List of Sound Effects: Difference between revisions

RRad (talk | contribs)
With a few exceptions, that should cover the Sky-exclusive sounds.
RRad (talk | contribs)
Elaborating on a few sounds
 
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This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.
This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.


This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game. Unfortunately, the internal SFX names are not listed in ID order in the ROM, so they are yet to be identified beyond the bank they belong to.
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.


== Sound Effects ==
Keep in mind the internal names may not always reflect their context in the final game.
These sound effects can be called with <code>se_Play(X);</code>, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].
 
== ME ==
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with <code>me_Play(X);</code>, substituting "X" with the ME ID.


[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.
The internal names are found inside the .smd files corresponding to each respective ME sound.


===Motion SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
|266
|0
|0x10A
|0x0
|M_DUNGEON_OPEN
|T00P01
|m01a0116
|Louder version of ME #6. Only used in the Pokémon Square debug room.
|-
|1
|0x1
|ME_NUM_LEVELUP
|D03P11A
|m03a1002
|Level up sound. Also used for rewards, e.g. "[hero]'s team was rewarded with an enlarged Treasure Bag!"
|-
|2
|0x2
|ME_NUM_RANKUP.S
|None
|None
|Used when the player's team ranks up.
|-
|3
|0x3
|ME_NUM_SEEYOU.S
|None
|None
|None
|None
|Tail Whip.
|Used when removing a Pokémon from the player's Assembly.
|-
|-
|267
|4
|0x10B
|0x4
|ME_NUM_REWARD.S
|G01P05A
|m02a0110
|Used for item rewards.
|-
|5
|0x5
|ME_NUM_PARTY.SM
|D03P11A
|m03a1002
|Unlocking special episodes, recruiting legendaries. The normally-unused enemy evolution function will also use this if enabled.
|-
|6
|0x6
|ME_NUM_DUNGEON_
|D14P11A
|m13a0701
|"The clouds parted over "X"!" The visible part of the map expands.
|-
|7
|0x7
|ME_NUM_IMFORMAT
|D03P11A
|m03a1002
|"The Exploration Team Federation has sent a message..."
|-
|8
|0x8
|ME_NUM_EVOLUTIO
|P14P01A
|s01p1005
|Evolving at Luminous Spring.
|-
|9
|0x9
|ME_NUM_ITEM_IMP
|G01P04A
|m04a0201
|Great item reward!
|-
|10
|0xA
|ME_NUM_WIND_S.S
|D79P41A
|s02p0501
|Howling wind sound. "Something's stirring..." Used when spending too much time on a dungeon floor.
|-
|11
|0xB
|ME_NUM_WIND_M.S
|D79P41A
|s02p0701
|Louder howling wind. Exclusively used in scene after Froslass's boss fight in Crevice Cave. PMD1 used an earlier iteration of this if the stirring wind was getting closer, but PMD2 solely uses ME #10 for this.
|-
|12
|0xC
|ME_NUM_WAVE_S.S
|None
|None
|None
|None
|Tail Whip, also.
|Ominous bubble sound. Unused; an earlier iteration of this sound was used for the stirring wind in PMD1's water dungeons. PMD2 solely uses ME #10 for this in all dungeons.
|-
|-
|279
|13
|0x117
|0xD
|ME_NUM_WAVE_M.S
|None
|None
|None
|None
|Stat changes reset.
|Sounds like a water attack. Unused; an earlier iteration of this was used as the stirring wind was getting closer in PMD1's water dungeons.
|}
|}


===Stats SE===
== Sound Effects ==
{|class="wikitable"
These sound effects can be called with <code>se_Play(X);</code>, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].
 
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.
 
===Motion SE===
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|516
|257
|0x204
|0x101
|None
|SE_NUM_MOTION_ANIM_10
|None
|Secondary sound used for the Pokémon's hopping animation. Used by moves such as Dig or Bounce.
|Doom Seed.
|-
|258
|0x102
|SE_NUM_MOTION_ANIM_11
|Secondary sound used for the Pokémon's charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.
|-
|-
|521
|259
|0x209
|0x103
|None
|SE_NUM_MOTION_ANIM_12
|None
|Secondary sound used for the Pokémon's rotating animation, e.g. throwing an item and many moves.
|TM used.
|-
|-
|523
|260
|0x20B
|0x104
|None
|SE_NUM_MOTION_ANIM_2
|None
|Regular attack.
|Special Attack up.
|-
|-
|525
|261
|0x20D
|0x105
|None
|SE_NUM_MOTION_ANIM_4_1
|None
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH
|Special Defense up.
|-
|-
|527
|262
|0x20F
|0x106
|None
|SE_NUM_MOTION_ANIM_4_2
|None
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK
|PP restored.
|-
|-
|529
|263
|0x211
|0x107
|None
|SE_NUM_MOTION_ANIM_4_3
|None
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
|-
|-
|530
|264
|0x212
|0x108
|None
|SE_NUM_MOTION_ANIM_4_4
|None
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK
|Wary Fighter activated.
|-
|265
|0x109
|SE_NUM_MOTION_ANIM_4_5
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN
|-
|266
|0x10A
|SE_NUM_MOTION_ANIM_4_6
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL
|-
|-
|531
|267
|0x213
|0x10B
|P01P04A
|SE_NUM_MOTION_ANIM_4_7
|
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP
|Defense up.
|-
|-
|534
|268
|0x216
|0x10C
|P01P04A
|SE_NUM_MOTION_ANIM_4_9
|
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S
|Defense lowered.
|-
|-
|536
|269
|0x218
|0x10D
|None
|SE_NUM_MOTION_ANIM_4_10
|None
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M
|Movement Speed up.
|-
|-
|537
|270
|0x219
|0x10E
|None
|SE_NUM_MOTION_ANIM_4_11
|None
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L
|PP lost.
|-
|-
|538
|271
|0x21A
|0x10F
|None
|SE_NUM_MOTION_ANIM_4_12
|None
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE
|Movement Speed lowered.
|-
|-
|542
|272
|0x21E
|0x110
|None
|SE_NUM_MOTION_ANIM_4_13
|None
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP
|Special Attack lowered.
|-
|273
|0x111
|SE_NUM_MOTION_ANIM_4_14
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT
|-
|274
|0x112
|SE_NUM_MOTION_ANIM_8
|Secondary sound used for the Pokémon's rotating animation while using Rolling Kick, Thief or Flame Wheel.
|-
|275
|0x113
|SE_NUM_MOTION_ANIM_9
|Secondary sound used for the Pokémon's "Double" animation while using Double Team or Agility.
|-
|276
|0x114
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE
|Super effective hit.
|-
|277
|0x115
|SE_NUM_EFF_INVOKE_1
|Used as a startup sound by too many moves to count.
|-
|278
|0x116
|SE_NUM_EFF_INVOKE_2
|Used as a startup sound by moves such as Ember.
|-
|279
|0x117
|SE_NUM_EFF_INVOKE
|Stat changes reset. Also used as a startup sound by many moves.
|-
|280
|0x118
|SE_NUM_EFF_LARGE_DAMAGE
|Normal hit.
|-
|281
|0x119
|SE_NUM_EFF_MIDDLE_DAMAGE
|Not very effective hit.
|-
|282
|0x11A
|SE_NUM_EFF_PAIN_2
|Power Swap or Guard Swap hit.
|-
|283
|0x11B
|SE_NUM_EFF_SMALL_SMALL
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).
|-
|-
|547
|284
|0x223
|0x11C
|None
|SE_NUM_MOTION_SWITCH
|None
|Step on trap or Wonder Tile.
|Attack up.
|}
|}


===Trap SE===
===Stats SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
|776
|513
|0x308
|0x201
|SE_NUM_EFF_BOMB_2
|None
|None
|None
|None
|Smoke puffs like the ones in Grudge Traps.
|Eruption (move).
|-
|-
|783
|514
|0x30F
|0x202
|SE_NUM_EFF_EXCLAMATION2
|None
|None
|None
|None
|Grudge Trap and similar negative effects.
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.
|}
 
===Move1 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|1045
|515
|0x415
|0x203
|SE_NUM_EFF_SENRIGAN
|None
|None
|Dropeye Seed.
|-
|516
|0x204
|SE_NUM_STATE_LV_DOWN
|None
|None
|Doom Seed.
|-
|517
|0x205
|SE_NUM_EFF_ICE_ON
|None
|None
|None
|None
|Earth Power.
|
|-
|-
|1046
|518
|0x416
|0x206
|SE_NUM_EFF_MUD_TRAP_2
|None
|None
|None
|None
|Agility windup.
|Sticky Trap.
|}
 
===Move2 SE===
 
===Move3 SE===
 
===Move4 SE===
 
===Move5 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|2065
|519
|0x811
|0x207
|SE_NUM_EFF_SPDEFE_DOWN
|None
|None
|None
|None
|Feint windup.
|Special Defense down.
|-
|-
|2066
|520
|0x812
|0x208
|SE_NUM_EFF_USE_KEY_AFTER
|None
|None
|None
|None
|Feint impact.
|Keyhole block opens in dungeons. Preceded by #553.
|}
|-
 
|521
===Move6 SE===
|0x209
 
|SE_NUM_EFF_USE_MACHINE
===Move7 SE===
|None
 
|None
===Move8 SE===
|TM used.
 
===Move9 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|3077
|522
|0xC05
|0x20A
|SE_NUM_EFF_USE_SECRET_MACHINE
|None
|None
|None
|None
|Brine.
|"Secret Machine" is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won't use this sound in the overworld or waypoints. Probably unused.
|-
|-
|3092
|523
|0xC14
|0x20B
|SE_NUM_EFF_SPAT_UP
|None
|None
|None
|None
|Night Slash.
|Special Attack up.
|-
|-
|3098
|524
|0xC1A
|0x20C
|SE_NUM_STATE_QUESTION
|None
|None
|None
|None
|Attract.
|X-Eye Seed. Same sound as #4105.
|-
|-
|3101
|525
|0xC1D
|0x20D
|SE_NUM_EFF_SPDEFE_UP
|None
|None
|None
|None
|Reviver Seed activated.
|Special Defense up.
|}
|-
 
|526
===Move10 SE===
|0x20E
 
|SE_NUM_EFF_JIGOKUMIMI
===Move11 SE===
|None
{|class="wikitable"
|None
!ID
|
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|3587
|527
|0xE03
|0x20F
|SE_NUM_EFF_TRICK_UP
|None
|None
|None
|None
|Ancient Power windup.
|PP restored.
|-
|-
|3588
|528
|0xE04
|0x210
|SE_NUM_STATE_DRY_UP
|None
|None
|None
|None
|Silver Wind.
|Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation)
|-
|-
|3592
|529
|0xE08
|0x211
|SE_NUM_EFF_ATSPEED_UP
|None
|None
|None
|None
|Escape Orb.
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
|}
 
===Move12 SE===
 
===Move13 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|4106
|530
|0x100A
|0x212
|SE_NUM_STATE_THROW
|None
|None
|None
|None
|Confuse Ray.
|Wary Fighter activated.
|-
|531
|0x213
|SE_NUM_EFF_DEFENCE_UP
|P01P04A
|s30a0701
|Defense up.
|-
|-
|4107
|532
|0x100B
|0x214
|SE_NUM_STATE_QUAKE
|None
|None
|None
|None
|Rock Blast shot.
|Earthquake or Magnitude attack. #1548 contains the hit sound.
|-
|-
|4108
|533
|0x100C
|0x215
|SE_NUM_STATE_STIFF
|None
|None
|None
|None
|Rock Blast impact.
|
|-
|534
|0x216
|SE_NUM_EFF_DEFENCE_DOWN
|P01P04A
|s30a0701
|Defense lowered.
|-
|-
|4112
|535
|0x1010
|0x217
|SE_NUM_EFF_HITS_DOWN
|None
|None
|None
|None
|Uproar, Beat Up, Rollcall Orb.
|Accuracy lowered.
|-
|-
|4118
|536
|0x1016
|0x218
|SE_NUM_EFF_SPEED_UP
|None
|None
|None
|Movement Speed up.
|-
|537
|0x219
|SE_NUM_EFF_TRICK_DOWN
|None
|None
|Sing.
|None
|}
|PP lost.
 
===Move14 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|4353
|538
|0x1101
|0x21A
|SE_NUM_EFF_SPEED_DOWN
|None
|None
|None
|None
|Run Away activated.
|Movement Speed lowered.
|-
|-
|4359
|539
|0x1107
|0x21B
|SE_NUM_EFF_HITS_UP
|None
|None
|None
|None
|Leer.
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won't use this...
|-
|-
|4367
|540
|0x110F
|0x21C
|SE_NUM_STATE_INVISIBLE
|None
|None
|None
|None
|Facade.
|Turning invisible (Vanish Seed).
|-
|-
|4373
|541
|0x1115
|0x21D
|SE_NUM_EFF_PARRIZE
|None
|None
|None
|None
|Helping Hand.
|Paralysis.
|}
 
===Move15 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|4609
|542
|0x1201
|0x21E
|SE_NUM_EFF_SPAT_DOWN
|None
|None
|None
|None
|Evasion lowered.
|Special Attack lowered.
|-
|-
|4610
|543
|0x1202
|0x21F
|SE_NUM_STATE_REVIVE
|None
|None
|None
|None
|Evasion up.
|Appears to be unused. PMD1 previously used this during Jirachi's post-battle cutscene (if not recruited).
|-
|-
|4613
|544
|0x1205
|0x220
|SE_NUM_EFF_AT_DOWN
|None
|None
|None
|None
|Poisoned.
|Attack lowered.
|-
|-
|4614
|545
|0x1206
|0x221
|SE_NUM_STATE_JUMP
|None
|None
|None
|None
|Rain begins.
|Bounce.
|-
|-
|4615
|546
|0x1207
|0x222
|SE_NUM_STATE_PULL
|None
|None
|None
|None
|Cleanse Orb.
|Trawl Orb item pull effect.
|-
|-
|4624
|547
|0x1210
|0x223
|SE_NUM_EFF_AT_UP
|None
|None
|None
|None
|Swords Dance.
|Attack up.
|-
|-
|4628
|548
|0x1214
|0x224
|SE_NUM_EFF_THUNDER_3
|None
|None
|None
|None
|Whirlpool.
|Charge (move).
|-
|-
|4631
|549
|0x1217
|0x225
|SE_NUM_EFF_ATSPEED_DOWN
|None
|None
|None
|None
|Yawn (both move and status).
|Attack speed down? Uncertain if this and the effect animation (#549) are ever used.
|-
|-
|4632
|550
|0x1218
|0x226
|SE_NUM_STATE_BLIND_EYE
|None
|None
|None
|None
|Bubble.
|
|-
|-
|4634
|551
|0x121A
|0x227
|SE_NUM_STATE_SWING
|None
|None
|None
|None
|Sunlight.
|Whiffer status (SmokeScreen etc.).
|-
|-
|4635
|552
|0x121B
|0x228
|SE_NUM_EFF_SMOKE_11
|None
|None
|None
|None
|Max HP up.
|Rising multicolor smoke (Trace ability activates).
|-
|-
|4637
|553
|0x121D
|0x229
|SE_NUM_EFF_USE_KEY
|None
|None
|None
|None
|Hail begins.
|Using a key on a keyhole block. Followed by #520.
|}
|}


===Motion Sub SE===
===Trap SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|4867
|769
|0x1303
|0x301
|None
|SE_NUM_EFF_SLEEP_TRAP
|None
|Slumber trap gas.
|Stomach growling. (Belly warning)
|-
|770
|0x302
|SE_NUM_EFF_TURN
|Spin trap.
|-
|771
|0x303
|SE_NUM_EFF_WIND_TRAP
|Gust trap.
|-
|-
|4868
|772
|0x1304
|0x304
|None
|SE_NUM_MOTION_DOOR_BIG
|None
|
|Player or ally item pickup.
|-
|-
|4869
|773
|0x1305
|0x305
|None
|SE_NUM_MOTION_DOOR_GENERAL
|None
|Sounds like a more quiet version of #284.
|Enemy item pickup.
|-
|-
|4870
|774
|0x1306
|0x306
|None
|SE_NUM_MOTION_WAVE_LARGE
|None
|Loud wave sound. Unused; an earlier iteration of this sound was used for the final stirring wind that carries the player out of PMD1's water dungeons. As previously mentioned, PMD2 solely uses ME #10 for all stirring wind effects.
|Miss 1.
|-
|-
|4871
|775
|0x1307
|0x307
|None
|SE_NUM_MOTION_WIND_LARGE
|None
|Loud ominous wind sound. Unused; an earlier iteration of this was used in PMD1 for the final stirring wind that carries the player out of non-water dungeons.
|Miss 2.
|-
|-
|4872
|776
|0x1308
|0x308
|None
|SE_NUM_TRAP_ALARM
|None
|Smoke puffs like the ones in Grudge Traps.
|Player or ally money pickup.
|-
|-
|4882
|777
|0x1312
|0x309
|None
|SE_NUM_TRAP_BETOBETA
|None
|Sticky item.
|Apple eaten.
|-
|-
|4883
|778
|0x1313
|0x30A
|None
|SE_NUM_TRAP_HOLE
|None
|Pitfall trap.
|Seed eaten.
|-
|-
|4884
|779
|0x1314
|0x30B
|None
|SE_NUM_TRAP_MINE
|None
|
|Gummi eaten (also used for Golden Apple).
|-
|-
|4890
|780
|0x131A
|0x30C
|None
|SE_NUM_TRAP_SCISSOR
|None
|
|HP restored.
|-
|-
|4891
|781
|0x131B
|0x30D
|None
|SE_NUM_TRAP_SEAL
|None
|
|Move learned.
|}
 
===Event SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|5121
|782
|0x1401
|0x30E
|D01P11B
|SE_NUM_TRAP_SLEEP
|m01a0208
|Healing sleep status from Rest. Other ways of falling asleep do not seem to use this.
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.
|-
|-
|5122
|783
|0x1402
|0x30F
|
|SE_NUM_TRAP_SUMMON
|
|Grudge Trap and similar negative effects, Summon trap spawns.
|Chatot flapping his wings.
|-
|784
|0x310
|SE_NUM_TRAP_TURNTABLE
|Confusion status (Tweeting bird sound).
|-
|-
|5123
|785
|0x1403
|0x311
|
|SE_NUM_WEATHER_CLOUDY
|
|Cloudy weather.
|Dinner time.
|-
|-
|5124
|786
|0x1404
|0x312
|G01P01A
|SE_NUM_WEATHER_FOG
|m12a0102
|Fog sets in.
|Turning a page, handling paper.
|-
|-
|5125
|787
|0x1405
|0x313
|D15P41A
|SE_NUM_EFF_BIG_BOMB
|m14a0801
|Explosion.
|"The clouds parted over the Hidden Land!"
|-
|-
|5126
|788
|0x1406
|0x314
|D28P44A
|SE_NUM_EFF_BOMB
|m24a0804
|Self-Destruct.
|Explosion, rocks falling.
|-
|-
|5127
|789
|0x1407
|0x315
|D04P11A
|SE_NUM_EFF_CALL_TRAP
|m05a0301
|Summon trap.
|The partner touching the waterfall.
|-
|-
|5128
|790
|0x1408
|0x316
|D38P11A
|SE_NUM_EFF_MALON_TRAP
|s21p0502
|Chestnut trap. Sound is delayed by a second.
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.
|-
|-
|5129
|791
|0x1409
|0x317
|D41P41A
|SE_NUM_EFF_MUD_TRAP
|mdebug
|Mud Trap.
|Smashing wall. Only seems to play in mdebug, which is an unused test cutscene.
|-
|792
|0x318
|SE_NUM_EFF_MUD_TRAP_1
|Grimy trap.
|-
|793
|0x319
|SE_NUM_EFF_POISON_NEEDLE_TRAP
|Poison trap.
|}
 
===Move1 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Description
|-
|-
|5130
|1025
|0x140A
|0x401
|D04P31A
|SE_NUM_EFF_FIRE_4
|m05d0616
|Flame Wheel start.
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.
|-
|-
|5131
|1026
|0x140B
|0x402
|D04P31A
|SE_NUM_EFF_FIRE_5
|m05d0616
|Flamethrower projectile.
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.
|-
|-
|5132
|1027
|0x140C
|0x403
|S04P01A
|SE_NUM_EFF_FIRE_DAMEGE
|c00a0701
|Flamethrower/Flame Wheel hit.
|Dimensional Scream intro.
|-
|-
|5133
|1028
|0x140D
|0x404
|
|SE_NUM_EFF_GIGA_DRAIN
|
|Absorb or Mega Drain. Higher pitched version of #1567.
|Dimensional Scream beginning, getting dizzy.
|-
|-
|5134
|1029
|0x140E
|0x405
|None
|SE_NUM_EFF_GYROBALL_1
|None
|Gyro Ball hit.
|(Loop) Dimensional Scream beginning, getting dizzy.
|-
|-
|5135
|1030
|0x140F
|0x406
|D39P41A
|SE_NUM_EFF_LIGHT_WALL
|s22p0204
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.
|Cresselia teleports in front of Darkrai.
|-
|-
|5136
|1031
|0x1410
|0x407
|
|SE_NUM_EFF_PAIN1
|
|Two-Edge Orb/Trick/Role Play on target.
|Boss wipe start.
|-
|-
|5137
|1032
|0x1411
|0x408
|G01P04A
|SE_NUM_EFF_PAIN
|m11a0201
|Two-Edge Orb, Trick or Role Play.
|(Loop) Clapping, used with actor SetEffect(90, 3);
|-
|-
|5138
|1033
|0x1412
|0x409
|
|SE_NUM_EFF_PSYCHO_WAVE
|
|Psywave projectile. Appears to be identical to #1036.
|(Loop) Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(90, 3);
|-
|-
|5139
|1034
|0x1413
|0x40A
|
|SE_NUM_EFF_RASTAPARGE
|
|Luster Purge or Luminous Orb.
|Dimensional Scream end.
|-
|-
|5140
|1035
|0x1414
|0x40B
|D30P41A
|SE_NUM_EFF_RASTERKANON
|m25a1101
|Flash Cannon charge.
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.
|-
|-
|5141
|1036
|0x1415
|0x40C
|None
|SE_NUM_EFF_SAIKE
|None
|Psybeam projectile. Appears to be identical to #1033.
|Stomp sound. Might be unused.
|-
|-
|5142
|1037
|0x1416
|0x40D
|None
|SE_NUM_EFF_SAIMIN
|None
|Hypnosis projectile.
|Another stomp sound. Might be unused.
|-
|-
|5143
|1038
|0x1417
|0x40E
|
|SE_NUM_EFF_SAND_HELL
|
|Sand Tomb.
|VERY small hit sound, like used a few times right before a boss fight.
|-
|-
|5144
|1039
|0x1418
|0x40F
|V15P03A
|SE_NUM_EFF_STAFF_BULLET2
|m15b0908
|Transfer/Stayaway Orb projectile.
|Azelf sets up his crystal wall around the Crystal Lake.
|-
|1040
|0x410
|SE_NUM_EFF_STAFF_BULLET
|Switcher/Blowback Orb projectile.
|-
|1041
|0x411
|SE_NUM_EFF_SUKETTI
|Sketch (truncated if the move connects).
|-
|1042
|0x412
|SE_NUM_EFF_SUPUNMAGE
|Kinesis (bending spoon).
|-
|1043
|0x413
|SE_NUM_EFF_BOOST
|Psycho Boost hit.
|-
|1044
|0x414
|SE_NUM_EFF_BUREIBUBIRD_BG
|Brave Bird background sound (truncated if the move connects).
|-
|1045
|0x415
|SE_NUM_EFF_DAICHINOCHIKARA
|Earth Power.
|-
|1046
|0x416
|SE_NUM_EFF_DETECT
|Scanner Orb, Odor Sleuth or Agility windup.
|-
|1047
|0x417
|SE_NUM_EFF_FIRE_3
|Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1.
|-
|1048
|0x418
|SE_NUM_EFF_JIWARE_0
|Fissure opens (new to Sky).
|-
|1049
|0x419
|SE_NUM_EFF_JIWARE_2
|Fissure closes (new to Sky).
|}
|}


===Event Main01 SE===
===Move2 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|6401
|1281
|0x1901
|0x501
|D12P41A
|SE_NUM_EFF_BRK_STONE
|m12a0801
|Rollout hit. Also assigned to Excavate, an unused move (ID #361).
|Finding a Time Gear, sounds a bit like another wipe sound.
|-
|1282
|0x502
|SE_NUM_EFF_BULLET_1
|Hydro Cannon projectile.
|-
|1283
|0x503
|SE_NUM_EFF_BULLET_2
|Hydro Pump projectile.
|-
|-
|6402
|1284
|0x1902
|0x504
|S04P01A
|SE_NUM_EFF_FIRE_STORM
|m01a0101
|Fire Spin.
|The small electric discharge sound used in the game's opening cutscene.
|-
|-
|6403
|1285
|0x1903
|0x505
|S04P01A
|SE_NUM_EFF_HEART
|m01a0101
|Attract hit.
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.
|-
|1286
|0x506
|SE_NUM_EFF_ICE_BALL
|Ice Ball.
|-
|1287
|0x507
|SE_NUM_EFF_ICE_BREAK
|Ice Ball hit.
|-
|-
|6404
|1288
|0x1904
|0x508
|None
|SE_NUM_EFF_LEAFBLD
|None
|Leaf Blade.
|Step/dropping something onto a wet floor. Might be unused.
|-
|-
|6405
|1289
|0x1905
|0x509
|None
|SE_NUM_EFF_NEOHARU
|None
|Ingrain.
|Heavier step. Might be unused.
|-
|-
|6406
|1290
|0x1906
|0x50A
|D01P41A
|SE_NUM_EFF_SMOKE_UP
|m01a0701
|Spikes or Toxic Spikes (setting the trap).
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.
|-
|-
|6407
|1291
|0x1907
|0x50B
|None
|SE_NUM_EFF_STRENGTH_UP
|None
|Swagger.
|Cartoon balloon is inflated? Might be unused.
|-
|-
|6408
|1292
|0x1908
|0x50C
|G01P01B
|SE_NUM_EFF_TOBIGERI
|m02a0105
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.
|Gate to Wigglytuff's Guild opening.
|-
|-
|6409
|1293
|0x1909
|0x50D
|None
|SE_NUM_EFF_WARP
|None
|Teleport, Warp Seed, etc.
|Hitting wood. Might be unused.
|-
|-
|6410
|1294
|0x190A
|0x50E
|D01P11B
|SE_NUM_EFF_WATER_BREAK
|m01a0702
|Water Gun hit.
|Dropping, placing something.
|-
|-
|6411
|1295
|0x190B
|0x50F
|G01P05A
|SE_NUM_EFF_WATER_BULLET
|m02a0110
|Water Gun projectile.
|Opening a box, including the Pokémon Exploration Team Kit.
|-
|1296
|0x510
|SE_NUM_EFF_WATER_WAVE
|Water Pulse projectile.
|-
|1297
|0x511
|SE_NUM_EFF_WEATHER_1
|Weather Ball bullet.
|-
|-
|6412
|1298
|0x190C
|0x512
|T01P01A
|SE_NUM_EFF_WEATHER_2
|m03a0301
|Weather Ball hit in sunny weather (fire).
|Azurill tripping.
|-
|-
|6413
|1299
|0x190D
|0x513
|
|SE_NUM_EFF_WEATHER_3
|
|Weather Ball hit in rainy weather (bubbles).
|Apple bouncing.
|-
|-
|6414
|1300
|0x190E
|0x514
|
|SE_NUM_EFF_AURORA
|
|Aurora Beam.
|Drowzee hitting the player accidentally.
|-
|-
|6415
|1301
|0x190F
|0x515
|G01P03A
|SE_NUM_EFF_BARRIA_1
|m03a0506
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).
|Alert, board update completed.
|-
|-
|6416
|1302
|0x1910
|0x516
|G01P03A
|SE_NUM_EFF_BARRIA_4
|m03a0506
|Blue beam (Reflect).
|Turning over the board after updating the data.
|-
|-
|6417
|1303
|0x1911
|0x517
|G01P03A
|SE_NUM_EFF_BIRUDOUP
|m06a0203
|Bulk Up.
|Drowzee fainting.
|-
|-
|6418
|1304
|0x1912
|0x518
|
|SE_NUM_EFF_BRAKECROW
|
|Crush Claw.
|Magnezone police.
|-
|1305
|0x519
|SE_NUM_EFF_SHIM_FORM
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.
|}
 
===Move3 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Description
|-
|-
|6419
|1537
|0x1913
|0x601
|None
|SE_NUM_EFF_POWER
|None
|Focus Energy and Focus Punch charge.
|Grovyle running? Might be unused.
|-
|-
|6420
|1538
|0x1914
|0x602
|
|SE_NUM_EFF_PUNCH
|
|Comet Punch.
|(Loop) Grovyle still running.
|-
|-
|6421
|1539
|0x1915
|0x603
|
|SE_NUM_EFF_SHADOW_DIVE
|
|Shadow Force.
|Grovyle dashing.
|-
|-
|6422
|1540
|0x1916
|0x604
|
|SE_NUM_EFF_SURIKAE
|
|Placeholder "sweat drop" sound.
|Yet another sound of dropping something.
|-
|-
|6423
|1541
|0x1917
|0x605
|None
|SE_NUM_EFF_THUNDER_1
|None
|Thunderbolt.
|Crystals falling/little laser beam? Might be unused.
|-
|-
|6424
|1542
|0x1918
|0x606
|
|SE_NUM_EFF_THUNDER_D
|
|Spark.
|Thunder? Cannon sounds? Heavy things rolling down a hill?
|-
|-
|6425
|1543
|0x1919
|0x607
|H02P99C
|SE_NUM_EFF_TOBOE
|s20p0104
|Howl.
|Distant thunder during Sharpedo Bluff nighttime scene.
|-
|1544
|0x608
|SE_NUM_EFF_TOSENBO
|Seal Trap, Silence Orb and Imprison.
|-
|1545
|0x609
|SE_NUM_EFF_TUNODETUKU
|Horn Attack.
|-
|1546
|0x60A
|SE_NUM_EFF_TWINES
|Wrap.
|-
|1547
|0x60B
|SE_NUM_EFF_VOLTEKKA
|Volt Tackle startup.
|-
|1548
|0x60C
|SE_NUM_EFF_WANA_DEL
|Earthquake or Magnitude hit, Trapbust Orb.
|-
|1549
|0x60D
|SE_NUM_EFF_WEB
|String Shot.
|-
|1550
|0x60E
|SE_NUM_EFF_WEB_2
|String Shot hit.
|-
|1551
|0x60F
|SE_NUM_EFF_AQUA_JET
|Aqua Jet start.
|-
|1552
|0x610
|SE_NUM_EFF_AQUA_JET_1
|Aqua Jet/Aqua Tail hit.
|-
|1553
|0x611
|SE_NUM_EFF_AQUA_TAIL
|Aqua Tail start.
|-
|1554
|0x612
|SE_NUM_EFF_BARRIA
|White beam (Barrier or Iron Defense)
|-
|1555
|0x613
|SE_NUM_EFF_BARRIA_2
|Green beam (Mirror Move activated)
|-
|1556
|0x614
|SE_NUM_EFF_BELL
|Heal Bell and Beat Up.
|-
|1557
|0x615
|SE_NUM_EFF_BOONRASH_HIT
|Bonemerang.
|-
|1558
|0x616
|SE_NUM_EFF_COSMO
|Cosmic Power.
|-
|1559
|0x617
|SE_NUM_EFF_CYOUHATU
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?
|-
|1560
|0x618
|SE_NUM_EFF_CYOUHATU_1
|Taunt takes effect on opponent.
|-
|1561
|0x619
|SE_NUM_EFF_DAMASI
|Faint Attack.
|-
|1562
|0x61A
|SE_NUM_EFF_DENGEKIHA
|Shock Wave hit.
|-
|1563
|0x61B
|SE_NUM_EFF_DENGEKIHA_TAMA
|Shock Wave shoot.
|-
|1564
|0x61C
|SE_NUM_EFF_DUST_SHOOT
|Gunk Shot.
|-
|1565
|0x61D
|SE_NUM_EFF_DUST_SHOOT_BG
|Gunk Shot background sound (truncated in-game)
|-
|1566
|0x61E
|SE_NUM_EFF_KOWAIKAO
|Scary Face or Shocker Orb.
|-
|1567
|0x61F
|SE_NUM_EFF_KYUUSYUU
|SolarBeam charge. Lower pitched version of #1028.
|-
|1568
|0x620
|SE_NUM_EFF_MEISOU
|Calm Mind, Radar Orb.
|}
|}


===Event Main05 SE===
===Move4 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|6657
|1793
|0x1A01
|0x701
|D04P12A
|SE_NUM_EFF_AKUUSETUDAN_1
|m05a0502
|Spacial Rend.
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.
|-
|-
|6658
|1794
|0x1A02
|0x702
|D04P31A
|SE_NUM_EFF_AQUA_RING
|m05d0616
|Aqua Ring.
|Click sound, pushing in the gem in Waterfall Cave.
|-
|1795
|0x703
|SE_NUM_EFF_AYASIIKAZE
|Ominous Wind.
|-
|-
|6659
|1796
|0x1A03
|0x704
|V05P03A
|SE_NUM_EFF_DIG
|m05a0602
|Dig. Used for both the act of burying and the attack itself.
|The hero and partner get blasted out of the Waterfall Cave geyser.
|-
|-
|6660
|1797
|0x1A04
|0x705
|V05P03A
|SE_NUM_EFF_DIVE
|m05a0602
|Dive.
|Splash, landing in hot springs.
|-
|-
|6661
|1798
|0x1A05
|0x706
|G01P03A
|SE_NUM_EFF_EIGHT_WAY
|m06a0203
|Cut.
|Skuntank's stink cloud (attacking the hero in guild scene).
|-
|-
|6662
|1799
|0x1A06
|0x707
|D05P31A
|SE_NUM_EFF_FANG
|m07a0701
|Super Fang.
|Small, quiet rustling. Team Skull shuffling on top of the tree.
|-
|-
|6663
|1800
|0x1A07
|0x708
|D05P31A
|SE_NUM_EFF_FIX
|m07a0701
|Disable (by user).
|Skuntank hitting the Perfect Apple tree, rustling after.
|-
|-
|6664
|1801
|0x1A08
|0x709
|D05P31A
|SE_NUM_EFF_FUBUKI
|m07a0701
|Ice Beam projectile.
|Perfect Apples falling onto the ground.
|-
|-
|6665
|1802
|0x1A09
|0x70A
|G01P05C
|SE_NUM_EFF_FUBUKI_BRK
|m07a1001
|Ice Beam, Blizzard or Icicle Spear hit.
|Wigglytuff meltdown.
|-
|1803
|0x70B
|SE_NUM_EFF_FURAFURA
|Teeter Dance or Totter Orb.
|-
|-
|6666
|1804
|0x1A0A
|0x70C
|None
|SE_NUM_EFF_IAIGIRI
|None
|Fury Cutter.
|Crowd whining. Might be unused in favor of the looped version. (#6923)
|-
|-
|6667
|1805
|0x1A0B
|0x70D
|
|SE_NUM_EFF_ITYAMON
|
|Torment.
|Turning a page?
|-
|-
|6668
|1806
|0x1A0C
|0x70E
|None
|SE_NUM_EFF_MISTBALL
|None
|Mist Ball projectile.
|Familiar exclamation sound. Might be unused.
|-
|-
|6669
|1807
|0x1A0D
|0x70F
|
|SE_NUM_EFF_NAMINORI
|
|Surf or Cleanse Orb.
|(Loop) Crowd talking/discussing.
|-
|-
|6670
|1808
|0x1A0E
|0x710
|None
|SE_NUM_EFF_OKUTAN
|None
|Octazooka projectile.
|Lighting up, activation sound? Might be unused.
|-
|-
|6671
|1809
|0x1A0F
|0x711
|P03P01A
|SE_NUM_EFF_POWER_PUNCH
|m09a0605
|Mega Punch.
|Placing a stone in the Groudon statue's chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.
|-
|-
|6672
|1810
|0x1A10
|0x712
|P03P01A
|SE_NUM_EFF_SIROIKIRI
|m09a0606
|Mist or Pokémon Trap.
|Groudon statue's eyes light up.
|-
|-
|6673
|1811
|0x1A11
|0x713
|P03P01A
|SE_NUM_EFF_SMOG
|m09a0606
|Smog.
|Groudon statue gets surrounded by light.
|-
|1812
|0x714
|SE_NUM_EFF_SMOKE_7
|Purple smoke (Poison Tail).
|-
|1813
|0x715
|SE_NUM_EFF_SMOKE_9
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).
|-
|1814
|0x716
|SE_NUM_EFF_SMOKE_10
|Black smoke (Octazooka hit, Blinker Seed).
|-
|1815
|0x717
|SE_NUM_EFF_STAN
|Petrify Orb or Trawl Orb.
|-
|1816
|0x718
|SE_NUM_EFF_STONE_3
|Fissure hit. Precedes the actual "fissure" effect (#1048 and #1049).
|-
|1817
|0x719
|SE_NUM_EFF_SWEET
|Sweet Scent.
|-
|1818
|0x71A
|SE_NUM_EFF_TEXTURE
|Conversion or Camouflage.
|-
|1819
|0x71B
|SE_NUM_EFF_TOUMEI
|Invisify Orb.
|-
|1820
|0x71C
|SE_NUM_EFF_AIRSLASH
|Air Slash.
|-
|-
|6674
|1821
|0x1A12
|0x71D
|P03P02A
|SE_NUM_EFF_AKUNOHADOU
|m09a0701
|Dark Pulse.
|Perfect Apple rolls onto scene from the left.
|-
|-
|6675
|1822
|0x1A13
|0x71E
|D04P11A
|SE_NUM_EFF_AKUUSETUDAN
|m05a0303
|Spacial Rend startup.
|Jumping into the sea/water/waterfall, the sea "answering" Dugtrio.
|}
|}


===Event Main10 SE===
===Move5 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|6913
|2049
|0x1B01
|0x801
|D05P31A
|SE_NUM_EFF_CHARGE_BEAM_1
|m07a0701
|Placeholder "sweat drop" sound.
|Skuntank and Koffing's noxious gas combo.
|-
|2050
|0x802
|SE_NUM_EFF_CHARGE_BEAM_2
|Charge Beam impact.
|-
|-
|6914
|2051
|0x1B02
|0x803
|D10P41A
|SE_NUM_EFF_CROSS_POISON
|m10a0903
|Cross Poison.
|Heavy footsteps (Groudon illusion).
|-
|-
|6915
|2052
|0x1B03
|0x804
|D10P41A
|SE_NUM_EFF_DAMEOSHI
|m10a0901
|Assurance.
|Very distant heavy footsteps (Groudon illusion).
|-
|2053
|0x805
|SE_NUM_EFF_DARK_HOLE
|Dark Void.
|-
|-
|6916
|2054
|0x1B04
|0x806
|P03P02A
|SE_NUM_EFF_DENJIFUYUU
|m10a0902
|Magnet Rise. Identical to the sound used by Croagunk's Swap Shop (#8718).
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.
|-
|-
|6917
|2055
|0x1B05
|0x807
|D10P41A
|SE_NUM_EFF_DOKUDUKI
|m10a1101
|Poison Jab.
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.
|-
|-
|6918
|2056
|0x1B06
|0x808
|D10P41A
|SE_NUM_EFF_DOROBAKUDAN
|m10a1101
|Placeholder "sweat drop" sound.
|Groudon illusion fainting and hitting the ground.
|-
|-
|6919
|2057
|0x1B07
|0x809
|D10P41A
|SE_NUM_EFF_DOROBAKUDAN_1
|m10a1101
|Mud Bomb hit.
|Groudon illusion getting surrounded by light.
|-
|-
|6920
|2058
|0x1B08
|0x80A
|D10P41A
|SE_NUM_EFF_DOUBLE_ATTACK
|m10a1101
|Double Hit.
|Uxie releaving.
|-
|-
|6921
|2059
|0x1B09
|0x80B
|P04P01C
|SE_NUM_EFF_DRAGON_DIVE
|m10a1206
|Dragon Rush.
|Uxie conjuring up Groudon illusion.
|-
|-
|6922
|2060
|0x1B0A
|0x80C
|P04P01C
|SE_NUM_EFF_DRAIN_PUNCH
|m10a1206
|Drain Punch.
|Transparent Groudon illusion, Cresselia fading away in dream sequence.
|-
|-
|6923
|2061
|0x1B0B
|0x80D
|G01P06B
|SE_NUM_EFF_DRAIN_PUNCH_1
|m08a0101
|Placeholder "sweat drop" sound.
|(Loop) Crowd whining (Chatot interrupts dinner).
|-
|-
|6924
|2062
|0x1B0C
|0x80E
|D28P44A
|SE_NUM_EFF_ENERGYBALL
|m25a0101
|Energy Ball shoot.
|Dusknoir's final mouth attack.
|-
|-
|6925
|2063
|0x1B0D
|0x80F
|D12P41A
|SE_NUM_EFF_ENERGYBALL_1
|m12a0801
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?
|Darkening skies (Amp Clearing, other boss scenes like Mesprit's).
|-
|-
|6926
|2064
|0x1B0E
|0x810
|D12P41A
|SE_NUM_EFF_ENERGYBALL_2
|m12a1001
|Energy Ball hits.
|Manectric/Luxray charging up final attack, exclusive to this scene.
|-
|-
|6927
|2065
|0x1B0F
|0x811
|D12P41A
|SE_NUM_EFF_FEINT
|m12a1001
|Feint windup.
|Manectric/Luxray's final attack, exclusive to this scene.
|-
|-
|6928
|2066
|0x1B10
|0x812
|None
|SE_NUM_EFF_FEINT_1
|None
|Feint impact.
|Sounds like a copy of the "sweat drop" sound effect. Not used in any scene.
|-
|2067
|0x813
|SE_NUM_EFF_GANSEKIHOU
|"Gansekihou" is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.
|-
|2068
|0x814
|SE_NUM_EFF_GANSEKIHOU_1
|Placeholder "sweat drop" sound.
|-
|2069
|0x815
|SE_NUM_EFF_GANSEKIHOU_2
|Rock Wrecker impact.
|-
|2070
|0x816
|SE_NUM_EFF_GIGA_IMPACT
|Giga Impact.
|-
|-
|6929
|2071
|0x1B11
|0x817
|None
|SE_NUM_EFF_HADOUDAN
|None
|Aura Sphere.
|Looping rustling sound. Might be unused.
|-
|-
|6930
|2072
|0x1B12
|0x818
|
|SE_NUM_EFF_HADOUDAN_1
|
|Placeholder "sweat drop" sound.
|Dialga thanks, Groudon scream.
|-
|-
|6931
|2073
|0x1B12
|0x819
|P04P01C
|SE_NUM_EFF_HADOUDAN_BG
|m10a1208
|Aura Sphere background sound (truncated in-game; the full sound is longer).
|Another transparent Groudon illusion sound. Exclusive to this scene.
|-
|-
|6932
|2074
|0x1B13
|0x81A
|None
|SE_NUM_EFF_HAKKEI
|None
|Force Palm.
|PSG explosion/strike sound. Might be unused.
|-
|-
|6933
|2075
|0x1B15
|0x81B
|D10P21A
|SE_NUM_EFF_HANEYASUME
|m10a0701
|Roost (truncated slightly in-game).
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.
|-
|-
|6934
|2076
|0x1B16
|0x81C
|
|SE_NUM_EFF_HEART_SWAP
|
|Placeholder "sweat drop" sound.
|Angry Groudon illusion in distance.
|-
|-
|6935
|2077
|0x1B17
|0x81D
|P03P02A
|SE_NUM_EFF_HEART_SWAP_1
|m10a0902
|Heart Swap.
|Guild members hearing ''very'' distant Groudon illusion footsteps. Exclusive to this scene.
|-
|2078
|0x81E
|SE_NUM_EFF_RASTERKANON_1
|Flash Cannon hit.
|-
|2079
|0x81F
|SE_NUM_EFF_STEALTH_ROCK_1
|Stealth Rock trap.
|-
|2080
|0x820
|SE_NUM_EFF_BOUGYOSHIREI
|Defend Order.
|-
|2081
|0x821
|SE_NUM_EFF_BUREIBUBIRD
|Brave Bird start.
|-
|2082
|0x822
|SE_NUM_EFF_BUREIBUBIRD_1
|Placeholder "sweat drop" sound.
|-
|2083
|0x823
|SE_NUM_EFF_BUREIBUBIRD_2
|Brave Bird hit.
|-
|2084
|0x824
|SE_NUM_EFF_CHARGE_BEAM
|Charge Beam charging.
|}
|}


=== Event Main14 SE ===
===Move6 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|7169
|2305
|0x1C01
|0x901
|D14P11A
|SE_NUM_EFF_HUNEN
|m14a0301
|Lava Plume.
|The hero and partner sinking into the quicksand pit.
|-
|-
|7170
|2306
|0x1C02
|0x902
|D14P12A
|SE_NUM_EFF_HUREADORAIBU
|m14a0103
|Flare Blitz startup.
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.
|-
|-
|7171
|2307
|0x1C03
|0x903
|D15P41A
|SE_NUM_EFF_HUREADORAIBU_1
|m14a0601
|Flare Blitz impact.
|"Step away from the Time Gear!" Mesprit shoots out of the water.
|-
|-
|7172
|2308
|0x1C04
|0x904
|D15P41A
|SE_NUM_EFF_IEKI
|m14a0801
|Placeholder "sweat drop" sound.
|Short and sweet "hitting someone and striking them down" sound. Grovyle knocks away the hero and partner during Underground Lake scene.
|-
|-
|7173
|2309
|0x1C05
|0x905
|D15P41A
|SE_NUM_EFF_IEKI_1
|m14a0801
|Gastro Acid.
|Grovyle jumps into the Underground Lake.
|-
|-
|7174
|2310
|0x1C06
|0x906
|V14P03A
|SE_NUM_EFF_INFIGHT
|m14a0802
|Close Combat.
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.
|-
|2311
|0x907
|SE_NUM_EFF_IRON_HEAD
|Iron Head.
|-
|-
|7175
|2312
|0x1C07
|0x908
|
|SE_NUM_EFF_IRON_HUMMER
|
|Hammer Arm.
|Short high generic ring for signaling that something happened because the player did something.
|-
|-
|7176
|2313
|0x1C08
|0x909
|D16P31A
|SE_NUM_EFF_IYASHINONAGAI
|m15a0601
|Healing Wish charges and rises.
|VERY LOUD high pitched "activation"-like sound.
|-
|-
|7177
|2314
|0x1C09
|0x90A
|
|SE_NUM_EFF_IYASHINONAGAI_1
|
|Placeholder "sweat drop" sound.
|(Loop) Electrical discharging.
|-
|-
|7178
|2315
|0x1C0A
|0x90B
|D17P34A
|SE_NUM_EFF_IYASHINONAGAI_2
|m15b0906
|Healing Wish falls onto recipient.
|Azelf's eyes light up, activating failsafe. Exclusive to this scene.
|-
|-
|7179
|2316
|0x1C0B
|0x90C
|
|SE_NUM_EFF_JYUURYOKU
|
|Gravity.
|Short and sweet sound.
|-
|-
|7180
|2317
|0x1C0C
|0x90D
|
|SE_NUM_EFF_KAGEUCHI
|
|Shadow Sneak start (truncated in-game; the full sound is longer).
|Short and sharp impact, hitting something.
|-
|-
|7181
|2318
|0x1C0D
|0x90E
|D17P45A
|SE_NUM_EFF_KAGEUCHI_1
|m15b1001
|Shadow Sneak part 2.
|"There's no escaping ME!" Dusknoir shifts/teleports(?) and gives chase after Grovyle.
|-
|-
|7182
|2319
|0x1C0E
|0x90F
|G01P04A
|SE_NUM_EFF_KAIFUKUFUUJI
|m16a0601
|Heal Block.
|Siren.
|-
|2320
|0x910
|SE_NUM_EFF_KAIFUKUSHIREI
|Heal Order.
|-
|2321
|0x911
|SE_NUM_EFF_KAMINARINOKIBA
|Thunder Fang.
|-
|-
|7183
|2322
|0x1C0F
|0x912
|
|SE_NUM_EFF_KIAIDAMA
|
|Focus Blast charge.
|Entering the Dimensional Hole.
|-
|-
|7184
|2323
|0x1C10
|0x913
|V16P02A
|SE_NUM_EFF_KIAIDAMA_1
|m19b1014
|Placeholder "sweat drop" sound.
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.
|-
|-
|7185
|2324
|0x1C11
|0x914
|D26P42A
|SE_NUM_EFF_KIAIDAMA_2
|m23a0706
|Focus Blast impact.
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.
|-
|-
|7186
|2325
|0x1C12
|0x915
|P05P01A
|SE_NUM_EFF_KIAIDAMA_BG
|m17a0103
|Focus Blast background sound (truncated if the move connects).
|Primal Dialga's eyes light up. (First future scene with Dusknoir)
|-
|-
|7187
|2326
|0x1C13
|0x916
|P05P02A
|SE_NUM_EFF_KIRIBARAI
|m17a0301
|Paired with effect animation #489; this appears to be an unused "hit" effect for Defog.
|Future prison's cell door opens. Also used in other scenes including Aegis Cave walls opening.
|-
|-
|7188
|2327
|0x1C14
|0x917
|P05P02A
|SE_NUM_EFF_KIRIBARAI_BG
|m17a0301
|Defog background sound.
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.
|-
|-
|7189
|2328
|0x1C15
|0x918
|P05P02A
|SE_NUM_EFF_KIRIFUDA
|m17a0301
|Trump Card.
|The hero and partner get blindfolded by the Sableye.
|-
|2329
|0x919
|SE_NUM_EFF_MIKADUKINOMAI
|Lunar Dance charge (truncated in-game; the full sound is longer)
|-
|-
|7190
|2330
|0x1C16
|0x91A
|None
|SE_NUM_EFF_MIKADUKINOMAI_1
|None
|Lunar Dance (moon graphic rises).
|Electric hit sound. Might be unused.  
|-
|-
|7191
|2331
|0x1C17
|0x91B
|P05P03A
|SE_NUM_EFF_BARETTPANCHI
|m17a0302
|Bullet Punch.
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.
|-
|-
|7192
|2332
|0x1C18
|0x91C
|P05P03A
|SE_NUM_EFF_GYROBALL
|m17a0302
|Gyro Ball start.
|Grovyle digs out.
|-
|-
|7193
|2333
|0x1C19
|0x91D
|P05P04A
|SE_NUM_EFF_HONOONOKIBA
|m17a0401
|Fire Fang.
|(Loop) Grovyle, the hero and the partner run out of the prison.
|-
|-
|7194
|2334
|0x1C1A
|0x91E
|P05P04A
|SE_NUM_EFF_HOUDEN
|m17a0401
|Discharge.
|The Sableye ready up to attack.
|-
|-
|7195
|2335
|0x1C1B
|0x91F
|T01P01A
|SE_NUM_EFF_HOUDEN_1
|m16a0701
|Discharge hits.
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.
|-
|-
|7196
|2336
|0x1C1C
|0x920
|P05P04A
|SE_NUM_EFF_HUIUCHI
|m17a0401
|Sucker Punch.
|(Loop) Sableye group slashing trapped heroes.
|}
|-
|7197
|0x1C1D
|V15P01A
|m15a0602
|Crystal Crossing entrance rises out of the ground.
|}


=== Event Main18 SE ===
===Move7 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|7425
|2561
|0x1D01
|0xA01
|D21P41A
|SE_NUM_EFF_MAGUNETTOBOM
|m18b0902
|Magnet Bomb.
|"We are SPIRITOMB!"
|-
|2562
|0xA02
|SE_NUM_EFF_MANETKKO
|Copycat.
|-
|2563
|0xA03
|SE_NUM_EFF_MANETKKO_1
|Placeholder "sweat drop" sound.
|-
|-
|7426
|2564
|0x1D02
|0xA04
|D21P41A
|SE_NUM_EFF_MANETKKO_2
|m18b0902
|Copycat startup.
|"It can't be this..." Spiritomb's stone moves.
|-
|-
|7427
|2565
|0x1D03
|0xA05
|D21P41A
|SE_NUM_EFF_METARUBARST
|m18b0902
|Metal Burst fire.
|Spiritomb "activating".
|-
|-
|7428
|2566
|0x1D04
|0xA06
|D21P41A
|SE_NUM_EFF_METARUBARST_1
|m18b1301
|Metal Burst hit.
|Spiritomb's weakening aura(?) returns to its stone.
|-
|-
|7429
|2567
|0x1D05
|0xA07
|D21P41A
|SE_NUM_EFF_MEZAMASHIBINTA
|m18b1301
|Wake-Up Slap.
|Spiritomb has been defeated and its "ghost" returns to its stone.
|-
|2568
|0xA08
|SE_NUM_EFF_MIRAKURUAI
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).
|-
|-
|7430
|2569
|0x1D06
|0xA09
|D01P41A
|SE_NUM_EFF_MIRAKURUAI_1
|m01a0701
|Miracle Eye hit.
|Short "Enemy skedaddles away" sound used in many scenes. Despite its position, Spiritomb uses #7447 instead.
|-
|-
|7431
|2570
|0x1D07
|0xA0A
|P09P01A
|SE_NUM_EFF_MIRRORSHOT
|m19b1001
|Mirror Shot.
|Primal Dialga's eyes light up. Accompanied by visual background V19P01A.
|-
|-
|7432
|2571
|0x1D08
|0xA0B
|None
|SE_NUM_EFF_MIRRORSHOT_1
|None
|Placeholder "sweat drop" sound.
|Odd dark whooshing sound. Might be unused.
|-
|-
|7433
|2572
|0x1D09
|0xA0C
|P08P01A
|SE_NUM_EFF_MIRRORSHOT_2
|m19a0601
|Mirror Shot hit.
|Celebi appears.
|-
|-
|7434
|2573
|0x1D0A
|0xA0D
|P09P01A
|SE_NUM_EFF_MOROHANOZUTUKI
|m19b1001
|Head Smash.
|Sky turns pitch black, Primal Dialga is coming.
|-
|-
|7435
|2574
|0x1D0B
|0xA0E
|P09P01A
|SE_NUM_EFF_MUSHIKUI
|m19b1007
|Bug Bite.
|Celebi time travels a short distance away.
|-
|-
|7436
|2575
|0x1D0C
|0xA0F
|None
|SE_NUM_EFF_MUSHINOSAZAMEKI
|None
|Bug Buzz.
|A short stomp? Might be unused.
|-
|-
|7437
|2576
|0x1D0D
|0xA10
|P09P01A
|SE_NUM_EFF_NAYAMINOTANE
|m19b1007
|Placeholder "sweat drop" sound.
|(Loop) Primal Dialga counters Celebi's time travel. Accompanied by visual background V19P04A.
|-
|-
|7438
|2577
|0x1D0E
|0xA11
|V19P06A
|SE_NUM_EFF_NAYAMINOTANE_1
|m19b1008
|Worry Seed hit.
|Glass breaking, stopping Celebi.
|-
|-
|7439
|2578
|0x1D0F
|0xA12
|P09P01A
|SE_NUM_EFF_NIGIRITUBUSU
|m19b1009
|Crush Grip.
|Celebi blinds Dusknoir and the Sableye and teleports away.
|-
|-
|7440
|2579
|0x1D10
|0xA13
|V03P06A
|SE_NUM_EFF_KOORINOKIBA
|m20a0707
|Ice Fang.
|Time Gear is removed from Treeshroud Forest, deactivation sound.
|-
|-
|7441
|2580
|0x1D11
|0xA14
|None
|SE_NUM_EFF_KOORINOTUBUTE
|None
|Ice Shard startup.
|Odd rustling sound. Might be unused.
|-
|-
|7442
|2581
|0x1D12
|0xA15
|None
|SE_NUM_EFF_KOORINOTUBUTE_1
|None
|Placeholder "sweat drop" sound.
|(Loop) Hard hits? Might be unused.
|-
|-
|7443
|2582
|0x1D13
|0xA16
|D26P43A
|SE_NUM_EFF_KOORINOTUBUTE_2
|m23a0706
|Ice Shard hit.
|Kabutops and the Omastar drop down from the ceiling.
|-
|-
|7444
|2583
|0x1D14
|0xA17
|P11P01A
|SE_NUM_EFF_KOUGEKISHIREI
|m23a1003
|Attack Order.
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.
|-
|-
|7445
|2584
|0x1D15
|0xA18
|D28P33A
|SE_NUM_EFF_KUSAMUSUBI
|m25a0301
|Grass Knot.
|Activating the Rainbow Stoneship.
|-
|-
|7446
|2585
|0x1D16
|0xA19
|None
|SE_NUM_EFF_LEAFSTOME
|None
|Leaf Storm charge/shoot.
|Loud PSG noise, similar to stat down sounds. Might be unused.
|-
|-
|7447
|2586
|0x1D17
|0xA1A
|D21P41A
|SE_NUM_EFF_LEAFSTOME_1
|m18b1301
|Placeholder "sweat drop" sound.
|"R-r-run away!" Spiritomb runs off. Exclusive to this scene.
|-
|-
|7448
|2587
|0x1D18
|0xA1B
|P09P01A
|SE_NUM_EFF_LEAFSTOME_2
|m19b1007
|Leaf Storm hit.
|Primal Dialga's torso crystal lights up. Accompanied by visual background V19P05A.
|-
|-
|7449
|2588
|0x1D19
|0xA1C
|P11P01A
|SE_NUM_EFF_LEAFSTOME_BG
|m23a1003
|Leaf Storm background sound (truncated if the move connects).
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.
|-
|-
|7450
|2589
|0x1D1A
|0xA1D
|H01P99A
|SE_NUM_EFF_MAGUMASTOME
|m20a0202
|Magma Storm.
|The partner opens up the entrance to Sharpedo Bluff.
|}
|}


=== Event Main25 SE ===
===Move8 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|7681
|2817
|0x1E01
|0xB01
|D28P44A
|SE_NUM_EFF_POWERSUWAPP
|m25a0101
|Power Swap or Guard Swap projectile.
|(Loop) Charging up Dusknoir's mouth attack.
|-
|-
|7682
|2818
|0x1E02
|0xB02
|D28P44A
|SE_NUM_EFF_POWERTRICK
|m25a0101
|Power Trick.
|"Now! Go!" Deflecting Dusknoir's final attack (cuts off in-game, the full effect is longer)
|-
|2819
|0xB03
|SE_NUM_EFF_POWERWIPP
|Power Whip.
|-
|2820
|0xB04
|SE_NUM_EFF_PSYCHO_CUTTER
|"Psycho Cutter" is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?
|-
|-
|7683
|2821
|0x1E03
|0xB05
|D28P44A
|SE_NUM_EFF_PSYCHO_CUTTER_1
|m25a0101
|Appears to be the same sound as #2820.
|Dusknoir gets hit by deflected mouth attack (fade to white).
|-
|-
|7684
|2822
|0x1E04
|0xB06
|D28P44A
|SE_NUM_EFF_PSYCHOSHIFT
|m25a0101
|Psycho Shift startup (truncated in-game; the full sound is longer)
|Dusknoir hitting the ground.
|-
|-
|7685
|2823
|0x1E05
|0xB07
|None
|SE_NUM_EFF_PSYCHOSHIFT_1
|None
|Psycho Shift part 2.  
|Grabbing sound? Might be unused.
|-
|-
|7686
|2824
|0x1E06
|0xB08
|D28P44A
|SE_NUM_EFF_ROKKATTO
|m25a0302
|Rock Polish.
|Grovyle pushing Dusknoir.
|-
|-
|7687
|2825
|0x1E07
|0xB09
|D28P44A
|SE_NUM_EFF_ROKKURAIMU
|m25a0302
|Rock Climb.
|Grovyle dropping the Time Gears.
|-
|-
|7688
|2826
|0x1E08
|0xB0A
|D28P44A
|SE_NUM_EFF_ROKKURAIMU_1
|m25a0302
|Rock Climb hit.
|Grovyle and Dusknoir enter the Dimensional Hole.
|-
|-
|7689
|2827
|0x1E09
|0xB0B
|D28P33A
|SE_NUM_EFF_RYUUNOHADOU
|m25a0401
|Dragon Pulse.
|The Rainbow Stoneship takes off.
|-
|2828
|0xB0C
|SE_NUM_EFF_RYUUNOHADOU_1
|Placeholder "sweat drop" sound.
|-
|-
|7690
|2829
|0x1E0A
|0xB0D
|D17P45A
|SE_NUM_EFF_RYUUSEIGUN
|m15b1001
|Draco Meteor.
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.
|-
|-
|7691
|2830
|0x1E0B
|0xB0E
|D30P41A
|SE_NUM_EFF_SABAKINOTUBUTE
|m25a1101
|Judgment (Normally unused).
|(Loop) Electrical discharge, more intense. "It's incredible! Red clouds are swirling!"
|-
|-
|7692
|2831
|0x1E0C
|0xB0F
|D30P41A
|SE_NUM_EFF_SAKIDORI
|m25a1101
|Me First steals from target.
|Temporal Pinnacle earthquake, sounds like fire.
|-
|-
|7693
|2832
|0x1E0D
|0xB10
|D30P41A
|SE_NUM_EFF_SAKIDORI_1
|m25a1101
|Placeholder "sweat drop" sound.
|Loud lightning sound, used on Temporal Pinnacle.
|}
 
=== Event Sub01 SE ===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|7937
|2833
|0x1F01
|0xB11
|D31P31A
|SE_NUM_EFF_SAKIDORI_2
|s01p0601
|Me First on user.
|Trap opens up.
|-
|-
|7938
|2834
|0x1F02
|0xB12
|
|SE_NUM_EFF_SASHIOSAE
|
|Embargo affects target.
|Falling into a pit.
|-
|2835
|0xB13
|SE_NUM_EFF_SCISSOR_CROSS
|X-Scissor.
|-
|2836
|0xB14
|SE_NUM_EFF_SEEDFLAR
|Seed Flare.
|-
|-
|7939
|2837
|0x1F03
|0xB15
|
|SE_NUM_EFF_SHADOWCROW
|
|Shadow Claw.
|Hitting the ground after falling into a pit.
|-
|-
|7940
|2838
|0x1F04
|0xB16
|D31P41A
|SE_NUM_EFF_SHIBORITORU
|s01p0602
|Wring Out.
|The Grand Master's pitfall trap closes.
|-
|-
|7941
|2839
|0x1F05
|0xB17
|D31P41A
|SE_NUM_EFF_SHINENNOZUTUKI
|s01p0602
|Zen Headbutt startup.
|The Grand Master's pitfall trap finishes closing.
|-
|-
|7942
|2840
|0x1F06
|0xB18
|D31P31A
|SE_NUM_EFF_SHINENNOZUTUKI_1
|s01p0801
|Zen Headbutt impact.
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.
|-
|-
|7943
|2841
|0x1F07
|0xB19
|T01P01A
|SE_NUM_EFF_SHINKUUHA
|m16a0701
|Vacuum Wave.
|"It's too soon for farewells!" Dusknoir grabs the hero and partner.
|-
|-
|7944
|2842
|0x1F08
|0xB1A
|G01P04A
|SE_NUM_EFF_OIKAZE
|m04a0201
|Tailwind effect.
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.
|-
|-
|7945
|2843
|0x1F09
|0xB1B
|None
|SE_NUM_EFF_OIKAZE_BG
|None
|Tailwind background sound.
|(Loop) Beam of light? Might be unused.
|-
|2844
|0xB1C
|SE_NUM_EFF_OSHABERI
|Chatter.
|-
|2845
|0xB1D
|SE_NUM_EFF_POWERJEM
|Power Gem.
|-
|-
|7946
|2846
|0x1F0A
|0xB1E
|None
|SE_NUM_EFF_POWERJEM_1
|None
|Placeholder "sweat drop" sound.
|Placing something? Might be unused.
|-
|-
|7947
|2847
|0x1F0B
|0XB1F
|G01P04A
|SE_NUM_EFF_POWERJEM_2
|s04p0101
|Power Gem hit.
|"YOOM...TAH!" Wigglytuff destroys his chamber to find the Aegis Cave key.
|}
 
===Move9 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Description
|-
|-
|7948
|3073
|0x1F0C
|0xC01
|D32P12A
|SE_NUM_EFF_BIND_STONE
|s04p0801
|Rock Tomb.
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.
|-
|-
|7949
|3074
|0x1F0D
|0xC02
|D32P12A
|SE_NUM_EFF_BITE
|s04p0801
|Bite or Crunch.
|Aegis Cave path opens with a blast of light.
|-
|-
|7950
|3075
|0x1F0E
|0xC03
|D32P31A
|SE_NUM_EFF_BLACK_FOG
|s04p0601
|Haze.
|Regice/Regirock/Registeel turning into light after getting defeated. "A mysterious light enveloped [player]!"
|-
|-
|7951
|3076
|0x1F0F
|0xC04
|D32P31A
|SE_NUM_EFF_BLASTBURN
|s04p0601
|Blast Burn.
|"The guardian's permission was granted!"
|-
|3077
|0xC05
|SE_NUM_EFF_SHIOMIZU
|Brine.
|-
|3078
|0xC06
|SE_NUM_EFF_SHIPPEGAESHI
|Payback start (mostly truncated in-game).
|-
|-
|7952
|3079
|0x1F10
|0xC07
|D32P44A
|SE_NUM_EFF_SHIPPEGAESHI_1
|s04p1801
|Payback activate.
|Another wipe sound. Only used in rematches against Regigigas.
|-
|-
|7953
|3080
|0x1F11
|0xC08
|D32P44A
|SE_NUM_EFF_SHIZENNOMEGUMI
|s04p1901
|Natural Gift.
|Regigigas strikes the ground in post-defeat cutscene.
|-
|-
|7954
|3081
|0x1F12
|0xC09
|None
|SE_NUM_EFF_STONE_EDGE
|None
|Stone Edge.
|Flute-like noise. Might be unused.
|-
|-
|7955
|3082
|0x1F13
|0xC0A
|None
|SE_NUM_EFF_TANEBAKUDAN
|None
|Placeholder "sweat drop" sound.
|Another copy of "sweat drop" noise? Might be unused.
|-
|-
|7956
|3083
|0x1F14
|0xC0B
|D79P41A
|SE_NUM_EFF_TANEBAKUDAN_1
|s02p0701
|Seed Bomb hit.
|Scizor's ice prison shatters.
|-
|-
|7957
|3084
|0x1F15
|0xC0C
|H02P99A
|SE_NUM_EFF_TOKINOHOUKOU
|s03p0301
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.
|Manaphy egg close to hatching. Kinda sounds like a "Confirm/OK" menu sound.
|-
|-
|7958
|3085
|0x1F16
|0xC0D
|H02P99A
|SE_NUM_EFF_TOKINOHOUKOU_1
|s03p0301
|Roar of Time hit.
|Manaphy egg hatches, accompanied by visual light effects.
|-
|3086
|0xC0E
|SE_NUM_EFF_TONBOGAERI
|U-turn start.
|-
|3087
|0xC0F
|SE_NUM_EFF_TONBOGAERI_1
|Placeholder "sweat drop" sound.
|-
|3088
|0xC10
|SE_NUM_EFF_TONBOGAERI_2
|U-turn attack and return.
|-
|3089
|0xC11
|SE_NUM_EFF_TOTTEOKI
|Last Resort.
|-
|3090
|0xC12
|SE_NUM_EFF_TUBOWOTUKU
|Acupressure.
|-
|3091
|0xC13
|SE_NUM_EFF_TUIBAMU
|Pluck.
|-
|3092
|0xC14
|SE_NUM_EFF_TUJIGIRI
|Night Slash.
|-
|3093
|0xC15
|SE_NUM_EFF_WARUDAKUMI
|Nasty Plot.
|-
|3094
|0xC16
|SE_NUM_EFF_WOODHUNMMER
|Wood Hammer.
|-
|3095
|0xC17
|SE_NUM_EFF_YUKINADARE
|Avalanche.
|-
|3096
|0xC18
|SE_NUM_EFF_YUUWAKU
|Captivate.
|-
|3097
|0xC19
|SE_NUM_EFF_AIR_CUT
|Air Cutter.
|-
|3098
|0xC1A
|SE_NUM_EFF_ANGEL_KISS
|Sweet Kiss.
|-
|3099
|0xC1B
|SE_NUM_EFF_BAKAJIKARA
|Superpower.
|-
|3100
|0xC1C
|SE_NUM_EFF_BAKURETUPANCH
|DynamicPunch.
|-
|3101
|0xC1D
|SE_NUM_EFF_BARRIA_3
|Pink beam (Mirror Coat).
|-
|3102
|0xC1E
|SE_NUM_EFF_BELLY
|Belly Drum.
|}
|}


===Event Sub10 SE===
===Move10 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|8193
|3329
|0x2001
|0xD01
|S00P01A
|SE_NUM_EFF_BULLET_4
|dopen
|Hyper Beam projectile.
|Special Mission letter bursting into flame(?) and deleting itself.
|-
|3330
|0xD02
|SE_NUM_EFF_BULLET_5
|BubbleBeam projectile.
|-
|-
|8194
|3331
|0x2002
|0xD03
|D80P41A
|SE_NUM_EFF_BULLET_6
|m99a0129
|Aeroblast projectile.
|Very interesting getting loot/opening treasure box sound.
|-
|3332
|0xD04
|SE_NUM_EFF_BURN
|Burn status activates.
|-
|-
|8195
|3333
|0x2003
|0xD05
|G01P07A
|SE_NUM_EFF_CALL
|s20p1001
|Rollcall Orb.
|Being sent into a dream.
|-
|-
|8196
|3334
|0x2004
|0xD06
|H02P99A
|SE_NUM_EFF_CHEW
|s21p0501
|Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2.
|"THIS IS THE END OF YOU!" Palkia abducts the hero and partner at Sharpedo Bluff.
|-
|-
|8197
|3335
|0x2005
|0xD07
|H02P99A
|SE_NUM_EFF_CHOP
|s21p0501
|Karate Chop.
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.
|-
|-
|8198
|3336
|0x2006
|0xD08
|D41P41A
|SE_NUM_EFF_CLOSS_CHOP
|s22p1110
|Cross Chop.
|"This is all... a nightmare!" The hero wakes up and strikes Darkrai during Dark Crater Pit scene.
|-
|-
|8199
|3337
|0x2007
|0xD09
|D39P32A
|SE_NUM_EFF_CORNER
|s22p0203
|Sharpen.
|"There's a second... Cresselia?" Cresselia unmasks Darkrai.
|-
|-
|8200
|3338
|0x2008
|0xD0A
|D38P11A
|SE_NUM_EFF_DAKURYUU
|s21p0502
|Muddy Water.
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.
|-
|-
|8201
|3339
|0x2009
|0xD0B
|D37P11A
|SE_NUM_EFF_DANCING_FLOWER
|s20p0902
|Petal Dance.
|The hero and partner arriving inside Azurill's dream. Also used in Palkia cutscenes. High pitched whoosh, slow.
|-
|3340
|0xD0C
|SE_NUM_EFF_DEATH_SONG
|Perish Song.
|-
|3341
|0xD0D
|SE_NUM_EFF_DEEP_GRUDGE
|Grudge.
|-
|3342
|0xD0E
|SE_NUM_EFF_DENZIHOU
|Zap Cannon shoot.
|-
|3343
|0xD0F
|SE_NUM_EFF_DETECT_2
|Lock-On.
|-
|3344
|0xD10
|SE_NUM_EFF_DOKUNOKONA
|PoisonPowder. Same(?) sound as #3846 and #4116.
|-
|3345
|0xD11
|SE_NUM_EFF_DORIRU
|Drill Peck.
|-
|3346
|0xD12
|SE_NUM_EFF_DOROASOBI
|Mud Sport up.
|-
|3347
|0xD13
|SE_NUM_EFF_DOROASOBI_1
|Mud Sport down.
|-
|3348
|0xD14
|SE_NUM_EFF_DOROASOBI_2
|Mud-Slap.
|-
|3349
|0xD15
|SE_NUM_EFF_DRESSING
|SmellingSalt.
|-
|3350
|0xD16
|SE_NUM_EFF_DRY
|Drought Orb "sun" animation (see #528 for the actual drying effect).
|-
|3351
|0xD17
|SE_NUM_EFF_EGG
|Softboiled.
|-
|3352
|0xD18
|SE_NUM_EFF_ENCORE
|Encore.
|-
|3353
|0xD19
|SE_NUM_EFF_ENCORE_2
|Encore affects target.
|-
|3354
|0xD1A
|SE_NUM_EFF_BREIZEKICK
|Blaze Kick.
|-
|3355
|0xD1B
|SE_NUM_EFF_BUBLE
|Bubble.
|-
|3356
|0xD1C
|SE_NUM_EFF_BUBLE_BRK
|Bubble hit.
|-
|3357
|0xD1D
|SE_NUM_EFF_BULLET_3
|Mud Shot projectile.
|}
|}


===Event Main26 SE===
===Move11 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|8449
|3585
|0x2101
|0xE01
|None
|SE_NUM_EFF_FLOWER_DOWN
|None
|Aromatherapy flower moves down.
|Silence.
|-
|-
|8450
|3586
|0x2102
|0xE02
|P11P02A
|SE_NUM_EFF_FUMITUKE
|m25a0404
|Stomp.
|The Rainbow Stoneship arriving at the bridge.
|-
|-
|8451
|3587
|0x2103
|0xE03
|D30P33A
|SE_NUM_EFF_GENSI_POWER
|m26a0102
|Ancient Power windup.
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.
|-
|3588
|0xE04
|SE_NUM_EFF_GINIRONOKAZE
|Silver Wind.
|-
|-
|8452
|3589
|0x2104
|0xE05
|None
|SE_NUM_EFF_GODBARD
|None
|Sky Attack part 2.
|Another "sweat drop" copy? Probably unused.
|-
|-
|8453
|3590
|0x2105
|0xE06
|None
|SE_NUM_EFF_GURAD_S
|None
|Safeguard.
|More "sweat drop".
|-
|-
|8454
|3591
|0x2106
|0xE07
|P13P01A
|SE_NUM_EFF_HAKIDASU
|m26a0401
|Spit Up.
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.
|-
|-
|8455
|3592
|0x2107
|0xE08
|D30P33A
|SE_NUM_EFF_HAMETUNONEGAI
|m26a0102
|Escape Orb.
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.
|-
|-
|8456
|3593
|0x2108
|0xE09
|None
|SE_NUM_EFF_HASAMIGIROTIN
|None
|Guillotine.
|Wipe-like sound. Might be unused.
|-
|-
|8457
|3594
|0x2109
|0xE0A
|None
|SE_NUM_EFF_HASAMU
|None
|ViceGrip.
|Electric wipe sound. Might be unused.
|-
|3595
|0xE0B
|SE_NUM_EFF_HATAKIOTOSU
|Knock Off.
|-
|3596
|0xE0C
|SE_NUM_EFF_HATUGA
|Leech Seed hit.
|-
|3597
|0xE0D
|SE_NUM_EFF_HEDORO_AT
|Sludge.
|-
|3598
|0xE0E
|SE_NUM_EFF_HEDOROBAKUDAN
|Sludge Bomb shoot. Appears to be the same sound as #3597.
|-
|3599
|0xE0F
|SE_NUM_EFF_HISSATUMAE
|Hyper Fang.
|-
|3600
|0xE10
|SE_NUM_EFF_HITKAKU
|Scratch.
|-
|-
|8458
|3601
|0x210A
|0xE11
|D30P33A
|SE_NUM_EFF_HOTARUBI
|m26a0201
|Tail Glow.
|A recovered Dialga shows a vision to the hero and partner.
|-
|-
|8459
|3602
|0x210B
|0xE12
|P13P01A
|SE_NUM_EFF_HUMMER
|m26a0401
|Crabhammer.
|The hero disappears, final sound.
|-
|-
|8460
|3603
|0x210C
|0xE13
|None
|SE_NUM_EFF_HYPER_VOICE
|None
|Hyper Voice.
|PSG stomp? Might be unused.
|-
|-
|8461
|3604
|0x210D
|0xE14
|None
|SE_NUM_EFF_ICE_OBJ
|None
|Sheer Cold.
|Fiery noise. Might be unused.
|-
|-
|8462
|3605
|0x210E
|0xE15
|D30P33A
|SE_NUM_EFF_INSTIGATE
|m26a0102
|Flatter.
|Time Gears set in place.
|-
|-
|8463
|3606
|0x210F
|0xE16
|V24P03A
|SE_NUM_EFF_JIKOANJI
|m24a0205
|Psych Up.
|Lapras starts flying.
|-
|3607
|0xE17
|SE_NUM_EFF_KAIFUKU
|Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn't seem to use this in practice. Might be unused?
|-
|3608
|0xE18
|SE_NUM_EFF_KINZOKUON
|Metal Sound.
|-
|3609
|0xE19
|SE_NUM_EFF_KIRISAKU
|Slash.
|-
|3610
|0xE1A
|SE_NUM_EFF_KISS
|Lovely Kiss.
|-
|3611
|0xE1B
|SE_NUM_EFF_FEATHERDANCE
|Feather Dance.
|-
|3612
|0xE1C
|SE_NUM_EFF_FIRE_3_BULLET
|Fire Blast projectile.
|-
|3613
|0xE1D
|SE_NUM_EFF_FIRE_3_HIT
|Fire Blast hit.
|-
|3614
|0xE1E
|SE_NUM_EFF_FLASHU
|Flash.
|}
|}


===Event Sub23 SE===
===Move12 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|8705
|3841
|0x2201
|0xF01
|D41P41A
|SE_NUM_EFF_MIDARE
|s22p1401
|Fury Swipes.
|Darkrai's Dimensional Hole shatters into pieces.
|-
|3842
|0xF02
|SE_NUM_EFF_NEGAIGOTO
|Wish.
|-
|3843
|0xF03
|SE_NUM_EFF_MAGICAL_LEEF_BULLET
|Magical Leaf projectile.
|-
|-
|8706
|3844
|0x2202
|0xF04
|D41P41A
|SE_NUM_EFF_MINEUTI
|s22p1401
|False Swipe.
|Darkrai conjures up Dimensional Hole.
|-
|-
|8707
|3845
|0x2203
|0xF05
|D41P41A
|SE_NUM_EFF_KUSABUE
|s22p1401
|GrassWhistle.
|"THERE IS NO ESCAPE!" Palkia attacks Darkrai and the Dimensional Hole.
|-
|-
|8708
|3846
|0x2204
|0xF06
|D41P41A
|SE_NUM_EFF_NEMURIGONA
|s22p1401
|Sleep Powder. Same(?) sound as #3344 and #4116.
|Palkia charges attack aimed at Darkrai.
|-
|-
|8709
|3847
|0x2205
|0xF07
|None
|SE_NUM_EFF_MITIZURE
|None
|Destiny Bond.
|Very unusual yapping sound? Might be unused.
|-
|-
|8710
|3848
|0x2206
|0xF08
|
|SE_NUM_EFF_MAMORU
|
|Protect.
|Giving an item. Used in many scenes.
|-
|3849
|0xF09
|SE_NUM_EFF_KOGOERUKAZE
|Icy Wind.
|-
|-
|8711
|3850
|0x2207
|0xF0A
|
|SE_NUM_EFF_MILK
|
|Milk Drink.
|Wigglytuff's door opening (such as in Chapter 2).
|-
|-
|8712
|3851
|0x2208
|0xF0B
|S02P01A
|SE_NUM_EFF_LOOK_TRAP
|m00a01a
|See-Trap Orb.
|(Loop) Reading aura in personality quiz.
|-
|-
|8713
|3852
|0x2209
|0xF0C
|
|SE_NUM_EFF_MIZUASOBI
|
|Water Sport.
|Collecting coins.
|-
|-
|8714
|3853
|0x220A
|0xF0D
|None
|SE_NUM_EFF_KOUGOUSEI
|None
|Synthesis.
|Ingesting, liquid sound.
|-
|-
|8715
|3854
|0x220B
|0xF0E
|T01P02A
|SE_NUM_EFF_KONOYUBITOMARE
|enter09
|Follow Me.
|Xatu's screech.
|-
|-
|8716
|3855
|0x220C
|0xF0F
|T01P02A
|SE_NUM_EFF_LEEF_CUTER
|enter09
|Razor Leaf startup (truncated in-game).
|Sounds like a spike trap? Not sure how this is used, but it seems to be related to Xatu.
|-
|-
|8717
|3856
|0x220D
|0xF10
|None
|SE_NUM_EFF_MARUKUNARU
|None
|Defense Curl.
|Baton Pass.
|-
|-
|8718
|3857
|0x220E
|0xF11
|G01P04A
|SE_NUM_EFF_MEGAKICK
|
|Mega Kick.
|Swap Shop.
|-
|3858
|0xF12
|SE_NUM_EFF_KUROIMANAZASI
|Mean Look.
|-
|3859
|0xF13
|SE_NUM_EFF_NEEDLEARM
|Needle Arm.
|-
|3860
|0xF14
|SE_NUM_EFF_M_POWER
|Hidden Power.
|-
|3861
|0xF15
|SE_NUM_EFF_NEOHARU_1
|Frenzy Plant.
|-
|3862
|0xF16
|SE_NUM_EFF_MIRACULOUS
|Reversal.
|-
|3863
|0xF17
|SE_NUM_EFF_KUSUGURU
|Tickle.
|-
|-
|8719
|3864
|0x220F
|0xF18
|None
|SE_NUM_EFF_KOMELTUTOPANCHI
|None
|Meteor Mash.
|(Loop) Blip sound? Might be unused.
|-
|-
|8720
|3865
|0x2210
|0xF19
|G01P03A
|SE_NUM_EFF_NEKONOTE
|m03a1203
|Assist.
|Belly/Hungry, often used with actor effect SetEffect(88, 3);
|-
|-
|8721
|3866
|0x2211
|0xF1A
|None
|SE_NUM_EFF_MAGICAL_LEEF
|None
|Magical Leaf.
|Something's stirring... (spending too much time on dungeon floor)
|-
|-
|8722
|3867
|0x2212
|0xF1B
|None
|SE_NUM_EFF_MOONLIGHT
|None
|Moonlight.
|It's getting closer... (spending too much time on dungeon floor)
|}
|}


===Event Sub SE===
===Move13 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|8961
|4097
|0x2301
|0x1001
|
|SE_NUM_EFF_NOMIKOMU
|
|Swallow.
|Sweat drop sound, to be used with actor effect SetEffect(92, 3); This one is for the '''slow drop from the side'''.
|-
|4098
|0x1002
|SE_NUM_EFF_NOROI1
|Ghost-type Curse takes effect on target
|-
|-
|8962
|4099
|0x2302
|0x1003
|
|SE_NUM_EFF_NOROI
|
|Ghost-type Curse activates (nail pushed in)
|Question. Confused. Wondering. To be used with actor effect SetEffect(89, 3);
|-
|-
|8963
|4100
|0x2303
|0x1004
|
|SE_NUM_EFF_OVER
|
|Overheat attack.
|Doubled version of #8962.
|-
|4101
|0x1005
|SE_NUM_EFF_OVER_2
|Overheat start (slightly truncated in-game).
|-
|-
|8964
|4102
|0x2304
|0x1006
|
|SE_NUM_EFF_PAPPACUTER
|
|Razor Leaf projectile.
|Exclamation mark. Noticing. To be used with actor effect SetEffect(88, 3);
|-
|-
|8965
|4103
|0x2305
|0x1007
|
|SE_NUM_EFF_PATIENT
|
|Bide start.
|Surprised, higher pitched, to be used with actor effect SetEffect(88, 3);
|-
|-
|8966
|4104
|0x2306
|0x1008
|
|SE_NUM_EFF_PIYOPIYO
|
|Dizzy Punch.
|Making a discovery.
|-
|-
|8967
|4105
|0x2307
|0x1009
|
|SE_NUM_EFF_QUESTION
|
|Amnesia. Same sound as #524.
|Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect SetEffect(88, 3); or  SetEffect(91, 3);
|-
|-
|8968
|4106
|0x2308
|0x100A
|
|SE_NUM_EFF_RAY_1
|
|Confuse Ray.
|Shocked! To be used with actor effect SetEffect(91, 3);
|-
|-
|8969
|4107
|0x2309
|0x100B
|D08P11A
|SE_NUM_EFF_REBENJI
|m09a0301
|Revenge hit.
|Aghast!
|-
|-
|8970
|4108
|0x230A
|0x100C
|
|SE_NUM_EFF_ROCKBLAST
|
|Rock Blast impact.
|Loudred angry, wake up? Maybe generic angry? It's a doubled version of #8971. Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
|-
|4109
|0x100D
|SE_NUM_EFF_RYUNOMAI
|Dragon Dance.
|-
|-
|8971
|4110
|0x230B
|0x100E
|
|SE_NUM_EFF_SAINT_FIRE
|
|Sacred Fire startup (truncated if move connects)
|Angry, used with actor effect SetEffect(94, 3);
|-
|-
|8972
|4111
|0x230C
|0x100F
|
|SE_NUM_EFF_SAINT_FIRE_D
|
|Sacred Fire hit.
|Sweat drop, being surprised, "stunned" sort of sound, used with actor effect SetEffect(171, 3); This one is for the '''multiple small drops'''.
|-
|-
|8973
|4112
|0x230D
|0x1010
|
|SE_NUM_EFF_SAWAGU
|
|Uproar.
|Surprise? Being found out? Used with SetEffect(448, 3); or SetEffect(88, 3);
|-
|-
|8974
|4113
|0x230E
|0x1011
|
|SE_NUM_EFF_SECRET_POWER
|
|Secret Power.
|Surprised short jump, to be used with actor execute common: ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)
|-
|-
|8975
|4114
|0x230F
|0x1012
|
|SE_NUM_EFF_SHADOWBOAL
|
|Shadow Ball.
|Hush! Angry! Annoyed! Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
|-
|-
|8976
|4115
|0x2310
|0x1013
|None
|SE_NUM_EFF_SHELL_PLACES
|None
|Clamp.
|Bell/correct sound. Probably used in Sentry Duty.
|-
|-
|8977
|4116
|0x2311
|0x1014
|None
|SE_NUM_EFF_SIBIREGONA
|None
|Stun Spore. Same(?) sound as #3344 and #3846.
|Incorrect sound, probably used in Sentry Duty.
|-
|-
|8978
|4117
|0x2312
|0x1015
|
|SE_NUM_EFF_SIGNALBEAM
|
|Signal Beam.
|Being noticed, "Hey!". To be used with actor effect SetEffect(174, 3); or SetEffect(88, 3);
|-
|4118
|0x1016
|SE_NUM_EFF_SING
|Sing.
|-
|4119
|0x1017
|SE_NUM_EFF_SINKUU
|Vacuum-Cut.
|-
|4120
|0x1018
|SE_NUM_EFF_SIOFUKI_DOWN
|Water Spout falls down onto target.
|-
|4121
|0x1019
|SE_NUM_EFF_SIOFUKI_UP
|Water Spout shoot.
|-
|4122
|0x101A
|SE_NUM_EFF_NEPUU
|Heat Wave.
|-
|4123
|0x101B
|SE_NUM_EFF_NIGHTHEAD
|Night Shade.
|-
|4124
|0x101C
|SE_NUM_EFF_NIGHTMARE
|Nightmare.
|-
|-
|8979
|4125
|0x2313
|0x101D
|V03P08A
|SE_NUM_EFF_NOISE
|t01p0501
|Screech.
|Title reveal. Only used in Explorers of Time and Darkness.
|}
|}


===Event Side01 SE===
===Move14 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|9217
|4353
|0x2401
|0x1101
|G01P10C
|SE_NUM_EFF_SMOKE_8
|n01a0703
|Green smoke (Transform or Run Away activated).
|(Loop) Loudred snoring.
|-
|4354
|0x1102
|SE_NUM_EFF_SNORE
|Snore.
|-
|4355
|0x1103
|SE_NUM_EFF_SNOW
|Powder Snow.
|-
|-
|9218
|4356
|0x2402
|0x1104
|D42P41A
|SE_NUM_EFF_SOLAR
|n01a1904
|SolarBeam projectile.
|Short buzzing with a small whoosh.
|-
|-
|9219
|4357
|0x2403
|0x1105
|D42P41A
|SE_NUM_EFF_SONICKBOOM
|n01a1904
|SonicBoom or Swift projectiles.
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.
|-
|4358
|0x1106
|SE_NUM_EFF_SPORE
|Spore.
|-
|-
|9220
|4359
|0x2404
|0x1107
|D42P41A
|SE_NUM_EFF_STARES
|n01a1904
|Leer.
|Part of the above jingle/chime.
|-
|-
|9221
|4360
|0x2405
|0x1108
|D42P41A
|SE_NUM_EFF_STONE
|n01a1904
|Rock Throw.
|"Three! Smiles go for miles!" Continuation of the above jingle.
|-
|-
|9222
|4361
|0x2406
|0x1109
|D42P41A
|SE_NUM_EFF_STONE_1
|n01a1904
|Rock Slide.
|Continuation of that jingle/chime thing, the end.
|-
|-
|9223
|4362
|0x2407
|0x110A
|D42P31A
|SE_NUM_EFF_SUCKING_BLOOD
|n01a2301
|Leech Life.
|"Guildmaster! You can't do that!" Wigglytuff struggling against the guild members.
|-
|-
|9224
|4363
|0x2408
|0x110B
|D42P42A
|SE_NUM_EFF_SUKAIAPPA
|n01a3101
|Sky Uppercut.
|Jirachi has been defeated and starts to wake.
|-
|-
|9225
|4364
|0x2409
|0x110C
|D42P42A
|SE_NUM_EFF_SUN
|n01a3101
|Morning Sun.
|Jirachi is surrounded by light...
|-
|-
|9226
|4365
|0x240A
|0x110D
|D42P42A
|SE_NUM_EFF_SUNAKAKE
|n01a3101
|Sand-Attack.
|Jirachi continued...
|-
|4366
|0x110E
|SE_NUM_EFF_SURELY_HIT
|Mind Reader.
|-
|4367
|0x110F
|SE_NUM_EFF_SURPRISE
|Facade.
|-
|4368
|0x1110
|SE_NUM_EFF_SURPRISE_2
|Illuminate ability ("X blinked!"). Used by effect animation #72.
|-
|4369
|0x1111
|SE_NUM_EFF_TAKINOBORI
|Waterfall.
|-
|4370
|0x1112
|SE_NUM_EFF_TAKUWAERU
|Stockpile.
|-
|4371
|0x1113
|SE_NUM_EFF_TANE_BULLET
|Worry Seed and Leech Seed projectile.
|-
|4372
|0x1114
|SE_NUM_EFF_TANEMASINGAN
|Bullet Seed.
|-
|4373
|0x1115
|SE_NUM_EFF_TEDASUKE
|Helping Hand.
|-
|4374
|0x1116
|SE_NUM_EFF_TEXTURE2
|Conversion 2.
|-
|4375
|0x1117
|SE_NUM_EFF_THREE_WAY
|Wide Slash.
|-
|4376
|0x1118
|SE_NUM_EFF_SITADENAMERU
|Lick.
|-
|4377
|0x1119
|SE_NUM_EFF_SMALL_BOMB
|Blast Seed or Egg Bomb hit.
|-
|4378
|0x111A
|SE_NUM_EFF_SMALL_FIRE_DAMAGE
|Ember hit.
|-
|4379
|0x111B
|SE_NUM_EFF_SMOKE
|Blue smoke (Substitute).
|-
|-
|9227
|4380
|0x240B
|0x111C
|D42P42A
|SE_NUM_EFF_SMOKE_4
|n01a3101
|Pink smoke (Sleep Seed, probably other sleep-causing methods).
|Jirachi has awoken.
|}
|}


===Event Side02 SE===
===Move15 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|9473
|4609
|0x2501
|0x1201
|P18P01A
|SE_NUM_EFF_KAIHI_DOWN
|n02a0304
|Evasion lowered.
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.
|-
|-
|9474
|4610
|0x2502
|0x1202
|D43P31A
|SE_NUM_EFF_KAIHI_UP
|n02a0901
|Evasion up.
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.
|-
|-
|9475
|4611
|0x2503
|0x1203
|D43p31A
|SE_NUM_EFF_MIYABURU
|n02a0901
|Foresight on Ghost-type opponent only.
|Louder Armaldo growl.
|-
|-
|9476
|4612
|0x2504
|0x1204
|None
|SE_NUM_EFF_NEGOTO
|None
|Sleep Talk.
|Bonk. Might be unused.
|-
|-
|9477
|4613
|0x2505
|0x1205
|D43P31A
|SE_NUM_EFF_POISON_BUBBLE
|n02a0901
|Poisoned.
|Quiet rustling sound, Armaldo-related.
|-
|-
|9478
|4614
|0x2506
|0x1206
|D43P31A
|SE_NUM_EFF_RAIN
|n02a0901
|Rain begins.
|Armaldo slashing air, trying to scare Igglybuff.
|-
|-
|9479
|4615
|0x2507
|0x1207
|D43P31A
|SE_NUM_EFF_SAND
|n02a0901
|Sandstorm.
|Loud Armaldo growl, still trying to scare Igglybuff.
|-
|-
|9480
|4616
|0x2508
|0x1208
|P19P02A
|SE_NUM_EFF_STONE_2
|n02a1002
|Rock Smash, Absolute Mover IQ skill (breaking through walls).
|Armaldo grabs secret map.
|-
|-
|9481
|4617
|0x2509
|0x1209
|P19P02A
|SE_NUM_EFF_THUNDER
|n02a1002
|Thunder.
|"Armaldo handed Igglybuff the secret map."
|-
|-
|9482
|4618
|0x250A
|0x120A
|P19P02A
|SE_NUM_EFF_TORNADO
|n02a1002
|Twister.
|Igglybuff rolls up the map.
|-
|-
|9483
|4619
|0x250B
|0x120B
|P19P02A
|SE_NUM_EFF_TOUGH
|n02a1002
|Harden.
|Igglybuff sets the secret map on fire.
|-
|-
|9484
|4620
|0x250C
|0x120C
|P19P02A
|SE_NUM_EFF_TRYATTACK
|n02a1002
|Tri Attack projectile.
|Armaldo douses the burning map with water.
|-
|-
|9485
|4621
|0x250D
|0x120D
|G01P05C
|SE_NUM_EFF_TRYATTACK_HIT
|n02a0105
|Tri Attack hit.
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.
|-
|-
|9486
|4622
|0x250E
|0x120E
|None
|SE_NUM_EFF_TSUPPARI
|None
|Arm Thrust.
|
|-
|4623
|0x120F
|SE_NUM_EFF_TURARABARI
|Icicle Spear.
|-
|-
|9487
|4624
|0x250F
|0x1210
|V32P01A
|SE_NUM_EFF_TURUGINOMAI
|n01a0102
|Swords Dance.
|Banner sound for Special Episodes 1 and 2.
|-
|-
|9488
|4625
|0x2510
|0x1211
|P17P02A
|SE_NUM_EFF_TURUNOMUTI
|n02a0109
|Vine Whip.
|"Igglybuff received many Gummis from Mama."
|-
|-
|9489
|4626
|0x2511
|0x1212
|P18P01A
|SE_NUM_EFF_TYAKUSUI
|n02a0304
|Assigned to unidentified effect animation #293 (small splash). "Chakusui" translates to "landing on water".
|Rolling rocks during Papa/Igglybuff flashback scene.
|-
|-
|9490
|4627
|0x2512
|0x1213
|P18P01A
|SE_NUM_EFF_WATABOUSI
|n02a0304
|Cotton Spore.
|Huge boulder about to fall on Papa.
|}
 
===Event Side03 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|9729
|4628
|0x2601
|0x1214
|P17P01A
|SE_NUM_EFF_WHIRL
|n03a1002
|Whirlpool.
|Mama opens door, Igglybuff's house.
|-
|4629
|0x1215
|SE_NUM_EFF_WIND
|Gust and Razor Wind.
|-
|-
|9730
|4630
|0x2602
|0x1216
|P17P01A
|SE_NUM_EFF_WIND_1
|n03a1002
|Razor Wind projectile.
|Papa closes door.
|-
|-
|9731
|4631
|0x2603
|0x1217
|P20P01A
|SE_NUM_EFF_YAWN
|n03a0701
|Yawn (both move and status).
|Armaldo opens a large treasure chest.
|-
|-
|9732
|4632
|0x2604
|0x1218
|D45P31A
|SE_NUM_EFF_YOUKAIEKI
|n03a1501
|Acid.
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.
|-
|-
|9733
|4633
|0x2605
|0x1219
|P19P01A
|SE_NUM_EFF_YUBIWOFURU
|
|Metronome.
|(Loop) Igglybuff "hitting" the Kangaskhan Rock.
|-
|-
|9734
|4634
|0x2606
|0x121A
|D44P31A
|SE_NUM_EFF_BEAUTIFUL_W
|n03a0601
|Sunlight.
|Igglybuff solves the puzzle by blasting open the door.
|-
|-
|9735
|4635
|0x2607
|0x121B
|D44P31A
|SE_NUM_EFF_ENTOU
|n03a0601
|Pierce Orb, Max HP up (Life Seed).
|Armaldo: "Here goes! Water Gun!"
|-
|-
|9736
|4636
|0x2608
|0x121C
|P22P01A
|SE_NUM_EFF_HIRAISINN
|n03a1702
|LightningRod ability activates.
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.
|-
|-
|9737
|4637
|0x2609
|0x121D
|P22P01A
|SE_NUM_EFF_ICE_1
|n03a1702
|Hail begins.
|"Take this!" Armaldo throws the Defend Globe to Igglybuff.
|-
|9738
|0x260A
|D45P42A
|n03a1502
|Fortune Ravine Pit enemies making a rustling sound.
|}
|}


===Event Side04 SE===
===Motion Sub SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
|9985
|4865
|0x2701
|0x1301
|G01P05A
|SE_NUM_MOTION_BREAK
|n04a0106
|None
|Rustling paper. Magnezone hands Sunflora the wanted poster.
|None
|
|-
|-
|9986
|4866
|0x2702
|0x1302
|D57P41A
|SE_NUM_MOTION_EAT
|n04a0801
|None
|Howling wind. Haunter shows up.
|None
|
|-
|-
|9987
|4867
|0x2703
|0x1303
|D57P41A
|SE_NUM_MOTION_HUNGRY
|n04a1001
|None
|Haunter has been knocked out and drops to the floor.
|None
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).
|-
|-
|9988
|4868
|0x2704
|0x1304
|D57P42A
|SE_NUM_MOTION_ITEM
|n04a1401
|None
|Lava bubble(?) bursts open, revealing a Slugma.
|None
|Player or ally item pickup.
|-
|-
|9989
|4869
|0x2705
|0x1305
|D57P43A
|SE_NUM_MOTION_ITEM_03
|n04a2001
|None
|Haunter splits into three.
|None
|Enemy item pickup.
|-
|-
|9990
|4870
|0x2706
|0x1306
|D57P41A
|SE_NUM_MOTION_MISS_ENEMY
|n04a2002
|None
|Haunter's blinding light, during flashback.
|None
|Player or ally misses the enemy.
|-
|-
|9991
|4871
|0x2707
|0x1307
|D57P41A
|SE_NUM_MOTION_MISS_PLAYER
|n04a2002
|High-to-low sound; the other 2 Haunter appear during flashback.
|-
|9992
|0x2708
|D57P43A
|n04a2003
|Earthquake! Lava geysers are additionally set off.
|-
|9993
|0x2709
|D57P44A
|n04a2004
|Sunflora has been set on fire.
|-
|9994
|0x270A
|None
|None
|None
|None
|Electric beam? Might be unused.
|Enemy misses the player or an ally.
|-
|-
|9995
|4872
|0x270B
|0x1308
|D57P42A
|SE_NUM_MOTION_MONEY
|n04a1401
|None
|Slugma shoots fire at Sunflora.
|None
|Player or ally money pickup.
|-
|-
|9996
|4873
|0x270C
|0x1309
|D57P43A
|SE_NUM_MOTION_STAIRS_DOWN
|n04a2001
|None
|Sunflora shoots a leaf attack at Haunter.
|None
|}
|Moving down stairs.
 
===Event Side06 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|10241
|4874
|0x2801
|0x130A
|P26P01A
|SE_NUM_MOTION_STAIRS_UP
|n06a0102
|None
|Team Charm takes off their "statue" disguise, first Special Episode 4 scene.
|None
|Moving up stairs.
|-
|-
|10242
|4875
|0x2802
|0x130B
|SE_NUM_MOTION_TAIATARI
|None
|None
|None
|None
|Eating fruit? Might be unused.
|Startup sound used by Tackle, Low Kick, Take Down, etc.
|-
|-
|10243
|4876
|0x2803
|0x130C
|SE_NUM_MOTION_THROW
|None
|None
|None
|None
|Wall breaks open? Might be unused.
|Barrage projectile.
|-
|-
|10244
|4877
|0x2804
|0x130D
|P26P01A
|SE_NUM_MOTION_THROW_02
|n06a0102
|None
|Team Charm turn off the light.
|None
|Used by arc throwing items such as Gravelerocks.
|-
|-
|10245
|4878
|0x2805
|0x130E
|D54P31A
|SE_NUM_MOTION_THROW_03
|n06a0501
|None
|"Guuuuuuuu!" Wigglytuff snoring.
|None
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.
|-
|-
|10246
|4879
|0x2806
|0x130F
|D54P32A
|SE_NUM_MOTION_THROW_03
|n06a0502
|None
|Wigglytuff wakes and gets up.
|None
|Equipped item gets thrown onto the floor by a Trip Trap.
|-
|-
|10247
|4880
|0x2807
|0x1310
|D55P41A
|SE_NUM_EFF_CRY
|n06a1301
|None
|A group of Lairon break open a wall.
|None
|Fake Tears.
|-
|-
|10248
|4881
|0x2808
|0x1311
|SE_NUM_EFF_DRINK
|None
|None
|None
|None
|Another rock break noise. Might be unused.
|Drinking a Max Elixir, vitamin drinks, etc.
|-
|-
|10249
|4882
|0x2809
|0x1312
|D55P41A
|SE_NUM_EFF_EAT_FOOD
|n06a1301
|None
|Team Charm battle intro sound.
|None
|Apple eaten.
|-
|-
|10250
|4883
|0x280A
|0x1313
|D55P41A
|SE_NUM_EFF_EAT_FRUIT
|n06a1801
|None
|Aggron digs.
|None
|Seed eaten.
|-
|-
|10251
|4884
|0x280B
|0x1314
|D56P11A
|SE_NUM_EFF_EAT_GUMI
|n06a2703
|None
|Perfect Apple bounces onto the scene from the bottom of the screen.
|None
|Gummi eaten (also used for Golden Apple).
|-
|-
|10252
|4885
|0x280C
|0x1315
|D56P11A
|SE_NUM_EFF_FLOWER_UP
|n06a2703
|None
|The Perfect Apple fumbles out of Wigglytuff's hands.
|None
|Aromatherapy flower rises.
|-
|-
|10253
|4886
|0x280D
|0x1316
|D56P11A
|SE_NUM_EFF_GRUDGEN
|n06a2703
|None
|Perfect Apple or any character passes through an illusory wall.
|None
|Spite.
|-
|-
|10254
|4887
|0x280E
|0x1317
|D56P41A
|SE_NUM_MOTION_ITEM_2
|n06a3401
|None
|"Lopunny opened the treasure chest!" Mystical opening sound.
|None
|Placing an item on the ground.
|-
|4888
|0x1318
|SE_NUM_EFF_SAIKE_BG
|None
|None
|Psychic, Skill Swap.
|-
|4889
|0x1319
|SE_NUM_EFF_SOLAR_1
|None
|None
|SolarBeam 2nd turn (effect anim #247).
|-
|4890
|0x131A
|SE_NUM_EFF_HITPOINT_RECOVER
|T00P01A
|m01a0116
|HP restored.
|-
|-
|10255
|4891
|0x280F
|0x131B
|D56P41A
|SE_NUM_SYS_WAZA
|n06a3901
|None
|The treasure chest (Ditto) is rattling.
|None
|Move learned.
|-
|-
|10256
|4892
|0x2810
|0x131C
|D56P41A
|SE_NUM_MOTION_QUACK
|n06a3901
|None
|Ditto transforms back to its regular form.
|None
|Same sound as Xatu screech (#8715).
|}
|}


===Event Side08 SE===
===Event SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
|10497
|5121
|0x2901
|0x1401
|D28P44A
|SE_NUM_EVENT_MOTION_DAMEGE_01
|m25a0302
|D01P11B
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).
|m01a0208
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.
|-
|-
|10498
|5122
|0x2902
|0x1402
|None
|SE_NUM_EVENT_MOTION_WING_01
|None
|G01P03A
|Distinctive activation(?) noise. Might be unused.
|m02a0302
|Chatot flapping his wings.
|-
|-
|10499
|5123
|0x2903
|0x1403
|D46P31A
|SE_NUM_EVENT_EFF_BELL_01
|n08a0808
|G01P06B
|Sableye slashing attack.
|m04a0301
|Chimecho's bell.
|-
|-
|10500
|5124
|0x2904
|0x1404
|P23P02A
|SE_NUM_EVENT_MOTION_TALE_01
|n08a1408
|G01P01A
|Dusknoir punches the wall in frustration.
|m12a0102
|Turning a page, handling paper.
|-
|-
|10501
|5125
|0x2905
|0x1405
|P24P01A
|SE_NUM_EVENT_EFF_WHITEOUT_01
|n08a2908
|D15P41A
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.
|m14a0801
|"The clouds parted over the Hidden Land!"
|-
|-
|10502
|5126
|0x2906
|0x1406
|D51P11A
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02
|n08a2908
|D28P44A
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.
|m24a0804
|Explosion, rocks falling.
|-
|-
|10503
|5127
|0x2907
|0x1407
|D51P11A
|SE_NUM_EVENT_EFF_FLASH_LIGHT
|n08a2908
|D04P11A
|Snorunt's ice attack, part 1.
|m05a0301
|}
|The partner touching the waterfall.
 
===Event Side09 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|10753
|5128
|0x2A01
|0x1408
|None
|SE_NUM_EVENT_EFF_BOMB_HEAVY
|None
|D38P11A
|
|s21p0502
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.
|-
|-
|10754
|5129
|0x2A02
|0x1409
|D51P41A
|SE_NUM_EVENT_EFF_BOMB_LIGHT
|n08a2908
|D41P41A
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.
|mdebug
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.
|-
|-
|10755
|5130
|0x2A03
|0x140A
|D51P41A
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L
|n09a0501
|D04P31A
|Dusknoir gets hit by a falling block of ice.
|m05d0616
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.
|-
|-
|10756
|5131
|0x2A04
|0x140B
|D51P41A
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L
|n09a0501
|D04P31A
|"GOGIGIGIGI!!" Group of Glalie make a noise.
|m05d0616
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.
|-
|-
|10757
|5132
|0x2A05
|0x140C
|D51P41A
|SE_NUM_EVENT_EFF_JIKUU_WIPE
|n09a0501
|S04P01A
|"BUAOOOOOON!" Mamoswine roars.
|c00a0701
|Dimensional Scream intro.
|-
|-
|10758
|5133
|0x2A06
|0x140D
|D51P41A
|SE_NUM_EVENT_EFF_JIKUU_MEMAI
|n09a0501
|T01P01A
|Mamoswine lands. Whoosh, stomp.
|m03a0401
|Dimensional Scream beginning, getting dizzy. "Memai" translates to "dizzyness" or "vertigo".
|-
|-
|10759
|5134
|0x2A07
|0x140E
|V38P03A
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L
|n09a0904
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.
|-
|10760
|0x2A08
|None
|None
|None
|None
|(Loop) Similar electricity sound to #10759. Might be unused.
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.
|-
|-
|10761
|5135
|0x2A09
|0x140F
|D52P11A
|SE_NUM_EVENT_EFF_SHINKA
|n09a0905
|D39P41A
|Ice pillar makes an explosive discharge.
|s22p0204
|Cresselia teleports in front of Darkrai.
|-
|-
|10762
|5136
|0x2A0A
|0x1410
|D52P11A
|SE_NUM_EVENT_EFF_WIPE_01
|n09a0907
|D31P41A
|(Loop) Louder electric crackling from ice pillar.
|s01p0604
|The main boss wipe sound. Most commonly called along with its effect by using <code>CallCommon(CORO_BOSS_WIPE_FUNC);</code>, but it does see separate use as well like in the script example.
|-
|-
|10763
|5137
|0x2A0B
|0x1411
|V38P03A
|SE_NUM_EVENT_MOTION_CLAP_01_L
|n09a0906
|G01P04A
|Louder explosive discharge from ice pillar.
|m11a0201
|(Loop) Clapping, used with actor <code>SetEffect(EFFECT_JOYOUS, 3);</code>. Only used in first Dusknoir scene at the guild.
|-
|-
|10764
|5138
|0x2A0C
|0x1412
|D52P32A
|SE_NUM_EVENT_MOTION_CLAP_02_L
|n09a1203
|G01P04A
|Heartbeat sound. "(Every nerve in my body is bristling!)"
|c00a0501
|(Loop) Big cheering/clapping! Usually used with actor execute <code>ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);</code> or <code>SetEffect(EFFECT_JOYOUS, 3);</code>
|-
|-
|10765
|5139
|0x2A0D
|0x1413
|D52P32A
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02
|n09a1203
|P03P01A
|The four ice pillars hit Grovyle with electricity.
|m09d0614
|Dimensional Scream end.
|-
|-
|10766
|5140
|0x2A0E
|0x1414
|SE_NUM_EVENT_EFF_FLASH_DUB
|D30P41A
|m25a1101
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.
|-
|5141
|0x1415
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02
|None
|None
|None
|None
|(Loop) Less polished version of #10767, probably unused.
|Explosion sound. Appears to be unused.
|-
|5142
|0x1416
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02
|None
|None
|Another explosion sound. Appears to be unused.
|-
|5143
|0x1417
|SE_NUM_EVENT_EFF_FLASH_HEAVY
|D01P41A
|m01a0401
|Screen flash sound used a few times right before a boss fight wipe.
|-
|-
|10767
|5144
|0x2A0F
|0x1418
|D52P32A
|SE_NUM_EVENT_CRISTAL
|n09a1203
|V15P03A
|(Loop) Grovyle being zapped and drained.
|m15b0908
|Azelf sets up his crystal wall around the Crystal Lake.
|}
|}


===Event Sub30 SE===
===Event Main01 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
|11009
|6401
|0x2B01
|0x1901
|None
|SE_NUM_EVENT_MAIN01_THUNDER_01
|None
|D12P41A
|
|m12a0801
|Finding a Time Gear, sounds a bit like another wipe sound.
|-
|-
|11010
|6402
|0x2B02
|0x1902
|D73P25A
|SE_NUM_EVENT_MAIN01_THUNDER_02
|s31a2001
|S04P01A
|Carnivine looking around; Sneasel is already gone.
|m01a0101
|The small electric discharge sound used in the game's opening cutscene.
|-
|-
|11011
|6403
|0x2B03
|0x1903
|D73P41A
|SE_NUM_EVENT_MAIN01_WARP
|s31a3401
|S04P01A
|Grimer and Muk group enter the scene. Slimy sound.
|m01a0101
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.
|-
|-
|11012
|6404
|0x2B04
|0x1904
|D73P41A
|SE_NUM_EVENT_MAIN01_KAKERA_01
|s31a3401
|None
|Grimer shakes its head. "No. Nooooooooo."
|None
|Step/dropping something onto a wet floor. "KAKERA" refers to the Relic Fragment. Appears to be unused.
|-
|-
|11013
|6405
|0x2B05
|0x1905
|D73P41A
|SE_NUM_EVENT_MAIN01_KAKERA_02
|s31a3401
|None
|Muk strikes at air. More grimy sound.
|None
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.
|-
|-
|11014
|6406
|0x2B06
|0x1906
|D73P41A
|SE_NUM_EVENT_MAIN01_KAKERA_03
|s31a3701
|D01P41A
|Shaymin readies; about to absorb the grime.
|m01a0701
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.
|-
|-
|11015
|6407
|0x2B07
|0x1907
|D73P41A
|SE_NUM_EVENT_MAIN02_ZOOMUP
|s31a3701
|None
|(Loop) Shaymin absorbs the grime.
|None
|Cartoon balloon is inflated? Appears to be unused.
|-
|-
|11016
|6408
|0x2B08
|0x1908
|D73P41A
|SE_NUM_EVENT_MAIN02_DOOROPEN
|s31a3701
|G01P01B
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.
|m02a0105
|Gate to Wigglytuff's Guild opening.
|-
|-
|11017
|6409
|0x2B09
|0x1909
|V37P02A
|SE_NUM_EVENT_MAIN02_KNOCK
|s31a3702
|None
|Wind sound, during visual Sky Peak scene.
|None
|Hitting wood. Appears to be unused.
|-
|-
|11018
|6410
|0x2B0A
|0x190A
|D73P31A
|SE_NUM_EVENT_MAIN02_HAKO_01
|s31a3705
|D01P11B
|Shaymin changes into Sky Forme.
|m01a0702
|Dropping, placing something.
|-
|-
|11019
|6411
|0x2B0B
|0x190B
|V37P03A
|SE_NUM_EVENT_MAIN02_HAKO_02
|s31a3706
|G01P05A
|Sky Forme Shaymin soaring down.
|m02a0110
|Opening a box, including the Pokémon Exploration Team Kit.
|-
|-
|11020
|6412
|0x2B0C
|0x190C
|None
|SE_NUM_EVENT_MAIN03_RURIRI
|None
|T01P01A
|Blip? Might be unused.
|m03a0301
|Azurill tripping.
|-
|-
|11021
|6413
|0x2B0D
|0x190D
|D73P25A
|SE_NUM_EVENT_MAIN03_RINGO
|enter11
|T01P02A
|Opening a Sky Gift.
|m03a0301
|Apple bouncing.
|-
|-
|11022
|6414
|0x2B0E
|0x190E
|V37P03A
|SE_NUM_EVENT_MAIN03_SLEEP_01
|s32a0201
|T01P01A
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.
|m03a0401
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).
|-
|-
|11023
|6415
|0x2B0F
|0x190F
|P01P04A
|SE_NUM_EVENT_MAIN03_SIREN
|s30a0202
|G01P03A
|Spinda finishes shaking.
|m03a0506
|Alert, board update completed.
|-
|-
|11024
|6416
|0x2B10
|0x1910
|P01P04A
|SE_NUM_EVENT_MAIN03_KABE
|s30a0202
|G01P03A
|Spinda, Wobbuffet and Wynaut make dramatic noise. "Doesn't that seem wasteful?"
|m03a0506
|Turning over the board after updating the data.
|-
|-
|11025
|6417
|0x2B11
|0x1911
|P01P04A
|SE_NUM_EVENT_MAIN03_SLEEP_02
|s30a0202
|G01P03A
|"I hope to see you again soon here at Spinda's Café." Spinda bows.
|m06a0203
|Drowzee fainting.
|-
|-
|11026
|6418
|0x2B12
|0x1912
|S14P01A
|SE_NUM_EVENT_MAIN03_JIBACOIL
|s30a0303
|D03P11A
|Something related to Project P?
|m03a1002
|Magnezone police.
|-
|-
|11027
|6419
|0x2B13
|0x1913
|S14P01A
|SE_NUM_EVENT_MAIN03_KUUFUKU
|s30a0303
|Another Project P sound.
|-
|11028
|0x2B14
|S14P01A
|s30a0303
|Project P sound 3.
|}
 
===Event Other01 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|11265
|0x2C01
|None
|None
|None
|None
|
|"Kuufuku" translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.
|-
|-
|11266
|6420
|0x2C02
|0x1914
|S02P01A
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L
|m00a01a
|V03P11A
|Personality test sound.
|m03a1310
|(Loop) Grovyle running.
|-
|-
|11267
|6421
|0x2C03
|0x1915
|P01P04A
|SE_NUM_EVENT_MAIN03_JUPUTORU_02
|s30a0701
|V03P11A
|Spinda shaking.
|m03a1312
|Grovyle dashing.
|-
|-
|11268
|6422
|0x2C04
|0x1916
|None
|SE_NUM_EVENT_MAIN04_DIGDA
|None
|G01P04A
|Ba-dum!
|m04a0101
|Diglett digging and leaving.
|-
|-
|11269
|6423
|0x2C05
|0x1917
|SE_NUM_EVENT_MAIN04_DOOR
|None
|None
|None
|None
|Boing!
|Crystals falling/little laser beam? Appears to be unused.
|-
|-
|11270
|6424
|0x2C06
|0x1918
|None
|SE_NUM_EVENT_MAIN03_THUNDER_01
|None
|D12P41A
|Exclamation mark?
|m12a0801
|-
|Distant thunder sound during Amp Clearing scene.
|11271
|0x2C07
|None
|None
|Sounds like failure.
|-
|11272
|0x2C08
|None
|None
|Click.
|-
|11273
|0x2C09
|None
|None
|Bright sound. Sentry Duty has finished.
|-
|11274
|0x2C0A
|P01P04A
|s30a0601
|Ludicolo bursts through the wall. Big win!
|-
|11275
|0x2C0B
|P01P04A
|s30a0601
|Ludicolo/Big win whistle.
|-
|-
|6425
|0x1919
|SE_NUM_EVENT_MAIN03_THUNDER_02
|H02P99C
|s20p0104
|Distant thunder during Sharpedo Bluff nighttime scene.
|}
|}


===Event Side09b SE===  
===Event Main05 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
|11521
|6657
|0x2D01
|0x1A01
|D52P32A
|SE_NUM_EVENT_MAIN05_ROLLING
|n09a1207
|D04P12A
|(Loop) Grovyle zapping sound ramps up.
|m05a0502
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.
|-
|-
|11522
|6658
|0x2D02
|0x1A02
|D52P32A
|SE_NUM_EVENT_MAIN05_SWITCH
|n09a1207
|D04P31A
|(Loop) Grovyle zapping sound gets even more intense.
|m05d0616
|Click sound, pushing in the gem in Waterfall Cave.
|-
|-
|11523
|6659
|0x2D03
|0x1A03
|D52P32A
|SE_NUM_EVENT_MAIN05_FLY
|n09a1207
|V05P03A
|(Loop) Bang, Grovyle zapping sound maxes out.
|m05a0602
|The hero and partner get blasted out of the Waterfall Cave geyser.
|-
|-
|11524
|6660
|0x2D04
|0x1A04
|D52P32A
|SE_NUM_EVENT_MAIN05_SPLASH
|n09a1207
|V05P03A
|Grovyle whites out.
|m05a0602
|Splash, landing in hot springs.
|-
|-
|11525
|6661
|0x2D05
|0x1A05
|D52P32A
|SE_NUM_EVENT_MAIN06_DOKUGASU
|n09a1207
|G01P03A
|Dusknoir saves Grovyle.
|m06a0203
|Skuntank's stink cloud (attacking the hero in guild scene).
|-
|-
|11526
|6662
|0x2D06
|0x1A06
|D52P32A
|SE_NUM_EVENT_MAIN07_TREE_01_L
|n09a1207
|D05P31A
|Primal Dialga lands.
|m07a0701
|Small, quiet rustling. Team Skull shuffling on top of the tree.
|-
|-
|11527
|6663
|0x2D07
|0x1A07
|D52P32A
|SE_NUM_EVENT_MAIN07_TREE_02
|n09a1207
|D05P31A
|Spiritomb's weakening aura(?) returns to its stone, short version of #7428.
|m07a0701
|Skuntank hitting the Perfect Apple tree, rustling after.
|-
|-
|11528
|6664
|0x2D08
|0x1A08
|D52P32A
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L
|n09a1207
|D05P31A
|High pitched whirring sound; time starts flowing slightly.
|m07a0701
|Perfect Apples falling onto the ground.
|-
|-
|11529
|6665
|0x2D09
|0x1A09
|D52P32A
|SE_NUM_EVENT_MAIN07_GOUKUU
|n09a1207
|G01P05C
|Mystical sound, aurora is shown.
|m07a1001
|Wigglytuff meltdown.
|-
|6666
|0x1A0A
|SE_NUM_EVENT_MAIN08_GAYA_01
|None
|None
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)
|-
|-
|11530
|6667
|0x2D0A
|0x1A0B
|D52P32A
|SE_NUM_EVENT_MAIN08_MAP_01
|n09a1207
|D06P11A
|(Loop) Low whoosh, the wind starts blowing again.
|m08a0601
|"Let's have a look at the Wonder Map." Paper sound.
|-
|-
|11531
|6668
|0x2D0B
|0x1A0C
|SE_NUM_EVENT_MAIN08_MARKING
|None
|None
|None
|None
|(Loop) Odd sound. Might be unused.
|Familiar exclamation sound. Appears to be unused.
|-
|-
|11532
|6669
|0x2D0C
|0x1A0D
|D52P32A
|SE_NUM_EVENT_MAIN09_GAYA_L
|n09a1207
|P01P04A
|Primal Dialga's extended Roar of Time for cutscenes. Not the same sound as the move.
|s30a0302
|(Loop) Crowd talking/discussing.
|-
|-
|11533
|6670
|0x2D0D
|0x1A0E
|D53P41A
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01
|n09a2101
|(Loop) Wind is blowing, louder.
|-
|11534
|0x2D0E
|D53P41A
|n09a2101
|Louder "disappearing light" sound.
|-
|11535
|0x2D0F
|None
|None
|None
|None
|Light sound? Might be unused.
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.
|-
|-
|11536
|6671
|0x2D10
|0x1A0F
|D53P41B
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02
|n09a2201
|P03P01A
|(Loop) "The end is coming... We're fading..."
|m09a0605
|Placing a stone in the Groudon statue's chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.
|-
|-
|11537
|6672
|0x2D11
|0x1A10
|D53P41C
|SE_NUM_EVENT_MAIN09_FLASH_01
|n09a2208
|P03P01A
|A recovered Dialga shows a vision, part 1.
|m09a0606
|Groudon statue's eyes light up.
|-
|-
|11538
|6673
|0x2D12
|0x1A11
|V38P10A
|SE_NUM_EVENT_MAIN09_FLASH_02
|n09a2209
|P03P01A
|The world heals.
|m09a0606
|Groudon statue gets surrounded by light.
|-
|-
|11539
|6674
|0x2D13
|0x1A12
|V38P11A
|SE_NUM_EVENT_MAIN09_RINGO_L
|n09a2210
|P03P02A
|Dialga's vision ends.
|m09a0701
|Perfect Apple rolls onto scene from the left.
|-
|-
|11540
|6675
|0x2D14
|0x1A13
|D53P41C
|SE_NUM_EVENT_MAIN05_TOBIKOMU
|n09a2208
|D04P11A
|Dialga shows a vision, part 2.
|m05a0303
|Jumping into the sea/water/waterfall, the sea "answering" Dugtrio.
|}
|}


==Internal Names==
===Event Main10 SE===
<pre style='white-space: pre-wrap; overflow: auto; width: 700px; height: 700px'>
{|class="wikitable"
The following internal names follow the order they were found in inside their respective files, which does not match the ID order.
!ID
 
!ID Hex
System SE
!Internal Name
se_sys.sed, inside the SOUND/SYSTEM folder.
!Map
 
!Scene
SE_NUM_SYS_01
!Description
SE_NUM_SYS_10
|-
SE_NUM_SYS_02
|6913
SE_NUM_SYS_03
|0x1B01
SE_NUM_SYS_04
|SE_NUM_EVENT_MAIN10_GUS_L
SE_NUM_SYS_05
|D05P31A
SE_NUM_SYS_06
|m07a0701
SE_NUM_SYS_07
|Skuntank and Koffing's noxious gas combo.
SE_NUM_SYS_08
|-
SE_NUM_SYS_09
|6914
SE_NUM_SYS_PEN_01
|0x1B02
 
|SE_NUM_EVENT_MAIN10_ASHIOTO_01
The following sound effects are all found inside the SOUND/SE folder.
|D10P41A
 
|m10a0903
Motion SE
|Heavy footsteps (Groudon illusion).
motion.sed
|-
 
|6915
SE_NUM_EFF_MIDDLE_DAMAGE
|0x1B03
SE_NUM_EFF_PAIN_2
|SE_NUM_EVENT_MAIN10_ASHIOTO_02
SE_NUM_MOTION_ANIM_2
|D10P41A
SE_NUM_MOTION_ANIM_8
|m10a0901
SE_NUM_MOTION_ANIM_9
|Very distant heavy footsteps (Groudon illusion).
SE_NUM_EFF_INVOKE
|-
SE_NUM_MOTION_SWITCH
|6916
SE_NUM_MOTION_ANIM_10
|0x1B04
SE_NUM_MOTION_ANIM_11
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L
SE_NUM_MOTION_ANIM_12
|P03P02A
SE_NUM_EFF_EXTRA_LARGE_DAMAGE
|m10a0902
SE_NUM_MOTION_ANIM_4_1
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.
SE_NUM_MOTION_ANIM_4_2
|-
SE_NUM_MOTION_ANIM_4_3
|6917
SE_NUM_MOTION_ANIM_4_4
|0x1B05
SE_NUM_MOTION_ANIM_4_5
|SE_NUM_EVENT_MAIN10_BOMB
SE_NUM_EFF_SMALL_SMALL
|D10P41A
SE_NUM_MOTION_ANIM_4_6
|m10a1101
SE_NUM_MOTION_ANIM_4_7
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.
SE_NUM_MOTION_ANIM_4_9
|-
SE_NUM_EFF_INVOKE_1
|6918
SE_NUM_EFF_INVOKE_2
|0x1B06
SE_NUM_EFF_LARGE_DAMAGE
|SE_NUM_EVENT_MAIN10_DOWN
SE_MOTION_SED_DUMMY
|D10P41A
SE_NUM_MOTION_ANIM_4_10
|m10a1101
SE_NUM_MOTION_ANIM_4_11
|Groudon illusion fainting and hitting the ground.
SE_NUM_MOTION_ANIM_4_12
|-
SE_NUM_MOTION_ANIM_4_13
|6919
SE_NUM_MOTION_ANIM_4_14
|0x1B07
 
|SE_NUM_EVENT_MAIN10_BANISH
Motion Sub SE
|D10P41A
motion_s.sed
|m10a1101
 
|Groudon illusion getting surrounded by light.
SE_NUM_MOTION_MONEY
|-
SE_NUM_MOTION_THROW
|6920
SE_NUM_EFF_EAT_FRUIT
|0x1B08
SE_NUM_MOTION_ITEM_2
|SE_NUM_EVENT_MAIN10_APPEAR_01
SE_MOTION_SUB_SED_DUMMY
|D10P41A
SE_NUM_EFF_FLOWER_UP
|m10a1101
SE_NUM_MOTION_EAT
|Uxie releaving.
SE_NUM_MOTION_STAIRS_UP
|-
SE_NUM_MOTION_HUNGRY
|6921
SE_NUM_EFF_HITPOINT_RECOVER
|0x1B09
SE_NUM_EFF_CRY
|SE_NUM_EVENT_MAIN10_LIGHT
SE_NUM_MOTION_ITEM_03
|P04P01C
SE_NUM_EFF_GRUDGEN
|m10a1206
SE_NUM_EFF_SOLAR_1
|Uxie conjuring up Groudon illusion.
SE_NUM_MOTION_MISS_ENEMY
|-
SE_NUM_TRAP_TUMBLE
|6922
SE_NUM_MOTION_ITEM
|0x1B0A
SE_NUM_MOTION_TAIATARI
|SE_NUM_EVENT_MAIN10_APPEAR_02
SE_NUM_EFF_SAIKE_BG
|P04P01C
SE_NUM_MOTION_THROW_02
|m10a1206
SE_NUM_MOTION_THROW_03
|Transparent Groudon illusion, Cresselia fading away in dream sequence.
SE_NUM_EFF_EAT_FOOD
|-
SE_NUM_SYS_WAZA
|6923
SE_NUM_MOTION_BREAK
|0x1B0B
SE_NUM_EFF_EAT_GUMI
|SE_NUM_EVENT_MAIN11_GAYA_01_L
SE_NUM_MOTION_MISS_PLAYER
|G01P06B
SE_NUM_MOTION_STAIRS_DOWN
|m08a0101
SE_NUM_EFF_DRINK
|(Loop) Crowd whining (Chatot interrupts dinner).
SE_NUM_MOTION_QUACK
|-
 
|6924
Stats SE
|0x1B0C
state.sed
|SE_NUM_EVENT_MAIN11_FLASH_01
 
|D28P44A
SE_NUM_EFF_AT_UP
|m25a0101
SE_NUM_EFF_ATSPEED_DOWN
|Dusknoir's final mouth attack.
SE_NUM_STATE_DRY_UP
|-
SE_NUM_EFF_THUNDER_3
|6925
SE_NUM_EFF_BOMB_2
|0x1B0D
SE_NUM_EFF_SPDEFE_UP
|SE_NUM_EVENT_MAIN12_EFFECT_01
SE_NUM_EFF_ICE_ON
|D12P41A
SE_NUM_EFF_HITS_DOWN
|m12a0801
SE_NUM_EFF_SPAT_DOWN
|Darkening skies (Amp Clearing, other boss scenes like Mesprit's).
SE_NUM_STATE_LV_DOWN
|-
SE_NUM_STATE_JUMP
|6926
SE_NUM_STATE_PULL
|0x1B0E
SE_NUM_EFF_DEFENCE_UP
|SE_NUM_EVENT_MAIN12_DENGEKI_01
SE_NUM_EFF_JIGOKUMIMI
|D12P41A
SE_NUM_EFF_USE_KEY_AFTER
|m12a1001
SE_NUM_EFF_SPEED_DOWN
|Manectric/Luxray charging up final attack, exclusive to this scene.
SE_NUM_EFF_ATSPEED_UP
|-
SE_NUM_EFF_MUD_TRAP_2
|6927
SE_NUM_EFF_TRICK_DOWN
|0x1B0F
SE_NUM_EFF_PARRIZE
|SE_NUM_EVENT_MAIN12_DENGEKI_02
SE_NUM_STATE_QUAKE
|D12P41A
SE_STATE_SED_DUMMY
|m12a1001
SE_NUM_STATE_QUESTION
|Manectric/Luxray's final attack, exclusive to this scene.
SE_NUM_STATE_STIFF
|-
SE_NUM_EFF_AT_DOWN
|6928
SE_NUM_EFF_USE_KEY
|0x1B10
SE_NUM_STATE_SWING
|SE_NUM_EVENT_MAIN12_PERIPPA_01
SE_NUM_EFF_SPAT_UP
|None
SE_NUM_EFF_HITS_UP
|None
SE_NUM_EFF_SMOKE_11
|Placeholder "sweat drop" sound.
SE_NUM_EFF_USE_MACHINE
|-
SE_NUM_STATE_THROW
|6929
SE_NUM_EFF_SPDEFE_DOWN
|0x1B11
SE_NUM_STATE_INVISIBLE
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L
SE_NUM_EFF_SENRIGAN
|None
SE_NUM_STATE_BLIND_EYE
|None
SE_NUM_EFF_USE_SECRET_MACHINE
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.
SE_NUM_EFF_EXCLAMATION2
|-
SE_NUM_EFF_SPEED_UP
|6930
SE_NUM_EFF_TRICK_UP
|0x1B12
SE_NUM_EFF_DEFENCE_DOWN
|SE_NUM_EVENT_MAIN10_HOUKOU
SE_NUM_STATE_REVIVE
|D10P41A
 
|m10a0901
Trap SE
|Dialga thanks, Groudon scream.
trap.sed
|-
 
|6931
SE_NUM_TRAP_SEAL
|0x1B13
SE_NUM_TRAP_SCISSOR
|SE_NUM_EVENT_MAIN10_HANTOUMEI
SE_NUM_TRAP_HOLE
|P04P01C
SE_NUM_TRAP_MINE
|m10a1208
SE_NUM_MOTION_DOOR_GENERAL
|Another transparent Groudon illusion sound. Exclusive to this scene.
SE_NUM_TRAP_BETOBETA
|-
SE_NUM_EFF_CALL_TRAP
|6932
SE_NUM_EFF_WIND_TRAP
|0x1B14
SE_NUM_TRAP_ALARM
|SE_NUM_EVENT_MAIN12_BIKABIKA
SE_TRAP_SED_DUMMY
|None
SE_NUM_TRAP_SLEEP
|None
SE_NUM_MOTION_WIND_LARGE
|PSG explosion/strike sound. Appears to be unused.
SE_NUM_MOTION_WAVE_LARGE
|-
SE_NUM_EFF_MUD_TRAP_1
|6933
SE_NUM_EFF_MALON_TRAP
|0x1B15
SE_NUM_EFF_SLEEP_TRAP
|SE_NUM_EVENT_MAIN10_HOUKOU_02
SE_NUM_WEATHER_CLOUDY
|D10P21A
SE_NUM_TRAP_TURNTABLE
|m10a0701
SE_NUM_WEATHER_FOG
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.
SE_NUM_EFF_BOMB
|-
SE_NUM_TRAP_SUMMON
|6934
SE_NUM_EFF_TURN
|0x1B16
SE_NUM_EFF_BIG_BOMB
|SE_NUM_EVENT_MAIN10_HOUKOU_03
SE_NUM_MOTION_DOOR_BIG
|D10P21A
SE_NUM_EFF_POISON_NEEDLE_TRAP
|m10a0501
SE_NUM_EFF_MUD_TRAP
|Angry Groudon illusion in distance.
 
|-
Move1 SE
|6935
waza1.sed
|0x1B17
 
|SE_NUM_EVENT_MAIN10_ASHIOTO_03
SE_NUM_EFF_STAFF_BULLET
|P03P02A
SE_NUM_EFF_SAND_HELL
|m10a0902
SE_NUM_EFF_SUPUNMAGE
|Guild members hearing ''very'' distant Groudon illusion footsteps. Exclusive to this scene.
SE_NUM_EFF_FIRE_3
|}
SE_NUM_EFF_FIRE_4
SE_NUM_EFF_DETECT
SE_NUM_EFF_FIRE_5
SE_NUM_EFF_SAIMIN
SE_NUM_EFF_STAFF_BULLET2
SE_NUM_EFF_GIGA_DRAIN
SE_NUM_EFF_RASTAPARGE
SE_NUM_EFF_GYROBALL_1
SE_NUM_EFF_LIGHT_WALL
SE_NUM_EFF_BUREIBUBIRD_BG
SE_NUM_EFF_FIRE_DAMEGE
SE_NUM_EFF_PAIN
SE_NUM_EFF_SUKETTI
SE_NUM_EFF_DAICHINOCHIKARA
SE_NUM_EFF_RASTERKANON
SE_NUM_EFF_JIWARE_0
SE_NUM_EFF_JIWARE_2
SE_NUM_EFF_PAIN1
SE_NUM_EFF_PSYCHO_WAVE
SE_NUM_EFF_SAIKE
SE_NUM_EFF_BOOST
 
Move2 SE
waza2.sed
 
SE_NUM_EFF_ICE_BREAK
SE_NUM_EFF_WEATHER_1
SE_NUM_EFF_BRAKECROW
SE_NUM_EFF_WEATHER_2
SE_NUM_EFF_WEATHER_3
SE_NUM_EFF_WATER_BULLET
SE_NUM_EFF_SHIM_FORM
SE_NUM_EFF_BRK_STONE
SE_NUM_EFF_AURORA
SE_NUM_EFF_LEAFBLD
SE_NUM_EFF_NEOHARU
SE_NUM_EFF_WATER_WAVE
SE_NUM_EFF_FIRE_STORM
SE_NUM_EFF_WARP
SE_NUM_EFF_BARRIA_1
SE_NUM_EFF_BARRIA_4
SE_NUM_EFF_WATER_BREAK
SE_NUM_EFF_ICE_BALL
SE_NUM_EFF_TOBIGERI
SE_NUM_EFF_BULLET_1
SE_NUM_EFF_BULLET_2
SE_NUM_EFF_BIRUDOUP
SE_NUM_EFF_STRENGTH_UP
SE_NUM_EFF_HEART
SE_NUM_EFF_SMOKE_UP
 
Move3 SE
waza3.sed
 
SE_NUM_EFF_POWER
SE_WAZA_03_SED_DUMMY
SE_NUM_EFF_BOONRASH_HIT
SE_NUM_EFF_KYUUSYUU
SE_NUM_EFF_THUNDER_1
SE_NUM_EFF_DAMASI
SE_NUM_EFF_AQUA_TAIL
SE_NUM_EFF_BARRIA
SE_NUM_EFF_THUNDER_D
SE_NUM_EFF_MEISOU
SE_NUM_EFF_TWINES
SE_NUM_EFF_WEB
SE_NUM_EFF_AQUA_JET_1
SE_NUM_EFF_CYOUHATU_1
SE_NUM_EFF_DENGEKIHA_TAMA
SE_NUM_EFF_SURIKAE
SE_NUM_EFF_DUST_SHOOT_BG
SE_NUM_EFF_TUNODETUKU
SE_NUM_EFF_TOSENBO
SE_NUM_EFF_BELL
SE_NUM_EFF_DUST_SHOOT
SE_NUM_EFF_BARRIA_2
SE_NUM_EFF_SHADOW_DIVE
SE_NUM_EFF_KOWAIKAO
SE_NUM_EFF_WANA_DEL
SE_NUM_EFF_VOLTEKKA
SE_NUM_EFF_AQUA_JET
SE_NUM_EFF_WEB_2
SE_NUM_EFF_CYOUHATU
SE_NUM_EFF_TOBOE
SE_NUM_EFF_PUNCH
SE_NUM_EFF_DENGEKIHA
SE_NUM_EFF_COSMO
 
Move4 SE
waza4.sed
 
SE_WAZA_04_SED_DUMMY
SE_NUM_EFF_SIROIKIRI
SE_NUM_EFF_AQUA_RING
SE_NUM_EFF_EIGHT_WAY
SE_NUM_EFF_FUBUKI
SE_NUM_EFF_OKUTAN
SE_NUM_EFF_TOUMEI
SE_NUM_EFF_DIG
SE_NUM_EFF_AKUUSETUDAN_1
SE_NUM_EFF_FIX
SE_NUM_EFF_AYASIIKAZE
SE_NUM_EFF_AKUNOHADOU
SE_NUM_EFF_IAIGIRI
SE_NUM_EFF_FUBUKI_BRK
SE_NUM_EFF_SMOKE_7
SE_NUM_EFF_SMOKE_9
SE_NUM_EFF_STONE_3
SE_NUM_EFF_FANG
SE_NUM_EFF_ITYAMON
SE_NUM_EFF_DIVE
SE_NUM_EFF_TEXTURE
SE_NUM_EFF_SMOG
SE_NUM_EFF_STAN
SE_NUM_EFF_SMOKE_10
SE_NUM_EFF_AKUUSETUDAN
SE_NUM_EFF_AIRSLASH
SE_NUM_EFF_MISTBALL
SE_NUM_EFF_FURAFURA
SE_NUM_EFF_NAMINORI
SE_NUM_EFF_POWER_PUNCH
SE_NUM_EFF_SWEET
 
Move5 SE
waza5.sed
 
SE_NUM_EFF_BOUGYOSHIREI
SE_WAZA_05_SED_DUMMY
SE_NUM_EFF_HEART_SWAP_1
SE_NUM_EFF_DARK_HOLE
SE_NUM_EFF_HAKKEI
SE_NUM_EFF_CHARGE_BEAM_1
SE_NUM_EFF_CHARGE_BEAM_2
SE_NUM_EFF_DOROBAKUDAN_1
SE_NUM_EFF_BUREIBUBIRD_1
SE_NUM_EFF_BUREIBUBIRD_2
SE_NUM_EFF_CROSS_POISON
SE_NUM_EFF_DOUBLE_ATTACK
SE_NUM_EFF_HADOUDAN_1
SE_NUM_EFF_RASTERKANON_1
SE_NUM_EFF_DRAIN_PUNCH_1
SE_NUM_EFF_ENERGYBALL
SE_NUM_EFF_GANSEKIHOU
SE_NUM_EFF_HANEYASUME
SE_NUM_EFF_FEINT_1
SE_NUM_EFF_DENJIFUYUU
SE_NUM_EFF_HEART_SWAP
SE_NUM_EFF_CHARGE_BEAM
SE_NUM_EFF_DOROBAKUDAN
SE_NUM_EFF_HADOUDAN_BG
SE_NUM_EFF_BUREIBUBIRD
SE_NUM_EFF_STEALTH_ROCK_1
SE_NUM_EFF_GIGA_IMPACT
SE_NUM_EFF_DRAGON_DIVE
SE_NUM_EFF_HADOUDAN
SE_NUM_EFF_DAMEOSHI
SE_NUM_EFF_DRAIN_PUNCH
SE_NUM_EFF_DOKUDUKI
SE_NUM_EFF_ENERGYBALL_1
SE_NUM_EFF_ENERGYBALL_2
SE_NUM_EFF_FEINT
SE_NUM_EFF_GANSEKIHOU_1
SE_NUM_EFF_GANSEKIHOU_2
 
Move6 SE
waza6.sed
 
SE_NUM_EFF_KIRIBARAI
SE_NUM_EFF_KAIFUKUFUUJI
SE_WAZA_06_SED_DUMMY
SE_NUM_EFF_IRON_HEAD
SE_NUM_EFF_IEKI_1
SE_NUM_EFF_KIAIDAMA_1
SE_NUM_EFF_KIAIDAMA_2
SE_NUM_EFF_MIKADUKINOMAI
SE_NUM_EFF_HOUDEN
SE_NUM_EFF_IYASHINONAGAI
SE_NUM_EFF_KAGEUCHI_1
SE_NUM_EFF_KAIFUKUSHIREI
SE_NUM_EFF_JYUURYOKU
SE_NUM_EFF_KAMINARINOKIBA
SE_NUM_EFF_INFIGHT
SE_NUM_EFF_HUREADORAIBU_1
SE_NUM_EFF_HUIUCHI
SE_NUM_EFF_KIAIDAMA_BG
SE_NUM_EFF_IEKI
SE_NUM_EFF_KIAIDAMA
SE_NUM_EFF_HONOONOKIBA
SE_NUM_EFF_KAGEUCHI
SE_NUM_EFF_KIRIFUDA
SE_NUM_EFF_MIKADUKINOMAI_1
SE_NUM_EFF_HOUDEN_1
SE_NUM_EFF_IYASHINONAGAI_1
SE_NUM_EFF_IYASHINONAGAI_2
SE_NUM_EFF_GYROBALL
SE_NUM_EFF_IRON_HUMMER
SE_NUM_EFF_BARETTPANCHI
SE_NUM_EFF_KIRIBARAI_BG
SE_NUM_EFF_HUREADORAIBU
SE_NUM_EFF_HUNEN
 
Move7 SE
waza7.sed
 
SE_NUM_EFF_MIRAKURUAI_1
SE_NUM_EFF_KOORINOTUBUTE_1
SE_NUM_EFF_KOORINOTUBUTE_2
SE_NUM_EFF_MAGUNETTOBOM
SE_WAZA_07_SED_DUMMY
SE_NUM_EFF_LEAFSTOME
SE_NUM_EFF_MIRRORSHOT_1
SE_NUM_EFF_MIRRORSHOT_2
SE_NUM_EFF_NIGIRITUBUSU
SE_NUM_EFF_KOUGEKISHIREI
SE_NUM_EFF_METARUBARST_1
SE_NUM_EFF_MANETKKO_1
SE_NUM_EFF_MANETKKO_2
SE_NUM_EFF_MIRAKURUAI
SE_NUM_EFF_KOORINOTUBUTE
SE_NUM_EFF_KUSAMUSUBI
SE_NUM_EFF_MEZAMASHIBINTA
SE_NUM_EFF_NAYAMINOTANE_1
SE_NUM_EFF_MIRRORSHOT
SE_NUM_EFF_LEAFSTOME_1
SE_NUM_EFF_LEAFSTOME_2
SE_NUM_EFF_KOORINOKIBA
SE_NUM_EFF_MAGUMASTOME
SE_NUM_EFF_METARUBARST
SE_NUM_EFF_MOROHANOZUTUKI
SE_NUM_EFF_MANETKKO
SE_NUM_EFF_MUSHIKUI
SE_NUM_EFF_MUSHINOSAZAMEKI
SE_NUM_EFF_NAYAMINOTANE
SE_NUM_EFF_LEAFSTOME_BG
 
Move8 SE
waza8.sed
 
SE_NUM_EFF_ROKKURAIMU_1
SE_NUM_EFF_PSYCHO_CUTTER_1
SE_NUM_EFF_SASHIOSAE
SE_WAZA_08_SED_DUMMY
SE_NUM_EFF_OIKAZE_BG
SE_NUM_EFF_SHINKUUHA
SE_NUM_EFF_OIKAZE
SE_NUM_EFF_POWERWIPP
SE_NUM_EFF_SHINENNOZUTUKI_1
SE_NUM_EFF_PSYCHOSHIFT_1
SE_NUM_EFF_SAKIDORI_1
SE_NUM_EFF_SAKIDORI_2
SE_NUM_EFF_RYUUNOHADOU_1
SE_NUM_EFF_POWERJEM_1
SE_NUM_EFF_POWERJEM_2
SE_NUM_EFF_SHADOWCROW
SE_NUM_EFF_POWERTRICK
SE_NUM_EFF_ROKKURAIMU
SE_NUM_EFF_PSYCHO_CUTTER
SE_NUM_EFF_SCISSOR_CROSS
SE_NUM_EFF_RYUUSEIGUN
SE_NUM_EFF_SABAKINOTUBUTE
SE_NUM_EFF_SEEDFLAR
SE_NUM_EFF_OSHABERI
SE_NUM_EFF_SHINENNOZUTUKI
SE_NUM_EFF_PSYCHOSHIFT
SE_NUM_EFF_SAKIDORI
SE_NUM_EFF_SHIBORITORU
SE_NUM_EFF_RYUUNOHADOU
SE_NUM_EFF_POWERJEM
SE_NUM_EFF_POWERSUWAPP
SE_NUM_EFF_ROKKATTO
 
Move9 SE
waza9.sed
 
SE_NUM_EFF_BLACK_FOG
SE_WAZA_09_SED_DUMMY
SE_NUM_EFF_BLASTBURN
SE_NUM_EFF_TANEBAKUDAN_1
SE_NUM_EFF_TOKINOHOUKOU
SE_NUM_EFF_BAKAJIKARA
SE_NUM_EFF_BAKURETUPANCH
SE_NUM_EFF_TONBOGAERI
SE_NUM_EFF_YUKINADARE
SE_NUM_EFF_WARUDAKUMI
SE_NUM_EFF_STONE_EDGE
SE_NUM_EFF_ANGEL_KISS
SE_NUM_EFF_BIND_STONE
SE_NUM_EFF_SHIPPEGAESHI_1
SE_NUM_EFF_TUIBAMU
SE_NUM_EFF_TANEBAKUDAN
SE_NUM_EFF_BITE
SE_NUM_EFF_AIR_CUT
SE_NUM_EFF_TUBOWOTUKU
SE_NUM_EFF_SHIZENNOMEGUMI
SE_NUM_EFF_YUUWAKU
SE_NUM_EFF_TOKINOHOUKOU_1
SE_NUM_EFF_BARRIA_3
SE_NUM_EFF_WOODHUNMMER
SE_NUM_EFF_TUJIGIRI
SE_NUM_EFF_TOTTEOKI
SE_NUM_EFF_SHIOMIZU
SE_NUM_EFF_BELLY
SE_NUM_EFF_SHIPPEGAESHI
SE_NUM_EFF_TONBOGAERI_1
SE_NUM_EFF_TONBOGAERI_2
 
Move10 SE
waza10.sed
 
SE_WAZA_10_SED_DUMMY
SE_NUM_EFF_DOROASOBI
SE_NUM_EFF_BUBLE_BRK
SE_NUM_EFF_ENCORE
SE_NUM_EFF_CORNER
SE_NUM_EFF_EGG
SE_NUM_EFF_DORIRU
SE_NUM_EFF_BREIZEKICK
SE_NUM_EFF_DRY
SE_NUM_EFF_DOKUNOKONA
SE_NUM_EFF_DEATH_SONG
SE_NUM_EFF_CLOSS_CHOP
SE_NUM_EFF_CALL
SE_NUM_EFF_DANCING_FLOWER
SE_NUM_EFF_CHEW
SE_NUM_EFF_CHOP
SE_NUM_EFF_DOROASOBI_1
SE_NUM_EFF_DOROASOBI_2
SE_NUM_EFF_BURN
SE_NUM_EFF_DEEP_GRUDGE
SE_NUM_EFF_DETECT_2
SE_NUM_EFF_ENCORE_2
SE_NUM_EFF_BULLET_3
SE_NUM_EFF_BULLET_4
SE_NUM_EFF_BULLET_5
SE_NUM_EFF_BULLET_6
SE_NUM_EFF_DRESSING
SE_NUM_EFF_DENZIHOU
SE_NUM_EFF_BUBLE
SE_NUM_EFF_DAKURYUU
 
Move11 SE
waza11.sed
 
SE_NUM_EFF_GINIRONOKAZE
SE_WAZA_11_SED_DUMMY
SE_NUM_EFF_INSTIGATE
SE_NUM_EFF_HEDORO_AT
SE_NUM_EFF_HEDOROBAKUDAN
SE_NUM_EFF_HATUGA
SE_NUM_EFF_HASAMU
SE_NUM_EFF_FLASHU
SE_NUM_EFF_HAMETUNONEGAI
SE_NUM_EFF_KINZOKUON
SE_NUM_EFF_HUMMER
SE_NUM_EFF_HASAMIGIROTIN
SE_NUM_EFF_FIRE_3_BULLET
SE_NUM_EFF_GODBARD
SE_NUM_EFF_HISSATUMAE
SE_NUM_EFF_FIRE_3_HIT
SE_NUM_EFF_ICE_OBJ
SE_NUM_EFF_KAIFUKU
SE_NUM_EFF_HITKAKU
SE_NUM_EFF_GURAD_S
SE_NUM_EFF_KISS
SE_NUM_EFF_HAKIDASU
SE_NUM_EFF_HATAKIOTOSU
SE_NUM_EFF_JIKOANJI
SE_NUM_EFF_FEATHERDANCE
SE_NUM_EFF_HYPER_VOICE
SE_NUM_EFF_HOTARUBI
SE_NUM_EFF_GENSI_POWER
SE_NUM_EFF_KIRISAKU
SE_NUM_EFF_FLOWER_DOWN
SE_NUM_EFF_FUMITUKE
 
Move12 SE
waza12.sed
 
SE_NUM_EFF_KUSUGURU
SE_NUM_EFF_NEEDLEARM
SE_NUM_EFF_MAGICAL_LEEF_BULLET
SE_WAZA_12_SED_DUMMY
SE_NUM_EFF_NEGAIGOTO
SE_NUM_EFF_NEOHARU_1
SE_NUM_EFF_MOONLIGHT
SE_NUM_EFF_MIDARE
SE_NUM_EFF_MIZUASOBI
SE_NUM_EFF_KOUGOUSEI
SE_NUM_EFF_LOOK_TRAP
SE_NUM_EFF_MAMORU
SE_NUM_EFF_KUROIMANAZASI
SE_NUM_EFF_NEMURIGONA
SE_NUM_EFF_LEEF_CUTER
SE_NUM_EFF_MIRACULOUS
SE_NUM_EFF_MARUKUNARU
SE_NUM_EFF_KUSABUE
SE_NUM_EFF_MINEUTI
SE_NUM_EFF_MILK
SE_NUM_EFF_KONOYUBITOMARE
SE_NUM_EFF_M_POWER
SE_NUM_EFF_MEGAKICK
SE_NUM_EFF_KOGOERUKAZE
SE_NUM_EFF_NEKONOTE
SE_NUM_EFF_MAGICAL_LEEF
SE_NUM_EFF_KOMELTUTOPANCHI
SE_NUM_EFF_MITIZURE
 
Move 13 SE
waza13.sed
 
SE_NUM_EFF_NIGHTHEAD
SE_NUM_EFF_NEPUU
SE_NUM_EFF_SHELL_PLACES
SE_WAZA_13_SED_DUMMY
SE_NUM_EFF_NIGHTMARE
SE_NUM_EFF_ROCKBLAST
SE_NUM_EFF_SAINT_FIRE_D
SE_NUM_EFF_SIOFUKI_DOWN
SE_NUM_EFF_SECRET_POWER
SE_NUM_EFF_NOROI1
SE_NUM_EFF_SAWAGU
SE_NUM_EFF_OVER_2
SE_NUM_EFF_SIGNALBEAM
SE_NUM_EFF_SINKUU
SE_NUM_EFF_SIBIREGONA
SE_NUM_EFF_SHADOWBOAL
SE_NUM_EFF_PAPPACUTER
SE_NUM_EFF_REBENJI
SE_NUM_EFF_SAINT_FIRE
SE_NUM_EFF_PATIENT
SE_NUM_EFF_SIOFUKI_UP
SE_NUM_EFF_SING
SE_NUM_EFF_OVER
SE_NUM_EFF_NOMIKOMU
SE_NUM_EFF_RYUNOMAI
SE_NUM_EFF_QUESTION
SE_NUM_EFF_RAY_1
SE_NUM_EFF_NOISE
SE_NUM_EFF_PIYOPIYO
SE_NUM_EFF_NOROI
 
Move 14 SE
waza14.sed
 
SE_WAZA_14_SED_DUMMY
SE_NUM_EFF_SUKAIAPPA
SE_NUM_EFF_TAKUWAERU
SE_NUM_EFF_THREE_WAY
SE_NUM_EFF_STARES
SE_NUM_EFF_SUCKING_BLOOD
SE_NUM_EFF_TAKINOBORI
SE_NUM_EFF_SONICKBOOM
SE_NUM_EFF_SUN
SE_NUM_EFF_SMALL_BOMB
SE_NUM_EFF_SMALL_FIRE_DAMAGE
SE_NUM_EFF_SURPRISE_2
SE_NUM_EFF_SMOKE_4
SE_NUM_EFF_SMOKE_8
SE_NUM_EFF_STONE_1
SE_NUM_EFF_SURELY_HIT
SE_NUM_EFF_SNOW
SE_NUM_EFF_TANE_BULLET
SE_NUM_EFF_SUNAKAKE
SE_NUM_EFF_TEDASUKE
SE_NUM_EFF_TEXTURE2
SE_NUM_EFF_TANEMASINGAN
SE_NUM_EFF_SURPRISE
SE_NUM_EFF_SMOKE
SE_NUM_EFF_SOLAR
SE_NUM_EFF_SITADENAMERU
SE_NUM_EFF_SNORE
SE_NUM_EFF_SPORE
SE_NUM_EFF_STONE
 
Move15 SE
waza15.sed
 
SE_NUM_EFF_ENTOU
SE_WAZA_15_SED_DUMMY
SE_NUM_EFF_HIRAISINN
SE_NUM_EFF_YOUKAIEKI
SE_NUM_EFF_WATABOUSI
SE_NUM_EFF_TRYATTACK
SE_NUM_EFF_WIND_1
SE_NUM_EFF_NEGOTO
SE_NUM_EFF_POISON_BUBBLE
SE_NUM_EFF_TURARABARI
SE_NUM_EFF_TRYATTACK_HIT
SE_NUM_EFF_KAIHI_DOWN
SE_NUM_EFF_TORNADO
SE_NUM_EFF_STONE_2
SE_NUM_EFF_THUNDER
SE_NUM_EFF_YUBIWOFURU
SE_NUM_EFF_SAND
SE_NUM_EFF_RAIN
SE_NUM_EFF_TURUNOMUTI
SE_NUM_EFF_WIND
SE_NUM_EFF_YAWN
SE_NUM_EFF_TURUGINOMAI
SE_NUM_EFF_BEAUTIFUL_W
SE_NUM_EFF_ICE_1
SE_NUM_EFF_KAIHI_UP
SE_NUM_EFF_MIYABURU
SE_NUM_EFF_TSUPPARI
SE_NUM_EFF_TYAKUSUI
SE_NUM_EFF_WHIRL
SE_NUM_EFF_TOUGH
 
Event SE
event.sed
 
SE_NUM_EVENT_EFF_BOMB_LIGHT_02
SE_NUM_EVENT_EFF_BOMB_HEAVY_02
SE_NUM_EVENT_EFF_SHINKA
SE_NUM_EVENT_EFF_JIKUU_WIPE_02
SE_NUM_EVENT_EFF_BELL_01
SE_NUM_EVENT_CRISTAL
SE_NUM_EVENT_MOTION_TALE_01
SE_NUM_EVENT_EFF_WIPE_01
SE_NUM_EVENT_EFF_BOMB_LIGHT
SE_NUM_EVENT_EFF_QUAKE_LIGHT_L
SE_NUM_EVENT_MOTION_WING_01
SE_NUM_EVENT_EFF_JIKUU_MEMAI_L
SE_NUM_EVENT_EFF_BOMB_HEAVY
SE_NUM_EVENT_EFF_QUAKE_HEAVY_L
SE_NUM_EVENT_EFF_FLASH_HEAVY_02
SE_NUM_EVENT_EFF_JIKUU_WIPE
SE_NUM_EVENT_EFF_WHITEOUT_01
SE_NUM_EVENT_EFF_FLASH_LIGHT
SE_EVENT_SED_DUMMY
SE_NUM_EVENT_EFF_FLASH_HEAVY
SE_NUM_EVENT_EFF_JIKUU_MEMAI
SE_NUM_EVENT_MOTION_DAMEGE_01
SE_NUM_EVENT_MOTION_CLAP_01_L
SE_NUM_EVENT_MOTION_CLAP_02_L
SE_NUM_EVENT_EFF_FLASH_DUB
 
Event Sub SE
event_s.sed
 
SE_NUM_EVENT_SIGN_HATENA_02
SE_NUM_EVENT_SIGN_HATENA_03
SE_NUM_EVENT_SIGN_NOTICE_01
SE_NUM_EVENT_SIGN_NOTICE_02
SE_NUM_EVENT_SIGN_NOTICE_03
SE_NUM_EVENT_SIGN_NOTICE_04
SE_NUM_EVENT_SIGN_NOTICE_05
SE_NUM_EVENT_SIGN_ASE_01
SE_NUM_EVENT_MOTION_JUNP_01
SE_NUM_EVENT_MOTION_JUNP_02
SE_NUM_EVENT_MINIGAME_NG
SE_NUM_EVENT_MINIGAME_OK
SE_NUM_EVENT_SIGN_TENSION_01
SE_NUM_EVENT_OPENING_ROGO
SE_NUM_EVENT_SIGN_ANGER_01
SE_NUM_EVENT_SIGN_ANGER_02
SE_EVENT_SUB_SED_DUMMY
SE_NUM_EVENT_SIGN_SHOCK_01
SE_NUM_EVENT_SIGN_SHOCK_02
SE_NUM_EVENT_SIGN_SHOCK_03
 
Event Main01 SE
ev_m01.sed
 
SE_NUM_EVENT_MAIN03_JUPUTORU_01_L
SE_NUM_EVENT_MAIN03_KABE
SE_NUM_EVENT_MAIN03_KUUFUKU
SE_NUM_EVENT_MAIN04_DOOR
SE_NUM_EVENT_MAIN01_WARP
SE_NUM_EVENT_MAIN03_SLEEP_01
SE_NUM_EVENT_MAIN03_SLEEP_02
SE_NUM_EVENT_MAIN03_JIBACOIL
SE_NUM_EVENT_MAIN03_JUPUTORU_02
SE_NUM_EVENT_MAIN04_DIGDA
SE_NUM_EVENT_MAIN02_DOOROPEN
SE_NUM_EVENT_MAIN01_KAKERA_01
SE_NUM_EVENT_MAIN01_KAKERA_02
SE_NUM_EVENT_MAIN01_KAKERA_03
SE_NUM_EVENT_MAIN02_KNOCK
SE_NUM_EVENT_MAIN03_RINGO
SE_NUM_EVENT_MAIN03_SIREN
SE_EVENT_MAIN_01_SED_DUMMY
SE_NUM_EVENT_MAIN01_THUNDER_01
SE_NUM_EVENT_MAIN01_THUNDER_02
SE_NUM_EVENT_MAIN03_THUNDER_01
SE_NUM_EVENT_MAIN03_THUNDER_02
SE_NUM_EVENT_MAIN03_RURIRI
SE_NUM_EVENT_MAIN02_HAKO_01
SE_NUM_EVENT_MAIN02_HAKO_02
SE_NUM_EVENT_MAIN02_ZOOMUP
 
Event Main05 SE
ev_m05.sed
 
SE_NUM_EVENT_MAIN07_TREE_02
SE_NUM_EVENT_MAIN08_MARKING
SE_NUM_EVENT_MAIN05_ROLLING
SE_NUM_EVENT_MAIN09_RINGO_L
SE_NUM_EVENT_MAIN09_FLASH_01
SE_NUM_EVENT_MAIN09_FLASH_02
SE_NUM_EVENT_MAIN07_SEKAIICHI_L
SE_NUM_EVENT_MAIN06_DOKUGASU
SE_NUM_EVENT_MAIN05_TOBIKOMU
SE_NUM_EVENT_MAIN07_TREE_01_L
SE_NUM_EVENT_MAIN08_MAP_01
SE_NUM_EVENT_MAIN09_HIDERIISHI_01
SE_NUM_EVENT_MAIN09_HIDERIISHI_02
SE_NUM_EVENT_MAIN05_SPLASH
SE_NUM_EVENT_MAIN09_GAYA_L
SE_NUM_EVENT_MAIN05_SWITCH
SE_EVENT_MAIN_05_SED_DUMMY
SE_NUM_EVENT_MAIN07_GOUKUU
SE_NUM_EVENT_MAIN08_GAYA_01
SE_NUM_EVENT_MAIN05_FLY
 
Event Main10 SE
ev_m10.sed
 
SE_NUM_EVENT_MAIN10_BOMB
SE_NUM_EVENT_MAIN11_FLASH_01
SE_NUM_EVENT_MAIN12_BIKABIKA
SE_NUM_EVENT_MAIN10_DOWN
SE_NUM_EVENT_MAIN12_EFFECT_01
SE_NUM_EVENT_MAIN10_LIGHT
SE_NUM_EVENT_MAIN10_APPEAR_01
SE_NUM_EVENT_MAIN10_APPEAR_02
SE_NUM_EVENT_MAIN12_PERIPPA_02_L
SE_NUM_EVENT_MAIN11_GAYA_01_L
SE_NUM_EVENT_MAIN10_GUS_L
SE_NUM_EVENT_MAIN10_TOTSUNYUU_L
SE_NUM_EVENT_MAIN10_HOUKOU_02
SE_NUM_EVENT_MAIN10_HOUKOU_03
SE_NUM_EVENT_MAIN10_HANTOUMEI
SE_NUM_EVENT_MAIN10_BANISH
SE_NUM_EVENT_MAIN12_DENGEKI_01
SE_NUM_EVENT_MAIN12_DENGEKI_02
SE_NUM_EVENT_MAIN12_PERIPPA_01
SE_EVENT_MAIN_10_SED_DUMMY
SE_NUM_EVENT_MAIN10_ASHIOTO_01
SE_NUM_EVENT_MAIN10_ASHIOTO_02
SE_NUM_EVENT_MAIN10_ASHIOTO_03
SE_NUM_EVENT_MAIN10_HOUKOU
 
Event Main14 SE
ev_m14.sed
 
SE_NUM_EVENT_MAIN14_ELECTRIC_L
SE_NUM_EVENT_MAIN15_ELECTRIC_L
SE_NUM_EVENT_MAIN15_NENRIKI
SE_NUM_EVENT_MAIN17_ASHIOTO
SE_NUM_EVENT_MAIN17_YAMIRAMI_01
SE_NUM_EVENT_MAIN14_FALL
SE_NUM_EVENT_MAIN15_KAMAE_02
SE_NUM_EVENT_MAIN14_DIVE
SE_NUM_EVENT_MAIN15_SIREN_L
SE_NUM_EVENT_MAIN17_DOOR
SE_NUM_EVENT_MAIN15_WARP
SE_NUM_EVENT_MAIN15_SUISYOU
SE_NUM_EVENT_MAIN17_SPOT
SE_NUM_EVENT_MAIN15_KAMAE
SE_NUM_EVENT_MAIN15_BLOCK
SE_NUM_EVENT_MAIN15_GAKON
SE_NUM_EVENT_MAIN14_RYUUSA_L
SE_NUM_EVENT_MAIN17_MEKAKUSHI
SE_NUM_EVENT_MAIN14_ATTACK
SE_NUM_EVENT_MAIN14_APPEAR
SE_NUM_EVENT_MAIN17_APPEAR
SE_NUM_EVENT_MAIN17_GANKOU
SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L
SE_NUM_EVENT_MAIN15_HANNOU
SE_NUM_EVENT_MAIN17_HIKARIDAMA
SE_EVENT_MAIN_14_SED_DUMMY
SE_NUM_EVENT_MAIN17_KESSYOU_L
SE_NUM_EVENT_MAIN16_HOLE_01
SE_NUM_EVENT_MAIN16_HOLE_02
SE_NUM_EVENT_MAIN16_HOLE_03
 
Event Main18 SE
ev_m18.sed
 
SE_NUM_EVENT_MAIN21_ANAHORI
SE_NUM_EVENT_MAIN18_MIKARUGE_01
SE_NUM_EVENT_MAIN18_MIKARUGE_02
SE_NUM_EVENT_MAIN18_MIKARUGE_03
SE_NUM_EVENT_MAIN18_MIKARUGE_04
SE_NUM_EVENT_MAIN18_MIKARUGE_05
SE_NUM_EVENT_MAIN18_MIKARUGE_06
SE_NUM_EVENT_MAIN18_MIKARUGE_07
SE_NUM_EVENT_MAIN18_MIKARUGE_08
SE_NUM_EVENT_MAIN19_DARK
SE_NUM_EVENT_MAIN20_LIGHT_01
SE_NUM_EVENT_MAIN19_WING
SE_NUM_EVENT_MAIN19_LIGHT_01
SE_NUM_EVENT_MAIN19_LIGHT_02
SE_NUM_EVENT_MAIN19_LIGHT_03
SE_NUM_EVENT_MAIN19_LIGHT_04
SE_NUM_EVENT_MAIN23_CHAKUCHI
SE_NUM_EVENT_MAIN19_LIGHT_05
SE_NUM_EVENT_MAIN19_LIGHT_06
SE_NUM_EVENT_MAIN20_KAKIWAKE
SE_NUM_EVENT_MAIN19_GLASS
SE_NUM_EVENT_MAIN19_DISAPPEAR
SE_NUM_EVENT_MAIN21_ASHIOTO_L
SE_EVENT_MAIN_18_SED_DUMMY
SE_NUM_EVENT_MAIN23_LIGHT_01_L
SE_NUM_EVENT_MAIN23_LIGHT_02_L
SE_NUM_EVENT_MAIN23_LIGHT_03_L
 
Event Main25 SE
ev_m25.sed
 
SE_NUM_EVENT_MAIN25_HAGURUMA_01
SE_NUM_EVENT_MAIN25_DOWN
SE_NUM_EVENT_MAIN25_ISHIBUNE
SE_NUM_EVENT_MAIN25_ATTACK_01
SE_NUM_EVENT_MAIN25_DISAPPEAR
SE_NUM_EVENT_MAIN25_DAMAGE
SE_NUM_EVENT_MAIN25_3ATTACK_01
SE_NUM_EVENT_MAIN25_3ATTACK_02
SE_NUM_EVENT_MAIN25_GAREKI
SE_EVENT_MAIN_25_SED_DUMMY
SE_NUM_EVENT_MAIN25_THUNDER_01
SE_NUM_EVENT_MAIN25_THUNDER_02
SE_NUM_EVENT_MAIN25_HADOU_01_L
SE_NUM_EVENT_MAIN25_THUNDER_03
 
Event Main26 SE
ev_m26.sed
 
SE_NUM_EVENT_MAIN26_HAGURUMA_01
SE_NUM_EVENT_MAIN26_LIGHT_03
SE_NUM_EVENT_MAIN26_ISHIBUNE
SE_NUM_EVENT_MAIN26_KOROGARU
SE_NUM_EVENT_MAIN26_SEKICYUU
SE_NUM_EVENT_MAIN26_GAREKI_01
SE_NUM_EVENT_MAIN26_GAREKI_02
SE_NUM_EVENT_MAIN26_WHITEOUT
SE_NUM_EVENT_MAIN26_DISAPPEAR
SE_EVENT_MAIN_26_SED_DUMMY
SE_NUM_EVENT_MAIN26_THUNDER_01
SE_NUM_EVENT_MAIN26_THUNDER_02
SE_NUM_EVENT_MAIN26_HOUKOU
SE_NUM_EVENT_MAIN26_LIGHT_01_L
SE_NUM_EVENT_MAIN26_LIGHT_02_L
 
Event Sub01 SE
ev_s01.sed
 
SE_NUM_EVENT_SUB04_PUKURIN
SE_NUM_EVENT_SUB04_FLASH_01
SE_NUM_EVENT_SUB01_ICE_01_L
SE_NUM_EVENT_SUB04_LIGHT_02
SE_NUM_EVENT_SUB01_ANA_04_L
SE_NUM_EVENT_SUB01_TAIATARI
SE_NUM_EVENT_SUB04_SEKIHI_02
SE_NUM_EVENT_SUB01_ANA_01
SE_NUM_EVENT_SUB01_ANA_02
SE_NUM_EVENT_SUB01_ANA_03
SE_NUM_EVENT_SUB02_ICE_02
SE_NUM_EVENT_SUB01_ANA_05
SE_NUM_EVENT_SUB03_EGG_01
SE_NUM_EVENT_SUB03_EGG_02
SE_NUM_EVENT_SUB03_EGG_03
SE_NUM_EVENT_SUB04_ATTACK
SE_NUM_EVENT_SUB01_CLAP_L
SE_NUM_EVENT_SUB01_TAKARABAKO
SE_EVENT_SUB_01_SED_DUMMY
SE_NUM_EVENT_SUB04_WING_L
SE_NUM_EVENT_SUB04_LIGHT_01_L
SE_NUM_EVENT_SUB04_WHISTLE
SE_NUM_EVENT_SUB04_SEKIHI_01_L
 
Event Sub10 SE
ev_s10.sed
 
SE_NUM_EVENT_SUB12_LIGHT_01
SE_NUM_EVENT_SUB20_EFFECT_01
SE_NUM_EVENT_SUB21_EFFECT_01
SE_NUM_EVENT_SUB20_EFFECT_02
SE_NUM_EVENT_SUB21_EFFECT_02
SE_NUM_EVENT_SUB22_EFFECT_01
SE_NUM_EVENT_SUB21_EFFECT_03
SE_NUM_EVENT_SUB21_EFFECT_04
SE_EVENT_SUB_10_SED_DUMMY
SE_NUM_EVENT_SUB10_FIRE_01
 
Event Sub23 SE
ev_s23.sed
 
SE_NUM_ME_WIND_M
SE_NUM_ME_WIND_S
SE_NUM_EVENT_MOTION_DOGOMU
SE_NUM_DUN_EFF_DRINK
SE_NUM_DUN_MOTION_QUACK
SE_NUM_EVENT_EFF_SHINKA_EGG
SE_NUM_DUN_MOTION_MONEY
SE_NUM_EVENT_SUB23_WHITEOUT
SE_NUM_EVENT_HADOU_CHECK
SE_NUM_EVENT_MOTION_ITEM
SE_NUM_EVENT_MOTION_DOOR
SE_NUM_DUN_MOTION_HUNGRY
SE_NUM_EVENT_SUB23_HOLE_01
SE_NUM_DUN_EFF_LIGHT_WALL
SE_NUM_DUN_EFF_DENJIFUYUU
SE_NUM_DUN_EFF_SMOKE_9
SE_NUM_EVENT_SUB23_EFFECT_01_L
SE_NUM_EVENT_SUB23_EFFECT_02_L
 
Event Sub30 SE
ev_s30.sed
 
SE_NUM_EV_S30_ROLLONG_2
SE_NUM_EV_S30_RECYCLE_01
SE_NUM_EV_S30_RECYCLE_02
SE_NUM_EV_S30_REGRET
SE_NUM_EV_S30_RECYCLE_03
SE_NUM_EV_S30_GAYA_01_LP
SE_NUM_EV_S30_TOPCUT
SE_NUM_EV_S30_BOW
SE_NUM_EV_S30_SYAYMIN_01
SE_NUM_EV_S30_SYAYMIN_02
SE_NUM_EV_S30_SYAYMIN_03
SE_NUM_EV_S30_BETOBETA_THREAT_2
SE_NUM_EV_S30_BETOBETA_01
SE_NUM_EV_S30_BOXOPEN
SE_NUM_EV_S30_SYAYMIN_CHANGE
SE_NUM_EV_S30_TUBO
SE_NUM_EV_S30_SYAYMIN_FRY
SE_NUM_EV_S30_SYAYMIN_TOP
SE_NUM_EV_S30_BETOBETA_02_2
SE_NUM_EV_S30_MASKIPPA_01_3
 
Event Side01 SE
ev_e01.sed
 
SE_NUM_EV_S01_CALL_01
SE_NUM_EV_S01_CALL_02
SE_NUM_EV_S01_CALL_03
SE_NUM_EV_S01_COME_01
SE_EVENT_SIDE01_SED_DUMMY
SE_NUM_EV_S01_WHITEOUT_01
SE_NUM_EV_S01_BEHAVE_01_LP
SE_NUM_EV_S01_EFFECT_01
SE_NUM_EV_S01_EFFECT_02
SE_NUM_EV_S01_EFFECT_04
SE_NUM_EV_S01_SNORER_01_LP
SE_NUM_EV_S01_UNREST_01
 
Event Side02 SE
ev_e02.sed
 
SE_NUM_EV_SIDE02_PUTOUT
SE_NUM_EV_SIDE02_ROAR_01
SE_NUM_EV_SIDE02_ROAR_02
SE_NUM_EV_S02_FALLINGROCK_01
SE_NUM_EV_S02_FALLINGROCK_02
SE_NUM_EV_S02_GUMI_01
SE_NUM_EV_SIDE02_MONSTERSTEP_01
SE_NUM_EV_S02_ROAR_03
SE_NUM_EV_S02_FALLDOWN_01
SE_EVENT_SIDE02_SED_DUMMY
SE_NUM_EV_SIDE02_BREAK
SE_NUM_EV_SIDE02_THREAT_01
SE_NUM_EV_SIDE02_THREAT_02
SE_NUM_EV_SIDE02_MAP_01
SE_NUM_EV_SIDE02_MAP_02
SE_NUM_EV_SIDE02_MAP_IGNITE_01
SE_NUM_EV_SIDE02_MAP_IGNITE_02
SE_NUM_EV_S02_TITTLE_01
SE_NUM_EV_S02_GRASSY_01
 
Event Side03 SE
ev_e03.sed
 
SE_NUM_EV_S03_DOOR_OPEN
SE_NUM_EV_S03_FIRE_FIGHTING
SE_NUM_EV_S03_ROOLUP
SE_NUM_EV_S03_DOOR_BREAK
SE_NUM_EV_S03_DOOR_CLOSE
SE_NUM_EV_S03_FLOOR_OPEN
SE_NUM_EV_S03_DISCOVER
SE_NUM_EV_S03_SOMEBODY
SE_NUM_EV_S03_TOUCH
SE_NUM_EV_S03_THROW
 
Event Side04 SE
ev_e04.sed
 
SE_NUM_EV_S04_LAVA_01
SE_NUM_EV_S04_FIRE_01
SE_NUM_EV_S04_FIRE_02
SE_NUM_EV_S04_LEAFCUT
SE_NUM_EV_S04_GHOST_AWAY
SE_NUM_EV_S04_GHOST_DOWN
SE_EVENT_SIDE04_SED_DUMMY
SE_NUM_EV_S04_SHOW
SE_NUM_EV_S04_GHOST_01
SE_NUM_EV_S04_GHOST_02
SE_NUM_EV_S04_MAGMAC_01
SE_NUM_EV_S04_GHOST_AWAY_02_2
SE_NUM_EV_S04_FLASH
 
Event Side06 SE
ev_e06.sed
 
SE_NUM_EV_S06_BATTLE_IN
SE_NUM_EV_S06_MOVING_LP
SE_NUM_EV_S06_HUNGRY
SE_NUM_EV_S06_EFFECT_01_2
SE_NUM_EV_S06_METAMON
SE_NUM_EV_S06_DESTRUCTION_01
SE_NUM_EV_S06_DESTRUCTION_02
SE_NUM_EV_S06_CATCH_01
SE_NUM_EV_S06_CATCH_02
SE_NUM_EV_S06_CATCH_03
SE_NUM_EV_S06_APPLE_01
SE_NUM_EV_S06_APPLE_02
SE_NUM_EV_S06_UNDERGROUND
SE_NUM_EV_S06_BLACKOUT
SE_NUM_EV_S06_PASSAWAY
SE_NUM_EV_S06_GETUP
 
Event Side08 SE
ev_e08.sed


SE_NUM_EV_S08_FORWARD_01
=== Event Main14 SE ===
SE_NUM_EV_S08_FORWARD_02
{|class="wikitable"
SE_NUM_EV_S08_SNOWATTACK
!ID
SE_NUM_EV_S08_BEAT
!ID Hex
SE_NUM_EV_S08_STANDUP
!Internal Name
SE_EVENT_SIDE08_SED_DUMMY
!Map
SE_NUM_EV_S08_CROSSATTACK
!Scene
SE_NUM_EV_S08_VITALITY
!Description
 
|-
Event Side09 SE
|7169
ev_e09.sed
|0x1C01
 
|SE_NUM_EVENT_MAIN14_RYUUSA_L
SE_NUM_EV_S09_CRACKFLASH
|D14P11A
SE_NUM_EV_S09_ELECTRIC_01_LP
|m14a0301
SE_NUM_EV_S09_ELECTRIC_02_LP
|The hero and partner sinking into the quicksand pit.
SE_NUM_EV_S09_ELECTRIC_04_LP
|-
SE_NUM_EV_S09_ELECTRIC_03
|7170
SE_NUM_EV_S09_ELECTRIC_05
|0x1C02
SE_NUM_EV_S09_ONIGORI
|SE_NUM_EVENT_MAIN14_FALL
SE_NUM_EV_S09_JP_ELECT_02_LP
|D14P12A
SE_NUM_EV_S09_JP_ELECT_03_LP
|m14a0103
SE_NUM_EV_S09_JP_ELECT_01
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.
SE_EVENT_SIDE09_SED_DUMMY
|-
SE_NUM_EV_S09_BLOCKICE_LP
|7171
SE_NUM_EV_S09_MAMMU_01
|0x1C03
SE_NUM_EV_S09_MAMMU_02
|SE_NUM_EVENT_MAIN14_APPEAR
SE_NUM_EV_S09_HEART
|D15P41A
SE_NUM_EV_S09_BLOCKFALL
|m14a0601
 
|"Step away from the Time Gear!" Mesprit shoots out of the water.
Event Side09b SE
|-
ev_e09b.sed
|7172
 
|0x1C04
SE_NUM_EV_S09_AUROEA
|SE_NUM_EVENT_MAIN14_ATTACK
SE_NUM_EV_S09_LIGHTEFFECT_01
|D15P41A
SE_NUM_EV_S09_LANDING
|m14a0801
SE_NUM_EV_S09_D_EFFECT_01
|Short and sweet "hitting someone and striking them down" sound. Grovyle knocks away the hero and partner during Underground Lake scene.
SE_NUM_EV_S09_D_EFFECT_02
|-
SE_NUM_EV_S09_D_EFFECT_03
|7173
SE_NUM_EV_S09_BIND_LP
|0x1C05
SE_NUM_EV_S09_COMEOUT
|SE_NUM_EVENT_MAIN14_DIVE
SE_NUM_EV_S09_JP_ELECT_04_LP
|D15P41A
SE_NUM_EV_S09_JP_ELECT_05_LP
|m14a0801
SE_NUM_EV_S09_JP_ELECT_06_LP
|Grovyle jumps into the Underground Lake.
SE_NUM_EV_S09_JP_ELECT_07
|-
SE_NUM_EV_S09_JP_ELECT_08
|7174
SE_NUM_EV_S09_WIND_LP
|0x1C06
SE_NUM_EV_S09_ALLEFFECT_02_LP
|SE_NUM_EVENT_MAIN14_ELECTRIC_L
SE_NUM_EV_S09_ALLEFFECT_01
|V14P03A
SE_NUM_EV_S09_HIGHWIND_LP
|m14a0802
SE_NUM_EV_S09_HIGHTONE_LP
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.
SE_NUM_EV_S09_GREEN
|-
SE_EVENT_SIDE09B_SED_DUMMY
|7175
SE_NUM_EV_S09_WHITEOUT
|0x1C07
 
|SE_NUM_EVENT_MAIN15_SUISYOU
Event Other01 SE
|D32P33A
ev_et1.sed
|s04p1501
|Short high ring. Used when recruiting some legendaries.
|-
|7176
|0x1C08
|SE_NUM_EVENT_MAIN15_HANNOU
|D16P31A
|m15a0601
|VERY LOUD high pitched "activation"-like sound.
|-
|7177
|0x1C09
|SE_NUM_EVENT_MAIN15_ELECTRIC_L
|D16P31A
|m15a0601
|(Loop) Electrical discharging. Used in Amp Clearing scene.
|-
|7178
|0x1C0A
|SE_NUM_EVENT_MAIN15_NENRIKI
|D17P34A
|m15b0906
|Azelf's eyes light up, activating failsafe. Exclusive to this scene.
|-
|7179
|0x1C0B
|SE_NUM_EVENT_MAIN15_KAMAE
|T01P01A
|m16a0701
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.
|-
|7180
|0x1C0C
|SE_NUM_EVENT_MAIN15_BLOCK
|D12P41A
|m12a1001
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.
|-
|7181
|0x1C0D
|SE_NUM_EVENT_MAIN15_WARP
|D17P45A
|m15b1001
|"There's no escaping ME!" Dusknoir shifts/teleports(?) and gives chase after Grovyle.
|-
|7182
|0x1C0E
|SE_NUM_EVENT_MAIN15_SIREN_L
|G01P04A
|m16a0601
|Siren.
|-
|7183
|0x1C0F
|SE_NUM_EVENT_MAIN16_HOLE_01
|T01P01A
|m16a0701
|Entering the Dimensional Hole.
|-
|7184
|0x1C10
|SE_NUM_EVENT_MAIN16_HOLE_02
|V16P02A
|m19b1014
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.
|-
|7185
|0x1C11
|SE_NUM_EVENT_MAIN17_GANKOU
|D26P42A
|m23a0706
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.
|-
|7186
|0x1C12
|SE_NUM_EVENT_MAIN17_KESSYOU_L
|P05P01A
|m17a0103
|(Loop) Primal Dialga's eyes light up, followed by a looping dark sound (First future scene with Dusknoir).
|-
|7187
|0x1C13
|SE_NUM_EVENT_MAIN17_DOOR
|P05P02A
|m17a0301
|Future prison's cell door opens. Also used in other scenes including Aegis Cave walls opening.
|-
|7188
|0x1C14
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01
|P05P02A
|m17a0301
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.
|-
|7189
|0x1C15
|SE_NUM_EVENT_MAIN17_MEKAKUSHI
|P05P02A
|m17a0301
|The hero and partner get blindfolded by the Sableye.
|-
|7190
|0x1C16
|SE_NUM_EVENT_MAIN17_SPOT
|None
|None
|Electric hit sound. Appears to be unused.
|-
|7191
|0x1C17
|SE_NUM_EVENT_MAIN17_HIKARIDAMA
|P05P03A
|m17a0302
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.
|-
|7192
|0x1C18
|SE_NUM_EVENT_MAIN17_APPEAR
|P05P03A
|m17a0302
|Grovyle digs out.
|-
|7193
|0x1C19
|SE_NUM_EVENT_MAIN17_ASHIOTO
|P05P04A
|m17a0401
|(Loop) Grovyle, the hero and the partner run out of the prison.
|-
|7194
|0x1C1A
|SE_NUM_EVENT_MAIN15_KAMAE_02
|P05P04A
|m17a0401
|The Sableye ready up to attack.
|-
|7195
|0x1C1B
|SE_NUM_EVENT_MAIN16_HOLE_03
|T01P01A
|m16a0701
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.
|-
|7196
|0x1C1C
|SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L
|P05P04A
|m17a0401
|(Loop) Sableye group slashing trapped heroes.
|-
|7197
|0x1C1D
|SE_NUM_EVENT_MAIN15_GAKON
|V15P01A
|m15a0602
|Crystal Crossing entrance rises out of the ground.
|}


SE_NUM_ETC01_PIII
=== Event Main18 SE ===
SE_NUM_ETC01_GAME_END
{|class="wikitable"
SE_NUM_ETC01_SHAKE
!ID
SE_NUM_ETC01_GAME_OUT
!ID Hex
SE_NUM_ETC01_GAME_FAIL
!Internal Name
SE_NUM_ETC01_GAME_EFFCT_01
!Map
SE_NUM_ETC01_GAME_EFFCT_02
!Scene
SE_NUM_ETC01_GAME_HINT
!Description
SE_NUM_ETC01_HADO_01_LP
|-
SE_NUM_ETC01_HADO_02
|7425
SE_NUM_ETC01_OOATARI
|0x1D01
</pre>
|SE_NUM_EVENT_MAIN18_MIKARUGE_01
|D21P41A
|m18b0902
|"We are SPIRITOMB!"
|-
|7426
|0x1D02
|SE_NUM_EVENT_MAIN18_MIKARUGE_02
|D21P41A
|m18b0902
|"It can't be this..." Spiritomb's stone moves.
|-
|7427
|0x1D03
|SE_NUM_EVENT_MAIN18_MIKARUGE_03
|D21P41A
|m18b0902
|Spiritomb "activating".
|-
|7428
|0x1D04
|SE_NUM_EVENT_MAIN18_MIKARUGE_04
|D21P41A
|m18b1301
|Spiritomb's weakening aura(?) returns to its stone.
|-
|7429
|0x1D05
|SE_NUM_EVENT_MAIN18_MIKARUGE_05
|D21P41A
|m18b1301
|Spiritomb has been defeated and its "ghost" returns to its stone.
|-
|7430
|0x1D06
|SE_NUM_EVENT_MAIN18_MIKARUGE_06
|D01P41A
|m01a0701
|Short "Enemy runs away" sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.
|-
|7431
|0x1D07
|SE_NUM_EVENT_MAIN19_LIGHT_01
|P09P01A
|m19b1001
|Primal Dialga's eyes light up. Accompanied by visual background V19P01A.
|-
|7432
|0x1D08
|SE_NUM_EVENT_MAIN19_LIGHT_02
|None
|None
|Odd dark whooshing sound. Appears to be unused.
|-
|7433
|0x1D09
|SE_NUM_EVENT_MAIN19_LIGHT_03
|P08P01A
|m19a0601
|Celebi appears.
|-
|7434
|0x1D0A
|SE_NUM_EVENT_MAIN19_DARK
|P09P01A
|m19b1001
|Sky turns pitch black, Primal Dialga is coming.
|-
|7435
|0x1D0B
|SE_NUM_EVENT_MAIN19_LIGHT_04
|P09P01A
|m19b1007
|Celebi time travels a short distance away.
|-
|7436
|0x1D0C
|SE_NUM_EVENT_MAIN19_DISAPPEAR
|None
|None
|A short stomp? Appears to be unused.
|-
|7437
|0x1D0D
|SE_NUM_EVENT_MAIN19_WING
|P09P01A
|m19b1007
|(Loop) Primal Dialga counters Celebi's time travel. Accompanied by visual background V19P04A.
|-
|7438
|0x1D0E
|SE_NUM_EVENT_MAIN19_GLASS
|V19P06A
|m19b1008
|Glass breaking, stopping Celebi.
|-
|7439
|0x1D0F
|SE_NUM_EVENT_MAIN19_LIGHT_05
|P09P01A
|m19b1009
|Celebi blinds Dusknoir and the Sableye and teleports away.
|-
|7440
|0x1D10
|SE_NUM_EVENT_MAIN20_LIGHT_01
|V03P06A
|m20a0707
|Time Gear is removed from Treeshroud Forest, deactivation sound.
|-
|7441
|0x1D11
|SE_NUM_EVENT_MAIN21_ANAHORI
|None
|None
|Judging by the internal name, a digging sound. Appears to be unused.
|-
|7442
|0x1D12
|SE_NUM_EVENT_MAIN21_ASHIOTO_L
|None
|None
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.
|-
|7443
|0x1D13
|SE_NUM_EVENT_MAIN23_CHAKUCHI
|D26P43A
|m23a0706
|Kabutops and the Omastar drop down from the ceiling.
|-
|7444
|0x1D14
|SE_NUM_EVENT_MAIN23_LIGHT_01_L
|P11P01A
|m23a1003
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.
|-
|7445
|0x1D15
|SE_NUM_EVENT_MAIN23_LIGHT_02_L
|D28P33A
|m25a0301
|Activating the Rainbow Stoneship.
|-
|7446
|0x1D16
|SE_NUM_EVENT_MAIN18_MIKARUGE_07
|None
|None
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb's Japanese name. Appears to be unused.
|-
|7447
|0x1D17
|SE_NUM_EVENT_MAIN18_MIKARUGE_08
|D21P41A
|m18b1301
|"R-r-run away!" Spiritomb runs off. Exclusive to this scene.
|-
|7448
|0x1D18
|SE_NUM_EVENT_MAIN19_LIGHT_06
|P09P01A
|m19b1007
|Primal Dialga's torso crystal lights up. Accompanied by visual background V19P05A.
|-
|7449
|0x1D19
|SE_NUM_EVENT_MAIN23_LIGHT_03_L
|P11P01A
|m23a1003
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.
|-
|7450
|0x1D1A
|SE_NUM_EVENT_MAIN20_KAKIWAKE
|H01P99A
|m20a0202
|The partner opens up the entrance to Sharpedo Bluff.
|}
 
=== Event Main25 SE ===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|7681
|0x1E01
|SE_NUM_EVENT_MAIN25_HADOU_01_L
|D28P44A
|m25a0101
|(Loop) Charging up Dusknoir's mouth attack.
|-
|7682
|0x1E02
|SE_NUM_EVENT_MAIN25_3ATTACK_01
|D28P44A
|m25a0101
|"Now! Go!" Deflecting Dusknoir's final attack (truncated in-game, the full sound is longer)
|-
|7683
|0x1E03
|SE_NUM_EVENT_MAIN25_3ATTACK_02
|D28P44A
|m25a0101
|Dusknoir gets hit by deflected mouth attack (fade to white).
|-
|7684
|0x1E04
|SE_NUM_EVENT_MAIN25_DOWN
|D28P44A
|m25a0101
|Dusknoir hitting the ground.
|-
|7685
|0x1E05
|SE_NUM_EVENT_MAIN25_DAMAGE
|None
|None
|Grabbing sound? Appears to be unused.
|-
|7686
|0x1E06
|SE_NUM_EVENT_MAIN25_ATTACK_01
|D28P44A
|m25a0302
|Grovyle pushing Dusknoir.
|-
|7687
|0x1E07
|SE_NUM_EVENT_MAIN25_HAGURUMA_01
|D28P44A
|m25a0302
|Grovyle dropping the Time Gears.
|-
|7688
|0x1E08
|SE_NUM_EVENT_MAIN25_DISAPPEAR
|D28P44A
|m25a0302
|Grovyle and Dusknoir enter the Dimensional Hole.
|-
|7689
|0x1E09
|SE_NUM_EVENT_MAIN25_ISHIBUNE
|D28P33A
|m25a0401
|The Rainbow Stoneship takes off.
|-
|7690
|0x1E0A
|SE_NUM_EVENT_MAIN25_THUNDER_01
|D17P45A
|m15b1001
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.
|-
|7691
|0x1E0B
|SE_NUM_EVENT_MAIN25_THUNDER_02
|D30P41A
|m25a1101
|(Loop) Electrical discharge, more intense. "It's incredible! Red clouds are swirling!"
|-
|7692
|0x1E0C
|SE_NUM_EVENT_MAIN25_GAREKI
|D30P41A
|m25a1101
|Temporal Pinnacle earthquake, sounds like fire.
|-
|7693
|0x1E0D
|SE_NUM_EVENT_MAIN25_THUNDER_03
|D30P41A
|m25a1101
|Loud lightning sound, used on Temporal Pinnacle.
|}
 
=== Event Sub01 SE ===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|7937
|0x1F01
|SE_NUM_EVENT_SUB01_ANA_01
|D31P31A
|s01p0601
|Trap opens up.
|-
|7938
|0x1F02
|SE_NUM_EVENT_SUB01_ANA_02
|D31P31A
|s01p0601
|Falling into a pit.
|-
|7939
|0x1F03
|SE_NUM_EVENT_SUB01_ANA_03
|D31P41A
|s01p0602
|Hitting the ground after falling into a pit.
|-
|7940
|0x1F04
|SE_NUM_EVENT_SUB01_ANA_04_L
|D31P41A
|s01p0602
|(Loop) The Grand Master's pitfall trap closes.
|-
|7941
|0x1F05
|SE_NUM_EVENT_SUB01_ANA_05
|D31P41A
|s01p0602
|The Grand Master's pitfall trap finishes closing.
|-
|7942
|0x1F06
|SE_NUM_EVENT_SUB01_TAIATARI
|D31P31A
|s01p0801
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.
|-
|7943
|0x1F07
|SE_NUM_EVENT_SUB01_TAKARABAKO
|T01P01A
|m16a0701
|"It's too soon for farewells!" Dusknoir grabs the hero and partner.
|-
|7944
|0x1F08
|SE_NUM_EVENT_SUB01_CLAP_L
|G01P04A
|m04a0201
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.
|-
|7945
|0x1F09
|SE_NUM_EVENT_SUB01_ICE_01_L
|None
|None
|(Loop) Beam of light? Appears to be unused.
|-
|7946
|0x1F0A
|SE_NUM_EVENT_SUB03_EGG_01
|None
|None
|Placing an egg? Appears to be unused.
|-
|7947
|0x1F0B
|SE_NUM_EVENT_SUB04_PUKURIN
|G01P04A
|s04p0101
|"YOOM...TAH!" Wigglytuff destroys his chamber to find the Aegis Cave key.
|-
|7948
|0x1F0C
|SE_NUM_EVENT_SUB04_SEKIHI_01_L
|D32P12A
|s04p0801
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.
|-
|7949
|0x1F0D
|SE_NUM_EVENT_SUB04_SEKIHI_02
|D32P12A
|s04p0801
|Aegis Cave path opens with a blast of light.
|-
|7950
|0x1F0E
|SE_NUM_EVENT_SUB04_LIGHT_01_L
|D32P31A
|s04p0601
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. "A mysterious light enveloped [player]!"
|-
|7951
|0x1F0F
|SE_NUM_EVENT_SUB04_LIGHT_02
|D32P31A
|s04p0601
|"The guardian's permission was granted!"
|-
|7952
|0x1F10
|SE_NUM_EVENT_SUB04_FLASH_01
|D32P44A
|s04p1801
|Another wipe sound. Only used in rematches against Regigigas.
|-
|7953
|0x1F11
|SE_NUM_EVENT_SUB04_ATTACK
|D32P44A
|s04p1901
|Regigigas strikes the ground in post-defeat cutscene.
|-
|7954
|0x1F12
|SE_NUM_EVENT_SUB04_WHISTLE
|None
|None
|Flute-like noise. Appears to be unused.
|-
|7955
|0x1F13
|SE_NUM_EVENT_SUB04_WING_L
|None
|None
|Placeholder "sweat drop" sound.
|-
|7956
|0x1F14
|SE_NUM_EVENT_SUB02_ICE_02
|D79P41A
|s02p0701
|Scizor's ice prison shatters.
|-
|7957
|0x1F15
|SE_NUM_EVENT_SUB03_EGG_02
|H02P99A
|s03p0301
|Manaphy egg close to hatching. Kinda sounds like a "Confirm/OK" menu sound.
|-
|7958
|0x1F16
|SE_NUM_EVENT_SUB03_EGG_03
|H02P99A
|s03p0301
|Manaphy egg hatches, accompanied by visual light effects.
|}
 
===Event Sub10 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|8193
|0x2001
|SE_NUM_EVENT_SUB10_FIRE_01
|S00P01A
|dopen
|Special Mission letter bursting into flame(?) and deleting itself.
|-
|8194
|0x2002
|SE_NUM_EVENT_SUB12_LIGHT_01
|D80P41A
|m99a0129
|Very interesting getting loot/opening treasure box sound.
|-
|8195
|0x2003
|SE_NUM_EVENT_SUB20_EFFECT_01
|G01P07A
|s20p1001
|Being sent into a dream.
|-
|8196
|0x2004
|SE_NUM_EVENT_SUB21_EFFECT_01
|H02P99A
|s21p0501
|"THIS IS THE END OF YOU!" Palkia abducts the hero and partner at Sharpedo Bluff.
|-
|8197
|0x2005
|SE_NUM_EVENT_SUB21_EFFECT_02
|H02P99A
|s21p0501
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.
|-
|8198
|0x2006
|SE_NUM_EVENT_SUB21_EFFECT_03
|D41P41A
|s22p1110
|"This is all... a nightmare!" The hero wakes up and strikes Darkrai during Dark Crater Pit scene.
|-
|8199
|0x2007
|SE_NUM_EVENT_SUB22_EFFECT_01
|D39P32A
|s22p0203
|"There's a second... Cresselia?" Cresselia unmasks Darkrai.
|-
|8200
|0x2008
|SE_NUM_EVENT_SUB21_EFFECT_04
|D38P11A
|s21p0502
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.
|-
|8201
|0x2009
|SE_NUM_EVENT_SUB20_EFFECT_02
|D37P11A
|s20p0902
|The hero and partner arriving inside Azurill's dream. Also used in Palkia cutscenes. High pitched whoosh, slow.
|}
 
===Event Main26 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|8449
|0x2101
|N/A
|None
|None
|Silence.
|-
|8450
|0x2102
|SE_NUM_EVENT_MAIN26_ISHIBUNE
|P11P02A
|m25a0404
|The Rainbow Stoneship arriving at the bridge.
|-
|8451
|0x2103
|SE_NUM_EVENT_MAIN26_KOROGARU
|D30P33A
|m26a0102
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.
|-
|8452
|0x2104
|SE_NUM_EVENT_MAIN26_LIGHT_01_L
|None
|None
|Placeholder "sweat drop" sound.
|-
|8453
|0x2105
|SE_NUM_EVENT_MAIN26_LIGHT_02_L
|None
|None
|Placeholder "sweat drop" sound.
|-
|8454
|0x2106
|SE_NUM_EVENT_MAIN26_LIGHT_03
|P13P01A
|m26a0401
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.
|-
|8455
|0x2107
|SE_NUM_EVENT_MAIN26_SEKICYUU
|D30P33A
|m26a0102
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.
|-
|8456
|0x2108
|SE_NUM_EVENT_MAIN26_THUNDER_01
|None
|None
|Wipe-like sound. Appears to be unused.
|-
|8457
|0x2109
|SE_NUM_EVENT_MAIN26_THUNDER_02
|None
|None
|Electric wipe sound. Appears to be unused.
|-
|8458
|0x210A
|SE_NUM_EVENT_MAIN26_WHITEOUT
|D30P33A
|m26a0201
|A recovered Dialga shows a vision to the hero and partner.
|-
|8459
|0x210B
|SE_NUM_EVENT_MAIN26_DISAPPEAR
|P13P01A
|m26a0401
|The hero disappears, final sound.
|-
|8460
|0x210C
|SE_NUM_EVENT_MAIN26_GAREKI_01
|None
|None
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.
|-
|8461
|0x210D
|SE_NUM_EVENT_MAIN26_GAREKI_02
|None
|None
|Fiery noise. Appears to be unused.
|-
|8462
|0x210E
|SE_NUM_EVENT_MAIN26_HAGURUMA_01
|D30P33A
|m26a0102
|Time Gears set in place.
|-
|8463
|0x210F
|SE_NUM_EVENT_MAIN26_HOUKOU
|V24P03A
|m24a0205
|Lapras starts flying.
|}
 
===Event Sub23 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|8705
|0x2201
|SE_NUM_EVENT_SUB23_EFFECT_02_L
|D41P41A
|s22p1401
|Darkrai's Dimensional Hole shatters into pieces.
|-
|8706
|0x2202
|SE_NUM_EVENT_SUB23_HOLE_01
|D41P41A
|s22p1401
|Darkrai conjures up Dimensional Hole.
|-
|8707
|0x2203
|SE_NUM_EVENT_SUB23_WHITEOUT
|D41P41A
|s22p1401
|"THERE IS NO ESCAPE!" Palkia attacks Darkrai and the Dimensional Hole.
|-
|8708
|0x2204
|SE_NUM_EVENT_SUB23_EFFECT_01_L
|D41P41A
|s22p1401
|(Loop) Palkia charges attack aimed at Darkrai.
|-
|8709
|0x2205
|SE_NUM_EVENT_MOTION_DOGOMU
|None
|None
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.
|-
|8710
|0x2206
|SE_NUM_EVENT_MOTION_ITEM
|D01P41A
|m01a0701
|Giving/picking up an item. Used in many scenes.
|-
|8711
|0x2207
|SE_NUM_EVENT_MOTION_DOOR
|G01P04A
|m02a0202
|Wigglytuff's door opening (such as in Chapter 2).
|-
|8712
|0x2208
|SE_NUM_EVENT_HADOU_CHECK
|S02P01A
|m00a01a
|(Loop) Reading aura in personality quiz.
|-
|8713
|0x2209
|SE_NUM_DUN_MOTION_MONEY
|G01P03A
|m02a1001
|Collecting coins. Only used during Chatot's tax scene and Bidoof looking at his coins in SE1.
|-
|8714
|0x220A
|SE_NUM_DUN_EFF_DRINK
|None
|None
|Ingesting, liquid sound.
|-
|8715
|0x220B
|SE_NUM_DUN_MOTION_QUACK
|T01P02A
|enter09
|Xatu's screech.
|-
|8716
|0x220C
|SE_NUM_DUN_EFF_LIGHT_WALL
|T01P02A
|enter09
|Xatu appraises a Treasure Box.
|-
|8717
|0x220D
|SE_NUM_DUN_EFF_SMOKE_9
|None
|None
|Identical sound to #1813.
|-
|8718
|0x220E
|SE_NUM_DUN_EFF_DENJIFUYUU
|G01P04A
|enter05
|Croagunk's Swap Shop cauldron swapping an Exclusive Item.
|-
|8719
|0x220F
|SE_NUM_EVENT_EFF_SHINKA_EGG
|None
|None
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.
|-
|8720
|0x2210
|SE_NUM_DUN_MOTION_HUNGRY
|G01P03A
|m03a1203
|Belly/Hungry, often used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>. Identical to the dungeon sound (#4867).
|-
|8721
|0x2211
|SE_NUM_ME_WIND_S
|None
|None
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.
|-
|8722
|0x2212
|SE_NUM_ME_WIND_M
|None
|None
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.
|}
 
===Event Sub SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|8961
|0x2301
|SE_NUM_EVENT_SIGN_ASE_01
|G01P03A
|m02a0108
|Sweat drop sound, to be used with actor effect <code>SetEffect(EFFECT_SWEAT_DROP, 3);</code> This sound is intended for the '''slow drop from the side'''.
|-
|8962
|0x2302
|SE_NUM_EVENT_SIGN_HATENA_02
|G01P03A
|m02a0108
|Question. Confused. Wondering. To be used with actor effect <code>SetEffect(EFFECT_QUESTION_MARK, 3);</code>
|-
|8963
|0x2303
|SE_NUM_EVENT_SIGN_HATENA_03
|D05P31A
|m07a0701
|Doubled version of #8962. Usually used for looking around along with <code>ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);</code> or simply manually, but it is also used for questioning (s03p2003).
|-
|8964
|0x2304
|SE_NUM_EVENT_SIGN_NOTICE_01
|D01P41A
|m01a0401
|Exclamation mark. Usually used in a "surprised!" context, with some exceptions. To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>
|-
|8965
|0x2305
|SE_NUM_EVENT_SIGN_NOTICE_02
|G01P01C
|m11a0303
|Higher pitched; idea! Noticed something! To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>
|-
|8966
|0x2306
|SE_NUM_EVENT_SIGN_NOTICE_03
|G01P03A
|m03a0506
|Making a discovery.
|-
|8967
|0x2307
|SE_NUM_EVENT_SIGN_NOTICE_04
|D10P21A
|m10a0701
|Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> or  <code>SetEffect(EFFECT_SHOCKED, 3);</code>. Sometimes used in a negative context (m03a0801).
|-
|8968
|0x2308
|SE_NUM_EVENT_SIGN_SHOCK_01
|D01P41A
|m01a0401
|Shocked! To be used with actor effect <code>SetEffect(EFFECT_SHOCKED, 3);</code> or <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);
|-
|8969
|0x2309
|SE_NUM_EVENT_SIGN_SHOCK_02
|D08P11A
|m09a0301
|Aghast! To be used with actor effect <code>SetEffect(EFFECT_SHOCKED, 3);</code> or <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);</code>
|-
|8970
|0x230A
|SE_NUM_EVENT_SIGN_ANGER_01
|T01P02A
|m12a0601
|Loudred's wake-up call. Also used as a general "very angry" sound. It's a doubled version of #8971. Used with <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>, rarely with actor effect <code>SetEffect(EFFECT_ANGRY, 3);</code> (m13a0101)
|-
|8971
|0x230B
|SE_NUM_EVENT_SIGN_ANGER_02
|G01P03A
|m02a0302
|Angry, used with actor effect <code>SetEffect(EFFECT_ANGRY, 3);</code>, <code>SetEffect(EFFECT_ANGRY_MIRRORED, 3);</code> or <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>.
|-
|8972
|0x230C
|SE_NUM_EVENT_SIGN_TENSION_01
|G01P03A
|m02a0108
|Sweat drop, being surprised, "stunned" sort of sound, used with actor effect <code>SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);</code>. Intended for the '''multiple small drops'''.
|-
|8973
|0x230D
|SE_NUM_EVENT_SIGN_SHOCK_03
|G01P04A
|m08a0503
|Surprised? Being found out? Used with <code>SetEffect(EFFECT_SHOCKED, 3);</code>, <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);</code> or <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> depending on the character.
|-
|8974
|0x230E
|SE_NUM_EVENT_MOTION_JUNP_01
|G01P04A
|m05a0705
|Surprised short jump, to be used with actor execute common: <code>ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)</code>
|-
|8975
|0x230F
|SE_NUM_EVENT_MOTION_JUNP_02
|P19P02A
|n02a1002
|Excited double short jump! Also used for emphasis and sometimes anger. Used with <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>. '''Despite the name, this execute common is often not used in angry context!'''
|-
|8976
|0x2310
|SE_NUM_EVENT_MINIGAME_OK
|None
|None
|Bell sound. Selecting the correct answer during Sentry Duty.
|-
|8977
|0x2311
|SE_NUM_EVENT_MINIGAME_NG
|None
|None
|Selecting the incorrect answer or timing out during Sentry Duty.
|-
|8978
|0x2312
|SE_NUM_EVENT_SIGN_NOTICE_05
|G01P03A
|m02a0108
|Being noticed, "Hey!". To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>, <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);</code> or <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);</code>
|-
|8979
|0x2313
|SE_NUM_EVENT_OPENING_ROGO
|V03P08A
|t01p0501
|Title reveal. Only used in Explorers of Time and Darkness.
|}
 
===Event Side01 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|9217
|0x2401
|SE_NUM_EV_S01_SNORER_01_LP
|G01P10C
|n01a0703
|(Loop) Loudred snoring.
|-
|9218
|0x2402
|SE_NUM_EV_S01_UNREST_01
|D42P41A
|n01a1904
|Short buzzing with a small whoosh.
|-
|9219
|0x2403
|SE_NUM_EV_S01_CALL_01
|D42P41A
|n01a1904
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.
|-
|9220
|0x2404
|SE_NUM_EV_S01_CALL_02
|D42P41A
|n01a1904
|Part of the above jingle/chime.
|-
|9221
|0x2405
|SE_NUM_EV_S01_CALL_03
|D42P41A
|n01a1904
|"Three! Smiles go for miles!" Continuation of the above jingle.
|-
|9222
|0x2406
|SE_NUM_EV_S01_COME_01
|D42P41A
|n01a1904
|Continuation of that jingle/chime thing, the end.
|-
|9223
|0x2407
|SE_NUM_EV_S01_BEHAVE_01_LP
|D42P31A
|n01a2301
|"Guildmaster! You can't do that!" Wigglytuff struggling against the guild members.
|-
|9224
|0x2408
|SE_NUM_EV_S01_EFFECT_01
|D42P42A
|n01a3101
|Jirachi has been defeated and starts to wake.
|-
|9225
|0x2409
|SE_NUM_EV_S01_EFFECT_02
|D42P42A
|n01a3101
|Jirachi is surrounded by light...
|-
|9226
|0x240A
|SE_NUM_EV_S01_WHITEOUT_01
|D42P42A
|n01a3101
|Jirachi continued...
|-
|9227
|0x240B
|SE_NUM_EV_S01_EFFECT_04
|D42P42A
|n01a3101
|Jirachi has awoken.
|}
 
===Event Side02 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|9473
|0x2501
|SE_NUM_EV_SIDE02_BREAK
|P18P01A
|n02a0304
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.
|-
|9474
|0x2502
|SE_NUM_EV_SIDE02_ROAR_01
|D43P31A
|n02a0901
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.
|-
|9475
|0x2503
|SE_NUM_EV_SIDE02_ROAR_02
|D43p31A
|n02a0901
|Louder Armaldo growl.
|-
|9476
|0x2504
|SE_NUM_EV_SIDE02_MONSTERSTEP_01
|None
|None
|A single footstep. Appears to be unused.
|-
|9477
|0x2505
|SE_NUM_EV_S02_GRASSY_01
|D43P31A
|n02a0901
|Quiet rustling sound, Armaldo-related.
|-
|9478
|0x2506
|SE_NUM_EV_SIDE02_THREAT_01
|D43P31A
|n02a0901
|Armaldo slashing air, trying to scare Igglybuff.
|-
|9479
|0x2507
|SE_NUM_EV_SIDE02_THREAT_02
|D43P31A
|n02a0901
|Loud Armaldo growl, still trying to scare Igglybuff.
|-
|9480
|0x2508
|SE_NUM_EV_SIDE02_MAP_01
|P19P02A
|n02a1002
|Armaldo grabs secret map.
|-
|9481
|0x2509
|SE_NUM_EV_SIDE02_MAP_02
|P19P02A
|n02a1002
|"Armaldo handed Igglybuff the secret map."
|-
|9482
|0x250A
|SE_NUM_EV_SIDE02_MAP_IGNITE_01
|P19P02A
|n02a1002
|Igglybuff rolls up the map.
|-
|9483
|0x250B
|SE_NUM_EV_SIDE02_MAP_IGNITE_02
|P19P02A
|n02a1002
|Igglybuff sets the secret map on fire.
|-
|9484
|0x250C
|SE_NUM_EV_SIDE02_PUTOUT
|P19P02A
|n02a1002
|Armaldo douses the burning map with water.
|-
|9485
|0x250D
|SE_NUM_EV_S02_FALLDOWN_01
|G01P05C
|n02a0105
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.
|-
|9486
|0x250E
|N/A
|None
|None
|Silence.
|-
|9487
|0x250F
|SE_NUM_EV_S02_TITTLE_01
|V32P01A
|n01a0102
|Banner sound for Special Episodes 1 and 2.
|-
|9488
|0x2510
|SE_NUM_EV_S02_GUMI_01
|P17P02A
|n02a0109
|"Igglybuff received many Gummis from Mama."
|-
|9489
|0x2511
|SE_NUM_EV_S02_FALLINGROCK_01
|P18P01A
|n02a0304
|Rolling rocks during Papa/Igglybuff flashback scene.
|-
|9490
|0x2512
|SE_NUM_EV_S02_FALLINGROCK_02
|P18P01A
|n02a0304
|Huge boulder about to fall on Papa.
|-
|9491
|0x2513
|SE_NUM_EV_S02_ROAR_03
|None
|None
|Sounds like another version of Armaldo growling. Appears to be unused.
|}
 
===Event Side03 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|9729
|0x2601
|SE_NUM_EV_S03_DOOR_OPEN
|P17P01A
|n03a1002
|Mama opens door, Igglybuff's house.
|-
|9730
|0x2602
|SE_NUM_EV_S03_DOOR_CLOSE
|P17P01A
|n03a1002
|Papa closes door.
|-
|9731
|0x2603
|SE_NUM_EV_S03_DISCOVER
|P20P01A
|n03a0701
|Armaldo opens a large treasure chest.
|-
|9732
|0x2604
|SE_NUM_EV_S03_FLOOR_OPEN
|D45P31A
|n03a1501
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.
|-
|9733
|0x2605
|SE_NUM_EV_S03_TOUCH
|P19P01A
|n03a0401
|(Loop) Igglybuff "hitting" the Kangaskhan Rock.
|-
|9734
|0x2606
|SE_NUM_EV_S03_DOOR_BREAK
|D44P31A
|n03a0601
|Igglybuff solves the puzzle by blasting open the door.
|-
|9735
|0x2607
|SE_NUM_EV_S03_FIRE_FIGHTING
|D44P31A
|n03a0601
|Armaldo: "Here goes! Water Gun!"
|-
|9736
|0x2608
|SE_NUM_EV_S03_ROOLUP
|P22P01A
|n03a1702
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.
|-
|9737
|0x2609
|SE_NUM_EV_S03_THROW
|P22P01A
|n03a1702
|"Take this!" Armaldo throws the Defend Globe to Igglybuff.
|-
|9738
|0x260A
|SE_NUM_EV_S03_SOMEBODY
|D45P42A
|n03a1502
|Fortune Ravine Pit enemies making a rustling sound.
|}
 
===Event Side04 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|9985
|0x2701
|SE_NUM_EV_S04_SHOW
|G01P05A
|n04a0106
|Rustling paper. Magnezone hands Sunflora the wanted poster.
|-
|9986
|0x2702
|SE_NUM_EV_S04_GHOST_01
|D57P41A
|n04a0801
|Howling wind. Haunter shows up.
|-
|9987
|0x2703
|SE_NUM_EV_S04_GHOST_DOWN
|D57P41A
|n04a1001
|Haunter has been knocked out and drops to the floor.
|-
|9988
|0x2704
|SE_NUM_EV_S04_MAGMAC_01
|D57P42A
|n04a1401
|Lava bubble(?) bursts open, revealing a Slugma.
|-
|9989
|0x2705
|SE_NUM_EV_S04_GHOST_02
|D57P43A
|n04a2001
|Haunter splits into three.
|-
|9990
|0x2706
|SE_NUM_EV_S04_FLASH
|D57P41A
|n04a2002
|Haunter's blinding light, during flashback.
|-
|9991
|0x2707
|SE_NUM_EV_S04_GHOST_AWAY
|D57P41A
|n04a2002
|High-to-low sound; the other 2 Haunter appear during flashback.
|-
|9992
|0x2708
|SE_NUM_EV_S04_LAVA_01
|D57P43A
|n04a2003
|Earthquake! Lava geysers are additionally set off.
|-
|9993
|0x2709
|SE_NUM_EV_S04_FIRE_01
|D57P44A
|n04a2004
|Sunflora has been set on fire.
|-
|9994
|0x270A
|SE_NUM_EV_S04_GHOST_AWAY_02_2
|None
|None
|Electric beam? Appears to be unused.
|-
|9995
|0x270B
|SE_NUM_EV_S04_FIRE_02
|D57P42A
|n04a1401
|Slugma shoots fire at Sunflora.
|-
|9996
|0x270C
|SE_NUM_EV_S04_LEAFCUT
|D57P43A
|n04a2001
|Sunflora shoots a leaf attack at Haunter.
|}
 
===Event Side06 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|10241
|0x2801
|SE_NUM_EV_S06_CATCH_01
|P26P01A
|n06a0102
|Team Charm takes off their "statue" disguise, first Special Episode 4 scene.
|-
|10242
|0x2802
|SE_NUM_EV_S06_CATCH_02
|None
|None
|Odd sound. Maybe for a pose or striking something? Appears to be unused.
|-
|10243
|0x2803
|SE_NUM_EV_S06_CATCH_03
|None
|None
|Sounds like this would directly follow #10242. Appears to be unused.
|-
|10244
|0x2804
|SE_NUM_EV_S06_BLACKOUT
|P26P01A
|n06a0102
|Team Charm turn off the light.
|-
|10245
|0x2805
|SE_NUM_EV_S06_HUNGRY
|D54P31A
|n06a0501
|"Guuuuuuuu!" Wigglytuff either snoring or stomach sound while asleep.
|-
|10246
|0x2806
|SE_NUM_EV_S06_GETUP
|D54P32A
|n06a0502
|Wigglytuff wakes and gets up.
|-
|10247
|0x2807
|SE_NUM_EV_S06_DESTRUCTION_01
|D55P41A
|n06a1301
|A group of Lairon break open a wall.
|-
|10248
|0x2808
|SE_NUM_EV_S06_DESTRUCTION_02
|None
|None
|Another rock break noise. Appears to be unused.
|-
|10249
|0x2809
|SE_NUM_EV_S06_BATTLE_IN
|D55P41A
|n06a1301
|Team Charm battle intro sound.
|-
|10250
|0x280A
|SE_NUM_EV_S06_UNDERGROUND
|D55P41A
|n06a1801
|Aggron digs.
|-
|10251
|0x280B
|SE_NUM_EV_S06_APPLE_01
|D56P11A
|n06a2703
|Perfect Apple bounces onto the scene from the bottom of the screen.
|-
|10252
|0x280C
|SE_NUM_EV_S06_APPLE_02
|D56P11A
|n06a2703
|The Perfect Apple fumbles out of Wigglytuff's hands.
|-
|10253
|0x280D
|SE_NUM_EV_S06_PASSAWAY
|D56P11A
|n06a2703
|Perfect Apple or any character passes through an illusory wall.
|-
|10254
|0x280E
|SE_NUM_EV_S06_EFFECT_01_2
|D56P41A
|n06a3401
|"Lopunny opened the treasure chest!" Mystical opening sound.
|-
|10255
|0x280F
|SE_NUM_EV_S06_MOVING_LP
|D56P41A
|n06a3901
|The treasure chest (Ditto) is rattling.
|-
|10256
|0x2810
|SE_NUM_EV_S06_METAMON
|D56P41A
|n06a3901
|Ditto transforms back to its regular form.
|}
 
===Event Side08 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|10497
|0x2901
|SE_NUM_EV_S08_STANDUP
|D28P44A
|m25a0302
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).
|-
|10498
|0x2902
|SE_NUM_EV_S08_VITALITY
|None
|None
|Distinctive activation(?) noise. Appears to be unused.
|-
|10499
|0x2903
|SE_NUM_EV_S08_CROSSATTACK
|D46P31A
|n08a0808
|Sableye slashing attack.
|-
|10500
|0x2904
|SE_NUM_EV_S08_BEAT
|P23P02A
|n08a1408
|Dusknoir punches the wall in frustration.
|-
|10501
|0x2905
|SE_NUM_EV_S08_FORWARD_01
|P24P01A
|n08a2908
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.
|-
|10502
|0x2906
|SE_NUM_EV_S08_FORWARD_02
|D51P11A
|n08a2908
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.
|-
|10503
|0x2907
|SE_NUM_EV_S08_SNOWATTACK
|D51P11A
|n08a2908
|Snorunt's ice attack, part 1.
|}
 
===Event Side09 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|10753
|0x2A01
|SE_NUM_EV_S09_BLOCKICE_LP
|None
|None
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.
|-
|10754
|0x2A02
|SE_NUM_EV_S09_CRACKFLASH
|D51P41A
|n08a2908
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.
|-
|10755
|0x2A03
|SE_NUM_EV_S09_BLOCKFALL
|D51P41A
|n09a0501
|Dusknoir gets hit by a falling block of ice.
|-
|10756
|0x2A04
|SE_NUM_EV_S09_ONIGORI
|D51P41A
|n09a0501
|"GOGIGIGIGI!!" Group of Glalie make a noise.
|-
|10757
|0x2A05
|SE_NUM_EV_S09_MAMMU_01
|D51P41A
|n09a0501
|"BUAOOOOOON!" Mamoswine roars.
|-
|10758
|0x2A06
|SE_NUM_EV_S09_MAMMU_02
|D51P41A
|n09a0501
|Mamoswine lands. Whoosh, stomp.
|-
|10759
|0x2A07
|SE_NUM_EV_S09_ELECTRIC_01_LP
|V38P03A
|n09a0904
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.
|-
|10760
|0x2A08
|SE_NUM_EV_S09_ELECTRIC_02_LP
|None
|None
|(Loop) Similar electricity sound to #10759. Appears to be unused.
|-
|10761
|0x2A09
|SE_NUM_EV_S09_ELECTRIC_03
|D52P11A
|n09a0905
|Ice pillar makes an explosive discharge.
|-
|10762
|0x2A0A
|SE_NUM_EV_S09_ELECTRIC_04_LP
|D52P11A
|n09a0907
|(Loop) Louder electric crackling from ice pillar.
|-
|10763
|0x2A0B
|SE_NUM_EV_S09_ELECTRIC_05
|V38P03A
|n09a0906
|Louder explosive discharge from ice pillar.
|-
|10764
|0x2A0C
|SE_NUM_EV_S09_HEART
|D52P32A
|n09a1203
|Heartbeat sound. "(Every nerve in my body is bristling!)"
|-
|10765
|0x2A0D
|SE_NUM_EV_S09_JP_ELECT_01
|D52P32A
|n09a1203
|The four ice pillars hit Grovyle with electricity.
|-
|10766
|0x2A0E
|SE_NUM_EV_S09_JP_ELECT_02_LP
|None
|None
|(Loop) Less polished version of #10767, probably unused.
|-
|10767
|0x2A0F
|SE_NUM_EV_S09_JP_ELECT_03_LP
|D52P32A
|n09a1203
|(Loop) Grovyle being zapped and drained.
|}
 
===Event Sub30 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|11009
|0x2B01
|SE_NUM_EV_S30_GAYA_01_LP
|None
|None
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.
|-
|11010
|0x2B02
|SE_NUM_EV_S30_MASKIPPA_01_3
|D73P25A
|s31a2001
|Carnivine looking around; Sneasel is already gone.
|-
|11011
|0x2B03
|SE_NUM_EV_S30_BETOBETA_01
|D73P41A
|s31a3401
|Grimer and Muk group enter the scene. Slimy sound.
|-
|11012
|0x2B04
|SE_NUM_EV_S30_BETOBETA_02_2
|D73P41A
|s31a3401
|Grimer shakes its head. "No. Nooooooooo."
|-
|11013
|0x2B05
|SE_NUM_EV_S30_BETOBETA_THREAT_2
|D73P41A
|s31a3401
|Muk strikes at air. More grimy sound.
|-
|11014
|0x2B06
|SE_NUM_EV_S30_SYAYMIN_01
|D73P41A
|s31a3701
|Shaymin readies; about to absorb the grime.
|-
|11015
|0x2B07
|SE_NUM_EV_S30_SYAYMIN_02
|D73P41A
|s31a3701
|(Loop) Shaymin absorbs the grime.
|-
|11016
|0x2B08
|SE_NUM_EV_S30_SYAYMIN_03
|D73P41A
|s31a3701
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.
|-
|11017
|0x2B09
|SE_NUM_EV_S30_SYAYMIN_TOP
|V37P02A
|s31a3702
|Wind sound, during visual Sky Peak scene.
|-
|11018
|0x2B0A
|SE_NUM_EV_S30_SYAYMIN_CHANGE
|D73P31A
|s31a3705
|Shaymin changes into Sky Forme.
|-
|11019
|0x2B0B
|SE_NUM_EV_S30_SYAYMIN_FRY
|V37P03A
|s31a3706
|Sky Forme Shaymin soaring down.
|-
|11020
|0x2B0C
|SE_NUM_EV_S30_TUBO
|None
|None
|Blip? Appears to be unused.
|-
|11021
|0x2B0D
|SE_NUM_EV_S30_BOXOPEN
|D73P25A
|enter11
|Opening a Sky Gift.
|-
|11022
|0x2B0E
|SE_NUM_EV_S30_TOPCUT
|V37P03A
|s32a0201
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.
|-
|11023
|0x2B0F
|SE_NUM_EV_S30_ROLLONG_2
|P01P04A
|s30a0202
|Spinda finishes shaking.
|-
|11024
|0x2B10
|SE_NUM_EV_S30_REGRET
|P01P04A
|s30a0202
|Spinda, Wobbuffet and Wynaut make dramatic noise. "Doesn't that seem wasteful?"
|-
|11025
|0x2B11
|SE_NUM_EV_S30_BOW
|P01P04A
|s30a0202
|"I hope to see you again soon here at Spinda's Café." Spinda bows.
|-
|11026
|0x2B12
|SE_NUM_EV_S30_RECYCLE_01
|S14P01A
|s30a0303
|Poof! Item and Dungeon graphic appears in Project P explanation cutscene.
|-
|11027
|0x2B13
|SE_NUM_EV_S30_RECYCLE_02
|S14P01A
|s30a0303
|Pointing arrow graphic appears in Project P cutscene.
|-
|11028
|0x2B14
|SE_NUM_EV_S30_RECYCLE_03
|S14P01A
|s30a0303
|Poof followed by shiny mystical sound, open treasure chest graphic appears in Project P cutscene.
|}
 
===Event Other01 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|11265
|0x2C01
|SE_NUM_ETC01_HADO_01_LP
|None
|None
|(Loop) Repeating whooshing wind sound. Appears to be unused.
|-
|11266
|0x2C02
|SE_NUM_ETC01_HADO_02
|S02P01A
|m00a01a
|Personality test sound.
|-
|11267
|0x2C03
|SE_NUM_ETC01_SHAKE
|P01P04A
|s30a0701
|Spinda shaking.
|-
|11268
|0x2C04
|SE_NUM_ETC01_GAME_EFFCT_01
|None
|None
|Ba-dum! Footprints are shown during Sentry Duty.
|-
|11269
|0x2C05
|SE_NUM_ETC01_GAME_EFFCT_02
|None
|None
|Boing! Character sprites pop up as a hint during Sentry Duty.
|-
|11270
|0x2C06
|SE_NUM_ETC01_GAME_HINT
|None
|None
|Exclamation; the player receives a text hint during Sentry Duty.
|-
|11271
|0x2C07
|SE_NUM_ETC01_GAME_OUT
|None
|None
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.
|-
|11272
|0x2C08
|SE_NUM_ETC01_GAME_FAIL
|None
|None
|Click; the partner corrects wrong Sentry Duty answer.
|-
|11273
|0x2C09
|SE_NUM_ETC01_GAME_END
|None
|None
|Bright sound. Sentry Duty has finished.
|-
|11274
|0x2C0A
|SE_NUM_ETC01_OOATARI
|P01P04A
|s30a0601
|Ludicolo bursts through the wall. Big win!
|-
|11275
|0x2C0B
|SE_NUM_ETC01_PIII
|P01P04A
|s30a0601
|Ludicolo/Big win whistle.
|}
 
===Event Side09b SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|11521
|0x2D01
|SE_NUM_EV_S09_JP_ELECT_04_LP
|D52P32A
|n09a1207
|(Loop) Grovyle zapping sound ramps up.
|-
|11522
|0x2D02
|SE_NUM_EV_S09_JP_ELECT_05_LP
|D52P32A
|n09a1207
|(Loop) Grovyle zapping sound gets even more intense.
|-
|11523
|0x2D03
|SE_NUM_EV_S09_JP_ELECT_06_LP
|D52P32A
|n09a1207
|(Loop) Bang, Grovyle zapping sound maxes out.
|-
|11524
|0x2D04
|SE_NUM_EV_S09_JP_ELECT_07
|D52P32A
|n09a1207
|Grovyle whites out.
|-
|11525
|0x2D05
|SE_NUM_EV_S09_JP_ELECT_08
|D52P32A
|n09a1207
|Dusknoir saves Grovyle.
|-
|11526
|0x2D06
|SE_NUM_EV_S09_LANDING
|D52P32A
|n09a1207
|Primal Dialga lands.
|-
|11527
|0x2D07
|SE_NUM_EV_S09_COMEOUT
|D52P32A
|n09a1207
|Spiritomb's weakening aura(?) returns to its stone, short version of #7428.
|-
|11528
|0x2D08
|SE_NUM_EV_S09_HIGHTONE_LP
|D52P32A
|n09a1207
|High pitched whirring sound; time starts flowing slightly.
|-
|11529
|0x2D09
|SE_NUM_EV_S09_AUROEA
|D52P32A
|n09a1207
|Mystical sound, aurora is shown.
|-
|11530
|0x2D0A
|SE_NUM_EV_S09_WIND_LP
|D52P32A
|n09a1207
|(Loop) Low whoosh, the wind starts blowing again.
|-
|11531
|0x2D0B
|SE_NUM_EV_S09_BIND_LP
|None
|None
|(Loop) Odd PSG sound. Appears to be unused.
|-
|11532
|0x2D0C
|SE_NUM_EV_S09_D_EFFECT_01
|D52P32A
|n09a1207
|Primal Dialga's extended Roar of Time for cutscenes. Not the same sound as the move.
|-
|11533
|0x2D0D
|SE_NUM_EV_S09_HIGHWIND_LP
|D53P41A
|n09a2101
|(Loop) Wind is blowing, louder.
|-
|11534
|0x2D0E
|SE_NUM_EV_S09_ALLEFFECT_01
|D53P41A
|n09a2101
|Louder "disappearing light" sound.
|-
|11535
|0x2D0F
|SE_NUM_EV_S09_LIGHTEFFECT_01
|None
|None
|Light sound? Appears to be unused.
|-
|11536
|0x2D10
|SE_NUM_EV_S09_ALLEFFECT_02_LP
|D53P41B
|n09a2201
|(Loop) "The end is coming... We're fading..."
|-
|11537
|0x2D11
|SE_NUM_EV_S09_D_EFFECT_02
|D53P41C
|n09a2208
|A recovered Dialga shows a vision, part 1.
|-
|11538
|0x2D12
|SE_NUM_EV_S09_GREEN
|V38P10A
|n09a2209
|The world heals.
|-
|11539
|0x2D13
|SE_NUM_EV_S09_WHITEOUT
|V38P11A
|n09a2210
|Dialga's vision ends.
|-
|11540
|0x2D14
|SE_NUM_EV_S09_D_EFFECT_03
|D53P41C
|n09a2208
|Dialga shows a vision, part 2.
|}
 
===System SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|16128
|0x3F00
|N/A
|None
|None
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.
|-
|16129
|0x3F01
|SE_NUM_SYS_01
|None
|None
|Moving the cursor in menus.
|-
|16130
|0x3F02
|SE_NUM_SYS_02
|D06P11A
|enter05
|Selecting an option in menus. Also used when saving?
|-
|16131
|0x3F03
|SE_NUM_SYS_03
|None
|None
|Exiting a menu, or an invalid choice.
|-
|16132
|0x3F04
|SE_NUM_SYS_04
|None
|None
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.
|-
|16133
|0x3F05
|SE_NUM_SYS_05
|None
|None
|Dialogue sound.
|-
|16134
|0x3F06
|SE_NUM_SYS_06
|None
|None
|Sorting the Treasure Bag or Kangaskhan Storage.
|-
|16135
|0x3F07
|SE_NUM_SYS_07
|None
|None
|Choosing a Set Move, switching IQ Skills.
|-
|16136
|0x3F08
|SE_NUM_SYS_08
|None
|None
|Unfamiliar error(?) sound 1.
|-
|16137
|0x3F09
|SE_NUM_SYS_09
|None
|None
|Unfamiliar error(?) sound 2.
|-
|16138
|0x3F0A
|SE_NUM_SYS_10
|None
|None
|Unfamiliar error(?) sound 3.
|-
|16139
|0x3F0B
|SE_NUM_SYS_PEN_01
|None
|None
|Selecting a space to move towards while inside a dungeon by using the touch screen.
|}


{{NavScriptTerms}}
{{NavScriptTerms}}
[[Category:Documentation]]
[[Category:Documentation]]