spiritomb's stone moves.
|-
|-
|7427
|2309
|0x1D03
|0x905
|D21P41A
|SE_NUM_EFF_IEKI_1
|m18b0902
|Gastro Acid.
|Spiritomb "activating".
|-
|-
|7428
|2310
|0x1D04
|0x906
|D21P41A
|SE_NUM_EFF_INFIGHT
|m18b1301
|Close Combat.
|Spiritomb's weakening aura(?) returns to its stone.
|-
|-
|7429
|2311
|0x1D05
|0x907
|D21P41A
|SE_NUM_EFF_IRON_HEAD
|m18b1301
|Iron Head.
|Spiritomb has been defeated and its "ghost" returns to its stone.
|-
|-
|7430
|2312
|0x1D06
|0x908
|D01P41A
|SE_NUM_EFF_IRON_HUMMER
|m01a0701
|Hammer Arm.
|Common and short "Enemy skedaddles away" sound used in many scenes. Despite its position, Spiritomb uses #7447 instead.
|-
|-
|7431
|2313
|0x1D07
|0x909
|P09P01A
|SE_NUM_EFF_IYASHINONAGAI
|m19b1001
|Healing Wish charges and rises.
|Primal Dialga's eyes light up. Accompanied by visual background V19P01A.
|-
|-
|7432
|2314
|0x1D08
|0x90A
|None
|SE_NUM_EFF_IYASHINONAGAI_1
|None
|Placeholder "sweat drop" sound.
|Odd dark whooshing sound. Might be unused.
|-
|-
|7433
|2315
|0x1D09
|0x90B
|P08P01A
|SE_NUM_EFF_IYASHINONAGAI_2
|m19a0601
|Healing Wish falls onto recipient.
|Celebi appears.
|-
|-
|7434
|2316
|0x1D0A
|0x90C
|P09P01A
|SE_NUM_EFF_JYUURYOKU
|m19b1001
|Gravity.
|Sky turns pitch black, Primal Dialga is coming.
|-
|-
|7435
|2317
|0x1D0B
|0x90D
|P09P01A
|SE_NUM_EFF_KAGEUCHI
|m19b1007
|Shadow Sneak start (truncated in-game; the full sound is longer).
|Celebi time travels a short distance away.
|-
|-
|7436
|2318
|0x1D0C
|0x90E
|None
|SE_NUM_EFF_KAGEUCHI_1
|None
|Shadow Sneak part 2.
|A short stomp? Might be unused.
|-
|-
|7437
|2319
|0x1D0D
|0x90F
|P09P01A
|SE_NUM_EFF_KAIFUKUFUUJI
|m19b1007
|Heal Block.
|(Loop) Primal Dialga counters Celebi's time travel. Accompanied by visual background V19P04A.
|-
|-
|7438
|2320
|0x1D0E
|0x910
|V19P06A
|SE_NUM_EFF_KAIFUKUSHIREI
|m19b1008
|Heal Order.
|Glass breaking, stopping Celebi.
|-
|-
|7439
|2321
|0x1D0F
|0x911
|P09P01A
|SE_NUM_EFF_KAMINARINOKIBA
|m19b1009
|Thunder Fang.
|Celebi blinds Dusknoir and the Sableye and teleports away.
|-
|-
|7440
|2322
|0x1D10
|0x912
|V03P06A
|SE_NUM_EFF_KIAIDAMA
|m20a0707
|Focus Blast charge.
|Time Gear is removed from Treeshroud Forest, deactivation sound.
|-
|-
|7441
|2323
|0x1D11
|0x913
|None
|SE_NUM_EFF_KIAIDAMA_1
|None
|Placeholder "sweat drop" sound.
|Odd rustling sound. Might be unused.
|-
|-
|7442
|2324
|0x1D12
|0x914
|None
|SE_NUM_EFF_KIAIDAMA_2
|None
|Focus Blast impact.
|(Loop) Hard hits? Might be unused.
|-
|-
|7443
|2325
|0x1D13
|0x915
|D26P43A
|SE_NUM_EFF_KIAIDAMA_BG
|m23a0706
|Focus Blast background sound (truncated if the move connects).
|Kabutops and the Omastar drop down from the ceiling.
|-
|-
|7444
|2326
|0x1D14
|0x916
|P11P01A
|SE_NUM_EFF_KIRIBARAI
|m23a1003
|Paired with effect animation #489; this appears to be an unused "hit" effect for Defog.
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.
|-
|-
|7445
|2327
|0x1D15
|0x917
|D28P33A
|SE_NUM_EFF_KIRIBARAI_BG
|m25a0301
|Defog background sound.
|Activating the Rainbow Stoneship.
|-
|-
|7446
|2328
|0x1D16
|0x918
|None
|SE_NUM_EFF_KIRIFUDA
|None
|Trump Card.
|Loud PSG noise, similar to stat down sounds. Might be unused.
|-
|-
|7447
|2329
|0x1D17
|0x919
|D21P41A
|SE_NUM_EFF_MIKADUKINOMAI
|m18b1301
|Lunar Dance charge (truncated in-game; the full sound is longer)
|"R-r-run away!" Spiritomb runs off. Exclusive to this scene.
|-
|2330
|0x91A
|SE_NUM_EFF_MIKADUKINOMAI_1
|Lunar Dance (moon graphic rises).
|-
|2331
|0x91B
|SE_NUM_EFF_BARETTPANCHI
|Bullet Punch.
|-
|2332
|0x91C
|SE_NUM_EFF_GYROBALL
|Gyro Ball start.
|-
|2333
|0x91D
|SE_NUM_EFF_HONOONOKIBA
|Fire Fang.
|-
|-
|7448
|2334
|0x1D18
|0x91E
|P09P01A
|SE_NUM_EFF_HOUDEN
|m19b1007
|Discharge.
|Primal Dialga's torso crystal lights up. Accompanied by visual background V19P05A.
|-
|-
|7449
|2335
|0x1D19
|0x91F
|P11P01A
|SE_NUM_EFF_HOUDEN_1
|m23a1003
|Discharge hits.
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.
|-
|-
|7450
|2336
|0x1D1A
|0x920
|H01P99A
|SE_NUM_EFF_HUIUCHI
|m20a0202
|Sucker Punch.
|The partner opens up the entrance to Sharpedo Bluff.
|}
|}


=== Event Main25 SE ===
===Move7 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|7681
|2561
|0x1E01
|0xA01
|D28P44A
|SE_NUM_EFF_MAGUNETTOBOM
|m25a0101
|Magnet Bomb.
|(Loop) Charging up Dusknoir's mouth attack.
|-
|2562
|0xA02
|SE_NUM_EFF_MANETKKO
|Copycat.
|-
|-
|7682
|2563
|0x1E02
|0xA03
|D28P44A
|SE_NUM_EFF_MANETKKO_1
|m25a0101
|Placeholder "sweat drop" sound.
|"Now! Go!" Deflecting Dusknoir's final attack (cuts off in-game, the full effect is longer)
|-
|-
|7683
|2564
|0x1E03
|0xA04
|D28P44A
|SE_NUM_EFF_MANETKKO_2
|m25a0101
|Copycat startup.
|Dusknoir gets hit by deflected mouth attack (fade to white).
|-
|2565
|0xA05
|SE_NUM_EFF_METARUBARST
|Metal Burst fire.
|-
|2566
|0xA06
|SE_NUM_EFF_METARUBARST_1
|Metal Burst hit.
|-
|-
|7684
|2567
|0x1E04
|0xA07
|D28P44A
|SE_NUM_EFF_MEZAMASHIBINTA
|m25a0101
|Wake-Up Slap.
|Dusknoir hitting the ground.
|-
|-
|7685
|2568
|0x1E05
|0xA08
|None
|SE_NUM_EFF_MIRAKURUAI
|None
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).
|Grabbing sound? Might be unused.
|-
|-
|7686
|2569
|0x1E06
|0xA09
|D28P44A
|SE_NUM_EFF_MIRAKURUAI_1
|m25a0302
|Miracle Eye hit.
|Grovyle pushing Dusknoir.
|-
|-
|7687
|2570
|0x1E07
|0xA0A
|D28P44A
|SE_NUM_EFF_MIRRORSHOT
|m25a0302
|Mirror Shot.
|Grovyle dropping the Time Gears.
|-
|-
|7688
|2571
|0x1E08
|0xA0B
|D28P44A
|SE_NUM_EFF_MIRRORSHOT_1
|m25a0302
|Placeholder "sweat drop" sound.
|Grovyle and Dusknoir enter the Dimensional Hole.
|-
|-
|7689
|2572
|0x1E09
|0xA0C
|D28P33A
|SE_NUM_EFF_MIRRORSHOT_2
|m25a0401
|Mirror Shot hit.
|The Rainbow Stoneship takes off.
|-
|-
|7690
|2573
|0x1E0A
|0xA0D
|D17P45A
|SE_NUM_EFF_MOROHANOZUTUKI
|m15b1001
|Head Smash.
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.
|-
|2574
|0xA0E
|SE_NUM_EFF_MUSHIKUI
|Bug Bite.
|-
|2575
|0xA0F
|SE_NUM_EFF_MUSHINOSAZAMEKI
|Bug Buzz.
|-
|2576
|0xA10
|SE_NUM_EFF_NAYAMINOTANE
|Placeholder "sweat drop" sound.
|-
|2577
|0xA11
|SE_NUM_EFF_NAYAMINOTANE_1
|Worry Seed hit.
|-
|2578
|0xA12
|SE_NUM_EFF_NIGIRITUBUSU
|Crush Grip.
|-
|2579
|0xA13
|SE_NUM_EFF_KOORINOKIBA
|Ice Fang.
|-
|2580
|0xA14
|SE_NUM_EFF_KOORINOTUBUTE
|Ice Shard startup.
|-
|2581
|0xA15
|SE_NUM_EFF_KOORINOTUBUTE_1
|Placeholder "sweat drop" sound.
|-
|2582
|0xA16
|SE_NUM_EFF_KOORINOTUBUTE_2
|Ice Shard hit.
|-
|2583
|0xA17
|SE_NUM_EFF_KOUGEKISHIREI
|Attack Order.
|-
|2584
|0xA18
|SE_NUM_EFF_KUSAMUSUBI
|Grass Knot.
|-
|2585
|0xA19
|SE_NUM_EFF_LEAFSTOME
|Leaf Storm charge/shoot.
|-
|2586
|0xA1A
|SE_NUM_EFF_LEAFSTOME_1
|Placeholder "sweat drop" sound.
|-
|-
|7691
|2587
|0x1E0B
|0xA1B
|D30P41A
|SE_NUM_EFF_LEAFSTOME_2
|m25a1101
|Leaf Storm hit.
|(Loop) Electrical discharge, more intense. "It's incredible! Red clouds are swirling!"
|-
|-
|7692
|2588
|0x1E0C
|0xA1C
|D30P41A
|SE_NUM_EFF_LEAFSTOME_BG
|m25a1101
|Leaf Storm background sound (truncated if the move connects).
|Temporal Pinnacle earthquake, sounds like fire.
|-
|-
|7693
|2589
|0x1E0D
|0xA1D
|D30P41A
|SE_NUM_EFF_MAGUMASTOME
|m25a1101
|Magma Storm.
|Loud lightning sound, used on Temporal Pinnacle.
|}
|}


=== Event Sub01 SE ===
===Move8 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|7937
|2817
|0x1F01
|0xB01
|D31P31A
|SE_NUM_EFF_POWERSUWAPP
|s01p0601
|Power Swap or Guard Swap projectile.
|Trap opens up.
|-
|2818
|0xB02
|SE_NUM_EFF_POWERTRICK
|Power Trick.
|-
|2819
|0xB03
|SE_NUM_EFF_POWERWIPP
|Power Whip.
|-
|2820
|0xB04
|SE_NUM_EFF_PSYCHO_CUTTER
|"Psycho Cutter" is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?
|-
|-
|7938
|2821
|0x1F02
|0xB05
|
|SE_NUM_EFF_PSYCHO_CUTTER_1
|
|Appears to be the same sound as #2820.
|Falling into a pit.
|-
|-
|7939
|2822
|0x1F03
|0xB06
|
|SE_NUM_EFF_PSYCHOSHIFT
|
|Psycho Shift startup (truncated in-game; the full sound is longer)
|Hitting the ground after falling into a pit.
|-
|-
|7940
|2823
|0x1F04
|0xB07
|D31P41A
|SE_NUM_EFF_PSYCHOSHIFT_1
|s01p0602
|Psycho Shift part 2.  
|The Grand Master's pitfall trap closes.
|-
|-
|7941
|2824
|0x1F05
|0xB08
|D31P41A
|SE_NUM_EFF_ROKKATTO
|s01p0602
|Rock Polish.
|The Grand Master's pitfall trap finishes closing.
|-
|-
|7942
|2825
|0x1F06
|0xB09
|D31P31A
|SE_NUM_EFF_ROKKURAIMU
|s01p0801
|Rock Climb.
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.
|-
|-
|7943
|2826
|0x1F07
|0xB0A
|T01P01A
|SE_NUM_EFF_ROKKURAIMU_1
|m16a0701
|Rock Climb hit.
|"It's too soon for farewells!" Dusknoir grabs the hero and partner.
|-
|-
|7944
|2827
|0x1F08
|0xB0B
|G01P04A
|SE_NUM_EFF_RYUUNOHADOU
|m04a0201
|Dragon Pulse.
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.
|-
|2828
|0xB0C
|SE_NUM_EFF_RYUUNOHADOU_1
|Placeholder "sweat drop" sound.
|-
|-
|7945
|2829
|0x1F09
|0xB0D
|None
|SE_NUM_EFF_RYUUSEIGUN
|None
|Draco Meteor.
|(Loop) Beam of light? Might be unused.
|-
|-
|7946
|2830
|0x1F0A
|0xB0E
|None
|SE_NUM_EFF_SABAKINOTUBUTE
|None
|Judgment (Normally unused).
|Placing something? Might be unused.
|-
|-
|7947
|2831
|0x1F0B
|0xB0F
|G01P04A
|SE_NUM_EFF_SAKIDORI
|s04p0101
|Me First steals from target.
|"YOOM...TAH!" Wigglytuff destroys his chamber to find the Aegis Cave key.
|-
|-
|7948
|2832
|0x1F0C
|0xB10
|D32P12A
|SE_NUM_EFF_SAKIDORI_1
|s04p0801
|Placeholder "sweat drop" sound.
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.
|-
|-
|7949
|2833
|0x1F0D
|0xB11
|D32P12A
|SE_NUM_EFF_SAKIDORI_2
|s04p0801
|Me First on user.
|Aegis Cave path opens with a blast of light.
|-
|-
|7950
|2834
|0x1F0E
|0xB12
|D32P31A
|SE_NUM_EFF_SASHIOSAE
|s04p0601
|Embargo affects target.
|Regice/Regirock/Registeel turning into light after getting defeated. "A mysterious light enveloped [player]!"
|-
|-
|7951
|2835
|0x1F0F
|0xB13
|D32P31A
|SE_NUM_EFF_SCISSOR_CROSS
|s04p0601
|X-Scissor.
|"The guardian's permission was granted!"
|-
|-
|7952
|2836
|0x1F10
|0xB14
|D32P44A
|SE_NUM_EFF_SEEDFLAR
|s04p1801
|Seed Flare.
|Another wipe sound. Only used in rematches against Regigigas.
|-
|2837
|0xB15
|SE_NUM_EFF_SHADOWCROW
|Shadow Claw.
|-
|2838
|0xB16
|SE_NUM_EFF_SHIBORITORU
|Wring Out.
|-
|2839
|0xB17
|SE_NUM_EFF_SHINENNOZUTUKI
|Zen Headbutt startup.
|-
|2840
|0xB18
|SE_NUM_EFF_SHINENNOZUTUKI_1
|Zen Headbutt impact.
|-
|2841
|0xB19
|SE_NUM_EFF_SHINKUUHA
|Vacuum Wave.
|-
|-
|7953
|2842
|0x1F11
|0xB1A
|D32P44A
|SE_NUM_EFF_OIKAZE
|s04p1901
|Tailwind effect.
|Regigigas strikes the ground in post-defeat cutscene.
|-
|-
|7954
|2843
|0x1F12
|0xB1B
|None
|SE_NUM_EFF_OIKAZE_BG
|None
|Tailwind background sound.
|Flute-like noise. Might be unused.
|-
|-
|7955
|2844
|0x1F13
|0xB1C
|None
|SE_NUM_EFF_OSHABERI
|None
|Chatter.
|Another copy of "sweat drop" noise? Might be unused.
|-
|-
|7956
|2845
|0x1F14
|0xB1D
|D79P41A
|SE_NUM_EFF_POWERJEM
|s02p0701
|Power Gem.
|Scizor's ice prison shatters.
|-
|-
|7957
|2846
|0x1F15
|0xB1E
|H02P99A
|SE_NUM_EFF_POWERJEM_1
|s03p0301
|Placeholder "sweat drop" sound.
|Manaphy egg close to hatching. Kinda sounds like a "Confirm/OK" menu sound.
|-
|-
|7958
|2847
|0x1F16
|0XB1F
|H02P99A
|SE_NUM_EFF_POWERJEM_2
|s03p0301
|Power Gem hit.
|Manaphy egg hatches, accompanied by visual light effects.
|}
|}


===Event Sub10 SE===
===Move9 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|8193
|3073
|0x2001
|0xC01
|S00P01A
|SE_NUM_EFF_BIND_STONE
|dopen
|Rock Tomb.
|Special Mission letter bursting into flame(?) and deleting itself.
|-
|3074
|0xC02
|SE_NUM_EFF_BITE
|Bite or Crunch.
|-
|-
|8194
|3075
|0x2002
|0xC03
|D80P41A
|SE_NUM_EFF_BLACK_FOG
|m99a0129
|Haze.
|Very interesting getting loot/opening treasure box sound.
|-
|-
|8195
|3076
|0x2003
|0xC04
|G01P07A
|SE_NUM_EFF_BLASTBURN
|s20p1001
|Blast Burn.
|Being sent into a dream.
|-
|-
|8196
|3077
|0x2004
|0xC05
|H02P99A
|SE_NUM_EFF_SHIOMIZU
|s21p0501
|Brine.
|"THIS IS THE END OF YOU!" Palkia abducts the hero and partner at Sharpedo Bluff.
|-
|-
|8197
|3078
|0x2005
|0xC06
|H02P99A
|SE_NUM_EFF_SHIPPEGAESHI
|s21p0501
|Payback start (mostly truncated in-game).
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.
|-
|-
|8198
|3079
|0x2006
|0xC07
|D41P41A
|SE_NUM_EFF_SHIPPEGAESHI_1
|s22p1110
|Payback activate.
|"This is all... a nightmare!" The hero wakes up and strikes Darkrai during Dark Crater Pit scene.
|-
|-
|8199
|3080
|0x2007
|0xC08
|D39P32A
|SE_NUM_EFF_SHIZENNOMEGUMI
|s22p0203
|Natural Gift.
|"There's a second... Cresselia?" Cresselia unmasks Darkrai.
|-
|3081
|0xC09
|SE_NUM_EFF_STONE_EDGE
|Stone Edge.
|-
|3082
|0xC0A
|SE_NUM_EFF_TANEBAKUDAN
|Placeholder "sweat drop" sound.
|-
|-
|8200
|3083
|0x2008
|0xC0B
|D38P11A
|SE_NUM_EFF_TANEBAKUDAN_1
|s21p0502
|Seed Bomb hit.
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.
|-
|-
|8201
|3084
|0x2009
|0xC0C
|D37P11A
|SE_NUM_EFF_TOKINOHOUKOU
|s20p0902
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.
|The hero and partner arriving inside Azurill's dream. Also used in Palkia cutscenes. High pitched whoosh, slow.
|}
 
===Event Main26 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|8449
|3085
|0x2101
|0xC0D
|None
|SE_NUM_EFF_TOKINOHOUKOU_1
|None
|Roar of Time hit.
|Silence.
|-
|-
|8450
|3086
|0x2102
|0xC0E
|P11P02A
|SE_NUM_EFF_TONBOGAERI
|m25a0404
|U-turn start.
|The Rainbow Stoneship arriving at the bridge.
|-
|-
|8451
|3087
|0x2103
|0xC0F
|D30P33A
|SE_NUM_EFF_TONBOGAERI_1
|m26a0102
|Placeholder "sweat drop" sound.
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.
|-
|-
|8452
|3088
|0x2104
|0xC10
|None
|SE_NUM_EFF_TONBOGAERI_2
|None
|U-turn attack and return.
|Another "sweat drop" copy? Probably unused.
|-
|-
|8453
|3089
|0x2105
|0xC11
|None
|SE_NUM_EFF_TOTTEOKI
|None
|Last Resort.
|More "sweat drop".
|-
|-
|8454
|3090
|0x2106
|0xC12
|P13P01A
|SE_NUM_EFF_TUBOWOTUKU
|m26a0401
|Acupressure.
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.
|-
|-
|8455
|3091
|0x2107
|0xC13
|D30P33A
|SE_NUM_EFF_TUIBAMU
|m26a0102
|Pluck.
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.
|-
|-
|8456
|3092
|0x2108
|0xC14
|None
|SE_NUM_EFF_TUJIGIRI
|None
|Night Slash.
|Wipe-like sound. Might be unused.
|-
|-
|8457
|3093
|0x2109
|0xC15
|None
|SE_NUM_EFF_WARUDAKUMI
|None
|Nasty Plot.
|Electric wipe sound. Might be unused.
|-
|-
|8458
|3094
|0x210A
|0xC16
|D30P33A
|SE_NUM_EFF_WOODHUNMMER
|m26a0201
|Wood Hammer.
|A recovered Dialga shows a vision to the hero and partner.
|-
|-
|8459
|3095
|0x210B
|0xC17
|P13P01A
|SE_NUM_EFF_YUKINADARE
|m26a0401
|Avalanche.
|The hero disappears, final sound.
|-
|3096
|0xC18
|SE_NUM_EFF_YUUWAKU
|Captivate.
|-
|3097
|0xC19
|SE_NUM_EFF_AIR_CUT
|Air Cutter.
|-
|3098
|0xC1A
|SE_NUM_EFF_ANGEL_KISS
|Sweet Kiss.
|-
|-
|8460
|3099
|0x210C
|0xC1B
|None
|SE_NUM_EFF_BAKAJIKARA
|None
|Superpower.
|PSG stomp? Might be unused.
|-
|-
|8461
|3100
|0x210D
|0xC1C
|None
|SE_NUM_EFF_BAKURETUPANCH
|None
|DynamicPunch.
|Fiery noise. Might be unused.
|-
|-
|8462
|3101
|0x210E
|0xC1D
|D30P33A
|SE_NUM_EFF_BARRIA_3
|m26a0102
|Pink beam (Mirror Coat).
|Time Gears set in place.
|-
|-
|8463
|3102
|0x210F
|0xC1E
|V24P03A
|SE_NUM_EFF_BELLY
|m24a0205
|Belly Drum.
|Lapras starts flying.
|}
|}


===Event Sub23 SE===
===Move10 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|8705
|3329
|0x2201
|0xD01
|D41P41A
|SE_NUM_EFF_BULLET_4
|s22p1401
|Hyper Beam projectile.
|Darkrai's Dimensional Hole shatters into pieces.
|-
|3330
|0xD02
|SE_NUM_EFF_BULLET_5
|BubbleBeam projectile.
|-
|3331
|0xD03
|SE_NUM_EFF_BULLET_6
|Aeroblast projectile.
|-
|3332
|0xD04
|SE_NUM_EFF_BURN
|Burn status activates.
|-
|-
|8706
|3333
|0x2202
|0xD05
|D41P41A
|SE_NUM_EFF_CALL
|s22p1401
|Rollcall Orb.
|Darkrai conjures up Dimensional Hole.
|-
|-
|8707
|3334
|0x2203
|0xD06
|D41P41A
|SE_NUM_EFF_CHEW
|s22p1401
|Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2.
|"THERE IS NO ESCAPE!" Palkia attacks Darkrai and the Dimensional Hole.
|-
|-
|8708
|3335
|0x2204
|0xD07
|D41P41A
|SE_NUM_EFF_CHOP
|s22p1401
|Karate Chop.
|Palkia charges attack aimed at Darkrai.
|-
|-
|8709
|3336
|0x2205
|0xD08
|None
|SE_NUM_EFF_CLOSS_CHOP
|None
|Cross Chop.
|Very unusual yapping sound? Might be unused.
|-
|-
|8710
|3337
|0x2206
|0xD09
|
|SE_NUM_EFF_CORNER
|
|Sharpen.
|Giving an item. Used in many scenes.
|-
|-
|8711
|3338
|0x2207
|0xD0A
|
|SE_NUM_EFF_DAKURYUU
|
|Muddy Water.
|Wigglytuff's door opening (such as in Chapter 2).
|-
|-
|8712
|3339
|0x2208
|0xD0B
|S02P01A
|SE_NUM_EFF_DANCING_FLOWER
|m00a01a
|Petal Dance.
|(Loop) Reading aura in personality quiz.
|-
|-
|8713
|3340
|0x2209
|0xD0C
|
|SE_NUM_EFF_DEATH_SONG
|
|Perish Song.
|Collecting coins.
|-
|-
|8714
|3341
|0x220A
|0xD0D
|None
|SE_NUM_EFF_DEEP_GRUDGE
|None
|Grudge.
|Ingesting, liquid sound.
|-
|-
|8715
|3342
|0x220B
|0xD0E
|T01P02A
|SE_NUM_EFF_DENZIHOU
|enter09
|Zap Cannon shoot.
|Xatu's screech.
|-
|-
|8716
|3343
|0x220C
|0xD0F
|T01P02A
|SE_NUM_EFF_DETECT_2
|enter09
|Lock-On.
|Sounds like a spike trap? Not sure how this is used, but it seems to be related to Xatu.
|-
|-
|8717
|3344
|0x220D
|0xD10
|None
|SE_NUM_EFF_DOKUNOKONA
|None
|PoisonPowder. Same(?) sound as #3846 and #4116.
|Baton Pass.
|-
|-
|8718
|3345
|0x220E
|0xD11
|G01P04A
|SE_NUM_EFF_DORIRU
|
|Drill Peck.
|Swap Shop.
|-
|-
|8719
|3346
|0x220F
|0xD12
|None
|SE_NUM_EFF_DOROASOBI
|None
|Mud Sport up.
|(Loop) Blip sound? Might be unused.
|-
|-
|8720
|3347
|0x2210
|0xD13
|G01P03A
|SE_NUM_EFF_DOROASOBI_1
|m03a1203
|Mud Sport down.
|Belly/Hungry, often used with actor effect SetEffect(88, 3);
|-
|-
|8721
|3348
|0x2211
|0xD14
|None
|SE_NUM_EFF_DOROASOBI_2
|None
|Mud-Slap.
|Something's stirring... (spending too much time on dungeon floor)
|-
|-
|8722
|3349
|0x2212
|0xD15
|None
|SE_NUM_EFF_DRESSING
|None
|SmellingSalt.
|It's getting closer... (spending too much time on dungeon floor)
|-
|3350
|0xD16
|SE_NUM_EFF_DRY
|Drought Orb "sun" animation (see #528 for the actual drying effect).
|-
|3351
|0xD17
|SE_NUM_EFF_EGG
|Softboiled.
|-
|3352
|0xD18
|SE_NUM_EFF_ENCORE
|Encore.
|-
|3353
|0xD19
|SE_NUM_EFF_ENCORE_2
|Encore affects target.
|-
|3354
|0xD1A
|SE_NUM_EFF_BREIZEKICK
|Blaze Kick.
|-
|3355
|0xD1B
|SE_NUM_EFF_BUBLE
|Bubble.
|-
|3356
|0xD1C
|SE_NUM_EFF_BUBLE_BRK
|Bubble hit.
|-
|3357
|0xD1D
|SE_NUM_EFF_BULLET_3
|Mud Shot projectile.
|}
|}


===Event Sub SE===
===Move11 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|8961
|3585
|0x2301
|0xE01
|
|SE_NUM_EFF_FLOWER_DOWN
|
|Aromatherapy flower moves down.
|Sweat drop sound, to be used with actor effect SetEffect(92, 3); This one is for the '''slow drop from the side'''.
|-
|-
|8962
|3586
|0x2302
|0xE02
|
|SE_NUM_EFF_FUMITUKE
|
|Stomp.
|Question. Confused. Wondering. To be used with actor effect SetEffect(89, 3);
|-
|-
|8963
|3587
|0x2303
|0xE03
|
|SE_NUM_EFF_GENSI_POWER
|
|Ancient Power windup.
|Doubled version of #8962.
|-
|-
|8964
|3588
|0x2304
|0xE04
|
|SE_NUM_EFF_GINIRONOKAZE
|
|Silver Wind.
|Exclamation mark. Noticing. To be used with actor effect SetEffect(88, 3);
|-
|-
|8965
|3589
|0x2305
|0xE05
|
|SE_NUM_EFF_GODBARD
|
|Sky Attack part 2.
|Surprised, higher pitched, to be used with actor effect SetEffect(88, 3);
|-
|-
|8966
|3590
|0x2306
|0xE06
|
|SE_NUM_EFF_GURAD_S
|
|Safeguard.
|Making a discovery.
|-
|-
|8967
|3591
|0x2307
|0xE07
|
|SE_NUM_EFF_HAKIDASU
|
|Spit Up.
|Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect SetEffect(88, 3); or  SetEffect(91, 3);
|-
|-
|8968
|3592
|0x2308
|0xE08
|
|SE_NUM_EFF_HAMETUNONEGAI
|
|Escape Orb.
|Shocked! To be used with actor effect SetEffect(91, 3);
|-
|-
|8969
|3593
|0x2309
|0xE09
|D08P11A
|SE_NUM_EFF_HASAMIGIROTIN
|m09a0301
|Guillotine.
|Shocked 2! Often in a negative context.
|-
|-
|8970
|3594
|0x230A
|0xE0A
|
|SE_NUM_EFF_HASAMU
|
|ViceGrip.
|Loudred angry, wake up? Maybe generic angry? It's a doubled version of #8971. Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
|-
|-
|8971
|3595
|0x230B
|0xE0B
|
|SE_NUM_EFF_HATAKIOTOSU
|
|Knock Off.
|Angry, used with actor effect SetEffect(94, 3);
|-
|-
|8972
|3596
|0x230C
|0xE0C
|
|SE_NUM_EFF_HATUGA
|
|Leech Seed hit.
|Sweat drop, being surprised, "stunned" sort of sound, used with actor effect SetEffect(171, 3); This one is for the '''multiple small drops'''.
|-
|-
|8973
|3597
|0x230D
|0xE0D
|
|SE_NUM_EFF_HEDORO_AT
|
|Sludge.
|Surprise? Being found out? Used with SetEffect(448, 3); or SetEffect(88, 3);
|-
|-
|8974
|3598
|0x230E
|0xE0E
|
|SE_NUM_EFF_HEDOROBAKUDAN
|
|Sludge Bomb shoot. Appears to be the same sound as #3597.
|Surprised short jump, to be used with actor execute common: ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)
|-
|-
|8975
|3599
|0x230F
|0xE0F
|
|SE_NUM_EFF_HISSATUMAE
|
|Hyper Fang.
|Hush! Angry! Annoyed! Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
|-
|-
|8976
|3600
|0x2310
|0xE10
|None
|SE_NUM_EFF_HITKAKU
|None
|Scratch.
|Bell/correct sound. Probably used in Sentry Duty.
|-
|-
|8977
|3601
|0x2311
|0xE11
|None
|SE_NUM_EFF_HOTARUBI
|None
|Tail Glow.
|Incorrect sound, probably used in Sentry Duty.
|-
|-
|8978
|3602
|0x2312
|0xE12
|
|SE_NUM_EFF_HUMMER
|
|Crabhammer.
|Being noticed, "Hey!". To be used with actor effect SetEffect(174, 3); or SetEffect(88, 3);
|-
|-
|8979
|3603
|0x2313
|0xE13
|V03P08A
|SE_NUM_EFF_HYPER_VOICE
|t01p0501
|Hyper Voice.
|Title reveal. Only used in Explorers of Time and Darkness.
|}
 
===Event Side01 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|9217
|3604
|0x2401
|0xE14
|G01P10C
|SE_NUM_EFF_ICE_OBJ
|n01a0703
|Sheer Cold.
|(Loop) Loudred snoring.
|-
|3605
|0xE15
|SE_NUM_EFF_INSTIGATE
|Flatter.
|-
|-
|9218
|3606
|0x2402
|0xE16
|D42P41A
|SE_NUM_EFF_JIKOANJI
|n01a1904
|Psych Up.
|Short buzzing with a small whoosh.
|-
|-
|9219
|3607
|0x2403
|0xE17
|D42P41A
|SE_NUM_EFF_KAIFUKU
|n01a1904
|Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn't seem to use this in practice. Might be unused?
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.
|-
|-
|9220
|3608
|0x2404
|0xE18
|D42P41A
|SE_NUM_EFF_KINZOKUON
|n01a1904
|Metal Sound.
|Part of the above jingle/chime.
|-
|-
|9221
|3609
|0x2405
|0xE19
|D42P41A
|SE_NUM_EFF_KIRISAKU
|n01a1904
|Slash.
|"Three! Smiles go for miles!" Continuation of the above jingle.
|-
|-
|9222
|3610
|0x2406
|0xE1A
|D42P41A
|SE_NUM_EFF_KISS
|n01a1904
|Lovely Kiss.
|Continuation of that jingle/chime thing, the end.
|-
|-
|9223
|3611
|0x2407
|0xE1B
|D42P31A
|SE_NUM_EFF_FEATHERDANCE
|n01a2301
|Feather Dance.
|"Guildmaster! You can't do that!" Wigglytuff struggling against the guild members.
|-
|-
|9224
|3612
|0x2408
|0xE1C
|D42P42A
|SE_NUM_EFF_FIRE_3_BULLET
|n01a3101
|Fire Blast projectile.
|Jirachi has been defeated and starts to wake.
|-
|-
|9225
|3613
|0x2409
|0xE1D
|D42P42A
|SE_NUM_EFF_FIRE_3_HIT
|n01a3101
|Fire Blast hit.
|Jirachi is surrounded by light...
|-
|-
|9226
|3614
|0x240A
|0xE1E
|D42P42A
|SE_NUM_EFF_FLASHU
|n01a3101
|Flash.
|Jirachi continued...
|-
|9227
|0x240B
|D42P42A
|n01a3101
|Jirachi has awoken.
|}
|}


===Event Side02 SE===
===Move12 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|9473
|3841
|0x2501
|0xF01
|P18P01A
|SE_NUM_EFF_MIDARE
|n02a0304
|Fury Swipes.
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.
|-
|3842
|0xF02
|SE_NUM_EFF_NEGAIGOTO
|Wish.
|-
|3843
|0xF03
|SE_NUM_EFF_MAGICAL_LEEF_BULLET
|Magical Leaf projectile.
|-
|-
|9474
|3844
|0x2502
|0xF04
|D43P31A
|SE_NUM_EFF_MINEUTI
|n02a0901
|False Swipe.
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.
|-
|-
|9475
|3845
|0x2503
|0xF05
|D43p31A
|SE_NUM_EFF_KUSABUE
|n02a0901
|GrassWhistle.
|Louder Armaldo growl.
|-
|-
|9476
|3846
|0x2504
|0xF06
|None
|SE_NUM_EFF_NEMURIGONA
|None
|Sleep Powder. Same(?) sound as #3344 and #4116.
|Bonk. Might be unused.
|-
|-
|9477
|3847
|0x2505
|0xF07
|D43P31A
|SE_NUM_EFF_MITIZURE
|n02a0901
|Destiny Bond.
|Quiet rustling sound, Armaldo-related.
|-
|-
|9478
|3848
|0x2506
|0xF08
|D43P31A
|SE_NUM_EFF_MAMORU
|n02a0901
|Protect.
|Armaldo slashing air, trying to scare Igglybuff.
|-
|-
|9479
|3849
|0x2507
|0xF09
|D43P31A
|SE_NUM_EFF_KOGOERUKAZE
|n02a0901
|Icy Wind.
|Loud Armaldo growl, still trying to scare Igglybuff.
|-
|-
|9480
|3850
|0x2508
|0xF0A
|P19P02A
|SE_NUM_EFF_MILK
|n02a1002
|Milk Drink.
|Armaldo grabs secret map.
|-
|-
|9481
|3851
|0x2509
|0xF0B
|P19P02A
|SE_NUM_EFF_LOOK_TRAP
|n02a1002
|See-Trap Orb.
|"Armaldo handed Igglybuff the secret map."
|-
|-
|9482
|3852
|0x250A
|0xF0C
|P19P02A
|SE_NUM_EFF_MIZUASOBI
|n02a1002
|Water Sport.
|Igglybuff rolls up the map.
|-
|-
|9483
|3853
|0x250B
|0xF0D
|P19P02A
|SE_NUM_EFF_KOUGOUSEI
|n02a1002
|Synthesis.
|Igglybuff sets the secret map on fire.
|-
|3854
|0xF0E
|SE_NUM_EFF_KONOYUBITOMARE
|Follow Me.
|-
|-
|9484
|3855
|0x250C
|0xF0F
|P19P02A
|SE_NUM_EFF_LEEF_CUTER
|n02a1002
|Razor Leaf startup (truncated in-game).
|Armaldo douses the burning map with water.
|-
|-
|9485
|3856
|0x250D
|0xF10
|G01P05C
|SE_NUM_EFF_MARUKUNARU
|n02a0105
|Defense Curl.
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.
|-
|-
|9486
|3857
|0x250E
|0xF11
|None
|SE_NUM_EFF_MEGAKICK
|None
|Mega Kick.
|
|-
|-
|9487
|3858
|0x250F
|0xF12
|V32P01A
|SE_NUM_EFF_KUROIMANAZASI
|n01a0102
|Mean Look.
|Banner sound for Special Episodes 1 and 2.
|-
|-
|9488
|3859
|0x2510
|0xF13
|P17P02A
|SE_NUM_EFF_NEEDLEARM
|n02a0109
|Needle Arm.
|"Igglybuff received many Gummis from Mama."
|-
|-
|9489
|3860
|0x2511
|0xF14
|P18P01A
|SE_NUM_EFF_M_POWER
|n02a0304
|Hidden Power.
|Rolling rocks during Papa/Igglybuff flashback scene.
|-
|-
|9490
|3861
|0x2512
|0xF15
|P18P01A
|SE_NUM_EFF_NEOHARU_1
|n02a0304
|Frenzy Plant.
|Huge boulder about to fall on Papa.
|-
|3862
|0xF16
|SE_NUM_EFF_MIRACULOUS
|Reversal.
|-
|3863
|0xF17
|SE_NUM_EFF_KUSUGURU
|Tickle.
|-
|3864
|0xF18
|SE_NUM_EFF_KOMELTUTOPANCHI
|Meteor Mash.
|-
|3865
|0xF19
|SE_NUM_EFF_NEKONOTE
|Assist.
|-
|3866
|0xF1A
|SE_NUM_EFF_MAGICAL_LEEF
|Magical Leaf.
|-
|3867
|0xF1B
|SE_NUM_EFF_MOONLIGHT
|Moonlight.
|}
|}


===Event Side03 SE===
===Move13 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|9729
|4097
|0x2601
|0x1001
|P17P01A
|SE_NUM_EFF_NOMIKOMU
|n03a1002
|Swallow.
|Mama opens door, Igglybuff's house.
|-
|4098
|0x1002
|SE_NUM_EFF_NOROI1
|Ghost-type Curse takes effect on target
|-
|4099
|0x1003
|SE_NUM_EFF_NOROI
|Ghost-type Curse activates (nail pushed in)
|-
|-
|9730
|4100
|0x2602
|0x1004
|P17P01A
|SE_NUM_EFF_OVER
|n03a1002
|Overheat attack.
|Papa closes door.
|-
|-
|9731
|4101
|0x2603
|0x1005
|P20P01A
|SE_NUM_EFF_OVER_2
|n03a0701
|Overheat start (slightly truncated in-game).
|Armaldo opens a large treasure chest.
|-
|-
|9732
|4102
|0x2604
|0x1006
|D45P31A
|SE_NUM_EFF_PAPPACUTER
|n03a1501
|Razor Leaf projectile.
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.
|-
|-
|9733
|4103
|0x2605
|0x1007
|P19P01A
|SE_NUM_EFF_PATIENT
|
|Bide start.
|(Loop) Igglybuff "hitting" the Kangaskhan Rock.
|-
|4104
|0x1008
|SE_NUM_EFF_PIYOPIYO
|Dizzy Punch.
|-
|4105
|0x1009
|SE_NUM_EFF_QUESTION
|Amnesia. Same sound as #524.
|-
|-
|9734
|4106
|0x2606
|0x100A
|D44P31A
|SE_NUM_EFF_RAY_1
|n03a0601
|Confuse Ray.
|Igglybuff solves the puzzle by blasting open the door.
|-
|-
|9735
|4107
|0x2607
|0x100B
|D44P31A
|SE_NUM_EFF_REBENJI
|n03a0601
|Revenge hit.
|Armaldo: "Here goes! Water Gun!"
|-
|-
|9736
|4108
|0x2608
|0x100C
|P22P01A
|SE_NUM_EFF_ROCKBLAST
|n03a1702
|Rock Blast impact.
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.
|-
|-
|9737
|4109
|0x2609
|0x100D
|P22P01A
|SE_NUM_EFF_RYUNOMAI
|n03a1702
|Dragon Dance.
|"Take this!" Armaldo throws the Defend Globe to Igglybuff.
|-
|-
|9738
|4110
|0x260A
|0x100E
|D45P42A
|SE_NUM_EFF_SAINT_FIRE
|n03a1502
|Sacred Fire startup (truncated if move connects)
|Fortune Ravine Pit enemies making a rustling sound.
|-
|4111
|0x100F
|SE_NUM_EFF_SAINT_FIRE_D
|Sacred Fire hit.
|-
|4112
|0x1010
|SE_NUM_EFF_SAWAGU
|Uproar.
|-
|4113
|0x1011
|SE_NUM_EFF_SECRET_POWER
|Secret Power.
|-
|4114
|0x1012
|SE_NUM_EFF_SHADOWBOAL
|Shadow Ball.
|-
|4115
|0x1013
|SE_NUM_EFF_SHELL_PLACES
|Clamp.
|-
|4116
|0x1014
|SE_NUM_EFF_SIBIREGONA
|Stun Spore. Same(?) sound as #3344 and #3846.
|-
|4117
|0x1015
|SE_NUM_EFF_SIGNALBEAM
|Signal Beam.
|-
|4118
|0x1016
|SE_NUM_EFF_SING
|Sing.
|-
|4119
|0x1017
|SE_NUM_EFF_SINKUU
|Vacuum-Cut.
|-
|4120
|0x1018
|SE_NUM_EFF_SIOFUKI_DOWN
|Water Spout falls down onto target.
|-
|4121
|0x1019
|SE_NUM_EFF_SIOFUKI_UP
|Water Spout shoot.
|-
|4122
|0x101A
|SE_NUM_EFF_NEPUU
|Heat Wave.
|-
|4123
|0x101B
|SE_NUM_EFF_NIGHTHEAD
|Night Shade.
|-
|4124
|0x101C
|SE_NUM_EFF_NIGHTMARE
|Nightmare.
|-
|4125
|0x101D
|SE_NUM_EFF_NOISE
|Screech.
|}
|}


===Event Side04 SE===
===Move14 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|9985
|4353
|0x2701
|0x1101
|G01P05A
|SE_NUM_EFF_SMOKE_8
|n04a0106
|Green smoke (Transform or Run Away activated).
|Rustling paper. Magnezone hands Sunflora the wanted poster.
|-
|4354
|0x1102
|SE_NUM_EFF_SNORE
|Snore.
|-
|-
|9986
|4355
|0x2702
|0x1103
|D57P41A
|SE_NUM_EFF_SNOW
|n04a0801
|Powder Snow.
|Howling wind. Haunter shows up.
|-
|-
|9987
|4356
|0x2703
|0x1104
|D57P41A
|SE_NUM_EFF_SOLAR
|n04a1001
|SolarBeam projectile.
|Haunter has been knocked out and drops to the floor.
|-
|4357
|0x1105
|SE_NUM_EFF_SONICKBOOM
|SonicBoom or Swift projectiles.
|-
|4358
|0x1106
|SE_NUM_EFF_SPORE
|Spore.
|-
|-
|9988
|4359
|0x2704
|0x1107
|D57P42A
|SE_NUM_EFF_STARES
|
|Leer.
|
|-
|-
|9989
|4360
|0x2705
|0x1108
|D57P43A
|SE_NUM_EFF_STONE
|
|Rock Throw.
|
|-
|-
|9990
|4361
|0x2706
|0x1109
|
|SE_NUM_EFF_STONE_1
|
|Rock Slide.
|
|-
|-
|9991
|4362
|0x2707
|0x110A
|
|SE_NUM_EFF_SUCKING_BLOOD
|
|Leech Life.
|
|-
|-
|9992
|4363
|0x2708
|0x110B
|D57P43A
|SE_NUM_EFF_SUKAIAPPA
|
|Sky Uppercut.
|
|-
|-
|9993
|4364
|0x2709
|0x110C
|D57P44A
|SE_NUM_EFF_SUN
|
|Morning Sun.
|
|-
|4365
|0x110D
|SE_NUM_EFF_SUNAKAKE
|Sand-Attack.
|-
|4366
|0x110E
|SE_NUM_EFF_SURELY_HIT
|Mind Reader.
|-
|-
|9994
|4367
|0x270A
|0x110F
|None
|SE_NUM_EFF_SURPRISE
|None
|Facade.
|
|-
|-
|9995
|4368
|0x270B
|0x1110
|D57P42A
|SE_NUM_EFF_SURPRISE_2
|
|Illuminate ability ("X blinked!"). Used by effect animation #72.
|
|-
|-
|9996
|4369
|0x270C
|0x1111
|D57P43A
|SE_NUM_EFF_TAKINOBORI
|
|Waterfall.
|
|}
 
===Event Side06 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|10241
|4370
|0x2801
|0x1112
|P26P01A
|SE_NUM_EFF_TAKUWAERU
|
|Stockpile.
|
|-
|-
|10242
|4371
|0x2802
|0x1113
|None
|SE_NUM_EFF_TANE_BULLET
|None
|Worry Seed and Leech Seed projectile.
|
|-
|-
|10243
|4372
|0x2803
|0x1114
|None
|SE_NUM_EFF_TANEMASINGAN
|None
|Bullet Seed.
|
|-
|-
|10244
|4373
|0x2804
|0x1115
|P26P01A
|SE_NUM_EFF_TEDASUKE
|
|Helping Hand.
|
|-
|-
|10245
|4374
|0x2805
|0x1116
|
|SE_NUM_EFF_TEXTURE2
|
|Conversion 2.
|
|-
|-
|10246
|4375
|0x2806
|0x1117
|D54P32A
|SE_NUM_EFF_THREE_WAY
|
|Wide Slash.
|
|-
|-
|10247
|4376
|0x2807
|0x1118
|D55P41A
|SE_NUM_EFF_SITADENAMERU
|
|Lick.
|
|-
|-
|10248
|4377
|0x2808
|0x1119
|None
|SE_NUM_EFF_SMALL_BOMB
|None
|Blast Seed or Egg Bomb hit.
|
|-
|-
|10249
|4378
|0x2809
|0x111A
|
|SE_NUM_EFF_SMALL_FIRE_DAMAGE
|
|Ember hit.
|
|-
|4379
|0x111B
|SE_NUM_EFF_SMOKE
|Blue smoke (Substitute).
|-
|-
|10250
|4380
|0x280A
|0x111C
|D55P41A
|SE_NUM_EFF_SMOKE_4
|
|Pink smoke (Sleep Seed, probably other sleep-causing methods).
|
|}
 
===Move15 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Description
|-
|-
|10251
|4609
|0x280B
|0x1201
|D56P11A
|SE_NUM_EFF_KAIHI_DOWN
|
|Evasion lowered.
|
|-
|-
|10252
|4610
|0x280C
|0x1202
|D56P11A
|SE_NUM_EFF_KAIHI_UP
|
|Evasion up.
|
|-
|-
|10253
|4611
|0x280D
|0x1203
|D56P11A
|SE_NUM_EFF_MIYABURU
|
|Foresight on Ghost-type opponent only.
|
|-
|4612
|0x1204
|SE_NUM_EFF_NEGOTO
|Sleep Talk.
|-
|-
|10254
|4613
|0x280E
|0x1205
|D56P41A
|SE_NUM_EFF_POISON_BUBBLE
|
|Poisoned.
|
|-
|-
|10255
|4614
|0x280F
|0x1206
|D56P41A
|SE_NUM_EFF_RAIN
|
|Rain begins.
|
|-
|-
|10256
|4615
|0x2810
|0x1207
|D56P41A
|SE_NUM_EFF_SAND
|
|Sandstorm.
|
|}
 
===Event Side08 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|10497
|4616
|0x2901
|0x1208
|
|SE_NUM_EFF_STONE_2
|
|Rock Smash, Absolute Mover IQ skill (breaking through walls).
|
|-
|4617
|0x1209
|SE_NUM_EFF_THUNDER
|Thunder.
|-
|4618
|0x120A
|SE_NUM_EFF_TORNADO
|Twister.
|-
|-
|10498
|4619
|0x2902
|0x120B
|None
|SE_NUM_EFF_TOUGH
|None
|Harden.
|
|-
|-
|10499
|4620
|0x2903
|0x120C
|D46P31A
|SE_NUM_EFF_TRYATTACK
|
|Tri Attack projectile.
|
|-
|-
|10500
|4621
|0x2904
|0x120D
|P23P02A
|SE_NUM_EFF_TRYATTACK_HIT
|
|Tri Attack hit.
|
|-
|-
|10501
|4622
|0x2905
|0x120E
|P24P01A
|SE_NUM_EFF_TSUPPARI
|
|Arm Thrust.
|
|-
|-
|10502
|4623
|0x2906
|0x120F
|D51P11A
|SE_NUM_EFF_TURARABARI
|
|Icicle Spear.
|
|-
|-
|10503
|4624
|0x2907
|0x1210
|D51P11A
|SE_NUM_EFF_TURUGINOMAI
|
|Swords Dance.
|
|-
|4625
|0x1211
|SE_NUM_EFF_TURUNOMUTI
|Vine Whip.
|-
|4626
|0x1212
|SE_NUM_EFF_TYAKUSUI
|Assigned to unidentified effect animation #293 (small splash). "Chakusui" translates to "landing on water".
|-
|4627
|0x1213
|SE_NUM_EFF_WATABOUSI
|Cotton Spore.
|-
|4628
|0x1214
|SE_NUM_EFF_WHIRL
|Whirlpool.
|-
|4629
|0x1215
|SE_NUM_EFF_WIND
|Gust and Razor Wind.
|-
|4630
|0x1216
|SE_NUM_EFF_WIND_1
|Razor Wind projectile.
|-
|4631
|0x1217
|SE_NUM_EFF_YAWN
|Yawn (both move and status).
|-
|4632
|0x1218
|SE_NUM_EFF_YOUKAIEKI
|Acid.
|-
|4633
|0x1219
|SE_NUM_EFF_YUBIWOFURU
|Metronome.
|-
|4634
|0x121A
|SE_NUM_EFF_BEAUTIFUL_W
|Sunlight.
|-
|4635
|0x121B
|SE_NUM_EFF_ENTOU
|Pierce Orb, Max HP up (Life Seed).
|-
|4636
|0x121C
|SE_NUM_EFF_HIRAISINN
|LightningRod ability activates.
|-
|4637
|0x121D
|SE_NUM_EFF_ICE_1
|Hail begins.
|}
|}


===Event Side09 SE===
===Motion Sub SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
|10753
|4865
|0x2A01
|0x1301
|SE_NUM_MOTION_BREAK
|None
|None
|None
|None
|
|
|-
|-
|10754
|4866
|0x2A02
|0x1302
|D51P41A
|SE_NUM_MOTION_EAT
|
|None
|None
|
|
|-
|-
|10755
|4867
|0x2A03
|0x1303
|D51P41A
|SE_NUM_MOTION_HUNGRY
|
|None
|
|None
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).
|-
|-
|10756
|4868
|0x2A04
|0x1304
|D51P41A
|SE_NUM_MOTION_ITEM
|
|None
|
|None
|Player or ally item pickup.
|-
|-
|10757
|4869
|0x2A05
|0x1305
|D51P41A
|SE_NUM_MOTION_ITEM_03
|
|None
|
|None
|Enemy item pickup.
|-
|-
|10758
|4870
|0x2A06
|0x1306
|D51P41A
|SE_NUM_MOTION_MISS_ENEMY
|
|None
|
|None
|Player or ally misses the enemy.
|-
|4871
|0x1307
|SE_NUM_MOTION_MISS_PLAYER
|None
|None
|Enemy misses the player or an ally.
|-
|-
|10759
|4872
|0x2A07
|0x1308
|V38P03A
|SE_NUM_MOTION_MONEY
|n09a0904
|None
|
|None
|Player or ally money pickup.
|-
|-
|10760
|4873
|0x2A08
|0x1309
|SE_NUM_MOTION_STAIRS_DOWN
|None
|None
|None
|None
|
|Moving down stairs.
|-
|-
|10761
|4874
|0x2A09
|0x130A
|D52P11A
|SE_NUM_MOTION_STAIRS_UP
|
|None
|
|None
|Moving up stairs.
|-
|-
|10762
|4875
|0x2A0A
|0x130B
|D52P11A
|SE_NUM_MOTION_TAIATARI
|
|None
|
|None
|Startup sound used by Tackle, Low Kick, Take Down, etc.
|-
|-
|10763
|4876
|0x2A0B
|0x130C
|V38P03A
|SE_NUM_MOTION_THROW
|n09a0906
|None
|
|None
|Barrage projectile.
|-
|-
|10764
|4877
|0x2A0C
|0x130D
|D52P32A
|SE_NUM_MOTION_THROW_02
|
|None
|
|None
|Used by arc throwing items such as Gravelerocks.
|-
|-
|10765
|4878
|0x2A0D
|0x130E
|D52P32A
|SE_NUM_MOTION_THROW_03
|
|
|-
|10766
|0x2A0E
|None
|None
|None
|None
|
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.
|-
|10767
|0x2A0F
|D52P32A
|
|
|}
 
===Event Sub30 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|11009
|4879
|0x2B01
|0x130F
|SE_NUM_MOTION_THROW_03
|None
|None
|None
|None
|
|Equipped item gets thrown onto the floor by a Trip Trap.
|-
|-
|11010
|4880
|0x2B02
|0x1310
|D73P25A
|SE_NUM_EFF_CRY
|
|None
|
|None
|Fake Tears.
|-
|-
|11011
|4881
|0x2B03
|0x1311
|D73P41A
|SE_NUM_EFF_DRINK
|
|None
|
|None
|Drinking a Max Elixir, vitamin drinks, etc.
|-
|-
|11012
|4882
|0x2B04
|0x1312
|D73P41A
|SE_NUM_EFF_EAT_FOOD
|
|None
|
|None
|Apple eaten.
|-
|-
|11013
|4883
|0x2B05
|0x1313
|D73P41A
|SE_NUM_EFF_EAT_FRUIT
|
|None
|
|None
|Seed eaten.
|-
|-
|11014
|4884
|0x2B06
|0x1314
|D73P41A
|SE_NUM_EFF_EAT_GUMI
|
|None
|
|None
|Gummi eaten (also used for Golden Apple).
|-
|-
|11015
|4885
|0x2B07
|0x1315
|D73P41A
|SE_NUM_EFF_FLOWER_UP
|
|None
|
|None
|Aromatherapy flower rises.
|-
|-
|11016
|4886
|0x2B08
|0x1316
|D73P41A
|SE_NUM_EFF_GRUDGEN
|
|None
|
|None
|Spite.
|-
|-
|11017
|4887
|0x2B09
|0x1317
|V37P02A
|SE_NUM_MOTION_ITEM_2
|s31a3702
|None
|"W-wow..."
|None
|Placing an item on the ground.
|-
|-
|11018
|4888
|0x2B0A
|0x1318
|D73P31A
|SE_NUM_EFF_SAIKE_BG
|
|None
|
|None
|Psychic, Skill Swap.
|-
|-
|11019
|4889
|0x2B0B
|0x1319
|V37P03A
|SE_NUM_EFF_SOLAR_1
|s31a3706
|None
|Sky Forme Shaymin soaring down.
|None
|SolarBeam 2nd turn (effect anim #247).
|-
|4890
|0x131A
|SE_NUM_EFF_HITPOINT_RECOVER
|T00P01A
|m01a0116
|HP restored.
|-
|-
|11020
|4891
|0x2B0C
|0x131B
|SE_NUM_SYS_WAZA
|None
|None
|None
|None
|
|Move learned.
|-
|-
|11021
|4892
|0x2B0D
|0x131C
|
|SE_NUM_MOTION_QUACK
|
|None
|
|None
|Same sound as Xatu screech (#8715).
|}
 
===Event SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|-
|11022
|5121
|0x2B0E
|0x1401
|V37P03A
|SE_NUM_EVENT_MOTION_DAMEGE_01
|s32a0201
|D01P11B
|
|m01a0208
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.
|-
|-
|11023
|5122
|0x2B0F
|0x1402
|P01P04A
|SE_NUM_EVENT_MOTION_WING_01
|s30a0202
|G01P03A
|Spinda's Café-related.
|m02a0302
|Chatot flapping his wings.
|-
|-
|11024
|5123
|0x2B10
|0x1403
|P01P04A
|SE_NUM_EVENT_EFF_BELL_01
|
|G01P06B
|
|m04a0301
|Chimecho's bell.
|-
|-
|11025
|5124
|0x2B11
|0x1404
|P01P04A
|SE_NUM_EVENT_MOTION_TALE_01
|
|G01P01A
|
|m12a0102
|Turning a page, handling paper.
|-
|-
|11026
|5125
|0x2B12
|0x1405
|S14P01A
|SE_NUM_EVENT_EFF_WHITEOUT_01
|
|D15P41A
|
|m14a0801
|"The clouds parted over the Hidden Land!"
|-
|5126
|0x1406
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02
|D28P44A
|m24a0804
|Explosion, rocks falling.
|-
|-
|11027
|5127
|0x2B13
|0x1407
|S14P01A
|SE_NUM_EVENT_EFF_FLASH_LIGHT
|
|D04P11A
|
|m05a0301
|The partner touching the waterfall.
|-
|-
|11028
|5128
|0x2B14
|0x1408
|S14P01A
|SE_NUM_EVENT_EFF_BOMB_HEAVY
|
|D38P11A
|
|s21p0502
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.
|-
|-
|11029
|5129
|0x2B15
|0x1409
|None
|SE_NUM_EVENT_EFF_BOMB_LIGHT
|None
|D41P41A
|
|mdebug
|}
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.
 
|-
===Event Other01 SE===
|5130
{|class="wikitable"
|0x140A
!ID
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L
!ID Hex
|D04P31A
!Map
|m05d0616
!Acting Scene
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.
!Description
|-
|5131
|0x140B
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L
|D04P31A
|m05d0616
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.
|-
|5132
|0x140C
|SE_NUM_EVENT_EFF_JIKUU_WIPE
|S04P01A
|c00a0701
|Dimensional Scream intro.
|-
|5133
|0x140D
|SE_NUM_EVENT_EFF_JIKUU_MEMAI
|T01P01A
|m03a0401
|Dimensional Scream beginning, getting dizzy. "Memai" translates to "dizzyness" or "vertigo".
|-
|-
|11265
|5134
|0x2C01
|0x140E
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L
|None
|None
|None
|None
|
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.
|-
|-
|11266
|5135
|0x2C02
|0x140F
|S02P01A
|SE_NUM_EVENT_EFF_SHINKA
|
|D39P41A
|
|s22p0204
|Cresselia teleports in front of Darkrai.
|-
|-
|11267
|5136
|0x2C03
|0x1410
|P01P04A
|SE_NUM_EVENT_EFF_WIPE_01
|
|D31P41A
|
|s01p0604
|The main boss wipe sound. Most commonly called along with its effect by using <code>CallCommon(CORO_BOSS_WIPE_FUNC);</code>, but it does see separate use as well like in the script example.
|-
|-
|11268
|5137
|0x2C04
|0x1411
|None
|SE_NUM_EVENT_MOTION_CLAP_01_L
|None
|G01P04A
|
|m11a0201
|(Loop) Clapping, used with actor <code>SetEffect(EFFECT_JOYOUS, 3);</code>. Only used in first Dusknoir scene at the guild.
|-
|-
|11269
|5138
|0x2C05
|0x1412
|None
|SE_NUM_EVENT_MOTION_CLAP_02_L
|None
|G01P04A
|
|c00a0501
|(Loop) Big cheering/clapping! Usually used with actor execute <code>ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);</code> or <code>SetEffect(EFFECT_JOYOUS, 3);</code>
|-
|-
|11270
|5139
|0x2C06
|0x1413
|None
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02
|None
|P03P01A
|
|m09d0614
|Dimensional Scream end.
|-
|-
|11271
|5140
|0x2C07
|0x1414
|None
|SE_NUM_EVENT_EFF_FLASH_DUB
|None
|D30P41A
|
|m25a1101
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.
|-
|-
|11272
|5141
|0x2C08
|0x1415
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02
|None
|None
|None
|None
|
|Explosion sound. Appears to be unused.
|-
|-
|11273
|5142
|0x2C09
|0x1416
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02
|None
|None
|None
|None
|
|Another explosion sound. Appears to be unused.
|-
|-
|11274
|5143
|0x2C0A
|0x1417
|P01P04A
|SE_NUM_EVENT_EFF_FLASH_HEAVY
|
|D01P41A
|
|m01a0401
|-
|Screen flash sound used a few times right before a boss fight wipe.
|11275
|0x2C0B
|P01P04A
|s30a0601
|Spinda's Café Ludicolo/Big Win related.
|-
|-
|5144
|0x1418
|SE_NUM_EVENT_CRISTAL
|V15P03A
|m15b0908
|Azelf sets up his crystal wall around the Crystal Lake.
|}
|}


===Event Side09b SE===  
===Event Main01 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
|11521
|6401
|0x2D01
|0x1901
|D52P32A
|SE_NUM_EVENT_MAIN01_THUNDER_01
|
|D12P41A
|
|m12a0801
|Finding a Time Gear, sounds a bit like another wipe sound.
|-
|-
|11522
|6402
|0x2D02
|0x1902
|D52P32A
|SE_NUM_EVENT_MAIN01_THUNDER_02
|
|S04P01A
|
|m01a0101
|The small electric discharge sound used in the game's opening cutscene.
|-
|-
|11523
|6403
|0x2D03
|0x1903
|D52P32A
|SE_NUM_EVENT_MAIN01_WARP
|
|S04P01A
|
|m01a0101
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.
|-
|-
|11524
|6404
|0x2D04
|0x1904
|D52P32A
|SE_NUM_EVENT_MAIN01_KAKERA_01
|
|None
|
|None
|Step/dropping something onto a wet floor. "KAKERA" refers to the Relic Fragment. Appears to be unused.
|-
|-
|11525
|6405
|0x2D05
|0x1905
|D52P32A
|SE_NUM_EVENT_MAIN01_KAKERA_02
|
|None
|
|None
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.
|-
|-
|11526
|6406
|0x2D06
|0x1906
|D52P32A
|SE_NUM_EVENT_MAIN01_KAKERA_03
|
|D01P41A
|
|m01a0701
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.
|-
|-
|11527
|6407
|0x2D07
|0x1907
|D52P32A
|SE_NUM_EVENT_MAIN02_ZOOMUP
|
|None
|
|None
|Cartoon balloon is inflated? Appears to be unused.
|-
|-
|11528
|6408
|0x2D08
|0x1908
|D52P32A
|SE_NUM_EVENT_MAIN02_DOOROPEN
|
|G01P01B
|
|m02a0105
|Gate to Wigglytuff's Guild opening.
|-
|-
|11529
|6409
|0x2D09
|0x1909
|D52P32A
|SE_NUM_EVENT_MAIN02_KNOCK
|
|
|-
|11530
|0x2D0A
|D52P32A
|
|
|-
|11531
|0x2D0B
|None
|None
|None
|None
|
|Hitting wood. Appears to be unused.
|-
|-
|11532
|6410
|0x2D0C
|0x190A
|
|SE_NUM_EVENT_MAIN02_HAKO_01
|
|D01P11B
|
|m01a0702
|Dropping, placing something.
|-
|-
|11533
|6411
|0x2D0D
|0x190B
|D53P41A
|SE_NUM_EVENT_MAIN02_HAKO_02
|
|G01P05A
|
|m02a0110
|Opening a box, including the Pokémon Exploration Team Kit.
|-
|-
|11534
|6412
|0x2D0E
|0x190C
|
|SE_NUM_EVENT_MAIN03_RURIRI
|
|T01P01A
|
|m03a0301
|Azurill tripping.
|-
|-
|11535
|6413
|0x2D0F
|0x190D
|None
|SE_NUM_EVENT_MAIN03_RINGO
|None
|T01P02A
|
|m03a0301
|Apple bouncing.
|-
|-
|11536
|6414
|0x2D10
|0x190E
|D53P41B
|SE_NUM_EVENT_MAIN03_SLEEP_01
|
|T01P01A
|
|m03a0401
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).
|-
|-
|11537
|6415
|0x2D11
|0x190F
|D53P41C
|SE_NUM_EVENT_MAIN03_SIREN
|
|G01P03A
|
|m03a0506
|Alert, board update completed.
|-
|6416
|0x1910
|SE_NUM_EVENT_MAIN03_KABE
|G01P03A
|m03a0506
|Turning over the board after updating the data.
|-
|-
|11538
|6417
|0x2D12
|0x1911
|V38P10A
|SE_NUM_EVENT_MAIN03_SLEEP_02
|n09a2209
|G01P03A
|The world heals.
|m06a0203
|Drowzee fainting.
|-
|-
|11539
|6418
|0x2D13
|0x1912
|V38P11A
|SE_NUM_EVENT_MAIN03_JIBACOIL
|n09a2210
|D03P11A
|
|m03a1002
|Magnezone police.
|-
|-
|11540
|6419
|0x2D14
|0x1913
|D53P41C
|SE_NUM_EVENT_MAIN03_KUUFUKU
|n09a2208
|None
|Regular Dialga sound.
|None
|"Kuufuku" translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.
|-
|6420
|0x1914
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L
|V03P11A
|m03a1310
|(Loop) Grovyle running.
|-
|6421
|0x1915
|SE_NUM_EVENT_MAIN03_JUPUTORU_02
|V03P11A
|m03a1312
|Grovyle dashing.
|-
|6422
|0x1916
|SE_NUM_EVENT_MAIN04_DIGDA
|G01P04A
|m04a0101
|Diglett digging and leaving.
|-
|6423
|0x1917
|SE_NUM_EVENT_MAIN04_DOOR
|None
|None
|Crystals falling/little laser beam? Appears to be unused.
|-
|6424
|0x1918
|SE_NUM_EVENT_MAIN03_THUNDER_01
|D12P41A
|m12a0801
|Distant thunder sound during Amp Clearing scene.
|-
|6425
|0x1919
|SE_NUM_EVENT_MAIN03_THUNDER_02
|H02P99C
|s20p0104
|Distant thunder during Sharpedo Bluff nighttime scene.
|}
|}


==Internal Names==
===Event Main05 SE===
<pre style='white-space: pre-wrap; overflow: auto; width: 700px; height: 700px'>
{|class="wikitable"
The following internal names follow the order they were found in inside their respective files, which does not match the ID order.
!ID
 
!ID Hex
System SE
!Internal Name
se_sys.sed, inside the SOUND/SYSTEM folder.
!Map
 
!Scene
SE_NUM_SYS_01
!Description
SE_NUM_SYS_10
|-
SE_NUM_SYS_02
|6657
SE_NUM_SYS_03
|0x1A01
SE_NUM_SYS_04
|SE_NUM_EVENT_MAIN05_ROLLING
SE_NUM_SYS_05
|D04P12A
SE_NUM_SYS_06
|m05a0502
SE_NUM_SYS_07
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.
SE_NUM_SYS_08
|-
SE_NUM_SYS_09
|6658
SE_NUM_SYS_PEN_01
|0x1A02
 
|SE_NUM_EVENT_MAIN05_SWITCH
The following sound effects are all found inside the SOUND/SE folder.
|D04P31A
 
|m05d0616
Motion SE
|Click sound, pushing in the gem in Waterfall Cave.
motion.sed
|-
 
|6659
SE_NUM_EFF_MIDDLE_DAMAGE
|0x1A03
SE_NUM_EFF_PAIN_2
|SE_NUM_EVENT_MAIN05_FLY
SE_NUM_MOTION_ANIM_2
|V05P03A
SE_NUM_MOTION_ANIM_8
|m05a0602
SE_NUM_MOTION_ANIM_9
|The hero and partner get blasted out of the Waterfall Cave geyser.
SE_NUM_EFF_INVOKE
|-
SE_NUM_MOTION_SWITCH
|6660
SE_NUM_MOTION_ANIM_10
|0x1A04
SE_NUM_MOTION_ANIM_11
|SE_NUM_EVENT_MAIN05_SPLASH
SE_NUM_MOTION_ANIM_12
|V05P03A
SE_NUM_EFF_EXTRA_LARGE_DAMAGE
|m05a0602
SE_NUM_MOTION_ANIM_4_1
|Splash, landing in hot springs.
SE_NUM_MOTION_ANIM_4_2
|-
SE_NUM_MOTION_ANIM_4_3
|6661
SE_NUM_MOTION_ANIM_4_4
|0x1A05
SE_NUM_MOTION_ANIM_4_5
|SE_NUM_EVENT_MAIN06_DOKUGASU
SE_NUM_EFF_SMALL_SMALL
|G01P03A
SE_NUM_MOTION_ANIM_4_6
|m06a0203
SE_NUM_MOTION_ANIM_4_7
|Skuntank's stink cloud (attacking the hero in guild scene).
SE_NUM_MOTION_ANIM_4_9
|-
SE_NUM_EFF_INVOKE_1
|6662
SE_NUM_EFF_INVOKE_2
|0x1A06
SE_NUM_EFF_LARGE_DAMAGE
|SE_NUM_EVENT_MAIN07_TREE_01_L
SE_MOTION_SED_DUMMY
|D05P31A
SE_NUM_MOTION_ANIM_4_10
|m07a0701
SE_NUM_MOTION_ANIM_4_11
|Small, quiet rustling. Team Skull shuffling on top of the tree.
SE_NUM_MOTION_ANIM_4_12
|-
SE_NUM_MOTION_ANIM_4_13
|6663
SE_NUM_MOTION_ANIM_4_14
|0x1A07
 
|SE_NUM_EVENT_MAIN07_TREE_02
Motion Sub SE
|D05P31A
motion_s.sed
|m07a0701
 
|Skuntank hitting the Perfect Apple tree, rustling after.
SE_NUM_MOTION_MONEY
|-
SE_NUM_MOTION_THROW
|6664
SE_NUM_EFF_EAT_FRUIT
|0x1A08
SE_NUM_MOTION_ITEM_2
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L
SE_MOTION_SUB_SED_DUMMY
|D05P31A
SE_NUM_EFF_FLOWER_UP
|m07a0701
SE_NUM_MOTION_EAT
|Perfect Apples falling onto the ground.
SE_NUM_MOTION_STAIRS_UP
|-
SE_NUM_MOTION_HUNGRY
|6665
SE_NUM_EFF_HITPOINT_RECOVER
|0x1A09
SE_NUM_EFF_CRY
|SE_NUM_EVENT_MAIN07_GOUKUU
SE_NUM_MOTION_ITEM_03
|G01P05C
SE_NUM_EFF_GRUDGEN
|m07a1001
SE_NUM_EFF_SOLAR_1
|Wigglytuff meltdown.
SE_NUM_MOTION_MISS_ENEMY
|-
SE_NUM_TRAP_TUMBLE
|6666
SE_NUM_MOTION_ITEM
|0x1A0A
SE_NUM_MOTION_TAIATARI
|SE_NUM_EVENT_MAIN08_GAYA_01
SE_NUM_EFF_SAIKE_BG
|None
SE_NUM_MOTION_THROW_02
|None
SE_NUM_MOTION_THROW_03
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)
SE_NUM_EFF_EAT_FOOD
|-
SE_NUM_SYS_WAZA
|6667
SE_NUM_MOTION_BREAK
|0x1A0B
SE_NUM_EFF_EAT_GUMI
|SE_NUM_EVENT_MAIN08_MAP_01
SE_NUM_MOTION_MISS_PLAYER
|D06P11A
SE_NUM_MOTION_STAIRS_DOWN
|m08a0601
SE_NUM_EFF_DRINK
|"Let's have a look at the Wonder Map." Paper sound.
SE_NUM_MOTION_QUACK
|-
 
|6668
Stats SE
|0x1A0C
state.sed
|SE_NUM_EVENT_MAIN08_MARKING
 
|None
SE_NUM_EFF_AT_UP
|None
SE_NUM_EFF_ATSPEED_DOWN
|Familiar exclamation sound. Appears to be unused.
SE_NUM_STATE_DRY_UP
|-
SE_NUM_EFF_THUNDER_3
|6669
SE_NUM_EFF_BOMB_2
|0x1A0D
SE_NUM_EFF_SPDEFE_UP
|SE_NUM_EVENT_MAIN09_GAYA_L
SE_NUM_EFF_ICE_ON
|P01P04A
SE_NUM_EFF_HITS_DOWN
|s30a0302
SE_NUM_EFF_SPAT_DOWN
|(Loop) Crowd talking/discussing.
SE_NUM_STATE_LV_DOWN
|-
SE_NUM_STATE_JUMP
|6670
SE_NUM_STATE_PULL
|0x1A0E
SE_NUM_EFF_DEFENCE_UP
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01
SE_NUM_EFF_JIGOKUMIMI
|None
SE_NUM_EFF_USE_KEY_AFTER
|None
SE_NUM_EFF_SPEED_DOWN
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.
SE_NUM_EFF_ATSPEED_UP
|-
SE_NUM_EFF_MUD_TRAP_2
|6671
SE_NUM_EFF_TRICK_DOWN
|0x1A0F
SE_NUM_EFF_PARRIZE
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02
SE_NUM_STATE_QUAKE
|P03P01A
SE_STATE_SED_DUMMY
|m09a0605
SE_NUM_STATE_QUESTION
|Placing a stone in the Groudon statue's chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.
SE_NUM_STATE_STIFF
|-
SE_NUM_EFF_AT_DOWN
|6672
SE_NUM_EFF_USE_KEY
|0x1A10
SE_NUM_STATE_SWING
|SE_NUM_EVENT_MAIN09_FLASH_01
SE_NUM_EFF_SPAT_UP
|P03P01A
SE_NUM_EFF_HITS_UP
|m09a0606
SE_NUM_EFF_SMOKE_11
|Groudon statue's eyes light up.
SE_NUM_EFF_USE_MACHINE
|-
SE_NUM_STATE_THROW
|6673
SE_NUM_EFF_SPDEFE_DOWN
|0x1A11
SE_NUM_STATE_INVISIBLE
|SE_NUM_EVENT_MAIN09_FLASH_02
SE_NUM_EFF_SENRIGAN
|P03P01A
SE_NUM_STATE_BLIND_EYE
|m09a0606
SE_NUM_EFF_USE_SECRET_MACHINE
|Groudon statue gets surrounded by light.
SE_NUM_EFF_EXCLAMATION2
|-
SE_NUM_EFF_SPEED_UP
|6674
SE_NUM_EFF_TRICK_UP
|0x1A12
SE_NUM_EFF_DEFENCE_DOWN
|SE_NUM_EVENT_MAIN09_RINGO_L
SE_NUM_STATE_REVIVE
|P03P02A
 
|m09a0701
Trap SE
|Perfect Apple rolls onto scene from the left.
trap.sed
|-
 
|6675
SE_NUM_TRAP_SEAL
|0x1A13
SE_NUM_TRAP_SCISSOR
|SE_NUM_EVENT_MAIN05_TOBIKOMU
SE_NUM_TRAP_HOLE
|D04P11A
SE_NUM_TRAP_MINE
|m05a0303
SE_NUM_MOTION_DOOR_GENERAL
|Jumping into the sea/water/waterfall, the sea "answering" Dugtrio.
SE_NUM_TRAP_BETOBETA
|}
SE_NUM_EFF_CALL_TRAP
SE_NUM_EFF_WIND_TRAP
SE_NUM_TRAP_ALARM
SE_TRAP_SED_DUMMY
SE_NUM_TRAP_SLEEP
SE_NUM_MOTION_WIND_LARGE
SE_NUM_MOTION_WAVE_LARGE
SE_NUM_EFF_MUD_TRAP_1
SE_NUM_EFF_MALON_TRAP
SE_NUM_EFF_SLEEP_TRAP
SE_NUM_WEATHER_CLOUDY
SE_NUM_TRAP_TURNTABLE
SE_NUM_WEATHER_FOG
SE_NUM_EFF_BOMB
SE_NUM_TRAP_SUMMON
SE_NUM_EFF_TURN
SE_NUM_EFF_BIG_BOMB
SE_NUM_MOTION_DOOR_BIG
SE_NUM_EFF_POISON_NEEDLE_TRAP
SE_NUM_EFF_MUD_TRAP
 
Move1 SE
waza1.sed
 
SE_NUM_EFF_STAFF_BULLET
SE_NUM_EFF_SAND_HELL
SE_NUM_EFF_SUPUNMAGE
SE_NUM_EFF_FIRE_3
SE_NUM_EFF_FIRE_4
SE_NUM_EFF_DETECT
SE_NUM_EFF_FIRE_5
SE_NUM_EFF_SAIMIN
SE_NUM_EFF_STAFF_BULLET2
SE_NUM_EFF_GIGA_DRAIN
SE_NUM_EFF_RASTAPARGE
SE_NUM_EFF_GYROBALL_1
SE_NUM_EFF_LIGHT_WALL
SE_NUM_EFF_BUREIBUBIRD_BG
SE_NUM_EFF_FIRE_DAMEGE
SE_NUM_EFF_PAIN
SE_NUM_EFF_SUKETTI
SE_NUM_EFF_DAICHINOCHIKARA
SE_NUM_EFF_RASTERKANON
SE_NUM_EFF_JIWARE_0
SE_NUM_EFF_JIWARE_2
SE_NUM_EFF_PAIN1
SE_NUM_EFF_PSYCHO_WAVE
SE_NUM_EFF_SAIKE
SE_NUM_EFF_BOOST
 
Move2 SE
waza2.sed
 
SE_NUM_EFF_ICE_BREAK
SE_NUM_EFF_WEATHER_1
SE_NUM_EFF_BRAKECROW
SE_NUM_EFF_WEATHER_2
SE_NUM_EFF_WEATHER_3
SE_NUM_EFF_WATER_BULLET
SE_NUM_EFF_SHIM_FORM
SE_NUM_EFF_BRK_STONE
SE_NUM_EFF_AURORA
SE_NUM_EFF_LEAFBLD
SE_NUM_EFF_NEOHARU
SE_NUM_EFF_WATER_WAVE
SE_NUM_EFF_FIRE_STORM
SE_NUM_EFF_WARP
SE_NUM_EFF_BARRIA_1
SE_NUM_EFF_BARRIA_4
SE_NUM_EFF_WATER_BREAK
SE_NUM_EFF_ICE_BALL
SE_NUM_EFF_TOBIGERI
SE_NUM_EFF_BULLET_1
SE_NUM_EFF_BULLET_2
SE_NUM_EFF_BIRUDOUP
SE_NUM_EFF_STRENGTH_UP
SE_NUM_EFF_HEART
SE_NUM_EFF_SMOKE_UP
 
Move3 SE
waza3.sed
 
SE_NUM_EFF_POWER
SE_WAZA_03_SED_DUMMY
SE_NUM_EFF_BOONRASH_HIT
SE_NUM_EFF_KYUUSYUU
SE_NUM_EFF_THUNDER_1
SE_NUM_EFF_DAMASI
SE_NUM_EFF_AQUA_TAIL
SE_NUM_EFF_BARRIA
SE_NUM_EFF_THUNDER_D
SE_NUM_EFF_MEISOU
SE_NUM_EFF_TWINES
SE_NUM_EFF_WEB
SE_NUM_EFF_AQUA_JET_1
SE_NUM_EFF_CYOUHATU_1
SE_NUM_EFF_DENGEKIHA_TAMA
SE_NUM_EFF_SURIKAE
SE_NUM_EFF_DUST_SHOOT_BG
SE_NUM_EFF_TUNODETUKU
SE_NUM_EFF_TOSENBO
SE_NUM_EFF_BELL
SE_NUM_EFF_DUST_SHOOT
SE_NUM_EFF_BARRIA_2
SE_NUM_EFF_SHADOW_DIVE
SE_NUM_EFF_KOWAIKAO
SE_NUM_EFF_WANA_DEL
SE_NUM_EFF_VOLTEKKA
SE_NUM_EFF_AQUA_JET
SE_NUM_EFF_WEB_2
SE_NUM_EFF_CYOUHATU
SE_NUM_EFF_TOBOE
SE_NUM_EFF_PUNCH
SE_NUM_EFF_DENGEKIHA
SE_NUM_EFF_COSMO
 
Move4 SE
waza4.sed
 
SE_WAZA_04_SED_DUMMY
SE_NUM_EFF_SIROIKIRI
SE_NUM_EFF_AQUA_RING
SE_NUM_EFF_EIGHT_WAY
SE_NUM_EFF_FUBUKI
SE_NUM_EFF_OKUTAN
SE_NUM_EFF_TOUMEI
SE_NUM_EFF_DIG
SE_NUM_EFF_AKUUSETUDAN_1
SE_NUM_EFF_FIX
SE_NUM_EFF_AYASIIKAZE
SE_NUM_EFF_AKUNOHADOU
SE_NUM_EFF_IAIGIRI
SE_NUM_EFF_FUBUKI_BRK
SE_NUM_EFF_SMOKE_7
SE_NUM_EFF_SMOKE_9
SE_NUM_EFF_STONE_3
SE_NUM_EFF_FANG
SE_NUM_EFF_ITYAMON
SE_NUM_EFF_DIVE
SE_NUM_EFF_TEXTURE
SE_NUM_EFF_SMOG
SE_NUM_EFF_STAN
SE_NUM_EFF_SMOKE_10
SE_NUM_EFF_AKUUSETUDAN
SE_NUM_EFF_AIRSLASH
SE_NUM_EFF_MISTBALL
SE_NUM_EFF_FURAFURA
SE_NUM_EFF_NAMINORI
SE_NUM_EFF_POWER_PUNCH
SE_NUM_EFF_SWEET
 
Move5 SE
waza5.sed
 
SE_NUM_EFF_BOUGYOSHIREI
SE_WAZA_05_SED_DUMMY
SE_NUM_EFF_HEART_SWAP_1
SE_NUM_EFF_DARK_HOLE
SE_NUM_EFF_HAKKEI
SE_NUM_EFF_CHARGE_BEAM_1
SE_NUM_EFF_CHARGE_BEAM_2
SE_NUM_EFF_DOROBAKUDAN_1
SE_NUM_EFF_BUREIBUBIRD_1
SE_NUM_EFF_BUREIBUBIRD_2
SE_NUM_EFF_CROSS_POISON
SE_NUM_EFF_DOUBLE_ATTACK
SE_NUM_EFF_HADOUDAN_1
SE_NUM_EFF_RASTERKANON_1
SE_NUM_EFF_DRAIN_PUNCH_1
SE_NUM_EFF_ENERGYBALL
SE_NUM_EFF_GANSEKIHOU
SE_NUM_EFF_HANEYASUME
SE_NUM_EFF_FEINT_1
SE_NUM_EFF_DENJIFUYUU
SE_NUM_EFF_HEART_SWAP
SE_NUM_EFF_CHARGE_BEAM
SE_NUM_EFF_DOROBAKUDAN
SE_NUM_EFF_HADOUDAN_BG
SE_NUM_EFF_BUREIBUBIRD
SE_NUM_EFF_STEALTH_ROCK_1
SE_NUM_EFF_GIGA_IMPACT
SE_NUM_EFF_DRAGON_DIVE
SE_NUM_EFF_HADOUDAN
SE_NUM_EFF_DAMEOSHI
SE_NUM_EFF_DRAIN_PUNCH
SE_NUM_EFF_DOKUDUKI
SE_NUM_EFF_ENERGYBALL_1
SE_NUM_EFF_ENERGYBALL_2
SE_NUM_EFF_FEINT
SE_NUM_EFF_GANSEKIHOU_1
SE_NUM_EFF_GANSEKIHOU_2
 
Move6 SE
waza6.sed
 
SE_NUM_EFF_KIRIBARAI
SE_NUM_EFF_KAIFUKUFUUJI
SE_WAZA_06_SED_DUMMY
SE_NUM_EFF_IRON_HEAD
SE_NUM_EFF_IEKI_1
SE_NUM_EFF_KIAIDAMA_1
SE_NUM_EFF_KIAIDAMA_2
SE_NUM_EFF_MIKADUKINOMAI
SE_NUM_EFF_HOUDEN
SE_NUM_EFF_IYASHINONAGAI
SE_NUM_EFF_KAGEUCHI_1
SE_NUM_EFF_KAIFUKUSHIREI
SE_NUM_EFF_JYUURYOKU
SE_NUM_EFF_KAMINARINOKIBA
SE_NUM_EFF_INFIGHT
SE_NUM_EFF_HUREADORAIBU_1
SE_NUM_EFF_HUIUCHI
SE_NUM_EFF_KIAIDAMA_BG
SE_NUM_EFF_IEKI
SE_NUM_EFF_KIAIDAMA
SE_NUM_EFF_HONOONOKIBA
SE_NUM_EFF_KAGEUCHI
SE_NUM_EFF_KIRIFUDA
SE_NUM_EFF_MIKADUKINOMAI_1
SE_NUM_EFF_HOUDEN_1
SE_NUM_EFF_IYASHINONAGAI_1
SE_NUM_EFF_IYASHINONAGAI_2
SE_NUM_EFF_GYROBALL
SE_NUM_EFF_IRON_HUMMER
SE_NUM_EFF_BARETTPANCHI
SE_NUM_EFF_KIRIBARAI_BG
SE_NUM_EFF_HUREADORAIBU
SE_NUM_EFF_HUNEN
 
Move7 SE
waza7.sed
 
SE_NUM_EFF_MIRAKURUAI_1
SE_NUM_EFF_KOORINOTUBUTE_1
SE_NUM_EFF_KOORINOTUBUTE_2
SE_NUM_EFF_MAGUNETTOBOM
SE_WAZA_07_SED_DUMMY
SE_NUM_EFF_LEAFSTOME
SE_NUM_EFF_MIRRORSHOT_1
SE_NUM_EFF_MIRRORSHOT_2
SE_NUM_EFF_NIGIRITUBUSU
SE_NUM_EFF_KOUGEKISHIREI
SE_NUM_EFF_METARUBARST_1
SE_NUM_EFF_MANETKKO_1
SE_NUM_EFF_MANETKKO_2
SE_NUM_EFF_MIRAKURUAI
SE_NUM_EFF_KOORINOTUBUTE
SE_NUM_EFF_KUSAMUSUBI
SE_NUM_EFF_MEZAMASHIBINTA
SE_NUM_EFF_NAYAMINOTANE_1
SE_NUM_EFF_MIRRORSHOT
SE_NUM_EFF_LEAFSTOME_1
SE_NUM_EFF_LEAFSTOME_2
SE_NUM_EFF_KOORINOKIBA
SE_NUM_EFF_MAGUMASTOME
SE_NUM_EFF_METARUBARST
SE_NUM_EFF_MOROHANOZUTUKI
SE_NUM_EFF_MANETKKO
SE_NUM_EFF_MUSHIKUI
SE_NUM_EFF_MUSHINOSAZAMEKI
SE_NUM_EFF_NAYAMINOTANE
SE_NUM_EFF_LEAFSTOME_BG
 
Move8 SE
waza8.sed
 
SE_NUM_EFF_ROKKURAIMU_1
SE_NUM_EFF_PSYCHO_CUTTER_1
SE_NUM_EFF_SASHIOSAE
SE_WAZA_08_SED_DUMMY
SE_NUM_EFF_OIKAZE_BG
SE_NUM_EFF_SHINKUUHA
SE_NUM_EFF_OIKAZE
SE_NUM_EFF_POWERWIPP
SE_NUM_EFF_SHINENNOZUTUKI_1
SE_NUM_EFF_PSYCHOSHIFT_1
SE_NUM_EFF_SAKIDORI_1
SE_NUM_EFF_SAKIDORI_2
SE_NUM_EFF_RYUUNOHADOU_1
SE_NUM_EFF_POWERJEM_1
SE_NUM_EFF_POWERJEM_2
SE_NUM_EFF_SHADOWCROW
SE_NUM_EFF_POWERTRICK
SE_NUM_EFF_ROKKURAIMU
SE_NUM_EFF_PSYCHO_CUTTER
SE_NUM_EFF_SCISSOR_CROSS
SE_NUM_EFF_RYUUSEIGUN
SE_NUM_EFF_SABAKINOTUBUTE
SE_NUM_EFF_SEEDFLAR
SE_NUM_EFF_OSHABERI
SE_NUM_EFF_SHINENNOZUTUKI
SE_NUM_EFF_PSYCHOSHIFT
SE_NUM_EFF_SAKIDORI
SE_NUM_EFF_SHIBORITORU
SE_NUM_EFF_RYUUNOHADOU
SE_NUM_EFF_POWERJEM
SE_NUM_EFF_POWERSUWAPP
SE_NUM_EFF_ROKKATTO
 
Move9 SE
waza9.sed
 
SE_NUM_EFF_BLACK_FOG
SE_WAZA_09_SED_DUMMY
SE_NUM_EFF_BLASTBURN
SE_NUM_EFF_TANEBAKUDAN_1
SE_NUM_EFF_TOKINOHOUKOU
SE_NUM_EFF_BAKAJIKARA
SE_NUM_EFF_BAKURETUPANCH
SE_NUM_EFF_TONBOGAERI
SE_NUM_EFF_YUKINADARE
SE_NUM_EFF_WARUDAKUMI
SE_NUM_EFF_STONE_EDGE
SE_NUM_EFF_ANGEL_KISS
SE_NUM_EFF_BIND_STONE
SE_NUM_EFF_SHIPPEGAESHI_1
SE_NUM_EFF_TUIBAMU
SE_NUM_EFF_TANEBAKUDAN
SE_NUM_EFF_BITE
SE_NUM_EFF_AIR_CUT
SE_NUM_EFF_TUBOWOTUKU
SE_NUM_EFF_SHIZENNOMEGUMI
SE_NUM_EFF_YUUWAKU
SE_NUM_EFF_TOKINOHOUKOU_1
SE_NUM_EFF_BARRIA_3
SE_NUM_EFF_WOODHUNMMER
SE_NUM_EFF_TUJIGIRI
SE_NUM_EFF_TOTTEOKI
SE_NUM_EFF_SHIOMIZU
SE_NUM_EFF_BELLY
SE_NUM_EFF_SHIPPEGAESHI
SE_NUM_EFF_TONBOGAERI_1
SE_NUM_EFF_TONBOGAERI_2
 
Move10 SE
waza10.sed
 
SE_WAZA_10_SED_DUMMY
SE_NUM_EFF_DOROASOBI
SE_NUM_EFF_BUBLE_BRK
SE_NUM_EFF_ENCORE
SE_NUM_EFF_CORNER
SE_NUM_EFF_EGG
SE_NUM_EFF_DORIRU
SE_NUM_EFF_BREIZEKICK
SE_NUM_EFF_DRY
SE_NUM_EFF_DOKUNOKONA
SE_NUM_EFF_DEATH_SONG
SE_NUM_EFF_CLOSS_CHOP
SE_NUM_EFF_CALL
SE_NUM_EFF_DANCING_FLOWER
SE_NUM_EFF_CHEW
SE_NUM_EFF_CHOP
SE_NUM_EFF_DOROASOBI_1
SE_NUM_EFF_DOROASOBI_2
SE_NUM_EFF_BURN
SE_NUM_EFF_DEEP_GRUDGE
SE_NUM_EFF_DETECT_2
SE_NUM_EFF_ENCORE_2
SE_NUM_EFF_BULLET_3
SE_NUM_EFF_BULLET_4
SE_NUM_EFF_BULLET_5
SE_NUM_EFF_BULLET_6
SE_NUM_EFF_DRESSING
SE_NUM_EFF_DENZIHOU
SE_NUM_EFF_BUBLE
SE_NUM_EFF_DAKURYUU
 
Move11 SE
waza11.sed
 
SE_NUM_EFF_GINIRONOKAZE
SE_WAZA_11_SED_DUMMY
SE_NUM_EFF_INSTIGATE
SE_NUM_EFF_HEDORO_AT
SE_NUM_EFF_HEDOROBAKUDAN
SE_NUM_EFF_HATUGA
SE_NUM_EFF_HASAMU
SE_NUM_EFF_FLASHU
SE_NUM_EFF_HAMETUNONEGAI
SE_NUM_EFF_KINZOKUON
SE_NUM_EFF_HUMMER
SE_NUM_EFF_HASAMIGIROTIN
SE_NUM_EFF_FIRE_3_BULLET
SE_NUM_EFF_GODBARD
SE_NUM_EFF_HISSATUMAE
SE_NUM_EFF_FIRE_3_HIT
SE_NUM_EFF_ICE_OBJ
SE_NUM_EFF_KAIFUKU
SE_NUM_EFF_HITKAKU
SE_NUM_EFF_GURAD_S
SE_NUM_EFF_KISS
SE_NUM_EFF_HAKIDASU
SE_NUM_EFF_HATAKIOTOSU
SE_NUM_EFF_JIKOANJI
SE_NUM_EFF_FEATHERDANCE
SE_NUM_EFF_HYPER_VOICE
SE_NUM_EFF_HOTARUBI
SE_NUM_EFF_GENSI_POWER
SE_NUM_EFF_KIRISAKU
SE_NUM_EFF_FLOWER_DOWN
SE_NUM_EFF_FUMITUKE
 
Move12 SE
waza12.sed
 
SE_NUM_EFF_KUSUGURU
SE_NUM_EFF_NEEDLEARM
SE_NUM_EFF_MAGICAL_LEEF_BULLET
SE_WAZA_12_SED_DUMMY
SE_NUM_EFF_NEGAIGOTO
SE_NUM_EFF_NEOHARU_1
SE_NUM_EFF_MOONLIGHT
SE_NUM_EFF_MIDARE
SE_NUM_EFF_MIZUASOBI
SE_NUM_EFF_KOUGOUSEI
SE_NUM_EFF_LOOK_TRAP
SE_NUM_EFF_MAMORU
SE_NUM_EFF_KUROIMANAZASI
SE_NUM_EFF_NEMURIGONA
SE_NUM_EFF_LEEF_CUTER
SE_NUM_EFF_MIRACULOUS
SE_NUM_EFF_MARUKUNARU
SE_NUM_EFF_KUSABUE
SE_NUM_EFF_MINEUTI
SE_NUM_EFF_MILK
SE_NUM_EFF_KONOYUBITOMARE
SE_NUM_EFF_M_POWER
SE_NUM_EFF_MEGAKICK
SE_NUM_EFF_KOGOERUKAZE
SE_NUM_EFF_NEKONOTE
SE_NUM_EFF_MAGICAL_LEEF
SE_NUM_EFF_KOMELTUTOPANCHI
SE_NUM_EFF_MITIZURE
 
Move 13 SE
waza13.sed
 
SE_NUM_EFF_NIGHTHEAD
SE_NUM_EFF_NEPUU
SE_NUM_EFF_SHELL_PLACES
SE_WAZA_13_SED_DUMMY
SE_NUM_EFF_NIGHTMARE
SE_NUM_EFF_ROCKBLAST
SE_NUM_EFF_SAINT_FIRE_D
SE_NUM_EFF_SIOFUKI_DOWN
SE_NUM_EFF_SECRET_POWER
SE_NUM_EFF_NOROI1
SE_NUM_EFF_SAWAGU
SE_NUM_EFF_OVER_2
SE_NUM_EFF_SIGNALBEAM
SE_NUM_EFF_SINKUU
SE_NUM_EFF_SIBIREGONA
SE_NUM_EFF_SHADOWBOAL
SE_NUM_EFF_PAPPACUTER
SE_NUM_EFF_REBENJI
SE_NUM_EFF_SAINT_FIRE
SE_NUM_EFF_PATIENT
SE_NUM_EFF_SIOFUKI_UP
SE_NUM_EFF_SING
SE_NUM_EFF_OVER
SE_NUM_EFF_NOMIKOMU
SE_NUM_EFF_RYUNOMAI
SE_NUM_EFF_QUESTION
SE_NUM_EFF_RAY_1
SE_NUM_EFF_NOISE
SE_NUM_EFF_PIYOPIYO
SE_NUM_EFF_NOROI
 
Move 14 SE
waza14.sed
 
SE_WAZA_14_SED_DUMMY
SE_NUM_EFF_SUKAIAPPA
SE_NUM_EFF_TAKUWAERU
SE_NUM_EFF_THREE_WAY
SE_NUM_EFF_STARES
SE_NUM_EFF_SUCKING_BLOOD
SE_NUM_EFF_TAKINOBORI
SE_NUM_EFF_SONICKBOOM
SE_NUM_EFF_SUN
SE_NUM_EFF_SMALL_BOMB
SE_NUM_EFF_SMALL_FIRE_DAMAGE
SE_NUM_EFF_SURPRISE_2
SE_NUM_EFF_SMOKE_4
SE_NUM_EFF_SMOKE_8
SE_NUM_EFF_STONE_1
SE_NUM_EFF_SURELY_HIT
SE_NUM_EFF_SNOW
SE_NUM_EFF_TANE_BULLET
SE_NUM_EFF_SUNAKAKE
SE_NUM_EFF_TEDASUKE
SE_NUM_EFF_TEXTURE2
SE_NUM_EFF_TANEMASINGAN
SE_NUM_EFF_SURPRISE
SE_NUM_EFF_SMOKE
SE_NUM_EFF_SOLAR
SE_NUM_EFF_SITADENAMERU
SE_NUM_EFF_SNORE
SE_NUM_EFF_SPORE
SE_NUM_EFF_STONE
 
Move15 SE
waza15.sed
 
SE_NUM_EFF_ENTOU
SE_WAZA_15_SED_DUMMY
SE_NUM_EFF_HIRAISINN
SE_NUM_EFF_YOUKAIEKI
SE_NUM_EFF_WATABOUSI
SE_NUM_EFF_TRYATTACK
SE_NUM_EFF_WIND_1
SE_NUM_EFF_NEGOTO
SE_NUM_EFF_POISON_BUBBLE
SE_NUM_EFF_TURARABARI
SE_NUM_EFF_TRYATTACK_HIT
SE_NUM_EFF_KAIHI_DOWN
SE_NUM_EFF_TORNADO
SE_NUM_EFF_STONE_2
SE_NUM_EFF_THUNDER
SE_NUM_EFF_YUBIWOFURU
SE_NUM_EFF_SAND
SE_NUM_EFF_RAIN
SE_NUM_EFF_TURUNOMUTI
SE_NUM_EFF_WIND
SE_NUM_EFF_YAWN
SE_NUM_EFF_TURUGINOMAI
SE_NUM_EFF_BEAUTIFUL_W
SE_NUM_EFF_ICE_1
SE_NUM_EFF_KAIHI_UP
SE_NUM_EFF_MIYABURU
SE_NUM_EFF_TSUPPARI
SE_NUM_EFF_TYAKUSUI
SE_NUM_EFF_WHIRL
SE_NUM_EFF_TOUGH
 
Event SE
event.sed
 
SE_NUM_EVENT_EFF_BOMB_LIGHT_02
SE_NUM_EVENT_EFF_BOMB_HEAVY_02
SE_NUM_EVENT_EFF_SHINKA
SE_NUM_EVENT_EFF_JIKUU_WIPE_02
SE_NUM_EVENT_EFF_BELL_01
SE_NUM_EVENT_CRISTAL
SE_NUM_EVENT_MOTION_TALE_01
SE_NUM_EVENT_EFF_WIPE_01
SE_NUM_EVENT_EFF_BOMB_LIGHT
SE_NUM_EVENT_EFF_QUAKE_LIGHT_L
SE_NUM_EVENT_MOTION_WING_01
SE_NUM_EVENT_EFF_JIKUU_MEMAI_L
SE_NUM_EVENT_EFF_BOMB_HEAVY
SE_NUM_EVENT_EFF_QUAKE_HEAVY_L
SE_NUM_EVENT_EFF_FLASH_HEAVY_02
SE_NUM_EVENT_EFF_JIKUU_WIPE
SE_NUM_EVENT_EFF_WHITEOUT_01
SE_NUM_EVENT_EFF_FLASH_LIGHT
SE_EVENT_SED_DUMMY
SE_NUM_EVENT_EFF_FLASH_HEAVY
SE_NUM_EVENT_EFF_JIKUU_MEMAI
SE_NUM_EVENT_MOTION_DAMEGE_01
SE_NUM_EVENT_MOTION_CLAP_01_L
SE_NUM_EVENT_MOTION_CLAP_02_L
SE_NUM_EVENT_EFF_FLASH_DUB
 
Event Sub SE
event_s.sed
 
SE_NUM_EVENT_SIGN_HATENA_02
SE_NUM_EVENT_SIGN_HATENA_03
SE_NUM_EVENT_SIGN_NOTICE_01
SE_NUM_EVENT_SIGN_NOTICE_02
SE_NUM_EVENT_SIGN_NOTICE_03
SE_NUM_EVENT_SIGN_NOTICE_04
SE_NUM_EVENT_SIGN_NOTICE_05
SE_NUM_EVENT_SIGN_ASE_01
SE_NUM_EVENT_MOTION_JUNP_01
SE_NUM_EVENT_MOTION_JUNP_02
SE_NUM_EVENT_MINIGAME_NG
SE_NUM_EVENT_MINIGAME_OK
SE_NUM_EVENT_SIGN_TENSION_01
SE_NUM_EVENT_OPENING_ROGO
SE_NUM_EVENT_SIGN_ANGER_01
SE_NUM_EVENT_SIGN_ANGER_02
SE_EVENT_SUB_SED_DUMMY
SE_NUM_EVENT_SIGN_SHOCK_01
SE_NUM_EVENT_SIGN_SHOCK_02
SE_NUM_EVENT_SIGN_SHOCK_03
 
Event Main01 SE
ev_m01.sed
 
SE_NUM_EVENT_MAIN03_JUPUTORU_01_L
SE_NUM_EVENT_MAIN03_KABE
SE_NUM_EVENT_MAIN03_KUUFUKU
SE_NUM_EVENT_MAIN04_DOOR
SE_NUM_EVENT_MAIN01_WARP
SE_NUM_EVENT_MAIN03_SLEEP_01
SE_NUM_EVENT_MAIN03_SLEEP_02
SE_NUM_EVENT_MAIN03_JIBACOIL
SE_NUM_EVENT_MAIN03_JUPUTORU_02
SE_NUM_EVENT_MAIN04_DIGDA
SE_NUM_EVENT_MAIN02_DOOROPEN
SE_NUM_EVENT_MAIN01_KAKERA_01
SE_NUM_EVENT_MAIN01_KAKERA_02
SE_NUM_EVENT_MAIN01_KAKERA_03
SE_NUM_EVENT_MAIN02_KNOCK
SE_NUM_EVENT_MAIN03_RINGO
SE_NUM_EVENT_MAIN03_SIREN
SE_EVENT_MAIN_01_SED_DUMMY
SE_NUM_EVENT_MAIN01_THUNDER_01
SE_NUM_EVENT_MAIN01_THUNDER_02
SE_NUM_EVENT_MAIN03_THUNDER_01
SE_NUM_EVENT_MAIN03_THUNDER_02
SE_NUM_EVENT_MAIN03_RURIRI
SE_NUM_EVENT_MAIN02_HAKO_01
SE_NUM_EVENT_MAIN02_HAKO_02
SE_NUM_EVENT_MAIN02_ZOOMUP
 
Event Main05 SE
ev_m05.sed
 
SE_NUM_EVENT_MAIN07_TREE_02
SE_NUM_EVENT_MAIN08_MARKING
SE_NUM_EVENT_MAIN05_ROLLING
SE_NUM_EVENT_MAIN09_RINGO_L
SE_NUM_EVENT_MAIN09_FLASH_01
SE_NUM_EVENT_MAIN09_FLASH_02
SE_NUM_EVENT_MAIN07_SEKAIICHI_L
SE_NUM_EVENT_MAIN06_DOKUGASU
SE_NUM_EVENT_MAIN05_TOBIKOMU
SE_NUM_EVENT_MAIN07_TREE_01_L
SE_NUM_EVENT_MAIN08_MAP_01
SE_NUM_EVENT_MAIN09_HIDERIISHI_01
SE_NUM_EVENT_MAIN09_HIDERIISHI_02
SE_NUM_EVENT_MAIN05_SPLASH
SE_NUM_EVENT_MAIN09_GAYA_L
SE_NUM_EVENT_MAIN05_SWITCH
SE_EVENT_MAIN_05_SED_DUMMY
SE_NUM_EVENT_MAIN07_GOUKUU
SE_NUM_EVENT_MAIN08_GAYA_01
SE_NUM_EVENT_MAIN05_FLY
 
Event Main10 SE
ev_m10.sed
 
SE_NUM_EVENT_MAIN10_BOMB
SE_NUM_EVENT_MAIN11_FLASH_01
SE_NUM_EVENT_MAIN12_BIKABIKA
SE_NUM_EVENT_MAIN10_DOWN
SE_NUM_EVENT_MAIN12_EFFECT_01
SE_NUM_EVENT_MAIN10_LIGHT
SE_NUM_EVENT_MAIN10_APPEAR_01
SE_NUM_EVENT_MAIN10_APPEAR_02
SE_NUM_EVENT_MAIN12_PERIPPA_02_L
SE_NUM_EVENT_MAIN11_GAYA_01_L
SE_NUM_EVENT_MAIN10_GUS_L
SE_NUM_EVENT_MAIN10_TOTSUNYUU_L
SE_NUM_EVENT_MAIN10_HOUKOU_02
SE_NUM_EVENT_MAIN10_HOUKOU_03
SE_NUM_EVENT_MAIN10_HANTOUMEI
SE_NUM_EVENT_MAIN10_BANISH
SE_NUM_EVENT_MAIN12_DENGEKI_01
SE_NUM_EVENT_MAIN12_DENGEKI_02
SE_NUM_EVENT_MAIN12_PERIPPA_01
SE_EVENT_MAIN_10_SED_DUMMY
SE_NUM_EVENT_MAIN10_ASHIOTO_01
SE_NUM_EVENT_MAIN10_ASHIOTO_02
SE_NUM_EVENT_MAIN10_ASHIOTO_03
SE_NUM_EVENT_MAIN10_HOUKOU
 
Event Main14 SE
ev_m14.sed
 
SE_NUM_EVENT_MAIN14_ELECTRIC_L
SE_NUM_EVENT_MAIN15_ELECTRIC_L
SE_NUM_EVENT_MAIN15_NENRIKI
SE_NUM_EVENT_MAIN17_ASHIOTO
SE_NUM_EVENT_MAIN17_YAMIRAMI_01
SE_NUM_EVENT_MAIN14_FALL
SE_NUM_EVENT_MAIN15_KAMAE_02
SE_NUM_EVENT_MAIN14_DIVE
SE_NUM_EVENT_MAIN15_SIREN_L
SE_NUM_EVENT_MAIN17_DOOR
SE_NUM_EVENT_MAIN15_WARP
SE_NUM_EVENT_MAIN15_SUISYOU
SE_NUM_EVENT_MAIN17_SPOT
SE_NUM_EVENT_MAIN15_KAMAE
SE_NUM_EVENT_MAIN15_BLOCK
SE_NUM_EVENT_MAIN15_GAKON
SE_NUM_EVENT_MAIN14_RYUUSA_L
SE_NUM_EVENT_MAIN17_MEKAKUSHI
SE_NUM_EVENT_MAIN14_ATTACK
SE_NUM_EVENT_MAIN14_APPEAR
SE_NUM_EVENT_MAIN17_APPEAR
SE_NUM_EVENT_MAIN17_GANKOU
SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L
SE_NUM_EVENT_MAIN15_HANNOU
SE_NUM_EVENT_MAIN17_HIKARIDAMA
SE_EVENT_MAIN_14_SED_DUMMY
SE_NUM_EVENT_MAIN17_KESSYOU_L
SE_NUM_EVENT_MAIN16_HOLE_01
SE_NUM_EVENT_MAIN16_HOLE_02
SE_NUM_EVENT_MAIN16_HOLE_03
 
Event Main18 SE
ev_m18.sed
 
SE_NUM_EVENT_MAIN21_ANAHORI
SE_NUM_EVENT_MAIN18_MIKARUGE_01
SE_NUM_EVENT_MAIN18_MIKARUGE_02
SE_NUM_EVENT_MAIN18_MIKARUGE_03
SE_NUM_EVENT_MAIN18_MIKARUGE_04
SE_NUM_EVENT_MAIN18_MIKARUGE_05
SE_NUM_EVENT_MAIN18_MIKARUGE_06
SE_NUM_EVENT_MAIN18_MIKARUGE_07
SE_NUM_EVENT_MAIN18_MIKARUGE_08
SE_NUM_EVENT_MAIN19_DARK
SE_NUM_EVENT_MAIN20_LIGHT_01
SE_NUM_EVENT_MAIN19_WING
SE_NUM_EVENT_MAIN19_LIGHT_01
SE_NUM_EVENT_MAIN19_LIGHT_02
SE_NUM_EVENT_MAIN19_LIGHT_03
SE_NUM_EVENT_MAIN19_LIGHT_04
SE_NUM_EVENT_MAIN23_CHAKUCHI
SE_NUM_EVENT_MAIN19_LIGHT_05
SE_NUM_EVENT_MAIN19_LIGHT_06
SE_NUM_EVENT_MAIN20_KAKIWAKE
SE_NUM_EVENT_MAIN19_GLASS
SE_NUM_EVENT_MAIN19_DISAPPEAR
SE_NUM_EVENT_MAIN21_ASHIOTO_L
SE_EVENT_MAIN_18_SED_DUMMY
SE_NUM_EVENT_MAIN23_LIGHT_01_L
SE_NUM_EVENT_MAIN23_LIGHT_02_L
SE_NUM_EVENT_MAIN23_LIGHT_03_L
 
Event Main25 SE
ev_m25.sed
 
SE_NUM_EVENT_MAIN25_HAGURUMA_01
SE_NUM_EVENT_MAIN25_DOWN
SE_NUM_EVENT_MAIN25_ISHIBUNE
SE_NUM_EVENT_MAIN25_ATTACK_01
SE_NUM_EVENT_MAIN25_DISAPPEAR
SE_NUM_EVENT_MAIN25_DAMAGE
SE_NUM_EVENT_MAIN25_3ATTACK_01
SE_NUM_EVENT_MAIN25_3ATTACK_02
SE_NUM_EVENT_MAIN25_GAREKI
SE_EVENT_MAIN_25_SED_DUMMY
SE_NUM_EVENT_MAIN25_THUNDER_01
SE_NUM_EVENT_MAIN25_THUNDER_02
SE_NUM_EVENT_MAIN25_HADOU_01_L
SE_NUM_EVENT_MAIN25_THUNDER_03
 
Event Main26 SE
ev_m26.sed
 
SE_NUM_EVENT_MAIN26_HAGURUMA_01
SE_NUM_EVENT_MAIN26_LIGHT_03
SE_NUM_EVENT_MAIN26_ISHIBUNE
SE_NUM_EVENT_MAIN26_KOROGARU
SE_NUM_EVENT_MAIN26_SEKICYUU
SE_NUM_EVENT_MAIN26_GAREKI_01
SE_NUM_EVENT_MAIN26_GAREKI_02
SE_NUM_EVENT_MAIN26_WHITEOUT
SE_NUM_EVENT_MAIN26_DISAPPEAR
SE_EVENT_MAIN_26_SED_DUMMY
SE_NUM_EVENT_MAIN26_THUNDER_01
SE_NUM_EVENT_MAIN26_THUNDER_02
SE_NUM_EVENT_MAIN26_HOUKOU
SE_NUM_EVENT_MAIN26_LIGHT_01_L
SE_NUM_EVENT_MAIN26_LIGHT_02_L
 
Event Sub01 SE
ev_s01.sed
 
SE_NUM_EVENT_SUB04_PUKURIN
SE_NUM_EVENT_SUB04_FLASH_01
SE_NUM_EVENT_SUB01_ICE_01_L
SE_NUM_EVENT_SUB04_LIGHT_02
SE_NUM_EVENT_SUB01_ANA_04_L
SE_NUM_EVENT_SUB01_TAIATARI
SE_NUM_EVENT_SUB04_SEKIHI_02
SE_NUM_EVENT_SUB01_ANA_01
SE_NUM_EVENT_SUB01_ANA_02
SE_NUM_EVENT_SUB01_ANA_03
SE_NUM_EVENT_SUB02_ICE_02
SE_NUM_EVENT_SUB01_ANA_05
SE_NUM_EVENT_SUB03_EGG_01
SE_NUM_EVENT_SUB03_EGG_02
SE_NUM_EVENT_SUB03_EGG_03
SE_NUM_EVENT_SUB04_ATTACK
SE_NUM_EVENT_SUB01_CLAP_L
SE_NUM_EVENT_SUB01_TAKARABAKO
SE_EVENT_SUB_01_SED_DUMMY
SE_NUM_EVENT_SUB04_WING_L
SE_NUM_EVENT_SUB04_LIGHT_01_L
SE_NUM_EVENT_SUB04_WHISTLE
SE_NUM_EVENT_SUB04_SEKIHI_01_L
 
Event Sub10 SE
ev_s10.sed
 
SE_NUM_EVENT_SUB12_LIGHT_01
SE_NUM_EVENT_SUB20_EFFECT_01
SE_NUM_EVENT_SUB21_EFFECT_01
SE_NUM_EVENT_SUB20_EFFECT_02
SE_NUM_EVENT_SUB21_EFFECT_02
SE_NUM_EVENT_SUB22_EFFECT_01
SE_NUM_EVENT_SUB21_EFFECT_03
SE_NUM_EVENT_SUB21_EFFECT_04
SE_EVENT_SUB_10_SED_DUMMY
SE_NUM_EVENT_SUB10_FIRE_01
 
Event Sub23 SE
ev_s23.sed
 
SE_NUM_ME_WIND_M
SE_NUM_ME_WIND_S
SE_NUM_EVENT_MOTION_DOGOMU
SE_NUM_DUN_EFF_DRINK
SE_NUM_DUN_MOTION_QUACK
SE_NUM_EVENT_EFF_SHINKA_EGG
SE_NUM_DUN_MOTION_MONEY
SE_NUM_EVENT_SUB23_WHITEOUT
SE_NUM_EVENT_HADOU_CHECK
SE_NUM_EVENT_MOTION_ITEM
SE_NUM_EVENT_MOTION_DOOR
SE_NUM_DUN_MOTION_HUNGRY
SE_NUM_EVENT_SUB23_HOLE_01
SE_NUM_DUN_EFF_LIGHT_WALL
SE_NUM_DUN_EFF_DENJIFUYUU
SE_NUM_DUN_EFF_SMOKE_9
SE_NUM_EVENT_SUB23_EFFECT_01_L
SE_NUM_EVENT_SUB23_EFFECT_02_L
 
Event Sub30 SE
ev_s30.sed
 
SE_NUM_EV_S30_ROLLONG_2
SE_NUM_EV_S30_RECYCLE_01
SE_NUM_EV_S30_RECYCLE_02
SE_NUM_EV_S30_REGRET
SE_NUM_EV_S30_RECYCLE_03
SE_NUM_EV_S30_GAYA_01_LP
SE_NUM_EV_S30_TOPCUT
SE_NUM_EV_S30_BOW
SE_NUM_EV_S30_SYAYMIN_01
SE_NUM_EV_S30_SYAYMIN_02
SE_NUM_EV_S30_SYAYMIN_03
SE_NUM_EV_S30_BETOBETA_THREAT_2
SE_NUM_EV_S30_BETOBETA_01
SE_NUM_EV_S30_BOXOPEN
SE_NUM_EV_S30_SYAYMIN_CHANGE
SE_NUM_EV_S30_TUBO
SE_NUM_EV_S30_SYAYMIN_FRY
SE_NUM_EV_S30_SYAYMIN_TOP
SE_NUM_EV_S30_BETOBETA_02_2
SE_NUM_EV_S30_MASKIPPA_01_3
 
Event Side01 SE
ev_e01.sed
 
SE_NUM_EV_S01_CALL_01
SE_NUM_EV_S01_CALL_02
SE_NUM_EV_S01_CALL_03
SE_NUM_EV_S01_COME_01
SE_EVENT_SIDE01_SED_DUMMY
SE_NUM_EV_S01_WHITEOUT_01
SE_NUM_EV_S01_BEHAVE_01_LP
SE_NUM_EV_S01_EFFECT_01
SE_NUM_EV_S01_EFFECT_02
SE_NUM_EV_S01_EFFECT_04
SE_NUM_EV_S01_SNORER_01_LP
SE_NUM_EV_S01_UNREST_01
 
Event Side02 SE
ev_e02.sed


SE_NUM_EV_SIDE02_PUTOUT
===Event Main10 SE===
SE_NUM_EV_SIDE02_ROAR_01
{|class="wikitable"
SE_NUM_EV_SIDE02_ROAR_02
!ID
SE_NUM_EV_S02_FALLINGROCK_01
!ID Hex
SE_NUM_EV_S02_FALLINGROCK_02
!Internal Name
SE_NUM_EV_S02_GUMI_01
!Map
SE_NUM_EV_SIDE02_MONSTERSTEP_01
!Scene
SE_NUM_EV_S02_ROAR_03
!Description
SE_NUM_EV_S02_FALLDOWN_01
|-
SE_EVENT_SIDE02_SED_DUMMY
|6913
SE_NUM_EV_SIDE02_BREAK
|0x1B01
SE_NUM_EV_SIDE02_THREAT_01
|SE_NUM_EVENT_MAIN10_GUS_L
SE_NUM_EV_SIDE02_THREAT_02
|D05P31A
SE_NUM_EV_SIDE02_MAP_01
|m07a0701
SE_NUM_EV_SIDE02_MAP_02
|Skuntank and Koffing's noxious gas combo.
SE_NUM_EV_SIDE02_MAP_IGNITE_01
|-
SE_NUM_EV_SIDE02_MAP_IGNITE_02
|6914
SE_NUM_EV_S02_TITTLE_01
|0x1B02
SE_NUM_EV_S02_GRASSY_01
|SE_NUM_EVENT_MAIN10_ASHIOTO_01
 
|D10P41A
Event Side03 SE
|m10a0903
ev_e03.sed
|Heavy footsteps (Groudon illusion).
 
|-
SE_NUM_EV_S03_DOOR_OPEN
|6915
SE_NUM_EV_S03_FIRE_FIGHTING
|0x1B03
SE_NUM_EV_S03_ROOLUP
|SE_NUM_EVENT_MAIN10_ASHIOTO_02
SE_NUM_EV_S03_DOOR_BREAK
|D10P41A
SE_NUM_EV_S03_DOOR_CLOSE
|m10a0901
SE_NUM_EV_S03_FLOOR_OPEN
|Very distant heavy footsteps (Groudon illusion).
SE_NUM_EV_S03_DISCOVER
|-
SE_NUM_EV_S03_SOMEBODY
|6916
SE_NUM_EV_S03_TOUCH
|0x1B04
SE_NUM_EV_S03_THROW
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L
 
|P03P02A
Event Side04 SE
|m10a0902
ev_e04.sed
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.
 
|-
SE_NUM_EV_S04_LAVA_01
|6917
SE_NUM_EV_S04_FIRE_01
|0x1B05
SE_NUM_EV_S04_FIRE_02
|SE_NUM_EVENT_MAIN10_BOMB
SE_NUM_EV_S04_LEAFCUT
|D10P41A
SE_NUM_EV_S04_GHOST_AWAY
|m10a1101
SE_NUM_EV_S04_GHOST_DOWN
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.
SE_EVENT_SIDE04_SED_DUMMY
|-
SE_NUM_EV_S04_SHOW
|6918
SE_NUM_EV_S04_GHOST_01
|0x1B06
SE_NUM_EV_S04_GHOST_02
|SE_NUM_EVENT_MAIN10_DOWN
SE_NUM_EV_S04_MAGMAC_01
|D10P41A
SE_NUM_EV_S04_GHOST_AWAY_02_2
|m10a1101
SE_NUM_EV_S04_FLASH
|Groudon illusion fainting and hitting the ground.
 
|-
Event Side06 SE
|6919
ev_e06.sed
|0x1B07
 
|SE_NUM_EVENT_MAIN10_BANISH
SE_NUM_EV_S06_BATTLE_IN
|D10P41A
SE_NUM_EV_S06_MOVING_LP
|m10a1101
SE_NUM_EV_S06_HUNGRY
|Groudon illusion getting surrounded by light.
SE_NUM_EV_S06_EFFECT_01_2
|-
SE_NUM_EV_S06_METAMON
|6920
SE_NUM_EV_S06_DESTRUCTION_01
|0x1B08
SE_NUM_EV_S06_DESTRUCTION_02
|SE_NUM_EVENT_MAIN10_APPEAR_01
SE_NUM_EV_S06_CATCH_01
|D10P41A
SE_NUM_EV_S06_CATCH_02
|m10a1101
SE_NUM_EV_S06_CATCH_03
|Uxie releaving.
SE_NUM_EV_S06_APPLE_01
|-
SE_NUM_EV_S06_APPLE_02
|6921
SE_NUM_EV_S06_UNDERGROUND
|0x1B09
SE_NUM_EV_S06_BLACKOUT
|SE_NUM_EVENT_MAIN10_LIGHT
SE_NUM_EV_S06_PASSAWAY
|P04P01C
SE_NUM_EV_S06_GETUP
|m10a1206
 
|Uxie conjuring up Groudon illusion.
Event Side08 SE
|-
ev_e08.sed
|6922
 
|0x1B0A
SE_NUM_EV_S08_FORWARD_01
|SE_NUM_EVENT_MAIN10_APPEAR_02
SE_NUM_EV_S08_FORWARD_02
|P04P01C
SE_NUM_EV_S08_SNOWATTACK
|m10a1206
SE_NUM_EV_S08_BEAT
|Transparent Groudon illusion, Cresselia fading away in dream sequence.
SE_NUM_EV_S08_STANDUP
|-
SE_EVENT_SIDE08_SED_DUMMY
|6923
SE_NUM_EV_S08_CROSSATTACK
|0x1B0B
SE_NUM_EV_S08_VITALITY
|SE_NUM_EVENT_MAIN11_GAYA_01_L
 
|G01P06B
Event Side09 SE
|m08a0101
ev_e09.sed
|(Loop) Crowd whining (Chatot interrupts dinner).
 
|-
SE_NUM_EV_S09_CRACKFLASH
|6924
SE_NUM_EV_S09_ELECTRIC_01_LP
|0x1B0C
SE_NUM_EV_S09_ELECTRIC_02_LP
|SE_NUM_EVENT_MAIN11_FLASH_01
SE_NUM_EV_S09_ELECTRIC_04_LP
|D28P44A
SE_NUM_EV_S09_ELECTRIC_03
|m25a0101
SE_NUM_EV_S09_ELECTRIC_05
|Dusknoir's final mouth attack.
SE_NUM_EV_S09_ONIGORI
|-
SE_NUM_EV_S09_JP_ELECT_02_LP
|6925
SE_NUM_EV_S09_JP_ELECT_03_LP
|0x1B0D
SE_NUM_EV_S09_JP_ELECT_01
|SE_NUM_EVENT_MAIN12_EFFECT_01
SE_EVENT_SIDE09_SED_DUMMY
|D12P41A
SE_NUM_EV_S09_BLOCKICE_LP
|m12a0801
SE_NUM_EV_S09_MAMMU_01
|Darkening skies (Amp Clearing, other boss scenes like Mesprit's).
SE_NUM_EV_S09_MAMMU_02
|-
SE_NUM_EV_S09_HEART
|6926
SE_NUM_EV_S09_BLOCKFALL
|0x1B0E
 
|SE_NUM_EVENT_MAIN12_DENGEKI_01
Event Side09b SE
|D12P41A
ev_e09b.sed
|m12a1001
 
|Manectric/Luxray charging up final attack, exclusive to this scene.
SE_NUM_EV_S09_AUROEA
|-
SE_NUM_EV_S09_LIGHTEFFECT_01
|6927
SE_NUM_EV_S09_LANDING
|0x1B0F
SE_NUM_EV_S09_D_EFFECT_01
|SE_NUM_EVENT_MAIN12_DENGEKI_02
SE_NUM_EV_S09_D_EFFECT_02
|D12P41A
SE_NUM_EV_S09_D_EFFECT_03
|m12a1001
SE_NUM_EV_S09_BIND_LP
|Manectric/Luxray's final attack, exclusive to this scene.
SE_NUM_EV_S09_COMEOUT
|-
SE_NUM_EV_S09_JP_ELECT_04_LP
|6928
SE_NUM_EV_S09_JP_ELECT_05_LP
|0x1B10
SE_NUM_EV_S09_JP_ELECT_06_LP
|SE_NUM_EVENT_MAIN12_PERIPPA_01
SE_NUM_EV_S09_JP_ELECT_07
|None
SE_NUM_EV_S09_JP_ELECT_08
|None
SE_NUM_EV_S09_WIND_LP
|Placeholder "sweat drop" sound.
SE_NUM_EV_S09_ALLEFFECT_02_LP
|-
SE_NUM_EV_S09_ALLEFFECT_01
|6929
SE_NUM_EV_S09_HIGHWIND_LP
|0x1B11
SE_NUM_EV_S09_HIGHTONE_LP
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L
SE_NUM_EV_S09_GREEN
|None
SE_EVENT_SIDE09B_SED_DUMMY
|None
SE_NUM_EV_S09_WHITEOUT
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.
|-
|6930
|0x1B12
|SE_NUM_EVENT_MAIN10_HOUKOU
|D10P41A
|m10a0901
|Dialga thanks, Groudon scream.
|-
|6931
|0x1B13
|SE_NUM_EVENT_MAIN10_HANTOUMEI
|P04P01C
|m10a1208
|Another transparent Groudon illusion sound. Exclusive to this scene.
|-
|6932
|0x1B14
|SE_NUM_EVENT_MAIN12_BIKABIKA
|None
|None
|PSG explosion/strike sound. Appears to be unused.
|-
|6933
|0x1B15
|SE_NUM_EVENT_MAIN10_HOUKOU_02
|D10P21A
|m10a0701
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.
|-
|6934
|0x1B16
|SE_NUM_EVENT_MAIN10_HOUKOU_03
|D10P21A
|m10a0501
|Angry Groudon illusion in distance.
|-
|6935
|0x1B17
|SE_NUM_EVENT_MAIN10_ASHIOTO_03
|P03P02A
|m10a0902
|Guild members hearing ''very'' distant Groudon illusion footsteps. Exclusive to this scene.
|}


Event Other01 SE
=== Event Main14 SE ===
ev_et1.sed
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|7169
|0x1C01
|SE_NUM_EVENT_MAIN14_RYUUSA_L
|D14P11A
|m14a0301
|The hero and partner sinking into the quicksand pit.
|-
|7170
|0x1C02
|SE_NUM_EVENT_MAIN14_FALL
|D14P12A
|m14a0103
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.
|-
|7171
|0x1C03
|SE_NUM_EVENT_MAIN14_APPEAR
|D15P41A
|m14a0601
|"Step away from the Time Gear!" Mesprit shoots out of the water.
|-
|7172
|0x1C04
|SE_NUM_EVENT_MAIN14_ATTACK
|D15P41A
|m14a0801
|Short and sweet "hitting someone and striking them down" sound. Grovyle knocks away the hero and partner during Underground Lake scene.
|-
|7173
|0x1C05
|SE_NUM_EVENT_MAIN14_DIVE
|D15P41A
|m14a0801
|Grovyle jumps into the Underground Lake.
|-
|7174
|0x1C06
|SE_NUM_EVENT_MAIN14_ELECTRIC_L
|V14P03A
|m14a0802
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.
|-
|7175
|0x1C07
|SE_NUM_EVENT_MAIN15_SUISYOU
|D32P33A
|s04p1501
|Short high ring. Used when recruiting some legendaries.
|-
|7176
|0x1C08
|SE_NUM_EVENT_MAIN15_HANNOU
|D16P31A
|m15a0601
|VERY LOUD high pitched "activation"-like sound.
|-
|7177
|0x1C09
|SE_NUM_EVENT_MAIN15_ELECTRIC_L
|D16P31A
|m15a0601
|(Loop) Electrical discharging. Used in Amp Clearing scene.
|-
|7178
|0x1C0A
|SE_NUM_EVENT_MAIN15_NENRIKI
|D17P34A
|m15b0906
|Azelf's eyes light up, activating failsafe. Exclusive to this scene.
|-
|7179
|0x1C0B
|SE_NUM_EVENT_MAIN15_KAMAE
|T01P01A
|m16a0701
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.
|-
|7180
|0x1C0C
|SE_NUM_EVENT_MAIN15_BLOCK
|D12P41A
|m12a1001
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.
|-
|7181
|0x1C0D
|SE_NUM_EVENT_MAIN15_WARP
|D17P45A
|m15b1001
|"There's no escaping ME!" Dusknoir shifts/teleports(?) and gives chase after Grovyle.
|-
|7182
|0x1C0E
|SE_NUM_EVENT_MAIN15_SIREN_L
|G01P04A
|m16a0601
|Siren.
|-
|7183
|0x1C0F
|SE_NUM_EVENT_MAIN16_HOLE_01
|T01P01A
|m16a0701
|Entering the Dimensional Hole.
|-
|7184
|0x1C10
|SE_NUM_EVENT_MAIN16_HOLE_02
|V16P02A
|m19b1014
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.
|-
|7185
|0x1C11
|SE_NUM_EVENT_MAIN17_GANKOU
|D26P42A
|m23a0706
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.
|-
|7186
|0x1C12
|SE_NUM_EVENT_MAIN17_KESSYOU_L
|P05P01A
|m17a0103
|(Loop) Primal Dialga's eyes light up, followed by a looping dark sound (First future scene with Dusknoir).
|-
|7187
|0x1C13
|SE_NUM_EVENT_MAIN17_DOOR
|P05P02A
|m17a0301
|Future prison's cell door opens. Also used in other scenes including Aegis Cave walls opening.
|-
|7188
|0x1C14
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01
|P05P02A
|m17a0301
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.
|-
|7189
|0x1C15
|SE_NUM_EVENT_MAIN17_MEKAKUSHI
|P05P02A
|m17a0301
|The hero and partner get blindfolded by the Sableye.
|-
|7190
|0x1C16
|SE_NUM_EVENT_MAIN17_SPOT
|None
|None
|Electric hit sound. Appears to be unused.
|-
|7191
|0x1C17
|SE_NUM_EVENT_MAIN17_HIKARIDAMA
|P05P03A
|m17a0302
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.
|-
|7192
|0x1C18
|SE_NUM_EVENT_MAIN17_APPEAR
|P05P03A
|m17a0302
|Grovyle digs out.
|-
|7193
|0x1C19
|SE_NUM_EVENT_MAIN17_ASHIOTO
|P05P04A
|m17a0401
|(Loop) Grovyle, the hero and the partner run out of the prison.
|-
|7194
|0x1C1A
|SE_NUM_EVENT_MAIN15_KAMAE_02
|P05P04A
|m17a0401
|The Sableye ready up to attack.
|-
|7195
|0x1C1B
|SE_NUM_EVENT_MAIN16_HOLE_03
|T01P01A
|m16a0701
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.
|-
|7196
|0x1C1C
|SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L
|P05P04A
|m17a0401
|(Loop) Sableye group slashing trapped heroes.
|-
|7197
|0x1C1D
|SE_NUM_EVENT_MAIN15_GAKON
|V15P01A
|m15a0602
|Crystal Crossing entrance rises out of the ground.
|}


SE_NUM_ETC01_PIII
=== Event Main18 SE ===
SE_NUM_ETC01_GAME_END
{|class="wikitable"
SE_NUM_ETC01_SHAKE
!ID
SE_NUM_ETC01_GAME_OUT
!ID Hex
SE_NUM_ETC01_GAME_FAIL
!Internal Name
SE_NUM_ETC01_GAME_EFFCT_01
!Map
SE_NUM_ETC01_GAME_EFFCT_02
!Scene
SE_NUM_ETC01_GAME_HINT
!Description
SE_NUM_ETC01_HADO_01_LP
|-
SE_NUM_ETC01_HADO_02
|7425
SE_NUM_ETC01_OOATARI
|0x1D01
</pre>
|SE_NUM_EVENT_MAIN18_MIKARUGE_01
|D21P41A
|m18b0902
|"We are SPIRITOMB!"
|-
|7426
|0x1D02
|SE_NUM_EVENT_MAIN18_MIKARUGE_02
|D21P41A
|m18b0902
|"It can't be this..." Spiritomb's stone moves.
|-
|7427
|0x1D03
|SE_NUM_EVENT_MAIN18_MIKARUGE_03
|D21P41A
|m18b0902
|Spiritomb "activating".
|-
|7428
|0x1D04
|SE_NUM_EVENT_MAIN18_MIKARUGE_04
|D21P41A
|m18b1301
|Spiritomb's weakening aura(?) returns to its stone.
|-
|7429
|0x1D05
|SE_NUM_EVENT_MAIN18_MIKARUGE_05
|D21P41A
|m18b1301
|Spiritomb has been defeated and its "ghost" returns to its stone.
|-
|7430
|0x1D06
|SE_NUM_EVENT_MAIN18_MIKARUGE_06
|D01P41A
|m01a0701
|Short "Enemy runs away" sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.
|-
|7431
|0x1D07
|SE_NUM_EVENT_MAIN19_LIGHT_01
|P09P01A
|m19b1001
|Primal Dialga's eyes light up. Accompanied by visual background V19P01A.
|-
|7432
|0x1D08
|SE_NUM_EVENT_MAIN19_LIGHT_02
|None
|None
|Odd dark whooshing sound. Appears to be unused.
|-
|7433
|0x1D09
|SE_NUM_EVENT_MAIN19_LIGHT_03
|P08P01A
|m19a0601
|Celebi appears.
|-
|7434
|0x1D0A
|SE_NUM_EVENT_MAIN19_DARK
|P09P01A
|m19b1001
|Sky turns pitch black, Primal Dialga is coming.
|-
|7435
|0x1D0B
|SE_NUM_EVENT_MAIN19_LIGHT_04
|P09P01A
|m19b1007
|Celebi time travels a short distance away.
|-
|7436
|0x1D0C
|SE_NUM_EVENT_MAIN19_DISAPPEAR
|None
|None
|A short stomp? Appears to be unused.
|-
|7437
|0x1D0D
|SE_NUM_EVENT_MAIN19_WING
|P09P01A
|m19b1007
|(Loop) Primal Dialga counters Celebi's time travel. Accompanied by visual background V19P04A.
|-
|7438
|0x1D0E
|SE_NUM_EVENT_MAIN19_GLASS
|V19P06A
|m19b1008
|Glass breaking, stopping Celebi.
|-
|7439
|0x1D0F
|SE_NUM_EVENT_MAIN19_LIGHT_05
|P09P01A
|m19b1009
|Celebi blinds Dusknoir and the Sableye and teleports away.
|-
|7440
|0x1D10
|SE_NUM_EVENT_MAIN20_LIGHT_01
|V03P06A
|m20a0707
|Time Gear is removed from Treeshroud Forest, deactivation sound.
|-
|7441
|0x1D11
|SE_NUM_EVENT_MAIN21_ANAHORI
|None
|None
|Judging by the internal name, a digging sound. Appears to be unused.
|-
|7442
|0x1D12
|SE_NUM_EVENT_MAIN21_ASHIOTO_L
|None
|None
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.
|-
|7443
|0x1D13
|SE_NUM_EVENT_MAIN23_CHAKUCHI
|D26P43A
|m23a0706
|Kabutops and the Omastar drop down from the ceiling.
|-
|7444
|0x1D14
|SE_NUM_EVENT_MAIN23_LIGHT_01_L
|P11P01A
|m23a1003
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.
|-
|7445
|0x1D15
|SE_NUM_EVENT_MAIN23_LIGHT_02_L
|D28P33A
|m25a0301
|Activating the Rainbow Stoneship.
|-
|7446
|0x1D16
|SE_NUM_EVENT_MAIN18_MIKARUGE_07
|None
|None
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb's Japanese name. Appears to be unused.
|-
|7447
|0x1D17
|SE_NUM_EVENT_MAIN18_MIKARUGE_08
|D21P41A
|m18b1301
|"R-r-run away!" Spiritomb runs off. Exclusive to this scene.
|-
|7448
|0x1D18
|SE_NUM_EVENT_MAIN19_LIGHT_06
|P09P01A
|m19b1007
|Primal Dialga's torso crystal lights up. Accompanied by visual background V19P05A.
|-
|7449
|0x1D19
|SE_NUM_EVENT_MAIN23_LIGHT_03_L
|P11P01A
|m23a1003
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.
|-
|7450
|0x1D1A
|SE_NUM_EVENT_MAIN20_KAKIWAKE
|H01P99A
|m20a0202
|The partner opens up the entrance to Sharpedo Bluff.
|}
 
=== Event Main25 SE ===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|7681
|0x1E01
|SE_NUM_EVENT_MAIN25_HADOU_01_L
|D28P44A
|m25a0101
|(Loop) Charging up Dusknoir's mouth attack.
|-
|7682
|0x1E02
|SE_NUM_EVENT_MAIN25_3ATTACK_01
|D28P44A
|m25a0101
|"Now! Go!" Deflecting Dusknoir's final attack (truncated in-game, the full sound is longer)
|-
|7683
|0x1E03
|SE_NUM_EVENT_MAIN25_3ATTACK_02
|D28P44A
|m25a0101
|Dusknoir gets hit by deflected mouth attack (fade to white).
|-
|7684
|0x1E04
|SE_NUM_EVENT_MAIN25_DOWN
|D28P44A
|m25a0101
|Dusknoir hitting the ground.
|-
|7685
|0x1E05
|SE_NUM_EVENT_MAIN25_DAMAGE
|None
|None
|Grabbing sound? Appears to be unused.
|-
|7686
|0x1E06
|SE_NUM_EVENT_MAIN25_ATTACK_01
|D28P44A
|m25a0302
|Grovyle pushing Dusknoir.
|-
|7687
|0x1E07
|SE_NUM_EVENT_MAIN25_HAGURUMA_01
|D28P44A
|m25a0302
|Grovyle dropping the Time Gears.
|-
|7688
|0x1E08
|SE_NUM_EVENT_MAIN25_DISAPPEAR
|D28P44A
|m25a0302
|Grovyle and Dusknoir enter the Dimensional Hole.
|-
|7689
|0x1E09
|SE_NUM_EVENT_MAIN25_ISHIBUNE
|D28P33A
|m25a0401
|The Rainbow Stoneship takes off.
|-
|7690
|0x1E0A
|SE_NUM_EVENT_MAIN25_THUNDER_01
|D17P45A
|m15b1001
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.
|-
|7691
|0x1E0B
|SE_NUM_EVENT_MAIN25_THUNDER_02
|D30P41A
|m25a1101
|(Loop) Electrical discharge, more intense. "It's incredible! Red clouds are swirling!"
|-
|7692
|0x1E0C
|SE_NUM_EVENT_MAIN25_GAREKI
|D30P41A
|m25a1101
|Temporal Pinnacle earthquake, sounds like fire.
|-
|7693
|0x1E0D
|SE_NUM_EVENT_MAIN25_THUNDER_03
|D30P41A
|m25a1101
|Loud lightning sound, used on Temporal Pinnacle.
|}
 
=== Event Sub01 SE ===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|7937
|0x1F01
|SE_NUM_EVENT_SUB01_ANA_01
|D31P31A
|s01p0601
|Trap opens up.
|-
|7938
|0x1F02
|SE_NUM_EVENT_SUB01_ANA_02
|D31P31A
|s01p0601
|Falling into a pit.
|-
|7939
|0x1F03
|SE_NUM_EVENT_SUB01_ANA_03
|D31P41A
|s01p0602
|Hitting the ground after falling into a pit.
|-
|7940
|0x1F04
|SE_NUM_EVENT_SUB01_ANA_04_L
|D31P41A
|s01p0602
|(Loop) The Grand Master's pitfall trap closes.
|-
|7941
|0x1F05
|SE_NUM_EVENT_SUB01_ANA_05
|D31P41A
|s01p0602
|The Grand Master's pitfall trap finishes closing.
|-
|7942
|0x1F06
|SE_NUM_EVENT_SUB01_TAIATARI
|D31P31A
|s01p0801
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.
|-
|7943
|0x1F07
|SE_NUM_EVENT_SUB01_TAKARABAKO
|T01P01A
|m16a0701
|"It's too soon for farewells!" Dusknoir grabs the hero and partner.
|-
|7944
|0x1F08
|SE_NUM_EVENT_SUB01_CLAP_L
|G01P04A
|m04a0201
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.
|-
|7945
|0x1F09
|SE_NUM_EVENT_SUB01_ICE_01_L
|None
|None
|(Loop) Beam of light? Appears to be unused.
|-
|7946
|0x1F0A
|SE_NUM_EVENT_SUB03_EGG_01
|None
|None
|Placing an egg? Appears to be unused.
|-
|7947
|0x1F0B
|SE_NUM_EVENT_SUB04_PUKURIN
|G01P04A
|s04p0101
|"YOOM...TAH!" Wigglytuff destroys his chamber to find the Aegis Cave key.
|-
|7948
|0x1F0C
|SE_NUM_EVENT_SUB04_SEKIHI_01_L
|D32P12A
|s04p0801
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.
|-
|7949
|0x1F0D
|SE_NUM_EVENT_SUB04_SEKIHI_02
|D32P12A
|s04p0801
|Aegis Cave path opens with a blast of light.
|-
|7950
|0x1F0E
|SE_NUM_EVENT_SUB04_LIGHT_01_L
|D32P31A
|s04p0601
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. "A mysterious light enveloped [player]!"
|-
|7951
|0x1F0F
|SE_NUM_EVENT_SUB04_LIGHT_02
|D32P31A
|s04p0601
|"The guardian's permission was granted!"
|-
|7952
|0x1F10
|SE_NUM_EVENT_SUB04_FLASH_01
|D32P44A
|s04p1801
|Another wipe sound. Only used in rematches against Regigigas.
|-
|7953
|0x1F11
|SE_NUM_EVENT_SUB04_ATTACK
|D32P44A
|s04p1901
|Regigigas strikes the ground in post-defeat cutscene.
|-
|7954
|0x1F12
|SE_NUM_EVENT_SUB04_WHISTLE
|None
|None
|Flute-like noise. Appears to be unused.
|-
|7955
|0x1F13
|SE_NUM_EVENT_SUB04_WING_L
|None
|None
|Placeholder "sweat drop" sound.
|-
|7956
|0x1F14
|SE_NUM_EVENT_SUB02_ICE_02
|D79P41A
|s02p0701
|Scizor's ice prison shatters.
|-
|7957
|0x1F15
|SE_NUM_EVENT_SUB03_EGG_02
|H02P99A
|s03p0301
|Manaphy egg close to hatching. Kinda sounds like a "Confirm/OK" menu sound.
|-
|7958
|0x1F16
|SE_NUM_EVENT_SUB03_EGG_03
|H02P99A
|s03p0301
|Manaphy egg hatches, accompanied by visual light effects.
|}
 
===Event Sub10 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|8193
|0x2001
|SE_NUM_EVENT_SUB10_FIRE_01
|S00P01A
|dopen
|Special Mission letter bursting into flame(?) and deleting itself.
|-
|8194
|0x2002
|SE_NUM_EVENT_SUB12_LIGHT_01
|D80P41A
|m99a0129
|Very interesting getting loot/opening treasure box sound.
|-
|8195
|0x2003
|SE_NUM_EVENT_SUB20_EFFECT_01
|G01P07A
|s20p1001
|Being sent into a dream.
|-
|8196
|0x2004
|SE_NUM_EVENT_SUB21_EFFECT_01
|H02P99A
|s21p0501
|"THIS IS THE END OF YOU!" Palkia abducts the hero and partner at Sharpedo Bluff.
|-
|8197
|0x2005
|SE_NUM_EVENT_SUB21_EFFECT_02
|H02P99A
|s21p0501
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.
|-
|8198
|0x2006
|SE_NUM_EVENT_SUB21_EFFECT_03
|D41P41A
|s22p1110
|"This is all... a nightmare!" The hero wakes up and strikes Darkrai during Dark Crater Pit scene.
|-
|8199
|0x2007
|SE_NUM_EVENT_SUB22_EFFECT_01
|D39P32A
|s22p0203
|"There's a second... Cresselia?" Cresselia unmasks Darkrai.
|-
|8200
|0x2008
|SE_NUM_EVENT_SUB21_EFFECT_04
|D38P11A
|s21p0502
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.
|-
|8201
|0x2009
|SE_NUM_EVENT_SUB20_EFFECT_02
|D37P11A
|s20p0902
|The hero and partner arriving inside Azurill's dream. Also used in Palkia cutscenes. High pitched whoosh, slow.
|}
 
===Event Main26 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|8449
|0x2101
|N/A
|None
|None
|Silence.
|-
|8450
|0x2102
|SE_NUM_EVENT_MAIN26_ISHIBUNE
|P11P02A
|m25a0404
|The Rainbow Stoneship arriving at the bridge.
|-
|8451
|0x2103
|SE_NUM_EVENT_MAIN26_KOROGARU
|D30P33A
|m26a0102
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.
|-
|8452
|0x2104
|SE_NUM_EVENT_MAIN26_LIGHT_01_L
|None
|None
|Placeholder "sweat drop" sound.
|-
|8453
|0x2105
|SE_NUM_EVENT_MAIN26_LIGHT_02_L
|None
|None
|Placeholder "sweat drop" sound.
|-
|8454
|0x2106
|SE_NUM_EVENT_MAIN26_LIGHT_03
|P13P01A
|m26a0401
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.
|-
|8455
|0x2107
|SE_NUM_EVENT_MAIN26_SEKICYUU
|D30P33A
|m26a0102
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.
|-
|8456
|0x2108
|SE_NUM_EVENT_MAIN26_THUNDER_01
|None
|None
|Wipe-like sound. Appears to be unused.
|-
|8457
|0x2109
|SE_NUM_EVENT_MAIN26_THUNDER_02
|None
|None
|Electric wipe sound. Appears to be unused.
|-
|8458
|0x210A
|SE_NUM_EVENT_MAIN26_WHITEOUT
|D30P33A
|m26a0201
|A recovered Dialga shows a vision to the hero and partner.
|-
|8459
|0x210B
|SE_NUM_EVENT_MAIN26_DISAPPEAR
|P13P01A
|m26a0401
|The hero disappears, final sound.
|-
|8460
|0x210C
|SE_NUM_EVENT_MAIN26_GAREKI_01
|None
|None
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.
|-
|8461
|0x210D
|SE_NUM_EVENT_MAIN26_GAREKI_02
|None
|None
|Fiery noise. Appears to be unused.
|-
|8462
|0x210E
|SE_NUM_EVENT_MAIN26_HAGURUMA_01
|D30P33A
|m26a0102
|Time Gears set in place.
|-
|8463
|0x210F
|SE_NUM_EVENT_MAIN26_HOUKOU
|V24P03A
|m24a0205
|Lapras starts flying.
|}
 
===Event Sub23 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|8705
|0x2201
|SE_NUM_EVENT_SUB23_EFFECT_02_L
|D41P41A
|s22p1401
|Darkrai's Dimensional Hole shatters into pieces.
|-
|8706
|0x2202
|SE_NUM_EVENT_SUB23_HOLE_01
|D41P41A
|s22p1401
|Darkrai conjures up Dimensional Hole.
|-
|8707
|0x2203
|SE_NUM_EVENT_SUB23_WHITEOUT
|D41P41A
|s22p1401
|"THERE IS NO ESCAPE!" Palkia attacks Darkrai and the Dimensional Hole.
|-
|8708
|0x2204
|SE_NUM_EVENT_SUB23_EFFECT_01_L
|D41P41A
|s22p1401
|(Loop) Palkia charges attack aimed at Darkrai.
|-
|8709
|0x2205
|SE_NUM_EVENT_MOTION_DOGOMU
|None
|None
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.
|-
|8710
|0x2206
|SE_NUM_EVENT_MOTION_ITEM
|D01P41A
|m01a0701
|Giving/picking up an item. Used in many scenes.
|-
|8711
|0x2207
|SE_NUM_EVENT_MOTION_DOOR
|G01P04A
|m02a0202
|Wigglytuff's door opening (such as in Chapter 2).
|-
|8712
|0x2208
|SE_NUM_EVENT_HADOU_CHECK
|S02P01A
|m00a01a
|(Loop) Reading aura in personality quiz.
|-
|8713
|0x2209
|SE_NUM_DUN_MOTION_MONEY
|G01P03A
|m02a1001
|Collecting coins. Only used during Chatot's tax scene and Bidoof looking at his coins in SE1.
|-
|8714
|0x220A
|SE_NUM_DUN_EFF_DRINK
|None
|None
|Ingesting, liquid sound.
|-
|8715
|0x220B
|SE_NUM_DUN_MOTION_QUACK
|T01P02A
|enter09
|Xatu's screech.
|-
|8716
|0x220C
|SE_NUM_DUN_EFF_LIGHT_WALL
|T01P02A
|enter09
|Xatu appraises a Treasure Box.
|-
|8717
|0x220D
|SE_NUM_DUN_EFF_SMOKE_9
|None
|None
|Identical sound to #1813.
|-
|8718
|0x220E
|SE_NUM_DUN_EFF_DENJIFUYUU
|G01P04A
|enter05
|Croagunk's Swap Shop cauldron swapping an Exclusive Item.
|-
|8719
|0x220F
|SE_NUM_EVENT_EFF_SHINKA_EGG
|None
|None
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.
|-
|8720
|0x2210
|SE_NUM_DUN_MOTION_HUNGRY
|G01P03A
|m03a1203
|Belly/Hungry, often used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>. Identical to the dungeon sound (#4867).
|-
|8721
|0x2211
|SE_NUM_ME_WIND_S
|None
|None
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.
|-
|8722
|0x2212
|SE_NUM_ME_WIND_M
|None
|None
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.
|}
 
===Event Sub SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|8961
|0x2301
|SE_NUM_EVENT_SIGN_ASE_01
|G01P03A
|m02a0108
|Sweat drop sound, to be used with actor effect <code>SetEffect(EFFECT_SWEAT_DROP, 3);</code> This sound is intended for the '''slow drop from the side'''.
|-
|8962
|0x2302
|SE_NUM_EVENT_SIGN_HATENA_02
|G01P03A
|m02a0108
|Question. Confused. Wondering. To be used with actor effect <code>SetEffect(EFFECT_QUESTION_MARK, 3);</code>
|-
|8963
|0x2303
|SE_NUM_EVENT_SIGN_HATENA_03
|D05P31A
|m07a0701
|Doubled version of #8962. Usually used for looking around along with <code>ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);</code> or simply manually, but it is also used for questioning (s03p2003).
|-
|8964
|0x2304
|SE_NUM_EVENT_SIGN_NOTICE_01
|D01P41A
|m01a0401
|Exclamation mark. Usually used in a "surprised!" context, with some exceptions. To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>
|-
|8965
|0x2305
|SE_NUM_EVENT_SIGN_NOTICE_02
|G01P01C
|m11a0303
|Higher pitched; idea! Noticed something! To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>
|-
|8966
|0x2306
|SE_NUM_EVENT_SIGN_NOTICE_03
|G01P03A
|m03a0506
|Making a discovery.
|-
|8967
|0x2307
|SE_NUM_EVENT_SIGN_NOTICE_04
|D10P21A
|m10a0701
|Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> or  <code>SetEffect(EFFECT_SHOCKED, 3);</code>. Sometimes used in a negative context (m03a0801).
|-
|8968
|0x2308
|SE_NUM_EVENT_SIGN_SHOCK_01
|D01P41A
|m01a0401
|Shocked! To be used with actor effect <code>SetEffect(EFFECT_SHOCKED, 3);</code> or <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);
|-
|8969
|0x2309
|SE_NUM_EVENT_SIGN_SHOCK_02
|D08P11A
|m09a0301
|Aghast! To be used with actor effect <code>SetEffect(EFFECT_SHOCKED, 3);</code> or <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);</code>
|-
|8970
|0x230A
|SE_NUM_EVENT_SIGN_ANGER_01
|T01P02A
|m12a0601
|Loudred's wake-up call. Also used as a general "very angry" sound. It's a doubled version of #8971. Used with <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>, rarely with actor effect <code>SetEffect(EFFECT_ANGRY, 3);</code> (m13a0101)
|-
|8971
|0x230B
|SE_NUM_EVENT_SIGN_ANGER_02
|G01P03A
|m02a0302
|Angry, used with actor effect <code>SetEffect(EFFECT_ANGRY, 3);</code>, <code>SetEffect(EFFECT_ANGRY_MIRRORED, 3);</code> or <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>.
|-
|8972
|0x230C
|SE_NUM_EVENT_SIGN_TENSION_01
|G01P03A
|m02a0108
|Sweat drop, being surprised, "stunned" sort of sound, used with actor effect <code>SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);</code>. Intended for the '''multiple small drops'''.
|-
|8973
|0x230D
|SE_NUM_EVENT_SIGN_SHOCK_03
|G01P04A
|m08a0503
|Surprised? Being found out? Used with <code>SetEffect(EFFECT_SHOCKED, 3);</code>, <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);</code> or <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> depending on the character.
|-
|8974
|0x230E
|SE_NUM_EVENT_MOTION_JUNP_01
|G01P04A
|m05a0705
|Surprised short jump, to be used with actor execute common: <code>ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)</code>
|-
|8975
|0x230F
|SE_NUM_EVENT_MOTION_JUNP_02
|P19P02A
|n02a1002
|Excited double short jump! Also used for emphasis and sometimes anger. Used with <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>. '''Despite the name, this execute common is often not used in angry context!'''
|-
|8976
|0x2310
|SE_NUM_EVENT_MINIGAME_OK
|None
|None
|Bell sound. Selecting the correct answer during Sentry Duty.
|-
|8977
|0x2311
|SE_NUM_EVENT_MINIGAME_NG
|None
|None
|Selecting the incorrect answer or timing out during Sentry Duty.
|-
|8978
|0x2312
|SE_NUM_EVENT_SIGN_NOTICE_05
|G01P03A
|m02a0108
|Being noticed, "Hey!". To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>, <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);</code> or <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);</code>
|-
|8979
|0x2313
|SE_NUM_EVENT_OPENING_ROGO
|V03P08A
|t01p0501
|Title reveal. Only used in Explorers of Time and Darkness.
|}
 
===Event Side01 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|9217
|0x2401
|SE_NUM_EV_S01_SNORER_01_LP
|G01P10C
|n01a0703
|(Loop) Loudred snoring.
|-
|9218
|0x2402
|SE_NUM_EV_S01_UNREST_01
|D42P41A
|n01a1904
|Short buzzing with a small whoosh.
|-
|9219
|0x2403
|SE_NUM_EV_S01_CALL_01
|D42P41A
|n01a1904
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.
|-
|9220
|0x2404
|SE_NUM_EV_S01_CALL_02
|D42P41A
|n01a1904
|Part of the above jingle/chime.
|-
|9221
|0x2405
|SE_NUM_EV_S01_CALL_03
|D42P41A
|n01a1904
|"Three! Smiles go for miles!" Continuation of the above jingle.
|-
|9222
|0x2406
|SE_NUM_EV_S01_COME_01
|D42P41A
|n01a1904
|Continuation of that jingle/chime thing, the end.
|-
|9223
|0x2407
|SE_NUM_EV_S01_BEHAVE_01_LP
|D42P31A
|n01a2301
|"Guildmaster! You can't do that!" Wigglytuff struggling against the guild members.
|-
|9224
|0x2408
|SE_NUM_EV_S01_EFFECT_01
|D42P42A
|n01a3101
|Jirachi has been defeated and starts to wake.
|-
|9225
|0x2409
|SE_NUM_EV_S01_EFFECT_02
|D42P42A
|n01a3101
|Jirachi is surrounded by light...
|-
|9226
|0x240A
|SE_NUM_EV_S01_WHITEOUT_01
|D42P42A
|n01a3101
|Jirachi continued...
|-
|9227
|0x240B
|SE_NUM_EV_S01_EFFECT_04
|D42P42A
|n01a3101
|Jirachi has awoken.
|}
 
===Event Side02 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|9473
|0x2501
|SE_NUM_EV_SIDE02_BREAK
|P18P01A
|n02a0304
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.
|-
|9474
|0x2502
|SE_NUM_EV_SIDE02_ROAR_01
|D43P31A
|n02a0901
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.
|-
|9475
|0x2503
|SE_NUM_EV_SIDE02_ROAR_02
|D43p31A
|n02a0901
|Louder Armaldo growl.
|-
|9476
|0x2504
|SE_NUM_EV_SIDE02_MONSTERSTEP_01
|None
|None
|A single footstep. Appears to be unused.
|-
|9477
|0x2505
|SE_NUM_EV_S02_GRASSY_01
|D43P31A
|n02a0901
|Quiet rustling sound, Armaldo-related.
|-
|9478
|0x2506
|SE_NUM_EV_SIDE02_THREAT_01
|D43P31A
|n02a0901
|Armaldo slashing air, trying to scare Igglybuff.
|-
|9479
|0x2507
|SE_NUM_EV_SIDE02_THREAT_02
|D43P31A
|n02a0901
|Loud Armaldo growl, still trying to scare Igglybuff.
|-
|9480
|0x2508
|SE_NUM_EV_SIDE02_MAP_01
|P19P02A
|n02a1002
|Armaldo grabs secret map.
|-
|9481
|0x2509
|SE_NUM_EV_SIDE02_MAP_02
|P19P02A
|n02a1002
|"Armaldo handed Igglybuff the secret map."
|-
|9482
|0x250A
|SE_NUM_EV_SIDE02_MAP_IGNITE_01
|P19P02A
|n02a1002
|Igglybuff rolls up the map.
|-
|9483
|0x250B
|SE_NUM_EV_SIDE02_MAP_IGNITE_02
|P19P02A
|n02a1002
|Igglybuff sets the secret map on fire.
|-
|9484
|0x250C
|SE_NUM_EV_SIDE02_PUTOUT
|P19P02A
|n02a1002
|Armaldo douses the burning map with water.
|-
|9485
|0x250D
|SE_NUM_EV_S02_FALLDOWN_01
|G01P05C
|n02a0105
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.
|-
|9486
|0x250E
|N/A
|None
|None
|Silence.
|-
|9487
|0x250F
|SE_NUM_EV_S02_TITTLE_01
|V32P01A
|n01a0102
|Banner sound for Special Episodes 1 and 2.
|-
|9488
|0x2510
|SE_NUM_EV_S02_GUMI_01
|P17P02A
|n02a0109
|"Igglybuff received many Gummis from Mama."
|-
|9489
|0x2511
|SE_NUM_EV_S02_FALLINGROCK_01
|P18P01A
|n02a0304
|Rolling rocks during Papa/Igglybuff flashback scene.
|-
|9490
|0x2512
|SE_NUM_EV_S02_FALLINGROCK_02
|P18P01A
|n02a0304
|Huge boulder about to fall on Papa.
|-
|9491
|0x2513
|SE_NUM_EV_S02_ROAR_03
|None
|None
|Sounds like another version of Armaldo growling. Appears to be unused.
|}
 
===Event Side03 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|9729
|0x2601
|SE_NUM_EV_S03_DOOR_OPEN
|P17P01A
|n03a1002
|Mama opens door, Igglybuff's house.
|-
|9730
|0x2602
|SE_NUM_EV_S03_DOOR_CLOSE
|P17P01A
|n03a1002
|Papa closes door.
|-
|9731
|0x2603
|SE_NUM_EV_S03_DISCOVER
|P20P01A
|n03a0701
|Armaldo opens a large treasure chest.
|-
|9732
|0x2604
|SE_NUM_EV_S03_FLOOR_OPEN
|D45P31A
|n03a1501
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.
|-
|9733
|0x2605
|SE_NUM_EV_S03_TOUCH
|P19P01A
|n03a0401
|(Loop) Igglybuff "hitting" the Kangaskhan Rock.
|-
|9734
|0x2606
|SE_NUM_EV_S03_DOOR_BREAK
|D44P31A
|n03a0601
|Igglybuff solves the puzzle by blasting open the door.
|-
|9735
|0x2607
|SE_NUM_EV_S03_FIRE_FIGHTING
|D44P31A
|n03a0601
|Armaldo: "Here goes! Water Gun!"
|-
|9736
|0x2608
|SE_NUM_EV_S03_ROOLUP
|P22P01A
|n03a1702
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.
|-
|9737
|0x2609
|SE_NUM_EV_S03_THROW
|P22P01A
|n03a1702
|"Take this!" Armaldo throws the Defend Globe to Igglybuff.
|-
|9738
|0x260A
|SE_NUM_EV_S03_SOMEBODY
|D45P42A
|n03a1502
|Fortune Ravine Pit enemies making a rustling sound.
|}
 
===Event Side04 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|9985
|0x2701
|SE_NUM_EV_S04_SHOW
|G01P05A
|n04a0106
|Rustling paper. Magnezone hands Sunflora the wanted poster.
|-
|9986
|0x2702
|SE_NUM_EV_S04_GHOST_01
|D57P41A
|n04a0801
|Howling wind. Haunter shows up.
|-
|9987
|0x2703
|SE_NUM_EV_S04_GHOST_DOWN
|D57P41A
|n04a1001
|Haunter has been knocked out and drops to the floor.
|-
|9988
|0x2704
|SE_NUM_EV_S04_MAGMAC_01
|D57P42A
|n04a1401
|Lava bubble(?) bursts open, revealing a Slugma.
|-
|9989
|0x2705
|SE_NUM_EV_S04_GHOST_02
|D57P43A
|n04a2001
|Haunter splits into three.
|-
|9990
|0x2706
|SE_NUM_EV_S04_FLASH
|D57P41A
|n04a2002
|Haunter's blinding light, during flashback.
|-
|9991
|0x2707
|SE_NUM_EV_S04_GHOST_AWAY
|D57P41A
|n04a2002
|High-to-low sound; the other 2 Haunter appear during flashback.
|-
|9992
|0x2708
|SE_NUM_EV_S04_LAVA_01
|D57P43A
|n04a2003
|Earthquake! Lava geysers are additionally set off.
|-
|9993
|0x2709
|SE_NUM_EV_S04_FIRE_01
|D57P44A
|n04a2004
|Sunflora has been set on fire.
|-
|9994
|0x270A
|SE_NUM_EV_S04_GHOST_AWAY_02_2
|None
|None
|Electric beam? Appears to be unused.
|-
|9995
|0x270B
|SE_NUM_EV_S04_FIRE_02
|D57P42A
|n04a1401
|Slugma shoots fire at Sunflora.
|-
|9996
|0x270C
|SE_NUM_EV_S04_LEAFCUT
|D57P43A
|n04a2001
|Sunflora shoots a leaf attack at Haunter.
|}
 
===Event Side06 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|10241
|0x2801
|SE_NUM_EV_S06_CATCH_01
|P26P01A
|n06a0102
|Team Charm takes off their "statue" disguise, first Special Episode 4 scene.
|-
|10242
|0x2802
|SE_NUM_EV_S06_CATCH_02
|None
|None
|Odd sound. Maybe for a pose or striking something? Appears to be unused.
|-
|10243
|0x2803
|SE_NUM_EV_S06_CATCH_03
|None
|None
|Sounds like this would directly follow #10242. Appears to be unused.
|-
|10244
|0x2804
|SE_NUM_EV_S06_BLACKOUT
|P26P01A
|n06a0102
|Team Charm turn off the light.
|-
|10245
|0x2805
|SE_NUM_EV_S06_HUNGRY
|D54P31A
|n06a0501
|"Guuuuuuuu!" Wigglytuff either snoring or stomach sound while asleep.
|-
|10246
|0x2806
|SE_NUM_EV_S06_GETUP
|D54P32A
|n06a0502
|Wigglytuff wakes and gets up.
|-
|10247
|0x2807
|SE_NUM_EV_S06_DESTRUCTION_01
|D55P41A
|n06a1301
|A group of Lairon break open a wall.
|-
|10248
|0x2808
|SE_NUM_EV_S06_DESTRUCTION_02
|None
|None
|Another rock break noise. Appears to be unused.
|-
|10249
|0x2809
|SE_NUM_EV_S06_BATTLE_IN
|D55P41A
|n06a1301
|Team Charm battle intro sound.
|-
|10250
|0x280A
|SE_NUM_EV_S06_UNDERGROUND
|D55P41A
|n06a1801
|Aggron digs.
|-
|10251
|0x280B
|SE_NUM_EV_S06_APPLE_01
|D56P11A
|n06a2703
|Perfect Apple bounces onto the scene from the bottom of the screen.
|-
|10252
|0x280C
|SE_NUM_EV_S06_APPLE_02
|D56P11A
|n06a2703
|The Perfect Apple fumbles out of Wigglytuff's hands.
|-
|10253
|0x280D
|SE_NUM_EV_S06_PASSAWAY
|D56P11A
|n06a2703
|Perfect Apple or any character passes through an illusory wall.
|-
|10254
|0x280E
|SE_NUM_EV_S06_EFFECT_01_2
|D56P41A
|n06a3401
|"Lopunny opened the treasure chest!" Mystical opening sound.
|-
|10255
|0x280F
|SE_NUM_EV_S06_MOVING_LP
|D56P41A
|n06a3901
|The treasure chest (Ditto) is rattling.
|-
|10256
|0x2810
|SE_NUM_EV_S06_METAMON
|D56P41A
|n06a3901
|Ditto transforms back to its regular form.
|}
 
===Event Side08 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|10497
|0x2901
|SE_NUM_EV_S08_STANDUP
|D28P44A
|m25a0302
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).
|-
|10498
|0x2902
|SE_NUM_EV_S08_VITALITY
|None
|None
|Distinctive activation(?) noise. Appears to be unused.
|-
|10499
|0x2903
|SE_NUM_EV_S08_CROSSATTACK
|D46P31A
|n08a0808
|Sableye slashing attack.
|-
|10500
|0x2904
|SE_NUM_EV_S08_BEAT
|P23P02A
|n08a1408
|Dusknoir punches the wall in frustration.
|-
|10501
|0x2905
|SE_NUM_EV_S08_FORWARD_01
|P24P01A
|n08a2908
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.
|-
|10502
|0x2906
|SE_NUM_EV_S08_FORWARD_02
|D51P11A
|n08a2908
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.
|-
|10503
|0x2907
|SE_NUM_EV_S08_SNOWATTACK
|D51P11A
|n08a2908
|Snorunt's ice attack, part 1.
|}
 
===Event Side09 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|10753
|0x2A01
|SE_NUM_EV_S09_BLOCKICE_LP
|None
|None
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.
|-
|10754
|0x2A02
|SE_NUM_EV_S09_CRACKFLASH
|D51P41A
|n08a2908
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.
|-
|10755
|0x2A03
|SE_NUM_EV_S09_BLOCKFALL
|D51P41A
|n09a0501
|Dusknoir gets hit by a falling block of ice.
|-
|10756
|0x2A04
|SE_NUM_EV_S09_ONIGORI
|D51P41A
|n09a0501
|"GOGIGIGIGI!!" Group of Glalie make a noise.
|-
|10757
|0x2A05
|SE_NUM_EV_S09_MAMMU_01
|D51P41A
|n09a0501
|"BUAOOOOOON!" Mamoswine roars.
|-
|10758
|0x2A06
|SE_NUM_EV_S09_MAMMU_02
|D51P41A
|n09a0501
|Mamoswine lands. Whoosh, stomp.
|-
|10759
|0x2A07
|SE_NUM_EV_S09_ELECTRIC_01_LP
|V38P03A
|n09a0904
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.
|-
|10760
|0x2A08
|SE_NUM_EV_S09_ELECTRIC_02_LP
|None
|None
|(Loop) Similar electricity sound to #10759. Appears to be unused.
|-
|10761
|0x2A09
|SE_NUM_EV_S09_ELECTRIC_03
|D52P11A
|n09a0905
|Ice pillar makes an explosive discharge.
|-
|10762
|0x2A0A
|SE_NUM_EV_S09_ELECTRIC_04_LP
|D52P11A
|n09a0907
|(Loop) Louder electric crackling from ice pillar.
|-
|10763
|0x2A0B
|SE_NUM_EV_S09_ELECTRIC_05
|V38P03A
|n09a0906
|Louder explosive discharge from ice pillar.
|-
|10764
|0x2A0C
|SE_NUM_EV_S09_HEART
|D52P32A
|n09a1203
|Heartbeat sound. "(Every nerve in my body is bristling!)"
|-
|10765
|0x2A0D
|SE_NUM_EV_S09_JP_ELECT_01
|D52P32A
|n09a1203
|The four ice pillars hit Grovyle with electricity.
|-
|10766
|0x2A0E
|SE_NUM_EV_S09_JP_ELECT_02_LP
|None
|None
|(Loop) Less polished version of #10767, probably unused.
|-
|10767
|0x2A0F
|SE_NUM_EV_S09_JP_ELECT_03_LP
|D52P32A
|n09a1203
|(Loop) Grovyle being zapped and drained.
|}
 
===Event Sub30 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|11009
|0x2B01
|SE_NUM_EV_S30_GAYA_01_LP
|None
|None
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.
|-
|11010
|0x2B02
|SE_NUM_EV_S30_MASKIPPA_01_3
|D73P25A
|s31a2001
|Carnivine looking around; Sneasel is already gone.
|-
|11011
|0x2B03
|SE_NUM_EV_S30_BETOBETA_01
|D73P41A
|s31a3401
|Grimer and Muk group enter the scene. Slimy sound.
|-
|11012
|0x2B04
|SE_NUM_EV_S30_BETOBETA_02_2
|D73P41A
|s31a3401
|Grimer shakes its head. "No. Nooooooooo."
|-
|11013
|0x2B05
|SE_NUM_EV_S30_BETOBETA_THREAT_2
|D73P41A
|s31a3401
|Muk strikes at air. More grimy sound.
|-
|11014
|0x2B06
|SE_NUM_EV_S30_SYAYMIN_01
|D73P41A
|s31a3701
|Shaymin readies; about to absorb the grime.
|-
|11015
|0x2B07
|SE_NUM_EV_S30_SYAYMIN_02
|D73P41A
|s31a3701
|(Loop) Shaymin absorbs the grime.
|-
|11016
|0x2B08
|SE_NUM_EV_S30_SYAYMIN_03
|D73P41A
|s31a3701
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.
|-
|11017
|0x2B09
|SE_NUM_EV_S30_SYAYMIN_TOP
|V37P02A
|s31a3702
|Wind sound, during visual Sky Peak scene.
|-
|11018
|0x2B0A
|SE_NUM_EV_S30_SYAYMIN_CHANGE
|D73P31A
|s31a3705
|Shaymin changes into Sky Forme.
|-
|11019
|0x2B0B
|SE_NUM_EV_S30_SYAYMIN_FRY
|V37P03A
|s31a3706
|Sky Forme Shaymin soaring down.
|-
|11020
|0x2B0C
|SE_NUM_EV_S30_TUBO
|None
|None
|Blip? Appears to be unused.
|-
|11021
|0x2B0D
|SE_NUM_EV_S30_BOXOPEN
|D73P25A
|enter11
|Opening a Sky Gift.
|-
|11022
|0x2B0E
|SE_NUM_EV_S30_TOPCUT
|V37P03A
|s32a0201
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.
|-
|11023
|0x2B0F
|SE_NUM_EV_S30_ROLLONG_2
|P01P04A
|s30a0202
|Spinda finishes shaking.
|-
|11024
|0x2B10
|SE_NUM_EV_S30_REGRET
|P01P04A
|s30a0202
|Spinda, Wobbuffet and Wynaut make dramatic noise. "Doesn't that seem wasteful?"
|-
|11025
|0x2B11
|SE_NUM_EV_S30_BOW
|P01P04A
|s30a0202
|"I hope to see you again soon here at Spinda's Café." Spinda bows.
|-
|11026
|0x2B12
|SE_NUM_EV_S30_RECYCLE_01
|S14P01A
|s30a0303
|Poof! Item and Dungeon graphic appears in Project P explanation cutscene.
|-
|11027
|0x2B13
|SE_NUM_EV_S30_RECYCLE_02
|S14P01A
|s30a0303
|Pointing arrow graphic appears in Project P cutscene.
|-
|11028
|0x2B14
|SE_NUM_EV_S30_RECYCLE_03
|S14P01A
|s30a0303
|Poof followed by shiny mystical sound, open treasure chest graphic appears in Project P cutscene.
|}
 
===Event Other01 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|11265
|0x2C01
|SE_NUM_ETC01_HADO_01_LP
|None
|None
|(Loop) Repeating whooshing wind sound. Appears to be unused.
|-
|11266
|0x2C02
|SE_NUM_ETC01_HADO_02
|S02P01A
|m00a01a
|Personality test sound.
|-
|11267
|0x2C03
|SE_NUM_ETC01_SHAKE
|P01P04A
|s30a0701
|Spinda shaking.
|-
|11268
|0x2C04
|SE_NUM_ETC01_GAME_EFFCT_01
|None
|None
|Ba-dum! Footprints are shown during Sentry Duty.
|-
|11269
|0x2C05
|SE_NUM_ETC01_GAME_EFFCT_02
|None
|None
|Boing! Character sprites pop up as a hint during Sentry Duty.
|-
|11270
|0x2C06
|SE_NUM_ETC01_GAME_HINT
|None
|None
|Exclamation; the player receives a text hint during Sentry Duty.
|-
|11271
|0x2C07
|SE_NUM_ETC01_GAME_OUT
|None
|None
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.
|-
|11272
|0x2C08
|SE_NUM_ETC01_GAME_FAIL
|None
|None
|Click; the partner corrects wrong Sentry Duty answer.
|-
|11273
|0x2C09
|SE_NUM_ETC01_GAME_END
|None
|None
|Bright sound. Sentry Duty has finished.
|-
|11274
|0x2C0A
|SE_NUM_ETC01_OOATARI
|P01P04A
|s30a0601
|Ludicolo bursts through the wall. Big win!
|-
|11275
|0x2C0B
|SE_NUM_ETC01_PIII
|P01P04A
|s30a0601
|Ludicolo/Big win whistle.
|}
 
===Event Side09b SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|11521
|0x2D01
|SE_NUM_EV_S09_JP_ELECT_04_LP
|D52P32A
|n09a1207
|(Loop) Grovyle zapping sound ramps up.
|-
|11522
|0x2D02
|SE_NUM_EV_S09_JP_ELECT_05_LP
|D52P32A
|n09a1207
|(Loop) Grovyle zapping sound gets even more intense.
|-
|11523
|0x2D03
|SE_NUM_EV_S09_JP_ELECT_06_LP
|D52P32A
|n09a1207
|(Loop) Bang, Grovyle zapping sound maxes out.
|-
|11524
|0x2D04
|SE_NUM_EV_S09_JP_ELECT_07
|D52P32A
|n09a1207
|Grovyle whites out.
|-
|11525
|0x2D05
|SE_NUM_EV_S09_JP_ELECT_08
|D52P32A
|n09a1207
|Dusknoir saves Grovyle.
|-
|11526
|0x2D06
|SE_NUM_EV_S09_LANDING
|D52P32A
|n09a1207
|Primal Dialga lands.
|-
|11527
|0x2D07
|SE_NUM_EV_S09_COMEOUT
|D52P32A
|n09a1207
|Spiritomb's weakening aura(?) returns to its stone, short version of #7428.
|-
|11528
|0x2D08
|SE_NUM_EV_S09_HIGHTONE_LP
|D52P32A
|n09a1207
|High pitched whirring sound; time starts flowing slightly.
|-
|11529
|0x2D09
|SE_NUM_EV_S09_AUROEA
|D52P32A
|n09a1207
|Mystical sound, aurora is shown.
|-
|11530
|0x2D0A
|SE_NUM_EV_S09_WIND_LP
|D52P32A
|n09a1207
|(Loop) Low whoosh, the wind starts blowing again.
|-
|11531
|0x2D0B
|SE_NUM_EV_S09_BIND_LP
|None
|None
|(Loop) Odd PSG sound. Appears to be unused.
|-
|11532
|0x2D0C
|SE_NUM_EV_S09_D_EFFECT_01
|D52P32A
|n09a1207
|Primal Dialga's extended Roar of Time for cutscenes. Not the same sound as the move.
|-
|11533
|0x2D0D
|SE_NUM_EV_S09_HIGHWIND_LP
|D53P41A
|n09a2101
|(Loop) Wind is blowing, louder.
|-
|11534
|0x2D0E
|SE_NUM_EV_S09_ALLEFFECT_01
|D53P41A
|n09a2101
|Louder "disappearing light" sound.
|-
|11535
|0x2D0F
|SE_NUM_EV_S09_LIGHTEFFECT_01
|None
|None
|Light sound? Appears to be unused.
|-
|11536
|0x2D10
|SE_NUM_EV_S09_ALLEFFECT_02_LP
|D53P41B
|n09a2201
|(Loop) "The end is coming... We're fading..."
|-
|11537
|0x2D11
|SE_NUM_EV_S09_D_EFFECT_02
|D53P41C
|n09a2208
|A recovered Dialga shows a vision, part 1.
|-
|11538
|0x2D12
|SE_NUM_EV_S09_GREEN
|V38P10A
|n09a2209
|The world heals.
|-
|11539
|0x2D13
|SE_NUM_EV_S09_WHITEOUT
|V38P11A
|n09a2210
|Dialga's vision ends.
|-
|11540
|0x2D14
|SE_NUM_EV_S09_D_EFFECT_03
|D53P41C
|n09a2208
|Dialga shows a vision, part 2.
|}
 
===System SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|16128
|0x3F00
|N/A
|None
|None
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.
|-
|16129
|0x3F01
|SE_NUM_SYS_01
|None
|None
|Moving the cursor in menus.
|-
|16130
|0x3F02
|SE_NUM_SYS_02
|D06P11A
|enter05
|Selecting an option in menus. Also used when saving?
|-
|16131
|0x3F03
|SE_NUM_SYS_03
|None
|None
|Exiting a menu, or an invalid choice.
|-
|16132
|0x3F04
|SE_NUM_SYS_04
|None
|None
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.
|-
|16133
|0x3F05
|SE_NUM_SYS_05
|None
|None
|Dialogue sound.
|-
|16134
|0x3F06
|SE_NUM_SYS_06
|None
|None
|Sorting the Treasure Bag or Kangaskhan Storage.
|-
|16135
|0x3F07
|SE_NUM_SYS_07
|None
|None
|Choosing a Set Move, switching IQ Skills.
|-
|16136
|0x3F08
|SE_NUM_SYS_08
|None
|None
|Unfamiliar error(?) sound 1.
|-
|16137
|0x3F09
|SE_NUM_SYS_09
|None
|None
|Unfamiliar error(?) sound 2.
|-
|16138
|0x3F0A
|SE_NUM_SYS_10
|None
|None
|Unfamiliar error(?) sound 3.
|-
|16139
|0x3F0B
|SE_NUM_SYS_PEN_01
|None
|None
|Selecting a space to move towards while inside a dungeon by using the touch screen.
|}


{{NavScriptTerms}}
{{NavScriptTerms}}
[[Category:Documentation]]
[[Category:Documentation]]