List of Sound Effects: Difference between revisions
mNo edit summary |
Elaborating on a few sounds |
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!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 58: | Line 58: | ||
|D03P11A | |D03P11A | ||
|m03a1002 | |m03a1002 | ||
|Unlocking special episodes, recruiting legendaries. | |Unlocking special episodes, recruiting legendaries. The normally-unused enemy evolution function will also use this if enabled. | ||
|- | |- | ||
|6 | |6 | ||
| Line 100: | Line 100: | ||
|D79P41A | |D79P41A | ||
|s02p0701 | |s02p0701 | ||
|Louder howling wind. | |Louder howling wind. Exclusively used in scene after Froslass's boss fight in Crevice Cave. PMD1 used an earlier iteration of this if the stirring wind was getting closer, but PMD2 solely uses ME #10 for this. | ||
|- | |- | ||
|12 | |12 | ||
| Line 107: | Line 107: | ||
|None | |None | ||
|None | |None | ||
| | |Ominous bubble sound. Unused; an earlier iteration of this sound was used for the stirring wind in PMD1's water dungeons. PMD2 solely uses ME #10 for this in all dungeons. | ||
|- | |- | ||
|13 | |13 | ||
| Line 114: | Line 114: | ||
|None | |None | ||
|None | |None | ||
| | |Sounds like a water attack. Unused; an earlier iteration of this was used as the stirring wind was getting closer in PMD1's water dungeons. | ||
|} | |} | ||
| Line 132: | Line 132: | ||
|0x101 | |0x101 | ||
|SE_NUM_MOTION_ANIM_10 | |SE_NUM_MOTION_ANIM_10 | ||
|Secondary sound used for the Pokémon's | |Secondary sound used for the Pokémon's hopping animation. Used by moves such as Dig or Bounce. | ||
|- | |- | ||
|258 | |258 | ||
| Line 232: | Line 232: | ||
|0x115 | |0x115 | ||
|SE_NUM_EFF_INVOKE_1 | |SE_NUM_EFF_INVOKE_1 | ||
| | |Used as a startup sound by too many moves to count. | ||
|- | |- | ||
|278 | |278 | ||
| Line 242: | Line 242: | ||
|0x117 | |0x117 | ||
|SE_NUM_EFF_INVOKE | |SE_NUM_EFF_INVOKE | ||
|Stat changes reset. | |Stat changes reset. Also used as a startup sound by many moves. | ||
|- | |- | ||
|280 | |280 | ||
|0x118 | |0x118 | ||
|SE_NUM_EFF_LARGE_DAMAGE | |SE_NUM_EFF_LARGE_DAMAGE | ||
| | |Normal hit. | ||
|- | |- | ||
|281 | |281 | ||
|0x119 | |0x119 | ||
|SE_NUM_EFF_MIDDLE_DAMAGE | |SE_NUM_EFF_MIDDLE_DAMAGE | ||
| | |Not very effective hit. | ||
|- | |- | ||
|282 | |282 | ||
|0x11A | |0x11A | ||
|SE_NUM_EFF_PAIN_2 | |SE_NUM_EFF_PAIN_2 | ||
| | |Power Swap or Guard Swap hit. | ||
|- | |- | ||
|283 | |283 | ||
|0x11B | |0x11B | ||
|SE_NUM_EFF_SMALL_SMALL | |SE_NUM_EFF_SMALL_SMALL | ||
| | |Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.). | ||
|- | |- | ||
|284 | |284 | ||
|0x11C | |0x11C | ||
|SE_NUM_MOTION_SWITCH | |SE_NUM_MOTION_SWITCH | ||
| | |Step on trap or Wonder Tile. | ||
|} | |} | ||
| Line 276: | Line 276: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 284: | Line 284: | ||
|None | |None | ||
|None | |None | ||
| | |Eruption (move). | ||
|- | |- | ||
|514 | |514 | ||
| Line 291: | Line 291: | ||
|None | |None | ||
|None | |None | ||
| | |A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused. | ||
|- | |- | ||
|515 | |515 | ||
| Line 298: | Line 298: | ||
|None | |None | ||
|None | |None | ||
| | |Dropeye Seed. | ||
|- | |- | ||
|516 | |516 | ||
| Line 319: | Line 319: | ||
|None | |None | ||
|None | |None | ||
| | |Sticky Trap. | ||
|- | |- | ||
|519 | |519 | ||
| Line 326: | Line 326: | ||
|None | |None | ||
|None | |None | ||
| | |Special Defense down. | ||
|- | |- | ||
|520 | |520 | ||
| Line 333: | Line 333: | ||
|None | |None | ||
|None | |None | ||
| | |Keyhole block opens in dungeons. Preceded by #553. | ||
|- | |- | ||
|521 | |521 | ||
| Line 347: | Line 347: | ||
|None | |None | ||
|None | |None | ||
| | |"Secret Machine" is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won't use this sound in the overworld or waypoints. Probably unused. | ||
|- | |- | ||
|523 | |523 | ||
| Line 361: | Line 361: | ||
|None | |None | ||
|None | |None | ||
| | |X-Eye Seed. Same sound as #4105. | ||
|- | |- | ||
|525 | |525 | ||
| Line 389: | Line 389: | ||
|None | |None | ||
|None | |None | ||
| | |Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation) | ||
|- | |- | ||
|529 | |529 | ||
| Line 409: | Line 409: | ||
|SE_NUM_EFF_DEFENCE_UP | |SE_NUM_EFF_DEFENCE_UP | ||
|P01P04A | |P01P04A | ||
| | |s30a0701 | ||
|Defense up. | |Defense up. | ||
|- | |- | ||
| Line 417: | Line 417: | ||
|None | |None | ||
|None | |None | ||
| | |Earthquake or Magnitude attack. #1548 contains the hit sound. | ||
|- | |- | ||
|533 | |533 | ||
| Line 430: | Line 430: | ||
|SE_NUM_EFF_DEFENCE_DOWN | |SE_NUM_EFF_DEFENCE_DOWN | ||
|P01P04A | |P01P04A | ||
| | |s30a0701 | ||
|Defense lowered. | |Defense lowered. | ||
|- | |- | ||
| Line 438: | Line 438: | ||
|None | |None | ||
|None | |None | ||
| | |Accuracy lowered. | ||
|- | |- | ||
|536 | |536 | ||
| Line 466: | Line 466: | ||
|None | |None | ||
|None | |None | ||
| | |Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won't use this... | ||
|- | |- | ||
|540 | |540 | ||
| Line 473: | Line 473: | ||
|None | |None | ||
|None | |None | ||
| | |Turning invisible (Vanish Seed). | ||
|- | |- | ||
|541 | |541 | ||
| Line 494: | Line 494: | ||
|None | |None | ||
|None | |None | ||
| | |Appears to be unused. PMD1 previously used this during Jirachi's post-battle cutscene (if not recruited). | ||
|- | |- | ||
|544 | |544 | ||
| Line 501: | Line 501: | ||
|None | |None | ||
|None | |None | ||
| | |Attack lowered. | ||
|- | |- | ||
|545 | |545 | ||
| Line 508: | Line 508: | ||
|None | |None | ||
|None | |None | ||
| | |Bounce. | ||
|- | |- | ||
|546 | |546 | ||
| Line 515: | Line 515: | ||
|None | |None | ||
|None | |None | ||
| | |Trawl Orb item pull effect. | ||
|- | |- | ||
|547 | |547 | ||
| Line 529: | Line 529: | ||
|None | |None | ||
|None | |None | ||
| | |Charge (move). | ||
|- | |- | ||
|549 | |549 | ||
| Line 536: | Line 536: | ||
|None | |None | ||
|None | |None | ||
| | |Attack speed down? Uncertain if this and the effect animation (#549) are ever used. | ||
|- | |- | ||
|550 | |550 | ||
| Line 550: | Line 550: | ||
|None | |None | ||
|None | |None | ||
| | |Whiffer status (SmokeScreen etc.). | ||
|- | |- | ||
|552 | |552 | ||
| Line 557: | Line 557: | ||
|None | |None | ||
|None | |None | ||
| | |Rising multicolor smoke (Trace ability activates). | ||
|- | |- | ||
|553 | |553 | ||
| Line 564: | Line 564: | ||
|None | |None | ||
|None | |None | ||
| | |Using a key on a keyhole block. Followed by #520. | ||
|} | |} | ||
| Line 597: | Line 597: | ||
|0x305 | |0x305 | ||
|SE_NUM_MOTION_DOOR_GENERAL | |SE_NUM_MOTION_DOOR_GENERAL | ||
| | |Sounds like a more quiet version of #284. | ||
|- | |- | ||
|774 | |774 | ||
|0x306 | |0x306 | ||
|SE_NUM_MOTION_WAVE_LARGE | |SE_NUM_MOTION_WAVE_LARGE | ||
| | |Loud wave sound. Unused; an earlier iteration of this sound was used for the final stirring wind that carries the player out of PMD1's water dungeons. As previously mentioned, PMD2 solely uses ME #10 for all stirring wind effects. | ||
|- | |- | ||
|775 | |775 | ||
|0x307 | |0x307 | ||
|SE_NUM_MOTION_WIND_LARGE | |SE_NUM_MOTION_WIND_LARGE | ||
| | |Loud ominous wind sound. Unused; an earlier iteration of this was used in PMD1 for the final stirring wind that carries the player out of non-water dungeons. | ||
|- | |- | ||
|776 | |776 | ||
| Line 642: | Line 642: | ||
|0x30E | |0x30E | ||
|SE_NUM_TRAP_SLEEP | |SE_NUM_TRAP_SLEEP | ||
| | |Healing sleep status from Rest. Other ways of falling asleep do not seem to use this. | ||
|- | |- | ||
|783 | |783 | ||
| Line 687: | Line 687: | ||
|0x317 | |0x317 | ||
|SE_NUM_EFF_MUD_TRAP | |SE_NUM_EFF_MUD_TRAP | ||
| | |Mud Trap. | ||
|- | |- | ||
|792 | |792 | ||
|0x318 | |0x318 | ||
|SE_NUM_EFF_MUD_TRAP_1 | |SE_NUM_EFF_MUD_TRAP_1 | ||
| | |Grimy trap. | ||
|- | |- | ||
|793 | |793 | ||
| Line 710: | Line 710: | ||
|0x401 | |0x401 | ||
|SE_NUM_EFF_FIRE_4 | |SE_NUM_EFF_FIRE_4 | ||
| | |Flame Wheel start. | ||
|- | |- | ||
|1026 | |1026 | ||
|0x402 | |0x402 | ||
|SE_NUM_EFF_FIRE_5 | |SE_NUM_EFF_FIRE_5 | ||
| | |Flamethrower projectile. | ||
|- | |- | ||
|1027 | |1027 | ||
|0x403 | |0x403 | ||
|SE_NUM_EFF_FIRE_DAMEGE | |SE_NUM_EFF_FIRE_DAMEGE | ||
| | |Flamethrower/Flame Wheel hit. | ||
|- | |- | ||
|1028 | |1028 | ||
|0x404 | |0x404 | ||
|SE_NUM_EFF_GIGA_DRAIN | |SE_NUM_EFF_GIGA_DRAIN | ||
|Absorb or Mega Drain. Higher pitched version of # | |Absorb or Mega Drain. Higher pitched version of #1567. | ||
|- | |- | ||
|1029 | |1029 | ||
| Line 735: | Line 735: | ||
|0x406 | |0x406 | ||
|SE_NUM_EFF_LIGHT_WALL | |SE_NUM_EFF_LIGHT_WALL | ||
| | |Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc. | ||
|- | |- | ||
|1031 | |1031 | ||
|0x407 | |0x407 | ||
|SE_NUM_EFF_PAIN1 | |SE_NUM_EFF_PAIN1 | ||
| | |Two-Edge Orb/Trick/Role Play on target. | ||
|- | |- | ||
|1032 | |1032 | ||
|0x408 | |0x408 | ||
|SE_NUM_EFF_PAIN | |SE_NUM_EFF_PAIN | ||
| | |Two-Edge Orb, Trick or Role Play. | ||
|- | |- | ||
|1033 | |1033 | ||
|0x409 | |0x409 | ||
|SE_NUM_EFF_PSYCHO_WAVE | |SE_NUM_EFF_PSYCHO_WAVE | ||
| | |Psywave projectile. Appears to be identical to #1036. | ||
|- | |- | ||
|1034 | |1034 | ||
|0x40A | |0x40A | ||
|SE_NUM_EFF_RASTAPARGE | |SE_NUM_EFF_RASTAPARGE | ||
| | |Luster Purge or Luminous Orb. | ||
|- | |- | ||
|1035 | |1035 | ||
|0x40B | |0x40B | ||
|SE_NUM_EFF_RASTERKANON | |SE_NUM_EFF_RASTERKANON | ||
| | |Flash Cannon charge. | ||
|- | |- | ||
|1036 | |1036 | ||
|0x40C | |0x40C | ||
|SE_NUM_EFF_SAIKE | |SE_NUM_EFF_SAIKE | ||
| | |Psybeam projectile. Appears to be identical to #1033. | ||
|- | |- | ||
|1037 | |1037 | ||
|0x40D | |0x40D | ||
|SE_NUM_EFF_SAIMIN | |SE_NUM_EFF_SAIMIN | ||
| | |Hypnosis projectile. | ||
|- | |- | ||
|1038 | |1038 | ||
|0x40E | |0x40E | ||
|SE_NUM_EFF_SAND_HELL | |SE_NUM_EFF_SAND_HELL | ||
| | |Sand Tomb. | ||
|- | |- | ||
|1039 | |1039 | ||
|0x40F | |0x40F | ||
|SE_NUM_EFF_STAFF_BULLET2 | |SE_NUM_EFF_STAFF_BULLET2 | ||
| | |Transfer/Stayaway Orb projectile. | ||
|- | |- | ||
|1040 | |1040 | ||
|0x410 | |0x410 | ||
|SE_NUM_EFF_STAFF_BULLET | |SE_NUM_EFF_STAFF_BULLET | ||
| | |Switcher/Blowback Orb projectile. | ||
|- | |- | ||
|1041 | |1041 | ||
|0x411 | |0x411 | ||
|SE_NUM_EFF_SUKETTI | |SE_NUM_EFF_SUKETTI | ||
| | |Sketch (truncated if the move connects). | ||
|- | |- | ||
|1042 | |1042 | ||
|0x412 | |0x412 | ||
|SE_NUM_EFF_SUPUNMAGE | |SE_NUM_EFF_SUPUNMAGE | ||
| | |Kinesis (bending spoon). | ||
|- | |- | ||
|1043 | |1043 | ||
|0x413 | |0x413 | ||
|SE_NUM_EFF_BOOST | |SE_NUM_EFF_BOOST | ||
| | |Psycho Boost hit. | ||
|- | |- | ||
|1044 | |1044 | ||
|0x414 | |0x414 | ||
|SE_NUM_EFF_BUREIBUBIRD_BG | |SE_NUM_EFF_BUREIBUBIRD_BG | ||
| | |Brave Bird background sound (truncated if the move connects). | ||
|- | |- | ||
|1045 | |1045 | ||
| Line 815: | Line 815: | ||
|0x416 | |0x416 | ||
|SE_NUM_EFF_DETECT | |SE_NUM_EFF_DETECT | ||
|Agility windup. | |Scanner Orb, Odor Sleuth or Agility windup. | ||
|- | |- | ||
|1047 | |1047 | ||
|0x417 | |0x417 | ||
|SE_NUM_EFF_FIRE_3 | |SE_NUM_EFF_FIRE_3 | ||
| | |Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1. | ||
|- | |- | ||
|1048 | |1048 | ||
|0x418 | |0x418 | ||
|SE_NUM_EFF_JIWARE_0 | |SE_NUM_EFF_JIWARE_0 | ||
| | |Fissure opens (new to Sky). | ||
|- | |- | ||
|1049 | |1049 | ||
|0x419 | |0x419 | ||
|SE_NUM_EFF_JIWARE_2 | |SE_NUM_EFF_JIWARE_2 | ||
| | |Fissure closes (new to Sky). | ||
|} | |} | ||
| Line 843: | Line 843: | ||
|0x501 | |0x501 | ||
|SE_NUM_EFF_BRK_STONE | |SE_NUM_EFF_BRK_STONE | ||
| | |Rollout hit. Also assigned to Excavate, an unused move (ID #361). | ||
|- | |- | ||
|1282 | |1282 | ||
|0x502 | |0x502 | ||
|SE_NUM_EFF_BULLET_1 | |SE_NUM_EFF_BULLET_1 | ||
| | |Hydro Cannon projectile. | ||
|- | |- | ||
|1283 | |1283 | ||
|0x503 | |0x503 | ||
|SE_NUM_EFF_BULLET_2 | |SE_NUM_EFF_BULLET_2 | ||
| | |Hydro Pump projectile. | ||
|- | |- | ||
|1284 | |1284 | ||
|0x504 | |0x504 | ||
|SE_NUM_EFF_FIRE_STORM | |SE_NUM_EFF_FIRE_STORM | ||
| | |Fire Spin. | ||
|- | |- | ||
|1285 | |1285 | ||
|0x505 | |0x505 | ||
|SE_NUM_EFF_HEART | |SE_NUM_EFF_HEART | ||
| | |Attract hit. | ||
|- | |- | ||
|1286 | |1286 | ||
|0x506 | |0x506 | ||
|SE_NUM_EFF_ICE_BALL | |SE_NUM_EFF_ICE_BALL | ||
| | |Ice Ball. | ||
|- | |- | ||
|1287 | |1287 | ||
|0x507 | |0x507 | ||
|SE_NUM_EFF_ICE_BREAK | |SE_NUM_EFF_ICE_BREAK | ||
| | |Ice Ball hit. | ||
|- | |- | ||
|1288 | |1288 | ||
| Line 883: | Line 883: | ||
|0x509 | |0x509 | ||
|SE_NUM_EFF_NEOHARU | |SE_NUM_EFF_NEOHARU | ||
| | |Ingrain. | ||
|- | |- | ||
|1290 | |1290 | ||
|0x50A | |0x50A | ||
|SE_NUM_EFF_SMOKE_UP | |SE_NUM_EFF_SMOKE_UP | ||
| | |Spikes or Toxic Spikes (setting the trap). | ||
|- | |- | ||
|1291 | |1291 | ||
|0x50B | |0x50B | ||
|SE_NUM_EFF_STRENGTH_UP | |SE_NUM_EFF_STRENGTH_UP | ||
| | |Swagger. | ||
|- | |- | ||
|1292 | |1292 | ||
|0x50C | |0x50C | ||
|SE_NUM_EFF_TOBIGERI | |SE_NUM_EFF_TOBIGERI | ||
| | |(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick. | ||
|- | |- | ||
|1293 | |1293 | ||
| Line 913: | Line 913: | ||
|0x50F | |0x50F | ||
|SE_NUM_EFF_WATER_BULLET | |SE_NUM_EFF_WATER_BULLET | ||
| | |Water Gun projectile. | ||
|- | |- | ||
|1296 | |1296 | ||
|0x510 | |0x510 | ||
|SE_NUM_EFF_WATER_WAVE | |SE_NUM_EFF_WATER_WAVE | ||
| | |Water Pulse projectile. | ||
|- | |- | ||
|1297 | |1297 | ||
|0x511 | |0x511 | ||
|SE_NUM_EFF_WEATHER_1 | |SE_NUM_EFF_WEATHER_1 | ||
| | |Weather Ball bullet. | ||
|- | |- | ||
|1298 | |1298 | ||
|0x512 | |0x512 | ||
|SE_NUM_EFF_WEATHER_2 | |SE_NUM_EFF_WEATHER_2 | ||
| | |Weather Ball hit in sunny weather (fire). | ||
|- | |- | ||
|1299 | |1299 | ||
|0x513 | |0x513 | ||
|SE_NUM_EFF_WEATHER_3 | |SE_NUM_EFF_WEATHER_3 | ||
| | |Weather Ball hit in rainy weather (bubbles). | ||
|- | |- | ||
|1300 | |1300 | ||
|0x514 | |0x514 | ||
|SE_NUM_EFF_AURORA | |SE_NUM_EFF_AURORA | ||
| | |Aurora Beam. | ||
|- | |- | ||
|1301 | |1301 | ||
|0x515 | |0x515 | ||
|SE_NUM_EFF_BARRIA_1 | |SE_NUM_EFF_BARRIA_1 | ||
| | |Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon). | ||
|- | |- | ||
|1302 | |1302 | ||
|0x516 | |0x516 | ||
|SE_NUM_EFF_BARRIA_4 | |SE_NUM_EFF_BARRIA_4 | ||
| | |Blue beam (Reflect). | ||
|- | |- | ||
|1303 | |1303 | ||
|0x517 | |0x517 | ||
|SE_NUM_EFF_BIRUDOUP | |SE_NUM_EFF_BIRUDOUP | ||
| | |Bulk Up. | ||
|- | |- | ||
|1304 | |1304 | ||
|0x518 | |0x518 | ||
|SE_NUM_EFF_BRAKECROW | |SE_NUM_EFF_BRAKECROW | ||
| | |Crush Claw. | ||
|- | |- | ||
|1305 | |1305 | ||
|0x519 | |0x519 | ||
|SE_NUM_EFF_SHIM_FORM | |SE_NUM_EFF_SHIM_FORM | ||
| | |Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018. | ||
|} | |} | ||
| Line 976: | Line 976: | ||
|0x601 | |0x601 | ||
|SE_NUM_EFF_POWER | |SE_NUM_EFF_POWER | ||
| | |Focus Energy and Focus Punch charge. | ||
|- | |- | ||
|1538 | |1538 | ||
|0x602 | |0x602 | ||
|SE_NUM_EFF_PUNCH | |SE_NUM_EFF_PUNCH | ||
| | |Comet Punch. | ||
|- | |- | ||
|1539 | |1539 | ||
|0x603 | |0x603 | ||
|SE_NUM_EFF_SHADOW_DIVE | |SE_NUM_EFF_SHADOW_DIVE | ||
| | |Shadow Force. | ||
|- | |- | ||
|1540 | |1540 | ||
|0x604 | |0x604 | ||
|SE_NUM_EFF_SURIKAE | |SE_NUM_EFF_SURIKAE | ||
| | |Placeholder "sweat drop" sound. | ||
|- | |- | ||
|1541 | |1541 | ||
| Line 1,006: | Line 1,006: | ||
|0x607 | |0x607 | ||
|SE_NUM_EFF_TOBOE | |SE_NUM_EFF_TOBOE | ||
| | |Howl. | ||
|- | |- | ||
|1544 | |1544 | ||
|0x608 | |0x608 | ||
|SE_NUM_EFF_TOSENBO | |SE_NUM_EFF_TOSENBO | ||
| | |Seal Trap, Silence Orb and Imprison. | ||
|- | |- | ||
|1545 | |1545 | ||
|0x609 | |0x609 | ||
|SE_NUM_EFF_TUNODETUKU | |SE_NUM_EFF_TUNODETUKU | ||
| | |Horn Attack. | ||
|- | |- | ||
|1546 | |1546 | ||
|0x60A | |0x60A | ||
|SE_NUM_EFF_TWINES | |SE_NUM_EFF_TWINES | ||
| | |Wrap. | ||
|- | |- | ||
| | |1547 | ||
|0x60B | |0x60B | ||
|SE_NUM_EFF_VOLTEKKA | |SE_NUM_EFF_VOLTEKKA | ||
| | |Volt Tackle startup. | ||
|- | |- | ||
| | |1548 | ||
|0x60C | |0x60C | ||
|SE_NUM_EFF_WANA_DEL | |SE_NUM_EFF_WANA_DEL | ||
| | |Earthquake or Magnitude hit, Trapbust Orb. | ||
|- | |- | ||
| | |1549 | ||
|0x60D | |0x60D | ||
|SE_NUM_EFF_WEB | |SE_NUM_EFF_WEB | ||
| | |String Shot. | ||
|- | |- | ||
| | |1550 | ||
|0x60E | |0x60E | ||
|SE_NUM_EFF_WEB_2 | |SE_NUM_EFF_WEB_2 | ||
| | |String Shot hit. | ||
|- | |- | ||
| | |1551 | ||
|0x60F | |0x60F | ||
|SE_NUM_EFF_AQUA_JET | |SE_NUM_EFF_AQUA_JET | ||
|Aqua Jet start. | |Aqua Jet start. | ||
|- | |- | ||
| | |1552 | ||
|0x610 | |0x610 | ||
|SE_NUM_EFF_AQUA_JET_1 | |SE_NUM_EFF_AQUA_JET_1 | ||
|Aqua Jet/Aqua Tail hit. | |Aqua Jet/Aqua Tail hit. | ||
|- | |- | ||
| | |1553 | ||
|0x611 | |0x611 | ||
|SE_NUM_EFF_AQUA_TAIL | |SE_NUM_EFF_AQUA_TAIL | ||
|Aqua Tail start. | |Aqua Tail start. | ||
|- | |- | ||
| | |1554 | ||
|0x612 | |0x612 | ||
|SE_NUM_EFF_BARRIA | |SE_NUM_EFF_BARRIA | ||
| | |White beam (Barrier or Iron Defense) | ||
|- | |- | ||
| | |1555 | ||
|0x613 | |0x613 | ||
|SE_NUM_EFF_BARRIA_2 | |SE_NUM_EFF_BARRIA_2 | ||
| | |Green beam (Mirror Move activated) | ||
|- | |- | ||
| | |1556 | ||
|0x614 | |0x614 | ||
|SE_NUM_EFF_BELL | |SE_NUM_EFF_BELL | ||
|Heal Bell. | |Heal Bell and Beat Up. | ||
|- | |- | ||
| | |1557 | ||
|0x615 | |0x615 | ||
|SE_NUM_EFF_BOONRASH_HIT | |SE_NUM_EFF_BOONRASH_HIT | ||
| | |Bonemerang. | ||
|- | |- | ||
| | |1558 | ||
|0x616 | |0x616 | ||
|SE_NUM_EFF_COSMO | |SE_NUM_EFF_COSMO | ||
| | |Cosmic Power. | ||
|- | |- | ||
| | |1559 | ||
|0x617 | |0x617 | ||
|SE_NUM_EFF_CYOUHATU | |SE_NUM_EFF_CYOUHATU | ||
| | |This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused? | ||
|- | |- | ||
| | |1560 | ||
|0x618 | |0x618 | ||
|SE_NUM_EFF_CYOUHATU_1 | |SE_NUM_EFF_CYOUHATU_1 | ||
| | |Taunt takes effect on opponent. | ||
|- | |- | ||
| | |1561 | ||
|0x619 | |0x619 | ||
|SE_NUM_EFF_DAMASI | |SE_NUM_EFF_DAMASI | ||
|Faint Attack. | |Faint Attack. | ||
|- | |- | ||
| | |1562 | ||
|0x61A | |0x61A | ||
|SE_NUM_EFF_DENGEKIHA | |SE_NUM_EFF_DENGEKIHA | ||
|Shock Wave hit. | |Shock Wave hit. | ||
|- | |- | ||
| | |1563 | ||
|0x61B | |0x61B | ||
|SE_NUM_EFF_DENGEKIHA_TAMA | |SE_NUM_EFF_DENGEKIHA_TAMA | ||
|Shock Wave shoot. | |Shock Wave shoot. | ||
|- | |- | ||
| | |1564 | ||
|0x61C | |0x61C | ||
|SE_NUM_EFF_DUST_SHOOT | |SE_NUM_EFF_DUST_SHOOT | ||
| | |Gunk Shot. | ||
|- | |- | ||
| | |1565 | ||
|0x61D | |0x61D | ||
|SE_NUM_EFF_DUST_SHOOT_BG | |SE_NUM_EFF_DUST_SHOOT_BG | ||
| | |Gunk Shot background sound (truncated in-game) | ||
|- | |- | ||
| | |1566 | ||
|0x61E | |0x61E | ||
|SE_NUM_EFF_KOWAIKAO | |SE_NUM_EFF_KOWAIKAO | ||
| | |Scary Face or Shocker Orb. | ||
|- | |- | ||
| | |1567 | ||
|0x61F | |0x61F | ||
|SE_NUM_EFF_KYUUSYUU | |SE_NUM_EFF_KYUUSYUU | ||
| | |SolarBeam charge. Lower pitched version of #1028. | ||
|- | |- | ||
| | |1568 | ||
|0x620 | |0x620 | ||
|SE_NUM_EFF_MEISOU | |SE_NUM_EFF_MEISOU | ||
| | |Calm Mind, Radar Orb. | ||
|} | |} | ||
| Line 1,144: | Line 1,144: | ||
|0x701 | |0x701 | ||
|SE_NUM_EFF_AKUUSETUDAN_1 | |SE_NUM_EFF_AKUUSETUDAN_1 | ||
| | |Spacial Rend. | ||
|- | |- | ||
|1794 | |1794 | ||
| Line 1,159: | Line 1,159: | ||
|0x704 | |0x704 | ||
|SE_NUM_EFF_DIG | |SE_NUM_EFF_DIG | ||
| | |Dig. Used for both the act of burying and the attack itself. | ||
|- | |- | ||
|1797 | |1797 | ||
|0x705 | |0x705 | ||
|SE_NUM_EFF_DIVE | |SE_NUM_EFF_DIVE | ||
| | |Dive. | ||
|- | |- | ||
|1798 | |1798 | ||
| Line 1,174: | Line 1,174: | ||
|0x707 | |0x707 | ||
|SE_NUM_EFF_FANG | |SE_NUM_EFF_FANG | ||
| | |Super Fang. | ||
|- | |- | ||
|1800 | |1800 | ||
|0x708 | |0x708 | ||
|SE_NUM_EFF_FIX | |SE_NUM_EFF_FIX | ||
| | |Disable (by user). | ||
|- | |- | ||
|1801 | |1801 | ||
|0x709 | |0x709 | ||
|SE_NUM_EFF_FUBUKI | |SE_NUM_EFF_FUBUKI | ||
| | |Ice Beam projectile. | ||
|- | |- | ||
|1802 | |1802 | ||
|0x70A | |0x70A | ||
|SE_NUM_EFF_FUBUKI_BRK | |SE_NUM_EFF_FUBUKI_BRK | ||
| | |Ice Beam, Blizzard or Icicle Spear hit. | ||
|- | |- | ||
|1803 | |1803 | ||
|0x70B | |0x70B | ||
|SE_NUM_EFF_FURAFURA | |SE_NUM_EFF_FURAFURA | ||
| | |Teeter Dance or Totter Orb. | ||
|- | |- | ||
|1804 | |1804 | ||
|0x70C | |0x70C | ||
|SE_NUM_EFF_IAIGIRI | |SE_NUM_EFF_IAIGIRI | ||
| | |Fury Cutter. | ||
|- | |- | ||
|1805 | |1805 | ||
| Line 1,209: | Line 1,209: | ||
|0x70E | |0x70E | ||
|SE_NUM_EFF_MISTBALL | |SE_NUM_EFF_MISTBALL | ||
| | |Mist Ball projectile. | ||
|- | |- | ||
|1807 | |1807 | ||
|0x70F | |0x70F | ||
|SE_NUM_EFF_NAMINORI | |SE_NUM_EFF_NAMINORI | ||
| | |Surf or Cleanse Orb. | ||
|- | |- | ||
|1808 | |1808 | ||
|0x710 | |0x710 | ||
|SE_NUM_EFF_OKUTAN | |SE_NUM_EFF_OKUTAN | ||
| | |Octazooka projectile. | ||
|- | |- | ||
|1809 | |1809 | ||
|0x711 | |0x711 | ||
|SE_NUM_EFF_POWER_PUNCH | |SE_NUM_EFF_POWER_PUNCH | ||
| | |Mega Punch. | ||
|- | |- | ||
|1810 | |1810 | ||
|0x712 | |0x712 | ||
|SE_NUM_EFF_SIROIKIRI | |SE_NUM_EFF_SIROIKIRI | ||
|Mist. | |Mist or Pokémon Trap. | ||
|- | |- | ||
|1811 | |1811 | ||
| Line 1,239: | Line 1,239: | ||
|0x714 | |0x714 | ||
|SE_NUM_EFF_SMOKE_7 | |SE_NUM_EFF_SMOKE_7 | ||
| | |Purple smoke (Poison Tail). | ||
|- | |- | ||
|1813 | |1813 | ||
|0x715 | |0x715 | ||
|SE_NUM_EFF_SMOKE_9 | |SE_NUM_EFF_SMOKE_9 | ||
| | |White smoke (Baton Pass, Explosion Trap fails due to damp conditions). | ||
|- | |- | ||
|1814 | |1814 | ||
|0x716 | |0x716 | ||
|SE_NUM_EFF_SMOKE_10 | |SE_NUM_EFF_SMOKE_10 | ||
|Octazooka. | |Black smoke (Octazooka hit, Blinker Seed). | ||
|- | |- | ||
|1815 | |1815 | ||
|0x717 | |0x717 | ||
|SE_NUM_EFF_STAN | |SE_NUM_EFF_STAN | ||
| | |Petrify Orb or Trawl Orb. | ||
|- | |- | ||
|1816 | |1816 | ||
|0x718 | |0x718 | ||
|SE_NUM_EFF_STONE_3 | |SE_NUM_EFF_STONE_3 | ||
| | |Fissure hit. Precedes the actual "fissure" effect (#1048 and #1049). | ||
|- | |- | ||
|1817 | |1817 | ||
| Line 1,269: | Line 1,269: | ||
|0x71A | |0x71A | ||
|SE_NUM_EFF_TEXTURE | |SE_NUM_EFF_TEXTURE | ||
| | |Conversion or Camouflage. | ||
|- | |- | ||
|1819 | |1819 | ||
|0x71B | |0x71B | ||
|SE_NUM_EFF_TOUMEI | |SE_NUM_EFF_TOUMEI | ||
| | |Invisify Orb. | ||
|- | |- | ||
|1820 | |1820 | ||
|0x71C | |0x71C | ||
|SE_NUM_EFF_AIRSLASH | |SE_NUM_EFF_AIRSLASH | ||
| | |Air Slash. | ||
|- | |- | ||
|1821 | |1821 | ||
| Line 1,289: | Line 1,289: | ||
|0x71E | |0x71E | ||
|SE_NUM_EFF_AKUUSETUDAN | |SE_NUM_EFF_AKUUSETUDAN | ||
| | |Spacial Rend startup. | ||
|} | |} | ||
| Line 1,307: | Line 1,307: | ||
|0x802 | |0x802 | ||
|SE_NUM_EFF_CHARGE_BEAM_2 | |SE_NUM_EFF_CHARGE_BEAM_2 | ||
| | |Charge Beam impact. | ||
|- | |- | ||
|2051 | |2051 | ||
| Line 1,317: | Line 1,317: | ||
|0x804 | |0x804 | ||
|SE_NUM_EFF_DAMEOSHI | |SE_NUM_EFF_DAMEOSHI | ||
| | |Assurance. | ||
|- | |- | ||
|2053 | |2053 | ||
|0x805 | |0x805 | ||
|SE_NUM_EFF_DARK_HOLE | |SE_NUM_EFF_DARK_HOLE | ||
| | |Dark Void. | ||
|- | |- | ||
|2054 | |2054 | ||
|0x806 | |0x806 | ||
|SE_NUM_EFF_DENJIFUYUU | |SE_NUM_EFF_DENJIFUYUU | ||
| | |Magnet Rise. Identical to the sound used by Croagunk's Swap Shop (#8718). | ||
|- | |- | ||
|2055 | |2055 | ||
|0x807 | |0x807 | ||
|SE_NUM_EFF_DOKUDUKI | |SE_NUM_EFF_DOKUDUKI | ||
| | |Poison Jab. | ||
|- | |- | ||
|2056 | |2056 | ||
| Line 1,342: | Line 1,342: | ||
|0x809 | |0x809 | ||
|SE_NUM_EFF_DOROBAKUDAN_1 | |SE_NUM_EFF_DOROBAKUDAN_1 | ||
| | |Mud Bomb hit. | ||
|- | |- | ||
|2058 | |2058 | ||
|0x80A | |0x80A | ||
|SE_NUM_EFF_DOUBLE_ATTACK | |SE_NUM_EFF_DOUBLE_ATTACK | ||
| | |Double Hit. | ||
|- | |- | ||
|2059 | |2059 | ||
|0x80B | |0x80B | ||
|SE_NUM_EFF_DRAGON_DIVE | |SE_NUM_EFF_DRAGON_DIVE | ||
| | |Dragon Rush. | ||
|- | |- | ||
|2060 | |2060 | ||
|0x80C | |0x80C | ||
|SE_NUM_EFF_DRAIN_PUNCH | |SE_NUM_EFF_DRAIN_PUNCH | ||
| | |Drain Punch. | ||
|- | |- | ||
|2061 | |2061 | ||
| Line 1,367: | Line 1,367: | ||
|0x80E | |0x80E | ||
|SE_NUM_EFF_ENERGYBALL | |SE_NUM_EFF_ENERGYBALL | ||
|Energy Ball. | |Energy Ball shoot. | ||
|- | |- | ||
|2063 | |2063 | ||
|0x80F | |0x80F | ||
|SE_NUM_EFF_ENERGYBALL_1 | |SE_NUM_EFF_ENERGYBALL_1 | ||
| | |Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused? | ||
|- | |- | ||
|2064 | |2064 | ||
|0x810 | |0x810 | ||
|SE_NUM_EFF_ENERGYBALL_2 | |SE_NUM_EFF_ENERGYBALL_2 | ||
| | |Energy Ball hits. | ||
|- | |- | ||
|2065 | |2065 | ||
| Line 1,392: | Line 1,392: | ||
|0x813 | |0x813 | ||
|SE_NUM_EFF_GANSEKIHOU | |SE_NUM_EFF_GANSEKIHOU | ||
| | |"Gansekihou" is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused. | ||
|- | |- | ||
|2068 | |2068 | ||
| Line 1,402: | Line 1,402: | ||
|0x815 | |0x815 | ||
|SE_NUM_EFF_GANSEKIHOU_2 | |SE_NUM_EFF_GANSEKIHOU_2 | ||
| | |Rock Wrecker impact. | ||
|- | |- | ||
|2070 | |2070 | ||
| Line 1,422: | Line 1,422: | ||
|0x819 | |0x819 | ||
|SE_NUM_EFF_HADOUDAN_BG | |SE_NUM_EFF_HADOUDAN_BG | ||
| | |Aura Sphere background sound (truncated in-game; the full sound is longer). | ||
|- | |- | ||
|2074 | |2074 | ||
|0x81A | |0x81A | ||
|SE_NUM_EFF_HAKKEI | |SE_NUM_EFF_HAKKEI | ||
| | |Force Palm. | ||
|- | |- | ||
|2075 | |2075 | ||
|0x81B | |0x81B | ||
|SE_NUM_EFF_HANEYASUME | |SE_NUM_EFF_HANEYASUME | ||
| | |Roost (truncated slightly in-game). | ||
|- | |- | ||
|2076 | |2076 | ||
| Line 1,447: | Line 1,447: | ||
|0x81E | |0x81E | ||
|SE_NUM_EFF_RASTERKANON_1 | |SE_NUM_EFF_RASTERKANON_1 | ||
| | |Flash Cannon hit. | ||
|- | |- | ||
|2079 | |2079 | ||
|0x81F | |0x81F | ||
|SE_NUM_EFF_STEALTH_ROCK_1 | |SE_NUM_EFF_STEALTH_ROCK_1 | ||
| | |Stealth Rock trap. | ||
|- | |- | ||
|2080 | |2080 | ||
|0x820 | |0x820 | ||
|SE_NUM_EFF_BOUGYOSHIREI | |SE_NUM_EFF_BOUGYOSHIREI | ||
| | |Defend Order. | ||
|- | |- | ||
|2081 | |2081 | ||
| Line 1,477: | Line 1,477: | ||
|0x824 | |0x824 | ||
|SE_NUM_EFF_CHARGE_BEAM | |SE_NUM_EFF_CHARGE_BEAM | ||
| | |Charge Beam charging. | ||
|} | |} | ||
| Line 1,490: | Line 1,490: | ||
|0x901 | |0x901 | ||
|SE_NUM_EFF_HUNEN | |SE_NUM_EFF_HUNEN | ||
| | |Lava Plume. | ||
|- | |- | ||
|2306 | |2306 | ||
|0x902 | |0x902 | ||
|SE_NUM_EFF_HUREADORAIBU | |SE_NUM_EFF_HUREADORAIBU | ||
| | |Flare Blitz startup. | ||
|- | |- | ||
|2307 | |2307 | ||
|0x903 | |0x903 | ||
|SE_NUM_EFF_HUREADORAIBU_1 | |SE_NUM_EFF_HUREADORAIBU_1 | ||
| | |Flare Blitz impact. | ||
|- | |- | ||
|2308 | |2308 | ||
| Line 1,510: | Line 1,510: | ||
|0x905 | |0x905 | ||
|SE_NUM_EFF_IEKI_1 | |SE_NUM_EFF_IEKI_1 | ||
| | |Gastro Acid. | ||
|- | |- | ||
|2310 | |2310 | ||
|0x906 | |0x906 | ||
|SE_NUM_EFF_INFIGHT | |SE_NUM_EFF_INFIGHT | ||
| | |Close Combat. | ||
|- | |- | ||
|2311 | |2311 | ||
|0x907 | |0x907 | ||
|SE_NUM_EFF_IRON_HEAD | |SE_NUM_EFF_IRON_HEAD | ||
| | |Iron Head. | ||
|- | |- | ||
|2312 | |2312 | ||
|0x908 | |0x908 | ||
|SE_NUM_EFF_IRON_HUMMER | |SE_NUM_EFF_IRON_HUMMER | ||
| | |Hammer Arm. | ||
|- | |- | ||
|2313 | |2313 | ||
|0x909 | |0x909 | ||
|SE_NUM_EFF_IYASHINONAGAI | |SE_NUM_EFF_IYASHINONAGAI | ||
| | |Healing Wish charges and rises. | ||
|- | |- | ||
|2314 | |2314 | ||
| Line 1,540: | Line 1,540: | ||
|0x90B | |0x90B | ||
|SE_NUM_EFF_IYASHINONAGAI_2 | |SE_NUM_EFF_IYASHINONAGAI_2 | ||
| | |Healing Wish falls onto recipient. | ||
|- | |- | ||
|2316 | |2316 | ||
|0x90C | |0x90C | ||
|SE_NUM_EFF_JYUURYOKU | |SE_NUM_EFF_JYUURYOKU | ||
| | |Gravity. | ||
|- | |- | ||
|2317 | |2317 | ||
|0x90D | |0x90D | ||
|SE_NUM_EFF_KAGEUCHI | |SE_NUM_EFF_KAGEUCHI | ||
| | |Shadow Sneak start (truncated in-game; the full sound is longer). | ||
|- | |- | ||
|2318 | |2318 | ||
|0x90E | |0x90E | ||
|SE_NUM_EFF_KAGEUCHI_1 | |SE_NUM_EFF_KAGEUCHI_1 | ||
|Shadow Sneak. | |Shadow Sneak part 2. | ||
|- | |- | ||
|2319 | |2319 | ||
|0x90F | |0x90F | ||
|SE_NUM_EFF_KAIFUKUFUUJI | |SE_NUM_EFF_KAIFUKUFUUJI | ||
| | |Heal Block. | ||
|- | |- | ||
|2320 | |2320 | ||
|0x910 | |0x910 | ||
|SE_NUM_EFF_KAIFUKUSHIREI | |SE_NUM_EFF_KAIFUKUSHIREI | ||
| | |Heal Order. | ||
|- | |- | ||
|2321 | |2321 | ||
| Line 1,575: | Line 1,575: | ||
|0x912 | |0x912 | ||
|SE_NUM_EFF_KIAIDAMA | |SE_NUM_EFF_KIAIDAMA | ||
| | |Focus Blast charge. | ||
|- | |- | ||
|2323 | |2323 | ||
| Line 1,585: | Line 1,585: | ||
|0x914 | |0x914 | ||
|SE_NUM_EFF_KIAIDAMA_2 | |SE_NUM_EFF_KIAIDAMA_2 | ||
| | |Focus Blast impact. | ||
|- | |- | ||
|2325 | |2325 | ||
|0x915 | |0x915 | ||
|SE_NUM_EFF_KIAIDAMA_BG | |SE_NUM_EFF_KIAIDAMA_BG | ||
| | |Focus Blast background sound (truncated if the move connects). | ||
|- | |- | ||
|2326 | |2326 | ||
|0x916 | |0x916 | ||
|SE_NUM_EFF_KIRIBARAI | |SE_NUM_EFF_KIRIBARAI | ||
| | |Paired with effect animation #489; this appears to be an unused "hit" effect for Defog. | ||
|- | |- | ||
|2327 | |2327 | ||
|0x917 | |0x917 | ||
|SE_NUM_EFF_KIRIBARAI_BG | |SE_NUM_EFF_KIRIBARAI_BG | ||
| | |Defog background sound. | ||
|- | |- | ||
|2328 | |2328 | ||
|0x918 | |0x918 | ||
|SE_NUM_EFF_KIRIFUDA | |SE_NUM_EFF_KIRIFUDA | ||
| | |Trump Card. | ||
|- | |- | ||
|2329 | |2329 | ||
|0x919 | |0x919 | ||
|SE_NUM_EFF_MIKADUKINOMAI | |SE_NUM_EFF_MIKADUKINOMAI | ||
| | |Lunar Dance charge (truncated in-game; the full sound is longer) | ||
|- | |- | ||
|2330 | |2330 | ||
|0x91A | |0x91A | ||
|SE_NUM_EFF_MIKADUKINOMAI_1 | |SE_NUM_EFF_MIKADUKINOMAI_1 | ||
| | |Lunar Dance (moon graphic rises). | ||
|- | |- | ||
|2331 | |2331 | ||
| Line 1,630: | Line 1,630: | ||
|0x91D | |0x91D | ||
|SE_NUM_EFF_HONOONOKIBA | |SE_NUM_EFF_HONOONOKIBA | ||
| | |Fire Fang. | ||
|- | |- | ||
|2334 | |2334 | ||
| Line 1,645: | Line 1,645: | ||
|0x920 | |0x920 | ||
|SE_NUM_EFF_HUIUCHI | |SE_NUM_EFF_HUIUCHI | ||
| | |Sucker Punch. | ||
|} | |} | ||
| Line 1,663: | Line 1,663: | ||
|0xA02 | |0xA02 | ||
|SE_NUM_EFF_MANETKKO | |SE_NUM_EFF_MANETKKO | ||
| | |Copycat. | ||
|- | |- | ||
|2563 | |2563 | ||
| Line 1,673: | Line 1,673: | ||
|0xA04 | |0xA04 | ||
|SE_NUM_EFF_MANETKKO_2 | |SE_NUM_EFF_MANETKKO_2 | ||
| | |Copycat startup. | ||
|- | |- | ||
|2565 | |2565 | ||
|0xA05 | |0xA05 | ||
|SE_NUM_EFF_METARUBARST | |SE_NUM_EFF_METARUBARST | ||
| | |Metal Burst fire. | ||
|- | |- | ||
|2566 | |2566 | ||
|0xA06 | |0xA06 | ||
|SE_NUM_EFF_METARUBARST_1 | |SE_NUM_EFF_METARUBARST_1 | ||
| | |Metal Burst hit. | ||
|- | |- | ||
|2567 | |2567 | ||
|0xA07 | |0xA07 | ||
|SE_NUM_EFF_MEZAMASHIBINTA | |SE_NUM_EFF_MEZAMASHIBINTA | ||
| | |Wake-Up Slap. | ||
|- | |- | ||
|2568 | |2568 | ||
|0xA08 | |0xA08 | ||
|SE_NUM_EFF_MIRAKURUAI | |SE_NUM_EFF_MIRAKURUAI | ||
| | |Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange). | ||
|- | |- | ||
|2569 | |2569 | ||
|0xA09 | |0xA09 | ||
|SE_NUM_EFF_MIRAKURUAI_1 | |SE_NUM_EFF_MIRAKURUAI_1 | ||
| | |Miracle Eye hit. | ||
|- | |- | ||
|2570 | |2570 | ||
| Line 1,718: | Line 1,718: | ||
|0xA0D | |0xA0D | ||
|SE_NUM_EFF_MOROHANOZUTUKI | |SE_NUM_EFF_MOROHANOZUTUKI | ||
| | |Head Smash. | ||
|- | |- | ||
|2574 | |2574 | ||
|0xA0E | |0xA0E | ||
|SE_NUM_EFF_MUSHIKUI | |SE_NUM_EFF_MUSHIKUI | ||
| | |Bug Bite. | ||
|- | |- | ||
|2575 | |2575 | ||
|0xA0F | |0xA0F | ||
|SE_NUM_EFF_MUSHINOSAZAMEKI | |SE_NUM_EFF_MUSHINOSAZAMEKI | ||
| | |Bug Buzz. | ||
|- | |- | ||
|2576 | |2576 | ||
| Line 1,738: | Line 1,738: | ||
|0xA11 | |0xA11 | ||
|SE_NUM_EFF_NAYAMINOTANE_1 | |SE_NUM_EFF_NAYAMINOTANE_1 | ||
| | |Worry Seed hit. | ||
|- | |- | ||
|2578 | |2578 | ||
|0xA12 | |0xA12 | ||
|SE_NUM_EFF_NIGIRITUBUSU | |SE_NUM_EFF_NIGIRITUBUSU | ||
| | |Crush Grip. | ||
|- | |- | ||
|2579 | |2579 | ||
|0xA13 | |0xA13 | ||
|SE_NUM_EFF_KOORINOKIBA | |SE_NUM_EFF_KOORINOKIBA | ||
| | |Ice Fang. | ||
|- | |- | ||
|2580 | |2580 | ||
|0xA14 | |0xA14 | ||
|SE_NUM_EFF_KOORINOTUBUTE | |SE_NUM_EFF_KOORINOTUBUTE | ||
| | |Ice Shard startup. | ||
|- | |- | ||
|2581 | |2581 | ||
| Line 1,763: | Line 1,763: | ||
|0xA16 | |0xA16 | ||
|SE_NUM_EFF_KOORINOTUBUTE_2 | |SE_NUM_EFF_KOORINOTUBUTE_2 | ||
| | |Ice Shard hit. | ||
|- | |- | ||
|2583 | |2583 | ||
|0xA17 | |0xA17 | ||
|SE_NUM_EFF_KOUGEKISHIREI | |SE_NUM_EFF_KOUGEKISHIREI | ||
| | |Attack Order. | ||
|- | |- | ||
|2584 | |2584 | ||
|0xA18 | |0xA18 | ||
|SE_NUM_EFF_KUSAMUSUBI | |SE_NUM_EFF_KUSAMUSUBI | ||
| | |Grass Knot. | ||
|- | |- | ||
|2585 | |2585 | ||
|0xA19 | |0xA19 | ||
|SE_NUM_EFF_LEAFSTOME | |SE_NUM_EFF_LEAFSTOME | ||
| | |Leaf Storm charge/shoot. | ||
|- | |- | ||
|2586 | |2586 | ||
| Line 1,788: | Line 1,788: | ||
|0xA1B | |0xA1B | ||
|SE_NUM_EFF_LEAFSTOME_2 | |SE_NUM_EFF_LEAFSTOME_2 | ||
| | |Leaf Storm hit. | ||
|- | |- | ||
|2588 | |2588 | ||
|0xA1C | |0xA1C | ||
|SE_NUM_EFF_LEAFSTOME_BG | |SE_NUM_EFF_LEAFSTOME_BG | ||
| | |Leaf Storm background sound (truncated if the move connects). | ||
|- | |- | ||
|2589 | |2589 | ||
|0xA1D | |0xA1D | ||
|SE_NUM_EFF_MAGUMASTOME | |SE_NUM_EFF_MAGUMASTOME | ||
| | |Magma Storm. | ||
|} | |} | ||
| Line 1,811: | Line 1,811: | ||
|0xB01 | |0xB01 | ||
|SE_NUM_EFF_POWERSUWAPP | |SE_NUM_EFF_POWERSUWAPP | ||
| | |Power Swap or Guard Swap projectile. | ||
|- | |- | ||
|2818 | |2818 | ||
|0xB02 | |0xB02 | ||
|SE_NUM_EFF_POWERTRICK | |SE_NUM_EFF_POWERTRICK | ||
| | |Power Trick. | ||
|- | |- | ||
|2819 | |2819 | ||
|0xB03 | |0xB03 | ||
|SE_NUM_EFF_POWERWIPP | |SE_NUM_EFF_POWERWIPP | ||
| | |Power Whip. | ||
|- | |- | ||
|2820 | |2820 | ||
|0xB04 | |0xB04 | ||
|SE_NUM_EFF_PSYCHO_CUTTER | |SE_NUM_EFF_PSYCHO_CUTTER | ||
| | |"Psycho Cutter" is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused? | ||
|- | |- | ||
|2821 | |2821 | ||
|0xB05 | |0xB05 | ||
|SE_NUM_EFF_PSYCHO_CUTTER_1 | |SE_NUM_EFF_PSYCHO_CUTTER_1 | ||
| | |Appears to be the same sound as #2820. | ||
|- | |- | ||
|2822 | |2822 | ||
|0xB06 | |0xB06 | ||
|SE_NUM_EFF_PSYCHOSHIFT | |SE_NUM_EFF_PSYCHOSHIFT | ||
| | |Psycho Shift startup (truncated in-game; the full sound is longer) | ||
|- | |- | ||
|2823 | |2823 | ||
|0xB07 | |0xB07 | ||
|SE_NUM_EFF_PSYCHOSHIFT_1 | |SE_NUM_EFF_PSYCHOSHIFT_1 | ||
| | |Psycho Shift part 2. | ||
|- | |- | ||
|2824 | |2824 | ||
| Line 1,851: | Line 1,851: | ||
|0xB09 | |0xB09 | ||
|SE_NUM_EFF_ROKKURAIMU | |SE_NUM_EFF_ROKKURAIMU | ||
| | |Rock Climb. | ||
|- | |- | ||
|2826 | |2826 | ||
|0xB0A | |0xB0A | ||
|SE_NUM_EFF_ROKKURAIMU_1 | |SE_NUM_EFF_ROKKURAIMU_1 | ||
| | |Rock Climb hit. | ||
|- | |- | ||
|2827 | |2827 | ||
|0xB0B | |0xB0B | ||
|SE_NUM_EFF_RYUUNOHADOU | |SE_NUM_EFF_RYUUNOHADOU | ||
| | |Dragon Pulse. | ||
|- | |- | ||
|2828 | |2828 | ||
| Line 1,881: | Line 1,881: | ||
|0xB0F | |0xB0F | ||
|SE_NUM_EFF_SAKIDORI | |SE_NUM_EFF_SAKIDORI | ||
| | |Me First steals from target. | ||
|- | |- | ||
|2832 | |2832 | ||
| Line 1,891: | Line 1,891: | ||
|0xB11 | |0xB11 | ||
|SE_NUM_EFF_SAKIDORI_2 | |SE_NUM_EFF_SAKIDORI_2 | ||
| | |Me First on user. | ||
|- | |- | ||
|2834 | |2834 | ||
|0xB12 | |0xB12 | ||
|SE_NUM_EFF_SASHIOSAE | |SE_NUM_EFF_SASHIOSAE | ||
| | |Embargo affects target. | ||
|- | |- | ||
|2835 | |2835 | ||
|0xB13 | |0xB13 | ||
|SE_NUM_EFF_SCISSOR_CROSS | |SE_NUM_EFF_SCISSOR_CROSS | ||
| | |X-Scissor. | ||
|- | |- | ||
|2836 | |2836 | ||
| Line 1,911: | Line 1,911: | ||
|0xB15 | |0xB15 | ||
|SE_NUM_EFF_SHADOWCROW | |SE_NUM_EFF_SHADOWCROW | ||
| | |Shadow Claw. | ||
|- | |- | ||
|2838 | |2838 | ||
|0xB16 | |0xB16 | ||
|SE_NUM_EFF_SHIBORITORU | |SE_NUM_EFF_SHIBORITORU | ||
| | |Wring Out. | ||
|- | |- | ||
|2839 | |2839 | ||
|0xB17 | |0xB17 | ||
|SE_NUM_EFF_SHINENNOZUTUKI | |SE_NUM_EFF_SHINENNOZUTUKI | ||
| | |Zen Headbutt startup. | ||
|- | |- | ||
|2840 | |2840 | ||
|0xB18 | |0xB18 | ||
|SE_NUM_EFF_SHINENNOZUTUKI_1 | |SE_NUM_EFF_SHINENNOZUTUKI_1 | ||
| | |Zen Headbutt impact. | ||
|- | |- | ||
|2841 | |2841 | ||
|0xB19 | |0xB19 | ||
|SE_NUM_EFF_SHINKUUHA | |SE_NUM_EFF_SHINKUUHA | ||
| | |Vacuum Wave. | ||
|- | |- | ||
|2842 | |2842 | ||
|0xB1A | |0xB1A | ||
|SE_NUM_EFF_OIKAZE | |SE_NUM_EFF_OIKAZE | ||
| | |Tailwind effect. | ||
|- | |- | ||
|2843 | |2843 | ||
|0xB1B | |0xB1B | ||
|SE_NUM_EFF_OIKAZE_BG | |SE_NUM_EFF_OIKAZE_BG | ||
| | |Tailwind background sound. | ||
|- | |- | ||
|2844 | |2844 | ||
|0xB1C | |0xB1C | ||
|SE_NUM_EFF_OSHABERI | |SE_NUM_EFF_OSHABERI | ||
| | |Chatter. | ||
|- | |- | ||
|2845 | |2845 | ||
| Line 1,974: | Line 1,974: | ||
|0xC01 | |0xC01 | ||
|SE_NUM_EFF_BIND_STONE | |SE_NUM_EFF_BIND_STONE | ||
| | |Rock Tomb. | ||
|- | |- | ||
|3074 | |3074 | ||
|0xC02 | |0xC02 | ||
|SE_NUM_EFF_BITE | |SE_NUM_EFF_BITE | ||
| | |Bite or Crunch. | ||
|- | |- | ||
|3075 | |3075 | ||
|0xC03 | |0xC03 | ||
|SE_NUM_EFF_BLACK_FOG | |SE_NUM_EFF_BLACK_FOG | ||
| | |Haze. | ||
|- | |- | ||
|3076 | |3076 | ||
|0xC04 | |0xC04 | ||
|SE_NUM_EFF_BLASTBURN | |SE_NUM_EFF_BLASTBURN | ||
| | |Blast Burn. | ||
|- | |- | ||
|3077 | |3077 | ||
| Line 1,999: | Line 1,999: | ||
|0xC06 | |0xC06 | ||
|SE_NUM_EFF_SHIPPEGAESHI | |SE_NUM_EFF_SHIPPEGAESHI | ||
| | |Payback start (mostly truncated in-game). | ||
|- | |- | ||
|3079 | |3079 | ||
|0xC07 | |0xC07 | ||
|SE_NUM_EFF_SHIPPEGAESHI_1 | |SE_NUM_EFF_SHIPPEGAESHI_1 | ||
| | |Payback activate. | ||
|- | |- | ||
|3080 | |3080 | ||
|0xC08 | |0xC08 | ||
|SE_NUM_EFF_SHIZENNOMEGUMI | |SE_NUM_EFF_SHIZENNOMEGUMI | ||
| | |Natural Gift. | ||
|- | |- | ||
|3081 | |3081 | ||
| Line 2,024: | Line 2,024: | ||
|0xC0B | |0xC0B | ||
|SE_NUM_EFF_TANEBAKUDAN_1 | |SE_NUM_EFF_TANEBAKUDAN_1 | ||
| | |Seed Bomb hit. | ||
|- | |- | ||
|3084 | |3084 | ||
|0xC0C | |0xC0C | ||
|SE_NUM_EFF_TOKINOHOUKOU | |SE_NUM_EFF_TOKINOHOUKOU | ||
|Roar of Time. | |Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes. | ||
|- | |- | ||
|3085 | |3085 | ||
| Line 2,039: | Line 2,039: | ||
|0xC0E | |0xC0E | ||
|SE_NUM_EFF_TONBOGAERI | |SE_NUM_EFF_TONBOGAERI | ||
| | |U-turn start. | ||
|- | |- | ||
|3087 | |3087 | ||
| Line 2,049: | Line 2,049: | ||
|0xC10 | |0xC10 | ||
|SE_NUM_EFF_TONBOGAERI_2 | |SE_NUM_EFF_TONBOGAERI_2 | ||
| | |U-turn attack and return. | ||
|- | |- | ||
|3089 | |3089 | ||
|0xC11 | |0xC11 | ||
|SE_NUM_EFF_TOTTEOKI | |SE_NUM_EFF_TOTTEOKI | ||
| | |Last Resort. | ||
|- | |- | ||
|3090 | |3090 | ||
|0xC12 | |0xC12 | ||
|SE_NUM_EFF_TUBOWOTUKU | |SE_NUM_EFF_TUBOWOTUKU | ||
| | |Acupressure. | ||
|- | |- | ||
|3091 | |3091 | ||
|0xC13 | |0xC13 | ||
|SE_NUM_EFF_TUIBAMU | |SE_NUM_EFF_TUIBAMU | ||
| | |Pluck. | ||
|- | |- | ||
|3092 | |3092 | ||
| Line 2,074: | Line 2,074: | ||
|0xC15 | |0xC15 | ||
|SE_NUM_EFF_WARUDAKUMI | |SE_NUM_EFF_WARUDAKUMI | ||
| | |Nasty Plot. | ||
|- | |- | ||
|3094 | |3094 | ||
|0xC16 | |0xC16 | ||
|SE_NUM_EFF_WOODHUNMMER | |SE_NUM_EFF_WOODHUNMMER | ||
| | |Wood Hammer. | ||
|- | |- | ||
|3095 | |3095 | ||
|0xC17 | |0xC17 | ||
|SE_NUM_EFF_YUKINADARE | |SE_NUM_EFF_YUKINADARE | ||
| | |Avalanche. | ||
|- | |- | ||
|3096 | |3096 | ||
|0xC18 | |0xC18 | ||
|SE_NUM_EFF_YUUWAKU | |SE_NUM_EFF_YUUWAKU | ||
| | |Captivate. | ||
|- | |- | ||
|3097 | |3097 | ||
| Line 2,099: | Line 2,099: | ||
|0xC1A | |0xC1A | ||
|SE_NUM_EFF_ANGEL_KISS | |SE_NUM_EFF_ANGEL_KISS | ||
| | |Sweet Kiss. | ||
|- | |- | ||
|3099 | |3099 | ||
|0xC1B | |0xC1B | ||
|SE_NUM_EFF_BAKAJIKARA | |SE_NUM_EFF_BAKAJIKARA | ||
| | |Superpower. | ||
|- | |- | ||
|3100 | |3100 | ||
|0xC1C | |0xC1C | ||
|SE_NUM_EFF_BAKURETUPANCH | |SE_NUM_EFF_BAKURETUPANCH | ||
| | |DynamicPunch. | ||
|- | |- | ||
|3101 | |3101 | ||
|0xC1D | |0xC1D | ||
|SE_NUM_EFF_BARRIA_3 | |SE_NUM_EFF_BARRIA_3 | ||
| | |Pink beam (Mirror Coat). | ||
|- | |- | ||
|3102 | |3102 | ||
| Line 2,132: | Line 2,132: | ||
|0xD01 | |0xD01 | ||
|SE_NUM_EFF_BULLET_4 | |SE_NUM_EFF_BULLET_4 | ||
| | |Hyper Beam projectile. | ||
|- | |- | ||
|3330 | |3330 | ||
|0xD02 | |0xD02 | ||
|SE_NUM_EFF_BULLET_5 | |SE_NUM_EFF_BULLET_5 | ||
| | |BubbleBeam projectile. | ||
|- | |- | ||
|3331 | |3331 | ||
|0xD03 | |0xD03 | ||
|SE_NUM_EFF_BULLET_6 | |SE_NUM_EFF_BULLET_6 | ||
| | |Aeroblast projectile. | ||
|- | |- | ||
|3332 | |3332 | ||
|0xD04 | |0xD04 | ||
|SE_NUM_EFF_BURN | |SE_NUM_EFF_BURN | ||
| | |Burn status activates. | ||
|- | |- | ||
|3333 | |3333 | ||
|0xD05 | |0xD05 | ||
|SE_NUM_EFF_CALL | |SE_NUM_EFF_CALL | ||
| | |Rollcall Orb. | ||
|- | |- | ||
|3334 | |3334 | ||
|0xD06 | |0xD06 | ||
|SE_NUM_EFF_CHEW | |SE_NUM_EFF_CHEW | ||
| | |Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2. | ||
|- | |- | ||
|3335 | |3335 | ||
|0xD07 | |0xD07 | ||
|SE_NUM_EFF_CHOP | |SE_NUM_EFF_CHOP | ||
| | |Karate Chop. | ||
|- | |- | ||
|3336 | |3336 | ||
|0xD08 | |0xD08 | ||
|SE_NUM_EFF_CLOSS_CHOP | |SE_NUM_EFF_CLOSS_CHOP | ||
| | |Cross Chop. | ||
|- | |- | ||
|3337 | |3337 | ||
|0xD09 | |0xD09 | ||
|SE_NUM_EFF_CORNER | |SE_NUM_EFF_CORNER | ||
| | |Sharpen. | ||
|- | |- | ||
|3338 | |3338 | ||
|0xD0A | |0xD0A | ||
|SE_NUM_EFF_DAKURYUU | |SE_NUM_EFF_DAKURYUU | ||
| | |Muddy Water. | ||
|- | |- | ||
|3339 | |3339 | ||
| Line 2,192: | Line 2,192: | ||
|0xD0D | |0xD0D | ||
|SE_NUM_EFF_DEEP_GRUDGE | |SE_NUM_EFF_DEEP_GRUDGE | ||
| | |Grudge. | ||
|- | |- | ||
|3342 | |3342 | ||
|0xD0E | |0xD0E | ||
|SE_NUM_EFF_DENZIHOU | |SE_NUM_EFF_DENZIHOU | ||
| | |Zap Cannon shoot. | ||
|- | |- | ||
|3343 | |3343 | ||
|0xD0F | |0xD0F | ||
|SE_NUM_EFF_DETECT_2 | |SE_NUM_EFF_DETECT_2 | ||
| | |Lock-On. | ||
|- | |- | ||
|3344 | |3344 | ||
|0xD10 | |0xD10 | ||
|SE_NUM_EFF_DOKUNOKONA | |SE_NUM_EFF_DOKUNOKONA | ||
| | |PoisonPowder. Same(?) sound as #3846 and #4116. | ||
|- | |- | ||
|3345 | |3345 | ||
|0xD11 | |0xD11 | ||
|SE_NUM_EFF_DORIRU | |SE_NUM_EFF_DORIRU | ||
| | |Drill Peck. | ||
|- | |- | ||
|3346 | |3346 | ||
| Line 2,227: | Line 2,227: | ||
|0xD14 | |0xD14 | ||
|SE_NUM_EFF_DOROASOBI_2 | |SE_NUM_EFF_DOROASOBI_2 | ||
| | |Mud-Slap. | ||
|- | |- | ||
|3349 | |3349 | ||
|0xD15 | |0xD15 | ||
|SE_NUM_EFF_DRESSING | |SE_NUM_EFF_DRESSING | ||
| | |SmellingSalt. | ||
|- | |- | ||
|3350 | |3350 | ||
|0xD16 | |0xD16 | ||
|SE_NUM_EFF_DRY | |SE_NUM_EFF_DRY | ||
| | |Drought Orb "sun" animation (see #528 for the actual drying effect). | ||
|- | |- | ||
|3351 | |3351 | ||
|0xD17 | |0xD17 | ||
|SE_NUM_EFF_EGG | |SE_NUM_EFF_EGG | ||
| | |Softboiled. | ||
|- | |- | ||
|3352 | |3352 | ||
| Line 2,252: | Line 2,252: | ||
|0xD19 | |0xD19 | ||
|SE_NUM_EFF_ENCORE_2 | |SE_NUM_EFF_ENCORE_2 | ||
| | |Encore affects target. | ||
|- | |- | ||
|3354 | |3354 | ||
| Line 2,267: | Line 2,267: | ||
|0xD1C | |0xD1C | ||
|SE_NUM_EFF_BUBLE_BRK | |SE_NUM_EFF_BUBLE_BRK | ||
| | |Bubble hit. | ||
|- | |- | ||
|3357 | |3357 | ||
|0xD1D | |0xD1D | ||
|SE_NUM_EFF_BULLET_3 | |SE_NUM_EFF_BULLET_3 | ||
| | |Mud Shot projectile. | ||
|} | |} | ||
| Line 2,285: | Line 2,285: | ||
|0xE01 | |0xE01 | ||
|SE_NUM_EFF_FLOWER_DOWN | |SE_NUM_EFF_FLOWER_DOWN | ||
|Aromatherapy. | |Aromatherapy flower moves down. | ||
|- | |- | ||
|3586 | |3586 | ||
|0xE02 | |0xE02 | ||
|SE_NUM_EFF_FUMITUKE | |SE_NUM_EFF_FUMITUKE | ||
| | |Stomp. | ||
|- | |- | ||
|3587 | |3587 | ||
| Line 2,305: | Line 2,305: | ||
|0xE05 | |0xE05 | ||
|SE_NUM_EFF_GODBARD | |SE_NUM_EFF_GODBARD | ||
| | |Sky Attack part 2. | ||
|- | |- | ||
|3590 | |3590 | ||
|0xE06 | |0xE06 | ||
|SE_NUM_EFF_GURAD_S | |SE_NUM_EFF_GURAD_S | ||
| | |Safeguard. | ||
|- | |- | ||
|3591 | |3591 | ||
|0xE07 | |0xE07 | ||
|SE_NUM_EFF_HAKIDASU | |SE_NUM_EFF_HAKIDASU | ||
| | |Spit Up. | ||
|- | |- | ||
|3592 | |3592 | ||
| Line 2,325: | Line 2,325: | ||
|0xE09 | |0xE09 | ||
|SE_NUM_EFF_HASAMIGIROTIN | |SE_NUM_EFF_HASAMIGIROTIN | ||
| | |Guillotine. | ||
|- | |- | ||
|3594 | |3594 | ||
|0xE0A | |0xE0A | ||
|SE_NUM_EFF_HASAMU | |SE_NUM_EFF_HASAMU | ||
| | |ViceGrip. | ||
|- | |- | ||
|3595 | |3595 | ||
|0xE0B | |0xE0B | ||
|SE_NUM_EFF_HATAKIOTOSU | |SE_NUM_EFF_HATAKIOTOSU | ||
| | |Knock Off. | ||
|- | |- | ||
|3596 | |3596 | ||
|0xE0C | |0xE0C | ||
|SE_NUM_EFF_HATUGA | |SE_NUM_EFF_HATUGA | ||
| | |Leech Seed hit. | ||
|- | |- | ||
|3597 | |3597 | ||
|0xE0D | |0xE0D | ||
|SE_NUM_EFF_HEDORO_AT | |SE_NUM_EFF_HEDORO_AT | ||
| | |Sludge. | ||
|- | |- | ||
|3598 | |3598 | ||
|0xE0E | |0xE0E | ||
|SE_NUM_EFF_HEDOROBAKUDAN | |SE_NUM_EFF_HEDOROBAKUDAN | ||
| | |Sludge Bomb shoot. Appears to be the same sound as #3597. | ||
|- | |- | ||
|3599 | |3599 | ||
|0xE0F | |0xE0F | ||
|SE_NUM_EFF_HISSATUMAE | |SE_NUM_EFF_HISSATUMAE | ||
| | |Hyper Fang. | ||
|- | |- | ||
|3600 | |3600 | ||
|0xE10 | |0xE10 | ||
|SE_NUM_EFF_HITKAKU | |SE_NUM_EFF_HITKAKU | ||
| | |Scratch. | ||
|- | |- | ||
|3601 | |3601 | ||
|0xE11 | |0xE11 | ||
|SE_NUM_EFF_HOTARUBI | |SE_NUM_EFF_HOTARUBI | ||
| | |Tail Glow. | ||
|- | |- | ||
|3602 | |3602 | ||
|0xE12 | |0xE12 | ||
|SE_NUM_EFF_HUMMER | |SE_NUM_EFF_HUMMER | ||
| | |Crabhammer. | ||
|- | |- | ||
|3603 | |3603 | ||
| Line 2,380: | Line 2,380: | ||
|0xE14 | |0xE14 | ||
|SE_NUM_EFF_ICE_OBJ | |SE_NUM_EFF_ICE_OBJ | ||
| | |Sheer Cold. | ||
|- | |- | ||
|3605 | |3605 | ||
|0xE15 | |0xE15 | ||
|SE_NUM_EFF_INSTIGATE | |SE_NUM_EFF_INSTIGATE | ||
| | |Flatter. | ||
|- | |- | ||
|3606 | |3606 | ||
|0xE16 | |0xE16 | ||
|SE_NUM_EFF_JIKOANJI | |SE_NUM_EFF_JIKOANJI | ||
| | |Psych Up. | ||
|- | |- | ||
|3607 | |3607 | ||
|0xE17 | |0xE17 | ||
|SE_NUM_EFF_KAIFUKU | |SE_NUM_EFF_KAIFUKU | ||
| | |Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn't seem to use this in practice. Might be unused? | ||
|- | |- | ||
|3608 | |3608 | ||
|0xE18 | |0xE18 | ||
|SE_NUM_EFF_KINZOKUON | |SE_NUM_EFF_KINZOKUON | ||
| | |Metal Sound. | ||
|- | |- | ||
|3609 | |3609 | ||
|0xE19 | |0xE19 | ||
|SE_NUM_EFF_KIRISAKU | |SE_NUM_EFF_KIRISAKU | ||
| | |Slash. | ||
|- | |- | ||
|3610 | |3610 | ||
|0xE1A | |0xE1A | ||
|SE_NUM_EFF_KISS | |SE_NUM_EFF_KISS | ||
| | |Lovely Kiss. | ||
|- | |- | ||
|3611 | |3611 | ||
| Line 2,420: | Line 2,420: | ||
|0xE1C | |0xE1C | ||
|SE_NUM_EFF_FIRE_3_BULLET | |SE_NUM_EFF_FIRE_3_BULLET | ||
| | |Fire Blast projectile. | ||
|- | |- | ||
|3613 | |3613 | ||
|0xE1D | |0xE1D | ||
|SE_NUM_EFF_FIRE_3_HIT | |SE_NUM_EFF_FIRE_3_HIT | ||
| | |Fire Blast hit. | ||
|- | |- | ||
|3614 | |3614 | ||
|0xE1E | |0xE1E | ||
|SE_NUM_EFF_FLASHU | |SE_NUM_EFF_FLASHU | ||
| | |Flash. | ||
|} | |} | ||
| Line 2,443: | Line 2,443: | ||
|0xF01 | |0xF01 | ||
|SE_NUM_EFF_MIDARE | |SE_NUM_EFF_MIDARE | ||
| | |Fury Swipes. | ||
|- | |- | ||
|3842 | |3842 | ||
| Line 2,453: | Line 2,453: | ||
|0xF03 | |0xF03 | ||
|SE_NUM_EFF_MAGICAL_LEEF_BULLET | |SE_NUM_EFF_MAGICAL_LEEF_BULLET | ||
| | |Magical Leaf projectile. | ||
|- | |- | ||
|3844 | |3844 | ||
|0xF04 | |0xF04 | ||
|SE_NUM_EFF_MINEUTI | |SE_NUM_EFF_MINEUTI | ||
| | |False Swipe. | ||
|- | |- | ||
|3845 | |3845 | ||
|0xF05 | |0xF05 | ||
|SE_NUM_EFF_KUSABUE | |SE_NUM_EFF_KUSABUE | ||
| | |GrassWhistle. | ||
|- | |- | ||
|3846 | |3846 | ||
|0xF06 | |0xF06 | ||
|SE_NUM_EFF_NEMURIGONA | |SE_NUM_EFF_NEMURIGONA | ||
| | |Sleep Powder. Same(?) sound as #3344 and #4116. | ||
|- | |- | ||
|3847 | |3847 | ||
|0xF07 | |0xF07 | ||
|SE_NUM_EFF_MITIZURE | |SE_NUM_EFF_MITIZURE | ||
| | |Destiny Bond. | ||
|- | |- | ||
|3848 | |3848 | ||
|0xF08 | |0xF08 | ||
|SE_NUM_EFF_MAMORU | |SE_NUM_EFF_MAMORU | ||
| | |Protect. | ||
|- | |- | ||
|3849 | |3849 | ||
|0xF09 | |0xF09 | ||
|SE_NUM_EFF_KOGOERUKAZE | |SE_NUM_EFF_KOGOERUKAZE | ||
| | |Icy Wind. | ||
|- | |- | ||
|3850 | |3850 | ||
| Line 2,493: | Line 2,493: | ||
|0xF0B | |0xF0B | ||
|SE_NUM_EFF_LOOK_TRAP | |SE_NUM_EFF_LOOK_TRAP | ||
| | |See-Trap Orb. | ||
|- | |- | ||
|3852 | |3852 | ||
| Line 2,503: | Line 2,503: | ||
|0xF0D | |0xF0D | ||
|SE_NUM_EFF_KOUGOUSEI | |SE_NUM_EFF_KOUGOUSEI | ||
| | |Synthesis. | ||
|- | |- | ||
|3854 | |3854 | ||
|0xF0E | |0xF0E | ||
|SE_NUM_EFF_KONOYUBITOMARE | |SE_NUM_EFF_KONOYUBITOMARE | ||
| | |Follow Me. | ||
|- | |- | ||
|3855 | |3855 | ||
|0xF0F | |0xF0F | ||
|SE_NUM_EFF_LEEF_CUTER | |SE_NUM_EFF_LEEF_CUTER | ||
| | |Razor Leaf startup (truncated in-game). | ||
|- | |- | ||
|3856 | |3856 | ||
|0xF10 | |0xF10 | ||
|SE_NUM_EFF_MARUKUNARU | |SE_NUM_EFF_MARUKUNARU | ||
| | |Defense Curl. | ||
|- | |- | ||
|3857 | |3857 | ||
|0xF11 | |0xF11 | ||
|SE_NUM_EFF_MEGAKICK | |SE_NUM_EFF_MEGAKICK | ||
| | |Mega Kick. | ||
|- | |- | ||
|3858 | |3858 | ||
|0xF12 | |0xF12 | ||
|SE_NUM_EFF_KUROIMANAZASI | |SE_NUM_EFF_KUROIMANAZASI | ||
| | |Mean Look. | ||
|- | |- | ||
|3859 | |3859 | ||
|0xF13 | |0xF13 | ||
|SE_NUM_EFF_NEEDLEARM | |SE_NUM_EFF_NEEDLEARM | ||
| | |Needle Arm. | ||
|- | |- | ||
|3860 | |3860 | ||
| Line 2,543: | Line 2,543: | ||
|0xF15 | |0xF15 | ||
|SE_NUM_EFF_NEOHARU_1 | |SE_NUM_EFF_NEOHARU_1 | ||
| | |Frenzy Plant. | ||
|- | |- | ||
|3862 | |3862 | ||
|0xF16 | |0xF16 | ||
|SE_NUM_EFF_MIRACULOUS | |SE_NUM_EFF_MIRACULOUS | ||
| | |Reversal. | ||
|- | |- | ||
|3863 | |3863 | ||
|0xF17 | |0xF17 | ||
|SE_NUM_EFF_KUSUGURU | |SE_NUM_EFF_KUSUGURU | ||
| | |Tickle. | ||
|- | |- | ||
|3864 | |3864 | ||
|0xF18 | |0xF18 | ||
|SE_NUM_EFF_KOMELTUTOPANCHI | |SE_NUM_EFF_KOMELTUTOPANCHI | ||
| | |Meteor Mash. | ||
|- | |- | ||
|3865 | |3865 | ||
|0xF19 | |0xF19 | ||
|SE_NUM_EFF_NEKONOTE | |SE_NUM_EFF_NEKONOTE | ||
| | |Assist. | ||
|- | |- | ||
|3866 | |3866 | ||
| Line 2,573: | Line 2,573: | ||
|0xF1B | |0xF1B | ||
|SE_NUM_EFF_MOONLIGHT | |SE_NUM_EFF_MOONLIGHT | ||
| | |Moonlight. | ||
|} | |} | ||
| Line 2,586: | Line 2,586: | ||
|0x1001 | |0x1001 | ||
|SE_NUM_EFF_NOMIKOMU | |SE_NUM_EFF_NOMIKOMU | ||
| | |Swallow. | ||
|- | |- | ||
|4098 | |4098 | ||
|0x1002 | |0x1002 | ||
|SE_NUM_EFF_NOROI1 | |SE_NUM_EFF_NOROI1 | ||
| | |Ghost-type Curse takes effect on target | ||
|- | |- | ||
|4099 | |4099 | ||
|0x1003 | |0x1003 | ||
|SE_NUM_EFF_NOROI | |SE_NUM_EFF_NOROI | ||
| | |Ghost-type Curse activates (nail pushed in) | ||
|- | |- | ||
|4100 | |4100 | ||
|0x1004 | |0x1004 | ||
|SE_NUM_EFF_OVER | |SE_NUM_EFF_OVER | ||
| | |Overheat attack. | ||
|- | |- | ||
|4101 | |4101 | ||
|0x1005 | |0x1005 | ||
|SE_NUM_EFF_OVER_2 | |SE_NUM_EFF_OVER_2 | ||
| | |Overheat start (slightly truncated in-game). | ||
|- | |- | ||
|4102 | |4102 | ||
|0x1006 | |0x1006 | ||
|SE_NUM_EFF_PAPPACUTER | |SE_NUM_EFF_PAPPACUTER | ||
| | |Razor Leaf projectile. | ||
|- | |- | ||
|4103 | |4103 | ||
|0x1007 | |0x1007 | ||
|SE_NUM_EFF_PATIENT | |SE_NUM_EFF_PATIENT | ||
| | |Bide start. | ||
|- | |- | ||
|4104 | |4104 | ||
| Line 2,626: | Line 2,626: | ||
|0x1009 | |0x1009 | ||
|SE_NUM_EFF_QUESTION | |SE_NUM_EFF_QUESTION | ||
| | |Amnesia. Same sound as #524. | ||
|- | |- | ||
|4106 | |4106 | ||
| Line 2,636: | Line 2,636: | ||
|0x100B | |0x100B | ||
|SE_NUM_EFF_REBENJI | |SE_NUM_EFF_REBENJI | ||
| | |Revenge hit. | ||
|- | |- | ||
|4108 | |4108 | ||
| Line 2,646: | Line 2,646: | ||
|0x100D | |0x100D | ||
|SE_NUM_EFF_RYUNOMAI | |SE_NUM_EFF_RYUNOMAI | ||
| | |Dragon Dance. | ||
|- | |- | ||
|4110 | |4110 | ||
|0x100E | |0x100E | ||
|SE_NUM_EFF_SAINT_FIRE | |SE_NUM_EFF_SAINT_FIRE | ||
| | |Sacred Fire startup (truncated if move connects) | ||
|- | |- | ||
|4111 | |4111 | ||
|0x100F | |0x100F | ||
|SE_NUM_EFF_SAINT_FIRE_D | |SE_NUM_EFF_SAINT_FIRE_D | ||
| | |Sacred Fire hit. | ||
|- | |- | ||
|4112 | |4112 | ||
|0x1010 | |0x1010 | ||
|SE_NUM_EFF_SAWAGU | |SE_NUM_EFF_SAWAGU | ||
|Uproar | |Uproar. | ||
|- | |- | ||
|4113 | |4113 | ||
|0x1011 | |0x1011 | ||
|SE_NUM_EFF_SECRET_POWER | |SE_NUM_EFF_SECRET_POWER | ||
| | |Secret Power. | ||
|- | |- | ||
|4114 | |4114 | ||
| Line 2,676: | Line 2,676: | ||
|0x1013 | |0x1013 | ||
|SE_NUM_EFF_SHELL_PLACES | |SE_NUM_EFF_SHELL_PLACES | ||
| | |Clamp. | ||
|- | |- | ||
|4116 | |4116 | ||
|0x1014 | |0x1014 | ||
|SE_NUM_EFF_SIBIREGONA | |SE_NUM_EFF_SIBIREGONA | ||
| | |Stun Spore. Same(?) sound as #3344 and #3846. | ||
|- | |- | ||
|4117 | |4117 | ||
|0x1015 | |0x1015 | ||
|SE_NUM_EFF_SIGNALBEAM | |SE_NUM_EFF_SIGNALBEAM | ||
| | |Signal Beam. | ||
|- | |- | ||
|4118 | |4118 | ||
| Line 2,696: | Line 2,696: | ||
|0x1017 | |0x1017 | ||
|SE_NUM_EFF_SINKUU | |SE_NUM_EFF_SINKUU | ||
| | |Vacuum-Cut. | ||
|- | |- | ||
|4120 | |4120 | ||
|0x1018 | |0x1018 | ||
|SE_NUM_EFF_SIOFUKI_DOWN | |SE_NUM_EFF_SIOFUKI_DOWN | ||
| | |Water Spout falls down onto target. | ||
|- | |- | ||
|4121 | |4121 | ||
|0x1019 | |0x1019 | ||
|SE_NUM_EFF_SIOFUKI_UP | |SE_NUM_EFF_SIOFUKI_UP | ||
| | |Water Spout shoot. | ||
|- | |- | ||
|4122 | |4122 | ||
|0x101A | |0x101A | ||
|SE_NUM_EFF_NEPUU | |SE_NUM_EFF_NEPUU | ||
| | |Heat Wave. | ||
|- | |- | ||
|4123 | |4123 | ||
| Line 2,721: | Line 2,721: | ||
|0x101C | |0x101C | ||
|SE_NUM_EFF_NIGHTMARE | |SE_NUM_EFF_NIGHTMARE | ||
| | |Nightmare. | ||
|- | |- | ||
|4125 | |4125 | ||
|0x101D | |0x101D | ||
|SE_NUM_EFF_NOISE | |SE_NUM_EFF_NOISE | ||
| | |Screech. | ||
|} | |} | ||
| Line 2,739: | Line 2,739: | ||
|0x1101 | |0x1101 | ||
|SE_NUM_EFF_SMOKE_8 | |SE_NUM_EFF_SMOKE_8 | ||
|Run Away activated. | |Green smoke (Transform or Run Away activated). | ||
|- | |- | ||
|4354 | |4354 | ||
|0x1102 | |0x1102 | ||
|SE_NUM_EFF_SNORE | |SE_NUM_EFF_SNORE | ||
| | |Snore. | ||
|- | |- | ||
|4355 | |4355 | ||
|0x1103 | |0x1103 | ||
|SE_NUM_EFF_SNOW | |SE_NUM_EFF_SNOW | ||
| | |Powder Snow. | ||
|- | |- | ||
|4356 | |4356 | ||
|0x1104 | |0x1104 | ||
|SE_NUM_EFF_SOLAR | |SE_NUM_EFF_SOLAR | ||
| | |SolarBeam projectile. | ||
|- | |- | ||
|4357 | |4357 | ||
|0x1105 | |0x1105 | ||
|SE_NUM_EFF_SONICKBOOM | |SE_NUM_EFF_SONICKBOOM | ||
| | |SonicBoom or Swift projectiles. | ||
|- | |- | ||
|4358 | |4358 | ||
|0x1106 | |0x1106 | ||
|SE_NUM_EFF_SPORE | |SE_NUM_EFF_SPORE | ||
| | |Spore. | ||
|- | |- | ||
|4359 | |4359 | ||
| Line 2,774: | Line 2,774: | ||
|0x1108 | |0x1108 | ||
|SE_NUM_EFF_STONE | |SE_NUM_EFF_STONE | ||
| | |Rock Throw. | ||
|- | |- | ||
|4361 | |4361 | ||
|0x1109 | |0x1109 | ||
|SE_NUM_EFF_STONE_1 | |SE_NUM_EFF_STONE_1 | ||
| | |Rock Slide. | ||
|- | |- | ||
|4362 | |4362 | ||
|0x110A | |0x110A | ||
|SE_NUM_EFF_SUCKING_BLOOD | |SE_NUM_EFF_SUCKING_BLOOD | ||
| | |Leech Life. | ||
|- | |- | ||
|4363 | |4363 | ||
|0x110B | |0x110B | ||
|SE_NUM_EFF_SUKAIAPPA | |SE_NUM_EFF_SUKAIAPPA | ||
| | |Sky Uppercut. | ||
|- | |- | ||
|4364 | |4364 | ||
|0x110C | |0x110C | ||
|SE_NUM_EFF_SUN | |SE_NUM_EFF_SUN | ||
| | |Morning Sun. | ||
|- | |- | ||
|4365 | |4365 | ||
|0x110D | |0x110D | ||
|SE_NUM_EFF_SUNAKAKE | |SE_NUM_EFF_SUNAKAKE | ||
| | |Sand-Attack. | ||
|- | |- | ||
|4366 | |4366 | ||
|0x110E | |0x110E | ||
|SE_NUM_EFF_SURELY_HIT | |SE_NUM_EFF_SURELY_HIT | ||
| | |Mind Reader. | ||
|- | |- | ||
|4367 | |4367 | ||
| Line 2,814: | Line 2,814: | ||
|0x1110 | |0x1110 | ||
|SE_NUM_EFF_SURPRISE_2 | |SE_NUM_EFF_SURPRISE_2 | ||
| | |Illuminate ability ("X blinked!"). Used by effect animation #72. | ||
|- | |- | ||
|4369 | |4369 | ||
|0x1111 | |0x1111 | ||
|SE_NUM_EFF_TAKINOBORI | |SE_NUM_EFF_TAKINOBORI | ||
| | |Waterfall. | ||
|- | |- | ||
|4370 | |4370 | ||
|0x1112 | |0x1112 | ||
|SE_NUM_EFF_TAKUWAERU | |SE_NUM_EFF_TAKUWAERU | ||
| | |Stockpile. | ||
|- | |- | ||
|4371 | |4371 | ||
|0x1113 | |0x1113 | ||
|SE_NUM_EFF_TANE_BULLET | |SE_NUM_EFF_TANE_BULLET | ||
| | |Worry Seed and Leech Seed projectile. | ||
|- | |- | ||
|4372 | |4372 | ||
|0x1114 | |0x1114 | ||
|SE_NUM_EFF_TANEMASINGAN | |SE_NUM_EFF_TANEMASINGAN | ||
| | |Bullet Seed. | ||
|- | |- | ||
|4373 | |4373 | ||
| Line 2,844: | Line 2,844: | ||
|0x1116 | |0x1116 | ||
|SE_NUM_EFF_TEXTURE2 | |SE_NUM_EFF_TEXTURE2 | ||
| | |Conversion 2. | ||
|- | |- | ||
|4375 | |4375 | ||
|0x1117 | |0x1117 | ||
|SE_NUM_EFF_THREE_WAY | |SE_NUM_EFF_THREE_WAY | ||
| | |Wide Slash. | ||
|- | |- | ||
|4376 | |4376 | ||
|0x1118 | |0x1118 | ||
|SE_NUM_EFF_SITADENAMERU | |SE_NUM_EFF_SITADENAMERU | ||
| | |Lick. | ||
|- | |- | ||
|4377 | |4377 | ||
|0x1119 | |0x1119 | ||
|SE_NUM_EFF_SMALL_BOMB | |SE_NUM_EFF_SMALL_BOMB | ||
| | |Blast Seed or Egg Bomb hit. | ||
|- | |- | ||
|4378 | |4378 | ||
|0x111A | |0x111A | ||
|SE_NUM_EFF_SMALL_FIRE_DAMAGE | |SE_NUM_EFF_SMALL_FIRE_DAMAGE | ||
| | |Ember hit. | ||
|- | |- | ||
|4379 | |4379 | ||
|0x111B | |0x111B | ||
|SE_NUM_EFF_SMOKE | |SE_NUM_EFF_SMOKE | ||
| | |Blue smoke (Substitute). | ||
|- | |- | ||
|4380 | |4380 | ||
|0x111C | |0x111C | ||
|SE_NUM_EFF_SMOKE_4 | |SE_NUM_EFF_SMOKE_4 | ||
| | |Pink smoke (Sleep Seed, probably other sleep-causing methods). | ||
|} | |} | ||
| Line 2,897: | Line 2,897: | ||
|0x1203 | |0x1203 | ||
|SE_NUM_EFF_MIYABURU | |SE_NUM_EFF_MIYABURU | ||
| | |Foresight on Ghost-type opponent only. | ||
|- | |- | ||
|4612 | |4612 | ||
|0x1204 | |0x1204 | ||
|SE_NUM_EFF_NEGOTO | |SE_NUM_EFF_NEGOTO | ||
| | |Sleep Talk. | ||
|- | |- | ||
|4613 | |4613 | ||
| Line 2,917: | Line 2,917: | ||
|0x1207 | |0x1207 | ||
|SE_NUM_EFF_SAND | |SE_NUM_EFF_SAND | ||
| | |Sandstorm. | ||
|- | |- | ||
|4616 | |4616 | ||
|0x1208 | |0x1208 | ||
|SE_NUM_EFF_STONE_2 | |SE_NUM_EFF_STONE_2 | ||
| | |Rock Smash, Absolute Mover IQ skill (breaking through walls). | ||
|- | |- | ||
|4617 | |4617 | ||
| Line 2,932: | Line 2,932: | ||
|0x120A | |0x120A | ||
|SE_NUM_EFF_TORNADO | |SE_NUM_EFF_TORNADO | ||
| | |Twister. | ||
|- | |- | ||
|4619 | |4619 | ||
|0x120B | |0x120B | ||
|SE_NUM_EFF_TOUGH | |SE_NUM_EFF_TOUGH | ||
| | |Harden. | ||
|- | |- | ||
|4620 | |4620 | ||
|0x120C | |0x120C | ||
|SE_NUM_EFF_TRYATTACK | |SE_NUM_EFF_TRYATTACK | ||
| | |Tri Attack projectile. | ||
|- | |- | ||
|4621 | |4621 | ||
|0x120D | |0x120D | ||
|SE_NUM_EFF_TRYATTACK_HIT | |SE_NUM_EFF_TRYATTACK_HIT | ||
|Tri Attack. | |Tri Attack hit. | ||
|- | |- | ||
|4622 | |4622 | ||
|0x120E | |0x120E | ||
|SE_NUM_EFF_TSUPPARI | |SE_NUM_EFF_TSUPPARI | ||
| | |Arm Thrust. | ||
|- | |- | ||
|4623 | |4623 | ||
|0x120F | |0x120F | ||
|SE_NUM_EFF_TURARABARI | |SE_NUM_EFF_TURARABARI | ||
| | |Icicle Spear. | ||
|- | |- | ||
|4624 | |4624 | ||
| Line 2,967: | Line 2,967: | ||
|0x1211 | |0x1211 | ||
|SE_NUM_EFF_TURUNOMUTI | |SE_NUM_EFF_TURUNOMUTI | ||
| | |Vine Whip. | ||
|- | |- | ||
|4626 | |4626 | ||
|0x1212 | |0x1212 | ||
|SE_NUM_EFF_TYAKUSUI | |SE_NUM_EFF_TYAKUSUI | ||
| | |Assigned to unidentified effect animation #293 (small splash). "Chakusui" translates to "landing on water". | ||
|- | |- | ||
|4627 | |4627 | ||
|0x1213 | |0x1213 | ||
|SE_NUM_EFF_WATABOUSI | |SE_NUM_EFF_WATABOUSI | ||
| | |Cotton Spore. | ||
|- | |- | ||
|4628 | |4628 | ||
| Line 2,987: | Line 2,987: | ||
|0x1215 | |0x1215 | ||
|SE_NUM_EFF_WIND | |SE_NUM_EFF_WIND | ||
|Gust. | |Gust and Razor Wind. | ||
|- | |- | ||
|4630 | |4630 | ||
|0x1216 | |0x1216 | ||
|SE_NUM_EFF_WIND_1 | |SE_NUM_EFF_WIND_1 | ||
| | |Razor Wind projectile. | ||
|- | |- | ||
|4631 | |4631 | ||
| Line 3,002: | Line 3,002: | ||
|0x1218 | |0x1218 | ||
|SE_NUM_EFF_YOUKAIEKI | |SE_NUM_EFF_YOUKAIEKI | ||
| | |Acid. | ||
|- | |- | ||
|4633 | |4633 | ||
|0x1219 | |0x1219 | ||
|SE_NUM_EFF_YUBIWOFURU | |SE_NUM_EFF_YUBIWOFURU | ||
| | |Metronome. | ||
|- | |- | ||
|4634 | |4634 | ||
| Line 3,017: | Line 3,017: | ||
|0x121B | |0x121B | ||
|SE_NUM_EFF_ENTOU | |SE_NUM_EFF_ENTOU | ||
|Max HP up. | |Pierce Orb, Max HP up (Life Seed). | ||
|- | |- | ||
|4636 | |4636 | ||
|0x121C | |0x121C | ||
|SE_NUM_EFF_HIRAISINN | |SE_NUM_EFF_HIRAISINN | ||
| | |LightningRod ability activates. | ||
|- | |- | ||
|4637 | |4637 | ||
| Line 3,036: | Line 3,036: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,058: | Line 3,058: | ||
|None | |None | ||
|None | |None | ||
|Stomach growling | |Stomach growling (Belly warning). Identical to the cutscene sound (#8720). | ||
|- | |- | ||
|4868 | |4868 | ||
| Line 3,100: | Line 3,100: | ||
|None | |None | ||
|None | |None | ||
| | |Moving down stairs. | ||
|- | |- | ||
|4874 | |4874 | ||
| Line 3,107: | Line 3,107: | ||
|None | |None | ||
|None | |None | ||
| | |Moving up stairs. | ||
|- | |- | ||
|4875 | |4875 | ||
| Line 3,114: | Line 3,114: | ||
|None | |None | ||
|None | |None | ||
| | |Startup sound used by Tackle, Low Kick, Take Down, etc. | ||
|- | |- | ||
|4876 | |4876 | ||
| Line 3,121: | Line 3,121: | ||
|None | |None | ||
|None | |None | ||
| | |Barrage projectile. | ||
|- | |- | ||
|4877 | |4877 | ||
| Line 3,128: | Line 3,128: | ||
|None | |None | ||
|None | |None | ||
| | |Used by arc throwing items such as Gravelerocks. | ||
|- | |- | ||
|4878 | |4878 | ||
| Line 3,135: | Line 3,135: | ||
|None | |None | ||
|None | |None | ||
| | |Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon. | ||
|- | |- | ||
|4879 | |4879 | ||
| Line 3,142: | Line 3,142: | ||
|None | |None | ||
|None | |None | ||
| | |Equipped item gets thrown onto the floor by a Trip Trap. | ||
|- | |- | ||
|4880 | |4880 | ||
| Line 3,149: | Line 3,149: | ||
|None | |None | ||
|None | |None | ||
|Fake Tears. | |||
|- | |- | ||
|4881 | |4881 | ||
| Line 3,155: | Line 3,156: | ||
|None | |None | ||
|None | |None | ||
| | |Drinking a Max Elixir, vitamin drinks, etc. | ||
|- | |- | ||
|4882 | |4882 | ||
| Line 3,183: | Line 3,184: | ||
|None | |None | ||
|None | |None | ||
| | |Aromatherapy flower rises. | ||
|- | |- | ||
|4886 | |4886 | ||
| Line 3,190: | Line 3,191: | ||
|None | |None | ||
|None | |None | ||
| | |Spite. | ||
|- | |- | ||
|4887 | |4887 | ||
| Line 3,197: | Line 3,198: | ||
|None | |None | ||
|None | |None | ||
| | |Placing an item on the ground. | ||
|- | |- | ||
|4888 | |4888 | ||
| Line 3,204: | Line 3,205: | ||
|None | |None | ||
|None | |None | ||
| | |Psychic, Skill Swap. | ||
|- | |- | ||
|4889 | |4889 | ||
| Line 3,211: | Line 3,212: | ||
|None | |None | ||
|None | |None | ||
| | |SolarBeam 2nd turn (effect anim #247). | ||
|- | |- | ||
|4890 | |4890 | ||
| Line 3,241: | Line 3,242: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,254: | Line 3,255: | ||
|0x1402 | |0x1402 | ||
|SE_NUM_EVENT_MOTION_WING_01 | |SE_NUM_EVENT_MOTION_WING_01 | ||
| | |G01P03A | ||
| | |m02a0302 | ||
|Chatot flapping his wings. | |Chatot flapping his wings. | ||
|- | |- | ||
| Line 3,261: | Line 3,262: | ||
|0x1403 | |0x1403 | ||
|SE_NUM_EVENT_EFF_BELL_01 | |SE_NUM_EVENT_EFF_BELL_01 | ||
| | |G01P06B | ||
| | |m04a0301 | ||
|Chimecho's | |Chimecho's bell. | ||
|- | |- | ||
|5124 | |5124 | ||
| Line 3,331: | Line 3,332: | ||
|0x140D | |0x140D | ||
|SE_NUM_EVENT_EFF_JIKUU_MEMAI | |SE_NUM_EVENT_EFF_JIKUU_MEMAI | ||
| | |T01P01A | ||
| | |m03a0401 | ||
|Dimensional Scream beginning, getting dizzy. | |Dimensional Scream beginning, getting dizzy. "Memai" translates to "dizzyness" or "vertigo". | ||
|- | |- | ||
|5134 | |5134 | ||
| Line 3,340: | Line 3,341: | ||
|None | |None | ||
|None | |None | ||
|(Loop) Dimensional Scream beginning, getting dizzy. | |(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version. | ||
|- | |- | ||
|5135 | |5135 | ||
| Line 3,352: | Line 3,353: | ||
|0x1410 | |0x1410 | ||
|SE_NUM_EVENT_EFF_WIPE_01 | |SE_NUM_EVENT_EFF_WIPE_01 | ||
| | |D31P41A | ||
| | |s01p0604 | ||
| | |The main boss wipe sound. Most commonly called along with its effect by using <code>CallCommon(CORO_BOSS_WIPE_FUNC);</code>, but it does see separate use as well like in the script example. | ||
|- | |- | ||
|5137 | |5137 | ||
| Line 3,361: | Line 3,362: | ||
|G01P04A | |G01P04A | ||
|m11a0201 | |m11a0201 | ||
|(Loop) Clapping, used with actor SetEffect( | |(Loop) Clapping, used with actor <code>SetEffect(EFFECT_JOYOUS, 3);</code>. Only used in first Dusknoir scene at the guild. | ||
|- | |- | ||
|5138 | |5138 | ||
|0x1412 | |0x1412 | ||
|SE_NUM_EVENT_MOTION_CLAP_02_L | |SE_NUM_EVENT_MOTION_CLAP_02_L | ||
| | |G01P04A | ||
| | |c00a0501 | ||
|(Loop) Big cheering! Usually used with actor execute <code>ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);</code> or <code>SetEffect( | |(Loop) Big cheering/clapping! Usually used with actor execute <code>ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);</code> or <code>SetEffect(EFFECT_JOYOUS, 3);</code> | ||
|- | |- | ||
|5139 | |5139 | ||
|0x1413 | |0x1413 | ||
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02 | |SE_NUM_EVENT_EFF_JIKUU_WIPE_02 | ||
| | |P03P01A | ||
| | |m09d0614 | ||
|Dimensional Scream end. | |Dimensional Scream end. | ||
|- | |- | ||
| Line 3,401: | Line 3,402: | ||
|0x1417 | |0x1417 | ||
|SE_NUM_EVENT_EFF_FLASH_HEAVY | |SE_NUM_EVENT_EFF_FLASH_HEAVY | ||
| | |D01P41A | ||
| | |m01a0401 | ||
| | |Screen flash sound used a few times right before a boss fight wipe. | ||
|- | |- | ||
|5144 | |5144 | ||
| Line 3,419: | Line 3,420: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,516: | Line 3,517: | ||
|0x190E | |0x190E | ||
|SE_NUM_EVENT_MAIN03_SLEEP_01 | |SE_NUM_EVENT_MAIN03_SLEEP_01 | ||
| | |T01P01A | ||
| | |m03a0401 | ||
|Drowzee | |Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example). | ||
|- | |- | ||
|6415 | |6415 | ||
| Line 3,544: | Line 3,545: | ||
|0x1912 | |0x1912 | ||
|SE_NUM_EVENT_MAIN03_JIBACOIL | |SE_NUM_EVENT_MAIN03_JIBACOIL | ||
| | |D03P11A | ||
| | |m03a1002 | ||
|Magnezone police. | |Magnezone police. | ||
|- | |- | ||
| Line 3,553: | Line 3,554: | ||
|None | |None | ||
|None | |None | ||
| | |"Kuufuku" translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused. | ||
|- | |- | ||
|6420 | |6420 | ||
|0x1914 | |0x1914 | ||
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L | |SE_NUM_EVENT_MAIN03_JUPUTORU_01_L | ||
| | |V03P11A | ||
| | |m03a1310 | ||
|(Loop) Grovyle running. | |(Loop) Grovyle running. | ||
|- | |- | ||
| Line 3,565: | Line 3,566: | ||
|0x1915 | |0x1915 | ||
|SE_NUM_EVENT_MAIN03_JUPUTORU_02 | |SE_NUM_EVENT_MAIN03_JUPUTORU_02 | ||
| | |V03P11A | ||
| | |m03a1312 | ||
|Grovyle dashing. | |Grovyle dashing. | ||
|- | |- | ||
| Line 3,572: | Line 3,573: | ||
|0x1916 | |0x1916 | ||
|SE_NUM_EVENT_MAIN04_DIGDA | |SE_NUM_EVENT_MAIN04_DIGDA | ||
| | |G01P04A | ||
| | |m04a0101 | ||
|Diglett | |Diglett digging and leaving. | ||
|- | |- | ||
|6423 | |6423 | ||
| Line 3,604: | Line 3,605: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,747: | Line 3,748: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,918: | Line 3,919: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,112: | Line 4,113: | ||
|7196 | |7196 | ||
|0x1C1C | |0x1C1C | ||
| | |SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L | ||
|P05P04A | |P05P04A | ||
|m17a0401 | |m17a0401 | ||
| Line 4,131: | Line 4,132: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,174: | Line 4,175: | ||
|D01P41A | |D01P41A | ||
|m01a0701 | |m01a0701 | ||
|Short "Enemy | |Short "Enemy runs away" sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead. | ||
|- | |- | ||
|7431 | |7431 | ||
| Line 4,323: | Line 4,324: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,338: | Line 4,339: | ||
|D28P44A | |D28P44A | ||
|m25a0101 | |m25a0101 | ||
|"Now! Go!" Deflecting Dusknoir's final attack ( | |"Now! Go!" Deflecting Dusknoir's final attack (truncated in-game, the full sound is longer) | ||
|- | |- | ||
|7683 | |7683 | ||
| Line 4,424: | Line 4,425: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,588: | Line 4,589: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,661: | Line 4,662: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,776: | Line 4,777: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,817: | Line 4,818: | ||
|0x2206 | |0x2206 | ||
|SE_NUM_EVENT_MOTION_ITEM | |SE_NUM_EVENT_MOTION_ITEM | ||
| | |D01P41A | ||
| | |m01a0701 | ||
|Giving an item. Used in many scenes. | |Giving/picking up an item. Used in many scenes. | ||
|- | |- | ||
|8711 | |8711 | ||
|0x2207 | |0x2207 | ||
|SE_NUM_EVENT_MOTION_DOOR | |SE_NUM_EVENT_MOTION_DOOR | ||
| | |G01P04A | ||
| | |m02a0202 | ||
|Wigglytuff's door opening (such as in Chapter 2). | |Wigglytuff's door opening (such as in Chapter 2). | ||
|- | |- | ||
| Line 4,838: | Line 4,839: | ||
|0x2209 | |0x2209 | ||
|SE_NUM_DUN_MOTION_MONEY | |SE_NUM_DUN_MOTION_MONEY | ||
| | |G01P03A | ||
| | |m02a1001 | ||
|Collecting coins. | |Collecting coins. Only used during Chatot's tax scene and Bidoof looking at his coins in SE1. | ||
|- | |- | ||
|8714 | |8714 | ||
| Line 4,868: | Line 4,869: | ||
|None | |None | ||
|None | |None | ||
| | |Identical sound to #1813. | ||
|- | |- | ||
|8718 | |8718 | ||
| Line 4,874: | Line 4,875: | ||
|SE_NUM_DUN_EFF_DENJIFUYUU | |SE_NUM_DUN_EFF_DENJIFUYUU | ||
|G01P04A | |G01P04A | ||
| | |enter05 | ||
|Swap Shop. | |Croagunk's Swap Shop cauldron swapping an Exclusive Item. | ||
|- | |- | ||
|8719 | |8719 | ||
| Line 4,889: | Line 4,890: | ||
|G01P03A | |G01P03A | ||
|m03a1203 | |m03a1203 | ||
|Belly/Hungry, often used with actor effect <code>SetEffect( | |Belly/Hungry, often used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>. Identical to the dungeon sound (#4867). | ||
|- | |- | ||
|8721 | |8721 | ||
| Line 4,912: | Line 4,913: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,918: | Line 4,919: | ||
|0x2301 | |0x2301 | ||
|SE_NUM_EVENT_SIGN_ASE_01 | |SE_NUM_EVENT_SIGN_ASE_01 | ||
| | |G01P03A | ||
| | |m02a0108 | ||
|Sweat drop sound, to be used with actor effect <code>SetEffect( | |Sweat drop sound, to be used with actor effect <code>SetEffect(EFFECT_SWEAT_DROP, 3);</code> This sound is intended for the '''slow drop from the side'''. | ||
|- | |- | ||
|8962 | |8962 | ||
|0x2302 | |0x2302 | ||
|SE_NUM_EVENT_SIGN_HATENA_02 | |SE_NUM_EVENT_SIGN_HATENA_02 | ||
| | |G01P03A | ||
| | |m02a0108 | ||
|Question. Confused. Wondering. To be used with actor effect <code>SetEffect( | |Question. Confused. Wondering. To be used with actor effect <code>SetEffect(EFFECT_QUESTION_MARK, 3);</code> | ||
|- | |- | ||
|8963 | |8963 | ||
|0x2303 | |0x2303 | ||
|SE_NUM_EVENT_SIGN_HATENA_03 | |SE_NUM_EVENT_SIGN_HATENA_03 | ||
| | |D05P31A | ||
| | |m07a0701 | ||
|Doubled version of #8962. | |Doubled version of #8962. Usually used for looking around along with <code>ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);</code> or simply manually, but it is also used for questioning (s03p2003). | ||
|- | |- | ||
|8964 | |8964 | ||
|0x2304 | |0x2304 | ||
|SE_NUM_EVENT_SIGN_NOTICE_01 | |SE_NUM_EVENT_SIGN_NOTICE_01 | ||
| | |D01P41A | ||
| | |m01a0401 | ||
|Exclamation mark. | |Exclamation mark. Usually used in a "surprised!" context, with some exceptions. To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> | ||
|- | |- | ||
|8965 | |8965 | ||
|0x2305 | |0x2305 | ||
|SE_NUM_EVENT_SIGN_NOTICE_02 | |SE_NUM_EVENT_SIGN_NOTICE_02 | ||
| | |G01P01C | ||
| | |m11a0303 | ||
| | |Higher pitched; idea! Noticed something! To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> | ||
|- | |- | ||
|8966 | |8966 | ||
|0x2306 | |0x2306 | ||
|SE_NUM_EVENT_SIGN_NOTICE_03 | |SE_NUM_EVENT_SIGN_NOTICE_03 | ||
| | |G01P03A | ||
| | |m03a0506 | ||
|Making a discovery. | |Making a discovery. | ||
|- | |- | ||
| Line 4,960: | Line 4,961: | ||
|0x2307 | |0x2307 | ||
|SE_NUM_EVENT_SIGN_NOTICE_04 | |SE_NUM_EVENT_SIGN_NOTICE_04 | ||
| | |D10P21A | ||
| | |m10a0701 | ||
|Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect <code>SetEffect( | |Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> or <code>SetEffect(EFFECT_SHOCKED, 3);</code>. Sometimes used in a negative context (m03a0801). | ||
|- | |- | ||
|8968 | |8968 | ||
|0x2308 | |0x2308 | ||
|SE_NUM_EVENT_SIGN_SHOCK_01 | |SE_NUM_EVENT_SIGN_SHOCK_01 | ||
| | |D01P41A | ||
| | |m01a0401 | ||
|Shocked! To be used with actor effect <code>SetEffect( | |Shocked! To be used with actor effect <code>SetEffect(EFFECT_SHOCKED, 3);</code> or <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3); | ||
|- | |- | ||
|8969 | |8969 | ||
| Line 4,981: | Line 4,982: | ||
|0x230A | |0x230A | ||
|SE_NUM_EVENT_SIGN_ANGER_01 | |SE_NUM_EVENT_SIGN_ANGER_01 | ||
| | |T01P02A | ||
| | |m12a0601 | ||
|Loudred | |Loudred's wake-up call. Also used as a general "very angry" sound. It's a doubled version of #8971. Used with <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>, rarely with actor effect <code>SetEffect(EFFECT_ANGRY, 3);</code> (m13a0101) | ||
|- | |- | ||
|8971 | |8971 | ||
|0x230B | |0x230B | ||
|SE_NUM_EVENT_SIGN_ANGER_02 | |SE_NUM_EVENT_SIGN_ANGER_02 | ||
| | |G01P03A | ||
| | |m02a0302 | ||
|Angry, used with actor effect <code>SetEffect( | |Angry, used with actor effect <code>SetEffect(EFFECT_ANGRY, 3);</code>, <code>SetEffect(EFFECT_ANGRY_MIRRORED, 3);</code> or <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>. | ||
|- | |- | ||
|8972 | |8972 | ||
|0x230C | |0x230C | ||
|SE_NUM_EVENT_SIGN_TENSION_01 | |SE_NUM_EVENT_SIGN_TENSION_01 | ||
| | |G01P03A | ||
| | |m02a0108 | ||
|Sweat drop, being surprised, "stunned" sort of sound, used with actor effect <code>SetEffect( | |Sweat drop, being surprised, "stunned" sort of sound, used with actor effect <code>SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);</code>. Intended for the '''multiple small drops'''. | ||
|- | |- | ||
|8973 | |8973 | ||
|0x230D | |0x230D | ||
|SE_NUM_EVENT_SIGN_SHOCK_03 | |SE_NUM_EVENT_SIGN_SHOCK_03 | ||
| | |G01P04A | ||
| | |m08a0503 | ||
| | |Surprised? Being found out? Used with <code>SetEffect(EFFECT_SHOCKED, 3);</code>, <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);</code> or <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> depending on the character. | ||
|- | |- | ||
|8974 | |8974 | ||
|0x230E | |0x230E | ||
|SE_NUM_EVENT_MOTION_JUNP_01 | |SE_NUM_EVENT_MOTION_JUNP_01 | ||
| | |G01P04A | ||
| | |m05a0705 | ||
|Surprised short jump, to be used with actor execute common: <code>ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)</code> | |Surprised short jump, to be used with actor execute common: <code>ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)</code> | ||
|- | |- | ||
| Line 5,016: | Line 5,017: | ||
|0x230F | |0x230F | ||
|SE_NUM_EVENT_MOTION_JUNP_02 | |SE_NUM_EVENT_MOTION_JUNP_02 | ||
| | |P19P02A | ||
| | |n02a1002 | ||
| | |Excited double short jump! Also used for emphasis and sometimes anger. Used with <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>. '''Despite the name, this execute common is often not used in angry context!''' | ||
|- | |- | ||
|8976 | |8976 | ||
| Line 5,037: | Line 5,038: | ||
|0x2312 | |0x2312 | ||
|SE_NUM_EVENT_SIGN_NOTICE_05 | |SE_NUM_EVENT_SIGN_NOTICE_05 | ||
| | |G01P03A | ||
| | |m02a0108 | ||
|Being noticed, "Hey!". To be used with actor effect <code>SetEffect( | |Being noticed, "Hey!". To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>, <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);</code> or <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);</code> | ||
|- | |- | ||
|8979 | |8979 | ||
| Line 5,055: | Line 5,056: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,142: | Line 5,143: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,285: | Line 5,286: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,320: | Line 5,321: | ||
|SE_NUM_EV_S03_TOUCH | |SE_NUM_EV_S03_TOUCH | ||
|P19P01A | |P19P01A | ||
| | |n03a0401 | ||
|(Loop) Igglybuff "hitting" the Kangaskhan Rock. | |(Loop) Igglybuff "hitting" the Kangaskhan Rock. | ||
|- | |- | ||
| Line 5,365: | Line 5,366: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,459: | Line 5,460: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,495: | Line 5,496: | ||
|D54P31A | |D54P31A | ||
|n06a0501 | |n06a0501 | ||
|"Guuuuuuuu!" Wigglytuff snoring. | |"Guuuuuuuu!" Wigglytuff either snoring or stomach sound while asleep. | ||
|- | |- | ||
|10246 | |10246 | ||
| Line 5,581: | Line 5,582: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,640: | Line 5,641: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,755: | Line 5,756: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,882: | Line 5,883: | ||
|S14P01A | |S14P01A | ||
|s30a0303 | |s30a0303 | ||
| | |Poof! Item and Dungeon graphic appears in Project P explanation cutscene. | ||
|- | |- | ||
|11027 | |11027 | ||
| Line 5,889: | Line 5,890: | ||
|S14P01A | |S14P01A | ||
|s30a0303 | |s30a0303 | ||
| | |Pointing arrow graphic appears in Project P cutscene. | ||
|- | |- | ||
|11028 | |11028 | ||
| Line 5,896: | Line 5,897: | ||
|S14P01A | |S14P01A | ||
|s30a0303 | |s30a0303 | ||
|Project P | |Poof followed by shiny mystical sound, open treasure chest graphic appears in Project P cutscene. | ||
|} | |} | ||
| Line 5,905: | Line 5,906: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,992: | Line 5,993: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 6,142: | Line 6,143: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |||
|16128 | |||
|0x3F00 | |||
|N/A | |||
|None | |||
|None | |||
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing. | |||
|- | |- | ||
|16129 | |16129 | ||
| Line 6,220: | Line 6,228: | ||
|None | |None | ||
|None | |None | ||
| | |Selecting a space to move towards while inside a dungeon by using the touch screen. | ||
|} | |} | ||
{{NavScriptTerms}} | {{NavScriptTerms}} | ||
[[Category:Documentation]] | [[Category:Documentation]] | ||