List of Script Variables: Difference between revisions

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DUNGEON_ENTER_INDEX is a more reliable tracker of the dungeon ID.   
DUNGEON_ENTER_INDEX is a more reliable tracker of the dungeon ID.   
If not 215, PROCESS_SPECIAL_DUNGEON_HAD_REQUEST_DONE will assume no missions were completed without checking DUNGEON_ENTER_INDEX. 


=== 0x28 - DUNGEON_ENTER_MODE ===
=== 0x28 - DUNGEON_ENTER_MODE ===
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|-
|-
|9
|9
|Escape Orb Used
|Escape Orb Used (Or mission cleared and left mid-dungeon)
|-
|-
|Other
|Other
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=== 0x42 - HERO_TALK_KIND ===
=== 0x42 - HERO_TALK_KIND ===
Determines which of kind of dialogue the hero will use. In base game, only 4 and 5 are used for HERO_TALK_KIND, but with something like StarterMenuTool (or QuizMenuTool) these can be assigned to more custom values.  
Determines the kind of dialogue the hero will use. In the base game, only 4 and 5 are used for HERO_TALK_KIND, but with something like StarterMenuTool (or QuizMenuTool) these can be assigned to more custom values.
 
Only 2 line differences exist in the entirety of the base game's used English script. However, HERO_TALK_KIND is more heavily used to switch between masculine and feminine dialogue in other languages, particularly in the Japanese and Spanish scripts, with some lighter use seen in the French and Italian scripts.
{| class="wikitable"
{| class="wikitable"
!Value
!Value
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|4
|4
|Male Pokemon
|Male Pokemon
|Masculine Pronouns
|Masculine dialogue
|-
|-
|5
|5
|Female/Genderless Pokemon
|Female/Genderless Pokemon
|Feminine Pronouns
|Feminine dialogue
|}
|}


=== 0x43 - PARTNER_TALK_KIND ===
=== 0x43 - PARTNER_TALK_KIND ===
Determines which of kind of dialogue the partner will use. In base game, only 1, 2, and 3 are used for PARTNER_TALK_KIND, but with something like StarterMenuTool (or QuizMenuTool) these can be assigned to more custom values.  
Determines the kind of dialogue the partner will use. In the base game, only 1, 2, and 3 are used for PARTNER_TALK_KIND, but with something like StarterMenuTool (or QuizMenuTool) these can be assigned to more custom values. The base game assigns types 1 and 3 to a list of 10 specific species IDs using the [[Starter List#Partner Personalities (PARTNER_TALK_KIND)|PARTNER_TALK_KIND_TABLE]].
 
While the dialogue differences are generally subtle in the English script, the Japanese and Spanish scripts in particular use this system to switch between distinctly masculine and feminine ways of speaking.
{| class="wikitable"
{| class="wikitable"
!Value
!Value
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|-
|-
|1
|1
|Squirtle, Totodile, Chimchar, Meowth or Munchlax
|Male Squirtle, Totodile, Chimchar, Meowth or Munchlax
|More "bold" dialogue-wise
|More "bold" dialogue-wise
|No more wimping out. I have to be brave today.
|No more wimping out. I have to be brave today.
|-
|-
|2
|2
|All other Male Species
|Default (all other male species in the base game)
|Less "bold" dialogue-wise
|Less "bold" dialogue-wise
|This is it. I have to steel my courage today.
|This is it. I have to steel my courage today.
|-
|-
|3
|3
|All female Species
|Female Vulpix, Eevee, Chikorita, Torchic or Skitty (all female species in the base game)
|Least "bold" dialogue-wise
|Least "bold" dialogue-wise
|This is it. Today I’m going to be brave.
|This is it. Today I’m going to be brave.