List of Sound Effects: Difference between revisions

RRad (talk | contribs)
More info on scrapped stirring wind sounds
RRad (talk | contribs)
Elaborating on a few sounds
 
(3 intermediate revisions by the same user not shown)
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 58: Line 58:
|D03P11A
|D03P11A
|m03a1002
|m03a1002
|Unlocking special episodes, recruiting legendaries.
|Unlocking special episodes, recruiting legendaries. The normally-unused enemy evolution function will also use this if enabled.
|-
|-
|6
|6
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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|None
|None
|None
|None
|
|Dropeye Seed.
|-
|-
|516
|516
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|0x407
|0x407
|SE_NUM_EFF_PAIN1
|SE_NUM_EFF_PAIN1
|Trick/Role Play on target.
|Two-Edge Orb/Trick/Role Play on target.
|-
|-
|1032
|1032
|0x408
|0x408
|SE_NUM_EFF_PAIN
|SE_NUM_EFF_PAIN
|Trick or Role Play.
|Two-Edge Orb, Trick or Role Play.
|-
|-
|1033
|1033
Line 815: Line 815:
|0x416
|0x416
|SE_NUM_EFF_DETECT
|SE_NUM_EFF_DETECT
|Odor Sleuth or Agility windup.
|Scanner Orb, Odor Sleuth or Agility windup.
|-
|-
|1047
|1047
Line 1,011: Line 1,011:
|0x608
|0x608
|SE_NUM_EFF_TOSENBO
|SE_NUM_EFF_TOSENBO
|Seal Trap and Imprison.
|Seal Trap, Silence Orb and Imprison.
|-
|-
|1545
|1545
Line 1,131: Line 1,131:
|0x620
|0x620
|SE_NUM_EFF_MEISOU
|SE_NUM_EFF_MEISOU
|Calm Mind.
|Calm Mind, Radar Orb.
|}
|}


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|0x121B
|0x121B
|SE_NUM_EFF_ENTOU
|SE_NUM_EFF_ENTOU
|Max HP up (Life Seed).
|Pierce Orb, Max HP up (Life Seed).
|-
|-
|4636
|4636
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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|7196
|7196
|0x1C1C
|0x1C1C
|E_NUM_EVENT_MAIN17_YAMIRAMI_02_L
|SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L
|P05P04A
|P05P04A
|m17a0401
|m17a0401
Line 4,132: Line 4,132:
!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 4,175: Line 4,175:
|D01P41A
|D01P41A
|m01a0701
|m01a0701
|Short "Enemy skedaddles away" sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.
|Short "Enemy runs away" sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.
|-
|-
|7431
|7431
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 5,883: Line 5,883:
|S14P01A
|S14P01A
|s30a0303
|s30a0303
|Something related to Project P?
|Poof! Item and Dungeon graphic appears in Project P explanation cutscene.
|-
|-
|11027
|11027
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|S14P01A
|S14P01A
|s30a0303
|s30a0303
|Another Project P sound.
|Pointing arrow graphic appears in Project P cutscene.
|-
|-
|11028
|11028
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|S14P01A
|S14P01A
|s30a0303
|s30a0303
|Project P sound 3.
|Poof followed by shiny mystical sound, open treasure chest graphic appears in Project P cutscene.
|}
|}


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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
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!Internal Name
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
Line 6,228: Line 6,228:
|None
|None
|None
|None
|Unused cursor sound?
|Selecting a space to move towards while inside a dungeon by using the touch screen.
|}
|}


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{{NavScriptTerms}}
[[Category:Documentation]]
[[Category:Documentation]]