List of Sound Effects: Difference between revisions
Adding MEs, the rest of the unidentified SFX IDs, more identified sounds... |
Elaborating on a few sounds |
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This article documents the different sound effects in Explorers of Sky, including their ID number and a written description. | This article documents the different sound effects in Explorers of Sky, including their ID number and a written description. | ||
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game. | This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game. | ||
Keep in mind the internal names may not always reflect their context in the final game. | |||
== ME == | == ME == | ||
| Line 13: | Line 15: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 56: | Line 58: | ||
|D03P11A | |D03P11A | ||
|m03a1002 | |m03a1002 | ||
|Unlocking special episodes, recruiting legendaries. | |Unlocking special episodes, recruiting legendaries. The normally-unused enemy evolution function will also use this if enabled. | ||
|- | |- | ||
|6 | |6 | ||
| Line 91: | Line 93: | ||
|D79P41A | |D79P41A | ||
|s02p0501 | |s02p0501 | ||
|Howling wind sound. | |Howling wind sound. "Something's stirring..." Used when spending too much time on a dungeon floor. | ||
|- | |- | ||
|11 | |11 | ||
| Line 98: | Line 100: | ||
|D79P41A | |D79P41A | ||
|s02p0701 | |s02p0701 | ||
| | |Louder howling wind. Exclusively used in scene after Froslass's boss fight in Crevice Cave. PMD1 used an earlier iteration of this if the stirring wind was getting closer, but PMD2 solely uses ME #10 for this. | ||
|- | |- | ||
|12 | |12 | ||
| Line 105: | Line 107: | ||
|None | |None | ||
|None | |None | ||
| | |Ominous bubble sound. Unused; an earlier iteration of this sound was used for the stirring wind in PMD1's water dungeons. PMD2 solely uses ME #10 for this in all dungeons. | ||
|- | |- | ||
|13 | |13 | ||
| Line 112: | Line 114: | ||
|None | |None | ||
|None | |None | ||
| | |Sounds like a water attack. Unused; an earlier iteration of this was used as the stirring wind was getting closer in PMD1's water dungeons. | ||
|} | |} | ||
| Line 124: | Line 126: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
! | !Internal Name | ||
!Description | !Description | ||
|- | |- | ||
|257 | |257 | ||
|0x101 | |0x101 | ||
| | |SE_NUM_MOTION_ANIM_10 | ||
|Secondary sound used for the Pokémon's hopping animation. Used by moves such as Dig or Bounce. | |||
| | |||
|- | |- | ||
|258 | |258 | ||
|0x102 | |0x102 | ||
| | |SE_NUM_MOTION_ANIM_11 | ||
|Secondary sound used for the Pokémon's charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch. | |||
| | |||
|- | |- | ||
|259 | |259 | ||
|0x103 | |0x103 | ||
| | |SE_NUM_MOTION_ANIM_12 | ||
|Secondary sound used for the Pokémon's rotating animation, e.g. throwing an item and many moves. | |||
| | |||
|- | |- | ||
|260 | |260 | ||
|0x104 | |0x104 | ||
| | |SE_NUM_MOTION_ANIM_2 | ||
|Regular attack. | |||
| | |||
|- | |- | ||
|261 | |261 | ||
|0x105 | |0x105 | ||
| | |SE_NUM_MOTION_ANIM_4_1 | ||
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH | |||
| | |||
|- | |- | ||
|262 | |262 | ||
|0x106 | |0x106 | ||
| | |SE_NUM_MOTION_ANIM_4_2 | ||
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK | |||
| | |||
|- | |- | ||
|263 | |263 | ||
|0x107 | |0x107 | ||
| | |SE_NUM_MOTION_ANIM_4_3 | ||
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE | |||
| | |||
|- | |- | ||
|264 | |264 | ||
|0x108 | |0x108 | ||
| | |SE_NUM_MOTION_ANIM_4_4 | ||
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK | |||
| | |||
|- | |- | ||
|265 | |265 | ||
|0x109 | |0x109 | ||
| | |SE_NUM_MOTION_ANIM_4_5 | ||
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN | |||
| | |||
|- | |- | ||
|266 | |266 | ||
|0x10A | |0x10A | ||
| | |SE_NUM_MOTION_ANIM_4_6 | ||
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL | |||
|Tail Whip. | |||
|- | |- | ||
|267 | |267 | ||
|0x10B | |0x10B | ||
| | |SE_NUM_MOTION_ANIM_4_7 | ||
| | |Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP | ||
|- | |- | ||
|268 | |268 | ||
|0x10C | |0x10C | ||
| | |SE_NUM_MOTION_ANIM_4_9 | ||
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S | |||
| | |||
|- | |- | ||
|269 | |269 | ||
|0x10D | |0x10D | ||
| | |SE_NUM_MOTION_ANIM_4_10 | ||
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M | |||
| | |||
|- | |- | ||
|270 | |270 | ||
|0x10E | |0x10E | ||
| | |SE_NUM_MOTION_ANIM_4_11 | ||
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L | |||
| | |||
|- | |- | ||
|271 | |271 | ||
|0x10F | |0x10F | ||
| | |SE_NUM_MOTION_ANIM_4_12 | ||
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE | |||
| | |||
|- | |- | ||
|272 | |272 | ||
|0x110 | |0x110 | ||
| | |SE_NUM_MOTION_ANIM_4_13 | ||
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP | |||
| | |- | ||
|- | |||
|273 | |273 | ||
|0x111 | |0x111 | ||
| | |SE_NUM_MOTION_ANIM_4_14 | ||
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT | |||
| | |||
|- | |- | ||
|274 | |274 | ||
|0x112 | |0x112 | ||
| | |SE_NUM_MOTION_ANIM_8 | ||
|Secondary sound used for the Pokémon's rotating animation while using Rolling Kick, Thief or Flame Wheel. | |||
| | |||
|- | |- | ||
|275 | |275 | ||
|0x113 | |0x113 | ||
| | |SE_NUM_MOTION_ANIM_9 | ||
|Secondary sound used for the Pokémon's "Double" animation while using Double Team or Agility. | |||
| | |||
|- | |- | ||
|276 | |276 | ||
|0x114 | |0x114 | ||
| | |SE_NUM_EFF_EXTRA_LARGE_DAMAGE | ||
|Super effective hit. | |||
| | |||
|- | |- | ||
|277 | |277 | ||
|0x115 | |0x115 | ||
| | |SE_NUM_EFF_INVOKE_1 | ||
|Used as a startup sound by too many moves to count. | |||
| | |||
|- | |- | ||
|278 | |278 | ||
|0x116 | |0x116 | ||
| | |SE_NUM_EFF_INVOKE_2 | ||
|Used as a startup sound by moves such as Ember. | |||
| | |||
|- | |- | ||
|279 | |279 | ||
|0x117 | |0x117 | ||
| | |SE_NUM_EFF_INVOKE | ||
|Stat changes reset. Also used as a startup sound by many moves. | |||
|Stat changes reset. | |||
|- | |- | ||
|280 | |280 | ||
|0x118 | |0x118 | ||
| | |SE_NUM_EFF_LARGE_DAMAGE | ||
|Normal hit. | |||
| | |||
|- | |- | ||
|281 | |281 | ||
|0x119 | |0x119 | ||
| | |SE_NUM_EFF_MIDDLE_DAMAGE | ||
|Not very effective hit. | |||
| | |||
|- | |- | ||
|282 | |282 | ||
|0x11A | |0x11A | ||
| | |SE_NUM_EFF_PAIN_2 | ||
|Power Swap or Guard Swap hit. | |||
| | |||
|- | |- | ||
|283 | |283 | ||
|0x11B | |0x11B | ||
| | |SE_NUM_EFF_SMALL_SMALL | ||
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.). | |||
| | |||
|- | |- | ||
|284 | |284 | ||
|0x11C | |0x11C | ||
| | |SE_NUM_MOTION_SWITCH | ||
|Step on trap or Wonder Tile. | |||
| | |||
|} | |} | ||
| Line 301: | Line 274: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|513 | |513 | ||
|0x201 | |0x201 | ||
|SE_NUM_EFF_BOMB_2 | |||
|None | |None | ||
|None | |None | ||
| | |Eruption (move). | ||
|- | |- | ||
|514 | |514 | ||
|0x202 | |0x202 | ||
|SE_NUM_EFF_EXCLAMATION2 | |||
|None | |None | ||
|None | |None | ||
| | |A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused. | ||
|- | |- | ||
|515 | |515 | ||
|0x203 | |0x203 | ||
|SE_NUM_EFF_SENRIGAN | |||
|None | |None | ||
|None | |None | ||
| | |Dropeye Seed. | ||
|- | |- | ||
|516 | |516 | ||
|0x204 | |0x204 | ||
|SE_NUM_STATE_LV_DOWN | |||
|None | |None | ||
|None | |None | ||
| Line 331: | Line 309: | ||
|517 | |517 | ||
|0x205 | |0x205 | ||
|SE_NUM_EFF_ICE_ON | |||
|None | |None | ||
|None | |None | ||
| Line 337: | Line 316: | ||
|518 | |518 | ||
|0x206 | |0x206 | ||
|SE_NUM_EFF_MUD_TRAP_2 | |||
|None | |None | ||
|None | |None | ||
| | |Sticky Trap. | ||
|- | |- | ||
|519 | |519 | ||
|0x207 | |0x207 | ||
|SE_NUM_EFF_SPDEFE_DOWN | |||
|None | |None | ||
|None | |None | ||
| | |Special Defense down. | ||
|- | |- | ||
|520 | |520 | ||
|0x208 | |0x208 | ||
|SE_NUM_EFF_USE_KEY_AFTER | |||
|None | |None | ||
|None | |None | ||
| | |Keyhole block opens in dungeons. Preceded by #553. | ||
|- | |- | ||
|521 | |521 | ||
|0x209 | |0x209 | ||
|SE_NUM_EFF_USE_MACHINE | |||
|None | |None | ||
|None | |None | ||
| Line 361: | Line 344: | ||
|522 | |522 | ||
|0x20A | |0x20A | ||
|SE_NUM_EFF_USE_SECRET_MACHINE | |||
|None | |None | ||
|None | |None | ||
| | |"Secret Machine" is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won't use this sound in the overworld or waypoints. Probably unused. | ||
|- | |- | ||
|523 | |523 | ||
|0x20B | |0x20B | ||
|SE_NUM_EFF_SPAT_UP | |||
|None | |None | ||
|None | |None | ||
| Line 373: | Line 358: | ||
|524 | |524 | ||
|0x20C | |0x20C | ||
|SE_NUM_STATE_QUESTION | |||
|None | |None | ||
|None | |None | ||
| | |X-Eye Seed. Same sound as #4105. | ||
|- | |- | ||
|525 | |525 | ||
|0x20D | |0x20D | ||
|SE_NUM_EFF_SPDEFE_UP | |||
|None | |None | ||
|None | |None | ||
| Line 385: | Line 372: | ||
|526 | |526 | ||
|0x20E | |0x20E | ||
|SE_NUM_EFF_JIGOKUMIMI | |||
|None | |None | ||
|None | |None | ||
| Line 391: | Line 379: | ||
|527 | |527 | ||
|0x20F | |0x20F | ||
|SE_NUM_EFF_TRICK_UP | |||
|None | |None | ||
|None | |None | ||
| Line 397: | Line 386: | ||
|528 | |528 | ||
|0x210 | |0x210 | ||
|SE_NUM_STATE_DRY_UP | |||
|None | |None | ||
|None | |None | ||
| | |Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation) | ||
|- | |- | ||
|529 | |529 | ||
|0x211 | |0x211 | ||
|SE_NUM_EFF_ATSPEED_UP | |||
|None | |None | ||
|None | |None | ||
| Line 409: | Line 400: | ||
|530 | |530 | ||
|0x212 | |0x212 | ||
|SE_NUM_STATE_THROW | |||
|None | |None | ||
|None | |None | ||
| Line 415: | Line 407: | ||
|531 | |531 | ||
|0x213 | |0x213 | ||
|SE_NUM_EFF_DEFENCE_UP | |||
|P01P04A | |P01P04A | ||
| | |s30a0701 | ||
|Defense up. | |Defense up. | ||
|- | |- | ||
|532 | |532 | ||
|0x214 | |0x214 | ||
|SE_NUM_STATE_QUAKE | |||
|None | |None | ||
|None | |None | ||
| | |Earthquake or Magnitude attack. #1548 contains the hit sound. | ||
|- | |- | ||
|533 | |533 | ||
|0x215 | |0x215 | ||
|SE_NUM_STATE_STIFF | |||
|None | |None | ||
|None | |None | ||
| Line 433: | Line 428: | ||
|534 | |534 | ||
|0x216 | |0x216 | ||
|SE_NUM_EFF_DEFENCE_DOWN | |||
|P01P04A | |P01P04A | ||
| | |s30a0701 | ||
|Defense lowered. | |Defense lowered. | ||
|- | |- | ||
|535 | |535 | ||
|0x217 | |0x217 | ||
|SE_NUM_EFF_HITS_DOWN | |||
|None | |None | ||
|None | |None | ||
| | |Accuracy lowered. | ||
|- | |- | ||
|536 | |536 | ||
|0x218 | |0x218 | ||
|SE_NUM_EFF_SPEED_UP | |||
|None | |None | ||
|None | |None | ||
| Line 451: | Line 449: | ||
|537 | |537 | ||
|0x219 | |0x219 | ||
|SE_NUM_EFF_TRICK_DOWN | |||
|None | |None | ||
|None | |None | ||
| Line 457: | Line 456: | ||
|538 | |538 | ||
|0x21A | |0x21A | ||
|SE_NUM_EFF_SPEED_DOWN | |||
|None | |None | ||
|None | |None | ||
| Line 463: | Line 463: | ||
|539 | |539 | ||
|0x21B | |0x21B | ||
|SE_NUM_EFF_HITS_UP | |||
|None | |None | ||
|None | |None | ||
| | |Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won't use this... | ||
|- | |- | ||
|540 | |540 | ||
|0x21C | |0x21C | ||
|SE_NUM_STATE_INVISIBLE | |||
|None | |None | ||
|None | |None | ||
| | |Turning invisible (Vanish Seed). | ||
|- | |- | ||
|541 | |541 | ||
|0x21D | |0x21D | ||
|SE_NUM_EFF_PARRIZE | |||
|None | |None | ||
|None | |None | ||
| | |Paralysis. | ||
|- | |- | ||
|542 | |542 | ||
|0x21E | |0x21E | ||
|SE_NUM_EFF_SPAT_DOWN | |||
|None | |None | ||
|None | |None | ||
| Line 487: | Line 491: | ||
|543 | |543 | ||
|0x21F | |0x21F | ||
|SE_NUM_STATE_REVIVE | |||
|None | |None | ||
|None | |None | ||
| | |Appears to be unused. PMD1 previously used this during Jirachi's post-battle cutscene (if not recruited). | ||
|- | |- | ||
|544 | |544 | ||
|0x220 | |0x220 | ||
|SE_NUM_EFF_AT_DOWN | |||
|None | |None | ||
|None | |None | ||
| | |Attack lowered. | ||
|- | |- | ||
|545 | |545 | ||
|0x221 | |0x221 | ||
|SE_NUM_STATE_JUMP | |||
|None | |None | ||
|None | |None | ||
| | |Bounce. | ||
|- | |- | ||
|546 | |546 | ||
|0x222 | |0x222 | ||
|SE_NUM_STATE_PULL | |||
|None | |None | ||
|None | |None | ||
| | |Trawl Orb item pull effect. | ||
|- | |- | ||
|547 | |547 | ||
|0x223 | |0x223 | ||
|SE_NUM_EFF_AT_UP | |||
|None | |None | ||
|None | |None | ||
| Line 517: | Line 526: | ||
|548 | |548 | ||
|0x224 | |0x224 | ||
|SE_NUM_EFF_THUNDER_3 | |||
|None | |None | ||
|None | |None | ||
| | |Charge (move). | ||
|- | |- | ||
|549 | |549 | ||
|0x225 | |0x225 | ||
|SE_NUM_EFF_ATSPEED_DOWN | |||
|None | |None | ||
|None | |None | ||
| | |Attack speed down? Uncertain if this and the effect animation (#549) are ever used. | ||
|- | |- | ||
|550 | |550 | ||
|0x226 | |0x226 | ||
|SE_NUM_STATE_BLIND_EYE | |||
|None | |None | ||
|None | |None | ||
| Line 535: | Line 547: | ||
|551 | |551 | ||
|0x227 | |0x227 | ||
|SE_NUM_STATE_SWING | |||
|None | |None | ||
|None | |None | ||
| | |Whiffer status (SmokeScreen etc.). | ||
|- | |- | ||
|552 | |552 | ||
|0x228 | |0x228 | ||
|SE_NUM_EFF_SMOKE_11 | |||
|None | |None | ||
|None | |None | ||
| | |Rising multicolor smoke (Trace ability activates). | ||
|- | |- | ||
|553 | |553 | ||
|0x229 | |0x229 | ||
|SE_NUM_EFF_USE_KEY | |||
|None | |None | ||
|None | |None | ||
| | |Using a key on a keyhole block. Followed by #520. | ||
|} | |} | ||
| Line 556: | Line 571: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
! | !Internal Name | ||
!Description | !Description | ||
|- | |- | ||
|769 | |769 | ||
|0x301 | |0x301 | ||
| | |SE_NUM_EFF_SLEEP_TRAP | ||
|Slumber trap gas. | |||
| | |||
|- | |- | ||
|770 | |770 | ||
|0x302 | |0x302 | ||
| | |SE_NUM_EFF_TURN | ||
|Spin trap. | |Spin trap. | ||
|- | |- | ||
|771 | |771 | ||
|0x303 | |0x303 | ||
| | |SE_NUM_EFF_WIND_TRAP | ||
|Gust trap. | |Gust trap. | ||
|- | |- | ||
|772 | |772 | ||
|0x304 | |0x304 | ||
| | |SE_NUM_MOTION_DOOR_BIG | ||
| | | | ||
|- | |- | ||
|773 | |773 | ||
|0x305 | |0x305 | ||
| | |SE_NUM_MOTION_DOOR_GENERAL | ||
| | |Sounds like a more quiet version of #284. | ||
|- | |- | ||
|774 | |774 | ||
|0x306 | |0x306 | ||
| | |SE_NUM_MOTION_WAVE_LARGE | ||
|Loud wave sound. Unused; an earlier iteration of this sound was used for the final stirring wind that carries the player out of PMD1's water dungeons. As previously mentioned, PMD2 solely uses ME #10 for all stirring wind effects. | |||
| | |||
|- | |- | ||
|775 | |775 | ||
|0x307 | |0x307 | ||
| | |SE_NUM_MOTION_WIND_LARGE | ||
|Loud ominous wind sound. Unused; an earlier iteration of this was used in PMD1 for the final stirring wind that carries the player out of non-water dungeons. | |||
| | |||
|- | |- | ||
|776 | |776 | ||
|0x308 | |0x308 | ||
| | |SE_NUM_TRAP_ALARM | ||
|Smoke puffs like the ones in Grudge Traps. | |Smoke puffs like the ones in Grudge Traps. | ||
|- | |- | ||
|777 | |777 | ||
|0x309 | |0x309 | ||
| | |SE_NUM_TRAP_BETOBETA | ||
|Sticky item. | |||
|Sticky item | |||
|- | |- | ||
|778 | |778 | ||
|0x30A | |0x30A | ||
| | |SE_NUM_TRAP_HOLE | ||
|Pitfall trap. | |||
|Pitfall trap | |||
|- | |- | ||
|779 | |779 | ||
|0x30B | |0x30B | ||
| | |SE_NUM_TRAP_MINE | ||
| | | | ||
|- | |- | ||
|780 | |780 | ||
|0x30C | |0x30C | ||
| | |SE_NUM_TRAP_SCISSOR | ||
| | |||
| | |||
|- | |- | ||
|781 | |781 | ||
|0x30D | |0x30D | ||
| | |SE_NUM_TRAP_SEAL | ||
| | | | ||
|- | |- | ||
|782 | |782 | ||
|0x30E | |0x30E | ||
| | |SE_NUM_TRAP_SLEEP | ||
|Healing sleep status from Rest. Other ways of falling asleep do not seem to use this. | |||
| | |||
|- | |- | ||
|783 | |783 | ||
|0x30F | |0x30F | ||
| | |SE_NUM_TRAP_SUMMON | ||
|Grudge Trap and similar negative effects, Summon trap spawns. | |||
|Grudge Trap and similar negative effects. | |||
|- | |- | ||
|784 | |784 | ||
|0x310 | |0x310 | ||
| | |SE_NUM_TRAP_TURNTABLE | ||
|Confusion status (Tweeting bird sound). | |Confusion status (Tweeting bird sound). | ||
|- | |- | ||
|785 | |785 | ||
|0x311 | |0x311 | ||
| | |SE_NUM_WEATHER_CLOUDY | ||
|Cloudy weather. | |||
| | |||
|- | |- | ||
|786 | |786 | ||
|0x312 | |0x312 | ||
| | |SE_NUM_WEATHER_FOG | ||
| | |Fog sets in. | ||
|- | |- | ||
|787 | |787 | ||
|0x313 | |0x313 | ||
| | |SE_NUM_EFF_BIG_BOMB | ||
|Explosion. | |Explosion. | ||
|- | |- | ||
|788 | |788 | ||
|0x314 | |0x314 | ||
| | |SE_NUM_EFF_BOMB | ||
|Self-Destruct. | |Self-Destruct. | ||
|- | |- | ||
|789 | |789 | ||
|0x315 | |0x315 | ||
| | |SE_NUM_EFF_CALL_TRAP | ||
|Summon trap. | |||
| | |||
|- | |- | ||
|790 | |790 | ||
|0x316 | |0x316 | ||
| | |SE_NUM_EFF_MALON_TRAP | ||
|Chestnut trap. Sound is delayed by a second. | |Chestnut trap. Sound is delayed by a second. | ||
|- | |- | ||
|791 | |791 | ||
|0x317 | |0x317 | ||
| | |SE_NUM_EFF_MUD_TRAP | ||
|Mud Trap. | |||
| | |||
|- | |- | ||
|792 | |792 | ||
|0x318 | |0x318 | ||
| | |SE_NUM_EFF_MUD_TRAP_1 | ||
|Grimy trap. | |||
| | |||
|- | |- | ||
|793 | |793 | ||
|0x319 | |0x319 | ||
| | |SE_NUM_EFF_POISON_NEEDLE_TRAP | ||
|Poison trap. | |Poison trap. | ||
|} | |} | ||
| Line 715: | Line 704: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
! | !Internal Name | ||
!Description | !Description | ||
|- | |- | ||
|1025 | |1025 | ||
|0x401 | |0x401 | ||
| | |SE_NUM_EFF_FIRE_4 | ||
|Flame Wheel start. | |||
| | |||
|- | |- | ||
|1026 | |1026 | ||
|0x402 | |0x402 | ||
| | |SE_NUM_EFF_FIRE_5 | ||
|Flamethrower projectile. | |||
| | |||
|- | |- | ||
|1027 | |1027 | ||
|0x403 | |0x403 | ||
| | |SE_NUM_EFF_FIRE_DAMEGE | ||
|Flamethrower/Flame Wheel hit. | |||
| | |||
|- | |- | ||
|1028 | |1028 | ||
|0x404 | |0x404 | ||
| | |SE_NUM_EFF_GIGA_DRAIN | ||
|Absorb or Mega Drain. Higher pitched version of #1567. | |||
|Absorb or Mega Drain. Higher pitched version of # | |||
|- | |- | ||
|1029 | |1029 | ||
|0x405 | |0x405 | ||
| | |SE_NUM_EFF_GYROBALL_1 | ||
|Gyro Ball hit. | |||
| | |||
|- | |- | ||
|1030 | |1030 | ||
|0x406 | |0x406 | ||
| | |SE_NUM_EFF_LIGHT_WALL | ||
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc. | |||
| | |||
|- | |- | ||
|1031 | |1031 | ||
|0x407 | |0x407 | ||
| | |SE_NUM_EFF_PAIN1 | ||
|Two-Edge Orb/Trick/Role Play on target. | |||
| | |||
|- | |- | ||
|1032 | |1032 | ||
|0x408 | |0x408 | ||
| | |SE_NUM_EFF_PAIN | ||
|Two-Edge Orb, Trick or Role Play. | |||
| | |||
|- | |- | ||
|1033 | |1033 | ||
|0x409 | |0x409 | ||
| | |SE_NUM_EFF_PSYCHO_WAVE | ||
|Psywave projectile. Appears to be identical to #1036. | |||
| | |||
|- | |- | ||
|1034 | |1034 | ||
|0x40A | |0x40A | ||
| | |SE_NUM_EFF_RASTAPARGE | ||
|Luster Purge or Luminous Orb. | |||
| | |||
|- | |- | ||
|1035 | |1035 | ||
|0x40B | |0x40B | ||
| | |SE_NUM_EFF_RASTERKANON | ||
|Flash Cannon charge. | |||
| | |||
|- | |- | ||
|1036 | |1036 | ||
|0x40C | |0x40C | ||
| | |SE_NUM_EFF_SAIKE | ||
|Psybeam projectile. Appears to be identical to #1033. | |||
| | |||
|- | |- | ||
|1037 | |1037 | ||
|0x40D | |0x40D | ||
| | |SE_NUM_EFF_SAIMIN | ||
|Hypnosis projectile. | |||
| | |||
|- | |- | ||
|1038 | |1038 | ||
|0x40E | |0x40E | ||
| | |SE_NUM_EFF_SAND_HELL | ||
|Sand Tomb. | |||
| | |||
|- | |- | ||
|1039 | |1039 | ||
|0x40F | |0x40F | ||
| | |SE_NUM_EFF_STAFF_BULLET2 | ||
|Transfer/Stayaway Orb projectile. | |||
| | |||
|- | |- | ||
|1040 | |1040 | ||
|0x410 | |0x410 | ||
| | |SE_NUM_EFF_STAFF_BULLET | ||
|Switcher/Blowback Orb projectile. | |||
| | |||
|- | |- | ||
|1041 | |1041 | ||
|0x411 | |0x411 | ||
| | |SE_NUM_EFF_SUKETTI | ||
|Sketch (truncated if the move connects). | |||
| | |||
|- | |- | ||
|1042 | |1042 | ||
|0x412 | |0x412 | ||
| | |SE_NUM_EFF_SUPUNMAGE | ||
|Kinesis (bending spoon). | |||
| | |||
|- | |- | ||
|1043 | |1043 | ||
|0x413 | |0x413 | ||
| | |SE_NUM_EFF_BOOST | ||
|Psycho Boost hit. | |||
| | |||
|- | |- | ||
|1044 | |1044 | ||
|0x414 | |0x414 | ||
| | |SE_NUM_EFF_BUREIBUBIRD_BG | ||
|Brave Bird background sound (truncated if the move connects). | |||
| | |||
|- | |- | ||
|1045 | |1045 | ||
|0x415 | |0x415 | ||
| | |SE_NUM_EFF_DAICHINOCHIKARA | ||
|Earth Power. | |Earth Power. | ||
|- | |- | ||
|1046 | |1046 | ||
|0x416 | |0x416 | ||
| | |SE_NUM_EFF_DETECT | ||
|Scanner Orb, Odor Sleuth or Agility windup. | |||
|Agility windup. | |||
|- | |- | ||
|1047 | |1047 | ||
|0x417 | |0x417 | ||
| | |SE_NUM_EFF_FIRE_3 | ||
| | |Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1. | ||
| | |- | ||
|1048 | |||
|0x418 | |||
|SE_NUM_EFF_JIWARE_0 | |||
|Fissure opens (new to Sky). | |||
|- | |||
|1049 | |||
|0x419 | |||
|SE_NUM_EFF_JIWARE_2 | |||
|Fissure closes (new to Sky). | |||
|} | |} | ||
| Line 862: | Line 837: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
! | !Internal Name | ||
!Description | !Description | ||
|- | |- | ||
|1281 | |1281 | ||
|0x501 | |0x501 | ||
| | |SE_NUM_EFF_BRK_STONE | ||
|Rollout hit. Also assigned to Excavate, an unused move (ID #361). | |||
| | |||
|- | |- | ||
|1282 | |1282 | ||
|0x502 | |0x502 | ||
| | |SE_NUM_EFF_BULLET_1 | ||
| | |Hydro Cannon projectile. | ||
|- | |- | ||
|1283 | |1283 | ||
|0x503 | |0x503 | ||
| | |SE_NUM_EFF_BULLET_2 | ||
|Hydro Pump projectile. | |||
| | |||
|- | |- | ||
|1284 | |1284 | ||
|0x504 | |0x504 | ||
| | |SE_NUM_EFF_FIRE_STORM | ||
|Fire Spin. | |||
| | |||
|- | |- | ||
|1285 | |1285 | ||
|0x505 | |0x505 | ||
| | |SE_NUM_EFF_HEART | ||
|Attract hit. | |||
| | |||
|- | |- | ||
|1286 | |1286 | ||
|0x506 | |0x506 | ||
| | |SE_NUM_EFF_ICE_BALL | ||
|Ice Ball. | |||
| | |||
|- | |- | ||
|1287 | |1287 | ||
|0x507 | |0x507 | ||
| | |SE_NUM_EFF_ICE_BREAK | ||
|Ice Ball hit. | |||
| | |||
|- | |- | ||
|1288 | |1288 | ||
|0x508 | |0x508 | ||
| | |SE_NUM_EFF_LEAFBLD | ||
|Leaf Blade. | |Leaf Blade. | ||
|- | |- | ||
|1289 | |1289 | ||
|0x509 | |0x509 | ||
| | |SE_NUM_EFF_NEOHARU | ||
|Ingrain. | |||
| | |||
|- | |- | ||
|1290 | |1290 | ||
|0x50A | |0x50A | ||
| | |SE_NUM_EFF_SMOKE_UP | ||
|Spikes or Toxic Spikes (setting the trap). | |||
| | |||
|- | |- | ||
|1291 | |1291 | ||
|0x50B | |0x50B | ||
| | |SE_NUM_EFF_STRENGTH_UP | ||
|Swagger. | |||
| | |||
|- | |- | ||
|1292 | |1292 | ||
|0x50C | |0x50C | ||
| | |SE_NUM_EFF_TOBIGERI | ||
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick. | |||
| | |- | ||
|- | |||
|1293 | |1293 | ||
|0x50D | |0x50D | ||
| | |SE_NUM_EFF_WARP | ||
|Teleport, Warp Seed, etc. | |Teleport, Warp Seed, etc. | ||
|- | |- | ||
|1294 | |1294 | ||
|0x50E | |0x50E | ||
| | |SE_NUM_EFF_WATER_BREAK | ||
|Water Gun hit. | |Water Gun hit. | ||
|- | |- | ||
|1295 | |1295 | ||
|0x50F | |0x50F | ||
| | |SE_NUM_EFF_WATER_BULLET | ||
|Water Gun projectile. | |||
| | |||
|- | |- | ||
|1296 | |1296 | ||
|0x510 | |0x510 | ||
| | |SE_NUM_EFF_WATER_WAVE | ||
|Water Pulse projectile. | |||
| | |||
|- | |- | ||
|1297 | |1297 | ||
|0x511 | |0x511 | ||
| | |SE_NUM_EFF_WEATHER_1 | ||
|Weather Ball bullet. | |||
| | |||
|- | |- | ||
|1298 | |1298 | ||
|0x512 | |0x512 | ||
| | |SE_NUM_EFF_WEATHER_2 | ||
|Weather Ball hit in sunny weather (fire). | |||
| | |||
|- | |- | ||
|1299 | |1299 | ||
|0x513 | |0x513 | ||
| | |SE_NUM_EFF_WEATHER_3 | ||
|Weather Ball hit in rainy weather (bubbles). | |||
| | |||
|- | |- | ||
|1300 | |1300 | ||
|0x514 | |0x514 | ||
| | |SE_NUM_EFF_AURORA | ||
|Aurora Beam. | |||
| | |||
|- | |- | ||
|1301 | |1301 | ||
|0x515 | |0x515 | ||
| | |SE_NUM_EFF_BARRIA_1 | ||
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon). | |||
| | |||
|- | |- | ||
|1302 | |1302 | ||
|0x516 | |0x516 | ||
| | |SE_NUM_EFF_BARRIA_4 | ||
|Blue beam (Reflect). | |||
| | |||
|- | |- | ||
|1303 | |1303 | ||
|0x517 | |0x517 | ||
| | |SE_NUM_EFF_BIRUDOUP | ||
|Bulk Up. | |||
| | |||
|- | |- | ||
|1304 | |1304 | ||
|0x518 | |0x518 | ||
| | |SE_NUM_EFF_BRAKECROW | ||
| | |Crush Claw. | ||
| | |- | ||
|1305 | |||
|0x519 | |||
|SE_NUM_EFF_SHIM_FORM | |||
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018. | |||
|} | |} | ||
| Line 1,015: | Line 970: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
! | !Internal Name | ||
!Description | !Description | ||
|- | |- | ||
|1537 | |1537 | ||
|0x601 | |0x601 | ||
| | |SE_NUM_EFF_POWER | ||
|Focus Energy and Focus Punch charge. | |||
| | |||
|- | |- | ||
|1538 | |1538 | ||
|0x602 | |0x602 | ||
| | |SE_NUM_EFF_PUNCH | ||
|Comet Punch. | |||
| | |||
|- | |- | ||
|1539 | |1539 | ||
|0x603 | |0x603 | ||
| | |SE_NUM_EFF_SHADOW_DIVE | ||
|Shadow Force. | |||
| | |- | ||
|- | |||
|1540 | |1540 | ||
|0x604 | |0x604 | ||
| | |SE_NUM_EFF_SURIKAE | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|1541 | |1541 | ||
|0x605 | |0x605 | ||
| | |SE_NUM_EFF_THUNDER_1 | ||
| | |Thunderbolt. | ||
|- | |- | ||
|1542 | |1542 | ||
|0x606 | |0x606 | ||
| | |SE_NUM_EFF_THUNDER_D | ||
|Spark. | |||
|Spark | |||
|- | |- | ||
|1543 | |1543 | ||
|0x607 | |0x607 | ||
| | |SE_NUM_EFF_TOBOE | ||
|Howl. | |||
| | |||
|- | |- | ||
|1544 | |1544 | ||
|0x608 | |0x608 | ||
| | |SE_NUM_EFF_TOSENBO | ||
| | |Seal Trap, Silence Orb and Imprison. | ||
|- | |- | ||
|1545 | |1545 | ||
|0x609 | |0x609 | ||
| | |SE_NUM_EFF_TUNODETUKU | ||
|Horn Attack. | |||
| | |||
|- | |- | ||
|1546 | |1546 | ||
|0x60A | |0x60A | ||
| | |SE_NUM_EFF_TWINES | ||
|Wrap. | |||
| | |||
|- | |- | ||
| | |1547 | ||
|0x60B | |0x60B | ||
| | |SE_NUM_EFF_VOLTEKKA | ||
|Volt Tackle startup. | |||
| | |||
|- | |- | ||
| | |1548 | ||
|0x60C | |0x60C | ||
| | |SE_NUM_EFF_WANA_DEL | ||
|Earthquake or Magnitude hit, Trapbust Orb. | |||
| | |||
|- | |- | ||
| | |1549 | ||
|0x60D | |0x60D | ||
| | |SE_NUM_EFF_WEB | ||
|String Shot. | |||
| | |||
|- | |- | ||
| | |1550 | ||
|0x60E | |0x60E | ||
| | |SE_NUM_EFF_WEB_2 | ||
|String Shot hit. | |||
| | |||
|- | |- | ||
| | |1551 | ||
|0x60F | |0x60F | ||
| | |SE_NUM_EFF_AQUA_JET | ||
|Aqua Jet start. | |||
| | |- | ||
|- | |1552 | ||
| | |||
|0x610 | |0x610 | ||
| | |SE_NUM_EFF_AQUA_JET_1 | ||
|Aqua Jet/Aqua Tail hit. | |||
| | |||
|- | |- | ||
| | |1553 | ||
|0x611 | |0x611 | ||
| | |SE_NUM_EFF_AQUA_TAIL | ||
|Aqua Tail start. | |||
| | |||
|- | |- | ||
| | |1554 | ||
|0x612 | |0x612 | ||
| | |SE_NUM_EFF_BARRIA | ||
|White beam (Barrier or Iron Defense) | |||
| | |||
|- | |- | ||
| | |1555 | ||
|0x613 | |0x613 | ||
| | |SE_NUM_EFF_BARRIA_2 | ||
|Green beam (Mirror Move activated) | |||
| | |||
|- | |- | ||
| | |1556 | ||
|0x614 | |0x614 | ||
| | |SE_NUM_EFF_BELL | ||
|Heal Bell and Beat Up. | |||
|Heal Bell. | |||
|- | |- | ||
| | |1557 | ||
|0x615 | |0x615 | ||
| | |SE_NUM_EFF_BOONRASH_HIT | ||
|Bonemerang. | |||
| | |||
|- | |- | ||
| | |1558 | ||
|0x616 | |0x616 | ||
| | |SE_NUM_EFF_COSMO | ||
|Cosmic Power. | |||
| | |||
|- | |- | ||
| | |1559 | ||
|0x617 | |0x617 | ||
| | |SE_NUM_EFF_CYOUHATU | ||
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused? | |||
| | |||
|- | |- | ||
| | |1560 | ||
|0x618 | |0x618 | ||
| | |SE_NUM_EFF_CYOUHATU_1 | ||
|Taunt takes effect on opponent. | |||
| | |- | ||
|- | |1561 | ||
| | |||
|0x619 | |0x619 | ||
| | |SE_NUM_EFF_DAMASI | ||
|Faint Attack. | |Faint Attack. | ||
|- | |- | ||
| | |1562 | ||
|0x61A | |0x61A | ||
| | |SE_NUM_EFF_DENGEKIHA | ||
|Shock Wave hit. | |||
| | |||
|- | |- | ||
| | |1563 | ||
|0x61B | |0x61B | ||
| | |SE_NUM_EFF_DENGEKIHA_TAMA | ||
|Shock Wave shoot. | |||
| | |||
|- | |- | ||
| | |1564 | ||
|0x61C | |0x61C | ||
| | |SE_NUM_EFF_DUST_SHOOT | ||
|Gunk Shot. | |||
| | |||
|- | |- | ||
| | |1565 | ||
|0x61D | |0x61D | ||
| | |SE_NUM_EFF_DUST_SHOOT_BG | ||
|Gunk Shot background sound (truncated in-game) | |||
| | |||
|- | |- | ||
| | |1566 | ||
|0x61E | |0x61E | ||
| | |SE_NUM_EFF_KOWAIKAO | ||
|Scary Face or Shocker Orb. | |||
| | |||
|- | |- | ||
| | |1567 | ||
|0x61F | |0x61F | ||
| | |SE_NUM_EFF_KYUUSYUU | ||
| | |SolarBeam charge. Lower pitched version of #1028. | ||
|- | |- | ||
| | |1568 | ||
|0x620 | |0x620 | ||
| | |SE_NUM_EFF_MEISOU | ||
|Calm Mind, Radar Orb. | |||
| | |||
|} | |} | ||
| Line 1,216: | Line 1,138: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
! | !Internal Name | ||
!Description | !Description | ||
|- | |- | ||
|1793 | |1793 | ||
|0x701 | |0x701 | ||
| | |SE_NUM_EFF_AKUUSETUDAN_1 | ||
|Spacial Rend. | |||
| | |||
|- | |- | ||
|1794 | |1794 | ||
|0x702 | |0x702 | ||
| | |SE_NUM_EFF_AQUA_RING | ||
|Aqua Ring. | |||
| | |- | ||
|- | |||
|1795 | |1795 | ||
|0x703 | |0x703 | ||
| | |SE_NUM_EFF_AYASIIKAZE | ||
|Ominous Wind. | |||
| | |||
|- | |- | ||
|1796 | |1796 | ||
|0x704 | |0x704 | ||
| | |SE_NUM_EFF_DIG | ||
|Dig. Used for both the act of burying and the attack itself. | |||
| | |||
|- | |- | ||
|1797 | |1797 | ||
|0x705 | |0x705 | ||
| | |SE_NUM_EFF_DIVE | ||
|Dive. | |||
| | |||
|- | |- | ||
|1798 | |1798 | ||
|0x706 | |0x706 | ||
| | |SE_NUM_EFF_EIGHT_WAY | ||
|Cut. | |||
| | |||
|- | |- | ||
|1799 | |1799 | ||
|0x707 | |0x707 | ||
| | |SE_NUM_EFF_FANG | ||
|Super Fang. | |||
| | |||
|- | |- | ||
|1800 | |1800 | ||
|0x708 | |0x708 | ||
| | |SE_NUM_EFF_FIX | ||
|Disable (by user). | |||
| | |||
|- | |- | ||
|1801 | |1801 | ||
|0x709 | |0x709 | ||
| | |SE_NUM_EFF_FUBUKI | ||
|Ice Beam projectile. | |||
| | |||
|- | |- | ||
|1802 | |1802 | ||
|0x70A | |0x70A | ||
| | |SE_NUM_EFF_FUBUKI_BRK | ||
|Ice Beam, Blizzard or Icicle Spear hit. | |||
| | |||
|- | |- | ||
|1803 | |1803 | ||
|0x70B | |0x70B | ||
| | |SE_NUM_EFF_FURAFURA | ||
|Teeter Dance or Totter Orb. | |||
| | |||
|- | |- | ||
|1804 | |1804 | ||
|0x70C | |0x70C | ||
| | |SE_NUM_EFF_IAIGIRI | ||
|Fury Cutter. | |||
| | |||
|- | |- | ||
|1805 | |1805 | ||
|0x70D | |0x70D | ||
| | |SE_NUM_EFF_ITYAMON | ||
|Torment. | |||
| | |||
|- | |- | ||
|1806 | |1806 | ||
|0x70E | |0x70E | ||
| | |SE_NUM_EFF_MISTBALL | ||
|Mist Ball projectile. | |||
| | |||
|- | |- | ||
|1807 | |1807 | ||
|0x70F | |0x70F | ||
| | |SE_NUM_EFF_NAMINORI | ||
|Surf or Cleanse Orb. | |||
| | |||
|- | |- | ||
|1808 | |1808 | ||
|0x710 | |0x710 | ||
| | |SE_NUM_EFF_OKUTAN | ||
|Octazooka projectile. | |||
| | |||
|- | |- | ||
|1809 | |1809 | ||
|0x711 | |0x711 | ||
| | |SE_NUM_EFF_POWER_PUNCH | ||
|Mega Punch. | |||
| | |- | ||
|- | |||
|1810 | |1810 | ||
|0x712 | |0x712 | ||
| | |SE_NUM_EFF_SIROIKIRI | ||
|Mist or Pokémon Trap. | |||
| | |||
|- | |- | ||
|1811 | |1811 | ||
|0x713 | |0x713 | ||
| | |SE_NUM_EFF_SMOG | ||
|Smog. | |||
| | |||
|- | |- | ||
|1812 | |1812 | ||
|0x714 | |0x714 | ||
| | |SE_NUM_EFF_SMOKE_7 | ||
|Purple smoke (Poison Tail). | |||
| | |||
|- | |- | ||
|1813 | |1813 | ||
|0x715 | |0x715 | ||
| | |SE_NUM_EFF_SMOKE_9 | ||
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions). | |||
| | |||
|- | |- | ||
|1814 | |1814 | ||
|0x716 | |0x716 | ||
| | |SE_NUM_EFF_SMOKE_10 | ||
|Black smoke (Octazooka hit, Blinker Seed). | |||
| | |||
|- | |- | ||
|1815 | |1815 | ||
|0x717 | |0x717 | ||
| | |SE_NUM_EFF_STAN | ||
|Petrify Orb or Trawl Orb. | |||
| | |||
|- | |- | ||
|1816 | |1816 | ||
|0x718 | |0x718 | ||
| | |SE_NUM_EFF_STONE_3 | ||
|Fissure hit. Precedes the actual "fissure" effect (#1048 and #1049). | |||
| | |||
|- | |- | ||
|1817 | |1817 | ||
|0x719 | |0x719 | ||
| | |SE_NUM_EFF_SWEET | ||
|Sweet Scent. | |Sweet Scent. | ||
|- | |- | ||
|1818 | |1818 | ||
|0x71A | |0x71A | ||
| | |SE_NUM_EFF_TEXTURE | ||
|Conversion or Camouflage. | |||
| | |||
|- | |- | ||
|1819 | |1819 | ||
|0x71B | |0x71B | ||
| | |SE_NUM_EFF_TOUMEI | ||
|Invisify Orb. | |||
| | |||
|- | |- | ||
|1820 | |1820 | ||
|0x71C | |0x71C | ||
| | |SE_NUM_EFF_AIRSLASH | ||
|Air Slash. | |||
| | |||
|- | |- | ||
|1821 | |1821 | ||
|0x71D | |0x71D | ||
| | |SE_NUM_EFF_AKUNOHADOU | ||
|Dark Pulse. | |||
| | |||
|- | |- | ||
|1822 | |1822 | ||
|0x71E | |0x71E | ||
| | |SE_NUM_EFF_AKUUSETUDAN | ||
|Spacial Rend startup. | |||
| | |||
|} | |} | ||
| Line 1,405: | Line 1,296: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
! | !Internal Name | ||
!Description | !Description | ||
|- | |- | ||
|2049 | |2049 | ||
|0x801 | |0x801 | ||
| | |SE_NUM_EFF_CHARGE_BEAM_1 | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|2050 | |2050 | ||
|0x802 | |0x802 | ||
| | |SE_NUM_EFF_CHARGE_BEAM_2 | ||
|Charge Beam impact. | |||
| | |- | ||
|- | |||
|2051 | |2051 | ||
|0x803 | |0x803 | ||
| | |SE_NUM_EFF_CROSS_POISON | ||
|Cross Poison. | |||
| | |||
|- | |- | ||
|2052 | |2052 | ||
|0x804 | |0x804 | ||
| | |SE_NUM_EFF_DAMEOSHI | ||
|Assurance. | |||
| | |||
|- | |- | ||
|2053 | |2053 | ||
|0x805 | |0x805 | ||
| | |SE_NUM_EFF_DARK_HOLE | ||
|Dark Void. | |||
| | |||
|- | |- | ||
|2054 | |2054 | ||
|0x806 | |0x806 | ||
| | |SE_NUM_EFF_DENJIFUYUU | ||
|Magnet Rise. Identical to the sound used by Croagunk's Swap Shop (#8718). | |||
| | |||
|- | |- | ||
|2055 | |2055 | ||
|0x807 | |0x807 | ||
| | |SE_NUM_EFF_DOKUDUKI | ||
|Poison Jab. | |||
| | |||
|- | |- | ||
|2056 | |2056 | ||
|0x808 | |0x808 | ||
| | |SE_NUM_EFF_DOROBAKUDAN | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|2057 | |2057 | ||
|0x809 | |0x809 | ||
| | |SE_NUM_EFF_DOROBAKUDAN_1 | ||
|Mud Bomb hit. | |||
| | |||
|- | |- | ||
|2058 | |2058 | ||
|0x80A | |0x80A | ||
| | |SE_NUM_EFF_DOUBLE_ATTACK | ||
|Double Hit. | |||
| | |||
|- | |- | ||
|2059 | |2059 | ||
|0x80B | |0x80B | ||
| | |SE_NUM_EFF_DRAGON_DIVE | ||
|Dragon Rush. | |||
| | |||
|- | |- | ||
|2060 | |2060 | ||
|0x80C | |0x80C | ||
| | |SE_NUM_EFF_DRAIN_PUNCH | ||
|Drain Punch. | |||
| | |||
|- | |- | ||
|2061 | |2061 | ||
|0x80D | |0x80D | ||
| | |SE_NUM_EFF_DRAIN_PUNCH_1 | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|2062 | |2062 | ||
|0x80E | |0x80E | ||
| | |SE_NUM_EFF_ENERGYBALL | ||
|Energy Ball shoot. | |||
| | |||
|- | |- | ||
|2063 | |2063 | ||
|0x80F | |0x80F | ||
| | |SE_NUM_EFF_ENERGYBALL_1 | ||
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused? | |||
| | |||
|- | |- | ||
|2064 | |2064 | ||
|0x810 | |0x810 | ||
| | |SE_NUM_EFF_ENERGYBALL_2 | ||
|Energy Ball hits. | |||
| | |||
|- | |- | ||
|2065 | |2065 | ||
|0x811 | |0x811 | ||
| | |SE_NUM_EFF_FEINT | ||
|Feint windup. | |||
|Feint windup. | |||
|- | |- | ||
|2066 | |2066 | ||
|0x812 | |0x812 | ||
| | |SE_NUM_EFF_FEINT_1 | ||
|Feint impact. | |Feint impact. | ||
|- | |- | ||
|2067 | |2067 | ||
|0x813 | |0x813 | ||
| | |SE_NUM_EFF_GANSEKIHOU | ||
|"Gansekihou" is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused. | |||
| | |||
|- | |- | ||
|2068 | |2068 | ||
|0x814 | |0x814 | ||
| | |SE_NUM_EFF_GANSEKIHOU_1 | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|2069 | |2069 | ||
|0x815 | |0x815 | ||
| | |SE_NUM_EFF_GANSEKIHOU_2 | ||
|Rock Wrecker impact. | |||
| | |||
|- | |- | ||
|2070 | |2070 | ||
|0x816 | |0x816 | ||
| | |SE_NUM_EFF_GIGA_IMPACT | ||
|Giga Impact. | |||
| | |||
|- | |- | ||
|2071 | |2071 | ||
|0x817 | |0x817 | ||
| | |SE_NUM_EFF_HADOUDAN | ||
|Aura Sphere. | |Aura Sphere. | ||
|- | |- | ||
|2072 | |2072 | ||
|0x818 | |0x818 | ||
| | |SE_NUM_EFF_HADOUDAN_1 | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|2073 | |2073 | ||
|0x819 | |0x819 | ||
| | |SE_NUM_EFF_HADOUDAN_BG | ||
|Aura Sphere background sound (truncated in-game; the full sound is longer). | |||
| | |||
|- | |- | ||
|2074 | |2074 | ||
|0x81A | |0x81A | ||
| | |SE_NUM_EFF_HAKKEI | ||
|Force Palm. | |||
| | |||
|- | |- | ||
|2075 | |2075 | ||
|0x81B | |0x81B | ||
| | |SE_NUM_EFF_HANEYASUME | ||
|Roost (truncated slightly in-game). | |||
| | |||
|- | |- | ||
|2076 | |2076 | ||
|0x81C | |0x81C | ||
| | |SE_NUM_EFF_HEART_SWAP | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|2077 | |2077 | ||
|0x81D | |0x81D | ||
| | |SE_NUM_EFF_HEART_SWAP_1 | ||
|Heart Swap. | |||
| | |||
|- | |- | ||
|2078 | |2078 | ||
|0x81E | |0x81E | ||
| | |SE_NUM_EFF_RASTERKANON_1 | ||
|Flash Cannon hit. | |||
| | |||
|- | |- | ||
|2079 | |2079 | ||
|0x81F | |0x81F | ||
| | |SE_NUM_EFF_STEALTH_ROCK_1 | ||
|Stealth Rock trap. | |||
| | |||
|- | |- | ||
|2080 | |2080 | ||
|0x820 | |0x820 | ||
| | |SE_NUM_EFF_BOUGYOSHIREI | ||
|Defend Order. | |||
| | |||
|- | |- | ||
|2081 | |2081 | ||
|0x821 | |0x821 | ||
| | |SE_NUM_EFF_BUREIBUBIRD | ||
|Brave Bird start. | |||
| | |- | ||
|- | |||
|2082 | |2082 | ||
|0x822 | |0x822 | ||
| | |SE_NUM_EFF_BUREIBUBIRD_1 | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|2083 | |2083 | ||
|0x823 | |0x823 | ||
| | |SE_NUM_EFF_BUREIBUBIRD_2 | ||
|Brave Bird hit. | |||
| | |||
|- | |- | ||
|2084 | |2084 | ||
|0x824 | |0x824 | ||
| | |SE_NUM_EFF_CHARGE_BEAM | ||
|Charge Beam charging. | |||
| | |||
|} | |} | ||
| Line 1,642: | Line 1,484: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
! | !Internal Name | ||
!Description | !Description | ||
|- | |- | ||
|2305 | |2305 | ||
|0x901 | |0x901 | ||
| | |SE_NUM_EFF_HUNEN | ||
|Lava Plume. | |||
| | |||
|- | |- | ||
|2306 | |2306 | ||
|0x902 | |0x902 | ||
| | |SE_NUM_EFF_HUREADORAIBU | ||
|Flare Blitz startup. | |||
| | |||
|- | |- | ||
|2307 | |2307 | ||
|0x903 | |0x903 | ||
| | |SE_NUM_EFF_HUREADORAIBU_1 | ||
|Flare Blitz impact. | |||
| | |||
|- | |- | ||
|2308 | |2308 | ||
|0x904 | |0x904 | ||
| | |SE_NUM_EFF_IEKI | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|2309 | |2309 | ||
|0x905 | |0x905 | ||
| | |SE_NUM_EFF_IEKI_1 | ||
|Gastro Acid. | |||
| | |||
|- | |- | ||
|2310 | |2310 | ||
|0x906 | |0x906 | ||
| | |SE_NUM_EFF_INFIGHT | ||
|Close Combat. | |||
| | |||
|- | |- | ||
|2311 | |2311 | ||
|0x907 | |0x907 | ||
| | |SE_NUM_EFF_IRON_HEAD | ||
|Iron Head. | |||
| | |||
|- | |- | ||
|2312 | |2312 | ||
|0x908 | |0x908 | ||
| | |SE_NUM_EFF_IRON_HUMMER | ||
|Hammer Arm. | |||
| | |||
|- | |- | ||
|2313 | |2313 | ||
|0x909 | |0x909 | ||
| | |SE_NUM_EFF_IYASHINONAGAI | ||
|Healing Wish charges and rises. | |||
| | |||
|- | |- | ||
|2314 | |2314 | ||
|0x90A | |0x90A | ||
| | |SE_NUM_EFF_IYASHINONAGAI_1 | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|2315 | |2315 | ||
|0x90B | |0x90B | ||
| | |SE_NUM_EFF_IYASHINONAGAI_2 | ||
|Healing Wish falls onto recipient. | |||
| | |||
|- | |- | ||
|2316 | |2316 | ||
|0x90C | |0x90C | ||
| | |SE_NUM_EFF_JYUURYOKU | ||
|Gravity. | |||
| | |||
|- | |- | ||
|2317 | |2317 | ||
|0x90D | |0x90D | ||
| | |SE_NUM_EFF_KAGEUCHI | ||
|Shadow Sneak start (truncated in-game; the full sound is longer). | |||
| | |||
|- | |- | ||
|2318 | |2318 | ||
|0x90E | |0x90E | ||
| | |SE_NUM_EFF_KAGEUCHI_1 | ||
|Shadow Sneak part 2. | |||
|Shadow Sneak. | |||
|- | |- | ||
|2319 | |2319 | ||
|0x90F | |0x90F | ||
| | |SE_NUM_EFF_KAIFUKUFUUJI | ||
|Heal Block. | |||
| | |||
|- | |- | ||
|2320 | |2320 | ||
|0x910 | |0x910 | ||
| | |SE_NUM_EFF_KAIFUKUSHIREI | ||
|Heal Order. | |||
| | |||
|- | |- | ||
|2321 | |2321 | ||
|0x911 | |0x911 | ||
| | |SE_NUM_EFF_KAMINARINOKIBA | ||
|Thunder Fang. | |Thunder Fang. | ||
|- | |- | ||
|2322 | |2322 | ||
|0x912 | |0x912 | ||
| | |SE_NUM_EFF_KIAIDAMA | ||
|Focus Blast charge. | |||
| | |||
|- | |- | ||
|2323 | |2323 | ||
|0x913 | |0x913 | ||
| | |SE_NUM_EFF_KIAIDAMA_1 | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|2324 | |2324 | ||
|0x914 | |0x914 | ||
| | |SE_NUM_EFF_KIAIDAMA_2 | ||
|Focus Blast impact. | |||
| | |||
|- | |- | ||
|2325 | |2325 | ||
|0x915 | |0x915 | ||
| | |SE_NUM_EFF_KIAIDAMA_BG | ||
|Focus Blast background sound (truncated if the move connects). | |||
| | |||
|- | |- | ||
|2326 | |2326 | ||
|0x916 | |0x916 | ||
| | |SE_NUM_EFF_KIRIBARAI | ||
|Paired with effect animation #489; this appears to be an unused "hit" effect for Defog. | |||
| | |||
|- | |- | ||
|2327 | |2327 | ||
|0x917 | |0x917 | ||
| | |SE_NUM_EFF_KIRIBARAI_BG | ||
|Defog background sound. | |||
| | |||
|- | |- | ||
|2328 | |2328 | ||
|0x918 | |0x918 | ||
| | |SE_NUM_EFF_KIRIFUDA | ||
|Trump Card. | |||
| | |||
|- | |- | ||
|2329 | |2329 | ||
|0x919 | |0x919 | ||
| | |SE_NUM_EFF_MIKADUKINOMAI | ||
|Lunar Dance charge (truncated in-game; the full sound is longer) | |||
| | |- | ||
|- | |||
|2330 | |2330 | ||
|0x91A | |0x91A | ||
| | |SE_NUM_EFF_MIKADUKINOMAI_1 | ||
|Lunar Dance (moon graphic rises). | |||
| | |||
|- | |- | ||
|2331 | |2331 | ||
|0x91B | |0x91B | ||
| | |SE_NUM_EFF_BARETTPANCHI | ||
|Bullet Punch. | |||
| | |||
|- | |- | ||
|2332 | |2332 | ||
|0x91C | |0x91C | ||
| | |SE_NUM_EFF_GYROBALL | ||
|Gyro Ball start. | |||
| | |||
|- | |- | ||
|2333 | |2333 | ||
|0x91D | |0x91D | ||
| | |SE_NUM_EFF_HONOONOKIBA | ||
|Fire Fang. | |||
| | |||
|- | |- | ||
|2334 | |2334 | ||
|0x91E | |0x91E | ||
| | |SE_NUM_EFF_HOUDEN | ||
|Discharge. | |Discharge. | ||
|- | |- | ||
|2335 | |2335 | ||
|0x91F | |0x91F | ||
| | |SE_NUM_EFF_HOUDEN_1 | ||
|Discharge hits. | |Discharge hits. | ||
|- | |- | ||
|2336 | |2336 | ||
|0x920 | |0x920 | ||
| | |SE_NUM_EFF_HUIUCHI | ||
|Sucker Punch. | |||
| | |||
|} | |} | ||
| Line 1,843: | Line 1,652: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
! | !Internal Name | ||
!Description | !Description | ||
|- | |- | ||
|2561 | |2561 | ||
|0xA01 | |0xA01 | ||
| | |SE_NUM_EFF_MAGUNETTOBOM | ||
|Magnet Bomb. | |||
| | |||
|- | |- | ||
|2562 | |2562 | ||
|0xA02 | |0xA02 | ||
| | |SE_NUM_EFF_MANETKKO | ||
|Copycat. | |||
| | |||
|- | |- | ||
|2563 | |2563 | ||
|0xA03 | |0xA03 | ||
| | |SE_NUM_EFF_MANETKKO_1 | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|2564 | |2564 | ||
|0xA04 | |0xA04 | ||
| | |SE_NUM_EFF_MANETKKO_2 | ||
|Copycat startup. | |||
| | |||
|- | |- | ||
|2565 | |2565 | ||
|0xA05 | |0xA05 | ||
| | |SE_NUM_EFF_METARUBARST | ||
|Metal Burst fire. | |||
| | |||
|- | |- | ||
|2566 | |2566 | ||
|0xA06 | |0xA06 | ||
| | |SE_NUM_EFF_METARUBARST_1 | ||
|Metal Burst hit. | |||
| | |||
|- | |- | ||
|2567 | |2567 | ||
|0xA07 | |0xA07 | ||
| | |SE_NUM_EFF_MEZAMASHIBINTA | ||
|Wake-Up Slap. | |||
| | |||
|- | |- | ||
|2568 | |2568 | ||
|0xA08 | |0xA08 | ||
| | |SE_NUM_EFF_MIRAKURUAI | ||
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange). | |||
| | |- | ||
|- | |||
|2569 | |2569 | ||
|0xA09 | |0xA09 | ||
| | |SE_NUM_EFF_MIRAKURUAI_1 | ||
|Miracle Eye hit. | |||
| | |||
|- | |- | ||
|2570 | |2570 | ||
|0xA0A | |0xA0A | ||
| | |SE_NUM_EFF_MIRRORSHOT | ||
|Mirror Shot. | |||
| | |||
|- | |- | ||
|2571 | |2571 | ||
|0xA0B | |0xA0B | ||
| | |SE_NUM_EFF_MIRRORSHOT_1 | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|2572 | |2572 | ||
|0xA0C | |0xA0C | ||
| | |SE_NUM_EFF_MIRRORSHOT_2 | ||
|Mirror Shot hit. | |||
| | |||
|- | |- | ||
|2573 | |2573 | ||
|0xA0D | |0xA0D | ||
| | |SE_NUM_EFF_MOROHANOZUTUKI | ||
|Head Smash. | |||
| | |||
|- | |- | ||
|2574 | |2574 | ||
|0xA0E | |0xA0E | ||
| | |SE_NUM_EFF_MUSHIKUI | ||
|Bug Bite. | |||
| | |||
|- | |- | ||
|2575 | |2575 | ||
|0xA0F | |0xA0F | ||
| | |SE_NUM_EFF_MUSHINOSAZAMEKI | ||
|Bug Buzz. | |||
| | |||
|- | |- | ||
|2576 | |2576 | ||
|0xA10 | |0xA10 | ||
| | |SE_NUM_EFF_NAYAMINOTANE | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|2577 | |2577 | ||
|0xA11 | |0xA11 | ||
| | |SE_NUM_EFF_NAYAMINOTANE_1 | ||
|Worry Seed hit. | |||
| | |||
|- | |- | ||
|2578 | |2578 | ||
|0xA12 | |0xA12 | ||
| | |SE_NUM_EFF_NIGIRITUBUSU | ||
|Crush Grip. | |||
| | |||
|- | |- | ||
|2579 | |2579 | ||
|0xA13 | |0xA13 | ||
| | |SE_NUM_EFF_KOORINOKIBA | ||
|Ice Fang. | |||
| | |||
|- | |- | ||
|2580 | |2580 | ||
|0xA14 | |0xA14 | ||
| | |SE_NUM_EFF_KOORINOTUBUTE | ||
|Ice Shard startup. | |||
| | |||
|- | |- | ||
|2581 | |2581 | ||
|0xA15 | |0xA15 | ||
| | |SE_NUM_EFF_KOORINOTUBUTE_1 | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|2582 | |2582 | ||
|0xA16 | |0xA16 | ||
| | |SE_NUM_EFF_KOORINOTUBUTE_2 | ||
|Ice Shard hit. | |||
| | |||
|- | |- | ||
|2583 | |2583 | ||
|0xA17 | |0xA17 | ||
| | |SE_NUM_EFF_KOUGEKISHIREI | ||
|Attack Order. | |||
| | |- | ||
|- | |||
|2584 | |2584 | ||
|0xA18 | |0xA18 | ||
| | |SE_NUM_EFF_KUSAMUSUBI | ||
|Grass Knot. | |||
| | |||
|- | |- | ||
|2585 | |2585 | ||
|0xA19 | |0xA19 | ||
| | |SE_NUM_EFF_LEAFSTOME | ||
|Leaf Storm charge/shoot. | |||
| | |||
|- | |- | ||
|2586 | |2586 | ||
|0xA1A | |0xA1A | ||
| | |SE_NUM_EFF_LEAFSTOME_1 | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|2587 | |2587 | ||
|0xA1B | |0xA1B | ||
| | |SE_NUM_EFF_LEAFSTOME_2 | ||
|Leaf Storm hit. | |||
| | |||
|- | |- | ||
|2588 | |2588 | ||
|0xA1C | |0xA1C | ||
| | |SE_NUM_EFF_LEAFSTOME_BG | ||
|Leaf Storm background sound (truncated if the move connects). | |||
| | |||
|- | |- | ||
|2589 | |2589 | ||
|0xA1D | |0xA1D | ||
| | |SE_NUM_EFF_MAGUMASTOME | ||
|Magma Storm. | |||
| | |||
|} | |} | ||
| Line 2,026: | Line 1,805: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
! | !Internal Name | ||
!Description | !Description | ||
|- | |- | ||
|2817 | |2817 | ||
|0xB01 | |0xB01 | ||
| | |SE_NUM_EFF_POWERSUWAPP | ||
|Power Swap or Guard Swap projectile. | |||
| | |||
|- | |- | ||
|2818 | |2818 | ||
|0xB02 | |0xB02 | ||
| | |SE_NUM_EFF_POWERTRICK | ||
|Power Trick. | |||
| | |||
|- | |- | ||
|2819 | |2819 | ||
|0xB03 | |0xB03 | ||
| | |SE_NUM_EFF_POWERWIPP | ||
|Power Whip. | |||
| | |||
|- | |- | ||
|2820 | |2820 | ||
|0xB04 | |0xB04 | ||
| | |SE_NUM_EFF_PSYCHO_CUTTER | ||
|"Psycho Cutter" is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused? | |||
| | |||
|- | |- | ||
|2821 | |2821 | ||
|0xB05 | |0xB05 | ||
| | |SE_NUM_EFF_PSYCHO_CUTTER_1 | ||
|Appears to be the same sound as #2820. | |||
| | |||
|- | |- | ||
|2822 | |2822 | ||
|0xB06 | |0xB06 | ||
| | |SE_NUM_EFF_PSYCHOSHIFT | ||
|Psycho Shift startup (truncated in-game; the full sound is longer) | |||
| | |||
|- | |- | ||
|2823 | |2823 | ||
|0xB07 | |0xB07 | ||
| | |SE_NUM_EFF_PSYCHOSHIFT_1 | ||
|Psycho Shift part 2. | |||
| | |||
|- | |- | ||
|2824 | |2824 | ||
|0xB08 | |0xB08 | ||
| | |SE_NUM_EFF_ROKKATTO | ||
|Rock Polish. | |||
| | |- | ||
|- | |||
|2825 | |2825 | ||
|0xB09 | |0xB09 | ||
| | |SE_NUM_EFF_ROKKURAIMU | ||
|Rock Climb. | |||
| | |||
|- | |- | ||
|2826 | |2826 | ||
|0xB0A | |0xB0A | ||
| | |SE_NUM_EFF_ROKKURAIMU_1 | ||
|Rock Climb hit. | |||
| | |||
|- | |- | ||
|2827 | |2827 | ||
|0xB0B | |0xB0B | ||
| | |SE_NUM_EFF_RYUUNOHADOU | ||
|Dragon Pulse. | |||
| | |||
|- | |- | ||
|2828 | |2828 | ||
|0xB0C | |0xB0C | ||
| | |SE_NUM_EFF_RYUUNOHADOU_1 | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|2829 | |2829 | ||
|0xB0D | |0xB0D | ||
| | |SE_NUM_EFF_RYUUSEIGUN | ||
|Draco Meteor. | |Draco Meteor. | ||
|- | |- | ||
|2830 | |2830 | ||
|0xB0E | |0xB0E | ||
| | |SE_NUM_EFF_SABAKINOTUBUTE | ||
|Judgment (Normally unused). | |Judgment (Normally unused). | ||
|- | |- | ||
|2831 | |2831 | ||
|0xB0F | |0xB0F | ||
| | |SE_NUM_EFF_SAKIDORI | ||
|Me First steals from target. | |||
| | |||
|- | |- | ||
|2832 | |2832 | ||
|0xB10 | |0xB10 | ||
| | |SE_NUM_EFF_SAKIDORI_1 | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|2833 | |2833 | ||
|0xB11 | |0xB11 | ||
| | |SE_NUM_EFF_SAKIDORI_2 | ||
|Me First on user. | |||
| | |||
|- | |- | ||
|2834 | |2834 | ||
|0xB12 | |0xB12 | ||
| | |SE_NUM_EFF_SASHIOSAE | ||
|Embargo affects target. | |||
| | |||
|- | |- | ||
|2835 | |2835 | ||
|0xB13 | |0xB13 | ||
| | |SE_NUM_EFF_SCISSOR_CROSS | ||
|X-Scissor. | |||
| | |||
|- | |- | ||
|2836 | |2836 | ||
|0xB14 | |0xB14 | ||
| | |SE_NUM_EFF_SEEDFLAR | ||
|Seed Flare. | |Seed Flare. | ||
|- | |- | ||
|2837 | |2837 | ||
|0xB15 | |0xB15 | ||
| | |SE_NUM_EFF_SHADOWCROW | ||
|Shadow Claw. | |||
| | |||
|- | |- | ||
|2838 | |2838 | ||
|0xB16 | |0xB16 | ||
| | |SE_NUM_EFF_SHIBORITORU | ||
|Wring Out. | |||
| | |||
|- | |- | ||
|2839 | |2839 | ||
|0xB17 | |0xB17 | ||
| | |SE_NUM_EFF_SHINENNOZUTUKI | ||
|Zen Headbutt startup. | |||
| | |||
|- | |- | ||
|2840 | |2840 | ||
|0xB18 | |0xB18 | ||
| | |SE_NUM_EFF_SHINENNOZUTUKI_1 | ||
|Zen Headbutt impact. | |||
| | |- | ||
|- | |||
|2841 | |2841 | ||
|0xB19 | |0xB19 | ||
| | |SE_NUM_EFF_SHINKUUHA | ||
|Vacuum Wave. | |||
| | |||
|- | |- | ||
|2842 | |2842 | ||
|0xB1A | |0xB1A | ||
| | |SE_NUM_EFF_OIKAZE | ||
|Tailwind effect. | |||
| | |||
|- | |- | ||
|2843 | |2843 | ||
|0xB1B | |0xB1B | ||
| | |SE_NUM_EFF_OIKAZE_BG | ||
|Tailwind background sound. | |||
| | |||
|- | |- | ||
|2844 | |2844 | ||
|0xB1C | |0xB1C | ||
| | |SE_NUM_EFF_OSHABERI | ||
|Chatter. | |||
| | |||
|- | |- | ||
|2845 | |2845 | ||
|0xB1D | |0xB1D | ||
| | |SE_NUM_EFF_POWERJEM | ||
|Power Gem. | |||
| | |||
|- | |- | ||
|2846 | |2846 | ||
|0xB1E | |0xB1E | ||
| | |SE_NUM_EFF_POWERJEM_1 | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|2847 | |2847 | ||
|0XB1F | |0XB1F | ||
| | |SE_NUM_EFF_POWERJEM_2 | ||
|Power Gem hit. | |||
| | |||
|} | |} | ||
| Line 2,221: | Line 1,968: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
! | !Internal Name | ||
!Description | !Description | ||
|- | |- | ||
|3073 | |3073 | ||
|0xC01 | |0xC01 | ||
| | |SE_NUM_EFF_BIND_STONE | ||
|Rock Tomb. | |||
| | |||
|- | |- | ||
|3074 | |3074 | ||
|0xC02 | |0xC02 | ||
| | |SE_NUM_EFF_BITE | ||
|Bite or Crunch. | |||
| | |||
|- | |- | ||
|3075 | |3075 | ||
|0xC03 | |0xC03 | ||
| | |SE_NUM_EFF_BLACK_FOG | ||
|Haze. | |||
| | |||
|- | |- | ||
|3076 | |3076 | ||
|0xC04 | |0xC04 | ||
| | |SE_NUM_EFF_BLASTBURN | ||
|Blast Burn. | |||
| | |||
|- | |- | ||
|3077 | |3077 | ||
|0xC05 | |0xC05 | ||
| | |SE_NUM_EFF_SHIOMIZU | ||
|Brine. | |Brine. | ||
|- | |- | ||
|3078 | |3078 | ||
|0xC06 | |0xC06 | ||
| | |SE_NUM_EFF_SHIPPEGAESHI | ||
|Payback start (mostly truncated in-game). | |||
| | |||
|- | |- | ||
|3079 | |3079 | ||
|0xC07 | |0xC07 | ||
| | |SE_NUM_EFF_SHIPPEGAESHI_1 | ||
|Payback activate. | |||
| | |||
|- | |- | ||
|3080 | |3080 | ||
|0xC08 | |0xC08 | ||
| | |SE_NUM_EFF_SHIZENNOMEGUMI | ||
|Natural Gift. | |||
| | |- | ||
|- | |||
|3081 | |3081 | ||
|0xC09 | |0xC09 | ||
| | |SE_NUM_EFF_STONE_EDGE | ||
|Stone Edge. | |||
| | |||
|- | |- | ||
|3082 | |3082 | ||
|0xC0A | |0xC0A | ||
| | |SE_NUM_EFF_TANEBAKUDAN | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|3083 | |3083 | ||
|0xC0B | |0xC0B | ||
| | |SE_NUM_EFF_TANEBAKUDAN_1 | ||
|Seed Bomb hit. | |||
| | |||
|- | |- | ||
|3084 | |3084 | ||
|0xC0C | |0xC0C | ||
| | |SE_NUM_EFF_TOKINOHOUKOU | ||
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes. | |||
| | |||
|- | |- | ||
|3085 | |3085 | ||
|0xC0D | |0xC0D | ||
| | |SE_NUM_EFF_TOKINOHOUKOU_1 | ||
|Roar of Time hit. | |||
| | |||
|- | |- | ||
|3086 | |3086 | ||
|0xC0E | |0xC0E | ||
| | |SE_NUM_EFF_TONBOGAERI | ||
|U-turn start. | |||
| | |||
|- | |- | ||
|3087 | |3087 | ||
|0xC0F | |0xC0F | ||
| | |SE_NUM_EFF_TONBOGAERI_1 | ||
|Placeholder "sweat drop" sound. | |||
| | |||
|- | |- | ||
|3088 | |3088 | ||
|0xC10 | |0xC10 | ||
| | |SE_NUM_EFF_TONBOGAERI_2 | ||
|U-turn attack and return. | |||
| | |||
|- | |- | ||
|3089 | |3089 | ||
|0xC11 | |0xC11 | ||
| | |SE_NUM_EFF_TOTTEOKI | ||
|Last Resort. | |||
| | |||
|- | |- | ||
|3090 | |3090 | ||
|0xC12 | |0xC12 | ||
| | |SE_NUM_EFF_TUBOWOTUKU | ||
|Acupressure. | |||
| | |||
|- | |- | ||
|3091 | |3091 | ||
|0xC13 | |0xC13 | ||
| | |SE_NUM_EFF_TUIBAMU | ||
|Pluck. | |||
| | |||
|- | |- | ||
|3092 | |3092 | ||
|0xC14 | |0xC14 | ||
| | |SE_NUM_EFF_TUJIGIRI | ||
|Night Slash. | |Night Slash. | ||
|- | |- | ||
|3093 | |3093 | ||
|0xC15 | |0xC15 | ||
| | |SE_NUM_EFF_WARUDAKUMI | ||
|Nasty Plot. | |||
| | |||
|- | |- | ||
|3094 | |3094 | ||
|0xC16 | |0xC16 | ||
| | |SE_NUM_EFF_WOODHUNMMER | ||
|Wood Hammer. | |||
| | |||
|- | |- | ||
|3095 | |3095 | ||
|0xC17 | |0xC17 | ||
| | |SE_NUM_EFF_YUKINADARE | ||
|Avalanche. | |||
| | |- | ||
|- | |||
|3096 | |3096 | ||
|0xC18 | |0xC18 | ||
| | |SE_NUM_EFF_YUUWAKU | ||
|Captivate. | |||
| | |||
|- | |- | ||
|3097 | |3097 | ||
|0xC19 | |0xC19 | ||
| | |SE_NUM_EFF_AIR_CUT | ||
|Air Cutter. | |||
| | |||
|- | |- | ||
|3098 | |3098 | ||
|0xC1A | |0xC1A | ||
| | |SE_NUM_EFF_ANGEL_KISS | ||
| | |Sweet Kiss. | ||
|- | |- | ||
|3099 | |3099 | ||
|0xC1B | |0xC1B | ||
| | |SE_NUM_EFF_BAKAJIKARA | ||
|Superpower. | |||
| | |||
|- | |- | ||
|3100 | |3100 | ||
|0xC1C | |0xC1C | ||
| | |SE_NUM_EFF_BAKURETUPANCH | ||
|DynamicPunch. | |||
| | |||
|- | |- | ||
|3101 | |3101 | ||
|0xC1D | |0xC1D | ||
| | |SE_NUM_EFF_BARRIA_3 | ||
| | |Pink beam (Mirror Coat). | ||
|- | |- | ||
|3102 | |3102 | ||
|0xC1E | |0xC1E | ||
| | |SE_NUM_EFF_BELLY | ||
|Belly Drum. | |Belly Drum. | ||
|} | |} | ||
| Line 2,410: | Line 2,126: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
! | !Internal Name | ||
!Description | !Description | ||
|- | |- | ||
|3329 | |3329 | ||
|0xD01 | |0xD01 | ||
| | |SE_NUM_EFF_BULLET_4 | ||
|Hyper Beam projectile. | |||
| | |||
|- | |- | ||
|3330 | |3330 | ||
|0xD02 | |0xD02 | ||
| | |SE_NUM_EFF_BULLET_5 | ||
|BubbleBeam projectile. | |||
| | |||
|- | |- | ||
|3331 | |3331 | ||
|0xD03 | |0xD03 | ||
| | |SE_NUM_EFF_BULLET_6 | ||
|Aeroblast projectile. | |||
| | |||
|- | |- | ||
|3332 | |3332 | ||
|0xD04 | |0xD04 | ||
| | |SE_NUM_EFF_BURN | ||
|Burn status activates. | |||
| | |||
|- | |- | ||
|3333 | |3333 | ||
|0xD05 | |0xD05 | ||
| | |SE_NUM_EFF_CALL | ||
|Rollcall Orb. | |||
| | |||
|- | |- | ||
|3334 | |3334 | ||
|0xD06 | |0xD06 | ||
| | |SE_NUM_EFF_CHEW | ||
|Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2. | |||
| | |||
|- | |- | ||
|3335 | |3335 | ||
|0xD07 | |0xD07 | ||
| | |SE_NUM_EFF_CHOP | ||
|Karate Chop. | |||
| | |||
|- | |- | ||
|3336 | |3336 | ||
|0xD08 | |0xD08 | ||
| | |SE_NUM_EFF_CLOSS_CHOP | ||
|Cross Chop. | |||
| | |||
|- | |- | ||
|3337 | |3337 | ||
|0xD09 | |0xD09 | ||
| | |SE_NUM_EFF_CORNER | ||
|Sharpen. | |||
| | |||
|- | |- | ||
|3338 | |3338 | ||
|0xD0A | |0xD0A | ||
| | |SE_NUM_EFF_DAKURYUU | ||
|Muddy Water. | |||
| | |||
|- | |- | ||
|3339 | |3339 | ||
|0xD0B | |0xD0B | ||
| | |SE_NUM_EFF_DANCING_FLOWER | ||
|Petal Dance. | |||
| | |||
|- | |- | ||
|3340 | |3340 | ||
|0xD0C | |0xD0C | ||
| | |SE_NUM_EFF_DEATH_SONG | ||
|Perish Song. | |||
| | |||
|- | |- | ||
|3341 | |3341 | ||
|0xD0D | |0xD0D | ||
| | |SE_NUM_EFF_DEEP_GRUDGE | ||
|Grudge. | |||
| | |||
|- | |- | ||
|3342 | |3342 | ||
|0xD0E | |0xD0E | ||
| | |SE_NUM_EFF_DENZIHOU | ||
|Zap Cannon shoot. | |||
| | |||
|- | |- | ||
|3343 | |3343 | ||
|0xD0F | |0xD0F | ||
| | |SE_NUM_EFF_DETECT_2 | ||
|Lock-On. | |||
| | |||
|- | |- | ||
|3344 | |3344 | ||
|0xD10 | |0xD10 | ||
| | |SE_NUM_EFF_DOKUNOKONA | ||
|PoisonPowder. Same(?) sound as #3846 and #4116. | |||
| | |||
|- | |- | ||
|3345 | |3345 | ||
|0xD11 | |0xD11 | ||
| | |SE_NUM_EFF_DORIRU | ||
|Drill Peck. | |||
| | |||
|- | |- | ||
|3346 | |3346 | ||
|0xD12 | |0xD12 | ||
| | |SE_NUM_EFF_DOROASOBI | ||
|Mud Sport up. | |||
| | |||
|- | |- | ||
|3347 | |3347 | ||
|0xD13 | |0xD13 | ||
| | |SE_NUM_EFF_DOROASOBI_1 | ||
|Mud Sport down. | |||
| | |||
|- | |- | ||
|3348 | |3348 | ||
|0xD14 | |0xD14 | ||
| | |SE_NUM_EFF_DOROASOBI_2 | ||
|Mud-Slap. | |||
| | |||
|- | |- | ||
|3349 | |3349 | ||
|0xD15 | |0xD15 | ||
| | |SE_NUM_EFF_DRESSING | ||
|SmellingSalt. | |||
| | |||
|- | |- | ||
|3350 | |3350 | ||
|0xD16 | |0xD16 | ||
| | |SE_NUM_EFF_DRY | ||
|Drought Orb "sun" animation (see #528 for the actual drying effect). | |||
| | |||
|- | |- | ||
|3351 | |3351 | ||
|0xD17 | |0xD17 | ||
| | |SE_NUM_EFF_EGG | ||
|Softboiled. | |||
| | |||
|- | |- | ||
|3352 | |3352 | ||
|0xD18 | |0xD18 | ||
| | |SE_NUM_EFF_ENCORE | ||
|Encore. | |||
| | |- | ||
|- | |||
|3353 | |3353 | ||
|0xD19 | |0xD19 | ||
| | |SE_NUM_EFF_ENCORE_2 | ||
|Encore affects target. | |||
| | |||
|- | |- | ||
|3354 | |3354 | ||
|0xD1A | |0xD1A | ||
| | |SE_NUM_EFF_BREIZEKICK | ||
|Blaze Kick. | |||
| | |||
|- | |- | ||
|3355 | |3355 | ||
|0xD1B | |0xD1B | ||
| | |SE_NUM_EFF_BUBLE | ||
|Bubble. | |||
| | |||
|- | |- | ||
|3356 | |3356 | ||
|0xD1C | |0xD1C | ||
| | |SE_NUM_EFF_BUBLE_BRK | ||
|Bubble hit. | |||
| | |||
|- | |- | ||
|3357 | |3357 | ||
|0xD1D | |0xD1D | ||
| | |SE_NUM_EFF_BULLET_3 | ||
|Mud Shot projectile. | |||
| | |||
|} | |} | ||
| Line 2,593: | Line 2,279: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
! | !Internal Name | ||
!Description | !Description | ||
|- | |- | ||
|3585 | |3585 | ||
|0xE01 | |0xE01 | ||
| | |SE_NUM_EFF_FLOWER_DOWN | ||
|Aromatherapy flower moves down. | |||
|Aromatherapy. | |||
|- | |- | ||
|3586 | |3586 | ||
|0xE02 | |0xE02 | ||
| | |SE_NUM_EFF_FUMITUKE | ||
|Stomp. | |||
| | |||
|- | |- | ||
|3587 | |3587 | ||
|0xE03 | |0xE03 | ||
| | |SE_NUM_EFF_GENSI_POWER | ||
|Ancient Power windup. | |Ancient Power windup. | ||
|- | |- | ||
|3588 | |3588 | ||
|0xE04 | |0xE04 | ||
| | |SE_NUM_EFF_GINIRONOKAZE | ||
|Silver Wind. | |Silver Wind. | ||
|- | |- | ||
|3589 | |3589 | ||
|0xE05 | |0xE05 | ||
| | |SE_NUM_EFF_GODBARD | ||
|Sky Attack part 2. | |||
| | |||
|- | |- | ||
|3590 | |3590 | ||
|0xE06 | |0xE06 | ||
| | |SE_NUM_EFF_GURAD_S | ||
|Safeguard. | |||
| | |||
|- | |- | ||
|3591 | |3591 | ||
|0xE07 | |0xE07 | ||
| | |SE_NUM_EFF_HAKIDASU | ||
|Spit Up. | |||
| | |||
|- | |- | ||
|3592 | |3592 | ||
|0xE08 | |0xE08 | ||
| | |SE_NUM_EFF_HAMETUNONEGAI | ||
|Escape Orb. | |Escape Orb. | ||
|- | |- | ||
|3593 | |3593 | ||
|0xE09 | |0xE09 | ||
| | |SE_NUM_EFF_HASAMIGIROTIN | ||
|Guillotine. | |||
| | |||
|- | |- | ||
|3594 | |3594 | ||
|0xE0A | |0xE0A | ||
| | |SE_NUM_EFF_HASAMU | ||
|ViceGrip. | |||
| | |||
|- | |- | ||
|3595 | |3595 | ||
|0xE0B | |0xE0B | ||
| | |SE_NUM_EFF_HATAKIOTOSU | ||
|Knock Off. | |||
| | |||
|- | |- | ||
|3596 | |3596 | ||
|0xE0C | |0xE0C | ||
| | |SE_NUM_EFF_HATUGA | ||
|Leech Seed hit. | |||
| | |||
|- | |- | ||
|3597 | |3597 | ||
|0xE0D | |0xE0D | ||
| | |SE_NUM_EFF_HEDORO_AT | ||
|Sludge. | |||
| | |||
|- | |- | ||
|3598 | |3598 | ||
|0xE0E | |0xE0E | ||
| | |SE_NUM_EFF_HEDOROBAKUDAN | ||
|Sludge Bomb shoot. Appears to be the same sound as #3597. | |||
| | |||
|- | |- | ||
|3599 | |3599 | ||
|0xE0F | |0xE0F | ||
| | |SE_NUM_EFF_HISSATUMAE | ||
|Hyper Fang. | |||
| | |||
|- | |- | ||
|3600 | |3600 | ||
|0xE10 | |0xE10 | ||
| | |SE_NUM_EFF_HITKAKU | ||
|Scratch. | |||
| | |||
|- | |- | ||
|3601 | |3601 | ||
|0xE11 | |0xE11 | ||
| | |SE_NUM_EFF_HOTARUBI | ||
|Tail Glow. | |||
| | |||
|- | |- | ||
|3602 | |3602 | ||
|0xE12 | |0xE12 | ||
| | |SE_NUM_EFF_HUMMER | ||
|Crabhammer. | |||
| | |||
|- | |- | ||
|3603 | |3603 | ||
|0xE13 | |0xE13 | ||
| | |SE_NUM_EFF_HYPER_VOICE | ||
|Hyper Voice. | |||
| | |||
|- | |- | ||
|3604 | |3604 | ||
|0xE14 | |0xE14 | ||
| | |SE_NUM_EFF_ICE_OBJ | ||
|Sheer Cold. | |||
| | |||
|- | |- | ||
|3605 | |3605 | ||
|0xE15 | |0xE15 | ||
| | |SE_NUM_EFF_INSTIGATE | ||
|Flatter. | |||
| | |||
|- | |- | ||
|3606 | |3606 | ||
|0xE16 | |0xE16 | ||
| | |SE_NUM_EFF_JIKOANJI | ||
|Psych Up. | |||
| | |||
|- | |- | ||
|3607 | |3607 | ||
|0xE17 | |0xE17 | ||
| | |SE_NUM_EFF_KAIFUKU | ||
|Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn't seem to use this in practice. Might be unused? | |||
| | |||
|- | |- | ||
|3608 | |3608 | ||
|0xE18 | |0xE18 | ||
| | |SE_NUM_EFF_KINZOKUON | ||
|Metal Sound. | |||
| | |||
|- | |- | ||
|3609 | |3609 | ||
|0xE19 | |0xE19 | ||
| | |SE_NUM_EFF_KIRISAKU | ||
|Slash. | |||
| | |||
|- | |- | ||
|3610 | |3610 | ||
|0xE1A | |0xE1A | ||
| | |SE_NUM_EFF_KISS | ||
|Lovely Kiss. | |||
| | |- | ||
|- | |||
|3611 | |3611 | ||
|0xE1B | |0xE1B | ||
| | |SE_NUM_EFF_FEATHERDANCE | ||
|Feather Dance. | |||
| | |||
|- | |- | ||
|3612 | |3612 | ||
|0xE1C | |0xE1C | ||
| | |SE_NUM_EFF_FIRE_3_BULLET | ||
|Fire Blast projectile. | |||
| | |||
|- | |- | ||
|3613 | |3613 | ||
|0xE1D | |0xE1D | ||
| | |SE_NUM_EFF_FIRE_3_HIT | ||
|Fire Blast hit. | |||
| | |||
|- | |- | ||
|3614 | |3614 | ||
|0xE1E | |0xE1E | ||
| | |SE_NUM_EFF_FLASHU | ||
|Flash. | |||
| | |||
|} | |} | ||
| Line 2,782: | Line 2,437: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
! | !Internal Name | ||
!Description | !Description | ||
|- | |- | ||
|3841 | |3841 | ||
|0xF01 | |0xF01 | ||
| | |SE_NUM_EFF_MIDARE | ||
|Fury Swipes. | |||
| | |||
|- | |- | ||
|3842 | |3842 | ||
|0xF02 | |0xF02 | ||
| | |SE_NUM_EFF_NEGAIGOTO | ||
|Wish. | |||
| | |||
|- | |- | ||
|3843 | |3843 | ||
|0xF03 | |0xF03 | ||
| | |SE_NUM_EFF_MAGICAL_LEEF_BULLET | ||
|Magical Leaf projectile. | |||
| | |||
|- | |- | ||
|3844 | |3844 | ||
|0xF04 | |0xF04 | ||
| | |SE_NUM_EFF_MINEUTI | ||
|False Swipe. | |||
| | |||
|- | |- | ||
|3845 | |3845 | ||
|0xF05 | |0xF05 | ||
| | |SE_NUM_EFF_KUSABUE | ||
|GrassWhistle. | |||
| | |||
|- | |- | ||
|3846 | |3846 | ||
|0xF06 | |0xF06 | ||
| | |SE_NUM_EFF_NEMURIGONA | ||
| | |Sleep Powder. Same(?) sound as #3344 and #4116. | ||
|- | |- | ||
|3847 | |3847 | ||
|0xF07 | |0xF07 | ||
| | |SE_NUM_EFF_MITIZURE | ||
|Destiny Bond. | |||
| | |||
|- | |- | ||
|3848 | |3848 | ||
|0xF08 | |0xF08 | ||
| | |SE_NUM_EFF_MAMORU | ||
|Protect. | |||
| | |||
|- | |- | ||
|3849 | |3849 | ||
|0xF09 | |0xF09 | ||
| | |SE_NUM_EFF_KOGOERUKAZE | ||
|Icy Wind. | |||
| | |||
|- | |- | ||
|3850 | |3850 | ||
|0xF0A | |0xF0A | ||
| | |SE_NUM_EFF_MILK | ||
|Milk Drink. | |||
| | |||
|- | |- | ||
|3851 | |3851 | ||
|0xF0B | |0xF0B | ||
| | |SE_NUM_EFF_LOOK_TRAP | ||
|See-Trap Orb. | |||
| | |- | ||
|- | |||
|3852 | |3852 | ||
|0xF0C | |0xF0C | ||
| | |SE_NUM_EFF_MIZUASOBI | ||
|Water Sport. | |Water Sport. | ||
|- | |- | ||
|3853 | |3853 | ||
|0xF0D | |0xF0D | ||
| | |SE_NUM_EFF_KOUGOUSEI | ||
|Synthesis. | |||
| | |||
|- | |- | ||
|3854 | |3854 | ||
|0xF0E | |0xF0E | ||
| | |SE_NUM_EFF_KONOYUBITOMARE | ||
|Follow Me. | |||
| | |||
|- | |- | ||
|3855 | |3855 | ||
|0xF0F | |0xF0F | ||
| | |SE_NUM_EFF_LEEF_CUTER | ||
|Razor Leaf startup (truncated in-game). | |||
| | |||
|- | |- | ||
|3856 | |3856 | ||
|0xF10 | |0xF10 | ||
| | |SE_NUM_EFF_MARUKUNARU | ||
|Defense Curl. | |||
| | |||
|- | |- | ||
|3857 | |3857 | ||
|0xF11 | |0xF11 | ||
| | |SE_NUM_EFF_MEGAKICK | ||
|Mega Kick. | |||
| | |||
|- | |- | ||
|3858 | |3858 | ||
|0xF12 | |0xF12 | ||
| | |SE_NUM_EFF_KUROIMANAZASI | ||
|Mean Look. | |||
| | |||
|- | |- | ||
|3859 | |3859 | ||
|0xF13 | |0xF13 | ||
| | |SE_NUM_EFF_NEEDLEARM | ||
|Needle Arm. | |||
| | |||
|- | |- | ||
|3860 | |3860 | ||
|0xF14 | |0xF14 | ||
| | |SE_NUM_EFF_M_POWER | ||
|Hidden Power. | |||
| | |||
|- | |- | ||
|3861 | |3861 | ||
|0xF15 | |0xF15 | ||
| | |SE_NUM_EFF_NEOHARU_1 | ||
|Frenzy Plant. | |||
| | |||
|- | |- | ||
|3862 | |3862 | ||
|0xF16 | |0xF16 | ||
| | |SE_NUM_EFF_MIRACULOUS | ||
|Reversal. | |||
| | |||
|- | |- | ||
|3863 | |3863 | ||
|0xF17 | |0xF17 | ||
| | |SE_NUM_EFF_KUSUGURU | ||
|Tickle. | |||
| | |||
|- | |- | ||
|3864 | |3864 | ||
|0xF18 | |0xF18 | ||
| | |SE_NUM_EFF_KOMELTUTOPANCHI | ||
|Meteor Mash. | |||
| | |||
|- | |- | ||
|3865 | |3865 | ||
|0xF19 | |0xF19 | ||
| | |SE_NUM_EFF_NEKONOTE | ||
|Assist. | |||
| | |||
|- | |- | ||
|3866 | |3866 | ||
|0xF1A | |0xF1A | ||
| | |SE_NUM_EFF_MAGICAL_LEEF | ||
|Magical Leaf. | |||
| | |- | ||
|- | |||
|3867 | |3867 | ||
|0xF1B | |0xF1B | ||
| | |SE_NUM_EFF_MOONLIGHT | ||
|Moonlight. | |||
| | |||
|} | |} | ||
| Line 2,953: | Line 2,580: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
! | !Internal Name | ||
!Description | !Description | ||
|- | |- | ||
|4097 | |4097 | ||
|0x1001 | |0x1001 | ||
| | |SE_NUM_EFF_NOMIKOMU | ||
|Swallow. | |||
| | |||
|- | |- | ||
|4098 | |4098 | ||
|0x1002 | |0x1002 | ||
| | |SE_NUM_EFF_NOROI1 | ||
|Ghost-type Curse takes effect on target | |||
| | |||
|- | |- | ||
|4099 | |4099 | ||
|0x1003 | |0x1003 | ||
| | |SE_NUM_EFF_NOROI | ||
|Ghost-type Curse activates (nail pushed in) | |||
| | |||
|- | |- | ||
|4100 | |4100 | ||
|0x1004 | |0x1004 | ||
| | |SE_NUM_EFF_OVER | ||
|Overheat attack. | |||
| | |||
|- | |- | ||
|4101 | |4101 | ||
|0x1005 | |0x1005 | ||
| | |SE_NUM_EFF_OVER_2 | ||
|Overheat start (slightly truncated in-game). | |||
| | |||
|- | |- | ||
|4102 | |4102 | ||
|0x1006 | |0x1006 | ||
| | |SE_NUM_EFF_PAPPACUTER | ||
|Razor Leaf projectile. | |||
| | |||
|- | |- | ||
|4103 | |4103 | ||
|0x1007 | |0x1007 | ||
| | |SE_NUM_EFF_PATIENT | ||
|Bide start. | |||
| | |||
|- | |- | ||
|4104 | |4104 | ||
|0x1008 | |0x1008 | ||
| | |SE_NUM_EFF_PIYOPIYO | ||
|Dizzy Punch. | |Dizzy Punch. | ||
|- | |- | ||
|4105 | |4105 | ||
|0x1009 | |0x1009 | ||
| | |SE_NUM_EFF_QUESTION | ||
|Amnesia. Same sound as #524. | |||
| | |||
|- | |- | ||
|4106 | |4106 | ||
|0x100A | |0x100A | ||
| | |SE_NUM_EFF_RAY_1 | ||
|Confuse Ray. | |Confuse Ray. | ||
|- | |- | ||
|4107 | |4107 | ||
|0x100B | |0x100B | ||
| | |SE_NUM_EFF_REBENJI | ||
| | |Revenge hit. | ||
|- | |- | ||
|4108 | |4108 | ||
|0x100C | |0x100C | ||
| | |SE_NUM_EFF_ROCKBLAST | ||
|Rock Blast impact. | |Rock Blast impact. | ||
|- | |- | ||
|4109 | |4109 | ||
|0x100D | |0x100D | ||
| | |SE_NUM_EFF_RYUNOMAI | ||
|Dragon Dance. | |||
| | |||
|- | |- | ||
|4110 | |4110 | ||
|0x100E | |0x100E | ||
| | |SE_NUM_EFF_SAINT_FIRE | ||
|Sacred Fire startup (truncated if move connects) | |||
| | |||
|- | |- | ||
|4111 | |4111 | ||
|0x100F | |0x100F | ||
| | |SE_NUM_EFF_SAINT_FIRE_D | ||
|Sacred Fire hit. | |||
| | |- | ||
|- | |||
|4112 | |4112 | ||
|0x1010 | |0x1010 | ||
| | |SE_NUM_EFF_SAWAGU | ||
|Uproar. | |||
|Uproar | |||
|- | |- | ||
|4113 | |4113 | ||
|0x1011 | |0x1011 | ||
| | |SE_NUM_EFF_SECRET_POWER | ||
|Secret Power. | |||
| | |||
|- | |- | ||
|4114 | |4114 | ||
|0x1012 | |0x1012 | ||
| | |SE_NUM_EFF_SHADOWBOAL | ||
|Shadow Ball. | |||
| | |||
|- | |- | ||
|4115 | |4115 | ||
|0x1013 | |0x1013 | ||
| | |SE_NUM_EFF_SHELL_PLACES | ||
|Clamp. | |||
| | |||
|- | |- | ||
|4116 | |4116 | ||
|0x1014 | |0x1014 | ||
| | |SE_NUM_EFF_SIBIREGONA | ||
|Stun Spore. Same(?) sound as #3344 and #3846. | |||
| | |||
|- | |- | ||
|4117 | |4117 | ||
|0x1015 | |0x1015 | ||
| | |SE_NUM_EFF_SIGNALBEAM | ||
|Signal Beam. | |||
| | |||
|- | |- | ||
|4118 | |4118 | ||
|0x1016 | |0x1016 | ||
| | |SE_NUM_EFF_SING | ||
|Sing. | |Sing. | ||
|- | |- | ||
|4119 | |4119 | ||
|0x1017 | |0x1017 | ||
| | |SE_NUM_EFF_SINKUU | ||
|Vacuum-Cut. | |||
| | |||
|- | |- | ||
|4120 | |4120 | ||
|0x1018 | |0x1018 | ||
| | |SE_NUM_EFF_SIOFUKI_DOWN | ||
|Water Spout falls down onto target. | |||
| | |||
|- | |- | ||
|4121 | |4121 | ||
|0x1019 | |0x1019 | ||
| | |SE_NUM_EFF_SIOFUKI_UP | ||
|Water Spout shoot. | |||
| | |||
|- | |- | ||
|4122 | |4122 | ||
|0x101A | |0x101A | ||
| | |SE_NUM_EFF_NEPUU | ||
|Heat Wave. | |||
| | |||
|- | |- | ||
|4123 | |4123 | ||
|0x101B | |0x101B | ||
| | |SE_NUM_EFF_NIGHTHEAD | ||
|Night Shade. | |||
| | |||
|- | |- | ||
|4124 | |4124 | ||
|0x101C | |0x101C | ||
| | |SE_NUM_EFF_NIGHTMARE | ||
|Nightmare. | |||
| | |||
|- | |- | ||
|4125 | |4125 | ||
|0x101D | |0x101D | ||
| | |SE_NUM_EFF_NOISE | ||
|Screech. | |||
| | |||
|} | |} | ||
| Line 3,136: | Line 2,733: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
! | !Internal Name | ||
!Description | !Description | ||
|- | |- | ||
|4353 | |4353 | ||
|0x1101 | |0x1101 | ||
| | |SE_NUM_EFF_SMOKE_8 | ||
|Green smoke (Transform or Run Away activated). | |||
|Run Away activated. | |- | ||
|- | |||
|4354 | |4354 | ||
|0x1102 | |0x1102 | ||
| | |SE_NUM_EFF_SNORE | ||
|Snore. | |||
| | |||
|- | |- | ||
|4355 | |4355 | ||
|0x1103 | |0x1103 | ||
| | |SE_NUM_EFF_SNOW | ||
|Powder Snow. | |||
| | |||
|- | |- | ||
|4356 | |4356 | ||
|0x1104 | |0x1104 | ||
| | |SE_NUM_EFF_SOLAR | ||
|SolarBeam projectile. | |||
| | |||
|- | |- | ||
|4357 | |4357 | ||
|0x1105 | |0x1105 | ||
| | |SE_NUM_EFF_SONICKBOOM | ||
|SonicBoom or Swift projectiles. | |||
| | |||
|- | |- | ||
|4358 | |4358 | ||
|0x1106 | |0x1106 | ||
| | |SE_NUM_EFF_SPORE | ||
|Spore. | |||
| | |||
|- | |- | ||
|4359 | |4359 | ||
|0x1107 | |0x1107 | ||
| | |SE_NUM_EFF_STARES | ||
|Leer. | |Leer. | ||
|- | |- | ||
|4360 | |4360 | ||
|0x1108 | |0x1108 | ||
| | |SE_NUM_EFF_STONE | ||
|Rock Throw. | |||
| | |||
|- | |- | ||
|4361 | |4361 | ||
|0x1109 | |0x1109 | ||
| | |SE_NUM_EFF_STONE_1 | ||
|Rock Slide. | |||
| | |||
|- | |- | ||
|4362 | |4362 | ||
|0x110A | |0x110A | ||
| | |SE_NUM_EFF_SUCKING_BLOOD | ||
|Leech Life. | |||
| | |||
|- | |- | ||
|4363 | |4363 | ||
|0x110B | |0x110B | ||
| | |SE_NUM_EFF_SUKAIAPPA | ||
|Sky Uppercut. | |||
| | |||
|- | |- | ||
|4364 | |4364 | ||
|0x110C | |0x110C | ||
| | |SE_NUM_EFF_SUN | ||
|Morning Sun. | |||
| | |||
|- | |- | ||
|4365 | |4365 | ||
|0x110D | |0x110D | ||
| | |SE_NUM_EFF_SUNAKAKE | ||
|Sand-Attack. | |||
| | |||
|- | |- | ||
|4366 | |4366 | ||
|0x110E | |0x110E | ||
| | |SE_NUM_EFF_SURELY_HIT | ||
|Mind Reader. | |||
| | |||
|- | |- | ||
|4367 | |4367 | ||
|0x110F | |0x110F | ||
| | |SE_NUM_EFF_SURPRISE | ||
|Facade. | |Facade. | ||
|- | |- | ||
|4368 | |4368 | ||
|0x1110 | |0x1110 | ||
| | |SE_NUM_EFF_SURPRISE_2 | ||
|Illuminate ability ("X blinked!"). Used by effect animation #72. | |||
| | |||
|- | |- | ||
|4369 | |4369 | ||
|0x1111 | |0x1111 | ||
| | |SE_NUM_EFF_TAKINOBORI | ||
|Waterfall. | |||
| | |- | ||
|- | |||
|4370 | |4370 | ||
|0x1112 | |0x1112 | ||
| | |SE_NUM_EFF_TAKUWAERU | ||
|Stockpile. | |||
| | |||
|- | |- | ||
|4371 | |4371 | ||
|0x1113 | |0x1113 | ||
| | |SE_NUM_EFF_TANE_BULLET | ||
|Worry Seed and Leech Seed projectile. | |||
| | |||
|- | |- | ||
|4372 | |4372 | ||
|0x1114 | |0x1114 | ||
| | |SE_NUM_EFF_TANEMASINGAN | ||
|Bullet Seed. | |||
| | |||
|- | |- | ||
|4373 | |4373 | ||
|0x1115 | |0x1115 | ||
| | |SE_NUM_EFF_TEDASUKE | ||
|Helping Hand. | |Helping Hand. | ||
|- | |- | ||
|4374 | |4374 | ||
|0x1116 | |0x1116 | ||
| | |SE_NUM_EFF_TEXTURE2 | ||
|Conversion 2. | |||
| | |||
|- | |- | ||
|4375 | |4375 | ||
|0x1117 | |0x1117 | ||
| | |SE_NUM_EFF_THREE_WAY | ||
|Wide Slash. | |||
| | |||
|- | |- | ||
|4376 | |4376 | ||
|0x1118 | |0x1118 | ||
| | |SE_NUM_EFF_SITADENAMERU | ||
|Lick. | |||
| | |||
|- | |- | ||
|4377 | |4377 | ||
|0x1119 | |0x1119 | ||
| | |SE_NUM_EFF_SMALL_BOMB | ||
|Blast Seed or Egg Bomb hit. | |||
| | |||
|- | |- | ||
|4378 | |4378 | ||
|0x111A | |0x111A | ||
| | |SE_NUM_EFF_SMALL_FIRE_DAMAGE | ||
|Ember hit. | |||
| | |||
|- | |- | ||
|4379 | |4379 | ||
|0x111B | |0x111B | ||
| | |SE_NUM_EFF_SMOKE | ||
|Blue smoke (Substitute). | |||
| | |||
|- | |- | ||
|4380 | |4380 | ||
|0x111C | |0x111C | ||
| | |SE_NUM_EFF_SMOKE_4 | ||
|Pink smoke (Sleep Seed, probably other sleep-causing methods). | |||
| | |||
|} | |} | ||
| Line 3,313: | Line 2,881: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
! | !Internal Name | ||
!Description | !Description | ||
|- | |- | ||
|4609 | |4609 | ||
|0x1201 | |0x1201 | ||
| | |SE_NUM_EFF_KAIHI_DOWN | ||
|Evasion lowered. | |Evasion lowered. | ||
|- | |- | ||
|4610 | |4610 | ||
|0x1202 | |0x1202 | ||
| | |SE_NUM_EFF_KAIHI_UP | ||
|Evasion up. | |Evasion up. | ||
|- | |- | ||
|4611 | |4611 | ||
|0x1203 | |0x1203 | ||
| | |SE_NUM_EFF_MIYABURU | ||
|Foresight on Ghost-type opponent only. | |||
| | |||
|- | |- | ||
|4612 | |4612 | ||
|0x1204 | |0x1204 | ||
| | |SE_NUM_EFF_NEGOTO | ||
|Sleep Talk. | |||
| | |- | ||
|- | |||
|4613 | |4613 | ||
|0x1205 | |0x1205 | ||
| | |SE_NUM_EFF_POISON_BUBBLE | ||
|Poisoned. | |Poisoned. | ||
|- | |- | ||
|4614 | |4614 | ||
|0x1206 | |0x1206 | ||
| | |SE_NUM_EFF_RAIN | ||
|Rain begins. | |Rain begins. | ||
|- | |- | ||
|4615 | |4615 | ||
|0x1207 | |0x1207 | ||
| | |SE_NUM_EFF_SAND | ||
| | |Sandstorm. | ||
|- | |- | ||
|4616 | |4616 | ||
|0x1208 | |0x1208 | ||
| | |SE_NUM_EFF_STONE_2 | ||
|Rock Smash, Absolute Mover IQ skill (breaking through walls). | |||
| | |||
|- | |- | ||
|4617 | |4617 | ||
|0x1209 | |0x1209 | ||
| | |SE_NUM_EFF_THUNDER | ||
|Thunder. | |||
| | |||
|- | |- | ||
|4618 | |4618 | ||
|0x120A | |0x120A | ||
| | |SE_NUM_EFF_TORNADO | ||
|Twister. | |||
| | |||
|- | |- | ||
|4619 | |4619 | ||
|0x120B | |0x120B | ||
| | |SE_NUM_EFF_TOUGH | ||
|Harden. | |||
| | |||
|- | |- | ||
|4620 | |4620 | ||
|0x120C | |0x120C | ||
| | |SE_NUM_EFF_TRYATTACK | ||
|Tri Attack projectile. | |||
| | |||
|- | |- | ||
|4621 | |4621 | ||
|0x120D | |0x120D | ||
| | |SE_NUM_EFF_TRYATTACK_HIT | ||
|Tri Attack hit. | |||
| | |||
|- | |- | ||
|4622 | |4622 | ||
|0x120E | |0x120E | ||
| | |SE_NUM_EFF_TSUPPARI | ||
|Arm Thrust. | |||
| | |||
|- | |- | ||
|4623 | |4623 | ||
|0x120F | |0x120F | ||
| | |SE_NUM_EFF_TURARABARI | ||
|Icicle Spear. | |||
| | |||
|- | |- | ||
|4624 | |4624 | ||
|0x1210 | |0x1210 | ||
| | |SE_NUM_EFF_TURUGINOMAI | ||
|Swords Dance. | |Swords Dance. | ||
|- | |- | ||
|4625 | |4625 | ||
|0x1211 | |0x1211 | ||
| | |SE_NUM_EFF_TURUNOMUTI | ||
|Vine Whip. | |||
| | |||
|- | |- | ||
|4626 | |4626 | ||
|0x1212 | |0x1212 | ||
| | |SE_NUM_EFF_TYAKUSUI | ||
|Assigned to unidentified effect animation #293 (small splash). "Chakusui" translates to "landing on water". | |||
| | |||
|- | |- | ||
|4627 | |4627 | ||
|0x1213 | |0x1213 | ||
| | |SE_NUM_EFF_WATABOUSI | ||
|Cotton Spore. | |||
| | |||
|- | |- | ||
|4628 | |4628 | ||
|0x1214 | |0x1214 | ||
| | |SE_NUM_EFF_WHIRL | ||
|Whirlpool. | |Whirlpool. | ||
|- | |- | ||
|4629 | |4629 | ||
|0x1215 | |0x1215 | ||
| | |SE_NUM_EFF_WIND | ||
|Gust and Razor Wind. | |||
| | |- | ||
|- | |||
|4630 | |4630 | ||
|0x1216 | |0x1216 | ||
| | |SE_NUM_EFF_WIND_1 | ||
|Razor Wind projectile. | |||
| | |||
|- | |- | ||
|4631 | |4631 | ||
|0x1217 | |0x1217 | ||
| | |SE_NUM_EFF_YAWN | ||
|Yawn (both move and status). | |Yawn (both move and status). | ||
|- | |- | ||
|4632 | |4632 | ||
|0x1218 | |0x1218 | ||
| | |SE_NUM_EFF_YOUKAIEKI | ||
| | |Acid. | ||
|- | |- | ||
|4633 | |4633 | ||
|0x1219 | |0x1219 | ||
| | |SE_NUM_EFF_YUBIWOFURU | ||
|Metronome. | |||
| | |||
|- | |- | ||
|4634 | |4634 | ||
|0x121A | |0x121A | ||
| | |SE_NUM_EFF_BEAUTIFUL_W | ||
|Sunlight. | |Sunlight. | ||
|- | |- | ||
|4635 | |4635 | ||
|0x121B | |0x121B | ||
| | |SE_NUM_EFF_ENTOU | ||
|Pierce Orb, Max HP up (Life Seed). | |||
|Max HP up. | |||
|- | |- | ||
|4636 | |4636 | ||
|0x121C | |0x121C | ||
| | |SE_NUM_EFF_HIRAISINN | ||
|LightningRod ability activates. | |||
| | |||
|- | |- | ||
|4637 | |4637 | ||
|0x121D | |0x121D | ||
| | |SE_NUM_EFF_ICE_1 | ||
|Hail begins. | |Hail begins. | ||
|} | |} | ||
| Line 3,496: | Line 3,034: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|4865 | |4865 | ||
|0x1301 | |0x1301 | ||
|SE_NUM_MOTION_BREAK | |||
|None | |None | ||
|None | |None | ||
| Line 3,508: | Line 3,048: | ||
|4866 | |4866 | ||
|0x1302 | |0x1302 | ||
|SE_NUM_MOTION_EAT | |||
|None | |None | ||
|None | |None | ||
| Line 3,514: | Line 3,055: | ||
|4867 | |4867 | ||
|0x1303 | |0x1303 | ||
|SE_NUM_MOTION_HUNGRY | |||
|None | |None | ||
|None | |None | ||
|Stomach growling | |Stomach growling (Belly warning). Identical to the cutscene sound (#8720). | ||
|- | |- | ||
|4868 | |4868 | ||
|0x1304 | |0x1304 | ||
|SE_NUM_MOTION_ITEM | |||
|None | |None | ||
|None | |None | ||
| Line 3,526: | Line 3,069: | ||
|4869 | |4869 | ||
|0x1305 | |0x1305 | ||
|SE_NUM_MOTION_ITEM_03 | |||
|None | |None | ||
|None | |None | ||
| Line 3,532: | Line 3,076: | ||
|4870 | |4870 | ||
|0x1306 | |0x1306 | ||
|SE_NUM_MOTION_MISS_ENEMY | |||
|None | |None | ||
|None | |None | ||
| | |Player or ally misses the enemy. | ||
|- | |- | ||
|4871 | |4871 | ||
|0x1307 | |0x1307 | ||
|SE_NUM_MOTION_MISS_PLAYER | |||
|None | |None | ||
|None | |None | ||
| | |Enemy misses the player or an ally. | ||
|- | |- | ||
|4872 | |4872 | ||
|0x1308 | |0x1308 | ||
|SE_NUM_MOTION_MONEY | |||
|None | |None | ||
|None | |None | ||
| Line 3,550: | Line 3,097: | ||
|4873 | |4873 | ||
|0x1309 | |0x1309 | ||
|SE_NUM_MOTION_STAIRS_DOWN | |||
|None | |None | ||
|None | |None | ||
| | |Moving down stairs. | ||
|- | |- | ||
|4874 | |4874 | ||
|0x130A | |0x130A | ||
|SE_NUM_MOTION_STAIRS_UP | |||
|None | |None | ||
|None | |None | ||
| | |Moving up stairs. | ||
|- | |- | ||
|4875 | |4875 | ||
|0x130B | |0x130B | ||
|SE_NUM_MOTION_TAIATARI | |||
|None | |None | ||
|None | |None | ||
| | |Startup sound used by Tackle, Low Kick, Take Down, etc. | ||
|- | |- | ||
|4876 | |4876 | ||
|0x130C | |0x130C | ||
|SE_NUM_MOTION_THROW | |||
|None | |None | ||
|None | |None | ||
| | |Barrage projectile. | ||
|- | |- | ||
|4877 | |4877 | ||
|0x130D | |0x130D | ||
|SE_NUM_MOTION_THROW_02 | |||
|None | |None | ||
|None | |None | ||
| | |Used by arc throwing items such as Gravelerocks. | ||
|- | |- | ||
|4878 | |4878 | ||
|0x130E | |0x130E | ||
|SE_NUM_MOTION_THROW_03 | |||
|None | |None | ||
|None | |None | ||
| | |Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon. | ||
|- | |- | ||
|4879 | |4879 | ||
|0x130F | |0x130F | ||
|SE_NUM_MOTION_THROW_03 | |||
|None | |None | ||
|None | |None | ||
| | |Equipped item gets thrown onto the floor by a Trip Trap. | ||
|- | |- | ||
|4880 | |4880 | ||
|0x1310 | |0x1310 | ||
|SE_NUM_EFF_CRY | |||
|None | |None | ||
|None | |None | ||
|Fake Tears. | |||
|- | |- | ||
|4881 | |4881 | ||
|0x1311 | |0x1311 | ||
|SE_NUM_EFF_DRINK | |||
|None | |None | ||
|None | |None | ||
| | |Drinking a Max Elixir, vitamin drinks, etc. | ||
|- | |- | ||
|4882 | |4882 | ||
|0x1312 | |0x1312 | ||
|SE_NUM_EFF_EAT_FOOD | |||
|None | |None | ||
|None | |None | ||
| Line 3,609: | Line 3,167: | ||
|4883 | |4883 | ||
|0x1313 | |0x1313 | ||
|SE_NUM_EFF_EAT_FRUIT | |||
|None | |None | ||
|None | |None | ||
| Line 3,615: | Line 3,174: | ||
|4884 | |4884 | ||
|0x1314 | |0x1314 | ||
|SE_NUM_EFF_EAT_GUMI | |||
|None | |None | ||
|None | |None | ||
| Line 3,621: | Line 3,181: | ||
|4885 | |4885 | ||
|0x1315 | |0x1315 | ||
|SE_NUM_EFF_FLOWER_UP | |||
|None | |None | ||
|None | |None | ||
| | |Aromatherapy flower rises. | ||
|- | |- | ||
|4886 | |4886 | ||
|0x1316 | |0x1316 | ||
|SE_NUM_EFF_GRUDGEN | |||
|None | |None | ||
|None | |None | ||
| | |Spite. | ||
|- | |- | ||
|4887 | |4887 | ||
|0x1317 | |0x1317 | ||
|SE_NUM_MOTION_ITEM_2 | |||
|None | |None | ||
|None | |None | ||
| | |Placing an item on the ground. | ||
|- | |- | ||
|4888 | |4888 | ||
|0x1318 | |0x1318 | ||
|SE_NUM_EFF_SAIKE_BG | |||
|None | |None | ||
|None | |None | ||
| | |Psychic, Skill Swap. | ||
|- | |- | ||
|4889 | |4889 | ||
|0x1319 | |0x1319 | ||
|SE_NUM_EFF_SOLAR_1 | |||
|None | |None | ||
|None | |None | ||
| | |SolarBeam 2nd turn (effect anim #247). | ||
|- | |- | ||
|4890 | |4890 | ||
|0x131A | |0x131A | ||
|SE_NUM_EFF_HITPOINT_RECOVER | |||
|T00P01A | |T00P01A | ||
|m01a0116 | |m01a0116 | ||
| Line 3,657: | Line 3,223: | ||
|4891 | |4891 | ||
|0x131B | |0x131B | ||
|SE_NUM_SYS_WAZA | |||
|None | |None | ||
|None | |None | ||
| Line 3,663: | Line 3,230: | ||
|4892 | |4892 | ||
|0x131C | |0x131C | ||
|SE_NUM_MOTION_QUACK | |||
|None | |None | ||
|None | |None | ||
| Line 3,672: | Line 3,240: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|5121 | |5121 | ||
|0x1401 | |0x1401 | ||
|SE_NUM_EVENT_MOTION_DAMEGE_01 | |||
|D01P11B | |D01P11B | ||
|m01a0208 | |m01a0208 | ||
| Line 3,684: | Line 3,254: | ||
|5122 | |5122 | ||
|0x1402 | |0x1402 | ||
| | |SE_NUM_EVENT_MOTION_WING_01 | ||
| | |G01P03A | ||
|m02a0302 | |||
|Chatot flapping his wings. | |Chatot flapping his wings. | ||
|- | |- | ||
|5123 | |5123 | ||
|0x1403 | |0x1403 | ||
| | |SE_NUM_EVENT_EFF_BELL_01 | ||
| | |G01P06B | ||
|Chimecho's | |m04a0301 | ||
|Chimecho's bell. | |||
|- | |- | ||
|5124 | |5124 | ||
|0x1404 | |0x1404 | ||
|SE_NUM_EVENT_MOTION_TALE_01 | |||
|G01P01A | |G01P01A | ||
|m12a0102 | |m12a0102 | ||
| Line 3,702: | Line 3,275: | ||
|5125 | |5125 | ||
|0x1405 | |0x1405 | ||
|SE_NUM_EVENT_EFF_WHITEOUT_01 | |||
|D15P41A | |D15P41A | ||
|m14a0801 | |m14a0801 | ||
| Line 3,708: | Line 3,282: | ||
|5126 | |5126 | ||
|0x1406 | |0x1406 | ||
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02 | |||
|D28P44A | |D28P44A | ||
|m24a0804 | |m24a0804 | ||
| Line 3,714: | Line 3,289: | ||
|5127 | |5127 | ||
|0x1407 | |0x1407 | ||
|SE_NUM_EVENT_EFF_FLASH_LIGHT | |||
|D04P11A | |D04P11A | ||
|m05a0301 | |m05a0301 | ||
| Line 3,720: | Line 3,296: | ||
|5128 | |5128 | ||
|0x1408 | |0x1408 | ||
|SE_NUM_EVENT_EFF_BOMB_HEAVY | |||
|D38P11A | |D38P11A | ||
|s21p0502 | |s21p0502 | ||
| Line 3,726: | Line 3,303: | ||
|5129 | |5129 | ||
|0x1409 | |0x1409 | ||
|SE_NUM_EVENT_EFF_BOMB_LIGHT | |||
|D41P41A | |D41P41A | ||
|mdebug | |mdebug | ||
| | |Small explosion. Only seems to play in mdebug, which is an unused test cutscene. | ||
|- | |- | ||
|5130 | |5130 | ||
|0x140A | |0x140A | ||
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L | |||
|D04P31A | |D04P31A | ||
|m05d0616 | |m05d0616 | ||
| Line 3,738: | Line 3,317: | ||
|5131 | |5131 | ||
|0x140B | |0x140B | ||
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L | |||
|D04P31A | |D04P31A | ||
|m05d0616 | |m05d0616 | ||
| Line 3,744: | Line 3,324: | ||
|5132 | |5132 | ||
|0x140C | |0x140C | ||
|SE_NUM_EVENT_EFF_JIKUU_WIPE | |||
|S04P01A | |S04P01A | ||
|c00a0701 | |c00a0701 | ||
| Line 3,750: | Line 3,331: | ||
|5133 | |5133 | ||
|0x140D | |0x140D | ||
| | |SE_NUM_EVENT_EFF_JIKUU_MEMAI | ||
| | |T01P01A | ||
|Dimensional Scream beginning, getting dizzy. | |m03a0401 | ||
|Dimensional Scream beginning, getting dizzy. "Memai" translates to "dizzyness" or "vertigo". | |||
|- | |- | ||
|5134 | |5134 | ||
|0x140E | |0x140E | ||
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L | |||
|None | |None | ||
|None | |None | ||
|(Loop) Dimensional Scream beginning, getting dizzy. | |(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version. | ||
|- | |- | ||
|5135 | |5135 | ||
|0x140F | |0x140F | ||
|SE_NUM_EVENT_EFF_SHINKA | |||
|D39P41A | |D39P41A | ||
|s22p0204 | |s22p0204 | ||
| Line 3,768: | Line 3,352: | ||
|5136 | |5136 | ||
|0x1410 | |0x1410 | ||
| | |SE_NUM_EVENT_EFF_WIPE_01 | ||
| | |D31P41A | ||
| | |s01p0604 | ||
|The main boss wipe sound. Most commonly called along with its effect by using <code>CallCommon(CORO_BOSS_WIPE_FUNC);</code>, but it does see separate use as well like in the script example. | |||
|- | |- | ||
|5137 | |5137 | ||
|0x1411 | |0x1411 | ||
|SE_NUM_EVENT_MOTION_CLAP_01_L | |||
|G01P04A | |G01P04A | ||
|m11a0201 | |m11a0201 | ||
|(Loop) Clapping, used with actor SetEffect( | |(Loop) Clapping, used with actor <code>SetEffect(EFFECT_JOYOUS, 3);</code>. Only used in first Dusknoir scene at the guild. | ||
|- | |- | ||
|5138 | |5138 | ||
|0x1412 | |0x1412 | ||
| | |SE_NUM_EVENT_MOTION_CLAP_02_L | ||
| | |G01P04A | ||
|(Loop) Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect( | |c00a0501 | ||
|(Loop) Big cheering/clapping! Usually used with actor execute <code>ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);</code> or <code>SetEffect(EFFECT_JOYOUS, 3);</code> | |||
|- | |- | ||
|5139 | |5139 | ||
|0x1413 | |0x1413 | ||
| | |SE_NUM_EVENT_EFF_JIKUU_WIPE_02 | ||
| | |P03P01A | ||
|m09d0614 | |||
|Dimensional Scream end. | |Dimensional Scream end. | ||
|- | |- | ||
|5140 | |5140 | ||
|0x1414 | |0x1414 | ||
|SE_NUM_EVENT_EFF_FLASH_DUB | |||
|D30P41A | |D30P41A | ||
|m25a1101 | |m25a1101 | ||
| Line 3,798: | Line 3,387: | ||
|5141 | |5141 | ||
|0x1415 | |0x1415 | ||
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02 | |||
|None | |None | ||
|None | |None | ||
| | |Explosion sound. Appears to be unused. | ||
|- | |- | ||
|5142 | |5142 | ||
|0x1416 | |0x1416 | ||
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02 | |||
|None | |None | ||
|None | |None | ||
|Another | |Another explosion sound. Appears to be unused. | ||
|- | |- | ||
|5143 | |5143 | ||
|0x1417 | |0x1417 | ||
| | |SE_NUM_EVENT_EFF_FLASH_HEAVY | ||
| | |D01P41A | ||
| | |m01a0401 | ||
|Screen flash sound used a few times right before a boss fight wipe. | |||
|- | |- | ||
|5144 | |5144 | ||
|0x1418 | |0x1418 | ||
|SE_NUM_EVENT_CRISTAL | |||
|V15P03A | |V15P03A | ||
|m15b0908 | |m15b0908 | ||
| Line 3,825: | Line 3,418: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|6401 | |6401 | ||
|0x1901 | |0x1901 | ||
|SE_NUM_EVENT_MAIN01_THUNDER_01 | |||
|D12P41A | |D12P41A | ||
|m12a0801 | |m12a0801 | ||
| Line 3,837: | Line 3,432: | ||
|6402 | |6402 | ||
|0x1902 | |0x1902 | ||
|SE_NUM_EVENT_MAIN01_THUNDER_02 | |||
|S04P01A | |S04P01A | ||
|m01a0101 | |m01a0101 | ||
| Line 3,843: | Line 3,439: | ||
|6403 | |6403 | ||
|0x1903 | |0x1903 | ||
|SE_NUM_EVENT_MAIN01_WARP | |||
|S04P01A | |S04P01A | ||
|m01a0101 | |m01a0101 | ||
| Line 3,849: | Line 3,446: | ||
|6404 | |6404 | ||
|0x1904 | |0x1904 | ||
|SE_NUM_EVENT_MAIN01_KAKERA_01 | |||
|None | |None | ||
|None | |None | ||
|Step/dropping something onto a wet floor. | |Step/dropping something onto a wet floor. "KAKERA" refers to the Relic Fragment. Appears to be unused. | ||
|- | |- | ||
|6405 | |6405 | ||
|0x1905 | |0x1905 | ||
|SE_NUM_EVENT_MAIN01_KAKERA_02 | |||
|None | |None | ||
|None | |None | ||
| | |Another heavier sound of dropping the Relic Fragment. Appears to be unused. | ||
|- | |- | ||
|6406 | |6406 | ||
|0x1906 | |0x1906 | ||
|SE_NUM_EVENT_MAIN01_KAKERA_03 | |||
|D01P41A | |D01P41A | ||
|m01a0701 | |m01a0701 | ||
| Line 3,867: | Line 3,467: | ||
|6407 | |6407 | ||
|0x1907 | |0x1907 | ||
|SE_NUM_EVENT_MAIN02_ZOOMUP | |||
|None | |None | ||
|None | |None | ||
|Cartoon balloon is inflated? | |Cartoon balloon is inflated? Appears to be unused. | ||
|- | |- | ||
|6408 | |6408 | ||
|0x1908 | |0x1908 | ||
|SE_NUM_EVENT_MAIN02_DOOROPEN | |||
|G01P01B | |G01P01B | ||
|m02a0105 | |m02a0105 | ||
| Line 3,879: | Line 3,481: | ||
|6409 | |6409 | ||
|0x1909 | |0x1909 | ||
|SE_NUM_EVENT_MAIN02_KNOCK | |||
|None | |None | ||
|None | |None | ||
|Hitting wood. | |Hitting wood. Appears to be unused. | ||
|- | |- | ||
|6410 | |6410 | ||
|0x190A | |0x190A | ||
|SE_NUM_EVENT_MAIN02_HAKO_01 | |||
|D01P11B | |D01P11B | ||
|m01a0702 | |m01a0702 | ||
| Line 3,891: | Line 3,495: | ||
|6411 | |6411 | ||
|0x190B | |0x190B | ||
|SE_NUM_EVENT_MAIN02_HAKO_02 | |||
|G01P05A | |G01P05A | ||
|m02a0110 | |m02a0110 | ||
| Line 3,897: | Line 3,502: | ||
|6412 | |6412 | ||
|0x190C | |0x190C | ||
|SE_NUM_EVENT_MAIN03_RURIRI | |||
|T01P01A | |T01P01A | ||
|m03a0301 | |m03a0301 | ||
| Line 3,903: | Line 3,509: | ||
|6413 | |6413 | ||
|0x190D | |0x190D | ||
| | |SE_NUM_EVENT_MAIN03_RINGO | ||
| | |T01P02A | ||
|m03a0301 | |||
|Apple bouncing. | |Apple bouncing. | ||
|- | |- | ||
|6414 | |6414 | ||
|0x190E | |0x190E | ||
| | |SE_NUM_EVENT_MAIN03_SLEEP_01 | ||
| | |T01P01A | ||
|Drowzee | |m03a0401 | ||
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example). | |||
|- | |- | ||
|6415 | |6415 | ||
|0x190F | |0x190F | ||
|SE_NUM_EVENT_MAIN03_SIREN | |||
|G01P03A | |G01P03A | ||
|m03a0506 | |m03a0506 | ||
| Line 3,921: | Line 3,530: | ||
|6416 | |6416 | ||
|0x1910 | |0x1910 | ||
|SE_NUM_EVENT_MAIN03_KABE | |||
|G01P03A | |G01P03A | ||
|m03a0506 | |m03a0506 | ||
| Line 3,927: | Line 3,537: | ||
|6417 | |6417 | ||
|0x1911 | |0x1911 | ||
|SE_NUM_EVENT_MAIN03_SLEEP_02 | |||
|G01P03A | |G01P03A | ||
|m06a0203 | |m06a0203 | ||
| Line 3,933: | Line 3,544: | ||
|6418 | |6418 | ||
|0x1912 | |0x1912 | ||
| | |SE_NUM_EVENT_MAIN03_JIBACOIL | ||
| | |D03P11A | ||
|m03a1002 | |||
|Magnezone police. | |Magnezone police. | ||
|- | |- | ||
|6419 | |6419 | ||
|0x1913 | |0x1913 | ||
|SE_NUM_EVENT_MAIN03_KUUFUKU | |||
|None | |None | ||
|None | |None | ||
| | |"Kuufuku" translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused. | ||
|- | |- | ||
|6420 | |6420 | ||
|0x1914 | |0x1914 | ||
| | |SE_NUM_EVENT_MAIN03_JUPUTORU_01_L | ||
| | |V03P11A | ||
|(Loop) Grovyle | |m03a1310 | ||
|(Loop) Grovyle running. | |||
|- | |- | ||
|6421 | |6421 | ||
|0x1915 | |0x1915 | ||
| | |SE_NUM_EVENT_MAIN03_JUPUTORU_02 | ||
| | |V03P11A | ||
|m03a1312 | |||
|Grovyle dashing. | |Grovyle dashing. | ||
|- | |- | ||
|6422 | |6422 | ||
|0x1916 | |0x1916 | ||
| | |SE_NUM_EVENT_MAIN04_DIGDA | ||
| | |G01P04A | ||
| | |m04a0101 | ||
|Diglett digging and leaving. | |||
|- | |- | ||
|6423 | |6423 | ||
|0x1917 | |0x1917 | ||
|SE_NUM_EVENT_MAIN04_DOOR | |||
|None | |None | ||
|None | |None | ||
|Crystals falling/little laser beam? | |Crystals falling/little laser beam? Appears to be unused. | ||
|- | |- | ||
|6424 | |6424 | ||
|0x1918 | |0x1918 | ||
|SE_NUM_EVENT_MAIN03_THUNDER_01 | |||
|D12P41A | |D12P41A | ||
|m12a0801 | |m12a0801 | ||
| Line 3,975: | Line 3,593: | ||
|6425 | |6425 | ||
|0x1919 | |0x1919 | ||
|SE_NUM_EVENT_MAIN03_THUNDER_02 | |||
|H02P99C | |H02P99C | ||
|s20p0104 | |s20p0104 | ||
| Line 3,984: | Line 3,603: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|6657 | |6657 | ||
|0x1A01 | |0x1A01 | ||
|SE_NUM_EVENT_MAIN05_ROLLING | |||
|D04P12A | |D04P12A | ||
|m05a0502 | |m05a0502 | ||
| Line 3,996: | Line 3,617: | ||
|6658 | |6658 | ||
|0x1A02 | |0x1A02 | ||
|SE_NUM_EVENT_MAIN05_SWITCH | |||
|D04P31A | |D04P31A | ||
|m05d0616 | |m05d0616 | ||
| Line 4,002: | Line 3,624: | ||
|6659 | |6659 | ||
|0x1A03 | |0x1A03 | ||
|SE_NUM_EVENT_MAIN05_FLY | |||
|V05P03A | |V05P03A | ||
|m05a0602 | |m05a0602 | ||
| Line 4,008: | Line 3,631: | ||
|6660 | |6660 | ||
|0x1A04 | |0x1A04 | ||
|SE_NUM_EVENT_MAIN05_SPLASH | |||
|V05P03A | |V05P03A | ||
|m05a0602 | |m05a0602 | ||
| Line 4,014: | Line 3,638: | ||
|6661 | |6661 | ||
|0x1A05 | |0x1A05 | ||
|SE_NUM_EVENT_MAIN06_DOKUGASU | |||
|G01P03A | |G01P03A | ||
|m06a0203 | |m06a0203 | ||
| Line 4,020: | Line 3,645: | ||
|6662 | |6662 | ||
|0x1A06 | |0x1A06 | ||
|SE_NUM_EVENT_MAIN07_TREE_01_L | |||
|D05P31A | |D05P31A | ||
|m07a0701 | |m07a0701 | ||
| Line 4,026: | Line 3,652: | ||
|6663 | |6663 | ||
|0x1A07 | |0x1A07 | ||
|SE_NUM_EVENT_MAIN07_TREE_02 | |||
|D05P31A | |D05P31A | ||
|m07a0701 | |m07a0701 | ||
| Line 4,032: | Line 3,659: | ||
|6664 | |6664 | ||
|0x1A08 | |0x1A08 | ||
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L | |||
|D05P31A | |D05P31A | ||
|m07a0701 | |m07a0701 | ||
| Line 4,038: | Line 3,666: | ||
|6665 | |6665 | ||
|0x1A09 | |0x1A09 | ||
|SE_NUM_EVENT_MAIN07_GOUKUU | |||
|G01P05C | |G01P05C | ||
|m07a1001 | |m07a1001 | ||
| Line 4,044: | Line 3,673: | ||
|6666 | |6666 | ||
|0x1A0A | |0x1A0A | ||
|SE_NUM_EVENT_MAIN08_GAYA_01 | |||
|None | |None | ||
|None | |None | ||
|Crowd whining. | |Crowd whining. Appears to be unused in favor of the looped version. (#6923) | ||
|- | |- | ||
|6667 | |6667 | ||
|0x1A0B | |0x1A0B | ||
| | |SE_NUM_EVENT_MAIN08_MAP_01 | ||
| | |D06P11A | ||
| | |m08a0601 | ||
|"Let's have a look at the Wonder Map." Paper sound. | |||
|- | |- | ||
|6668 | |6668 | ||
|0x1A0C | |0x1A0C | ||
|SE_NUM_EVENT_MAIN08_MARKING | |||
|None | |None | ||
|None | |None | ||
|Familiar exclamation sound. | |Familiar exclamation sound. Appears to be unused. | ||
|- | |- | ||
|6669 | |6669 | ||
|0x1A0D | |0x1A0D | ||
| | |SE_NUM_EVENT_MAIN09_GAYA_L | ||
| | |P01P04A | ||
|s30a0302 | |||
|(Loop) Crowd talking/discussing. | |(Loop) Crowd talking/discussing. | ||
|- | |- | ||
|6670 | |6670 | ||
|0x1A0E | |0x1A0E | ||
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01 | |||
|None | |None | ||
|None | |None | ||
|Lighting up, activation sound? | |Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused. | ||
|- | |- | ||
|6671 | |6671 | ||
|0x1A0F | |0x1A0F | ||
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02 | |||
|P03P01A | |P03P01A | ||
|m09a0605 | |m09a0605 | ||
| Line 4,080: | Line 3,715: | ||
|6672 | |6672 | ||
|0x1A10 | |0x1A10 | ||
|SE_NUM_EVENT_MAIN09_FLASH_01 | |||
|P03P01A | |P03P01A | ||
|m09a0606 | |m09a0606 | ||
| Line 4,086: | Line 3,722: | ||
|6673 | |6673 | ||
|0x1A11 | |0x1A11 | ||
|SE_NUM_EVENT_MAIN09_FLASH_02 | |||
|P03P01A | |P03P01A | ||
|m09a0606 | |m09a0606 | ||
| Line 4,092: | Line 3,729: | ||
|6674 | |6674 | ||
|0x1A12 | |0x1A12 | ||
|SE_NUM_EVENT_MAIN09_RINGO_L | |||
|P03P02A | |P03P02A | ||
|m09a0701 | |m09a0701 | ||
| Line 4,098: | Line 3,736: | ||
|6675 | |6675 | ||
|0x1A13 | |0x1A13 | ||
|SE_NUM_EVENT_MAIN05_TOBIKOMU | |||
|D04P11A | |D04P11A | ||
|m05a0303 | |m05a0303 | ||
| Line 4,107: | Line 3,746: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|6913 | |6913 | ||
|0x1B01 | |0x1B01 | ||
|SE_NUM_EVENT_MAIN10_GUS_L | |||
|D05P31A | |D05P31A | ||
|m07a0701 | |m07a0701 | ||
| Line 4,119: | Line 3,760: | ||
|6914 | |6914 | ||
|0x1B02 | |0x1B02 | ||
|SE_NUM_EVENT_MAIN10_ASHIOTO_01 | |||
|D10P41A | |D10P41A | ||
|m10a0903 | |m10a0903 | ||
| Line 4,125: | Line 3,767: | ||
|6915 | |6915 | ||
|0x1B03 | |0x1B03 | ||
|SE_NUM_EVENT_MAIN10_ASHIOTO_02 | |||
|D10P41A | |D10P41A | ||
|m10a0901 | |m10a0901 | ||
| Line 4,131: | Line 3,774: | ||
|6916 | |6916 | ||
|0x1B04 | |0x1B04 | ||
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L | |||
|P03P02A | |P03P02A | ||
|m10a0902 | |m10a0902 | ||
| Line 4,137: | Line 3,781: | ||
|6917 | |6917 | ||
|0x1B05 | |0x1B05 | ||
|SE_NUM_EVENT_MAIN10_BOMB | |||
|D10P41A | |D10P41A | ||
|m10a1101 | |m10a1101 | ||
| Line 4,143: | Line 3,788: | ||
|6918 | |6918 | ||
|0x1B06 | |0x1B06 | ||
|SE_NUM_EVENT_MAIN10_DOWN | |||
|D10P41A | |D10P41A | ||
|m10a1101 | |m10a1101 | ||
| Line 4,149: | Line 3,795: | ||
|6919 | |6919 | ||
|0x1B07 | |0x1B07 | ||
|SE_NUM_EVENT_MAIN10_BANISH | |||
|D10P41A | |D10P41A | ||
|m10a1101 | |m10a1101 | ||
| Line 4,155: | Line 3,802: | ||
|6920 | |6920 | ||
|0x1B08 | |0x1B08 | ||
|SE_NUM_EVENT_MAIN10_APPEAR_01 | |||
|D10P41A | |D10P41A | ||
|m10a1101 | |m10a1101 | ||
| Line 4,161: | Line 3,809: | ||
|6921 | |6921 | ||
|0x1B09 | |0x1B09 | ||
|SE_NUM_EVENT_MAIN10_LIGHT | |||
|P04P01C | |P04P01C | ||
|m10a1206 | |m10a1206 | ||
| Line 4,167: | Line 3,816: | ||
|6922 | |6922 | ||
|0x1B0A | |0x1B0A | ||
|SE_NUM_EVENT_MAIN10_APPEAR_02 | |||
|P04P01C | |P04P01C | ||
|m10a1206 | |m10a1206 | ||
| Line 4,173: | Line 3,823: | ||
|6923 | |6923 | ||
|0x1B0B | |0x1B0B | ||
|SE_NUM_EVENT_MAIN11_GAYA_01_L | |||
|G01P06B | |G01P06B | ||
|m08a0101 | |m08a0101 | ||
| Line 4,179: | Line 3,830: | ||
|6924 | |6924 | ||
|0x1B0C | |0x1B0C | ||
|SE_NUM_EVENT_MAIN11_FLASH_01 | |||
|D28P44A | |D28P44A | ||
|m25a0101 | |m25a0101 | ||
| Line 4,185: | Line 3,837: | ||
|6925 | |6925 | ||
|0x1B0D | |0x1B0D | ||
|SE_NUM_EVENT_MAIN12_EFFECT_01 | |||
|D12P41A | |D12P41A | ||
|m12a0801 | |m12a0801 | ||
| Line 4,191: | Line 3,844: | ||
|6926 | |6926 | ||
|0x1B0E | |0x1B0E | ||
|SE_NUM_EVENT_MAIN12_DENGEKI_01 | |||
|D12P41A | |D12P41A | ||
|m12a1001 | |m12a1001 | ||
| Line 4,197: | Line 3,851: | ||
|6927 | |6927 | ||
|0x1B0F | |0x1B0F | ||
|SE_NUM_EVENT_MAIN12_DENGEKI_02 | |||
|D12P41A | |D12P41A | ||
|m12a1001 | |m12a1001 | ||
| Line 4,203: | Line 3,858: | ||
|6928 | |6928 | ||
|0x1B10 | |0x1B10 | ||
|SE_NUM_EVENT_MAIN12_PERIPPA_01 | |||
|None | |None | ||
|None | |None | ||
| | |Placeholder "sweat drop" sound. | ||
|- | |- | ||
|6929 | |6929 | ||
|0x1B11 | |0x1B11 | ||
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L | |||
|None | |None | ||
|None | |None | ||
|(Loop) | |(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused. | ||
|- | |- | ||
|6930 | |6930 | ||
|0x1B12 | |0x1B12 | ||
| | |SE_NUM_EVENT_MAIN10_HOUKOU | ||
| | |D10P41A | ||
|m10a0901 | |||
|Dialga thanks, Groudon scream. | |Dialga thanks, Groudon scream. | ||
|- | |- | ||
|6931 | |6931 | ||
| | |0x1B13 | ||
|SE_NUM_EVENT_MAIN10_HANTOUMEI | |||
|P04P01C | |P04P01C | ||
|m10a1208 | |m10a1208 | ||
| Line 4,226: | Line 3,885: | ||
|- | |- | ||
|6932 | |6932 | ||
| | |0x1B14 | ||
|SE_NUM_EVENT_MAIN12_BIKABIKA | |||
|None | |None | ||
|None | |None | ||
|PSG explosion/strike sound. | |PSG explosion/strike sound. Appears to be unused. | ||
|- | |- | ||
|6933 | |6933 | ||
|0x1B15 | |0x1B15 | ||
|SE_NUM_EVENT_MAIN10_HOUKOU_02 | |||
|D10P21A | |D10P21A | ||
|m10a0701 | |m10a0701 | ||
| Line 4,239: | Line 3,900: | ||
|6934 | |6934 | ||
|0x1B16 | |0x1B16 | ||
| | |SE_NUM_EVENT_MAIN10_HOUKOU_03 | ||
| | |D10P21A | ||
|m10a0501 | |||
|Angry Groudon illusion in distance. | |Angry Groudon illusion in distance. | ||
|- | |- | ||
|6935 | |6935 | ||
|0x1B17 | |0x1B17 | ||
|SE_NUM_EVENT_MAIN10_ASHIOTO_03 | |||
|P03P02A | |P03P02A | ||
|m10a0902 | |m10a0902 | ||
| Line 4,254: | Line 3,917: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|7169 | |7169 | ||
|0x1C01 | |0x1C01 | ||
|SE_NUM_EVENT_MAIN14_RYUUSA_L | |||
|D14P11A | |D14P11A | ||
|m14a0301 | |m14a0301 | ||
| Line 4,266: | Line 3,931: | ||
|7170 | |7170 | ||
|0x1C02 | |0x1C02 | ||
|SE_NUM_EVENT_MAIN14_FALL | |||
|D14P12A | |D14P12A | ||
|m14a0103 | |m14a0103 | ||
| Line 4,272: | Line 3,938: | ||
|7171 | |7171 | ||
|0x1C03 | |0x1C03 | ||
|SE_NUM_EVENT_MAIN14_APPEAR | |||
|D15P41A | |D15P41A | ||
|m14a0601 | |m14a0601 | ||
| Line 4,278: | Line 3,945: | ||
|7172 | |7172 | ||
|0x1C04 | |0x1C04 | ||
|SE_NUM_EVENT_MAIN14_ATTACK | |||
|D15P41A | |D15P41A | ||
|m14a0801 | |m14a0801 | ||
| Line 4,284: | Line 3,952: | ||
|7173 | |7173 | ||
|0x1C05 | |0x1C05 | ||
|SE_NUM_EVENT_MAIN14_DIVE | |||
|D15P41A | |D15P41A | ||
|m14a0801 | |m14a0801 | ||
| Line 4,290: | Line 3,959: | ||
|7174 | |7174 | ||
|0x1C06 | |0x1C06 | ||
|SE_NUM_EVENT_MAIN14_ELECTRIC_L | |||
|V14P03A | |V14P03A | ||
|m14a0802 | |m14a0802 | ||
| Line 4,296: | Line 3,966: | ||
|7175 | |7175 | ||
|0x1C07 | |0x1C07 | ||
|SE_NUM_EVENT_MAIN15_SUISYOU | |||
|D32P33A | |D32P33A | ||
|s04p1501 | |s04p1501 | ||
| Line 4,302: | Line 3,973: | ||
|7176 | |7176 | ||
|0x1C08 | |0x1C08 | ||
|SE_NUM_EVENT_MAIN15_HANNOU | |||
|D16P31A | |D16P31A | ||
|m15a0601 | |m15a0601 | ||
| Line 4,308: | Line 3,980: | ||
|7177 | |7177 | ||
|0x1C09 | |0x1C09 | ||
| | |SE_NUM_EVENT_MAIN15_ELECTRIC_L | ||
| | |D16P31A | ||
|(Loop) Electrical discharging. | |m15a0601 | ||
|(Loop) Electrical discharging. Used in Amp Clearing scene. | |||
|- | |- | ||
|7178 | |7178 | ||
|0x1C0A | |0x1C0A | ||
|SE_NUM_EVENT_MAIN15_NENRIKI | |||
|D17P34A | |D17P34A | ||
|m15b0906 | |m15b0906 | ||
| Line 4,320: | Line 3,994: | ||
|7179 | |7179 | ||
|0x1C0B | |0x1C0B | ||
| | |SE_NUM_EVENT_MAIN15_KAMAE | ||
| | |T01P01A | ||
|Short and sweet sound. | |m16a0701 | ||
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner. | |||
|- | |- | ||
|7180 | |7180 | ||
|0x1C0C | |0x1C0C | ||
| | |SE_NUM_EVENT_MAIN15_BLOCK | ||
| | |D12P41A | ||
|Short and sharp impact, hitting something. | |m12a1001 | ||
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time. | |||
|- | |- | ||
|7181 | |7181 | ||
|0x1C0D | |0x1C0D | ||
|SE_NUM_EVENT_MAIN15_WARP | |||
|D17P45A | |D17P45A | ||
|m15b1001 | |m15b1001 | ||
| Line 4,338: | Line 4,015: | ||
|7182 | |7182 | ||
|0x1C0E | |0x1C0E | ||
|SE_NUM_EVENT_MAIN15_SIREN_L | |||
|G01P04A | |G01P04A | ||
|m16a0601 | |m16a0601 | ||
| Line 4,344: | Line 4,022: | ||
|7183 | |7183 | ||
|0x1C0F | |0x1C0F | ||
| | |SE_NUM_EVENT_MAIN16_HOLE_01 | ||
| | |T01P01A | ||
|m16a0701 | |||
|Entering the Dimensional Hole. | |Entering the Dimensional Hole. | ||
|- | |- | ||
|7184 | |7184 | ||
|0x1C10 | |0x1C10 | ||
|SE_NUM_EVENT_MAIN16_HOLE_02 | |||
|V16P02A | |V16P02A | ||
|m19b1014 | |m19b1014 | ||
| Line 4,356: | Line 4,036: | ||
|7185 | |7185 | ||
|0x1C11 | |0x1C11 | ||
|SE_NUM_EVENT_MAIN17_GANKOU | |||
|D26P42A | |D26P42A | ||
|m23a0706 | |m23a0706 | ||
| Line 4,362: | Line 4,043: | ||
|7186 | |7186 | ||
|0x1C12 | |0x1C12 | ||
|SE_NUM_EVENT_MAIN17_KESSYOU_L | |||
|P05P01A | |P05P01A | ||
|m17a0103 | |m17a0103 | ||
|Primal Dialga's eyes light up | |(Loop) Primal Dialga's eyes light up, followed by a looping dark sound (First future scene with Dusknoir). | ||
|- | |- | ||
|7187 | |7187 | ||
|0x1C13 | |0x1C13 | ||
|SE_NUM_EVENT_MAIN17_DOOR | |||
|P05P02A | |P05P02A | ||
|m17a0301 | |m17a0301 | ||
| Line 4,374: | Line 4,057: | ||
|7188 | |7188 | ||
|0x1C14 | |0x1C14 | ||
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01 | |||
|P05P02A | |P05P02A | ||
|m17a0301 | |m17a0301 | ||
| Line 4,380: | Line 4,064: | ||
|7189 | |7189 | ||
|0x1C15 | |0x1C15 | ||
|SE_NUM_EVENT_MAIN17_MEKAKUSHI | |||
|P05P02A | |P05P02A | ||
|m17a0301 | |m17a0301 | ||
| Line 4,386: | Line 4,071: | ||
|7190 | |7190 | ||
|0x1C16 | |0x1C16 | ||
|SE_NUM_EVENT_MAIN17_SPOT | |||
|None | |None | ||
|None | |None | ||
|Electric hit sound. | |Electric hit sound. Appears to be unused. | ||
|- | |- | ||
|7191 | |7191 | ||
|0x1C17 | |0x1C17 | ||
|SE_NUM_EVENT_MAIN17_HIKARIDAMA | |||
|P05P03A | |P05P03A | ||
|m17a0302 | |m17a0302 | ||
| Line 4,398: | Line 4,085: | ||
|7192 | |7192 | ||
|0x1C18 | |0x1C18 | ||
|SE_NUM_EVENT_MAIN17_APPEAR | |||
|P05P03A | |P05P03A | ||
|m17a0302 | |m17a0302 | ||
| Line 4,404: | Line 4,092: | ||
|7193 | |7193 | ||
|0x1C19 | |0x1C19 | ||
|SE_NUM_EVENT_MAIN17_ASHIOTO | |||
|P05P04A | |P05P04A | ||
|m17a0401 | |m17a0401 | ||
| Line 4,410: | Line 4,099: | ||
|7194 | |7194 | ||
|0x1C1A | |0x1C1A | ||
|SE_NUM_EVENT_MAIN15_KAMAE_02 | |||
|P05P04A | |P05P04A | ||
|m17a0401 | |m17a0401 | ||
| Line 4,416: | Line 4,106: | ||
|7195 | |7195 | ||
|0x1C1B | |0x1C1B | ||
|SE_NUM_EVENT_MAIN16_HOLE_03 | |||
|T01P01A | |T01P01A | ||
|m16a0701 | |m16a0701 | ||
| Line 4,422: | Line 4,113: | ||
|7196 | |7196 | ||
|0x1C1C | |0x1C1C | ||
|SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L | |||
|P05P04A | |P05P04A | ||
|m17a0401 | |m17a0401 | ||
| Line 4,428: | Line 4,120: | ||
|7197 | |7197 | ||
|0x1C1D | |0x1C1D | ||
|SE_NUM_EVENT_MAIN15_GAKON | |||
|V15P01A | |V15P01A | ||
|m15a0602 | |m15a0602 | ||
| Line 4,437: | Line 4,130: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|7425 | |7425 | ||
|0x1D01 | |0x1D01 | ||
|SE_NUM_EVENT_MAIN18_MIKARUGE_01 | |||
|D21P41A | |D21P41A | ||
|m18b0902 | |m18b0902 | ||
| Line 4,449: | Line 4,144: | ||
|7426 | |7426 | ||
|0x1D02 | |0x1D02 | ||
|SE_NUM_EVENT_MAIN18_MIKARUGE_02 | |||
|D21P41A | |D21P41A | ||
|m18b0902 | |m18b0902 | ||
| Line 4,455: | Line 4,151: | ||
|7427 | |7427 | ||
|0x1D03 | |0x1D03 | ||
|SE_NUM_EVENT_MAIN18_MIKARUGE_03 | |||
|D21P41A | |D21P41A | ||
|m18b0902 | |m18b0902 | ||
| Line 4,461: | Line 4,158: | ||
|7428 | |7428 | ||
|0x1D04 | |0x1D04 | ||
|SE_NUM_EVENT_MAIN18_MIKARUGE_04 | |||
|D21P41A | |D21P41A | ||
|m18b1301 | |m18b1301 | ||
| Line 4,467: | Line 4,165: | ||
|7429 | |7429 | ||
|0x1D05 | |0x1D05 | ||
|SE_NUM_EVENT_MAIN18_MIKARUGE_05 | |||
|D21P41A | |D21P41A | ||
|m18b1301 | |m18b1301 | ||
| Line 4,473: | Line 4,172: | ||
|7430 | |7430 | ||
|0x1D06 | |0x1D06 | ||
|SE_NUM_EVENT_MAIN18_MIKARUGE_06 | |||
|D01P41A | |D01P41A | ||
|m01a0701 | |m01a0701 | ||
|Short "Enemy | |Short "Enemy runs away" sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead. | ||
|- | |- | ||
|7431 | |7431 | ||
|0x1D07 | |0x1D07 | ||
|SE_NUM_EVENT_MAIN19_LIGHT_01 | |||
|P09P01A | |P09P01A | ||
|m19b1001 | |m19b1001 | ||
| Line 4,485: | Line 4,186: | ||
|7432 | |7432 | ||
|0x1D08 | |0x1D08 | ||
|SE_NUM_EVENT_MAIN19_LIGHT_02 | |||
|None | |None | ||
|None | |None | ||
|Odd dark whooshing sound. | |Odd dark whooshing sound. Appears to be unused. | ||
|- | |- | ||
|7433 | |7433 | ||
|0x1D09 | |0x1D09 | ||
|SE_NUM_EVENT_MAIN19_LIGHT_03 | |||
|P08P01A | |P08P01A | ||
|m19a0601 | |m19a0601 | ||
| Line 4,497: | Line 4,200: | ||
|7434 | |7434 | ||
|0x1D0A | |0x1D0A | ||
|SE_NUM_EVENT_MAIN19_DARK | |||
|P09P01A | |P09P01A | ||
|m19b1001 | |m19b1001 | ||
| Line 4,503: | Line 4,207: | ||
|7435 | |7435 | ||
|0x1D0B | |0x1D0B | ||
|SE_NUM_EVENT_MAIN19_LIGHT_04 | |||
|P09P01A | |P09P01A | ||
|m19b1007 | |m19b1007 | ||
| Line 4,509: | Line 4,214: | ||
|7436 | |7436 | ||
|0x1D0C | |0x1D0C | ||
|SE_NUM_EVENT_MAIN19_DISAPPEAR | |||
|None | |None | ||
|None | |None | ||
|A short stomp? | |A short stomp? Appears to be unused. | ||
|- | |- | ||
|7437 | |7437 | ||
|0x1D0D | |0x1D0D | ||
|SE_NUM_EVENT_MAIN19_WING | |||
|P09P01A | |P09P01A | ||
|m19b1007 | |m19b1007 | ||
| Line 4,521: | Line 4,228: | ||
|7438 | |7438 | ||
|0x1D0E | |0x1D0E | ||
|SE_NUM_EVENT_MAIN19_GLASS | |||
|V19P06A | |V19P06A | ||
|m19b1008 | |m19b1008 | ||
| Line 4,527: | Line 4,235: | ||
|7439 | |7439 | ||
|0x1D0F | |0x1D0F | ||
|SE_NUM_EVENT_MAIN19_LIGHT_05 | |||
|P09P01A | |P09P01A | ||
|m19b1009 | |m19b1009 | ||
| Line 4,533: | Line 4,242: | ||
|7440 | |7440 | ||
|0x1D10 | |0x1D10 | ||
|SE_NUM_EVENT_MAIN20_LIGHT_01 | |||
|V03P06A | |V03P06A | ||
|m20a0707 | |m20a0707 | ||
| Line 4,539: | Line 4,249: | ||
|7441 | |7441 | ||
|0x1D11 | |0x1D11 | ||
|SE_NUM_EVENT_MAIN21_ANAHORI | |||
|None | |None | ||
|None | |None | ||
| | |Judging by the internal name, a digging sound. Appears to be unused. | ||
|- | |- | ||
|7442 | |7442 | ||
|0x1D12 | |0x1D12 | ||
|SE_NUM_EVENT_MAIN21_ASHIOTO_L | |||
|None | |None | ||
|None | |None | ||
|(Loop) | |(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused. | ||
|- | |- | ||
|7443 | |7443 | ||
|0x1D13 | |0x1D13 | ||
|SE_NUM_EVENT_MAIN23_CHAKUCHI | |||
|D26P43A | |D26P43A | ||
|m23a0706 | |m23a0706 | ||
| Line 4,557: | Line 4,270: | ||
|7444 | |7444 | ||
|0x1D14 | |0x1D14 | ||
|SE_NUM_EVENT_MAIN23_LIGHT_01_L | |||
|P11P01A | |P11P01A | ||
|m23a1003 | |m23a1003 | ||
| Line 4,563: | Line 4,277: | ||
|7445 | |7445 | ||
|0x1D15 | |0x1D15 | ||
|SE_NUM_EVENT_MAIN23_LIGHT_02_L | |||
|D28P33A | |D28P33A | ||
|m25a0301 | |m25a0301 | ||
| Line 4,569: | Line 4,284: | ||
|7446 | |7446 | ||
|0x1D16 | |0x1D16 | ||
|SE_NUM_EVENT_MAIN18_MIKARUGE_07 | |||
|None | |None | ||
|None | |None | ||
|Loud PSG noise, similar to stat down sounds. | |Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb's Japanese name. Appears to be unused. | ||
|- | |- | ||
|7447 | |7447 | ||
|0x1D17 | |0x1D17 | ||
|SE_NUM_EVENT_MAIN18_MIKARUGE_08 | |||
|D21P41A | |D21P41A | ||
|m18b1301 | |m18b1301 | ||
| Line 4,581: | Line 4,298: | ||
|7448 | |7448 | ||
|0x1D18 | |0x1D18 | ||
|SE_NUM_EVENT_MAIN19_LIGHT_06 | |||
|P09P01A | |P09P01A | ||
|m19b1007 | |m19b1007 | ||
| Line 4,587: | Line 4,305: | ||
|7449 | |7449 | ||
|0x1D19 | |0x1D19 | ||
|SE_NUM_EVENT_MAIN23_LIGHT_03_L | |||
|P11P01A | |P11P01A | ||
|m23a1003 | |m23a1003 | ||
| Line 4,593: | Line 4,312: | ||
|7450 | |7450 | ||
|0x1D1A | |0x1D1A | ||
|SE_NUM_EVENT_MAIN20_KAKIWAKE | |||
|H01P99A | |H01P99A | ||
|m20a0202 | |m20a0202 | ||
| Line 4,602: | Line 4,322: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|7681 | |7681 | ||
|0x1E01 | |0x1E01 | ||
|SE_NUM_EVENT_MAIN25_HADOU_01_L | |||
|D28P44A | |D28P44A | ||
|m25a0101 | |m25a0101 | ||
| Line 4,614: | Line 4,336: | ||
|7682 | |7682 | ||
|0x1E02 | |0x1E02 | ||
|SE_NUM_EVENT_MAIN25_3ATTACK_01 | |||
|D28P44A | |D28P44A | ||
|m25a0101 | |m25a0101 | ||
|"Now! Go!" Deflecting Dusknoir's final attack ( | |"Now! Go!" Deflecting Dusknoir's final attack (truncated in-game, the full sound is longer) | ||
|- | |- | ||
|7683 | |7683 | ||
|0x1E03 | |0x1E03 | ||
|SE_NUM_EVENT_MAIN25_3ATTACK_02 | |||
|D28P44A | |D28P44A | ||
|m25a0101 | |m25a0101 | ||
| Line 4,626: | Line 4,350: | ||
|7684 | |7684 | ||
|0x1E04 | |0x1E04 | ||
|SE_NUM_EVENT_MAIN25_DOWN | |||
|D28P44A | |D28P44A | ||
|m25a0101 | |m25a0101 | ||
| Line 4,632: | Line 4,357: | ||
|7685 | |7685 | ||
|0x1E05 | |0x1E05 | ||
|SE_NUM_EVENT_MAIN25_DAMAGE | |||
|None | |None | ||
|None | |None | ||
|Grabbing sound? | |Grabbing sound? Appears to be unused. | ||
|- | |- | ||
|7686 | |7686 | ||
|0x1E06 | |0x1E06 | ||
|SE_NUM_EVENT_MAIN25_ATTACK_01 | |||
|D28P44A | |D28P44A | ||
|m25a0302 | |m25a0302 | ||
| Line 4,644: | Line 4,371: | ||
|7687 | |7687 | ||
|0x1E07 | |0x1E07 | ||
|SE_NUM_EVENT_MAIN25_HAGURUMA_01 | |||
|D28P44A | |D28P44A | ||
|m25a0302 | |m25a0302 | ||
| Line 4,650: | Line 4,378: | ||
|7688 | |7688 | ||
|0x1E08 | |0x1E08 | ||
|SE_NUM_EVENT_MAIN25_DISAPPEAR | |||
|D28P44A | |D28P44A | ||
|m25a0302 | |m25a0302 | ||
| Line 4,656: | Line 4,385: | ||
|7689 | |7689 | ||
|0x1E09 | |0x1E09 | ||
|SE_NUM_EVENT_MAIN25_ISHIBUNE | |||
|D28P33A | |D28P33A | ||
|m25a0401 | |m25a0401 | ||
| Line 4,662: | Line 4,392: | ||
|7690 | |7690 | ||
|0x1E0A | |0x1E0A | ||
|SE_NUM_EVENT_MAIN25_THUNDER_01 | |||
|D17P45A | |D17P45A | ||
|m15b1001 | |m15b1001 | ||
| Line 4,668: | Line 4,399: | ||
|7691 | |7691 | ||
|0x1E0B | |0x1E0B | ||
|SE_NUM_EVENT_MAIN25_THUNDER_02 | |||
|D30P41A | |D30P41A | ||
|m25a1101 | |m25a1101 | ||
| Line 4,674: | Line 4,406: | ||
|7692 | |7692 | ||
|0x1E0C | |0x1E0C | ||
|SE_NUM_EVENT_MAIN25_GAREKI | |||
|D30P41A | |D30P41A | ||
|m25a1101 | |m25a1101 | ||
| Line 4,680: | Line 4,413: | ||
|7693 | |7693 | ||
|0x1E0D | |0x1E0D | ||
|SE_NUM_EVENT_MAIN25_THUNDER_03 | |||
|D30P41A | |D30P41A | ||
|m25a1101 | |m25a1101 | ||
| Line 4,689: | Line 4,423: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|7937 | |7937 | ||
|0x1F01 | |0x1F01 | ||
|SE_NUM_EVENT_SUB01_ANA_01 | |||
|D31P31A | |D31P31A | ||
|s01p0601 | |s01p0601 | ||
| Line 4,701: | Line 4,437: | ||
|7938 | |7938 | ||
|0x1F02 | |0x1F02 | ||
| | |SE_NUM_EVENT_SUB01_ANA_02 | ||
| | |D31P31A | ||
|s01p0601 | |||
|Falling into a pit. | |Falling into a pit. | ||
|- | |- | ||
|7939 | |7939 | ||
|0x1F03 | |0x1F03 | ||
| | |SE_NUM_EVENT_SUB01_ANA_03 | ||
| | |D31P41A | ||
|s01p0602 | |||
|Hitting the ground after falling into a pit. | |Hitting the ground after falling into a pit. | ||
|- | |- | ||
|7940 | |7940 | ||
|0x1F04 | |0x1F04 | ||
|SE_NUM_EVENT_SUB01_ANA_04_L | |||
|D31P41A | |D31P41A | ||
|s01p0602 | |s01p0602 | ||
|The Grand Master's pitfall trap closes. | |(Loop) The Grand Master's pitfall trap closes. | ||
|- | |- | ||
|7941 | |7941 | ||
|0x1F05 | |0x1F05 | ||
|SE_NUM_EVENT_SUB01_ANA_05 | |||
|D31P41A | |D31P41A | ||
|s01p0602 | |s01p0602 | ||
| Line 4,725: | Line 4,465: | ||
|7942 | |7942 | ||
|0x1F06 | |0x1F06 | ||
|SE_NUM_EVENT_SUB01_TAIATARI | |||
|D31P31A | |D31P31A | ||
|s01p0801 | |s01p0801 | ||
| Line 4,731: | Line 4,472: | ||
|7943 | |7943 | ||
|0x1F07 | |0x1F07 | ||
|SE_NUM_EVENT_SUB01_TAKARABAKO | |||
|T01P01A | |T01P01A | ||
|m16a0701 | |m16a0701 | ||
| Line 4,737: | Line 4,479: | ||
|7944 | |7944 | ||
|0x1F08 | |0x1F08 | ||
|SE_NUM_EVENT_SUB01_CLAP_L | |||
|G01P04A | |G01P04A | ||
|m04a0201 | |m04a0201 | ||
| Line 4,743: | Line 4,486: | ||
|7945 | |7945 | ||
|0x1F09 | |0x1F09 | ||
|SE_NUM_EVENT_SUB01_ICE_01_L | |||
|None | |None | ||
|None | |None | ||
|(Loop) Beam of light? | |(Loop) Beam of light? Appears to be unused. | ||
|- | |- | ||
|7946 | |7946 | ||
|0x1F0A | |0x1F0A | ||
|SE_NUM_EVENT_SUB03_EGG_01 | |||
|None | |None | ||
|None | |None | ||
|Placing | |Placing an egg? Appears to be unused. | ||
|- | |- | ||
|7947 | |7947 | ||
|0x1F0B | |0x1F0B | ||
|SE_NUM_EVENT_SUB04_PUKURIN | |||
|G01P04A | |G01P04A | ||
|s04p0101 | |s04p0101 | ||
| Line 4,761: | Line 4,507: | ||
|7948 | |7948 | ||
|0x1F0C | |0x1F0C | ||
|SE_NUM_EVENT_SUB04_SEKIHI_01_L | |||
|D32P12A | |D32P12A | ||
|s04p0801 | |s04p0801 | ||
| Line 4,767: | Line 4,514: | ||
|7949 | |7949 | ||
|0x1F0D | |0x1F0D | ||
|SE_NUM_EVENT_SUB04_SEKIHI_02 | |||
|D32P12A | |D32P12A | ||
|s04p0801 | |s04p0801 | ||
| Line 4,773: | Line 4,521: | ||
|7950 | |7950 | ||
|0x1F0E | |0x1F0E | ||
|SE_NUM_EVENT_SUB04_LIGHT_01_L | |||
|D32P31A | |D32P31A | ||
|s04p0601 | |s04p0601 | ||
|Regice/Regirock/Registeel turning into light after getting defeated. "A mysterious light enveloped [player]!" | |(Loop) Regice/Regirock/Registeel turning into light after getting defeated. "A mysterious light enveloped [player]!" | ||
|- | |- | ||
|7951 | |7951 | ||
|0x1F0F | |0x1F0F | ||
|SE_NUM_EVENT_SUB04_LIGHT_02 | |||
|D32P31A | |D32P31A | ||
|s04p0601 | |s04p0601 | ||
| Line 4,785: | Line 4,535: | ||
|7952 | |7952 | ||
|0x1F10 | |0x1F10 | ||
|SE_NUM_EVENT_SUB04_FLASH_01 | |||
|D32P44A | |D32P44A | ||
|s04p1801 | |s04p1801 | ||
| Line 4,791: | Line 4,542: | ||
|7953 | |7953 | ||
|0x1F11 | |0x1F11 | ||
|SE_NUM_EVENT_SUB04_ATTACK | |||
|D32P44A | |D32P44A | ||
|s04p1901 | |s04p1901 | ||
| Line 4,797: | Line 4,549: | ||
|7954 | |7954 | ||
|0x1F12 | |0x1F12 | ||
|SE_NUM_EVENT_SUB04_WHISTLE | |||
|None | |None | ||
|None | |None | ||
|Flute-like noise. | |Flute-like noise. Appears to be unused. | ||
|- | |- | ||
|7955 | |7955 | ||
|0x1F13 | |0x1F13 | ||
|SE_NUM_EVENT_SUB04_WING_L | |||
|None | |None | ||
|None | |None | ||
| | |Placeholder "sweat drop" sound. | ||
|- | |- | ||
|7956 | |7956 | ||
|0x1F14 | |0x1F14 | ||
|SE_NUM_EVENT_SUB02_ICE_02 | |||
|D79P41A | |D79P41A | ||
|s02p0701 | |s02p0701 | ||
| Line 4,815: | Line 4,570: | ||
|7957 | |7957 | ||
|0x1F15 | |0x1F15 | ||
|SE_NUM_EVENT_SUB03_EGG_02 | |||
|H02P99A | |H02P99A | ||
|s03p0301 | |s03p0301 | ||
| Line 4,821: | Line 4,577: | ||
|7958 | |7958 | ||
|0x1F16 | |0x1F16 | ||
|SE_NUM_EVENT_SUB03_EGG_03 | |||
|H02P99A | |H02P99A | ||
|s03p0301 | |s03p0301 | ||
| Line 4,830: | Line 4,587: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|8193 | |8193 | ||
|0x2001 | |0x2001 | ||
|SE_NUM_EVENT_SUB10_FIRE_01 | |||
|S00P01A | |S00P01A | ||
|dopen | |dopen | ||
| Line 4,842: | Line 4,601: | ||
|8194 | |8194 | ||
|0x2002 | |0x2002 | ||
|SE_NUM_EVENT_SUB12_LIGHT_01 | |||
|D80P41A | |D80P41A | ||
|m99a0129 | |m99a0129 | ||
| Line 4,848: | Line 4,608: | ||
|8195 | |8195 | ||
|0x2003 | |0x2003 | ||
|SE_NUM_EVENT_SUB20_EFFECT_01 | |||
|G01P07A | |G01P07A | ||
|s20p1001 | |s20p1001 | ||
| Line 4,854: | Line 4,615: | ||
|8196 | |8196 | ||
|0x2004 | |0x2004 | ||
|SE_NUM_EVENT_SUB21_EFFECT_01 | |||
|H02P99A | |H02P99A | ||
|s21p0501 | |s21p0501 | ||
| Line 4,860: | Line 4,622: | ||
|8197 | |8197 | ||
|0x2005 | |0x2005 | ||
|SE_NUM_EVENT_SUB21_EFFECT_02 | |||
|H02P99A | |H02P99A | ||
|s21p0501 | |s21p0501 | ||
| Line 4,866: | Line 4,629: | ||
|8198 | |8198 | ||
|0x2006 | |0x2006 | ||
|SE_NUM_EVENT_SUB21_EFFECT_03 | |||
|D41P41A | |D41P41A | ||
|s22p1110 | |s22p1110 | ||
| Line 4,872: | Line 4,636: | ||
|8199 | |8199 | ||
|0x2007 | |0x2007 | ||
|SE_NUM_EVENT_SUB22_EFFECT_01 | |||
|D39P32A | |D39P32A | ||
|s22p0203 | |s22p0203 | ||
| Line 4,878: | Line 4,643: | ||
|8200 | |8200 | ||
|0x2008 | |0x2008 | ||
|SE_NUM_EVENT_SUB21_EFFECT_04 | |||
|D38P11A | |D38P11A | ||
|s21p0502 | |s21p0502 | ||
| Line 4,884: | Line 4,650: | ||
|8201 | |8201 | ||
|0x2009 | |0x2009 | ||
|SE_NUM_EVENT_SUB20_EFFECT_02 | |||
|D37P11A | |D37P11A | ||
|s20p0902 | |s20p0902 | ||
| Line 4,893: | Line 4,660: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|8449 | |8449 | ||
|0x2101 | |0x2101 | ||
|N/A | |||
|None | |None | ||
|None | |None | ||
| Line 4,905: | Line 4,674: | ||
|8450 | |8450 | ||
|0x2102 | |0x2102 | ||
|SE_NUM_EVENT_MAIN26_ISHIBUNE | |||
|P11P02A | |P11P02A | ||
|m25a0404 | |m25a0404 | ||
| Line 4,911: | Line 4,681: | ||
|8451 | |8451 | ||
|0x2103 | |0x2103 | ||
|SE_NUM_EVENT_MAIN26_KOROGARU | |||
|D30P33A | |D30P33A | ||
|m26a0102 | |m26a0102 | ||
| Line 4,917: | Line 4,688: | ||
|8452 | |8452 | ||
|0x2104 | |0x2104 | ||
|SE_NUM_EVENT_MAIN26_LIGHT_01_L | |||
|None | |None | ||
|None | |None | ||
| | |Placeholder "sweat drop" sound. | ||
|- | |- | ||
|8453 | |8453 | ||
|0x2105 | |0x2105 | ||
|SE_NUM_EVENT_MAIN26_LIGHT_02_L | |||
|None | |None | ||
|None | |None | ||
| | |Placeholder "sweat drop" sound. | ||
|- | |- | ||
|8454 | |8454 | ||
|0x2106 | |0x2106 | ||
|SE_NUM_EVENT_MAIN26_LIGHT_03 | |||
|P13P01A | |P13P01A | ||
|m26a0401 | |m26a0401 | ||
| Line 4,935: | Line 4,709: | ||
|8455 | |8455 | ||
|0x2107 | |0x2107 | ||
|SE_NUM_EVENT_MAIN26_SEKICYUU | |||
|D30P33A | |D30P33A | ||
|m26a0102 | |m26a0102 | ||
| Line 4,941: | Line 4,716: | ||
|8456 | |8456 | ||
|0x2108 | |0x2108 | ||
|SE_NUM_EVENT_MAIN26_THUNDER_01 | |||
|None | |None | ||
|None | |None | ||
|Wipe-like sound. | |Wipe-like sound. Appears to be unused. | ||
|- | |- | ||
|8457 | |8457 | ||
|0x2109 | |0x2109 | ||
|SE_NUM_EVENT_MAIN26_THUNDER_02 | |||
|None | |None | ||
|None | |None | ||
|Electric wipe sound. | |Electric wipe sound. Appears to be unused. | ||
|- | |- | ||
|8458 | |8458 | ||
|0x210A | |0x210A | ||
|SE_NUM_EVENT_MAIN26_WHITEOUT | |||
|D30P33A | |D30P33A | ||
|m26a0201 | |m26a0201 | ||
| Line 4,959: | Line 4,737: | ||
|8459 | |8459 | ||
|0x210B | |0x210B | ||
|SE_NUM_EVENT_MAIN26_DISAPPEAR | |||
|P13P01A | |P13P01A | ||
|m26a0401 | |m26a0401 | ||
| Line 4,965: | Line 4,744: | ||
|8460 | |8460 | ||
|0x210C | |0x210C | ||
|SE_NUM_EVENT_MAIN26_GAREKI_01 | |||
|None | |None | ||
|None | |None | ||
|PSG stomp? | |PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused. | ||
|- | |- | ||
|8461 | |8461 | ||
|0x210D | |0x210D | ||
|SE_NUM_EVENT_MAIN26_GAREKI_02 | |||
|None | |None | ||
|None | |None | ||
|Fiery noise. | |Fiery noise. Appears to be unused. | ||
|- | |- | ||
|8462 | |8462 | ||
|0x210E | |0x210E | ||
|SE_NUM_EVENT_MAIN26_HAGURUMA_01 | |||
|D30P33A | |D30P33A | ||
|m26a0102 | |m26a0102 | ||
| Line 4,983: | Line 4,765: | ||
|8463 | |8463 | ||
|0x210F | |0x210F | ||
|SE_NUM_EVENT_MAIN26_HOUKOU | |||
|V24P03A | |V24P03A | ||
|m24a0205 | |m24a0205 | ||
| Line 4,992: | Line 4,775: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|8705 | |8705 | ||
|0x2201 | |0x2201 | ||
|SE_NUM_EVENT_SUB23_EFFECT_02_L | |||
|D41P41A | |D41P41A | ||
|s22p1401 | |s22p1401 | ||
| Line 5,004: | Line 4,789: | ||
|8706 | |8706 | ||
|0x2202 | |0x2202 | ||
|SE_NUM_EVENT_SUB23_HOLE_01 | |||
|D41P41A | |D41P41A | ||
|s22p1401 | |s22p1401 | ||
| Line 5,010: | Line 4,796: | ||
|8707 | |8707 | ||
|0x2203 | |0x2203 | ||
|SE_NUM_EVENT_SUB23_WHITEOUT | |||
|D41P41A | |D41P41A | ||
|s22p1401 | |s22p1401 | ||
| Line 5,016: | Line 4,803: | ||
|8708 | |8708 | ||
|0x2204 | |0x2204 | ||
|SE_NUM_EVENT_SUB23_EFFECT_01_L | |||
|D41P41A | |D41P41A | ||
|s22p1401 | |s22p1401 | ||
| Line 5,022: | Line 4,810: | ||
|8709 | |8709 | ||
|0x2205 | |0x2205 | ||
|SE_NUM_EVENT_MOTION_DOGOMU | |||
|None | |None | ||
|None | |None | ||
| | |The internal name suggests this is supposed to be a Loudred sound. Appears to be unused. | ||
|- | |- | ||
|8710 | |8710 | ||
|0x2206 | |0x2206 | ||
| | |SE_NUM_EVENT_MOTION_ITEM | ||
| | |D01P41A | ||
|Giving an item. Used in many scenes. | |m01a0701 | ||
|Giving/picking up an item. Used in many scenes. | |||
|- | |- | ||
|8711 | |8711 | ||
|0x2207 | |0x2207 | ||
| | |SE_NUM_EVENT_MOTION_DOOR | ||
| | |G01P04A | ||
|m02a0202 | |||
|Wigglytuff's door opening (such as in Chapter 2). | |Wigglytuff's door opening (such as in Chapter 2). | ||
|- | |- | ||
|8712 | |8712 | ||
|0x2208 | |0x2208 | ||
|SE_NUM_EVENT_HADOU_CHECK | |||
|S02P01A | |S02P01A | ||
|m00a01a | |m00a01a | ||
| Line 5,046: | Line 4,838: | ||
|8713 | |8713 | ||
|0x2209 | |0x2209 | ||
| | |SE_NUM_DUN_MOTION_MONEY | ||
| | |G01P03A | ||
|Collecting coins. | |m02a1001 | ||
|Collecting coins. Only used during Chatot's tax scene and Bidoof looking at his coins in SE1. | |||
|- | |- | ||
|8714 | |8714 | ||
|0x220A | |0x220A | ||
|SE_NUM_DUN_EFF_DRINK | |||
|None | |None | ||
|None | |None | ||
| Line 5,058: | Line 4,852: | ||
|8715 | |8715 | ||
|0x220B | |0x220B | ||
|SE_NUM_DUN_MOTION_QUACK | |||
|T01P02A | |T01P02A | ||
|enter09 | |enter09 | ||
| Line 5,064: | Line 4,859: | ||
|8716 | |8716 | ||
|0x220C | |0x220C | ||
|SE_NUM_DUN_EFF_LIGHT_WALL | |||
|T01P02A | |T01P02A | ||
|enter09 | |enter09 | ||
| | |Xatu appraises a Treasure Box. | ||
|- | |- | ||
|8717 | |8717 | ||
|0x220D | |0x220D | ||
|SE_NUM_DUN_EFF_SMOKE_9 | |||
|None | |None | ||
|None | |None | ||
| | |Identical sound to #1813. | ||
|- | |- | ||
|8718 | |8718 | ||
|0x220E | |0x220E | ||
|SE_NUM_DUN_EFF_DENJIFUYUU | |||
|G01P04A | |G01P04A | ||
| | |enter05 | ||
|Swap Shop. | |Croagunk's Swap Shop cauldron swapping an Exclusive Item. | ||
|- | |- | ||
|8719 | |8719 | ||
|0x220F | |0x220F | ||
|SE_NUM_EVENT_EFF_SHINKA_EGG | |||
|None | |None | ||
|None | |None | ||
|(Loop) | |(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care. | ||
|- | |- | ||
|8720 | |8720 | ||
|0x2210 | |0x2210 | ||
|SE_NUM_DUN_MOTION_HUNGRY | |||
|G01P03A | |G01P03A | ||
|m03a1203 | |m03a1203 | ||
|Belly/Hungry, often used with actor effect SetEffect( | |Belly/Hungry, often used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>. Identical to the dungeon sound (#4867). | ||
|- | |- | ||
|8721 | |8721 | ||
|0x2211 | |0x2211 | ||
|SE_NUM_ME_WIND_S | |||
|None | |None | ||
|None | |None | ||
| | |Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10. | ||
|- | |- | ||
|8722 | |8722 | ||
|0x2212 | |0x2212 | ||
|SE_NUM_ME_WIND_M | |||
|None | |None | ||
|None | |None | ||
| | |Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11. | ||
|} | |} | ||
| Line 5,109: | Line 4,911: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|8961 | |8961 | ||
|0x2301 | |0x2301 | ||
| | |SE_NUM_EVENT_SIGN_ASE_01 | ||
| | |G01P03A | ||
|Sweat drop sound, to be used with actor effect SetEffect( | |m02a0108 | ||
|Sweat drop sound, to be used with actor effect <code>SetEffect(EFFECT_SWEAT_DROP, 3);</code> This sound is intended for the '''slow drop from the side'''. | |||
|- | |- | ||
|8962 | |8962 | ||
|0x2302 | |0x2302 | ||
| | |SE_NUM_EVENT_SIGN_HATENA_02 | ||
| | |G01P03A | ||
|Question. Confused. Wondering. To be used with actor effect SetEffect( | |m02a0108 | ||
|Question. Confused. Wondering. To be used with actor effect <code>SetEffect(EFFECT_QUESTION_MARK, 3);</code> | |||
|- | |- | ||
|8963 | |8963 | ||
|0x2303 | |0x2303 | ||
| | |SE_NUM_EVENT_SIGN_HATENA_03 | ||
| | |D05P31A | ||
|Doubled version of #8962. | |m07a0701 | ||
|Doubled version of #8962. Usually used for looking around along with <code>ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);</code> or simply manually, but it is also used for questioning (s03p2003). | |||
|- | |- | ||
|8964 | |8964 | ||
|0x2304 | |0x2304 | ||
| | |SE_NUM_EVENT_SIGN_NOTICE_01 | ||
| | |D01P41A | ||
|Exclamation mark. | |m01a0401 | ||
|Exclamation mark. Usually used in a "surprised!" context, with some exceptions. To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> | |||
|- | |- | ||
|8965 | |8965 | ||
|0x2305 | |0x2305 | ||
| | |SE_NUM_EVENT_SIGN_NOTICE_02 | ||
| | |G01P01C | ||
| | |m11a0303 | ||
|Higher pitched; idea! Noticed something! To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> | |||
|- | |- | ||
|8966 | |8966 | ||
|0x2306 | |0x2306 | ||
| | |SE_NUM_EVENT_SIGN_NOTICE_03 | ||
| | |G01P03A | ||
|m03a0506 | |||
|Making a discovery. | |Making a discovery. | ||
|- | |- | ||
|8967 | |8967 | ||
|0x2307 | |0x2307 | ||
| | |SE_NUM_EVENT_SIGN_NOTICE_04 | ||
| | |D10P21A | ||
|Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect SetEffect( | |m10a0701 | ||
|Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> or <code>SetEffect(EFFECT_SHOCKED, 3);</code>. Sometimes used in a negative context (m03a0801). | |||
|- | |- | ||
|8968 | |8968 | ||
|0x2308 | |0x2308 | ||
| | |SE_NUM_EVENT_SIGN_SHOCK_01 | ||
| | |D01P41A | ||
|Shocked! To be used with actor effect SetEffect( | |m01a0401 | ||
|Shocked! To be used with actor effect <code>SetEffect(EFFECT_SHOCKED, 3);</code> or <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3); | |||
|- | |- | ||
|8969 | |8969 | ||
|0x2309 | |0x2309 | ||
|SE_NUM_EVENT_SIGN_SHOCK_02 | |||
|D08P11A | |D08P11A | ||
|m09a0301 | |m09a0301 | ||
|Aghast! | |Aghast! To be used with actor effect <code>SetEffect(EFFECT_SHOCKED, 3);</code> or <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);</code> | ||
|- | |- | ||
|8970 | |8970 | ||
|0x230A | |0x230A | ||
| | |SE_NUM_EVENT_SIGN_ANGER_01 | ||
| | |T01P02A | ||
|Loudred | |m12a0601 | ||
|Loudred's wake-up call. Also used as a general "very angry" sound. It's a doubled version of #8971. Used with <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>, rarely with actor effect <code>SetEffect(EFFECT_ANGRY, 3);</code> (m13a0101) | |||
|- | |- | ||
|8971 | |8971 | ||
|0x230B | |0x230B | ||
| | |SE_NUM_EVENT_SIGN_ANGER_02 | ||
| | |G01P03A | ||
|Angry, used with actor effect SetEffect( | |m02a0302 | ||
|Angry, used with actor effect <code>SetEffect(EFFECT_ANGRY, 3);</code>, <code>SetEffect(EFFECT_ANGRY_MIRRORED, 3);</code> or <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>. | |||
|- | |- | ||
|8972 | |8972 | ||
|0x230C | |0x230C | ||
| | |SE_NUM_EVENT_SIGN_TENSION_01 | ||
| | |G01P03A | ||
|Sweat drop, being surprised, "stunned" sort of sound, used with actor effect SetEffect( | |m02a0108 | ||
|Sweat drop, being surprised, "stunned" sort of sound, used with actor effect <code>SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);</code>. Intended for the '''multiple small drops'''. | |||
|- | |- | ||
|8973 | |8973 | ||
|0x230D | |0x230D | ||
| | |SE_NUM_EVENT_SIGN_SHOCK_03 | ||
| | |G01P04A | ||
| | |m08a0503 | ||
|Surprised? Being found out? Used with <code>SetEffect(EFFECT_SHOCKED, 3);</code>, <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);</code> or <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> depending on the character. | |||
|- | |- | ||
|8974 | |8974 | ||
|0x230E | |0x230E | ||
| | |SE_NUM_EVENT_MOTION_JUNP_01 | ||
| | |G01P04A | ||
|Surprised short jump, to be used with actor execute common: ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0) | |m05a0705 | ||
|Surprised short jump, to be used with actor execute common: <code>ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)</code> | |||
|- | |- | ||
|8975 | |8975 | ||
|0x230F | |0x230F | ||
| | |SE_NUM_EVENT_MOTION_JUNP_02 | ||
| | |P19P02A | ||
| | |n02a1002 | ||
|Excited double short jump! Also used for emphasis and sometimes anger. Used with <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>. '''Despite the name, this execute common is often not used in angry context!''' | |||
|- | |- | ||
|8976 | |8976 | ||
|0x2310 | |0x2310 | ||
|SE_NUM_EVENT_MINIGAME_OK | |||
|None | |None | ||
|None | |None | ||
|Bell | |Bell sound. Selecting the correct answer during Sentry Duty. | ||
|- | |- | ||
|8977 | |8977 | ||
|0x2311 | |0x2311 | ||
|SE_NUM_EVENT_MINIGAME_NG | |||
|None | |None | ||
|None | |None | ||
| | |Selecting the incorrect answer or timing out during Sentry Duty. | ||
|- | |- | ||
|8978 | |8978 | ||
|0x2312 | |0x2312 | ||
| | |SE_NUM_EVENT_SIGN_NOTICE_05 | ||
| | |G01P03A | ||
|Being noticed, "Hey!". To be used with actor effect SetEffect( | |m02a0108 | ||
|Being noticed, "Hey!". To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>, <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);</code> or <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);</code> | |||
|- | |- | ||
|8979 | |8979 | ||
|0x2313 | |0x2313 | ||
|SE_NUM_EVENT_OPENING_ROGO | |||
|V03P08A | |V03P08A | ||
|t01p0501 | |t01p0501 | ||
| Line 5,232: | Line 5,054: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|9217 | |9217 | ||
|0x2401 | |0x2401 | ||
|SE_NUM_EV_S01_SNORER_01_LP | |||
|G01P10C | |G01P10C | ||
|n01a0703 | |n01a0703 | ||
| Line 5,244: | Line 5,068: | ||
|9218 | |9218 | ||
|0x2402 | |0x2402 | ||
|SE_NUM_EV_S01_UNREST_01 | |||
|D42P41A | |D42P41A | ||
|n01a1904 | |n01a1904 | ||
| Line 5,250: | Line 5,075: | ||
|9219 | |9219 | ||
|0x2403 | |0x2403 | ||
|SE_NUM_EV_S01_CALL_01 | |||
|D42P41A | |D42P41A | ||
|n01a1904 | |n01a1904 | ||
| Line 5,256: | Line 5,082: | ||
|9220 | |9220 | ||
|0x2404 | |0x2404 | ||
|SE_NUM_EV_S01_CALL_02 | |||
|D42P41A | |D42P41A | ||
|n01a1904 | |n01a1904 | ||
| Line 5,262: | Line 5,089: | ||
|9221 | |9221 | ||
|0x2405 | |0x2405 | ||
|SE_NUM_EV_S01_CALL_03 | |||
|D42P41A | |D42P41A | ||
|n01a1904 | |n01a1904 | ||
| Line 5,268: | Line 5,096: | ||
|9222 | |9222 | ||
|0x2406 | |0x2406 | ||
|SE_NUM_EV_S01_COME_01 | |||
|D42P41A | |D42P41A | ||
|n01a1904 | |n01a1904 | ||
| Line 5,274: | Line 5,103: | ||
|9223 | |9223 | ||
|0x2407 | |0x2407 | ||
|SE_NUM_EV_S01_BEHAVE_01_LP | |||
|D42P31A | |D42P31A | ||
|n01a2301 | |n01a2301 | ||
| Line 5,280: | Line 5,110: | ||
|9224 | |9224 | ||
|0x2408 | |0x2408 | ||
|SE_NUM_EV_S01_EFFECT_01 | |||
|D42P42A | |D42P42A | ||
|n01a3101 | |n01a3101 | ||
| Line 5,286: | Line 5,117: | ||
|9225 | |9225 | ||
|0x2409 | |0x2409 | ||
|SE_NUM_EV_S01_EFFECT_02 | |||
|D42P42A | |D42P42A | ||
|n01a3101 | |n01a3101 | ||
| Line 5,292: | Line 5,124: | ||
|9226 | |9226 | ||
|0x240A | |0x240A | ||
|SE_NUM_EV_S01_WHITEOUT_01 | |||
|D42P42A | |D42P42A | ||
|n01a3101 | |n01a3101 | ||
| Line 5,298: | Line 5,131: | ||
|9227 | |9227 | ||
|0x240B | |0x240B | ||
|SE_NUM_EV_S01_EFFECT_04 | |||
|D42P42A | |D42P42A | ||
|n01a3101 | |n01a3101 | ||
| Line 5,307: | Line 5,141: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|9473 | |9473 | ||
|0x2501 | |0x2501 | ||
|SE_NUM_EV_SIDE02_BREAK | |||
|P18P01A | |P18P01A | ||
|n02a0304 | |n02a0304 | ||
| Line 5,319: | Line 5,155: | ||
|9474 | |9474 | ||
|0x2502 | |0x2502 | ||
|SE_NUM_EV_SIDE02_ROAR_01 | |||
|D43P31A | |D43P31A | ||
|n02a0901 | |n02a0901 | ||
| Line 5,325: | Line 5,162: | ||
|9475 | |9475 | ||
|0x2503 | |0x2503 | ||
|SE_NUM_EV_SIDE02_ROAR_02 | |||
|D43p31A | |D43p31A | ||
|n02a0901 | |n02a0901 | ||
| Line 5,331: | Line 5,169: | ||
|9476 | |9476 | ||
|0x2504 | |0x2504 | ||
|SE_NUM_EV_SIDE02_MONSTERSTEP_01 | |||
|None | |None | ||
|None | |None | ||
| | |A single footstep. Appears to be unused. | ||
|- | |- | ||
|9477 | |9477 | ||
|0x2505 | |0x2505 | ||
|SE_NUM_EV_S02_GRASSY_01 | |||
|D43P31A | |D43P31A | ||
|n02a0901 | |n02a0901 | ||
| Line 5,343: | Line 5,183: | ||
|9478 | |9478 | ||
|0x2506 | |0x2506 | ||
|SE_NUM_EV_SIDE02_THREAT_01 | |||
|D43P31A | |D43P31A | ||
|n02a0901 | |n02a0901 | ||
| Line 5,349: | Line 5,190: | ||
|9479 | |9479 | ||
|0x2507 | |0x2507 | ||
|SE_NUM_EV_SIDE02_THREAT_02 | |||
|D43P31A | |D43P31A | ||
|n02a0901 | |n02a0901 | ||
| Line 5,355: | Line 5,197: | ||
|9480 | |9480 | ||
|0x2508 | |0x2508 | ||
|SE_NUM_EV_SIDE02_MAP_01 | |||
|P19P02A | |P19P02A | ||
|n02a1002 | |n02a1002 | ||
| Line 5,361: | Line 5,204: | ||
|9481 | |9481 | ||
|0x2509 | |0x2509 | ||
|SE_NUM_EV_SIDE02_MAP_02 | |||
|P19P02A | |P19P02A | ||
|n02a1002 | |n02a1002 | ||
| Line 5,367: | Line 5,211: | ||
|9482 | |9482 | ||
|0x250A | |0x250A | ||
|SE_NUM_EV_SIDE02_MAP_IGNITE_01 | |||
|P19P02A | |P19P02A | ||
|n02a1002 | |n02a1002 | ||
| Line 5,373: | Line 5,218: | ||
|9483 | |9483 | ||
|0x250B | |0x250B | ||
|SE_NUM_EV_SIDE02_MAP_IGNITE_02 | |||
|P19P02A | |P19P02A | ||
|n02a1002 | |n02a1002 | ||
| Line 5,379: | Line 5,225: | ||
|9484 | |9484 | ||
|0x250C | |0x250C | ||
|SE_NUM_EV_SIDE02_PUTOUT | |||
|P19P02A | |P19P02A | ||
|n02a1002 | |n02a1002 | ||
| Line 5,385: | Line 5,232: | ||
|9485 | |9485 | ||
|0x250D | |0x250D | ||
|SE_NUM_EV_S02_FALLDOWN_01 | |||
|G01P05C | |G01P05C | ||
|n02a0105 | |n02a0105 | ||
| Line 5,391: | Line 5,239: | ||
|9486 | |9486 | ||
|0x250E | |0x250E | ||
|N/A | |||
|None | |None | ||
|None | |None | ||
| Line 5,397: | Line 5,246: | ||
|9487 | |9487 | ||
|0x250F | |0x250F | ||
|SE_NUM_EV_S02_TITTLE_01 | |||
|V32P01A | |V32P01A | ||
|n01a0102 | |n01a0102 | ||
| Line 5,403: | Line 5,253: | ||
|9488 | |9488 | ||
|0x2510 | |0x2510 | ||
|SE_NUM_EV_S02_GUMI_01 | |||
|P17P02A | |P17P02A | ||
|n02a0109 | |n02a0109 | ||
| Line 5,409: | Line 5,260: | ||
|9489 | |9489 | ||
|0x2511 | |0x2511 | ||
|SE_NUM_EV_S02_FALLINGROCK_01 | |||
|P18P01A | |P18P01A | ||
|n02a0304 | |n02a0304 | ||
| Line 5,415: | Line 5,267: | ||
|9490 | |9490 | ||
|0x2512 | |0x2512 | ||
|SE_NUM_EV_S02_FALLINGROCK_02 | |||
|P18P01A | |P18P01A | ||
|n02a0304 | |n02a0304 | ||
|Huge boulder about to fall on Papa. | |Huge boulder about to fall on Papa. | ||
|- | |||
|9491 | |||
|0x2513 | |||
|SE_NUM_EV_S02_ROAR_03 | |||
|None | |||
|None | |||
|Sounds like another version of Armaldo growling. Appears to be unused. | |||
|} | |} | ||
| Line 5,424: | Line 5,284: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|9729 | |9729 | ||
|0x2601 | |0x2601 | ||
|SE_NUM_EV_S03_DOOR_OPEN | |||
|P17P01A | |P17P01A | ||
|n03a1002 | |n03a1002 | ||
| Line 5,436: | Line 5,298: | ||
|9730 | |9730 | ||
|0x2602 | |0x2602 | ||
|SE_NUM_EV_S03_DOOR_CLOSE | |||
|P17P01A | |P17P01A | ||
|n03a1002 | |n03a1002 | ||
| Line 5,442: | Line 5,305: | ||
|9731 | |9731 | ||
|0x2603 | |0x2603 | ||
|SE_NUM_EV_S03_DISCOVER | |||
|P20P01A | |P20P01A | ||
|n03a0701 | |n03a0701 | ||
| Line 5,448: | Line 5,312: | ||
|9732 | |9732 | ||
|0x2604 | |0x2604 | ||
|SE_NUM_EV_S03_FLOOR_OPEN | |||
|D45P31A | |D45P31A | ||
|n03a1501 | |n03a1501 | ||
| Line 5,454: | Line 5,319: | ||
|9733 | |9733 | ||
|0x2605 | |0x2605 | ||
|SE_NUM_EV_S03_TOUCH | |||
|P19P01A | |P19P01A | ||
| | |n03a0401 | ||
|(Loop) Igglybuff "hitting" the Kangaskhan Rock. | |(Loop) Igglybuff "hitting" the Kangaskhan Rock. | ||
|- | |- | ||
|9734 | |9734 | ||
|0x2606 | |0x2606 | ||
|SE_NUM_EV_S03_DOOR_BREAK | |||
|D44P31A | |D44P31A | ||
|n03a0601 | |n03a0601 | ||
| Line 5,466: | Line 5,333: | ||
|9735 | |9735 | ||
|0x2607 | |0x2607 | ||
|SE_NUM_EV_S03_FIRE_FIGHTING | |||
|D44P31A | |D44P31A | ||
|n03a0601 | |n03a0601 | ||
| Line 5,472: | Line 5,340: | ||
|9736 | |9736 | ||
|0x2608 | |0x2608 | ||
|SE_NUM_EV_S03_ROOLUP | |||
|P22P01A | |P22P01A | ||
|n03a1702 | |n03a1702 | ||
| Line 5,478: | Line 5,347: | ||
|9737 | |9737 | ||
|0x2609 | |0x2609 | ||
|SE_NUM_EV_S03_THROW | |||
|P22P01A | |P22P01A | ||
|n03a1702 | |n03a1702 | ||
| Line 5,484: | Line 5,354: | ||
|9738 | |9738 | ||
|0x260A | |0x260A | ||
|SE_NUM_EV_S03_SOMEBODY | |||
|D45P42A | |D45P42A | ||
|n03a1502 | |n03a1502 | ||
| Line 5,493: | Line 5,364: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|9985 | |9985 | ||
|0x2701 | |0x2701 | ||
|SE_NUM_EV_S04_SHOW | |||
|G01P05A | |G01P05A | ||
|n04a0106 | |n04a0106 | ||
| Line 5,505: | Line 5,378: | ||
|9986 | |9986 | ||
|0x2702 | |0x2702 | ||
|SE_NUM_EV_S04_GHOST_01 | |||
|D57P41A | |D57P41A | ||
|n04a0801 | |n04a0801 | ||
| Line 5,511: | Line 5,385: | ||
|9987 | |9987 | ||
|0x2703 | |0x2703 | ||
|SE_NUM_EV_S04_GHOST_DOWN | |||
|D57P41A | |D57P41A | ||
|n04a1001 | |n04a1001 | ||
| Line 5,517: | Line 5,392: | ||
|9988 | |9988 | ||
|0x2704 | |0x2704 | ||
|SE_NUM_EV_S04_MAGMAC_01 | |||
|D57P42A | |D57P42A | ||
|n04a1401 | |n04a1401 | ||
| Line 5,523: | Line 5,399: | ||
|9989 | |9989 | ||
|0x2705 | |0x2705 | ||
|SE_NUM_EV_S04_GHOST_02 | |||
|D57P43A | |D57P43A | ||
|n04a2001 | |n04a2001 | ||
| Line 5,529: | Line 5,406: | ||
|9990 | |9990 | ||
|0x2706 | |0x2706 | ||
|SE_NUM_EV_S04_FLASH | |||
|D57P41A | |D57P41A | ||
|n04a2002 | |n04a2002 | ||
| Line 5,535: | Line 5,413: | ||
|9991 | |9991 | ||
|0x2707 | |0x2707 | ||
|SE_NUM_EV_S04_GHOST_AWAY | |||
|D57P41A | |D57P41A | ||
|n04a2002 | |n04a2002 | ||
| Line 5,541: | Line 5,420: | ||
|9992 | |9992 | ||
|0x2708 | |0x2708 | ||
|SE_NUM_EV_S04_LAVA_01 | |||
|D57P43A | |D57P43A | ||
|n04a2003 | |n04a2003 | ||
| Line 5,547: | Line 5,427: | ||
|9993 | |9993 | ||
|0x2709 | |0x2709 | ||
|SE_NUM_EV_S04_FIRE_01 | |||
|D57P44A | |D57P44A | ||
|n04a2004 | |n04a2004 | ||
| Line 5,553: | Line 5,434: | ||
|9994 | |9994 | ||
|0x270A | |0x270A | ||
|SE_NUM_EV_S04_GHOST_AWAY_02_2 | |||
|None | |None | ||
|None | |None | ||
|Electric beam? | |Electric beam? Appears to be unused. | ||
|- | |- | ||
|9995 | |9995 | ||
|0x270B | |0x270B | ||
|SE_NUM_EV_S04_FIRE_02 | |||
|D57P42A | |D57P42A | ||
|n04a1401 | |n04a1401 | ||
| Line 5,565: | Line 5,448: | ||
|9996 | |9996 | ||
|0x270C | |0x270C | ||
|SE_NUM_EV_S04_LEAFCUT | |||
|D57P43A | |D57P43A | ||
|n04a2001 | |n04a2001 | ||
| Line 5,574: | Line 5,458: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|10241 | |10241 | ||
|0x2801 | |0x2801 | ||
|SE_NUM_EV_S06_CATCH_01 | |||
|P26P01A | |P26P01A | ||
|n06a0102 | |n06a0102 | ||
| Line 5,586: | Line 5,472: | ||
|10242 | |10242 | ||
|0x2802 | |0x2802 | ||
|SE_NUM_EV_S06_CATCH_02 | |||
|None | |None | ||
|None | |None | ||
| | |Odd sound. Maybe for a pose or striking something? Appears to be unused. | ||
|- | |- | ||
|10243 | |10243 | ||
|0x2803 | |0x2803 | ||
|SE_NUM_EV_S06_CATCH_03 | |||
|None | |None | ||
|None | |None | ||
| | |Sounds like this would directly follow #10242. Appears to be unused. | ||
|- | |- | ||
|10244 | |10244 | ||
|0x2804 | |0x2804 | ||
|SE_NUM_EV_S06_BLACKOUT | |||
|P26P01A | |P26P01A | ||
|n06a0102 | |n06a0102 | ||
| Line 5,604: | Line 5,493: | ||
|10245 | |10245 | ||
|0x2805 | |0x2805 | ||
|SE_NUM_EV_S06_HUNGRY | |||
|D54P31A | |D54P31A | ||
|n06a0501 | |n06a0501 | ||
|"Guuuuuuuu!" Wigglytuff snoring. | |"Guuuuuuuu!" Wigglytuff either snoring or stomach sound while asleep. | ||
|- | |- | ||
|10246 | |10246 | ||
|0x2806 | |0x2806 | ||
|SE_NUM_EV_S06_GETUP | |||
|D54P32A | |D54P32A | ||
|n06a0502 | |n06a0502 | ||
| Line 5,616: | Line 5,507: | ||
|10247 | |10247 | ||
|0x2807 | |0x2807 | ||
|SE_NUM_EV_S06_DESTRUCTION_01 | |||
|D55P41A | |D55P41A | ||
|n06a1301 | |n06a1301 | ||
| Line 5,622: | Line 5,514: | ||
|10248 | |10248 | ||
|0x2808 | |0x2808 | ||
|SE_NUM_EV_S06_DESTRUCTION_02 | |||
|None | |None | ||
|None | |None | ||
|Another rock break noise. | |Another rock break noise. Appears to be unused. | ||
|- | |- | ||
|10249 | |10249 | ||
|0x2809 | |0x2809 | ||
|SE_NUM_EV_S06_BATTLE_IN | |||
|D55P41A | |D55P41A | ||
|n06a1301 | |n06a1301 | ||
| Line 5,634: | Line 5,528: | ||
|10250 | |10250 | ||
|0x280A | |0x280A | ||
|SE_NUM_EV_S06_UNDERGROUND | |||
|D55P41A | |D55P41A | ||
|n06a1801 | |n06a1801 | ||
| Line 5,640: | Line 5,535: | ||
|10251 | |10251 | ||
|0x280B | |0x280B | ||
|SE_NUM_EV_S06_APPLE_01 | |||
|D56P11A | |D56P11A | ||
|n06a2703 | |n06a2703 | ||
| Line 5,646: | Line 5,542: | ||
|10252 | |10252 | ||
|0x280C | |0x280C | ||
|SE_NUM_EV_S06_APPLE_02 | |||
|D56P11A | |D56P11A | ||
|n06a2703 | |n06a2703 | ||
| Line 5,652: | Line 5,549: | ||
|10253 | |10253 | ||
|0x280D | |0x280D | ||
|SE_NUM_EV_S06_PASSAWAY | |||
|D56P11A | |D56P11A | ||
|n06a2703 | |n06a2703 | ||
| Line 5,658: | Line 5,556: | ||
|10254 | |10254 | ||
|0x280E | |0x280E | ||
|SE_NUM_EV_S06_EFFECT_01_2 | |||
|D56P41A | |D56P41A | ||
|n06a3401 | |n06a3401 | ||
| Line 5,664: | Line 5,563: | ||
|10255 | |10255 | ||
|0x280F | |0x280F | ||
|SE_NUM_EV_S06_MOVING_LP | |||
|D56P41A | |D56P41A | ||
|n06a3901 | |n06a3901 | ||
| Line 5,670: | Line 5,570: | ||
|10256 | |10256 | ||
|0x2810 | |0x2810 | ||
|SE_NUM_EV_S06_METAMON | |||
|D56P41A | |D56P41A | ||
|n06a3901 | |n06a3901 | ||
| Line 5,679: | Line 5,580: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|10497 | |10497 | ||
|0x2901 | |0x2901 | ||
|SE_NUM_EV_S08_STANDUP | |||
|D28P44A | |D28P44A | ||
|m25a0302 | |m25a0302 | ||
| Line 5,691: | Line 5,594: | ||
|10498 | |10498 | ||
|0x2902 | |0x2902 | ||
|SE_NUM_EV_S08_VITALITY | |||
|None | |None | ||
|None | |None | ||
|Distinctive activation(?) noise. | |Distinctive activation(?) noise. Appears to be unused. | ||
|- | |- | ||
|10499 | |10499 | ||
|0x2903 | |0x2903 | ||
|SE_NUM_EV_S08_CROSSATTACK | |||
|D46P31A | |D46P31A | ||
|n08a0808 | |n08a0808 | ||
| Line 5,703: | Line 5,608: | ||
|10500 | |10500 | ||
|0x2904 | |0x2904 | ||
|SE_NUM_EV_S08_BEAT | |||
|P23P02A | |P23P02A | ||
|n08a1408 | |n08a1408 | ||
| Line 5,709: | Line 5,615: | ||
|10501 | |10501 | ||
|0x2905 | |0x2905 | ||
|SE_NUM_EV_S08_FORWARD_01 | |||
|P24P01A | |P24P01A | ||
|n08a2908 | |n08a2908 | ||
| Line 5,715: | Line 5,622: | ||
|10502 | |10502 | ||
|0x2906 | |0x2906 | ||
|SE_NUM_EV_S08_FORWARD_02 | |||
|D51P11A | |D51P11A | ||
|n08a2908 | |n08a2908 | ||
| Line 5,721: | Line 5,629: | ||
|10503 | |10503 | ||
|0x2907 | |0x2907 | ||
|SE_NUM_EV_S08_SNOWATTACK | |||
|D51P11A | |D51P11A | ||
|n08a2908 | |n08a2908 | ||
| Line 5,730: | Line 5,639: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|10753 | |10753 | ||
|0x2A01 | |0x2A01 | ||
|SE_NUM_EV_S09_BLOCKICE_LP | |||
|None | |None | ||
|None | |None | ||
|(Loop) Earthquake/rumbling sound. | |(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused. | ||
|- | |- | ||
|10754 | |10754 | ||
|0x2A02 | |0x2A02 | ||
|SE_NUM_EV_S09_CRACKFLASH | |||
|D51P41A | |D51P41A | ||
|n08a2908 | |n08a2908 | ||
| Line 5,748: | Line 5,660: | ||
|10755 | |10755 | ||
|0x2A03 | |0x2A03 | ||
|SE_NUM_EV_S09_BLOCKFALL | |||
|D51P41A | |D51P41A | ||
|n09a0501 | |n09a0501 | ||
| Line 5,754: | Line 5,667: | ||
|10756 | |10756 | ||
|0x2A04 | |0x2A04 | ||
|SE_NUM_EV_S09_ONIGORI | |||
|D51P41A | |D51P41A | ||
|n09a0501 | |n09a0501 | ||
| Line 5,760: | Line 5,674: | ||
|10757 | |10757 | ||
|0x2A05 | |0x2A05 | ||
|SE_NUM_EV_S09_MAMMU_01 | |||
|D51P41A | |D51P41A | ||
|n09a0501 | |n09a0501 | ||
| Line 5,766: | Line 5,681: | ||
|10758 | |10758 | ||
|0x2A06 | |0x2A06 | ||
|SE_NUM_EV_S09_MAMMU_02 | |||
|D51P41A | |D51P41A | ||
|n09a0501 | |n09a0501 | ||
| Line 5,772: | Line 5,688: | ||
|10759 | |10759 | ||
|0x2A07 | |0x2A07 | ||
|SE_NUM_EV_S09_ELECTRIC_01_LP | |||
|V38P03A | |V38P03A | ||
|n09a0904 | |n09a0904 | ||
| Line 5,778: | Line 5,695: | ||
|10760 | |10760 | ||
|0x2A08 | |0x2A08 | ||
|SE_NUM_EV_S09_ELECTRIC_02_LP | |||
|None | |None | ||
|None | |None | ||
|(Loop) Similar electricity sound to #10759. | |(Loop) Similar electricity sound to #10759. Appears to be unused. | ||
|- | |- | ||
|10761 | |10761 | ||
|0x2A09 | |0x2A09 | ||
|SE_NUM_EV_S09_ELECTRIC_03 | |||
|D52P11A | |D52P11A | ||
|n09a0905 | |n09a0905 | ||
| Line 5,790: | Line 5,709: | ||
|10762 | |10762 | ||
|0x2A0A | |0x2A0A | ||
|SE_NUM_EV_S09_ELECTRIC_04_LP | |||
|D52P11A | |D52P11A | ||
|n09a0907 | |n09a0907 | ||
| Line 5,796: | Line 5,716: | ||
|10763 | |10763 | ||
|0x2A0B | |0x2A0B | ||
|SE_NUM_EV_S09_ELECTRIC_05 | |||
|V38P03A | |V38P03A | ||
|n09a0906 | |n09a0906 | ||
| Line 5,802: | Line 5,723: | ||
|10764 | |10764 | ||
|0x2A0C | |0x2A0C | ||
|SE_NUM_EV_S09_HEART | |||
|D52P32A | |D52P32A | ||
|n09a1203 | |n09a1203 | ||
| Line 5,808: | Line 5,730: | ||
|10765 | |10765 | ||
|0x2A0D | |0x2A0D | ||
|SE_NUM_EV_S09_JP_ELECT_01 | |||
|D52P32A | |D52P32A | ||
|n09a1203 | |n09a1203 | ||
| Line 5,814: | Line 5,737: | ||
|10766 | |10766 | ||
|0x2A0E | |0x2A0E | ||
|SE_NUM_EV_S09_JP_ELECT_02_LP | |||
|None | |None | ||
|None | |None | ||
| Line 5,820: | Line 5,744: | ||
|10767 | |10767 | ||
|0x2A0F | |0x2A0F | ||
|SE_NUM_EV_S09_JP_ELECT_03_LP | |||
|D52P32A | |D52P32A | ||
|n09a1203 | |n09a1203 | ||
| Line 5,829: | Line 5,754: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|11009 | |11009 | ||
|0x2B01 | |0x2B01 | ||
|SE_NUM_EV_S30_GAYA_01_LP | |||
|None | |None | ||
|None | |None | ||
|Weird yapping sound. | |(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished. | ||
|- | |- | ||
|11010 | |11010 | ||
|0x2B02 | |0x2B02 | ||
|SE_NUM_EV_S30_MASKIPPA_01_3 | |||
|D73P25A | |D73P25A | ||
|s31a2001 | |s31a2001 | ||
| Line 5,847: | Line 5,775: | ||
|11011 | |11011 | ||
|0x2B03 | |0x2B03 | ||
|SE_NUM_EV_S30_BETOBETA_01 | |||
|D73P41A | |D73P41A | ||
|s31a3401 | |s31a3401 | ||
| Line 5,853: | Line 5,782: | ||
|11012 | |11012 | ||
|0x2B04 | |0x2B04 | ||
|SE_NUM_EV_S30_BETOBETA_02_2 | |||
|D73P41A | |D73P41A | ||
|s31a3401 | |s31a3401 | ||
| Line 5,859: | Line 5,789: | ||
|11013 | |11013 | ||
|0x2B05 | |0x2B05 | ||
|SE_NUM_EV_S30_BETOBETA_THREAT_2 | |||
|D73P41A | |D73P41A | ||
|s31a3401 | |s31a3401 | ||
| Line 5,865: | Line 5,796: | ||
|11014 | |11014 | ||
|0x2B06 | |0x2B06 | ||
|SE_NUM_EV_S30_SYAYMIN_01 | |||
|D73P41A | |D73P41A | ||
|s31a3701 | |s31a3701 | ||
| Line 5,871: | Line 5,803: | ||
|11015 | |11015 | ||
|0x2B07 | |0x2B07 | ||
|SE_NUM_EV_S30_SYAYMIN_02 | |||
|D73P41A | |D73P41A | ||
|s31a3701 | |s31a3701 | ||
| Line 5,877: | Line 5,810: | ||
|11016 | |11016 | ||
|0x2B08 | |0x2B08 | ||
|SE_NUM_EV_S30_SYAYMIN_03 | |||
|D73P41A | |D73P41A | ||
|s31a3701 | |s31a3701 | ||
| Line 5,883: | Line 5,817: | ||
|11017 | |11017 | ||
|0x2B09 | |0x2B09 | ||
|SE_NUM_EV_S30_SYAYMIN_TOP | |||
|V37P02A | |V37P02A | ||
|s31a3702 | |s31a3702 | ||
| Line 5,889: | Line 5,824: | ||
|11018 | |11018 | ||
|0x2B0A | |0x2B0A | ||
|SE_NUM_EV_S30_SYAYMIN_CHANGE | |||
|D73P31A | |D73P31A | ||
|s31a3705 | |s31a3705 | ||
| Line 5,895: | Line 5,831: | ||
|11019 | |11019 | ||
|0x2B0B | |0x2B0B | ||
|SE_NUM_EV_S30_SYAYMIN_FRY | |||
|V37P03A | |V37P03A | ||
|s31a3706 | |s31a3706 | ||
| Line 5,901: | Line 5,838: | ||
|11020 | |11020 | ||
|0x2B0C | |0x2B0C | ||
|SE_NUM_EV_S30_TUBO | |||
|None | |None | ||
|None | |None | ||
|Blip? | |Blip? Appears to be unused. | ||
|- | |- | ||
|11021 | |11021 | ||
|0x2B0D | |0x2B0D | ||
|SE_NUM_EV_S30_BOXOPEN | |||
|D73P25A | |D73P25A | ||
|enter11 | |enter11 | ||
| Line 5,913: | Line 5,852: | ||
|11022 | |11022 | ||
|0x2B0E | |0x2B0E | ||
|SE_NUM_EV_S30_TOPCUT | |||
|V37P03A | |V37P03A | ||
|s32a0201 | |s32a0201 | ||
| Line 5,919: | Line 5,859: | ||
|11023 | |11023 | ||
|0x2B0F | |0x2B0F | ||
|SE_NUM_EV_S30_ROLLONG_2 | |||
|P01P04A | |P01P04A | ||
|s30a0202 | |s30a0202 | ||
| Line 5,925: | Line 5,866: | ||
|11024 | |11024 | ||
|0x2B10 | |0x2B10 | ||
|SE_NUM_EV_S30_REGRET | |||
|P01P04A | |P01P04A | ||
|s30a0202 | |s30a0202 | ||
| Line 5,931: | Line 5,873: | ||
|11025 | |11025 | ||
|0x2B11 | |0x2B11 | ||
|SE_NUM_EV_S30_BOW | |||
|P01P04A | |P01P04A | ||
|s30a0202 | |s30a0202 | ||
| Line 5,937: | Line 5,880: | ||
|11026 | |11026 | ||
|0x2B12 | |0x2B12 | ||
|SE_NUM_EV_S30_RECYCLE_01 | |||
|S14P01A | |S14P01A | ||
|s30a0303 | |s30a0303 | ||
| | |Poof! Item and Dungeon graphic appears in Project P explanation cutscene. | ||
|- | |- | ||
|11027 | |11027 | ||
|0x2B13 | |0x2B13 | ||
|SE_NUM_EV_S30_RECYCLE_02 | |||
|S14P01A | |S14P01A | ||
|s30a0303 | |s30a0303 | ||
| | |Pointing arrow graphic appears in Project P cutscene. | ||
|- | |- | ||
|11028 | |11028 | ||
|0x2B14 | |0x2B14 | ||
|SE_NUM_EV_S30_RECYCLE_03 | |||
|S14P01A | |S14P01A | ||
|s30a0303 | |s30a0303 | ||
|Project P | |Poof followed by shiny mystical sound, open treasure chest graphic appears in Project P cutscene. | ||
|} | |} | ||
| Line 5,958: | Line 5,904: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|11265 | |11265 | ||
|0x2C01 | |0x2C01 | ||
|SE_NUM_ETC01_HADO_01_LP | |||
|None | |None | ||
|None | |None | ||
|(Loop) Repeating whooshing wind sound. | |(Loop) Repeating whooshing wind sound. Appears to be unused. | ||
|- | |- | ||
|11266 | |11266 | ||
|0x2C02 | |0x2C02 | ||
|SE_NUM_ETC01_HADO_02 | |||
|S02P01A | |S02P01A | ||
|m00a01a | |m00a01a | ||
| Line 5,976: | Line 5,925: | ||
|11267 | |11267 | ||
|0x2C03 | |0x2C03 | ||
|SE_NUM_ETC01_SHAKE | |||
|P01P04A | |P01P04A | ||
|s30a0701 | |s30a0701 | ||
| Line 5,982: | Line 5,932: | ||
|11268 | |11268 | ||
|0x2C04 | |0x2C04 | ||
|SE_NUM_ETC01_GAME_EFFCT_01 | |||
|None | |None | ||
|None | |None | ||
|Ba-dum! | |Ba-dum! Footprints are shown during Sentry Duty. | ||
|- | |- | ||
|11269 | |11269 | ||
|0x2C05 | |0x2C05 | ||
|SE_NUM_ETC01_GAME_EFFCT_02 | |||
|None | |None | ||
|None | |None | ||
|Boing! | |Boing! Character sprites pop up as a hint during Sentry Duty. | ||
|- | |- | ||
|11270 | |11270 | ||
|0x2C06 | |0x2C06 | ||
|SE_NUM_ETC01_GAME_HINT | |||
|None | |None | ||
|None | |None | ||
|Exclamation | |Exclamation; the player receives a text hint during Sentry Duty. | ||
|- | |- | ||
|11271 | |11271 | ||
|0x2C07 | |0x2C07 | ||
|SE_NUM_ETC01_GAME_OUT | |||
|None | |None | ||
|None | |None | ||
|Sounds like failure. | |Sounds like failure; the player fails to identify one of the visitors during Sentry Duty. | ||
|- | |- | ||
|11272 | |11272 | ||
|0x2C08 | |0x2C08 | ||
|SE_NUM_ETC01_GAME_FAIL | |||
|None | |None | ||
|None | |None | ||
|Click. | |Click; the partner corrects wrong Sentry Duty answer. | ||
|- | |- | ||
|11273 | |11273 | ||
|0x2C09 | |0x2C09 | ||
|SE_NUM_ETC01_GAME_END | |||
|None | |None | ||
|None | |None | ||
| Line 6,018: | Line 5,974: | ||
|11274 | |11274 | ||
|0x2C0A | |0x2C0A | ||
|SE_NUM_ETC01_OOATARI | |||
|P01P04A | |P01P04A | ||
|s30a0601 | |s30a0601 | ||
| Line 6,024: | Line 5,981: | ||
|11275 | |11275 | ||
|0x2C0B | |0x2C0B | ||
|SE_NUM_ETC01_PIII | |||
|P01P04A | |P01P04A | ||
|s30a0601 | |s30a0601 | ||
|Ludicolo/Big win whistle. | |Ludicolo/Big win whistle. | ||
|} | |} | ||
| Line 6,034: | Line 5,991: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
|11521 | |11521 | ||
|0x2D01 | |0x2D01 | ||
|SE_NUM_EV_S09_JP_ELECT_04_LP | |||
|D52P32A | |D52P32A | ||
|n09a1207 | |n09a1207 | ||
| Line 6,046: | Line 6,005: | ||
|11522 | |11522 | ||
|0x2D02 | |0x2D02 | ||
|SE_NUM_EV_S09_JP_ELECT_05_LP | |||
|D52P32A | |D52P32A | ||
|n09a1207 | |n09a1207 | ||
| Line 6,052: | Line 6,012: | ||
|11523 | |11523 | ||
|0x2D03 | |0x2D03 | ||
|SE_NUM_EV_S09_JP_ELECT_06_LP | |||
|D52P32A | |D52P32A | ||
|n09a1207 | |n09a1207 | ||
| Line 6,058: | Line 6,019: | ||
|11524 | |11524 | ||
|0x2D04 | |0x2D04 | ||
|SE_NUM_EV_S09_JP_ELECT_07 | |||
|D52P32A | |D52P32A | ||
|n09a1207 | |n09a1207 | ||
| Line 6,064: | Line 6,026: | ||
|11525 | |11525 | ||
|0x2D05 | |0x2D05 | ||
|SE_NUM_EV_S09_JP_ELECT_08 | |||
|D52P32A | |D52P32A | ||
|n09a1207 | |n09a1207 | ||
| Line 6,070: | Line 6,033: | ||
|11526 | |11526 | ||
|0x2D06 | |0x2D06 | ||
|SE_NUM_EV_S09_LANDING | |||
|D52P32A | |D52P32A | ||
|n09a1207 | |n09a1207 | ||
| Line 6,076: | Line 6,040: | ||
|11527 | |11527 | ||
|0x2D07 | |0x2D07 | ||
|SE_NUM_EV_S09_COMEOUT | |||
|D52P32A | |D52P32A | ||
|n09a1207 | |n09a1207 | ||
| Line 6,082: | Line 6,047: | ||
|11528 | |11528 | ||
|0x2D08 | |0x2D08 | ||
|SE_NUM_EV_S09_HIGHTONE_LP | |||
|D52P32A | |D52P32A | ||
|n09a1207 | |n09a1207 | ||
| Line 6,088: | Line 6,054: | ||
|11529 | |11529 | ||
|0x2D09 | |0x2D09 | ||
|SE_NUM_EV_S09_AUROEA | |||
|D52P32A | |D52P32A | ||
|n09a1207 | |n09a1207 | ||
| Line 6,094: | Line 6,061: | ||
|11530 | |11530 | ||
|0x2D0A | |0x2D0A | ||
|SE_NUM_EV_S09_WIND_LP | |||
|D52P32A | |D52P32A | ||
|n09a1207 | |n09a1207 | ||
| Line 6,100: | Line 6,068: | ||
|11531 | |11531 | ||
|0x2D0B | |0x2D0B | ||
|SE_NUM_EV_S09_BIND_LP | |||
|None | |None | ||
|None | |None | ||
|(Loop) Odd sound. | |(Loop) Odd PSG sound. Appears to be unused. | ||
|- | |- | ||
|11532 | |11532 | ||
|0x2D0C | |0x2D0C | ||
|SE_NUM_EV_S09_D_EFFECT_01 | |||
|D52P32A | |D52P32A | ||
|n09a1207 | |n09a1207 | ||
| Line 6,112: | Line 6,082: | ||
|11533 | |11533 | ||
|0x2D0D | |0x2D0D | ||
|SE_NUM_EV_S09_HIGHWIND_LP | |||
|D53P41A | |D53P41A | ||
|n09a2101 | |n09a2101 | ||
| Line 6,118: | Line 6,089: | ||
|11534 | |11534 | ||
|0x2D0E | |0x2D0E | ||
|SE_NUM_EV_S09_ALLEFFECT_01 | |||
|D53P41A | |D53P41A | ||
|n09a2101 | |n09a2101 | ||
| Line 6,124: | Line 6,096: | ||
|11535 | |11535 | ||
|0x2D0F | |0x2D0F | ||
|SE_NUM_EV_S09_LIGHTEFFECT_01 | |||
|None | |None | ||
|None | |None | ||
|Light sound? | |Light sound? Appears to be unused. | ||
|- | |- | ||
|11536 | |11536 | ||
|0x2D10 | |0x2D10 | ||
|SE_NUM_EV_S09_ALLEFFECT_02_LP | |||
|D53P41B | |D53P41B | ||
|n09a2201 | |n09a2201 | ||
| Line 6,136: | Line 6,110: | ||
|11537 | |11537 | ||
|0x2D11 | |0x2D11 | ||
|SE_NUM_EV_S09_D_EFFECT_02 | |||
|D53P41C | |D53P41C | ||
|n09a2208 | |n09a2208 | ||
| Line 6,142: | Line 6,117: | ||
|11538 | |11538 | ||
|0x2D12 | |0x2D12 | ||
|SE_NUM_EV_S09_GREEN | |||
|V38P10A | |V38P10A | ||
|n09a2209 | |n09a2209 | ||
| Line 6,148: | Line 6,124: | ||
|11539 | |11539 | ||
|0x2D13 | |0x2D13 | ||
|SE_NUM_EV_S09_WHITEOUT | |||
|V38P11A | |V38P11A | ||
|n09a2210 | |n09a2210 | ||
| Line 6,154: | Line 6,131: | ||
|11540 | |11540 | ||
|0x2D14 | |0x2D14 | ||
|SE_NUM_EV_S09_D_EFFECT_03 | |||
|D53P41C | |D53P41C | ||
|n09a2208 | |n09a2208 | ||
| Line 6,163: | Line 6,141: | ||
!ID | !ID | ||
!ID Hex | !ID Hex | ||
!Internal Name | |||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |||
|16128 | |||
|0x3F00 | |||
|N/A | |||
|None | |||
|None | |||
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing. | |||
|- | |- | ||
|16129 | |16129 | ||
|0x3F01 | |0x3F01 | ||
|SE_NUM_SYS_01 | |||
|None | |None | ||
|None | |None | ||
| | |Moving the cursor in menus. | ||
|- | |- | ||
|16130 | |16130 | ||
|0x3F02 | |0x3F02 | ||
|SE_NUM_SYS_02 | |||
|D06P11A | |D06P11A | ||
|enter05 | |enter05 | ||
|Also used when saving? | |Selecting an option in menus. Also used when saving? | ||
|- | |- | ||
|16131 | |16131 | ||
|0x3F03 | |0x3F03 | ||
|SE_NUM_SYS_03 | |||
|None | |None | ||
|None | |None | ||
| | |Exiting a menu, or an invalid choice. | ||
|- | |- | ||
|16132 | |16132 | ||
|0x3F04 | |0x3F04 | ||
|SE_NUM_SYS_04 | |||
|None | |None | ||
|None | |None | ||
| | |Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log. | ||
|- | |- | ||
|16133 | |16133 | ||
|0x3F05 | |0x3F05 | ||
|SE_NUM_SYS_05 | |||
|None | |None | ||
|None | |None | ||
| | |Dialogue sound. | ||
|- | |- | ||
|16134 | |16134 | ||
|0x3F06 | |0x3F06 | ||
|SE_NUM_SYS_06 | |||
|None | |None | ||
|None | |None | ||
| | |Sorting the Treasure Bag or Kangaskhan Storage. | ||
|- | |- | ||
|16135 | |16135 | ||
|0x3F07 | |0x3F07 | ||
|SE_NUM_SYS_07 | |||
|None | |None | ||
|None | |None | ||
| | |Choosing a Set Move, switching IQ Skills. | ||
|- | |- | ||
|16136 | |16136 | ||
|0x3F08 | |0x3F08 | ||
|SE_NUM_SYS_08 | |||
|None | |None | ||
|None | |None | ||
| Line 6,217: | Line 6,211: | ||
|16137 | |16137 | ||
|0x3F09 | |0x3F09 | ||
|SE_NUM_SYS_09 | |||
|None | |None | ||
|None | |None | ||
| Line 6,223: | Line 6,218: | ||
|16138 | |16138 | ||
|0x3F0A | |0x3F0A | ||
|SE_NUM_SYS_10 | |||
|None | |None | ||
|None | |None | ||
| Line 6,229: | Line 6,225: | ||
|16139 | |16139 | ||
|0x3F0B | |0x3F0B | ||
|SE_NUM_SYS_PEN_01 | |||
|None | |None | ||
|None | |None | ||
| | |Selecting a space to move towards while inside a dungeon by using the touch screen. | ||
|} | |} | ||
{{NavScriptTerms}} | {{NavScriptTerms}} | ||
[[Category:Documentation]] | [[Category:Documentation]] | ||