List of Sound Effects: Difference between revisions

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Side02 and Side03 SFX should be covered now.
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Elaborating on a few sounds
 
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This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.
This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.


This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game. Unfortunately, the internal SFX names are not listed in ID order in the ROM, so they are yet to be identified beyond the bank they belong to.
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.


== Sound Effects ==
Keep in mind the internal names may not always reflect their context in the final game.
These sound effects can be called with <code>se_Play(X);</code>, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].
 
== ME ==
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with <code>me_Play(X);</code>, substituting "X" with the ME ID.


[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.
The internal names are found inside the .smd files corresponding to each respective ME sound.


===Motion SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
|266
|0
|0x10A
|0x0
|M_DUNGEON_OPEN
|T00P01
|m01a0116
|Louder version of ME #6. Only used in the Pokémon Square debug room.
|-
|1
|0x1
|ME_NUM_LEVELUP
|D03P11A
|m03a1002
|Level up sound. Also used for rewards, e.g. "[hero]'s team was rewarded with an enlarged Treasure Bag!"
|-
|2
|0x2
|ME_NUM_RANKUP.S
|None
|None
|Used when the player's team ranks up.
|-
|3
|0x3
|ME_NUM_SEEYOU.S
|None
|None
|None
|None
|Tail Whip.
|Used when removing a Pokémon from the player's Assembly.
|-
|4
|0x4
|ME_NUM_REWARD.S
|G01P05A
|m02a0110
|Used for item rewards.
|-
|5
|0x5
|ME_NUM_PARTY.SM
|D03P11A
|m03a1002
|Unlocking special episodes, recruiting legendaries. The normally-unused enemy evolution function will also use this if enabled.
|-
|6
|0x6
|ME_NUM_DUNGEON_
|D14P11A
|m13a0701
|"The clouds parted over "X"!" The visible part of the map expands.
|-
|7
|0x7
|ME_NUM_IMFORMAT
|D03P11A
|m03a1002
|"The Exploration Team Federation has sent a message..."
|-
|-
|267
|8
|0x10B
|0x8
|ME_NUM_EVOLUTIO
|P14P01A
|s01p1005
|Evolving at Luminous Spring.
|-
|9
|0x9
|ME_NUM_ITEM_IMP
|G01P04A
|m04a0201
|Great item reward!
|-
|10
|0xA
|ME_NUM_WIND_S.S
|D79P41A
|s02p0501
|Howling wind sound. "Something's stirring..." Used when spending too much time on a dungeon floor.
|-
|11
|0xB
|ME_NUM_WIND_M.S
|D79P41A
|s02p0701
|Louder howling wind. Exclusively used in scene after Froslass's boss fight in Crevice Cave. PMD1 used an earlier iteration of this if the stirring wind was getting closer, but PMD2 solely uses ME #10 for this.
|-
|12
|0xC
|ME_NUM_WAVE_S.S
|None
|None
|None
|None
|Tail Whip, also.
|Ominous bubble sound. Unused; an earlier iteration of this sound was used for the stirring wind in PMD1's water dungeons. PMD2 solely uses ME #10 for this in all dungeons.
|-
|-
|279
|13
|0x117
|0xD
|ME_NUM_WAVE_M.S
|None
|None
|None
|None
|Stat changes reset.
|Sounds like a water attack. Unused; an earlier iteration of this was used as the stirring wind was getting closer in PMD1's water dungeons.
|}
|}


===Stats SE===
== Sound Effects ==
{|class="wikitable"
These sound effects can be called with <code>se_Play(X);</code>, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].
 
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.
 
===Motion SE===
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|516
|257
|0x204
|0x101
|None
|SE_NUM_MOTION_ANIM_10
|None
|Secondary sound used for the Pokémon's hopping animation. Used by moves such as Dig or Bounce.
|Doom Seed.
|-
|258
|0x102
|SE_NUM_MOTION_ANIM_11
|Secondary sound used for the Pokémon's charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.
|-
|259
|0x103
|SE_NUM_MOTION_ANIM_12
|Secondary sound used for the Pokémon's rotating animation, e.g. throwing an item and many moves.
|-
|-
|521
|260
|0x209
|0x104
|None
|SE_NUM_MOTION_ANIM_2
|None
|Regular attack.
|TM used.
|-
|-
|523
|261
|0x20B
|0x105
|None
|SE_NUM_MOTION_ANIM_4_1
|None
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH
|Special Attack up.
|-
|-
|525
|262
|0x20D
|0x106
|None
|SE_NUM_MOTION_ANIM_4_2
|None
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK
|Special Defense up.
|-
|-
|527
|263
|0x20F
|0x107
|None
|SE_NUM_MOTION_ANIM_4_3
|None
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE
|PP restored.
|-
|-
|529
|264
|0x211
|0x108
|None
|SE_NUM_MOTION_ANIM_4_4
|None
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
|-
|265
|0x109
|SE_NUM_MOTION_ANIM_4_5
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN
|-
|-
|530
|266
|0x212
|0x10A
|None
|SE_NUM_MOTION_ANIM_4_6
|None
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL
|Wary Fighter activated.
|-
|-
|531
|267
|0x213
|0x10B
|P01P04A
|SE_NUM_MOTION_ANIM_4_7
|
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP
|Defense up.
|-
|-
|534
|268
|0x216
|0x10C
|P01P04A
|SE_NUM_MOTION_ANIM_4_9
|
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S
|Defense lowered.
|-
|-
|536
|269
|0x218
|0x10D
|None
|SE_NUM_MOTION_ANIM_4_10
|None
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M
|Movement Speed up.
|-
|-
|537
|270
|0x219
|0x10E
|None
|SE_NUM_MOTION_ANIM_4_11
|None
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L
|PP lost.
|-
|-
|538
|271
|0x21A
|0x10F
|None
|SE_NUM_MOTION_ANIM_4_12
|None
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE
|Movement Speed lowered.
|-
|272
|0x110
|SE_NUM_MOTION_ANIM_4_13
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP
|-
|273
|0x111
|SE_NUM_MOTION_ANIM_4_14
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT
|-
|274
|0x112
|SE_NUM_MOTION_ANIM_8
|Secondary sound used for the Pokémon's rotating animation while using Rolling Kick, Thief or Flame Wheel.
|-
|275
|0x113
|SE_NUM_MOTION_ANIM_9
|Secondary sound used for the Pokémon's "Double" animation while using Double Team or Agility.
|-
|276
|0x114
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE
|Super effective hit.
|-
|277
|0x115
|SE_NUM_EFF_INVOKE_1
|Used as a startup sound by too many moves to count.
|-
|278
|0x116
|SE_NUM_EFF_INVOKE_2
|Used as a startup sound by moves such as Ember.
|-
|279
|0x117
|SE_NUM_EFF_INVOKE
|Stat changes reset. Also used as a startup sound by many moves.
|-
|280
|0x118
|SE_NUM_EFF_LARGE_DAMAGE
|Normal hit.
|-
|281
|0x119
|SE_NUM_EFF_MIDDLE_DAMAGE
|Not very effective hit.
|-
|282
|0x11A
|SE_NUM_EFF_PAIN_2
|Power Swap or Guard Swap hit.
|-
|-
|542
|283
|0x21E
|0x11B
|None
|SE_NUM_EFF_SMALL_SMALL
|None
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).
|Special Attack lowered.
|-
|-
|547
|284
|0x223
|0x11C
|None
|SE_NUM_MOTION_SWITCH
|None
|Step on trap or Wonder Tile.
|Attack up.
|}
|}


===Trap SE===
===Stats SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
|776
|513
|0x308
|0x201
|SE_NUM_EFF_BOMB_2
|None
|None
|None
|None
|Smoke puffs like the ones in Grudge Traps.
|Eruption (move).
|-
|-
|783
|514
|0x30F
|0x202
|SE_NUM_EFF_EXCLAMATION2
|None
|None
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.
|-
|515
|0x203
|SE_NUM_EFF_SENRIGAN
|None
|None
|Dropeye Seed.
|-
|516
|0x204
|SE_NUM_STATE_LV_DOWN
|None
|None
|None
|None
|Grudge Trap and similar negative effects.
|Doom Seed.
|}
 
===Move1 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|1045
|517
|0x415
|0x205
|SE_NUM_EFF_ICE_ON
|None
|None
|None
|None
|Earth Power.
|
|-
|-
|1046
|518
|0x416
|0x206
|SE_NUM_EFF_MUD_TRAP_2
|None
|None
|None
|Sticky Trap.
|-
|519
|0x207
|SE_NUM_EFF_SPDEFE_DOWN
|None
|None
|Agility windup.
|None
|}
|Special Defense down.
 
===Move2 SE===
 
===Move3 SE===
 
===Move4 SE===
 
===Move5 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|2065
|520
|0x811
|0x208
|SE_NUM_EFF_USE_KEY_AFTER
|None
|None
|None
|None
|Feint windup.
|Keyhole block opens in dungeons. Preceded by #553.
|-
|-
|2066
|521
|0x812
|0x209
|SE_NUM_EFF_USE_MACHINE
|None
|None
|None
|None
|Feint impact.
|TM used.
|}
 
===Move6 SE===
 
===Move7 SE===
 
===Move8 SE===
 
===Move9 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|3077
|522
|0xC05
|0x20A
|SE_NUM_EFF_USE_SECRET_MACHINE
|None
|None
|None
|None
|Brine.
|"Secret Machine" is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won't use this sound in the overworld or waypoints. Probably unused.
|-
|-
|3092
|523
|0xC14
|0x20B
|SE_NUM_EFF_SPAT_UP
|None
|None
|None
|None
|Night Slash.
|Special Attack up.
|-
|-
|3098
|524
|0xC1A
|0x20C
|SE_NUM_STATE_QUESTION
|None
|None
|None
|None
|Attract.
|X-Eye Seed. Same sound as #4105.
|-
|-
|3101
|525
|0xC1D
|0x20D
|SE_NUM_EFF_SPDEFE_UP
|None
|None
|None
|None
|Reviver Seed activated.
|Special Defense up.
|}
 
===Move10 SE===
 
===Move11 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|3587
|526
|0xE03
|0x20E
|SE_NUM_EFF_JIGOKUMIMI
|None
|None
|None
|None
|Ancient Power windup.
|
|-
|-
|3588
|527
|0xE04
|0x20F
|SE_NUM_EFF_TRICK_UP
|None
|None
|None
|None
|Silver Wind.
|PP restored.
|-
|-
|3592
|528
|0xE08
|0x210
|SE_NUM_STATE_DRY_UP
|None
|None
|None
|None
|Escape Orb.
|Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation)
|}
 
===Move12 SE===
 
===Move13 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|4106
|529
|0x100A
|0x211
|SE_NUM_EFF_ATSPEED_UP
|None
|None
|None
|None
|Confuse Ray.
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
|-
|-
|4107
|530
|0x100B
|0x212
|SE_NUM_STATE_THROW
|None
|None
|None
|None
|Rock Blast shot.
|Wary Fighter activated.
|-
|-
|4108
|531
|0x100C
|0x213
|SE_NUM_EFF_DEFENCE_UP
|P01P04A
|s30a0701
|Defense up.
|-
|532
|0x214
|SE_NUM_STATE_QUAKE
|None
|None
|None
|None
|Rock Blast impact.
|Earthquake or Magnitude attack. #1548 contains the hit sound.
|-
|-
|4112
|533
|0x1010
|0x215
|SE_NUM_STATE_STIFF
|None
|None
|None
|None
|Uproar, Beat Up, Rollcall Orb.
|
|-
|-
|4118
|534
|0x1016
|0x216
|SE_NUM_EFF_DEFENCE_DOWN
|P01P04A
|s30a0701
|Defense lowered.
|-
|535
|0x217
|SE_NUM_EFF_HITS_DOWN
|None
|None
|None
|None
|Sing.
|Accuracy lowered.
|}
 
===Move14 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|4353
|536
|0x1101
|0x218
|SE_NUM_EFF_SPEED_UP
|None
|None
|None
|None
|Run Away activated.
|Movement Speed up.
|-
|-
|4359
|537
|0x1107
|0x219
|SE_NUM_EFF_TRICK_DOWN
|None
|None
|None
|None
|Leer.
|PP lost.
|-
|-
|4367
|538
|0x110F
|0x21A
|SE_NUM_EFF_SPEED_DOWN
|None
|None
|None
|None
|Facade.
|Movement Speed lowered.
|-
|-
|4373
|539
|0x1115
|0x21B
|SE_NUM_EFF_HITS_UP
|None
|None
|None
|None
|Helping Hand.
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won't use this...
|}
 
===Move15 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|4609
|540
|0x1201
|0x21C
|SE_NUM_STATE_INVISIBLE
|None
|None
|None
|None
|Evasion lowered.
|Turning invisible (Vanish Seed).
|-
|-
|4610
|541
|0x1202
|0x21D
|SE_NUM_EFF_PARRIZE
|None
|None
|None
|None
|Evasion up.
|Paralysis.
|-
|-
|4613
|542
|0x1205
|0x21E
|SE_NUM_EFF_SPAT_DOWN
|None
|None
|None
|None
|Poisoned.
|Special Attack lowered.
|-
|-
|4614
|543
|0x1206
|0x21F
|SE_NUM_STATE_REVIVE
|None
|None
|None
|None
|Rain begins.
|Appears to be unused. PMD1 previously used this during Jirachi's post-battle cutscene (if not recruited).
|-
|-
|4615
|544
|0x1207
|0x220
|SE_NUM_EFF_AT_DOWN
|None
|None
|None
|None
|Cleanse Orb.
|Attack lowered.
|-
|-
|4624
|545
|0x1210
|0x221
|SE_NUM_STATE_JUMP
|None
|None
|None
|None
|Swords Dance.
|Bounce.
|-
|-
|4628
|546
|0x1214
|0x222
|SE_NUM_STATE_PULL
|None
|None
|None
|None
|Whirlpool.
|Trawl Orb item pull effect.
|-
|-
|4631
|547
|0x1217
|0x223
|SE_NUM_EFF_AT_UP
|None
|None
|Attack up.
|-
|548
|0x224
|SE_NUM_EFF_THUNDER_3
|None
|None
|Charge (move).
|-
|549
|0x225
|SE_NUM_EFF_ATSPEED_DOWN
|None
|None
|None
|None
|Yawn (both move and status).
|Attack speed down? Uncertain if this and the effect animation (#549) are ever used.
|-
|-
|4632
|550
|0x1218
|0x226
|SE_NUM_STATE_BLIND_EYE
|None
|None
|None
|None
|Bubble.
|
|-
|-
|4634
|551
|0x121A
|0x227
|SE_NUM_STATE_SWING
|None
|None
|None
|None
|Sunlight.
|Whiffer status (SmokeScreen etc.).
|-
|-
|4635
|552
|0x121B
|0x228
|SE_NUM_EFF_SMOKE_11
|None
|None
|None
|None
|Max HP up.
|Rising multicolor smoke (Trace ability activates).
|-
|-
|4637
|553
|0x121D
|0x229
|SE_NUM_EFF_USE_KEY
|None
|None
|None
|None
|Hail begins.
|Using a key on a keyhole block. Followed by #520.
|}
|}


===Motion Sub SE===
===Trap SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|4867
|769
|0x1303
|0x301
|None
|SE_NUM_EFF_SLEEP_TRAP
|None
|Slumber trap gas.
|Stomach growling. (Belly warning)
|-
|-
|4868
|770
|0x1304
|0x302
|None
|SE_NUM_EFF_TURN
|None
|Spin trap.
|Player or ally item pickup.
|-
|-
|4869
|771
|0x1305
|0x303
|None
|SE_NUM_EFF_WIND_TRAP
|None
|Gust trap.
|Enemy item pickup.
|-
|772
|0x304
|SE_NUM_MOTION_DOOR_BIG
|
|-
|-
|4870
|773
|0x1306
|0x305
|None
|SE_NUM_MOTION_DOOR_GENERAL
|None
|Sounds like a more quiet version of #284.
|Miss 1.
|-
|-
|4871
|774
|0x1307
|0x306
|None
|SE_NUM_MOTION_WAVE_LARGE
|None
|Loud wave sound. Unused; an earlier iteration of this sound was used for the final stirring wind that carries the player out of PMD1's water dungeons. As previously mentioned, PMD2 solely uses ME #10 for all stirring wind effects.
|Miss 2.
|-
|-
|4872
|775
|0x1308
|0x307
|None
|SE_NUM_MOTION_WIND_LARGE
|None
|Loud ominous wind sound. Unused; an earlier iteration of this was used in PMD1 for the final stirring wind that carries the player out of non-water dungeons.
|Player or ally money pickup.
|-
|-
|4882
|776
|0x1312
|0x308
|None
|SE_NUM_TRAP_ALARM
|None
|Smoke puffs like the ones in Grudge Traps.
|Apple eaten.
|-
|-
|4883
|777
|0x1313
|0x309
|None
|SE_NUM_TRAP_BETOBETA
|None
|Sticky item.
|Seed eaten.
|-
|-
|4884
|778
|0x1314
|0x30A
|None
|SE_NUM_TRAP_HOLE
|None
|Pitfall trap.
|Gummi eaten (also used for Golden Apple).
|-
|779
|0x30B
|SE_NUM_TRAP_MINE
|
|-
|780
|0x30C
|SE_NUM_TRAP_SCISSOR
|
|-
|781
|0x30D
|SE_NUM_TRAP_SEAL
|
|-
|782
|0x30E
|SE_NUM_TRAP_SLEEP
|Healing sleep status from Rest. Other ways of falling asleep do not seem to use this.
|-
|783
|0x30F
|SE_NUM_TRAP_SUMMON
|Grudge Trap and similar negative effects, Summon trap spawns.
|-
|784
|0x310
|SE_NUM_TRAP_TURNTABLE
|Confusion status (Tweeting bird sound).
|-
|785
|0x311
|SE_NUM_WEATHER_CLOUDY
|Cloudy weather.
|-
|786
|0x312
|SE_NUM_WEATHER_FOG
|Fog sets in.
|-
|787
|0x313
|SE_NUM_EFF_BIG_BOMB
|Explosion.
|-
|788
|0x314
|SE_NUM_EFF_BOMB
|Self-Destruct.
|-
|789
|0x315
|SE_NUM_EFF_CALL_TRAP
|Summon trap.
|-
|790
|0x316
|SE_NUM_EFF_MALON_TRAP
|Chestnut trap. Sound is delayed by a second.
|-
|791
|0x317
|SE_NUM_EFF_MUD_TRAP
|Mud Trap.
|-
|-
|4890
|792
|0x131A
|0x318
|None
|SE_NUM_EFF_MUD_TRAP_1
|None
|Grimy trap.
|HP restored.
|-
|-
|4891
|793
|0x131B
|0x319
|None
|SE_NUM_EFF_POISON_NEEDLE_TRAP
|None
|Poison trap.
|Move learned.
|}
|}


===Event SE===
===Move1 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|5121
|1025
|0x1401
|0x401
|D01P11B
|SE_NUM_EFF_FIRE_4
|m01a0208
|Flame Wheel start.
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.
|-
|1026
|0x402
|SE_NUM_EFF_FIRE_5
|Flamethrower projectile.
|-
|1027
|0x403
|SE_NUM_EFF_FIRE_DAMEGE
|Flamethrower/Flame Wheel hit.
|-
|-
|5122
|1028
|0x1402
|0x404
|
|SE_NUM_EFF_GIGA_DRAIN
|
|Absorb or Mega Drain. Higher pitched version of #1567.
|Chatot flapping his wings.
|-
|-
|5123
|1029
|0x1403
|0x405
|
|SE_NUM_EFF_GYROBALL_1
|
|Gyro Ball hit.
|Dinner time.
|-
|-
|5124
|1030
|0x1404
|0x406
|G01P01A
|SE_NUM_EFF_LIGHT_WALL
|m12a0102
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.
|Turning a page, handling paper.
|-
|-
|5125
|1031
|0x1405
|0x407
|D15P41A
|SE_NUM_EFF_PAIN1
|m14a0801
|Two-Edge Orb/Trick/Role Play on target.
|"The clouds parted over the Hidden Land!"
|-
|-
|5126
|1032
|0x1406
|0x408
|D28P44A
|SE_NUM_EFF_PAIN
|m24a0804
|Two-Edge Orb, Trick or Role Play.
|Explosion, rocks falling.
|-
|-
|5127
|1033
|0x1407
|0x409
|D04P11A
|SE_NUM_EFF_PSYCHO_WAVE
|m05a0301
|Psywave projectile. Appears to be identical to #1036.
|The partner touching the waterfall.
|-
|1034
|0x40A
|SE_NUM_EFF_RASTAPARGE
|Luster Purge or Luminous Orb.
|-
|1035
|0x40B
|SE_NUM_EFF_RASTERKANON
|Flash Cannon charge.
|-
|-
|5128
|1036
|0x1408
|0x40C
|D38P11A
|SE_NUM_EFF_SAIKE
|s21p0502
|Psybeam projectile. Appears to be identical to #1033.
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.
|-
|-
|5129
|1037
|0x1409
|0x40D
|D41P41A
|SE_NUM_EFF_SAIMIN
|mdebug
|Hypnosis projectile.
|Smashing wall. Only seems to play in mdebug, which is an unused test cutscene.
|-
|-
|5130
|1038
|0x140A
|0x40E
|D04P31A
|SE_NUM_EFF_SAND_HELL
|m05d0616
|Sand Tomb.
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.
|-
|-
|5131
|1039
|0x140B
|0x40F
|D04P31A
|SE_NUM_EFF_STAFF_BULLET2
|m05d0616
|Transfer/Stayaway Orb projectile.
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.
|-
|-
|5132
|1040
|0x140C
|0x410
|
|SE_NUM_EFF_STAFF_BULLET
|
|Switcher/Blowback Orb projectile.
|Dimensional Scream intro.
|-
|-
|5133
|1041
|0x140D
|0x411
|
|SE_NUM_EFF_SUKETTI
|
|Sketch (truncated if the move connects).
|Dimensional Scream beginning, getting dizzy.
|-
|-
|5134
|1042
|0x140E
|0x412
|
|SE_NUM_EFF_SUPUNMAGE
|
|Kinesis (bending spoon).
|(Loop) Dimensional Scream beginning, getting dizzy.
|-
|1043
|0x413
|SE_NUM_EFF_BOOST
|Psycho Boost hit.
|-
|-
|5135
|1044
|0x140F
|0x414
|D39P41A
|SE_NUM_EFF_BUREIBUBIRD_BG
|s22p0204
|Brave Bird background sound (truncated if the move connects).
|Cresselia teleports in front of Darkrai.
|-
|-
|5136
|1045
|0x1410
|0x415
|
|SE_NUM_EFF_DAICHINOCHIKARA
|
|Earth Power.
|Boss wipe start.
|-
|-
|5137
|1046
|0x1411
|0x416
|
|SE_NUM_EFF_DETECT
|
|Scanner Orb, Odor Sleuth or Agility windup.
|(Loop) Clapping, used with actor SetEffect(90, 3);
|-
|-
|5138
|1047
|0x1412
|0x417
|
|SE_NUM_EFF_FIRE_3
|
|Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1.
|(Loop) Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(90, 3);
|-
|-
|5139
|1048
|0x1413
|0x418
|
|SE_NUM_EFF_JIWARE_0
|
|Fissure opens (new to Sky).
|Dimensional Scream end.
|-
|-
|5140
|1049
|0x1414
|0x419
|D30P41A
|SE_NUM_EFF_JIWARE_2
|m25a1101
|Fissure closes (new to Sky).
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.
|}
|-
|5141
|0x1415
|
|
|Groudon stomp.
|-
|5142
|0x1416
|
|
|Groudon stomp 2.
|-
|5143
|0x1417
|
|
|VERY small hit sound, like used a few times right before a boss fight.
|-
|5144
|0x1418
|V15P03A
|m15b0908
|Azelf sets up his crystal wall around the Crystal Lake.
|}


===Event Main01 SE===
===Move2 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|6401
|1281
|0x1901
|0x501
|D12P41A
|SE_NUM_EFF_BRK_STONE
|m12a0801
|Rollout hit. Also assigned to Excavate, an unused move (ID #361).
|Finding a Time Gear, sounds a bit like another wipe sound.
|-
|1282
|0x502
|SE_NUM_EFF_BULLET_1
|Hydro Cannon projectile.
|-
|-
|6402
|1283
|0x1902
|0x503
|S04P01A
|SE_NUM_EFF_BULLET_2
|m01a0101
|Hydro Pump projectile.
|The small electric discharge sound used in the game's opening cutscene.
|-
|1284
|0x504
|SE_NUM_EFF_FIRE_STORM
|Fire Spin.
|-
|-
|6403
|1285
|0x1903
|0x505
|S04P01A
|SE_NUM_EFF_HEART
|m01a0101
|Attract hit.
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.
|-
|-
|6404
|1286
|0x1904
|0x506
|
|SE_NUM_EFF_ICE_BALL
|
|Ice Ball.
|Step/dropping something onto a wet floor.
|-
|-
|6405
|1287
|0x1905
|0x507
|
|SE_NUM_EFF_ICE_BREAK
|
|Ice Ball hit.
|Heavier step.
|-
|-
|6406
|1288
|0x1906
|0x508
|D01P41A
|SE_NUM_EFF_LEAFBLD
|m01a0701
|Leaf Blade.
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.
|-
|-
|6407
|1289
|0x1907
|0x509
|None
|SE_NUM_EFF_NEOHARU
|None
|Ingrain.
|Cartoon balloon is inflated? Might be unused.
|-
|-
|6408
|1290
|0x1908
|0x50A
|G01P01B
|SE_NUM_EFF_SMOKE_UP
|m02a0105
|Spikes or Toxic Spikes (setting the trap).
|Gate to Wigglytuff's Guild opening.
|-
|-
|6409
|1291
|0x1909
|0x50B
|None
|SE_NUM_EFF_STRENGTH_UP
|None
|Swagger.
|Hitting wood. Might be unused.
|-
|1292
|0x50C
|SE_NUM_EFF_TOBIGERI
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.
|-
|-
|6410
|1293
|0x190A
|0x50D
|D01P11B
|SE_NUM_EFF_WARP
|m01a0702
|Teleport, Warp Seed, etc.
|Dropping, placing something.
|-
|-
|6411
|1294
|0x190B
|0x50E
|G01P05A
|SE_NUM_EFF_WATER_BREAK
|m02a0110
|Water Gun hit.
|Opening a box, including the Pokémon Exploration Team Kit.
|-
|-
|6412
|1295
|0x190C
|0x50F
|T01P01A
|SE_NUM_EFF_WATER_BULLET
|m03a0301
|Water Gun projectile.
|Azurill tripping.
|-
|-
|6413
|1296
|0x190D
|0x510
|
|SE_NUM_EFF_WATER_WAVE
|
|Water Pulse projectile.
|Apple bouncing.
|-
|-
|6414
|1297
|0x190E
|0x511
|
|SE_NUM_EFF_WEATHER_1
|
|Weather Ball bullet.
|Drowzee hitting the player accidentally.
|-
|-
|6415
|1298
|0x190F
|0x512
|
|SE_NUM_EFF_WEATHER_2
|
|Weather Ball hit in sunny weather (fire).
|Alert, board update completed.
|-
|-
|6416
|1299
|0x1910
|0x513
|
|SE_NUM_EFF_WEATHER_3
|
|Weather Ball hit in rainy weather (bubbles).
|Turning over the board after updating the data.
|-
|-
|6417
|1300
|0x1911
|0x514
|G01P03A
|SE_NUM_EFF_AURORA
|m06a0203
|Aurora Beam.
|Drowzee fainting.
|-
|-
|6418
|1301
|0x1912
|0x515
|
|SE_NUM_EFF_BARRIA_1
|
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).
|Magnezone police.
|-
|-
|6419
|1302
|0x1913
|0x516
|
|SE_NUM_EFF_BARRIA_4
|
|Blue beam (Reflect).
|Grovyle running.
|-
|-
|6420
|1303
|0x1914
|0x517
|
|SE_NUM_EFF_BIRUDOUP
|
|Bulk Up.
|(Loop) Grovyle still running.
|-
|-
|6421
|1304
|0x1915
|0x518
|
|SE_NUM_EFF_BRAKECROW
|
|Crush Claw.
|Grovyle dashing.
|-
|-
|6422
|1305
|0x1916
|0x519
|
|SE_NUM_EFF_SHIM_FORM
|
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.
|Yet another sound of dropping something.
|}
|-
 
|6423
===Move3 SE===
|0x1917
{|class="wikitable"
|
|
|Crystals falling/little laser beam?
|-
|6424
|0x1918
|
|
|Thunder? Cannon sounds? Heavy things rolling down a hill?
|-
|6425
|0x1919
|
|
|Thunder in the distance?
|}
 
===Event Main05 SE===
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|6657
|1537
|0x1A01
|0x601
|
|SE_NUM_EFF_POWER
|
|Focus Energy and Focus Punch charge.
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.
|-
|1538
|0x602
|SE_NUM_EFF_PUNCH
|Comet Punch.
|-
|1539
|0x603
|SE_NUM_EFF_SHADOW_DIVE
|Shadow Force.
|-
|-
|6658
|1540
|0x1A02
|0x604
|
|SE_NUM_EFF_SURIKAE
|
|Placeholder "sweat drop" sound.
|Click sound, pushing in the gem in Waterfall Cave.
|-
|-
|6659
|1541
|0x1A03
|0x605
|
|SE_NUM_EFF_THUNDER_1
|
|Thunderbolt.
|Click sound, pushing in the gem in Waterfall Cave.
|-
|-
|6660
|1542
|0x1A04
|0x606
|
|SE_NUM_EFF_THUNDER_D
|
|Spark.
|Splash, landing in hotsprings?
|-
|-
|6661
|1543
|0x1A05
|0x607
|G01P03A
|SE_NUM_EFF_TOBOE
|m06a0203
|Howl.
|Skuntank's stink cloud (attacking the hero in guild scene).
|-
|-
|6662
|1544
|0x1A06
|0x608
|
|SE_NUM_EFF_TOSENBO
|
|Seal Trap, Silence Orb and Imprison.
|Small, quiet rustling.
|-
|-
|6663
|1545
|0x1A07
|0x609
|
|SE_NUM_EFF_TUNODETUKU
|
|Horn Attack.
|Placing something, with rustling after.
|-
|-
|6664
|1546
|0x1A08
|0x60A
|
|SE_NUM_EFF_TWINES
|
|Wrap.
|Something not too heavy falling and hitting something.
|-
|-
|6665
|1547
|0x1A09
|0x60B
|G01P05C
|SE_NUM_EFF_VOLTEKKA
|m07a1001
|Volt Tackle startup.
|Wigglytuff meltdown.
|-
|-
|6666
|1548
|0x1A0A
|0x60C
|
|SE_NUM_EFF_WANA_DEL
|
|Earthquake or Magnitude hit, Trapbust Orb.
|Crowd whining.
|-
|-
|6667
|1549
|0x1A0B
|0x60D
|
|SE_NUM_EFF_WEB
|
|String Shot.
|Turning a page?
|-
|1550
|0x60E
|SE_NUM_EFF_WEB_2
|String Shot hit.
|-
|-
|6668
|1551
|0x1A0C
|0x60F
|None
|SE_NUM_EFF_AQUA_JET
|None
|Aqua Jet start.
|Familiar exclamation sound. Might be unused.
|-
|-
|6669
|1552
|0x1A0D
|0x610
|
|SE_NUM_EFF_AQUA_JET_1
|
|Aqua Jet/Aqua Tail hit.
|(Loop) Crowd talking/discussing.
|-
|-
|6670
|1553
|0x1A0E
|0x611
|None
|SE_NUM_EFF_AQUA_TAIL
|None
|Aqua Tail start.
|Lighting up, activation sound? Might be unused.
|-
|-
|6671
|1554
|0x1A0F
|0x612
|P03P01A
|SE_NUM_EFF_BARRIA
|m09a0605
|White beam (Barrier or Iron Defense)
|Placing a stone in the Groudon statue's chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.
|-
|-
|6672
|1555
|0x1A10
|0x613
|P03P01A
|SE_NUM_EFF_BARRIA_2
|m09a0606
|Green beam (Mirror Move activated)
|Groudon statue's eyes light up.
|-
|-
|6673
|1556
|0x1A11
|0x614
|P03P01A
|SE_NUM_EFF_BELL
|m09a0606
|Heal Bell and Beat Up.
|Groudon statue gets surrounded by light.
|-
|-
|6674
|1557
|0x1A12
|0x615
|P03P02A
|SE_NUM_EFF_BOONRASH_HIT
|m09a0701
|Bonemerang.
|Perfect Apple rolls onto scene from the left.
|-
|1558
|0x616
|SE_NUM_EFF_COSMO
|Cosmic Power.
|-
|1559
|0x617
|SE_NUM_EFF_CYOUHATU
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?
|-
|1560
|0x618
|SE_NUM_EFF_CYOUHATU_1
|Taunt takes effect on opponent.
|-
|1561
|0x619
|SE_NUM_EFF_DAMASI
|Faint Attack.
|-
|1562
|0x61A
|SE_NUM_EFF_DENGEKIHA
|Shock Wave hit.
|-
|1563
|0x61B
|SE_NUM_EFF_DENGEKIHA_TAMA
|Shock Wave shoot.
|-
|1564
|0x61C
|SE_NUM_EFF_DUST_SHOOT
|Gunk Shot.
|-
|1565
|0x61D
|SE_NUM_EFF_DUST_SHOOT_BG
|Gunk Shot background sound (truncated in-game)
|-
|1566
|0x61E
|SE_NUM_EFF_KOWAIKAO
|Scary Face or Shocker Orb.
|-
|1567
|0x61F
|SE_NUM_EFF_KYUUSYUU
|SolarBeam charge. Lower pitched version of #1028.
|-
|-
|6675
|1568
|0x1A13
|0x620
|D04P11A
|SE_NUM_EFF_MEISOU
|m05a0303
|Calm Mind, Radar Orb.
|Jumping into the sea/water/waterfall, the sea "answering" Dugtrio.
|}
|}


===Event Main10 SE===
===Move4 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|6913
|1793
|0x1B01
|0x701
|D05P31A
|SE_NUM_EFF_AKUUSETUDAN_1
|m07a0701
|Spacial Rend.
|Skuntank and Koffing's noxious gas combo.
|-
|1794
|0x702
|SE_NUM_EFF_AQUA_RING
|Aqua Ring.
|-
|-
|6914
|1795
|0x1B02
|0x703
|D10P41A
|SE_NUM_EFF_AYASIIKAZE
|m10a0903
|Ominous Wind.
|Heavy footsteps (Groudon illusion).
|-
|-
|6915
|1796
|0x1B03
|0x704
|D10P41A
|SE_NUM_EFF_DIG
|m10a0901
|Dig. Used for both the act of burying and the attack itself.
|Very distant heavy footsteps (Groudon illusion).
|-
|-
|6916
|1797
|0x1B04
|0x705
|
|SE_NUM_EFF_DIVE
|m10a0902
|Dive.
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.
|-
|-
|6917
|1798
|0x1B05
|0x706
|D10P41A
|SE_NUM_EFF_EIGHT_WAY
|m10a1101
|Cut.
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.
|-
|-
|6918
|1799
|0x1B06
|0x707
|D10P41A
|SE_NUM_EFF_FANG
|m10a1101
|Super Fang.
|Groudon illusion fainting and hitting the ground.
|-
|-
|6919
|1800
|0x1B07
|0x708
|D10P41A
|SE_NUM_EFF_FIX
|m10a1101
|Disable (by user).
|Groudon illusion getting surrounded by light.
|-
|-
|6920
|1801
|0x1B08
|0x709
|D10P41A
|SE_NUM_EFF_FUBUKI
|m10a1101
|Ice Beam projectile.
|Uxie releaving.
|-
|-
|6921
|1802
|0x1B09
|0x70A
|P04P01C
|SE_NUM_EFF_FUBUKI_BRK
|m10a1206
|Ice Beam, Blizzard or Icicle Spear hit.
|Uxie conjuring up Groudon illusion.
|-
|-
|6922
|1803
|0x1B0A
|0x70B
|P04P01C
|SE_NUM_EFF_FURAFURA
|m10a1206
|Teeter Dance or Totter Orb.
|Transparent Groudon illusion, Cresselia fading away in dream sequence.
|-
|1804
|0x70C
|SE_NUM_EFF_IAIGIRI
|Fury Cutter.
|-
|-
|6923
|1805
|0x1B0B
|0x70D
|G01P06B
|SE_NUM_EFF_ITYAMON
|m08a0101
|Torment.
|(Loop) Crowd whining. (Chatot interrupts dinner)
|-
|-
|6924
|1806
|0x1B0C
|0x70E
|D28P44A
|SE_NUM_EFF_MISTBALL
|m25a0101
|Mist Ball projectile.
|Dusknoir's final mouth attack.
|-
|-
|6925
|1807
|0x1B0D
|0x70F
|D12P41A
|SE_NUM_EFF_NAMINORI
|m12a0801
|Surf or Cleanse Orb.
|Darkening skies (Amp Clearing, other boss scenes like Mesprit's).
|-
|-
|6926
|1808
|0x1B0E
|0x710
|D12P41A
|SE_NUM_EFF_OKUTAN
|m12a1001
|Octazooka projectile.
|Manectric/Luxray charging up final attack, exclusive to this scene.
|-
|-
|6927
|1809
|0x1B0F
|0x711
|D12P41A
|SE_NUM_EFF_POWER_PUNCH
|m12a1001
|Mega Punch.
|Manectric/Luxray's final attack, exclusive to this scene.
|-
|-
|6928
|1810
|0x1B10
|0x712
|None
|SE_NUM_EFF_SIROIKIRI
|None
|Mist or Pokémon Trap.
|Sounds like a copy of the "sweat drop" sound effect. Not used in any scene.
|-
|-
|6929
|1811
|0x1B11
|0x713
|None
|SE_NUM_EFF_SMOG
|None
|Smog.
|Looping rustling sound. Might be unused.
|-
|1812
|0x714
|SE_NUM_EFF_SMOKE_7
|Purple smoke (Poison Tail).
|-
|1813
|0x715
|SE_NUM_EFF_SMOKE_9
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).
|-
|1814
|0x716
|SE_NUM_EFF_SMOKE_10
|Black smoke (Octazooka hit, Blinker Seed).
|-
|-
|6930
|1815
|0x1B12
|0x717
|
|SE_NUM_EFF_STAN
|
|Petrify Orb or Trawl Orb.
|Dialga thanks, Groudon scream.
|-
|-
|6931
|1816
|0x1B12
|0x718
|P04P01C
|SE_NUM_EFF_STONE_3
|m10a1208
|Fissure hit. Precedes the actual "fissure" effect (#1048 and #1049).
|Another transparent Groudon illusion sound. Exclusive to this scene.
|-
|-
|6932
|1817
|0x1B13
|0x719
|None
|SE_NUM_EFF_SWEET
|None
|Sweet Scent.
|PSG explosion/strike sound. Might be unused.
|-
|-
|6933
|1818
|0x1B15
|0x71A
|D10P21A
|SE_NUM_EFF_TEXTURE
|m10a0701
|Conversion or Camouflage.
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.
|-
|-
|6934
|1819
|0x1B16
|0x71B
|
|SE_NUM_EFF_TOUMEI
|
|Invisify Orb.
|Angry Groudon illusion in distance.
|-
|-
|6935
|1820
|0x1B17
|0x71C
|P03P02A
|SE_NUM_EFF_AIRSLASH
|m10a0902
|Air Slash.
|Guild members hearing ''very'' distant Groudon illusion footsteps. Exclusive to this scene.
|-
|1821
|0x71D
|SE_NUM_EFF_AKUNOHADOU
|Dark Pulse.
|-
|1822
|0x71E
|SE_NUM_EFF_AKUUSETUDAN
|Spacial Rend startup.
|}
|}


=== Event Main14 SE ===
===Move5 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|7169
|2049
|0x1C01
|0x801
|
|SE_NUM_EFF_CHARGE_BEAM_1
|
|Placeholder "sweat drop" sound.
|Geyser.
|-
|2050
|0x802
|SE_NUM_EFF_CHARGE_BEAM_2
|Charge Beam impact.
|-
|2051
|0x803
|SE_NUM_EFF_CROSS_POISON
|Cross Poison.
|-
|-
|7170
|2052
|0x1C02
|0x804
|
|SE_NUM_EFF_DAMEOSHI
|
|Assurance.
|Something falling, not hitting.
|-
|-
|7171
|2053
|0x1C03
|0x805
|
|SE_NUM_EFF_DARK_HOLE
|
|Dark Void.
|"Step away from the time gear!" Kinda also sounds like falling into water.
|-
|-
|7172
|2054
|0x1C04
|0x806
|
|SE_NUM_EFF_DENJIFUYUU
|
|Magnet Rise. Identical to the sound used by Croagunk's Swap Shop (#8718).
|Short and sweet "hitting someone and striking them down" sound.
|-
|-
|7173
|2055
|0x1C05
|0x807
|
|SE_NUM_EFF_DOKUDUKI
|
|Poison Jab.
|Falling into water? Maybe jumping into waterfall?
|-
|-
|7174
|2056
|0x1C06
|0x808
|
|SE_NUM_EFF_DOROBAKUDAN
|
|Placeholder "sweat drop" sound.
|(Loop)
|-
|-
|7175
|2057
|0x1C07
|0x809
|
|SE_NUM_EFF_DOROBAKUDAN_1
|
|Mud Bomb hit.
|Short high generic ring for signaling that something happened because the player did something.
|-
|-
|7176
|2058
|0x1C08
|0x80A
|D16P31A
|SE_NUM_EFF_DOUBLE_ATTACK
|m15a0601
|Double Hit.
|VERY LOUD high pitched "activation"-like sound.
|-
|-
|7177
|2059
|0x1C09
|0x80B
|
|SE_NUM_EFF_DRAGON_DIVE
|
|Dragon Rush.
|(Loop) Electrical discharging.
|-
|-
|7178
|2060
|0x1C0A
|0x80C
|D17P34A
|SE_NUM_EFF_DRAIN_PUNCH
|m15b0906
|Drain Punch.
|Azelf's eyes light up, activating failsafe. Exclusive to this scene.
|-
|-
|7179
|2061
|0x1C0B
|0x80D
|
|SE_NUM_EFF_DRAIN_PUNCH_1
|
|Placeholder "sweat drop" sound.
|Short and sweet sound.
|-
|-
|7180
|2062
|0x1C0C
|0x80E
|
|SE_NUM_EFF_ENERGYBALL
|
|Energy Ball shoot.
|Short and sharp impact, hitting something.
|-
|-
|7181
|2063
|0x1C0D
|0x80F
|
|SE_NUM_EFF_ENERGYBALL_1
|
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?
|"Grovyle vanished!"
|-
|-
|7182
|2064
|0x1C0E
|0x810
|G01P04A
|SE_NUM_EFF_ENERGYBALL_2
|m16a0601
|Energy Ball hits.
|Siren.
|-
|-
|7183
|2065
|0x1C0F
|0x811
|
|SE_NUM_EFF_FEINT
|
|Feint windup.
|Entering the Dimensional Hole.
|-
|2066
|0x812
|SE_NUM_EFF_FEINT_1
|Feint impact.
|-
|2067
|0x813
|SE_NUM_EFF_GANSEKIHOU
|"Gansekihou" is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.
|-
|-
|7184
|2068
|0x1C10
|0x814
|V16P02A
|SE_NUM_EFF_GANSEKIHOU_1
|m19b1014
|Placeholder "sweat drop" sound.
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.
|-
|-
|7185
|2069
|0x1C11
|0x815
|D26P42A
|SE_NUM_EFF_GANSEKIHOU_2
|m23a0706
|Rock Wrecker impact.
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.
|-
|-
|7186
|2070
|0x1C12
|0x816
|P05P01A
|SE_NUM_EFF_GIGA_IMPACT
|m17a0103
|Giga Impact.
|Primal Dialga's eyes light up. (First future scene with Dusknoir)
|-
|-
|7187
|2071
|0x1C13
|0x817
|P05P02A
|SE_NUM_EFF_HADOUDAN
|m17a0301
|Aura Sphere.
|Future prison's cell door opens. Also used in other scenes including Aegis Cave walls opening.
|-
|-
|7188
|2072
|0x1C14
|0x818
|P05P02A
|SE_NUM_EFF_HADOUDAN_1
|m17a0301
|Placeholder "sweat drop" sound.
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.
|-
|2073
|0x819
|SE_NUM_EFF_HADOUDAN_BG
|Aura Sphere background sound (truncated in-game; the full sound is longer).
|-
|-
|7189
|2074
|0x1C15
|0x81A
|P05P02A
|SE_NUM_EFF_HAKKEI
|m17a0301
|Force Palm.
|The hero and partner get blindfolded by the Sableye.
|-
|-
|7190
|2075
|0x1C16
|0x81B
|None
|SE_NUM_EFF_HANEYASUME
|None
|Roost (truncated slightly in-game).
|Electric hit sound. Might be unused.  
|-
|-
|7191
|2076
|0x1C17
|0x81C
|P05P03A
|SE_NUM_EFF_HEART_SWAP
|m17a0302
|Placeholder "sweat drop" sound.
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.
|-
|-
|7192
|2077
|0x1C18
|0x81D
|P05P03A
|SE_NUM_EFF_HEART_SWAP_1
|m17a0302
|Heart Swap.
|Grovyle digs out.
|-
|-
|7193
|2078
|0x1C19
|0x81E
|P05P04A
|SE_NUM_EFF_RASTERKANON_1
|m17a0401
|Flash Cannon hit.
|(Loop) Grovyle, the hero and the partner run out of the prison.
|-
|-
|7194
|2079
|0x1C1A
|0x81F
|P05P04A
|SE_NUM_EFF_STEALTH_ROCK_1
|m17a0401
|Stealth Rock trap.
|The Sableye ready up to attack.
|-
|-
|7195
|2080
|0x1C1B
|0x820
|T01P01A
|SE_NUM_EFF_BOUGYOSHIREI
|m16a0701
|Defend Order.
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.
|-
|2081
|0x821
|SE_NUM_EFF_BUREIBUBIRD
|Brave Bird start.
|-
|2082
|0x822
|SE_NUM_EFF_BUREIBUBIRD_1
|Placeholder "sweat drop" sound.
|-
|-
|7196
|2083
|0x1C1C
|0x823
|P05P04A
|SE_NUM_EFF_BUREIBUBIRD_2
|m17a0401
|Brave Bird hit.
|(Loop) Sableye group slashing trapped heroes.
|-
|-
|7197
|2084
|0x1C1D
|0x824
|V15P01A
|SE_NUM_EFF_CHARGE_BEAM
|m15a0602
|Charge Beam charging.
|Crystal Crossing entrance rises out of the ground.
|}
|}


=== Event Main18 SE ===
===Move6 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|7425
|2305
|0x1D01
|0x901
|D21P41A
|SE_NUM_EFF_HUNEN
|m18b0902
|Lava Plume.
|"We are SPIRITOMB!"
|-
|-
|7426
|2306
|0x1D02
|0x902
|D21P41A
|SE_NUM_EFF_HUREADORAIBU
|m18b0902
|Flare Blitz startup.
|"It can't be this..." Spiritomb's stone moves.
|-
|-
|7427
|2307
|0x1D03
|0x903
|D21P41A
|SE_NUM_EFF_HUREADORAIBU_1
|m18b0902
|Flare Blitz impact.
|Spiritomb "activating".
|-
|-
|7428
|2308
|0x1D04
|0x904
|D21P41A
|SE_NUM_EFF_IEKI
|m18b1301
|Placeholder "sweat drop" sound.
|Spiritomb's weakening aura(?) returns to its stone.
|-
|2309
|0x905
|SE_NUM_EFF_IEKI_1
|Gastro Acid.
|-
|-
|7429
|2310
|0x1D05
|0x906
|D21P41A
|SE_NUM_EFF_INFIGHT
|m18b1301
|Close Combat.
|Spiritomb has been defeated and its "ghost" returns to its stone.
|-
|-
|7430
|2311
|0x1D06
|0x907
|D01P41A
|SE_NUM_EFF_IRON_HEAD
|m01a0701
|Iron Head.
|Common and short "Enemy skedaddles away" sound used in many scenes. Despite its position, Spiritomb uses #7447 instead.
|-
|-
|7431
|2312
|0x1D07
|0x908
|P09P01A
|SE_NUM_EFF_IRON_HUMMER
|m19b1001
|Hammer Arm.
|Primal Dialga's eyes light up. Accompanied by visual background V19P01A.
|-
|-
|7432
|2313
|0x1D08
|0x909
|None
|SE_NUM_EFF_IYASHINONAGAI
|None
|Healing Wish charges and rises.
|Odd dark whooshing sound. Might be unused.
|-
|-
|7433
|2314
|0x1D09
|0x90A
|P08P01A
|SE_NUM_EFF_IYASHINONAGAI_1
|m19a0601
|Placeholder "sweat drop" sound.
|Celebi appears.
|-
|-
|7434
|2315
|0x1D0A
|0x90B
|P09P01A
|SE_NUM_EFF_IYASHINONAGAI_2
|m19b1001
|Healing Wish falls onto recipient.
|Sky turns pitch black, Primal Dialga is coming.
|-
|-
|7435
|2316
|0x1D0B
|0x90C
|P09P01A
|SE_NUM_EFF_JYUURYOKU
|m19b1007
|Gravity.
|Celebi time travels a short distance away.
|-
|2317
|0x90D
|SE_NUM_EFF_KAGEUCHI
|Shadow Sneak start (truncated in-game; the full sound is longer).
|-
|-
|7436
|2318
|0x1D0C
|0x90E
|None
|SE_NUM_EFF_KAGEUCHI_1
|None
|Shadow Sneak part 2.
|A short stomp? Might be unused.
|-
|-
|7437
|2319
|0x1D0D
|0x90F
|P09P01A
|SE_NUM_EFF_KAIFUKUFUUJI
|m19b1007
|Heal Block.
|(Loop) Primal Dialga counters Celebi's time travel. Accompanied by visual background V19P04A.
|-
|-
|7438
|2320
|0x1D0E
|0x910
|V19P06A
|SE_NUM_EFF_KAIFUKUSHIREI
|m19b1008
|Heal Order.
|Glass breaking, stopping Celebi.
|-
|-
|7439
|2321
|0x1D0F
|0x911
|P09P01A
|SE_NUM_EFF_KAMINARINOKIBA
|m19b1009
|Thunder Fang.
|Celebi blinds Dusknoir and the Sableye and teleports away.
|-
|-
|7440
|2322
|0x1D10
|0x912
|
|SE_NUM_EFF_KIAIDAMA
|
|Focus Blast charge.
|Time Gear removed.
|-
|-
|7441
|2323
|0x1D11
|0x913
|None
|SE_NUM_EFF_KIAIDAMA_1
|None
|Placeholder "sweat drop" sound.
|Odd rustling sound. Might be unused.
|-
|-
|7442
|2324
|0x1D12
|0x914
|None
|SE_NUM_EFF_KIAIDAMA_2
|None
|Focus Blast impact.
|(Loop) Hard hits? Might be unused.
|-
|2325
|0x915
|SE_NUM_EFF_KIAIDAMA_BG
|Focus Blast background sound (truncated if the move connects).
|-
|-
|7443
|2326
|0x1D13
|0x916
|D26P43A
|SE_NUM_EFF_KIRIBARAI
|m23a0706
|Paired with effect animation #489; this appears to be an unused "hit" effect for Defog.
|Kabutops and the Omastar drop down from the ceiling.
|-
|-
|7444
|2327
|0x1D14
|0x917
|P11P01A
|SE_NUM_EFF_KIRIBARAI_BG
|m23a1003
|Defog background sound.
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.
|-
|-
|7445
|2328
|0x1D15
|0x918
|
|SE_NUM_EFF_KIRIFUDA
|
|Trump Card.
|Activating the Rainbow Stoneship.
|-
|-
|7446
|2329
|0x1D16
|0x919
|None
|SE_NUM_EFF_MIKADUKINOMAI
|None
|Lunar Dance charge (truncated in-game; the full sound is longer)
|Loud PSG noise, similar to stat down sounds. Might be unused.
|-
|-
|7447
|2330
|0x1D17
|0x91A
|D21P41A
|SE_NUM_EFF_MIKADUKINOMAI_1
|m18b1301
|Lunar Dance (moon graphic rises).
|"R-r-run away!" Spiritomb runs off. Exclusive to this scene.
|-
|-
|7448
|2331
|0x1D18
|0x91B
|P09P01A
|SE_NUM_EFF_BARETTPANCHI
|m19b1007
|Bullet Punch.
|Primal Dialga's torso crystal lights up. Accompanied by visual background V19P05A.
|-
|-
|7449
|2332
|0x1D19
|0x91C
|P11P01A
|SE_NUM_EFF_GYROBALL
|m23a1003
|Gyro Ball start.
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.
|-
|2333
|0x91D
|SE_NUM_EFF_HONOONOKIBA
|Fire Fang.
|-
|2334
|0x91E
|SE_NUM_EFF_HOUDEN
|Discharge.
|-
|2335
|0x91F
|SE_NUM_EFF_HOUDEN_1
|Discharge hits.
|-
|-
|7450
|2336
|0x1D1A
|0x920
|H01P99A
|SE_NUM_EFF_HUIUCHI
|m20a0202
|Sucker Punch.
|The partner opens up the entrance to Sharpedo Bluff.
|}
|}


=== Event Main25 SE ===
===Move7 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|7681
|2561
|0x1E01
|0xA01
|D28P44A
|SE_NUM_EFF_MAGUNETTOBOM
|m25a0101
|Magnet Bomb.
|(Loop) Charging up Dusknoir's mouth attack.
|-
|-
|7682
|2562
|0x1E02
|0xA02
|D28P44A
|SE_NUM_EFF_MANETKKO
|m25a0101
|Copycat.
|"Now! Go!" Deflecting Dusknoir's final attack (cuts off in-game, the full effect is longer)
|-
|-
|7683
|2563
|0x1E03
|0xA03
|D28P44A
|SE_NUM_EFF_MANETKKO_1
|m25a0101
|Placeholder "sweat drop" sound.
|Dusknoir gets hit by deflected mouth attack (fade to white).
|-
|-
|7684
|2564
|0x1E04
|0xA04
|D28P44A
|SE_NUM_EFF_MANETKKO_2
|m25a0101
|Copycat startup.
|Dusknoir hitting the ground.
|-
|-
|7685
|2565
|0x1E05
|0xA05
|None
|SE_NUM_EFF_METARUBARST
|None
|Metal Burst fire.
|Grabbing sound? Might be unused.
|-
|-
|7686
|2566
|0x1E06
|0xA06
|D28P44A
|SE_NUM_EFF_METARUBARST_1
|m25a0302
|Metal Burst hit.
|Grovyle pushing Dusknoir.
|-
|-
|7687
|2567
|0x1E07
|0xA07
|D28P44A
|SE_NUM_EFF_MEZAMASHIBINTA
|m25a0302
|Wake-Up Slap.
|Grovyle dropping the Time Gears.
|-
|-
|7688
|2568
|0x1E08
|0xA08
|D28P44A
|SE_NUM_EFF_MIRAKURUAI
|m25a0302
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).
|Grovyle and Dusknoir enter the Dimensional Hole.
|-
|-
|7689
|2569
|0x1E09
|0xA09
|D28P33A
|SE_NUM_EFF_MIRAKURUAI_1
|m25a0401
|Miracle Eye hit.
|The Rainbow Stoneship takes off.
|-
|-
|7690
|2570
|0x1E0A
|0xA0A
|D17P45A
|SE_NUM_EFF_MIRRORSHOT
|m15b1001
|Mirror Shot.
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.
|-
|-
|7691
|2571
|0x1E0B
|0xA0B
|D30P41A
|SE_NUM_EFF_MIRRORSHOT_1
|m25a1101
|Placeholder "sweat drop" sound.
|(Loop) Electrical discharge, more intense. "It's incredible! Red clouds are swirling!"
|-
|-
|7692
|2572
|0x1E0C
|0xA0C
|D30P41A
|SE_NUM_EFF_MIRRORSHOT_2
|m25a1101
|Mirror Shot hit.
|Temporal Pinnacle earthquake, sounds like fire.
|-
|2573
|0xA0D
|SE_NUM_EFF_MOROHANOZUTUKI
|Head Smash.
|-
|2574
|0xA0E
|SE_NUM_EFF_MUSHIKUI
|Bug Bite.
|-
|2575
|0xA0F
|SE_NUM_EFF_MUSHINOSAZAMEKI
|Bug Buzz.
|-
|2576
|0xA10
|SE_NUM_EFF_NAYAMINOTANE
|Placeholder "sweat drop" sound.
|-
|2577
|0xA11
|SE_NUM_EFF_NAYAMINOTANE_1
|Worry Seed hit.
|-
|2578
|0xA12
|SE_NUM_EFF_NIGIRITUBUSU
|Crush Grip.
|-
|2579
|0xA13
|SE_NUM_EFF_KOORINOKIBA
|Ice Fang.
|-
|2580
|0xA14
|SE_NUM_EFF_KOORINOTUBUTE
|Ice Shard startup.
|-
|2581
|0xA15
|SE_NUM_EFF_KOORINOTUBUTE_1
|Placeholder "sweat drop" sound.
|-
|2582
|0xA16
|SE_NUM_EFF_KOORINOTUBUTE_2
|Ice Shard hit.
|-
|2583
|0xA17
|SE_NUM_EFF_KOUGEKISHIREI
|Attack Order.
|-
|2584
|0xA18
|SE_NUM_EFF_KUSAMUSUBI
|Grass Knot.
|-
|2585
|0xA19
|SE_NUM_EFF_LEAFSTOME
|Leaf Storm charge/shoot.
|-
|2586
|0xA1A
|SE_NUM_EFF_LEAFSTOME_1
|Placeholder "sweat drop" sound.
|-
|2587
|0xA1B
|SE_NUM_EFF_LEAFSTOME_2
|Leaf Storm hit.
|-
|2588
|0xA1C
|SE_NUM_EFF_LEAFSTOME_BG
|Leaf Storm background sound (truncated if the move connects).
|-
|-
|7693
|2589
|0x1E0D
|0xA1D
|D30P41A
|SE_NUM_EFF_MAGUMASTOME
|m25a1101
|Magma Storm.
|Loud lightning sound, used on Temporal Pinnacle.
|}
|}


=== Event Sub01 SE ===
===Move8 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|7937
|2817
|0x1F01
|0xB01
|D31P31A
|SE_NUM_EFF_POWERSUWAPP
|s01p0601
|Power Swap or Guard Swap projectile.
|Trap opens up.
|-
|-
|7938
|2818
|0x1F02
|0xB02
|
|SE_NUM_EFF_POWERTRICK
|
|Power Trick.
|Falling into a pit.
|-
|2819
|0xB03
|SE_NUM_EFF_POWERWIPP
|Power Whip.
|-
|-
|7939
|2820
|0x1F03
|0xB04
|
|SE_NUM_EFF_PSYCHO_CUTTER
|
|"Psycho Cutter" is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?
|Hitting the ground after falling into a pit.
|-
|-
|7940
|2821
|0x1F04
|0xB05
|D31P41A
|SE_NUM_EFF_PSYCHO_CUTTER_1
|s01p0602
|Appears to be the same sound as #2820.
|The Grand Master's pitfall trap closes.
|-
|-
|7941
|2822
|0x1F05
|0xB06
|D31P41A
|SE_NUM_EFF_PSYCHOSHIFT
|s01p0602
|Psycho Shift startup (truncated in-game; the full sound is longer)
|The Grand Master's pitfall trap finishes closing.
|-
|-
|7942
|2823
|0x1F06
|0xB07
|D31P31A
|SE_NUM_EFF_PSYCHOSHIFT_1
|s01p0801
|Psycho Shift part 2.  
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.
|-
|-
|7943
|2824
|0x1F07
|0xB08
|T01P01A
|SE_NUM_EFF_ROKKATTO
|m16a0701
|Rock Polish.
|"It's too soon for farewells!" Dusknoir grabs the hero and partner.
|-
|-
|7944
|2825
|0x1F08
|0xB09
|
|SE_NUM_EFF_ROKKURAIMU
|
|Rock Climb.
|(Loop) Party popper and clapping.
|-
|-
|7945
|2826
|0x1F09
|0xB0A
|None
|SE_NUM_EFF_ROKKURAIMU_1
|None
|Rock Climb hit.
|(Loop) Beam of light? Might be unused.
|-
|2827
|0xB0B
|SE_NUM_EFF_RYUUNOHADOU
|Dragon Pulse.
|-
|-
|7946
|2828
|0x1F0A
|0xB0C
|None
|SE_NUM_EFF_RYUUNOHADOU_1
|None
|Placeholder "sweat drop" sound.
|Placing something? Might be unused.
|-
|-
|7947
|2829
|0x1F0B
|0xB0D
|G01P04A
|SE_NUM_EFF_RYUUSEIGUN
|s04p0101
|Draco Meteor.
|"YOOM...TAH!" Wigglytuff destroys his chamber to find the Aegis Cave key.
|-
|-
|7948
|2830
|0x1F0C
|0xB0E
|D32P12A
|SE_NUM_EFF_SABAKINOTUBUTE
|s04p0801
|Judgment (Normally unused).
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.
|-
|-
|7949
|2831
|0x1F0D
|0xB0F
|D32P12A
|SE_NUM_EFF_SAKIDORI
|s04p0801
|Me First steals from target.
|Aegis Cave path opens with a blast of light.
|-
|-
|7950
|2832
|0x1F0E
|0xB10
|D32P31A
|SE_NUM_EFF_SAKIDORI_1
|s04p0601
|Placeholder "sweat drop" sound.
|Regice/Regirock/Registeel turning into light after getting defeated. "A mysterious light enveloped [player]!"
|-
|-
|7951
|2833
|0x1F0F
|0xB11
|D32P31A
|SE_NUM_EFF_SAKIDORI_2
|s04p0601
|Me First on user.
|"The guardian's permission was granted!"
|-
|-
|7952
|2834
|0x1F10
|0xB12
|D32P44A
|SE_NUM_EFF_SASHIOSAE
|s04p1801
|Embargo affects target.
|Another wipe sound. only used in rematches against Regigigas.
|-
|2835
|0xB13
|SE_NUM_EFF_SCISSOR_CROSS
|X-Scissor.
|-
|2836
|0xB14
|SE_NUM_EFF_SEEDFLAR
|Seed Flare.
|-
|2837
|0xB15
|SE_NUM_EFF_SHADOWCROW
|Shadow Claw.
|-
|2838
|0xB16
|SE_NUM_EFF_SHIBORITORU
|Wring Out.
|-
|-
|7953
|2839
|0x1F11
|0xB17
|D32P44A
|SE_NUM_EFF_SHINENNOZUTUKI
|s04p1901
|Zen Headbutt startup.
|Regigigas strikes the ground in post-defeat cutscene.
|-
|-
|7954
|2840
|0x1F12
|0xB18
|None
|SE_NUM_EFF_SHINENNOZUTUKI_1
|None
|Zen Headbutt impact.
|Flute-like noise. Might be unused.
|-
|-
|7955
|2841
|0x1F13
|0xB19
|None
|SE_NUM_EFF_SHINKUUHA
|None
|Vacuum Wave.
|Another copy of "sweat drop" noise? Might be unused.
|-
|-
|7956
|2842
|0x1F14
|0xB1A
|D79P41A
|SE_NUM_EFF_OIKAZE
|s02p0701
|Tailwind effect.
|Scizor's ice prison shatters.
|-
|-
|7957
|2843
|0x1F15
|0xB1B
|H02P99A
|SE_NUM_EFF_OIKAZE_BG
|s03p0301
|Tailwind background sound.
|Manaphy egg close to hatching. Kinda sounds like a "Confirm/OK" menu sound.
|-
|-
|7958
|2844
|0x1F16
|0xB1C
|H02P99A
|SE_NUM_EFF_OSHABERI
|s03p0301
|Chatter.
|Manaphy egg hatches, accompanied by visual light effects.
|-
|2845
|0xB1D
|SE_NUM_EFF_POWERJEM
|Power Gem.
|-
|2846
|0xB1E
|SE_NUM_EFF_POWERJEM_1
|Placeholder "sweat drop" sound.
|-
|2847
|0XB1F
|SE_NUM_EFF_POWERJEM_2
|Power Gem hit.
|}
|}


===Event Sub10 SE===
===Move9 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|8193
|3073
|0x2001
|0xC01
|S00P01A
|SE_NUM_EFF_BIND_STONE
|dopen
|Rock Tomb.
|Special Mission letter bursting into flame(?) and deleting itself.
|-
|3074
|0xC02
|SE_NUM_EFF_BITE
|Bite or Crunch.
|-
|-
|8194
|3075
|0x2002
|0xC03
|D80P41A
|SE_NUM_EFF_BLACK_FOG
|m99a0129
|Haze.
|Very interesting getting loot/opening treasure box sound.
|-
|-
|8195
|3076
|0x2003
|0xC04
|G01P07A
|SE_NUM_EFF_BLASTBURN
|s20p1001
|Blast Burn.
|Being sent into a dream.
|-
|-
|8196
|3077
|0x2004
|0xC05
|H02P99A
|SE_NUM_EFF_SHIOMIZU
|s21p0501
|Brine.
|"THIS IS THE END OF YOU!" Palkia abducts the hero and partner at Sharpedo Bluff.
|-
|-
|8197
|3078
|0x2005
|0xC06
|H02P99A
|SE_NUM_EFF_SHIPPEGAESHI
|s21p0501
|Payback start (mostly truncated in-game).
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.
|-
|3079
|0xC07
|SE_NUM_EFF_SHIPPEGAESHI_1
|Payback activate.
|-
|3080
|0xC08
|SE_NUM_EFF_SHIZENNOMEGUMI
|Natural Gift.
|-
|-
|8198
|3081
|0x2006
|0xC09
|D41P41A
|SE_NUM_EFF_STONE_EDGE
|s22p1110
|Stone Edge.
|"This is all... a nightmare!" The hero wakes up and strikes Darkrai during Dark Crater Pit scene.
|-
|-
|8199
|3082
|0x2007
|0xC0A
|D39P32A
|SE_NUM_EFF_TANEBAKUDAN
|s22p0203
|Placeholder "sweat drop" sound.
|"There's a second... Cresselia?" Cresselia unmasks Darkrai.
|-
|-
|8200
|3083
|0x2008
|0xC0B
|D38P11A
|SE_NUM_EFF_TANEBAKUDAN_1
|s21p0502
|Seed Bomb hit.
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.
|-
|-
|8201
|3084
|0x2009
|0xC0C
|D37P11A
|SE_NUM_EFF_TOKINOHOUKOU
|s20p0902
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.
|The hero and partner arriving inside Azurill's dream. Also used in Palkia cutscenes. High pitched whoosh, slow.
|}
 
===Event Main26 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|8449
|3085
|0x2101
|0xC0D
|None
|SE_NUM_EFF_TOKINOHOUKOU_1
|None
|Roar of Time hit.
|Silence.
|-
|-
|8450
|3086
|0x2102
|0xC0E
|P11P02A
|SE_NUM_EFF_TONBOGAERI
|m25a0404
|U-turn start.
|The Rainbow Stoneship arriving at the bridge.
|-
|-
|8451
|3087
|0x2103
|0xC0F
|D30P33A
|SE_NUM_EFF_TONBOGAERI_1
|m26a0102
|Placeholder "sweat drop" sound.
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.
|-
|-
|8452
|3088
|0x2104
|0xC10
|None
|SE_NUM_EFF_TONBOGAERI_2
|None
|U-turn attack and return.
|Another "sweat drop" copy? Probably unused.
|-
|-
|8453
|3089
|0x2105
|0xC11
|None
|SE_NUM_EFF_TOTTEOKI
|None
|Last Resort.
|More "sweat drop".
|-
|-
|8454
|3090
|0x2106
|0xC12
|P13P01A
|SE_NUM_EFF_TUBOWOTUKU
|m26a0401
|Acupressure.
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.
|-
|-
|8455
|3091
|0x2107
|0xC13
|D30P33A
|SE_NUM_EFF_TUIBAMU
|m26a0102
|Pluck.
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.
|-
|-
|8456
|3092
|0x2108
|0xC14
|None
|SE_NUM_EFF_TUJIGIRI
|None
|Night Slash.
|Wipe-like sound. Might be unused.
|-
|3093
|0xC15
|SE_NUM_EFF_WARUDAKUMI
|Nasty Plot.
|-
|-
|8457
|3094
|0x2109
|0xC16
|None
|SE_NUM_EFF_WOODHUNMMER
|None
|Wood Hammer.
|Electric wipe sound. Might be unused.
|-
|-
|8458
|3095
|0x210A
|0xC17
|D30P33A
|SE_NUM_EFF_YUKINADARE
|m26a0201
|Avalanche.
|A recovered Dialga shows vision to the hero and partner.
|-
|-
|8459
|3096
|0x210B
|0xC18
|P13P01A
|SE_NUM_EFF_YUUWAKU
|m26a0401
|Captivate.
|The hero disappears, final sound.
|-
|-
|8460
|3097
|0x210C
|0xC19
|None
|SE_NUM_EFF_AIR_CUT
|None
|Air Cutter.
|PSG stomp? Might be unused.
|-
|-
|8461
|3098
|0x210D
|0xC1A
|None
|SE_NUM_EFF_ANGEL_KISS
|None
|Sweet Kiss.
|Fiery noise. Might be unused.
|-
|-
|8462
|3099
|0x210E
|0xC1B
|D30P33A
|SE_NUM_EFF_BAKAJIKARA
|m26a0102
|Superpower.
|Time Gears set in place.
|-
|-
|8463
|3100
|0x210F
|0xC1C
|V24P03A
|SE_NUM_EFF_BAKURETUPANCH
|m24a0205
|DynamicPunch.
|Lapras starts flying.
|-
|3101
|0xC1D
|SE_NUM_EFF_BARRIA_3
|Pink beam (Mirror Coat).
|-
|3102
|0xC1E
|SE_NUM_EFF_BELLY
|Belly Drum.
|}
|}


===Event Sub23 SE===
===Move10 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|8705
|3329
|0x2201
|0xD01
|D41P41A
|SE_NUM_EFF_BULLET_4
|s22p1401
|Hyper Beam projectile.
|Darkrai's Dimensional Hole shatters into pieces.
|-
|-
|8706
|3330
|0x2202
|0xD02
|D41P41A
|SE_NUM_EFF_BULLET_5
|s22p1401
|BubbleBeam projectile.
|Darkrai conjures up Dimensional Hole.
|-
|-
|8707
|3331
|0x2203
|0xD03
|D41P41A
|SE_NUM_EFF_BULLET_6
|s22p1401
|Aeroblast projectile.
|"THERE IS NO ESCAPE!" Palkia attacks Darkrai and the Dimensional Hole.
|-
|-
|8708
|3332
|0x2204
|0xD04
|D41P41A
|SE_NUM_EFF_BURN
|s22p1401
|Burn status activates.
|Palkia charges attack aimed at Darkrai.
|-
|-
|8709
|3333
|0x2205
|0xD05
|None
|SE_NUM_EFF_CALL
|None
|Rollcall Orb.
|Very unusual yapping sound? Might be unused.
|-
|-
|8710
|3334
|0x2206
|0xD06
|
|SE_NUM_EFF_CHEW
|
|Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2.
|Giving an item. Used in many scenes.
|-
|3335
|0xD07
|SE_NUM_EFF_CHOP
|Karate Chop.
|-
|-
|8711
|3336
|0x2207
|0xD08
|
|SE_NUM_EFF_CLOSS_CHOP
|
|Cross Chop.
|Wigglytuff's door opening (such as in Chapter 2).
|-
|-
|8712
|3337
|0x2208
|0xD09
|S02P01A
|SE_NUM_EFF_CORNER
|m00a01a
|Sharpen.
|(Loop) Reading aura in personality quiz.
|-
|-
|8713
|3338
|0x2209
|0xD0A
|
|SE_NUM_EFF_DAKURYUU
|
|Muddy Water.
|Collecting coins.
|-
|-
|8714
|3339
|0x220A
|0xD0B
|
|SE_NUM_EFF_DANCING_FLOWER
|
|Petal Dance.
|Ingesting, liquid sound.
|-
|-
|8715
|3340
|0x220B
|0xD0C
|
|SE_NUM_EFF_DEATH_SONG
|
|Perish Song.
|Xatu's screech.
|-
|-
|8716
|3341
|0x220C
|0xD0D
|T01P02A
|SE_NUM_EFF_DEEP_GRUDGE
|
|Grudge.
|Sounds like a spike trap? Not sure how this is used.
|-
|-
|8717
|3342
|0x220D
|0xD0E
|None
|SE_NUM_EFF_DENZIHOU
|None
|Zap Cannon shoot.
|Baton Pass.
|-
|3343
|0xD0F
|SE_NUM_EFF_DETECT_2
|Lock-On.
|-
|3344
|0xD10
|SE_NUM_EFF_DOKUNOKONA
|PoisonPowder. Same(?) sound as #3846 and #4116.
|-
|3345
|0xD11
|SE_NUM_EFF_DORIRU
|Drill Peck.
|-
|3346
|0xD12
|SE_NUM_EFF_DOROASOBI
|Mud Sport up.
|-
|3347
|0xD13
|SE_NUM_EFF_DOROASOBI_1
|Mud Sport down.
|-
|3348
|0xD14
|SE_NUM_EFF_DOROASOBI_2
|Mud-Slap.
|-
|3349
|0xD15
|SE_NUM_EFF_DRESSING
|SmellingSalt.
|-
|3350
|0xD16
|SE_NUM_EFF_DRY
|Drought Orb "sun" animation (see #528 for the actual drying effect).
|-
|3351
|0xD17
|SE_NUM_EFF_EGG
|Softboiled.
|-
|3352
|0xD18
|SE_NUM_EFF_ENCORE
|Encore.
|-
|-
|8718
|3353
|0x220E
|0xD19
|G01P04A
|SE_NUM_EFF_ENCORE_2
|
|Encore affects target.
|Swap Shop.
|-
|-
|8719
|3354
|0x220F
|0xD1A
|None
|SE_NUM_EFF_BREIZEKICK
|None
|Blaze Kick.
|(Loop) Blip sound? Might be unused.
|-
|-
|8720
|3355
|0x2210
|0xD1B
|G01P03A
|SE_NUM_EFF_BUBLE
|m03a1203
|Bubble.
|Belly/Hungry, often used with actor effect SetEffect(88, 3);
|-
|-
|8721
|3356
|0x2211
|0xD1C
|None
|SE_NUM_EFF_BUBLE_BRK
|None
|Bubble hit.
|Something's stirring... (spending too much time on dungeon floor)
|-
|-
|8722
|3357
|0x2212
|0xD1D
|None
|SE_NUM_EFF_BULLET_3
|None
|Mud Shot projectile.
|It's getting closer... (spending too much time on dungeon floor)
|}
|}


===Event Sub SE===
===Move11 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|8961
|3585
|0x2301
|0xE01
|
|SE_NUM_EFF_FLOWER_DOWN
|
|Aromatherapy flower moves down.
|Sweat drop sound, to be used with actor effect SetEffect(92, 3); This one is for the '''slow drop from the side'''.
|-
|-
|8962
|3586
|0x2302
|0xE02
|
|SE_NUM_EFF_FUMITUKE
|
|Stomp.
|Question. Confused. Wondering. To be used with actor effect SetEffect(89, 3);
|-
|-
|8963
|3587
|0x2303
|0xE03
|
|SE_NUM_EFF_GENSI_POWER
|
|Ancient Power windup.
|Doubled version of #8962.
|-
|-
|8964
|3588
|0x2304
|0xE04
|
|SE_NUM_EFF_GINIRONOKAZE
|
|Silver Wind.
|Exclamation mark. Noticing. To be used with actor effect SetEffect(88, 3);
|-
|-
|8965
|3589
|0x2305
|0xE05
|
|SE_NUM_EFF_GODBARD
|
|Sky Attack part 2.
|Surprised, higher pitched, to be used with actor effect SetEffect(88, 3);
|-
|-
|8966
|3590
|0x2306
|0xE06
|
|SE_NUM_EFF_GURAD_S
|
|Safeguard.
|Making a discovery.
|-
|-
|8967
|3591
|0x2307
|0xE07
|
|SE_NUM_EFF_HAKIDASU
|
|Spit Up.
|Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect SetEffect(88, 3); or  SetEffect(91, 3);
|-
|3592
|0xE08
|SE_NUM_EFF_HAMETUNONEGAI
|Escape Orb.
|-
|3593
|0xE09
|SE_NUM_EFF_HASAMIGIROTIN
|Guillotine.
|-
|-
|8968
|3594
|0x2308
|0xE0A
|
|SE_NUM_EFF_HASAMU
|
|ViceGrip.
|Shocked! To be used with actor effect SetEffect(91, 3);
|-
|-
|8969
|3595
|0x2309
|0xE0B
|D08P11A
|SE_NUM_EFF_HATAKIOTOSU
|m09a0301
|Knock Off.
|Shocked 2! Often in a negative context.
|-
|-
|8970
|3596
|0x230A
|0xE0C
|
|SE_NUM_EFF_HATUGA
|
|Leech Seed hit.
|Loudred angry, wake up? Maybe generic angry? It's a doubled version of #8971. Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
|-
|-
|8971
|3597
|0x230B
|0xE0D
|
|SE_NUM_EFF_HEDORO_AT
|
|Sludge.
|Angry, used with actor effect SetEffect(94, 3);
|-
|-
|8972
|3598
|0x230C
|0xE0E
|
|SE_NUM_EFF_HEDOROBAKUDAN
|
|Sludge Bomb shoot. Appears to be the same sound as #3597.
|Sweat drop, being surprised, "stunned" sort of sound, used with actor effect SetEffect(171, 3); This one is for the '''multiple small drops'''.
|-
|-
|8973
|3599
|0x230D
|0xE0F
|
|SE_NUM_EFF_HISSATUMAE
|
|Hyper Fang.
|Surprise? Being found out? Used with SetEffect(448, 3); or SetEffect(88, 3);
|-
|-
|8974
|3600
|0x230E
|0xE10
|
|SE_NUM_EFF_HITKAKU
|
|Scratch.
|Surprised short jump, to be used with actor execute common: ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)
|-
|3601
|0xE11
|SE_NUM_EFF_HOTARUBI
|Tail Glow.
|-
|3602
|0xE12
|SE_NUM_EFF_HUMMER
|Crabhammer.
|-
|3603
|0xE13
|SE_NUM_EFF_HYPER_VOICE
|Hyper Voice.
|-
|3604
|0xE14
|SE_NUM_EFF_ICE_OBJ
|Sheer Cold.
|-
|3605
|0xE15
|SE_NUM_EFF_INSTIGATE
|Flatter.
|-
|3606
|0xE16
|SE_NUM_EFF_JIKOANJI
|Psych Up.
|-
|3607
|0xE17
|SE_NUM_EFF_KAIFUKU
|Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn't seem to use this in practice. Might be unused?
|-
|3608
|0xE18
|SE_NUM_EFF_KINZOKUON
|Metal Sound.
|-
|3609
|0xE19
|SE_NUM_EFF_KIRISAKU
|Slash.
|-
|-
|8975
|3610
|0x230F
|0xE1A
|
|SE_NUM_EFF_KISS
|
|Lovely Kiss.
|Hush! Angry! Annoyed! Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
|-
|-
|8976
|3611
|0x2310
|0xE1B
|None
|SE_NUM_EFF_FEATHERDANCE
|None
|Feather Dance.
|Bell/correct sound. Probably used in Sentry Duty.
|-
|-
|8977
|3612
|0x2311
|0xE1C
|None
|SE_NUM_EFF_FIRE_3_BULLET
|None
|Fire Blast projectile.
|Incorrect sound, probably used in Sentry Duty.
|-
|-
|8978
|3613
|0x2312
|0xE1D
|
|SE_NUM_EFF_FIRE_3_HIT
|
|Fire Blast hit.
|Being noticed, "Hey!". To be used with actor effect SetEffect(174, 3); or SetEffect(88, 3);
|-
|-
|8979
|3614
|0x2313
|0xE1E
|V03P08A
|SE_NUM_EFF_FLASHU
|t01p0501
|Flash.
|Title reveal. Only used in Explorers of Time and Darkness.
|}
|}


===Event Side01 SE===
===Move12 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|9217
|3841
|0x2401
|0xF01
|G01P10C
|SE_NUM_EFF_MIDARE
|n01a0703
|Fury Swipes.
|(Loop) Loudred snoring.
|-
|3842
|0xF02
|SE_NUM_EFF_NEGAIGOTO
|Wish.
|-
|-
|9218
|3843
|0x2402
|0xF03
|D42P41A
|SE_NUM_EFF_MAGICAL_LEEF_BULLET
|n01a1904
|Magical Leaf projectile.
|Short buzzing with a small whoosh.
|-
|-
|9219
|3844
|0x2403
|0xF04
|D42P41A
|SE_NUM_EFF_MINEUTI
|n01a1904
|False Swipe.
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.
|-
|-
|9220
|3845
|0x2404
|0xF05
|D42P41A
|SE_NUM_EFF_KUSABUE
|n01a1904
|GrassWhistle.
|Part of the above jingle/chime.
|-
|-
|9221
|3846
|0x2405
|0xF06
|D42P41A
|SE_NUM_EFF_NEMURIGONA
|n01a1904
|Sleep Powder. Same(?) sound as #3344 and #4116.
|"Three! Smiles go for miles!" Continuation of the above jingle.
|-
|-
|9222
|3847
|0x2406
|0xF07
|D42P41A
|SE_NUM_EFF_MITIZURE
|n01a1904
|Destiny Bond.
|Continuation of that jingle/chime thing, the end.
|-
|-
|9223
|3848
|0x2407
|0xF08
|D42P31A
|SE_NUM_EFF_MAMORU
|n01a2301
|Protect.
|"Guildmaster! You can't do that!" Wigglytuff struggling against the guild members.
|-
|3849
|0xF09
|SE_NUM_EFF_KOGOERUKAZE
|Icy Wind.
|-
|-
|9224
|3850
|0x2408
|0xF0A
|D42P42A
|SE_NUM_EFF_MILK
|n01a3101
|Milk Drink.
|Jirachi has been defeated and starts to wake.
|-
|-
|9225
|3851
|0x2409
|0xF0B
|D42P42A
|SE_NUM_EFF_LOOK_TRAP
|n01a3101
|See-Trap Orb.
|Jirachi is surrounded by light...
|-
|-
|9226
|3852
|0x240A
|0xF0C
|D42P42A
|SE_NUM_EFF_MIZUASOBI
|n01a3101
|Water Sport.
|Jirachi continued...
|-
|-
|9227
|3853
|0x240B
|0xF0D
|D42P42A
|SE_NUM_EFF_KOUGOUSEI
|n01a3101
|Synthesis.
|Jirachi has awoken.
|}
 
===Event Side02 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|9473
|3854
|0x2501
|0xF0E
|P18P01A
|SE_NUM_EFF_KONOYUBITOMARE
|n02a0304
|Follow Me.
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.
|-
|3855
|0xF0F
|SE_NUM_EFF_LEEF_CUTER
|Razor Leaf startup (truncated in-game).
|-
|-
|9474
|3856
|0x2502
|0xF10
|D43P31A
|SE_NUM_EFF_MARUKUNARU
|n02a0901
|Defense Curl.
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.
|-
|-
|9475
|3857
|0x2503
|0xF11
|D43p31A
|SE_NUM_EFF_MEGAKICK
|n02a0901
|Mega Kick.
|Louder Armaldo growl.
|-
|-
|9476
|3858
|0x2504
|0xF12
|None
|SE_NUM_EFF_KUROIMANAZASI
|None
|Mean Look.
|Bonk. Might be unused.
|-
|-
|9477
|3859
|0x2505
|0xF13
|D43P31A
|SE_NUM_EFF_NEEDLEARM
|n02a0901
|Needle Arm.
|Quiet rustling sound, Armaldo-related.
|-
|-
|9478
|3860
|0x2506
|0xF14
|D43P31A
|SE_NUM_EFF_M_POWER
|n02a0901
|Hidden Power.
|Armaldo slashing air, trying to scare Igglybuff.
|-
|-
|9479
|3861
|0x2507
|0xF15
|D43P31A
|SE_NUM_EFF_NEOHARU_1
|n02a0901
|Frenzy Plant.
|Loud Armaldo growl, still trying to scare Igglybuff.
|-
|-
|9480
|3862
|0x2508
|0xF16
|P19P02A
|SE_NUM_EFF_MIRACULOUS
|n02a1002
|Reversal.
|Armaldo grabs secret map.
|-
|-
|9481
|3863
|0x2509
|0xF17
|P19P02A
|SE_NUM_EFF_KUSUGURU
|n02a1002
|Tickle.
|"Armaldo handed Igglybuff the secret map."
|-
|-
|9482
|3864
|0x250A
|0xF18
|P19P02A
|SE_NUM_EFF_KOMELTUTOPANCHI
|n02a1002
|Meteor Mash.
|Igglybuff rolls up the map.
|-
|-
|9483
|3865
|0x250B
|0xF19
|P19P02A
|SE_NUM_EFF_NEKONOTE
|n02a1002
|Assist.
|Igglybuff sets the secret map on fire.
|-
|-
|9484
|3866
|0x250C
|0xF1A
|P19P02A
|SE_NUM_EFF_MAGICAL_LEEF
|n02a1002
|Magical Leaf.
|Armaldo douses the burning map with water.
|-
|-
|9485
|3867
|0x250D
|0xF1B
|G01P05C
|SE_NUM_EFF_MOONLIGHT
|n02a0105
|Moonlight.
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.
|}
 
===Move13 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Description
|-
|4097
|0x1001
|SE_NUM_EFF_NOMIKOMU
|Swallow.
|-
|4098
|0x1002
|SE_NUM_EFF_NOROI1
|Ghost-type Curse takes effect on target
|-
|4099
|0x1003
|SE_NUM_EFF_NOROI
|Ghost-type Curse activates (nail pushed in)
|-
|4100
|0x1004
|SE_NUM_EFF_OVER
|Overheat attack.
|-
|4101
|0x1005
|SE_NUM_EFF_OVER_2
|Overheat start (slightly truncated in-game).
|-
|-
|9486
|4102
|0x250E
|0x1006
|None
|SE_NUM_EFF_PAPPACUTER
|None
|Razor Leaf projectile.
|
|-
|-
|9487
|4103
|0x250F
|0x1007
|V32P01A
|SE_NUM_EFF_PATIENT
|n01a0102
|Bide start.
|Banner sound for Special Episodes 1 and 2.
|-
|-
|9488
|4104
|0x2510
|0x1008
|P17P02A
|SE_NUM_EFF_PIYOPIYO
|n02a0109
|Dizzy Punch.
|"Igglybuff received many Gummis from Mama."
|-
|-
|9489
|4105
|0x2511
|0x1009
|P18P01A
|SE_NUM_EFF_QUESTION
|n02a0304
|Amnesia. Same sound as #524.
|Rolling rocks during Papa/Igglybuff flashback scene.
|-
|-
|9490
|4106
|0x2512
|0x100A
|P18P01A
|SE_NUM_EFF_RAY_1
|n02a0304
|Confuse Ray.
|Huge boulder about to fall on Papa.
|-
|4107
|0x100B
|SE_NUM_EFF_REBENJI
|Revenge hit.
|-
|4108
|0x100C
|SE_NUM_EFF_ROCKBLAST
|Rock Blast impact.
|-
|4109
|0x100D
|SE_NUM_EFF_RYUNOMAI
|Dragon Dance.
|-
|4110
|0x100E
|SE_NUM_EFF_SAINT_FIRE
|Sacred Fire startup (truncated if move connects)
|-
|4111
|0x100F
|SE_NUM_EFF_SAINT_FIRE_D
|Sacred Fire hit.
|-
|4112
|0x1010
|SE_NUM_EFF_SAWAGU
|Uproar.
|-
|4113
|0x1011
|SE_NUM_EFF_SECRET_POWER
|Secret Power.
|-
|4114
|0x1012
|SE_NUM_EFF_SHADOWBOAL
|Shadow Ball.
|-
|4115
|0x1013
|SE_NUM_EFF_SHELL_PLACES
|Clamp.
|-
|4116
|0x1014
|SE_NUM_EFF_SIBIREGONA
|Stun Spore. Same(?) sound as #3344 and #3846.
|-
|4117
|0x1015
|SE_NUM_EFF_SIGNALBEAM
|Signal Beam.
|-
|4118
|0x1016
|SE_NUM_EFF_SING
|Sing.
|-
|4119
|0x1017
|SE_NUM_EFF_SINKUU
|Vacuum-Cut.
|-
|4120
|0x1018
|SE_NUM_EFF_SIOFUKI_DOWN
|Water Spout falls down onto target.
|-
|4121
|0x1019
|SE_NUM_EFF_SIOFUKI_UP
|Water Spout shoot.
|-
|4122
|0x101A
|SE_NUM_EFF_NEPUU
|Heat Wave.
|-
|4123
|0x101B
|SE_NUM_EFF_NIGHTHEAD
|Night Shade.
|-
|4124
|0x101C
|SE_NUM_EFF_NIGHTMARE
|Nightmare.
|-
|4125
|0x101D
|SE_NUM_EFF_NOISE
|Screech.
|}
|}


===Event Side03 SE===
===Move14 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|9729
|4353
|0x2601
|0x1101
|P17P01A
|SE_NUM_EFF_SMOKE_8
|n03a1002
|Green smoke (Transform or Run Away activated).
|Mama opens door, Igglybuff's house.
|-
|-
|9730
|4354
|0x2602
|0x1102
|P17P01A
|SE_NUM_EFF_SNORE
|n03a1002
|Snore.
|Papa closes door.
|-
|-
|9731
|4355
|0x2603
|0x1103
|P20P01A
|SE_NUM_EFF_SNOW
|n03a0701
|Powder Snow.
|Armaldo opens a large treasure chest.
|-
|-
|9732
|4356
|0x2604
|0x1104
|D45P31A
|SE_NUM_EFF_SOLAR
|n03a1501
|SolarBeam projectile.
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.
|-
|-
|9733
|4357
|0x2605
|0x1105
|P19P01A
|SE_NUM_EFF_SONICKBOOM
|
|SonicBoom or Swift projectiles.
|(Loop) Igglybuff "hitting" the Kangaskhan Rock.
|-
|-
|9734
|4358
|0x2606
|0x1106
|D44P31A
|SE_NUM_EFF_SPORE
|n03a0601
|Spore.
|Igglybuff solves the puzzle by blasting open the door.
|-
|-
|9735
|4359
|0x2607
|0x1107
|D44P31A
|SE_NUM_EFF_STARES
|n03a0601
|Leer.
|Armaldo: "Here goes! Water Gun!"
|-
|-
|9736
|4360
|0x2608
|0x1108
|P22P01A
|SE_NUM_EFF_STONE
|n03a1702
|Rock Throw.
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.
|-
|-
|9737
|4361
|0x2609
|0x1109
|P22P01A
|SE_NUM_EFF_STONE_1
|n03a1702
|Rock Slide.
|"Take this!" Armaldo throws the Defend Globe to Igglybuff.
|-
|-
|9738
|4362
|0x260A
|0x110A
|D45P42A
|SE_NUM_EFF_SUCKING_BLOOD
|n03a1502
|Leech Life.
|Fortune Ravine Pit enemies making a rustling sound.
|}
 
===Event Side04 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|9985
|4363
|0x2701
|0x110B
|G01P05A
|SE_NUM_EFF_SUKAIAPPA
|n04a0106
|Sky Uppercut.
|Rustling paper. Magnezone hands Sunflora the wanted poster.
|-
|-
|9986
|4364
|0x2702
|0x110C
|D57P41A
|SE_NUM_EFF_SUN
|n04a0801
|Morning Sun.
|Howling wind. Haunter shows up.
|-
|4365
|0x110D
|SE_NUM_EFF_SUNAKAKE
|Sand-Attack.
|-
|4366
|0x110E
|SE_NUM_EFF_SURELY_HIT
|Mind Reader.
|-
|4367
|0x110F
|SE_NUM_EFF_SURPRISE
|Facade.
|-
|4368
|0x1110
|SE_NUM_EFF_SURPRISE_2
|Illuminate ability ("X blinked!"). Used by effect animation #72.
|-
|4369
|0x1111
|SE_NUM_EFF_TAKINOBORI
|Waterfall.
|-
|4370
|0x1112
|SE_NUM_EFF_TAKUWAERU
|Stockpile.
|-
|4371
|0x1113
|SE_NUM_EFF_TANE_BULLET
|Worry Seed and Leech Seed projectile.
|-
|4372
|0x1114
|SE_NUM_EFF_TANEMASINGAN
|Bullet Seed.
|-
|4373
|0x1115
|SE_NUM_EFF_TEDASUKE
|Helping Hand.
|-
|4374
|0x1116
|SE_NUM_EFF_TEXTURE2
|Conversion 2.
|-
|4375
|0x1117
|SE_NUM_EFF_THREE_WAY
|Wide Slash.
|-
|4376
|0x1118
|SE_NUM_EFF_SITADENAMERU
|Lick.
|-
|4377
|0x1119
|SE_NUM_EFF_SMALL_BOMB
|Blast Seed or Egg Bomb hit.
|-
|4378
|0x111A
|SE_NUM_EFF_SMALL_FIRE_DAMAGE
|Ember hit.
|-
|4379
|0x111B
|SE_NUM_EFF_SMOKE
|Blue smoke (Substitute).
|-
|-
|9987
|4380
|0x2703
|0x111C
|D57P41A
|SE_NUM_EFF_SMOKE_4
|n04a1001
|Pink smoke (Sleep Seed, probably other sleep-causing methods).
|Haunter has been knocked out and drops to the floor.
|}
|}


==Internal Names==
===Move15 SE===
<pre style='white-space: pre-wrap; overflow: auto; width: 700px; height: 700px'>
{|class="wikitable"
The following internal names follow the order they were found in inside their respective files, which does not match the ID order.
!ID
 
!ID Hex
System SE
!Internal Name
se_sys.sed, inside the SOUND/SYSTEM folder.
!Description
 
|-
SE_NUM_SYS_01
|4609
SE_NUM_SYS_10
|0x1201
SE_NUM_SYS_02
|SE_NUM_EFF_KAIHI_DOWN
SE_NUM_SYS_03
|Evasion lowered.
SE_NUM_SYS_04
|-
SE_NUM_SYS_05
|4610
SE_NUM_SYS_06
|0x1202
SE_NUM_SYS_07
|SE_NUM_EFF_KAIHI_UP
SE_NUM_SYS_08
|Evasion up.
SE_NUM_SYS_09
|-
SE_NUM_SYS_PEN_01
|4611
 
|0x1203
The following sound effects are all found inside the SOUND/SE folder.
|SE_NUM_EFF_MIYABURU
 
|Foresight on Ghost-type opponent only.
Motion SE
|-
motion.sed
|4612
 
|0x1204
SE_NUM_EFF_MIDDLE_DAMAGE
|SE_NUM_EFF_NEGOTO
SE_NUM_EFF_PAIN_2
|Sleep Talk.
SE_NUM_MOTION_ANIM_2
|-
SE_NUM_MOTION_ANIM_8
|4613
SE_NUM_MOTION_ANIM_9
|0x1205
SE_NUM_EFF_INVOKE
|SE_NUM_EFF_POISON_BUBBLE
SE_NUM_MOTION_SWITCH
|Poisoned.
SE_NUM_MOTION_ANIM_10
|-
SE_NUM_MOTION_ANIM_11
|4614
SE_NUM_MOTION_ANIM_12
|0x1206
SE_NUM_EFF_EXTRA_LARGE_DAMAGE
|SE_NUM_EFF_RAIN
SE_NUM_MOTION_ANIM_4_1
|Rain begins.
SE_NUM_MOTION_ANIM_4_2
|-
SE_NUM_MOTION_ANIM_4_3
|4615
SE_NUM_MOTION_ANIM_4_4
|0x1207
SE_NUM_MOTION_ANIM_4_5
|SE_NUM_EFF_SAND
SE_NUM_EFF_SMALL_SMALL
|Sandstorm.
SE_NUM_MOTION_ANIM_4_6
|-
SE_NUM_MOTION_ANIM_4_7
|4616
SE_NUM_MOTION_ANIM_4_9
|0x1208
SE_NUM_EFF_INVOKE_1
|SE_NUM_EFF_STONE_2
SE_NUM_EFF_INVOKE_2
|Rock Smash, Absolute Mover IQ skill (breaking through walls).
SE_NUM_EFF_LARGE_DAMAGE
|-
SE_MOTION_SED_DUMMY
|4617
SE_NUM_MOTION_ANIM_4_10
|0x1209
SE_NUM_MOTION_ANIM_4_11
|SE_NUM_EFF_THUNDER
SE_NUM_MOTION_ANIM_4_12
|Thunder.
SE_NUM_MOTION_ANIM_4_13
|-
SE_NUM_MOTION_ANIM_4_14
|4618
 
|0x120A
Motion Sub SE
|SE_NUM_EFF_TORNADO
motion_s.sed
|Twister.
 
|-
SE_NUM_MOTION_MONEY
|4619
SE_NUM_MOTION_THROW
|0x120B
SE_NUM_EFF_EAT_FRUIT
|SE_NUM_EFF_TOUGH
SE_NUM_MOTION_ITEM_2
|Harden.
SE_MOTION_SUB_SED_DUMMY
|-
SE_NUM_EFF_FLOWER_UP
|4620
SE_NUM_MOTION_EAT
|0x120C
SE_NUM_MOTION_STAIRS_UP
|SE_NUM_EFF_TRYATTACK
SE_NUM_MOTION_HUNGRY
|Tri Attack projectile.
SE_NUM_EFF_HITPOINT_RECOVER
|-
SE_NUM_EFF_CRY
|4621
SE_NUM_MOTION_ITEM_03
|0x120D
SE_NUM_EFF_GRUDGEN
|SE_NUM_EFF_TRYATTACK_HIT
SE_NUM_EFF_SOLAR_1
|Tri Attack hit.
SE_NUM_MOTION_MISS_ENEMY
|-
SE_NUM_TRAP_TUMBLE
|4622
SE_NUM_MOTION_ITEM
|0x120E
SE_NUM_MOTION_TAIATARI
|SE_NUM_EFF_TSUPPARI
SE_NUM_EFF_SAIKE_BG
|Arm Thrust.
SE_NUM_MOTION_THROW_02
|-
SE_NUM_MOTION_THROW_03
|4623
SE_NUM_EFF_EAT_FOOD
|0x120F
SE_NUM_SYS_WAZA
|SE_NUM_EFF_TURARABARI
SE_NUM_MOTION_BREAK
|Icicle Spear.
SE_NUM_EFF_EAT_GUMI
|-
SE_NUM_MOTION_MISS_PLAYER
|4624
SE_NUM_MOTION_STAIRS_DOWN
|0x1210
SE_NUM_EFF_DRINK
|SE_NUM_EFF_TURUGINOMAI
SE_NUM_MOTION_QUACK
|Swords Dance.
 
|-
Stats SE
|4625
state.sed
|0x1211
 
|SE_NUM_EFF_TURUNOMUTI
SE_NUM_EFF_AT_UP
|Vine Whip.
SE_NUM_EFF_ATSPEED_DOWN
|-
SE_NUM_STATE_DRY_UP
|4626
SE_NUM_EFF_THUNDER_3
|0x1212
SE_NUM_EFF_BOMB_2
|SE_NUM_EFF_TYAKUSUI
SE_NUM_EFF_SPDEFE_UP
|Assigned to unidentified effect animation #293 (small splash). "Chakusui" translates to "landing on water".
SE_NUM_EFF_ICE_ON
|-
SE_NUM_EFF_HITS_DOWN
|4627
SE_NUM_EFF_SPAT_DOWN
|0x1213
SE_NUM_STATE_LV_DOWN
|SE_NUM_EFF_WATABOUSI
SE_NUM_STATE_JUMP
|Cotton Spore.
SE_NUM_STATE_PULL
|-
SE_NUM_EFF_DEFENCE_UP
|4628
SE_NUM_EFF_JIGOKUMIMI
|0x1214
SE_NUM_EFF_USE_KEY_AFTER
|SE_NUM_EFF_WHIRL
SE_NUM_EFF_SPEED_DOWN
|Whirlpool.
SE_NUM_EFF_ATSPEED_UP
|-
SE_NUM_EFF_MUD_TRAP_2
|4629
SE_NUM_EFF_TRICK_DOWN
|0x1215
SE_NUM_EFF_PARRIZE
|SE_NUM_EFF_WIND
SE_NUM_STATE_QUAKE
|Gust and Razor Wind.
SE_STATE_SED_DUMMY
|-
SE_NUM_STATE_QUESTION
|4630
SE_NUM_STATE_STIFF
|0x1216
SE_NUM_EFF_AT_DOWN
|SE_NUM_EFF_WIND_1
SE_NUM_EFF_USE_KEY
|Razor Wind projectile.
SE_NUM_STATE_SWING
|-
SE_NUM_EFF_SPAT_UP
|4631
SE_NUM_EFF_HITS_UP
|0x1217
SE_NUM_EFF_SMOKE_11
|SE_NUM_EFF_YAWN
SE_NUM_EFF_USE_MACHINE
|Yawn (both move and status).
SE_NUM_STATE_THROW
|-
SE_NUM_EFF_SPDEFE_DOWN
|4632
SE_NUM_STATE_INVISIBLE
|0x1218
SE_NUM_EFF_SENRIGAN
|SE_NUM_EFF_YOUKAIEKI
SE_NUM_STATE_BLIND_EYE
|Acid.
SE_NUM_EFF_USE_SECRET_MACHINE
|-
SE_NUM_EFF_EXCLAMATION2
|4633
SE_NUM_EFF_SPEED_UP
|0x1219
SE_NUM_EFF_TRICK_UP
|SE_NUM_EFF_YUBIWOFURU
SE_NUM_EFF_DEFENCE_DOWN
|Metronome.
SE_NUM_STATE_REVIVE
|-
 
|4634
Trap SE
|0x121A
trap.sed
|SE_NUM_EFF_BEAUTIFUL_W
 
|Sunlight.
SE_NUM_TRAP_SEAL
|-
SE_NUM_TRAP_SCISSOR
|4635
SE_NUM_TRAP_HOLE
|0x121B
SE_NUM_TRAP_MINE
|SE_NUM_EFF_ENTOU
SE_NUM_MOTION_DOOR_GENERAL
|Pierce Orb, Max HP up (Life Seed).
SE_NUM_TRAP_BETOBETA
|-
SE_NUM_EFF_CALL_TRAP
|4636
SE_NUM_EFF_WIND_TRAP
|0x121C
SE_NUM_TRAP_ALARM
|SE_NUM_EFF_HIRAISINN
SE_TRAP_SED_DUMMY
|LightningRod ability activates.
SE_NUM_TRAP_SLEEP
|-
SE_NUM_MOTION_WIND_LARGE
|4637
SE_NUM_MOTION_WAVE_LARGE
|0x121D
SE_NUM_EFF_MUD_TRAP_1
|SE_NUM_EFF_ICE_1
SE_NUM_EFF_MALON_TRAP
|Hail begins.
SE_NUM_EFF_SLEEP_TRAP
|}
SE_NUM_WEATHER_CLOUDY
SE_NUM_TRAP_TURNTABLE
SE_NUM_WEATHER_FOG
SE_NUM_EFF_BOMB
SE_NUM_TRAP_SUMMON
SE_NUM_EFF_TURN
SE_NUM_EFF_BIG_BOMB
SE_NUM_MOTION_DOOR_BIG
SE_NUM_EFF_POISON_NEEDLE_TRAP
SE_NUM_EFF_MUD_TRAP
 
Move1 SE
waza1.sed
 
SE_NUM_EFF_STAFF_BULLET
SE_NUM_EFF_SAND_HELL
SE_NUM_EFF_SUPUNMAGE
SE_NUM_EFF_FIRE_3
SE_NUM_EFF_FIRE_4
SE_NUM_EFF_DETECT
SE_NUM_EFF_FIRE_5
SE_NUM_EFF_SAIMIN
SE_NUM_EFF_STAFF_BULLET2
SE_NUM_EFF_GIGA_DRAIN
SE_NUM_EFF_RASTAPARGE
SE_NUM_EFF_GYROBALL_1
SE_NUM_EFF_LIGHT_WALL
SE_NUM_EFF_BUREIBUBIRD_BG
SE_NUM_EFF_FIRE_DAMEGE
SE_NUM_EFF_PAIN
SE_NUM_EFF_SUKETTI
SE_NUM_EFF_DAICHINOCHIKARA
SE_NUM_EFF_RASTERKANON
SE_NUM_EFF_JIWARE_0
SE_NUM_EFF_JIWARE_2
SE_NUM_EFF_PAIN1
SE_NUM_EFF_PSYCHO_WAVE
SE_NUM_EFF_SAIKE
SE_NUM_EFF_BOOST
 
Move2 SE
waza2.sed
 
SE_NUM_EFF_ICE_BREAK
SE_NUM_EFF_WEATHER_1
SE_NUM_EFF_BRAKECROW
SE_NUM_EFF_WEATHER_2
SE_NUM_EFF_WEATHER_3
SE_NUM_EFF_WATER_BULLET
SE_NUM_EFF_SHIM_FORM
SE_NUM_EFF_BRK_STONE
SE_NUM_EFF_AURORA
SE_NUM_EFF_LEAFBLD
SE_NUM_EFF_NEOHARU
SE_NUM_EFF_WATER_WAVE
SE_NUM_EFF_FIRE_STORM
SE_NUM_EFF_WARP
SE_NUM_EFF_BARRIA_1
SE_NUM_EFF_BARRIA_4
SE_NUM_EFF_WATER_BREAK
SE_NUM_EFF_ICE_BALL
SE_NUM_EFF_TOBIGERI
SE_NUM_EFF_BULLET_1
SE_NUM_EFF_BULLET_2
SE_NUM_EFF_BIRUDOUP
SE_NUM_EFF_STRENGTH_UP
SE_NUM_EFF_HEART
SE_NUM_EFF_SMOKE_UP
 
Move3 SE
waza3.sed
 
SE_NUM_EFF_POWER
SE_WAZA_03_SED_DUMMY
SE_NUM_EFF_BOONRASH_HIT
SE_NUM_EFF_KYUUSYUU
SE_NUM_EFF_THUNDER_1
SE_NUM_EFF_DAMASI
SE_NUM_EFF_AQUA_TAIL
SE_NUM_EFF_BARRIA
SE_NUM_EFF_THUNDER_D
SE_NUM_EFF_MEISOU
SE_NUM_EFF_TWINES
SE_NUM_EFF_WEB
SE_NUM_EFF_AQUA_JET_1
SE_NUM_EFF_CYOUHATU_1
SE_NUM_EFF_DENGEKIHA_TAMA
SE_NUM_EFF_SURIKAE
SE_NUM_EFF_DUST_SHOOT_BG
SE_NUM_EFF_TUNODETUKU
SE_NUM_EFF_TOSENBO
SE_NUM_EFF_BELL
SE_NUM_EFF_DUST_SHOOT
SE_NUM_EFF_BARRIA_2
SE_NUM_EFF_SHADOW_DIVE
SE_NUM_EFF_KOWAIKAO
SE_NUM_EFF_WANA_DEL
SE_NUM_EFF_VOLTEKKA
SE_NUM_EFF_AQUA_JET
SE_NUM_EFF_WEB_2
SE_NUM_EFF_CYOUHATU
SE_NUM_EFF_TOBOE
SE_NUM_EFF_PUNCH
SE_NUM_EFF_DENGEKIHA
SE_NUM_EFF_COSMO
 
Move4 SE
waza4.sed
 
SE_WAZA_04_SED_DUMMY
SE_NUM_EFF_SIROIKIRI
SE_NUM_EFF_AQUA_RING
SE_NUM_EFF_EIGHT_WAY
SE_NUM_EFF_FUBUKI
SE_NUM_EFF_OKUTAN
SE_NUM_EFF_TOUMEI
SE_NUM_EFF_DIG
SE_NUM_EFF_AKUUSETUDAN_1
SE_NUM_EFF_FIX
SE_NUM_EFF_AYASIIKAZE
SE_NUM_EFF_AKUNOHADOU
SE_NUM_EFF_IAIGIRI
SE_NUM_EFF_FUBUKI_BRK
SE_NUM_EFF_SMOKE_7
SE_NUM_EFF_SMOKE_9
SE_NUM_EFF_STONE_3
SE_NUM_EFF_FANG
SE_NUM_EFF_ITYAMON
SE_NUM_EFF_DIVE
SE_NUM_EFF_TEXTURE
SE_NUM_EFF_SMOG
SE_NUM_EFF_STAN
SE_NUM_EFF_SMOKE_10
SE_NUM_EFF_AKUUSETUDAN
SE_NUM_EFF_AIRSLASH
SE_NUM_EFF_MISTBALL
SE_NUM_EFF_FURAFURA
SE_NUM_EFF_NAMINORI
SE_NUM_EFF_POWER_PUNCH
SE_NUM_EFF_SWEET
 
Move5 SE
waza5.sed
 
SE_NUM_EFF_BOUGYOSHIREI
SE_WAZA_05_SED_DUMMY
SE_NUM_EFF_HEART_SWAP_1
SE_NUM_EFF_DARK_HOLE
SE_NUM_EFF_HAKKEI
SE_NUM_EFF_CHARGE_BEAM_1
SE_NUM_EFF_CHARGE_BEAM_2
SE_NUM_EFF_DOROBAKUDAN_1
SE_NUM_EFF_BUREIBUBIRD_1
SE_NUM_EFF_BUREIBUBIRD_2
SE_NUM_EFF_CROSS_POISON
SE_NUM_EFF_DOUBLE_ATTACK
SE_NUM_EFF_HADOUDAN_1
SE_NUM_EFF_RASTERKANON_1
SE_NUM_EFF_DRAIN_PUNCH_1
SE_NUM_EFF_ENERGYBALL
SE_NUM_EFF_GANSEKIHOU
SE_NUM_EFF_HANEYASUME
SE_NUM_EFF_FEINT_1
SE_NUM_EFF_DENJIFUYUU
SE_NUM_EFF_HEART_SWAP
SE_NUM_EFF_CHARGE_BEAM
SE_NUM_EFF_DOROBAKUDAN
SE_NUM_EFF_HADOUDAN_BG
SE_NUM_EFF_BUREIBUBIRD
SE_NUM_EFF_STEALTH_ROCK_1
SE_NUM_EFF_GIGA_IMPACT
SE_NUM_EFF_DRAGON_DIVE
SE_NUM_EFF_HADOUDAN
SE_NUM_EFF_DAMEOSHI
SE_NUM_EFF_DRAIN_PUNCH
SE_NUM_EFF_DOKUDUKI
SE_NUM_EFF_ENERGYBALL_1
SE_NUM_EFF_ENERGYBALL_2
SE_NUM_EFF_FEINT
SE_NUM_EFF_GANSEKIHOU_1
SE_NUM_EFF_GANSEKIHOU_2
 
Move6 SE
waza6.sed
 
SE_NUM_EFF_KIRIBARAI
SE_NUM_EFF_KAIFUKUFUUJI
SE_WAZA_06_SED_DUMMY
SE_NUM_EFF_IRON_HEAD
SE_NUM_EFF_IEKI_1
SE_NUM_EFF_KIAIDAMA_1
SE_NUM_EFF_KIAIDAMA_2
SE_NUM_EFF_MIKADUKINOMAI
SE_NUM_EFF_HOUDEN
SE_NUM_EFF_IYASHINONAGAI
SE_NUM_EFF_KAGEUCHI_1
SE_NUM_EFF_KAIFUKUSHIREI
SE_NUM_EFF_JYUURYOKU
SE_NUM_EFF_KAMINARINOKIBA
SE_NUM_EFF_INFIGHT
SE_NUM_EFF_HUREADORAIBU_1
SE_NUM_EFF_HUIUCHI
SE_NUM_EFF_KIAIDAMA_BG
SE_NUM_EFF_IEKI
SE_NUM_EFF_KIAIDAMA
SE_NUM_EFF_HONOONOKIBA
SE_NUM_EFF_KAGEUCHI
SE_NUM_EFF_KIRIFUDA
SE_NUM_EFF_MIKADUKINOMAI_1
SE_NUM_EFF_HOUDEN_1
SE_NUM_EFF_IYASHINONAGAI_1
SE_NUM_EFF_IYASHINONAGAI_2
SE_NUM_EFF_GYROBALL
SE_NUM_EFF_IRON_HUMMER
SE_NUM_EFF_BARETTPANCHI
SE_NUM_EFF_KIRIBARAI_BG
SE_NUM_EFF_HUREADORAIBU
SE_NUM_EFF_HUNEN
 
Move7 SE
waza7.sed
 
SE_NUM_EFF_MIRAKURUAI_1
SE_NUM_EFF_KOORINOTUBUTE_1
SE_NUM_EFF_KOORINOTUBUTE_2
SE_NUM_EFF_MAGUNETTOBOM
SE_WAZA_07_SED_DUMMY
SE_NUM_EFF_LEAFSTOME
SE_NUM_EFF_MIRRORSHOT_1
SE_NUM_EFF_MIRRORSHOT_2
SE_NUM_EFF_NIGIRITUBUSU
SE_NUM_EFF_KOUGEKISHIREI
SE_NUM_EFF_METARUBARST_1
SE_NUM_EFF_MANETKKO_1
SE_NUM_EFF_MANETKKO_2
SE_NUM_EFF_MIRAKURUAI
SE_NUM_EFF_KOORINOTUBUTE
SE_NUM_EFF_KUSAMUSUBI
SE_NUM_EFF_MEZAMASHIBINTA
SE_NUM_EFF_NAYAMINOTANE_1
SE_NUM_EFF_MIRRORSHOT
SE_NUM_EFF_LEAFSTOME_1
SE_NUM_EFF_LEAFSTOME_2
SE_NUM_EFF_KOORINOKIBA
SE_NUM_EFF_MAGUMASTOME
SE_NUM_EFF_METARUBARST
SE_NUM_EFF_MOROHANOZUTUKI
SE_NUM_EFF_MANETKKO
SE_NUM_EFF_MUSHIKUI
SE_NUM_EFF_MUSHINOSAZAMEKI
SE_NUM_EFF_NAYAMINOTANE
SE_NUM_EFF_LEAFSTOME_BG
 
Move8 SE
waza8.sed
 
SE_NUM_EFF_ROKKURAIMU_1
SE_NUM_EFF_PSYCHO_CUTTER_1
SE_NUM_EFF_SASHIOSAE
SE_WAZA_08_SED_DUMMY
SE_NUM_EFF_OIKAZE_BG
SE_NUM_EFF_SHINKUUHA
SE_NUM_EFF_OIKAZE
SE_NUM_EFF_POWERWIPP
SE_NUM_EFF_SHINENNOZUTUKI_1
SE_NUM_EFF_PSYCHOSHIFT_1
SE_NUM_EFF_SAKIDORI_1
SE_NUM_EFF_SAKIDORI_2
SE_NUM_EFF_RYUUNOHADOU_1
SE_NUM_EFF_POWERJEM_1
SE_NUM_EFF_POWERJEM_2
SE_NUM_EFF_SHADOWCROW
SE_NUM_EFF_POWERTRICK
SE_NUM_EFF_ROKKURAIMU
SE_NUM_EFF_PSYCHO_CUTTER
SE_NUM_EFF_SCISSOR_CROSS
SE_NUM_EFF_RYUUSEIGUN
SE_NUM_EFF_SABAKINOTUBUTE
SE_NUM_EFF_SEEDFLAR
SE_NUM_EFF_OSHABERI
SE_NUM_EFF_SHINENNOZUTUKI
SE_NUM_EFF_PSYCHOSHIFT
SE_NUM_EFF_SAKIDORI
SE_NUM_EFF_SHIBORITORU
SE_NUM_EFF_RYUUNOHADOU
SE_NUM_EFF_POWERJEM
SE_NUM_EFF_POWERSUWAPP
SE_NUM_EFF_ROKKATTO
 
Move9 SE
waza9.sed
 
SE_NUM_EFF_BLACK_FOG
SE_WAZA_09_SED_DUMMY
SE_NUM_EFF_BLASTBURN
SE_NUM_EFF_TANEBAKUDAN_1
SE_NUM_EFF_TOKINOHOUKOU
SE_NUM_EFF_BAKAJIKARA
SE_NUM_EFF_BAKURETUPANCH
SE_NUM_EFF_TONBOGAERI
SE_NUM_EFF_YUKINADARE
SE_NUM_EFF_WARUDAKUMI
SE_NUM_EFF_STONE_EDGE
SE_NUM_EFF_ANGEL_KISS
SE_NUM_EFF_BIND_STONE
SE_NUM_EFF_SHIPPEGAESHI_1
SE_NUM_EFF_TUIBAMU
SE_NUM_EFF_TANEBAKUDAN
SE_NUM_EFF_BITE
SE_NUM_EFF_AIR_CUT
SE_NUM_EFF_TUBOWOTUKU
SE_NUM_EFF_SHIZENNOMEGUMI
SE_NUM_EFF_YUUWAKU
SE_NUM_EFF_TOKINOHOUKOU_1
SE_NUM_EFF_BARRIA_3
SE_NUM_EFF_WOODHUNMMER
SE_NUM_EFF_TUJIGIRI
SE_NUM_EFF_TOTTEOKI
SE_NUM_EFF_SHIOMIZU
SE_NUM_EFF_BELLY
SE_NUM_EFF_SHIPPEGAESHI
SE_NUM_EFF_TONBOGAERI_1
SE_NUM_EFF_TONBOGAERI_2
 
Move10 SE
waza10.sed
 
SE_WAZA_10_SED_DUMMY
SE_NUM_EFF_DOROASOBI
SE_NUM_EFF_BUBLE_BRK
SE_NUM_EFF_ENCORE
SE_NUM_EFF_CORNER
SE_NUM_EFF_EGG
SE_NUM_EFF_DORIRU
SE_NUM_EFF_BREIZEKICK
SE_NUM_EFF_DRY
SE_NUM_EFF_DOKUNOKONA
SE_NUM_EFF_DEATH_SONG
SE_NUM_EFF_CLOSS_CHOP
SE_NUM_EFF_CALL
SE_NUM_EFF_DANCING_FLOWER
SE_NUM_EFF_CHEW
SE_NUM_EFF_CHOP
SE_NUM_EFF_DOROASOBI_1
SE_NUM_EFF_DOROASOBI_2
SE_NUM_EFF_BURN
SE_NUM_EFF_DEEP_GRUDGE
SE_NUM_EFF_DETECT_2
SE_NUM_EFF_ENCORE_2
SE_NUM_EFF_BULLET_3
SE_NUM_EFF_BULLET_4
SE_NUM_EFF_BULLET_5
SE_NUM_EFF_BULLET_6
SE_NUM_EFF_DRESSING
SE_NUM_EFF_DENZIHOU
SE_NUM_EFF_BUBLE
SE_NUM_EFF_DAKURYUU
 
Move11 SE
waza11.sed
 
SE_NUM_EFF_GINIRONOKAZE
SE_WAZA_11_SED_DUMMY
SE_NUM_EFF_INSTIGATE
SE_NUM_EFF_HEDORO_AT
SE_NUM_EFF_HEDOROBAKUDAN
SE_NUM_EFF_HATUGA
SE_NUM_EFF_HASAMU
SE_NUM_EFF_FLASHU
SE_NUM_EFF_HAMETUNONEGAI
SE_NUM_EFF_KINZOKUON
SE_NUM_EFF_HUMMER
SE_NUM_EFF_HASAMIGIROTIN
SE_NUM_EFF_FIRE_3_BULLET
SE_NUM_EFF_GODBARD
SE_NUM_EFF_HISSATUMAE
SE_NUM_EFF_FIRE_3_HIT
SE_NUM_EFF_ICE_OBJ
SE_NUM_EFF_KAIFUKU
SE_NUM_EFF_HITKAKU
SE_NUM_EFF_GURAD_S
SE_NUM_EFF_KISS
SE_NUM_EFF_HAKIDASU
SE_NUM_EFF_HATAKIOTOSU
SE_NUM_EFF_JIKOANJI
SE_NUM_EFF_FEATHERDANCE
SE_NUM_EFF_HYPER_VOICE
SE_NUM_EFF_HOTARUBI
SE_NUM_EFF_GENSI_POWER
SE_NUM_EFF_KIRISAKU
SE_NUM_EFF_FLOWER_DOWN
SE_NUM_EFF_FUMITUKE
 
Move12 SE
waza12.sed
 
SE_NUM_EFF_KUSUGURU
SE_NUM_EFF_NEEDLEARM
SE_NUM_EFF_MAGICAL_LEEF_BULLET
SE_WAZA_12_SED_DUMMY
SE_NUM_EFF_NEGAIGOTO
SE_NUM_EFF_NEOHARU_1
SE_NUM_EFF_MOONLIGHT
SE_NUM_EFF_MIDARE
SE_NUM_EFF_MIZUASOBI
SE_NUM_EFF_KOUGOUSEI
SE_NUM_EFF_LOOK_TRAP
SE_NUM_EFF_MAMORU
SE_NUM_EFF_KUROIMANAZASI
SE_NUM_EFF_NEMURIGONA
SE_NUM_EFF_LEEF_CUTER
SE_NUM_EFF_MIRACULOUS
SE_NUM_EFF_MARUKUNARU
SE_NUM_EFF_KUSABUE
SE_NUM_EFF_MINEUTI
SE_NUM_EFF_MILK
SE_NUM_EFF_KONOYUBITOMARE
SE_NUM_EFF_M_POWER
SE_NUM_EFF_MEGAKICK
SE_NUM_EFF_KOGOERUKAZE
SE_NUM_EFF_NEKONOTE
SE_NUM_EFF_MAGICAL_LEEF
SE_NUM_EFF_KOMELTUTOPANCHI
SE_NUM_EFF_MITIZURE


Move 13 SE
===Motion Sub SE===
waza13.sed
{|class="wikitable"
 
!ID
SE_NUM_EFF_NIGHTHEAD
!ID Hex
SE_NUM_EFF_NEPUU
!Internal Name
SE_NUM_EFF_SHELL_PLACES
!Map
SE_WAZA_13_SED_DUMMY
!Scene
SE_NUM_EFF_NIGHTMARE
!Description
SE_NUM_EFF_ROCKBLAST
|-
SE_NUM_EFF_SAINT_FIRE_D
|4865
SE_NUM_EFF_SIOFUKI_DOWN
|0x1301
SE_NUM_EFF_SECRET_POWER
|SE_NUM_MOTION_BREAK
SE_NUM_EFF_NOROI1
|None
SE_NUM_EFF_SAWAGU
|None
SE_NUM_EFF_OVER_2
|
SE_NUM_EFF_SIGNALBEAM
|-
SE_NUM_EFF_SINKUU
|4866
SE_NUM_EFF_SIBIREGONA
|0x1302
SE_NUM_EFF_SHADOWBOAL
|SE_NUM_MOTION_EAT
SE_NUM_EFF_PAPPACUTER
|None
SE_NUM_EFF_REBENJI
|None
SE_NUM_EFF_SAINT_FIRE
|
SE_NUM_EFF_PATIENT
|-
SE_NUM_EFF_SIOFUKI_UP
|4867
SE_NUM_EFF_SING
|0x1303
SE_NUM_EFF_OVER
|SE_NUM_MOTION_HUNGRY
SE_NUM_EFF_NOMIKOMU
|None
SE_NUM_EFF_RYUNOMAI
|None
SE_NUM_EFF_QUESTION
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).
SE_NUM_EFF_RAY_1
|-
SE_NUM_EFF_NOISE
|4868
SE_NUM_EFF_PIYOPIYO
|0x1304
SE_NUM_EFF_NOROI
|SE_NUM_MOTION_ITEM
 
|None
Move 14 SE
|None
waza14.sed
|Player or ally item pickup.
 
|-
SE_WAZA_14_SED_DUMMY
|4869
SE_NUM_EFF_SUKAIAPPA
|0x1305
SE_NUM_EFF_TAKUWAERU
|SE_NUM_MOTION_ITEM_03
SE_NUM_EFF_THREE_WAY
|None
SE_NUM_EFF_STARES
|None
SE_NUM_EFF_SUCKING_BLOOD
|Enemy item pickup.
SE_NUM_EFF_TAKINOBORI
|-
SE_NUM_EFF_SONICKBOOM
|4870
SE_NUM_EFF_SUN
|0x1306
SE_NUM_EFF_SMALL_BOMB
|SE_NUM_MOTION_MISS_ENEMY
SE_NUM_EFF_SMALL_FIRE_DAMAGE
|None
SE_NUM_EFF_SURPRISE_2
|None
SE_NUM_EFF_SMOKE_4
|Player or ally misses the enemy.
SE_NUM_EFF_SMOKE_8
|-
SE_NUM_EFF_STONE_1
|4871
SE_NUM_EFF_SURELY_HIT
|0x1307
SE_NUM_EFF_SNOW
|SE_NUM_MOTION_MISS_PLAYER
SE_NUM_EFF_TANE_BULLET
|None
SE_NUM_EFF_SUNAKAKE
|None
SE_NUM_EFF_TEDASUKE
|Enemy misses the player or an ally.
SE_NUM_EFF_TEXTURE2
|-
SE_NUM_EFF_TANEMASINGAN
|4872
SE_NUM_EFF_SURPRISE
|0x1308
SE_NUM_EFF_SMOKE
|SE_NUM_MOTION_MONEY
SE_NUM_EFF_SOLAR
|None
SE_NUM_EFF_SITADENAMERU
|None
SE_NUM_EFF_SNORE
|Player or ally money pickup.
SE_NUM_EFF_SPORE
|-
SE_NUM_EFF_STONE
|4873
 
|0x1309
Move15 SE
|SE_NUM_MOTION_STAIRS_DOWN
waza15.sed
|None
 
|None
SE_NUM_EFF_ENTOU
|Moving down stairs.
SE_WAZA_15_SED_DUMMY
|-
SE_NUM_EFF_HIRAISINN
|4874
SE_NUM_EFF_YOUKAIEKI
|0x130A
SE_NUM_EFF_WATABOUSI
|SE_NUM_MOTION_STAIRS_UP
SE_NUM_EFF_TRYATTACK
|None
SE_NUM_EFF_WIND_1
|None
SE_NUM_EFF_NEGOTO
|Moving up stairs.
SE_NUM_EFF_POISON_BUBBLE
|-
SE_NUM_EFF_TURARABARI
|4875
SE_NUM_EFF_TRYATTACK_HIT
|0x130B
SE_NUM_EFF_KAIHI_DOWN
|SE_NUM_MOTION_TAIATARI
SE_NUM_EFF_TORNADO
|None
SE_NUM_EFF_STONE_2
|None
SE_NUM_EFF_THUNDER
|Startup sound used by Tackle, Low Kick, Take Down, etc.
SE_NUM_EFF_YUBIWOFURU
|-
SE_NUM_EFF_SAND
|4876
SE_NUM_EFF_RAIN
|0x130C
SE_NUM_EFF_TURUNOMUTI
|SE_NUM_MOTION_THROW
SE_NUM_EFF_WIND
|None
SE_NUM_EFF_YAWN
|None
SE_NUM_EFF_TURUGINOMAI
|Barrage projectile.
SE_NUM_EFF_BEAUTIFUL_W
|-
SE_NUM_EFF_ICE_1
|4877
SE_NUM_EFF_KAIHI_UP
|0x130D
SE_NUM_EFF_MIYABURU
|SE_NUM_MOTION_THROW_02
SE_NUM_EFF_TSUPPARI
|None
SE_NUM_EFF_TYAKUSUI
|None
SE_NUM_EFF_WHIRL
|Used by arc throwing items such as Gravelerocks.
SE_NUM_EFF_TOUGH
|-
 
|4878
Event SE
|0x130E
event.sed
|SE_NUM_MOTION_THROW_03
 
|None
SE_NUM_EVENT_EFF_BOMB_LIGHT_02
|None
SE_NUM_EVENT_EFF_BOMB_HEAVY_02
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.
SE_NUM_EVENT_EFF_SHINKA
|-
SE_NUM_EVENT_EFF_JIKUU_WIPE_02
|4879
SE_NUM_EVENT_EFF_BELL_01
|0x130F
SE_NUM_EVENT_CRISTAL
|SE_NUM_MOTION_THROW_03
SE_NUM_EVENT_MOTION_TALE_01
|None
SE_NUM_EVENT_EFF_WIPE_01
|None
SE_NUM_EVENT_EFF_BOMB_LIGHT
|Equipped item gets thrown onto the floor by a Trip Trap.
SE_NUM_EVENT_EFF_QUAKE_LIGHT_L
|-
SE_NUM_EVENT_MOTION_WING_01
|4880
SE_NUM_EVENT_EFF_JIKUU_MEMAI_L
|0x1310
SE_NUM_EVENT_EFF_BOMB_HEAVY
|SE_NUM_EFF_CRY
SE_NUM_EVENT_EFF_QUAKE_HEAVY_L
|None
SE_NUM_EVENT_EFF_FLASH_HEAVY_02
|None
SE_NUM_EVENT_EFF_JIKUU_WIPE
|Fake Tears.
SE_NUM_EVENT_EFF_WHITEOUT_01
|-
SE_NUM_EVENT_EFF_FLASH_LIGHT
|4881
SE_EVENT_SED_DUMMY
|0x1311
SE_NUM_EVENT_EFF_FLASH_HEAVY
|SE_NUM_EFF_DRINK
SE_NUM_EVENT_EFF_JIKUU_MEMAI
|None
SE_NUM_EVENT_MOTION_DAMEGE_01
|None
SE_NUM_EVENT_MOTION_CLAP_01_L
|Drinking a Max Elixir, vitamin drinks, etc.
SE_NUM_EVENT_MOTION_CLAP_02_L
|-
SE_NUM_EVENT_EFF_FLASH_DUB
|4882
 
|0x1312
Event Sub SE
|SE_NUM_EFF_EAT_FOOD
event_s.sed
|None
 
|None
SE_NUM_EVENT_SIGN_HATENA_02
|Apple eaten.
SE_NUM_EVENT_SIGN_HATENA_03
|-
SE_NUM_EVENT_SIGN_NOTICE_01
|4883
SE_NUM_EVENT_SIGN_NOTICE_02
|0x1313
SE_NUM_EVENT_SIGN_NOTICE_03
|SE_NUM_EFF_EAT_FRUIT
SE_NUM_EVENT_SIGN_NOTICE_04
|None
SE_NUM_EVENT_SIGN_NOTICE_05
|None
SE_NUM_EVENT_SIGN_ASE_01
|Seed eaten.
SE_NUM_EVENT_MOTION_JUNP_01
|-
SE_NUM_EVENT_MOTION_JUNP_02
|4884
SE_NUM_EVENT_MINIGAME_NG
|0x1314
SE_NUM_EVENT_MINIGAME_OK
|SE_NUM_EFF_EAT_GUMI
SE_NUM_EVENT_SIGN_TENSION_01
|None
SE_NUM_EVENT_OPENING_ROGO
|None
SE_NUM_EVENT_SIGN_ANGER_01
|Gummi eaten (also used for Golden Apple).
SE_NUM_EVENT_SIGN_ANGER_02
|-
SE_EVENT_SUB_SED_DUMMY
|4885
SE_NUM_EVENT_SIGN_SHOCK_01
|0x1315
SE_NUM_EVENT_SIGN_SHOCK_02
|SE_NUM_EFF_FLOWER_UP
SE_NUM_EVENT_SIGN_SHOCK_03
|None
 
|None
Event Main01 SE
|Aromatherapy flower rises.
ev_m01.sed
|-
 
|4886
SE_NUM_EVENT_MAIN03_JUPUTORU_01_L
|0x1316
SE_NUM_EVENT_MAIN03_KABE
|SE_NUM_EFF_GRUDGEN
SE_NUM_EVENT_MAIN03_KUUFUKU
|None
SE_NUM_EVENT_MAIN04_DOOR
|None
SE_NUM_EVENT_MAIN01_WARP
|Spite.
SE_NUM_EVENT_MAIN03_SLEEP_01
|-
SE_NUM_EVENT_MAIN03_SLEEP_02
|4887
SE_NUM_EVENT_MAIN03_JIBACOIL
|0x1317
SE_NUM_EVENT_MAIN03_JUPUTORU_02
|SE_NUM_MOTION_ITEM_2
SE_NUM_EVENT_MAIN04_DIGDA
|None
SE_NUM_EVENT_MAIN02_DOOROPEN
|None
SE_NUM_EVENT_MAIN01_KAKERA_01
|Placing an item on the ground.
SE_NUM_EVENT_MAIN01_KAKERA_02
|-
SE_NUM_EVENT_MAIN01_KAKERA_03
|4888
SE_NUM_EVENT_MAIN02_KNOCK
|0x1318
SE_NUM_EVENT_MAIN03_RINGO
|SE_NUM_EFF_SAIKE_BG
SE_NUM_EVENT_MAIN03_SIREN
|None
SE_EVENT_MAIN_01_SED_DUMMY
|None
SE_NUM_EVENT_MAIN01_THUNDER_01
|Psychic, Skill Swap.
SE_NUM_EVENT_MAIN01_THUNDER_02
|-
SE_NUM_EVENT_MAIN03_THUNDER_01
|4889
SE_NUM_EVENT_MAIN03_THUNDER_02
|0x1319
SE_NUM_EVENT_MAIN03_RURIRI
|SE_NUM_EFF_SOLAR_1
SE_NUM_EVENT_MAIN02_HAKO_01
|None
SE_NUM_EVENT_MAIN02_HAKO_02
|None
SE_NUM_EVENT_MAIN02_ZOOMUP
|SolarBeam 2nd turn (effect anim #247).
 
|-
Event Main05 SE
|4890
ev_m05.sed
|0x131A
 
|SE_NUM_EFF_HITPOINT_RECOVER
SE_NUM_EVENT_MAIN07_TREE_02
|T00P01A
SE_NUM_EVENT_MAIN08_MARKING
|m01a0116
SE_NUM_EVENT_MAIN05_ROLLING
|HP restored.
SE_NUM_EVENT_MAIN09_RINGO_L
|-
SE_NUM_EVENT_MAIN09_FLASH_01
|4891
SE_NUM_EVENT_MAIN09_FLASH_02
|0x131B
SE_NUM_EVENT_MAIN07_SEKAIICHI_L
|SE_NUM_SYS_WAZA
SE_NUM_EVENT_MAIN06_DOKUGASU
|None
SE_NUM_EVENT_MAIN05_TOBIKOMU
|None
SE_NUM_EVENT_MAIN07_TREE_01_L
|Move learned.
SE_NUM_EVENT_MAIN08_MAP_01
|-
SE_NUM_EVENT_MAIN09_HIDERIISHI_01
|4892
SE_NUM_EVENT_MAIN09_HIDERIISHI_02
|0x131C
SE_NUM_EVENT_MAIN05_SPLASH
|SE_NUM_MOTION_QUACK
SE_NUM_EVENT_MAIN09_GAYA_L
|None
SE_NUM_EVENT_MAIN05_SWITCH
|None
SE_EVENT_MAIN_05_SED_DUMMY
|Same sound as Xatu screech (#8715).
SE_NUM_EVENT_MAIN07_GOUKUU
|}
SE_NUM_EVENT_MAIN08_GAYA_01
SE_NUM_EVENT_MAIN05_FLY
 
Event Main10 SE
ev_m10.sed
 
SE_NUM_EVENT_MAIN10_BOMB
SE_NUM_EVENT_MAIN11_FLASH_01
SE_NUM_EVENT_MAIN12_BIKABIKA
SE_NUM_EVENT_MAIN10_DOWN
SE_NUM_EVENT_MAIN12_EFFECT_01
SE_NUM_EVENT_MAIN10_LIGHT
SE_NUM_EVENT_MAIN10_APPEAR_01
SE_NUM_EVENT_MAIN10_APPEAR_02
SE_NUM_EVENT_MAIN12_PERIPPA_02_L
SE_NUM_EVENT_MAIN11_GAYA_01_L
SE_NUM_EVENT_MAIN10_GUS_L
SE_NUM_EVENT_MAIN10_TOTSUNYUU_L
SE_NUM_EVENT_MAIN10_HOUKOU_02
SE_NUM_EVENT_MAIN10_HOUKOU_03
SE_NUM_EVENT_MAIN10_HANTOUMEI
SE_NUM_EVENT_MAIN10_BANISH
SE_NUM_EVENT_MAIN12_DENGEKI_01
SE_NUM_EVENT_MAIN12_DENGEKI_02
SE_NUM_EVENT_MAIN12_PERIPPA_01
SE_EVENT_MAIN_10_SED_DUMMY
SE_NUM_EVENT_MAIN10_ASHIOTO_01
SE_NUM_EVENT_MAIN10_ASHIOTO_02
SE_NUM_EVENT_MAIN10_ASHIOTO_03
SE_NUM_EVENT_MAIN10_HOUKOU
 
Event Main14 SE
ev_m14.sed
 
SE_NUM_EVENT_MAIN14_ELECTRIC_L
SE_NUM_EVENT_MAIN15_ELECTRIC_L
SE_NUM_EVENT_MAIN15_NENRIKI
SE_NUM_EVENT_MAIN17_ASHIOTO
SE_NUM_EVENT_MAIN17_YAMIRAMI_01
SE_NUM_EVENT_MAIN14_FALL
SE_NUM_EVENT_MAIN15_KAMAE_02
SE_NUM_EVENT_MAIN14_DIVE
SE_NUM_EVENT_MAIN15_SIREN_L
SE_NUM_EVENT_MAIN17_DOOR
SE_NUM_EVENT_MAIN15_WARP
SE_NUM_EVENT_MAIN15_SUISYOU
SE_NUM_EVENT_MAIN17_SPOT
SE_NUM_EVENT_MAIN15_KAMAE
SE_NUM_EVENT_MAIN15_BLOCK
SE_NUM_EVENT_MAIN15_GAKON
SE_NUM_EVENT_MAIN14_RYUUSA_L
SE_NUM_EVENT_MAIN17_MEKAKUSHI
SE_NUM_EVENT_MAIN14_ATTACK
SE_NUM_EVENT_MAIN14_APPEAR
SE_NUM_EVENT_MAIN17_APPEAR
SE_NUM_EVENT_MAIN17_GANKOU
SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L
SE_NUM_EVENT_MAIN15_HANNOU
SE_NUM_EVENT_MAIN17_HIKARIDAMA
SE_EVENT_MAIN_14_SED_DUMMY
SE_NUM_EVENT_MAIN17_KESSYOU_L
SE_NUM_EVENT_MAIN16_HOLE_01
SE_NUM_EVENT_MAIN16_HOLE_02
SE_NUM_EVENT_MAIN16_HOLE_03
 
Event Main18 SE
ev_m18.sed
 
SE_NUM_EVENT_MAIN21_ANAHORI
SE_NUM_EVENT_MAIN18_MIKARUGE_01
SE_NUM_EVENT_MAIN18_MIKARUGE_02
SE_NUM_EVENT_MAIN18_MIKARUGE_03
SE_NUM_EVENT_MAIN18_MIKARUGE_04
SE_NUM_EVENT_MAIN18_MIKARUGE_05
SE_NUM_EVENT_MAIN18_MIKARUGE_06
SE_NUM_EVENT_MAIN18_MIKARUGE_07
SE_NUM_EVENT_MAIN18_MIKARUGE_08
SE_NUM_EVENT_MAIN19_DARK
SE_NUM_EVENT_MAIN20_LIGHT_01
SE_NUM_EVENT_MAIN19_WING
SE_NUM_EVENT_MAIN19_LIGHT_01
SE_NUM_EVENT_MAIN19_LIGHT_02
SE_NUM_EVENT_MAIN19_LIGHT_03
SE_NUM_EVENT_MAIN19_LIGHT_04
SE_NUM_EVENT_MAIN23_CHAKUCHI
SE_NUM_EVENT_MAIN19_LIGHT_05
SE_NUM_EVENT_MAIN19_LIGHT_06
SE_NUM_EVENT_MAIN20_KAKIWAKE
SE_NUM_EVENT_MAIN19_GLASS
SE_NUM_EVENT_MAIN19_DISAPPEAR
SE_NUM_EVENT_MAIN21_ASHIOTO_L
SE_EVENT_MAIN_18_SED_DUMMY
SE_NUM_EVENT_MAIN23_LIGHT_01_L
SE_NUM_EVENT_MAIN23_LIGHT_02_L
SE_NUM_EVENT_MAIN23_LIGHT_03_L
 
Event Main25 SE
ev_m25.sed
 
SE_NUM_EVENT_MAIN25_HAGURUMA_01
SE_NUM_EVENT_MAIN25_DOWN
SE_NUM_EVENT_MAIN25_ISHIBUNE
SE_NUM_EVENT_MAIN25_ATTACK_01
SE_NUM_EVENT_MAIN25_DISAPPEAR
SE_NUM_EVENT_MAIN25_DAMAGE
SE_NUM_EVENT_MAIN25_3ATTACK_01
SE_NUM_EVENT_MAIN25_3ATTACK_02
SE_NUM_EVENT_MAIN25_GAREKI
SE_EVENT_MAIN_25_SED_DUMMY
SE_NUM_EVENT_MAIN25_THUNDER_01
SE_NUM_EVENT_MAIN25_THUNDER_02
SE_NUM_EVENT_MAIN25_HADOU_01_L
SE_NUM_EVENT_MAIN25_THUNDER_03
 
Event Main26 SE
ev_m26.sed
 
SE_NUM_EVENT_MAIN26_HAGURUMA_01
SE_NUM_EVENT_MAIN26_LIGHT_03
SE_NUM_EVENT_MAIN26_ISHIBUNE
SE_NUM_EVENT_MAIN26_KOROGARU
SE_NUM_EVENT_MAIN26_SEKICYUU
SE_NUM_EVENT_MAIN26_GAREKI_01
SE_NUM_EVENT_MAIN26_GAREKI_02
SE_NUM_EVENT_MAIN26_WHITEOUT
SE_NUM_EVENT_MAIN26_DISAPPEAR
SE_EVENT_MAIN_26_SED_DUMMY
SE_NUM_EVENT_MAIN26_THUNDER_01
SE_NUM_EVENT_MAIN26_THUNDER_02
SE_NUM_EVENT_MAIN26_HOUKOU
SE_NUM_EVENT_MAIN26_LIGHT_01_L
SE_NUM_EVENT_MAIN26_LIGHT_02_L
 
Event Sub01 SE
ev_s01.sed
 
SE_NUM_EVENT_SUB04_PUKURIN
SE_NUM_EVENT_SUB04_FLASH_01
SE_NUM_EVENT_SUB01_ICE_01_L
SE_NUM_EVENT_SUB04_LIGHT_02
SE_NUM_EVENT_SUB01_ANA_04_L
SE_NUM_EVENT_SUB01_TAIATARI
SE_NUM_EVENT_SUB04_SEKIHI_02
SE_NUM_EVENT_SUB01_ANA_01
SE_NUM_EVENT_SUB01_ANA_02
SE_NUM_EVENT_SUB01_ANA_03
SE_NUM_EVENT_SUB02_ICE_02
SE_NUM_EVENT_SUB01_ANA_05
SE_NUM_EVENT_SUB03_EGG_01
SE_NUM_EVENT_SUB03_EGG_02
SE_NUM_EVENT_SUB03_EGG_03
SE_NUM_EVENT_SUB04_ATTACK
SE_NUM_EVENT_SUB01_CLAP_L
SE_NUM_EVENT_SUB01_TAKARABAKO
SE_EVENT_SUB_01_SED_DUMMY
SE_NUM_EVENT_SUB04_WING_L
SE_NUM_EVENT_SUB04_LIGHT_01_L
SE_NUM_EVENT_SUB04_WHISTLE
SE_NUM_EVENT_SUB04_SEKIHI_01_L
 
Event Sub10 SE
ev_s10.sed
 
SE_NUM_EVENT_SUB12_LIGHT_01
SE_NUM_EVENT_SUB20_EFFECT_01
SE_NUM_EVENT_SUB21_EFFECT_01
SE_NUM_EVENT_SUB20_EFFECT_02
SE_NUM_EVENT_SUB21_EFFECT_02
SE_NUM_EVENT_SUB22_EFFECT_01
SE_NUM_EVENT_SUB21_EFFECT_03
SE_NUM_EVENT_SUB21_EFFECT_04
SE_EVENT_SUB_10_SED_DUMMY
SE_NUM_EVENT_SUB10_FIRE_01
 
Event Sub23 SE
ev_s23.sed
 
SE_NUM_ME_WIND_M
SE_NUM_ME_WIND_S
SE_NUM_EVENT_MOTION_DOGOMU
SE_NUM_DUN_EFF_DRINK
SE_NUM_DUN_MOTION_QUACK
SE_NUM_EVENT_EFF_SHINKA_EGG
SE_NUM_DUN_MOTION_MONEY
SE_NUM_EVENT_SUB23_WHITEOUT
SE_NUM_EVENT_HADOU_CHECK
SE_NUM_EVENT_MOTION_ITEM
SE_NUM_EVENT_MOTION_DOOR
SE_NUM_DUN_MOTION_HUNGRY
SE_NUM_EVENT_SUB23_HOLE_01
SE_NUM_DUN_EFF_LIGHT_WALL
SE_NUM_DUN_EFF_DENJIFUYUU
SE_NUM_DUN_EFF_SMOKE_9
SE_NUM_EVENT_SUB23_EFFECT_01_L
SE_NUM_EVENT_SUB23_EFFECT_02_L
 
Event Sub30 SE
ev_s30.sed
 
SE_NUM_EV_S30_ROLLONG_2
SE_NUM_EV_S30_RECYCLE_01
SE_NUM_EV_S30_RECYCLE_02
SE_NUM_EV_S30_REGRET
SE_NUM_EV_S30_RECYCLE_03
SE_NUM_EV_S30_GAYA_01_LP
SE_NUM_EV_S30_TOPCUT
SE_NUM_EV_S30_BOW
SE_NUM_EV_S30_SYAYMIN_01
SE_NUM_EV_S30_SYAYMIN_02
SE_NUM_EV_S30_SYAYMIN_03
SE_NUM_EV_S30_BETOBETA_THREAT_2
SE_NUM_EV_S30_BETOBETA_01
SE_NUM_EV_S30_BOXOPEN
SE_NUM_EV_S30_SYAYMIN_CHANGE
SE_NUM_EV_S30_TUBO
SE_NUM_EV_S30_SYAYMIN_FRY
SE_NUM_EV_S30_SYAYMIN_TOP
SE_NUM_EV_S30_BETOBETA_02_2
SE_NUM_EV_S30_MASKIPPA_01_3
 
Event Side01 SE
ev_e01.sed
 
SE_NUM_EV_S01_CALL_01
SE_NUM_EV_S01_CALL_02
SE_NUM_EV_S01_CALL_03
SE_NUM_EV_S01_COME_01
SE_EVENT_SIDE01_SED_DUMMY
SE_NUM_EV_S01_WHITEOUT_01
SE_NUM_EV_S01_BEHAVE_01_LP
SE_NUM_EV_S01_EFFECT_01
SE_NUM_EV_S01_EFFECT_02
SE_NUM_EV_S01_EFFECT_04
SE_NUM_EV_S01_SNORER_01_LP
SE_NUM_EV_S01_UNREST_01
 
Event Side02 SE
ev_e02.sed
 
SE_NUM_EV_SIDE02_PUTOUT
SE_NUM_EV_SIDE02_ROAR_01
SE_NUM_EV_SIDE02_ROAR_02
SE_NUM_EV_S02_FALLINGROCK_01
SE_NUM_EV_S02_FALLINGROCK_02
SE_NUM_EV_S02_GUMI_01
SE_NUM_EV_SIDE02_MONSTERSTEP_01
SE_NUM_EV_S02_ROAR_03
SE_NUM_EV_S02_FALLDOWN_01
SE_EVENT_SIDE02_SED_DUMMY
SE_NUM_EV_SIDE02_BREAK
SE_NUM_EV_SIDE02_THREAT_01
SE_NUM_EV_SIDE02_THREAT_02
SE_NUM_EV_SIDE02_MAP_01
SE_NUM_EV_SIDE02_MAP_02
SE_NUM_EV_SIDE02_MAP_IGNITE_01
SE_NUM_EV_SIDE02_MAP_IGNITE_02
SE_NUM_EV_S02_TITTLE_01
SE_NUM_EV_S02_GRASSY_01
 
Event Side03 SE
ev_e03.sed
 
SE_NUM_EV_S03_DOOR_OPEN
SE_NUM_EV_S03_FIRE_FIGHTING
SE_NUM_EV_S03_ROOLUP
SE_NUM_EV_S03_DOOR_BREAK
SE_NUM_EV_S03_DOOR_CLOSE
SE_NUM_EV_S03_FLOOR_OPEN
SE_NUM_EV_S03_DISCOVER
SE_NUM_EV_S03_SOMEBODY
SE_NUM_EV_S03_TOUCH
SE_NUM_EV_S03_THROW
 
Event Side04 SE
ev_e04.sed
 
SE_NUM_EV_S04_LAVA_01
SE_NUM_EV_S04_FIRE_01
SE_NUM_EV_S04_FIRE_02
SE_NUM_EV_S04_LEAFCUT
SE_NUM_EV_S04_GHOST_AWAY
SE_NUM_EV_S04_GHOST_DOWN
SE_EVENT_SIDE04_SED_DUMMY
SE_NUM_EV_S04_SHOW
SE_NUM_EV_S04_GHOST_01
SE_NUM_EV_S04_GHOST_02
SE_NUM_EV_S04_MAGMAC_01
SE_NUM_EV_S04_GHOST_AWAY_02_2
SE_NUM_EV_S04_FLASH
 
Event Side06 SE
ev_e06.sed
 
SE_NUM_EV_S06_BATTLE_IN
SE_NUM_EV_S06_MOVING_LP
SE_NUM_EV_S06_HUNGRY
SE_NUM_EV_S06_EFFECT_01_2
SE_NUM_EV_S06_METAMON
SE_NUM_EV_S06_DESTRUCTION_01
SE_NUM_EV_S06_DESTRUCTION_02
SE_NUM_EV_S06_CATCH_01
SE_NUM_EV_S06_CATCH_02
SE_NUM_EV_S06_CATCH_03
SE_NUM_EV_S06_APPLE_01
SE_NUM_EV_S06_APPLE_02
SE_NUM_EV_S06_UNDERGROUND
SE_NUM_EV_S06_BLACKOUT
SE_NUM_EV_S06_PASSAWAY
SE_NUM_EV_S06_GETUP
 
Event Side08 SE
ev_e08.sed
 
SE_NUM_EV_S08_FORWARD_01
SE_NUM_EV_S08_FORWARD_02
SE_NUM_EV_S08_SNOWATTACK
SE_NUM_EV_S08_BEAT
SE_NUM_EV_S08_STANDUP
SE_EVENT_SIDE08_SED_DUMMY
SE_NUM_EV_S08_CROSSATTACK
SE_NUM_EV_S08_VITALITY
 
Event Side09 SE
ev_e09.sed
 
SE_NUM_EV_S09_CRACKFLASH
SE_NUM_EV_S09_ELECTRIC_01_LP
SE_NUM_EV_S09_ELECTRIC_02_LP
SE_NUM_EV_S09_ELECTRIC_04_LP
SE_NUM_EV_S09_ELECTRIC_03
SE_NUM_EV_S09_ELECTRIC_05
SE_NUM_EV_S09_ONIGORI
SE_NUM_EV_S09_JP_ELECT_02_LP
SE_NUM_EV_S09_JP_ELECT_03_LP
SE_NUM_EV_S09_JP_ELECT_01
SE_EVENT_SIDE09_SED_DUMMY
SE_NUM_EV_S09_BLOCKICE_LP
SE_NUM_EV_S09_MAMMU_01
SE_NUM_EV_S09_MAMMU_02
SE_NUM_EV_S09_HEART
SE_NUM_EV_S09_BLOCKFALL


Event Side09b SE
===Event SE===
ev_e09b
{|class="wikitable"
 
!ID
SE_NUM_EV_S09_AUROEA
!ID Hex
SE_NUM_EV_S09_LIGHTEFFECT_01
!Internal Name
SE_NUM_EV_S09_LANDING
!Map
SE_NUM_EV_S09_D_EFFECT_01
!Scene
SE_NUM_EV_S09_D_EFFECT_02
!Description
SE_NUM_EV_S09_D_EFFECT_03
|-
SE_NUM_EV_S09_BIND_LP
|5121
SE_NUM_EV_S09_COMEOUT
|0x1401
SE_NUM_EV_S09_JP_ELECT_04_LP
|SE_NUM_EVENT_MOTION_DAMEGE_01
SE_NUM_EV_S09_JP_ELECT_05_LP
|D01P11B
SE_NUM_EV_S09_JP_ELECT_06_LP
|m01a0208
SE_NUM_EV_S09_JP_ELECT_07
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.
SE_NUM_EV_S09_JP_ELECT_08
|-
SE_NUM_EV_S09_WIND_LP
|5122
SE_NUM_EV_S09_ALLEFFECT_02_LP
|0x1402
SE_NUM_EV_S09_ALLEFFECT_01
|SE_NUM_EVENT_MOTION_WING_01
SE_NUM_EV_S09_HIGHWIND_LP
|G01P03A
SE_NUM_EV_S09_HIGHTONE_LP
|m02a0302
SE_NUM_EV_S09_GREEN
|Chatot flapping his wings.
SE_EVENT_SIDE09B_SED_DUMMY
|-
SE_NUM_EV_S09_WHITEOUT
|5123
 
|0x1403
Event Other01 SE
|SE_NUM_EVENT_EFF_BELL_01
ev_et1.sed
|G01P06B
|m04a0301
|Chimecho's bell.
|-
|5124
|0x1404
|SE_NUM_EVENT_MOTION_TALE_01
|G01P01A
|m12a0102
|Turning a page, handling paper.
|-
|5125
|0x1405
|SE_NUM_EVENT_EFF_WHITEOUT_01
|D15P41A
|m14a0801
|"The clouds parted over the Hidden Land!"
|-
|5126
|0x1406
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02
|D28P44A
|m24a0804
|Explosion, rocks falling.
|-
|5127
|0x1407
|SE_NUM_EVENT_EFF_FLASH_LIGHT
|D04P11A
|m05a0301
|The partner touching the waterfall.
|-
|5128
|0x1408
|SE_NUM_EVENT_EFF_BOMB_HEAVY
|D38P11A
|s21p0502
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.
|-
|5129
|0x1409
|SE_NUM_EVENT_EFF_BOMB_LIGHT
|D41P41A
|mdebug
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.
|-
|5130
|0x140A
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L
|D04P31A
|m05d0616
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.
|-
|5131
|0x140B
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L
|D04P31A
|m05d0616
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.
|-
|5132
|0x140C
|SE_NUM_EVENT_EFF_JIKUU_WIPE
|S04P01A
|c00a0701
|Dimensional Scream intro.
|-
|5133
|0x140D
|SE_NUM_EVENT_EFF_JIKUU_MEMAI
|T01P01A
|m03a0401
|Dimensional Scream beginning, getting dizzy. "Memai" translates to "dizzyness" or "vertigo".
|-
|5134
|0x140E
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L
|None
|None
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.
|-
|5135
|0x140F
|SE_NUM_EVENT_EFF_SHINKA
|D39P41A
|s22p0204
|Cresselia teleports in front of Darkrai.
|-
|5136
|0x1410
|SE_NUM_EVENT_EFF_WIPE_01
|D31P41A
|s01p0604
|The main boss wipe sound. Most commonly called along with its effect by using <code>CallCommon(CORO_BOSS_WIPE_FUNC);</code>, but it does see separate use as well like in the script example.
|-
|5137
|0x1411
|SE_NUM_EVENT_MOTION_CLAP_01_L
|G01P04A
|m11a0201
|(Loop) Clapping, used with actor <code>SetEffect(EFFECT_JOYOUS, 3);</code>. Only used in first Dusknoir scene at the guild.
|-
|5138
|0x1412
|SE_NUM_EVENT_MOTION_CLAP_02_L
|G01P04A
|c00a0501
|(Loop) Big cheering/clapping! Usually used with actor execute <code>ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);</code> or <code>SetEffect(EFFECT_JOYOUS, 3);</code>
|-
|5139
|0x1413
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02
|P03P01A
|m09d0614
|Dimensional Scream end.
|-
|5140
|0x1414
|SE_NUM_EVENT_EFF_FLASH_DUB
|D30P41A
|m25a1101
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.
|-
|5141
|0x1415
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02
|None
|None
|Explosion sound. Appears to be unused.
|-
|5142
|0x1416
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02
|None
|None
|Another explosion sound. Appears to be unused.
|-
|5143
|0x1417
|SE_NUM_EVENT_EFF_FLASH_HEAVY
|D01P41A
|m01a0401
|Screen flash sound used a few times right before a boss fight wipe.
|-
|5144
|0x1418
|SE_NUM_EVENT_CRISTAL
|V15P03A
|m15b0908
|Azelf sets up his crystal wall around the Crystal Lake.
|}


SE_NUM_ETC01_PIII
===Event Main01 SE===
SE_NUM_ETC01_GAME_END
{|class="wikitable"
SE_NUM_ETC01_SHAKE
!ID
SE_NUM_ETC01_GAME_OUT
!ID Hex
SE_NUM_ETC01_GAME_FAIL
!Internal Name
SE_NUM_ETC01_GAME_EFFCT_01
!Map
SE_NUM_ETC01_GAME_EFFCT_02
!Scene
SE_NUM_ETC01_GAME_HINT
!Description
SE_NUM_ETC01_HADO_01_LP
|-
SE_NUM_ETC01_HADO_02
|6401
SE_NUM_ETC01_OOATARI
|0x1901
</pre>
|SE_NUM_EVENT_MAIN01_THUNDER_01
|D12P41A
|m12a0801
|Finding a Time Gear, sounds a bit like another wipe sound.
|-
|6402
|0x1902
|SE_NUM_EVENT_MAIN01_THUNDER_02
|S04P01A
|m01a0101
|The small electric discharge sound used in the game's opening cutscene.
|-
|6403
|0x1903
|SE_NUM_EVENT_MAIN01_WARP
|S04P01A
|m01a0101
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.
|-
|6404
|0x1904
|SE_NUM_EVENT_MAIN01_KAKERA_01
|None
|None
|Step/dropping something onto a wet floor. "KAKERA" refers to the Relic Fragment. Appears to be unused.
|-
|6405
|0x1905
|SE_NUM_EVENT_MAIN01_KAKERA_02
|None
|None
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.
|-
|6406
|0x1906
|SE_NUM_EVENT_MAIN01_KAKERA_03
|D01P41A
|m01a0701
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.
|-
|6407
|0x1907
|SE_NUM_EVENT_MAIN02_ZOOMUP
|None
|None
|Cartoon balloon is inflated? Appears to be unused.
|-
|6408
|0x1908
|SE_NUM_EVENT_MAIN02_DOOROPEN
|G01P01B
|m02a0105
|Gate to Wigglytuff's Guild opening.
|-
|6409
|0x1909
|SE_NUM_EVENT_MAIN02_KNOCK
|None
|None
|Hitting wood. Appears to be unused.
|-
|6410
|0x190A
|SE_NUM_EVENT_MAIN02_HAKO_01
|D01P11B
|m01a0702
|Dropping, placing something.
|-
|6411
|0x190B
|SE_NUM_EVENT_MAIN02_HAKO_02
|G01P05A
|m02a0110
|Opening a box, including the Pokémon Exploration Team Kit.
|-
|6412
|0x190C
|SE_NUM_EVENT_MAIN03_RURIRI
|T01P01A
|m03a0301
|Azurill tripping.
|-
|6413
|0x190D
|SE_NUM_EVENT_MAIN03_RINGO
|T01P02A
|m03a0301
|Apple bouncing.
|-
|6414
|0x190E
|SE_NUM_EVENT_MAIN03_SLEEP_01
|T01P01A
|m03a0401
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).
|-
|6415
|0x190F
|SE_NUM_EVENT_MAIN03_SIREN
|G01P03A
|m03a0506
|Alert, board update completed.
|-
|6416
|0x1910
|SE_NUM_EVENT_MAIN03_KABE
|G01P03A
|m03a0506
|Turning over the board after updating the data.
|-
|6417
|0x1911
|SE_NUM_EVENT_MAIN03_SLEEP_02
|G01P03A
|m06a0203
|Drowzee fainting.
|-
|6418
|0x1912
|SE_NUM_EVENT_MAIN03_JIBACOIL
|D03P11A
|m03a1002
|Magnezone police.
|-
|6419
|0x1913
|SE_NUM_EVENT_MAIN03_KUUFUKU
|None
|None
|"Kuufuku" translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.
|-
|6420
|0x1914
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L
|V03P11A
|m03a1310
|(Loop) Grovyle running.
|-
|6421
|0x1915
|SE_NUM_EVENT_MAIN03_JUPUTORU_02
|V03P11A
|m03a1312
|Grovyle dashing.
|-
|6422
|0x1916
|SE_NUM_EVENT_MAIN04_DIGDA
|G01P04A
|m04a0101
|Diglett digging and leaving.
|-
|6423
|0x1917
|SE_NUM_EVENT_MAIN04_DOOR
|None
|None
|Crystals falling/little laser beam? Appears to be unused.
|-
|6424
|0x1918
|SE_NUM_EVENT_MAIN03_THUNDER_01
|D12P41A
|m12a0801
|Distant thunder sound during Amp Clearing scene.
|-
|6425
|0x1919
|SE_NUM_EVENT_MAIN03_THUNDER_02
|H02P99C
|s20p0104
|Distant thunder during Sharpedo Bluff nighttime scene.
|}
 
===Event Main05 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|6657
|0x1A01
|SE_NUM_EVENT_MAIN05_ROLLING
|D04P12A
|m05a0502
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.
|-
|6658
|0x1A02
|SE_NUM_EVENT_MAIN05_SWITCH
|D04P31A
|m05d0616
|Click sound, pushing in the gem in Waterfall Cave.
|-
|6659
|0x1A03
|SE_NUM_EVENT_MAIN05_FLY
|V05P03A
|m05a0602
|The hero and partner get blasted out of the Waterfall Cave geyser.
|-
|6660
|0x1A04
|SE_NUM_EVENT_MAIN05_SPLASH
|V05P03A
|m05a0602
|Splash, landing in hot springs.
|-
|6661
|0x1A05
|SE_NUM_EVENT_MAIN06_DOKUGASU
|G01P03A
|m06a0203
|Skuntank's stink cloud (attacking the hero in guild scene).
|-
|6662
|0x1A06
|SE_NUM_EVENT_MAIN07_TREE_01_L
|D05P31A
|m07a0701
|Small, quiet rustling. Team Skull shuffling on top of the tree.
|-
|6663
|0x1A07
|SE_NUM_EVENT_MAIN07_TREE_02
|D05P31A
|m07a0701
|Skuntank hitting the Perfect Apple tree, rustling after.
|-
|6664
|0x1A08
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L
|D05P31A
|m07a0701
|Perfect Apples falling onto the ground.
|-
|6665
|0x1A09
|SE_NUM_EVENT_MAIN07_GOUKUU
|G01P05C
|m07a1001
|Wigglytuff meltdown.
|-
|6666
|0x1A0A
|SE_NUM_EVENT_MAIN08_GAYA_01
|None
|None
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)
|-
|6667
|0x1A0B
|SE_NUM_EVENT_MAIN08_MAP_01
|D06P11A
|m08a0601
|"Let's have a look at the Wonder Map." Paper sound.
|-
|6668
|0x1A0C
|SE_NUM_EVENT_MAIN08_MARKING
|None
|None
|Familiar exclamation sound. Appears to be unused.
|-
|6669
|0x1A0D
|SE_NUM_EVENT_MAIN09_GAYA_L
|P01P04A
|s30a0302
|(Loop) Crowd talking/discussing.
|-
|6670
|0x1A0E
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01
|None
|None
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.
|-
|6671
|0x1A0F
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02
|P03P01A
|m09a0605
|Placing a stone in the Groudon statue's chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.
|-
|6672
|0x1A10
|SE_NUM_EVENT_MAIN09_FLASH_01
|P03P01A
|m09a0606
|Groudon statue's eyes light up.
|-
|6673
|0x1A11
|SE_NUM_EVENT_MAIN09_FLASH_02
|P03P01A
|m09a0606
|Groudon statue gets surrounded by light.
|-
|6674
|0x1A12
|SE_NUM_EVENT_MAIN09_RINGO_L
|P03P02A
|m09a0701
|Perfect Apple rolls onto scene from the left.
|-
|6675
|0x1A13
|SE_NUM_EVENT_MAIN05_TOBIKOMU
|D04P11A
|m05a0303
|Jumping into the sea/water/waterfall, the sea "answering" Dugtrio.
|}
 
===Event Main10 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|6913
|0x1B01
|SE_NUM_EVENT_MAIN10_GUS_L
|D05P31A
|m07a0701
|Skuntank and Koffing's noxious gas combo.
|-
|6914
|0x1B02
|SE_NUM_EVENT_MAIN10_ASHIOTO_01
|D10P41A
|m10a0903
|Heavy footsteps (Groudon illusion).
|-
|6915
|0x1B03
|SE_NUM_EVENT_MAIN10_ASHIOTO_02
|D10P41A
|m10a0901
|Very distant heavy footsteps (Groudon illusion).
|-
|6916
|0x1B04
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L
|P03P02A
|m10a0902
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.
|-
|6917
|0x1B05
|SE_NUM_EVENT_MAIN10_BOMB
|D10P41A
|m10a1101
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.
|-
|6918
|0x1B06
|SE_NUM_EVENT_MAIN10_DOWN
|D10P41A
|m10a1101
|Groudon illusion fainting and hitting the ground.
|-
|6919
|0x1B07
|SE_NUM_EVENT_MAIN10_BANISH
|D10P41A
|m10a1101
|Groudon illusion getting surrounded by light.
|-
|6920
|0x1B08
|SE_NUM_EVENT_MAIN10_APPEAR_01
|D10P41A
|m10a1101
|Uxie releaving.
|-
|6921
|0x1B09
|SE_NUM_EVENT_MAIN10_LIGHT
|P04P01C
|m10a1206
|Uxie conjuring up Groudon illusion.
|-
|6922
|0x1B0A
|SE_NUM_EVENT_MAIN10_APPEAR_02
|P04P01C
|m10a1206
|Transparent Groudon illusion, Cresselia fading away in dream sequence.
|-
|6923
|0x1B0B
|SE_NUM_EVENT_MAIN11_GAYA_01_L
|G01P06B
|m08a0101
|(Loop) Crowd whining (Chatot interrupts dinner).
|-
|6924
|0x1B0C
|SE_NUM_EVENT_MAIN11_FLASH_01
|D28P44A
|m25a0101
|Dusknoir's final mouth attack.
|-
|6925
|0x1B0D
|SE_NUM_EVENT_MAIN12_EFFECT_01
|D12P41A
|m12a0801
|Darkening skies (Amp Clearing, other boss scenes like Mesprit's).
|-
|6926
|0x1B0E
|SE_NUM_EVENT_MAIN12_DENGEKI_01
|D12P41A
|m12a1001
|Manectric/Luxray charging up final attack, exclusive to this scene.
|-
|6927
|0x1B0F
|SE_NUM_EVENT_MAIN12_DENGEKI_02
|D12P41A
|m12a1001
|Manectric/Luxray's final attack, exclusive to this scene.
|-
|6928
|0x1B10
|SE_NUM_EVENT_MAIN12_PERIPPA_01
|None
|None
|Placeholder "sweat drop" sound.
|-
|6929
|0x1B11
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L
|None
|None
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.
|-
|6930
|0x1B12
|SE_NUM_EVENT_MAIN10_HOUKOU
|D10P41A
|m10a0901
|Dialga thanks, Groudon scream.
|-
|6931
|0x1B13
|SE_NUM_EVENT_MAIN10_HANTOUMEI
|P04P01C
|m10a1208
|Another transparent Groudon illusion sound. Exclusive to this scene.
|-
|6932
|0x1B14
|SE_NUM_EVENT_MAIN12_BIKABIKA
|None
|None
|PSG explosion/strike sound. Appears to be unused.
|-
|6933
|0x1B15
|SE_NUM_EVENT_MAIN10_HOUKOU_02
|D10P21A
|m10a0701
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.
|-
|6934
|0x1B16
|SE_NUM_EVENT_MAIN10_HOUKOU_03
|D10P21A
|m10a0501
|Angry Groudon illusion in distance.
|-
|6935
|0x1B17
|SE_NUM_EVENT_MAIN10_ASHIOTO_03
|P03P02A
|m10a0902
|Guild members hearing ''very'' distant Groudon illusion footsteps. Exclusive to this scene.
|}
 
=== Event Main14 SE ===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|7169
|0x1C01
|SE_NUM_EVENT_MAIN14_RYUUSA_L
|D14P11A
|m14a0301
|The hero and partner sinking into the quicksand pit.
|-
|7170
|0x1C02
|SE_NUM_EVENT_MAIN14_FALL
|D14P12A
|m14a0103
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.
|-
|7171
|0x1C03
|SE_NUM_EVENT_MAIN14_APPEAR
|D15P41A
|m14a0601
|"Step away from the Time Gear!" Mesprit shoots out of the water.
|-
|7172
|0x1C04
|SE_NUM_EVENT_MAIN14_ATTACK
|D15P41A
|m14a0801
|Short and sweet "hitting someone and striking them down" sound. Grovyle knocks away the hero and partner during Underground Lake scene.
|-
|7173
|0x1C05
|SE_NUM_EVENT_MAIN14_DIVE
|D15P41A
|m14a0801
|Grovyle jumps into the Underground Lake.
|-
|7174
|0x1C06
|SE_NUM_EVENT_MAIN14_ELECTRIC_L
|V14P03A
|m14a0802
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.
|-
|7175
|0x1C07
|SE_NUM_EVENT_MAIN15_SUISYOU
|D32P33A
|s04p1501
|Short high ring. Used when recruiting some legendaries.
|-
|7176
|0x1C08
|SE_NUM_EVENT_MAIN15_HANNOU
|D16P31A
|m15a0601
|VERY LOUD high pitched "activation"-like sound.
|-
|7177
|0x1C09
|SE_NUM_EVENT_MAIN15_ELECTRIC_L
|D16P31A
|m15a0601
|(Loop) Electrical discharging. Used in Amp Clearing scene.
|-
|7178
|0x1C0A
|SE_NUM_EVENT_MAIN15_NENRIKI
|D17P34A
|m15b0906
|Azelf's eyes light up, activating failsafe. Exclusive to this scene.
|-
|7179
|0x1C0B
|SE_NUM_EVENT_MAIN15_KAMAE
|T01P01A
|m16a0701
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.
|-
|7180
|0x1C0C
|SE_NUM_EVENT_MAIN15_BLOCK
|D12P41A
|m12a1001
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.
|-
|7181
|0x1C0D
|SE_NUM_EVENT_MAIN15_WARP
|D17P45A
|m15b1001
|"There's no escaping ME!" Dusknoir shifts/teleports(?) and gives chase after Grovyle.
|-
|7182
|0x1C0E
|SE_NUM_EVENT_MAIN15_SIREN_L
|G01P04A
|m16a0601
|Siren.
|-
|7183
|0x1C0F
|SE_NUM_EVENT_MAIN16_HOLE_01
|T01P01A
|m16a0701
|Entering the Dimensional Hole.
|-
|7184
|0x1C10
|SE_NUM_EVENT_MAIN16_HOLE_02
|V16P02A
|m19b1014
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.
|-
|7185
|0x1C11
|SE_NUM_EVENT_MAIN17_GANKOU
|D26P42A
|m23a0706
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.
|-
|7186
|0x1C12
|SE_NUM_EVENT_MAIN17_KESSYOU_L
|P05P01A
|m17a0103
|(Loop) Primal Dialga's eyes light up, followed by a looping dark sound (First future scene with Dusknoir).
|-
|7187
|0x1C13
|SE_NUM_EVENT_MAIN17_DOOR
|P05P02A
|m17a0301
|Future prison's cell door opens. Also used in other scenes including Aegis Cave walls opening.
|-
|7188
|0x1C14
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01
|P05P02A
|m17a0301
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.
|-
|7189
|0x1C15
|SE_NUM_EVENT_MAIN17_MEKAKUSHI
|P05P02A
|m17a0301
|The hero and partner get blindfolded by the Sableye.
|-
|7190
|0x1C16
|SE_NUM_EVENT_MAIN17_SPOT
|None
|None
|Electric hit sound. Appears to be unused.
|-
|7191
|0x1C17
|SE_NUM_EVENT_MAIN17_HIKARIDAMA
|P05P03A
|m17a0302
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.
|-
|7192
|0x1C18
|SE_NUM_EVENT_MAIN17_APPEAR
|P05P03A
|m17a0302
|Grovyle digs out.
|-
|7193
|0x1C19
|SE_NUM_EVENT_MAIN17_ASHIOTO
|P05P04A
|m17a0401
|(Loop) Grovyle, the hero and the partner run out of the prison.
|-
|7194
|0x1C1A
|SE_NUM_EVENT_MAIN15_KAMAE_02
|P05P04A
|m17a0401
|The Sableye ready up to attack.
|-
|7195
|0x1C1B
|SE_NUM_EVENT_MAIN16_HOLE_03
|T01P01A
|m16a0701
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.
|-
|7196
|0x1C1C
|SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L
|P05P04A
|m17a0401
|(Loop) Sableye group slashing trapped heroes.
|-
|7197
|0x1C1D
|SE_NUM_EVENT_MAIN15_GAKON
|V15P01A
|m15a0602
|Crystal Crossing entrance rises out of the ground.
|}
 
=== Event Main18 SE ===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|7425
|0x1D01
|SE_NUM_EVENT_MAIN18_MIKARUGE_01
|D21P41A
|m18b0902
|"We are SPIRITOMB!"
|-
|7426
|0x1D02
|SE_NUM_EVENT_MAIN18_MIKARUGE_02
|D21P41A
|m18b0902
|"It can't be this..." Spiritomb's stone moves.
|-
|7427
|0x1D03
|SE_NUM_EVENT_MAIN18_MIKARUGE_03
|D21P41A
|m18b0902
|Spiritomb "activating".
|-
|7428
|0x1D04
|SE_NUM_EVENT_MAIN18_MIKARUGE_04
|D21P41A
|m18b1301
|Spiritomb's weakening aura(?) returns to its stone.
|-
|7429
|0x1D05
|SE_NUM_EVENT_MAIN18_MIKARUGE_05
|D21P41A
|m18b1301
|Spiritomb has been defeated and its "ghost" returns to its stone.
|-
|7430
|0x1D06
|SE_NUM_EVENT_MAIN18_MIKARUGE_06
|D01P41A
|m01a0701
|Short "Enemy runs away" sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.
|-
|7431
|0x1D07
|SE_NUM_EVENT_MAIN19_LIGHT_01
|P09P01A
|m19b1001
|Primal Dialga's eyes light up. Accompanied by visual background V19P01A.
|-
|7432
|0x1D08
|SE_NUM_EVENT_MAIN19_LIGHT_02
|None
|None
|Odd dark whooshing sound. Appears to be unused.
|-
|7433
|0x1D09
|SE_NUM_EVENT_MAIN19_LIGHT_03
|P08P01A
|m19a0601
|Celebi appears.
|-
|7434
|0x1D0A
|SE_NUM_EVENT_MAIN19_DARK
|P09P01A
|m19b1001
|Sky turns pitch black, Primal Dialga is coming.
|-
|7435
|0x1D0B
|SE_NUM_EVENT_MAIN19_LIGHT_04
|P09P01A
|m19b1007
|Celebi time travels a short distance away.
|-
|7436
|0x1D0C
|SE_NUM_EVENT_MAIN19_DISAPPEAR
|None
|None
|A short stomp? Appears to be unused.
|-
|7437
|0x1D0D
|SE_NUM_EVENT_MAIN19_WING
|P09P01A
|m19b1007
|(Loop) Primal Dialga counters Celebi's time travel. Accompanied by visual background V19P04A.
|-
|7438
|0x1D0E
|SE_NUM_EVENT_MAIN19_GLASS
|V19P06A
|m19b1008
|Glass breaking, stopping Celebi.
|-
|7439
|0x1D0F
|SE_NUM_EVENT_MAIN19_LIGHT_05
|P09P01A
|m19b1009
|Celebi blinds Dusknoir and the Sableye and teleports away.
|-
|7440
|0x1D10
|SE_NUM_EVENT_MAIN20_LIGHT_01
|V03P06A
|m20a0707
|Time Gear is removed from Treeshroud Forest, deactivation sound.
|-
|7441
|0x1D11
|SE_NUM_EVENT_MAIN21_ANAHORI
|None
|None
|Judging by the internal name, a digging sound. Appears to be unused.
|-
|7442
|0x1D12
|SE_NUM_EVENT_MAIN21_ASHIOTO_L
|None
|None
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.
|-
|7443
|0x1D13
|SE_NUM_EVENT_MAIN23_CHAKUCHI
|D26P43A
|m23a0706
|Kabutops and the Omastar drop down from the ceiling.
|-
|7444
|0x1D14
|SE_NUM_EVENT_MAIN23_LIGHT_01_L
|P11P01A
|m23a1003
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.
|-
|7445
|0x1D15
|SE_NUM_EVENT_MAIN23_LIGHT_02_L
|D28P33A
|m25a0301
|Activating the Rainbow Stoneship.
|-
|7446
|0x1D16
|SE_NUM_EVENT_MAIN18_MIKARUGE_07
|None
|None
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb's Japanese name. Appears to be unused.
|-
|7447
|0x1D17
|SE_NUM_EVENT_MAIN18_MIKARUGE_08
|D21P41A
|m18b1301
|"R-r-run away!" Spiritomb runs off. Exclusive to this scene.
|-
|7448
|0x1D18
|SE_NUM_EVENT_MAIN19_LIGHT_06
|P09P01A
|m19b1007
|Primal Dialga's torso crystal lights up. Accompanied by visual background V19P05A.
|-
|7449
|0x1D19
|SE_NUM_EVENT_MAIN23_LIGHT_03_L
|P11P01A
|m23a1003
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.
|-
|7450
|0x1D1A
|SE_NUM_EVENT_MAIN20_KAKIWAKE
|H01P99A
|m20a0202
|The partner opens up the entrance to Sharpedo Bluff.
|}
 
=== Event Main25 SE ===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|7681
|0x1E01
|SE_NUM_EVENT_MAIN25_HADOU_01_L
|D28P44A
|m25a0101
|(Loop) Charging up Dusknoir's mouth attack.
|-
|7682
|0x1E02
|SE_NUM_EVENT_MAIN25_3ATTACK_01
|D28P44A
|m25a0101
|"Now! Go!" Deflecting Dusknoir's final attack (truncated in-game, the full sound is longer)
|-
|7683
|0x1E03
|SE_NUM_EVENT_MAIN25_3ATTACK_02
|D28P44A
|m25a0101
|Dusknoir gets hit by deflected mouth attack (fade to white).
|-
|7684
|0x1E04
|SE_NUM_EVENT_MAIN25_DOWN
|D28P44A
|m25a0101
|Dusknoir hitting the ground.
|-
|7685
|0x1E05
|SE_NUM_EVENT_MAIN25_DAMAGE
|None
|None
|Grabbing sound? Appears to be unused.
|-
|7686
|0x1E06
|SE_NUM_EVENT_MAIN25_ATTACK_01
|D28P44A
|m25a0302
|Grovyle pushing Dusknoir.
|-
|7687
|0x1E07
|SE_NUM_EVENT_MAIN25_HAGURUMA_01
|D28P44A
|m25a0302
|Grovyle dropping the Time Gears.
|-
|7688
|0x1E08
|SE_NUM_EVENT_MAIN25_DISAPPEAR
|D28P44A
|m25a0302
|Grovyle and Dusknoir enter the Dimensional Hole.
|-
|7689
|0x1E09
|SE_NUM_EVENT_MAIN25_ISHIBUNE
|D28P33A
|m25a0401
|The Rainbow Stoneship takes off.
|-
|7690
|0x1E0A
|SE_NUM_EVENT_MAIN25_THUNDER_01
|D17P45A
|m15b1001
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.
|-
|7691
|0x1E0B
|SE_NUM_EVENT_MAIN25_THUNDER_02
|D30P41A
|m25a1101
|(Loop) Electrical discharge, more intense. "It's incredible! Red clouds are swirling!"
|-
|7692
|0x1E0C
|SE_NUM_EVENT_MAIN25_GAREKI
|D30P41A
|m25a1101
|Temporal Pinnacle earthquake, sounds like fire.
|-
|7693
|0x1E0D
|SE_NUM_EVENT_MAIN25_THUNDER_03
|D30P41A
|m25a1101
|Loud lightning sound, used on Temporal Pinnacle.
|}
 
=== Event Sub01 SE ===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|7937
|0x1F01
|SE_NUM_EVENT_SUB01_ANA_01
|D31P31A
|s01p0601
|Trap opens up.
|-
|7938
|0x1F02
|SE_NUM_EVENT_SUB01_ANA_02
|D31P31A
|s01p0601
|Falling into a pit.
|-
|7939
|0x1F03
|SE_NUM_EVENT_SUB01_ANA_03
|D31P41A
|s01p0602
|Hitting the ground after falling into a pit.
|-
|7940
|0x1F04
|SE_NUM_EVENT_SUB01_ANA_04_L
|D31P41A
|s01p0602
|(Loop) The Grand Master's pitfall trap closes.
|-
|7941
|0x1F05
|SE_NUM_EVENT_SUB01_ANA_05
|D31P41A
|s01p0602
|The Grand Master's pitfall trap finishes closing.
|-
|7942
|0x1F06
|SE_NUM_EVENT_SUB01_TAIATARI
|D31P31A
|s01p0801
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.
|-
|7943
|0x1F07
|SE_NUM_EVENT_SUB01_TAKARABAKO
|T01P01A
|m16a0701
|"It's too soon for farewells!" Dusknoir grabs the hero and partner.
|-
|7944
|0x1F08
|SE_NUM_EVENT_SUB01_CLAP_L
|G01P04A
|m04a0201
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.
|-
|7945
|0x1F09
|SE_NUM_EVENT_SUB01_ICE_01_L
|None
|None
|(Loop) Beam of light? Appears to be unused.
|-
|7946
|0x1F0A
|SE_NUM_EVENT_SUB03_EGG_01
|None
|None
|Placing an egg? Appears to be unused.
|-
|7947
|0x1F0B
|SE_NUM_EVENT_SUB04_PUKURIN
|G01P04A
|s04p0101
|"YOOM...TAH!" Wigglytuff destroys his chamber to find the Aegis Cave key.
|-
|7948
|0x1F0C
|SE_NUM_EVENT_SUB04_SEKIHI_01_L
|D32P12A
|s04p0801
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.
|-
|7949
|0x1F0D
|SE_NUM_EVENT_SUB04_SEKIHI_02
|D32P12A
|s04p0801
|Aegis Cave path opens with a blast of light.
|-
|7950
|0x1F0E
|SE_NUM_EVENT_SUB04_LIGHT_01_L
|D32P31A
|s04p0601
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. "A mysterious light enveloped [player]!"
|-
|7951
|0x1F0F
|SE_NUM_EVENT_SUB04_LIGHT_02
|D32P31A
|s04p0601
|"The guardian's permission was granted!"
|-
|7952
|0x1F10
|SE_NUM_EVENT_SUB04_FLASH_01
|D32P44A
|s04p1801
|Another wipe sound. Only used in rematches against Regigigas.
|-
|7953
|0x1F11
|SE_NUM_EVENT_SUB04_ATTACK
|D32P44A
|s04p1901
|Regigigas strikes the ground in post-defeat cutscene.
|-
|7954
|0x1F12
|SE_NUM_EVENT_SUB04_WHISTLE
|None
|None
|Flute-like noise. Appears to be unused.
|-
|7955
|0x1F13
|SE_NUM_EVENT_SUB04_WING_L
|None
|None
|Placeholder "sweat drop" sound.
|-
|7956
|0x1F14
|SE_NUM_EVENT_SUB02_ICE_02
|D79P41A
|s02p0701
|Scizor's ice prison shatters.
|-
|7957
|0x1F15
|SE_NUM_EVENT_SUB03_EGG_02
|H02P99A
|s03p0301
|Manaphy egg close to hatching. Kinda sounds like a "Confirm/OK" menu sound.
|-
|7958
|0x1F16
|SE_NUM_EVENT_SUB03_EGG_03
|H02P99A
|s03p0301
|Manaphy egg hatches, accompanied by visual light effects.
|}
 
===Event Sub10 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|8193
|0x2001
|SE_NUM_EVENT_SUB10_FIRE_01
|S00P01A
|dopen
|Special Mission letter bursting into flame(?) and deleting itself.
|-
|8194
|0x2002
|SE_NUM_EVENT_SUB12_LIGHT_01
|D80P41A
|m99a0129
|Very interesting getting loot/opening treasure box sound.
|-
|8195
|0x2003
|SE_NUM_EVENT_SUB20_EFFECT_01
|G01P07A
|s20p1001
|Being sent into a dream.
|-
|8196
|0x2004
|SE_NUM_EVENT_SUB21_EFFECT_01
|H02P99A
|s21p0501
|"THIS IS THE END OF YOU!" Palkia abducts the hero and partner at Sharpedo Bluff.
|-
|8197
|0x2005
|SE_NUM_EVENT_SUB21_EFFECT_02
|H02P99A
|s21p0501
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.
|-
|8198
|0x2006
|SE_NUM_EVENT_SUB21_EFFECT_03
|D41P41A
|s22p1110
|"This is all... a nightmare!" The hero wakes up and strikes Darkrai during Dark Crater Pit scene.
|-
|8199
|0x2007
|SE_NUM_EVENT_SUB22_EFFECT_01
|D39P32A
|s22p0203
|"There's a second... Cresselia?" Cresselia unmasks Darkrai.
|-
|8200
|0x2008
|SE_NUM_EVENT_SUB21_EFFECT_04
|D38P11A
|s21p0502
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.
|-
|8201
|0x2009
|SE_NUM_EVENT_SUB20_EFFECT_02
|D37P11A
|s20p0902
|The hero and partner arriving inside Azurill's dream. Also used in Palkia cutscenes. High pitched whoosh, slow.
|}
 
===Event Main26 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|8449
|0x2101
|N/A
|None
|None
|Silence.
|-
|8450
|0x2102
|SE_NUM_EVENT_MAIN26_ISHIBUNE
|P11P02A
|m25a0404
|The Rainbow Stoneship arriving at the bridge.
|-
|8451
|0x2103
|SE_NUM_EVENT_MAIN26_KOROGARU
|D30P33A
|m26a0102
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.
|-
|8452
|0x2104
|SE_NUM_EVENT_MAIN26_LIGHT_01_L
|None
|None
|Placeholder "sweat drop" sound.
|-
|8453
|0x2105
|SE_NUM_EVENT_MAIN26_LIGHT_02_L
|None
|None
|Placeholder "sweat drop" sound.
|-
|8454
|0x2106
|SE_NUM_EVENT_MAIN26_LIGHT_03
|P13P01A
|m26a0401
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.
|-
|8455
|0x2107
|SE_NUM_EVENT_MAIN26_SEKICYUU
|D30P33A
|m26a0102
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.
|-
|8456
|0x2108
|SE_NUM_EVENT_MAIN26_THUNDER_01
|None
|None
|Wipe-like sound. Appears to be unused.
|-
|8457
|0x2109
|SE_NUM_EVENT_MAIN26_THUNDER_02
|None
|None
|Electric wipe sound. Appears to be unused.
|-
|8458
|0x210A
|SE_NUM_EVENT_MAIN26_WHITEOUT
|D30P33A
|m26a0201
|A recovered Dialga shows a vision to the hero and partner.
|-
|8459
|0x210B
|SE_NUM_EVENT_MAIN26_DISAPPEAR
|P13P01A
|m26a0401
|The hero disappears, final sound.
|-
|8460
|0x210C
|SE_NUM_EVENT_MAIN26_GAREKI_01
|None
|None
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.
|-
|8461
|0x210D
|SE_NUM_EVENT_MAIN26_GAREKI_02
|None
|None
|Fiery noise. Appears to be unused.
|-
|8462
|0x210E
|SE_NUM_EVENT_MAIN26_HAGURUMA_01
|D30P33A
|m26a0102
|Time Gears set in place.
|-
|8463
|0x210F
|SE_NUM_EVENT_MAIN26_HOUKOU
|V24P03A
|m24a0205
|Lapras starts flying.
|}
 
===Event Sub23 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|8705
|0x2201
|SE_NUM_EVENT_SUB23_EFFECT_02_L
|D41P41A
|s22p1401
|Darkrai's Dimensional Hole shatters into pieces.
|-
|8706
|0x2202
|SE_NUM_EVENT_SUB23_HOLE_01
|D41P41A
|s22p1401
|Darkrai conjures up Dimensional Hole.
|-
|8707
|0x2203
|SE_NUM_EVENT_SUB23_WHITEOUT
|D41P41A
|s22p1401
|"THERE IS NO ESCAPE!" Palkia attacks Darkrai and the Dimensional Hole.
|-
|8708
|0x2204
|SE_NUM_EVENT_SUB23_EFFECT_01_L
|D41P41A
|s22p1401
|(Loop) Palkia charges attack aimed at Darkrai.
|-
|8709
|0x2205
|SE_NUM_EVENT_MOTION_DOGOMU
|None
|None
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.
|-
|8710
|0x2206
|SE_NUM_EVENT_MOTION_ITEM
|D01P41A
|m01a0701
|Giving/picking up an item. Used in many scenes.
|-
|8711
|0x2207
|SE_NUM_EVENT_MOTION_DOOR
|G01P04A
|m02a0202
|Wigglytuff's door opening (such as in Chapter 2).
|-
|8712
|0x2208
|SE_NUM_EVENT_HADOU_CHECK
|S02P01A
|m00a01a
|(Loop) Reading aura in personality quiz.
|-
|8713
|0x2209
|SE_NUM_DUN_MOTION_MONEY
|G01P03A
|m02a1001
|Collecting coins. Only used during Chatot's tax scene and Bidoof looking at his coins in SE1.
|-
|8714
|0x220A
|SE_NUM_DUN_EFF_DRINK
|None
|None
|Ingesting, liquid sound.
|-
|8715
|0x220B
|SE_NUM_DUN_MOTION_QUACK
|T01P02A
|enter09
|Xatu's screech.
|-
|8716
|0x220C
|SE_NUM_DUN_EFF_LIGHT_WALL
|T01P02A
|enter09
|Xatu appraises a Treasure Box.
|-
|8717
|0x220D
|SE_NUM_DUN_EFF_SMOKE_9
|None
|None
|Identical sound to #1813.
|-
|8718
|0x220E
|SE_NUM_DUN_EFF_DENJIFUYUU
|G01P04A
|enter05
|Croagunk's Swap Shop cauldron swapping an Exclusive Item.
|-
|8719
|0x220F
|SE_NUM_EVENT_EFF_SHINKA_EGG
|None
|None
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.
|-
|8720
|0x2210
|SE_NUM_DUN_MOTION_HUNGRY
|G01P03A
|m03a1203
|Belly/Hungry, often used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>. Identical to the dungeon sound (#4867).
|-
|8721
|0x2211
|SE_NUM_ME_WIND_S
|None
|None
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.
|-
|8722
|0x2212
|SE_NUM_ME_WIND_M
|None
|None
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.
|}
 
===Event Sub SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|8961
|0x2301
|SE_NUM_EVENT_SIGN_ASE_01
|G01P03A
|m02a0108
|Sweat drop sound, to be used with actor effect <code>SetEffect(EFFECT_SWEAT_DROP, 3);</code> This sound is intended for the '''slow drop from the side'''.
|-
|8962
|0x2302
|SE_NUM_EVENT_SIGN_HATENA_02
|G01P03A
|m02a0108
|Question. Confused. Wondering. To be used with actor effect <code>SetEffect(EFFECT_QUESTION_MARK, 3);</code>
|-
|8963
|0x2303
|SE_NUM_EVENT_SIGN_HATENA_03
|D05P31A
|m07a0701
|Doubled version of #8962. Usually used for looking around along with <code>ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);</code> or simply manually, but it is also used for questioning (s03p2003).
|-
|8964
|0x2304
|SE_NUM_EVENT_SIGN_NOTICE_01
|D01P41A
|m01a0401
|Exclamation mark. Usually used in a "surprised!" context, with some exceptions. To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>
|-
|8965
|0x2305
|SE_NUM_EVENT_SIGN_NOTICE_02
|G01P01C
|m11a0303
|Higher pitched; idea! Noticed something! To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>
|-
|8966
|0x2306
|SE_NUM_EVENT_SIGN_NOTICE_03
|G01P03A
|m03a0506
|Making a discovery.
|-
|8967
|0x2307
|SE_NUM_EVENT_SIGN_NOTICE_04
|D10P21A
|m10a0701
|Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> or  <code>SetEffect(EFFECT_SHOCKED, 3);</code>. Sometimes used in a negative context (m03a0801).
|-
|8968
|0x2308
|SE_NUM_EVENT_SIGN_SHOCK_01
|D01P41A
|m01a0401
|Shocked! To be used with actor effect <code>SetEffect(EFFECT_SHOCKED, 3);</code> or <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);
|-
|8969
|0x2309
|SE_NUM_EVENT_SIGN_SHOCK_02
|D08P11A
|m09a0301
|Aghast! To be used with actor effect <code>SetEffect(EFFECT_SHOCKED, 3);</code> or <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);</code>
|-
|8970
|0x230A
|SE_NUM_EVENT_SIGN_ANGER_01
|T01P02A
|m12a0601
|Loudred's wake-up call. Also used as a general "very angry" sound. It's a doubled version of #8971. Used with <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>, rarely with actor effect <code>SetEffect(EFFECT_ANGRY, 3);</code> (m13a0101)
|-
|8971
|0x230B
|SE_NUM_EVENT_SIGN_ANGER_02
|G01P03A
|m02a0302
|Angry, used with actor effect <code>SetEffect(EFFECT_ANGRY, 3);</code>, <code>SetEffect(EFFECT_ANGRY_MIRRORED, 3);</code> or <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>.
|-
|8972
|0x230C
|SE_NUM_EVENT_SIGN_TENSION_01
|G01P03A
|m02a0108
|Sweat drop, being surprised, "stunned" sort of sound, used with actor effect <code>SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);</code>. Intended for the '''multiple small drops'''.
|-
|8973
|0x230D
|SE_NUM_EVENT_SIGN_SHOCK_03
|G01P04A
|m08a0503
|Surprised? Being found out? Used with <code>SetEffect(EFFECT_SHOCKED, 3);</code>, <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);</code> or <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> depending on the character.
|-
|8974
|0x230E
|SE_NUM_EVENT_MOTION_JUNP_01
|G01P04A
|m05a0705
|Surprised short jump, to be used with actor execute common: <code>ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)</code>
|-
|8975
|0x230F
|SE_NUM_EVENT_MOTION_JUNP_02
|P19P02A
|n02a1002
|Excited double short jump! Also used for emphasis and sometimes anger. Used with <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>. '''Despite the name, this execute common is often not used in angry context!'''
|-
|8976
|0x2310
|SE_NUM_EVENT_MINIGAME_OK
|None
|None
|Bell sound. Selecting the correct answer during Sentry Duty.
|-
|8977
|0x2311
|SE_NUM_EVENT_MINIGAME_NG
|None
|None
|Selecting the incorrect answer or timing out during Sentry Duty.
|-
|8978
|0x2312
|SE_NUM_EVENT_SIGN_NOTICE_05
|G01P03A
|m02a0108
|Being noticed, "Hey!". To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>, <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);</code> or <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);</code>
|-
|8979
|0x2313
|SE_NUM_EVENT_OPENING_ROGO
|V03P08A
|t01p0501
|Title reveal. Only used in Explorers of Time and Darkness.
|}
 
===Event Side01 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|9217
|0x2401
|SE_NUM_EV_S01_SNORER_01_LP
|G01P10C
|n01a0703
|(Loop) Loudred snoring.
|-
|9218
|0x2402
|SE_NUM_EV_S01_UNREST_01
|D42P41A
|n01a1904
|Short buzzing with a small whoosh.
|-
|9219
|0x2403
|SE_NUM_EV_S01_CALL_01
|D42P41A
|n01a1904
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.
|-
|9220
|0x2404
|SE_NUM_EV_S01_CALL_02
|D42P41A
|n01a1904
|Part of the above jingle/chime.
|-
|9221
|0x2405
|SE_NUM_EV_S01_CALL_03
|D42P41A
|n01a1904
|"Three! Smiles go for miles!" Continuation of the above jingle.
|-
|9222
|0x2406
|SE_NUM_EV_S01_COME_01
|D42P41A
|n01a1904
|Continuation of that jingle/chime thing, the end.
|-
|9223
|0x2407
|SE_NUM_EV_S01_BEHAVE_01_LP
|D42P31A
|n01a2301
|"Guildmaster! You can't do that!" Wigglytuff struggling against the guild members.
|-
|9224
|0x2408
|SE_NUM_EV_S01_EFFECT_01
|D42P42A
|n01a3101
|Jirachi has been defeated and starts to wake.
|-
|9225
|0x2409
|SE_NUM_EV_S01_EFFECT_02
|D42P42A
|n01a3101
|Jirachi is surrounded by light...
|-
|9226
|0x240A
|SE_NUM_EV_S01_WHITEOUT_01
|D42P42A
|n01a3101
|Jirachi continued...
|-
|9227
|0x240B
|SE_NUM_EV_S01_EFFECT_04
|D42P42A
|n01a3101
|Jirachi has awoken.
|}
 
===Event Side02 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|9473
|0x2501
|SE_NUM_EV_SIDE02_BREAK
|P18P01A
|n02a0304
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.
|-
|9474
|0x2502
|SE_NUM_EV_SIDE02_ROAR_01
|D43P31A
|n02a0901
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.
|-
|9475
|0x2503
|SE_NUM_EV_SIDE02_ROAR_02
|D43p31A
|n02a0901
|Louder Armaldo growl.
|-
|9476
|0x2504
|SE_NUM_EV_SIDE02_MONSTERSTEP_01
|None
|None
|A single footstep. Appears to be unused.
|-
|9477
|0x2505
|SE_NUM_EV_S02_GRASSY_01
|D43P31A
|n02a0901
|Quiet rustling sound, Armaldo-related.
|-
|9478
|0x2506
|SE_NUM_EV_SIDE02_THREAT_01
|D43P31A
|n02a0901
|Armaldo slashing air, trying to scare Igglybuff.
|-
|9479
|0x2507
|SE_NUM_EV_SIDE02_THREAT_02
|D43P31A
|n02a0901
|Loud Armaldo growl, still trying to scare Igglybuff.
|-
|9480
|0x2508
|SE_NUM_EV_SIDE02_MAP_01
|P19P02A
|n02a1002
|Armaldo grabs secret map.
|-
|9481
|0x2509
|SE_NUM_EV_SIDE02_MAP_02
|P19P02A
|n02a1002
|"Armaldo handed Igglybuff the secret map."
|-
|9482
|0x250A
|SE_NUM_EV_SIDE02_MAP_IGNITE_01
|P19P02A
|n02a1002
|Igglybuff rolls up the map.
|-
|9483
|0x250B
|SE_NUM_EV_SIDE02_MAP_IGNITE_02
|P19P02A
|n02a1002
|Igglybuff sets the secret map on fire.
|-
|9484
|0x250C
|SE_NUM_EV_SIDE02_PUTOUT
|P19P02A
|n02a1002
|Armaldo douses the burning map with water.
|-
|9485
|0x250D
|SE_NUM_EV_S02_FALLDOWN_01
|G01P05C
|n02a0105
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.
|-
|9486
|0x250E
|N/A
|None
|None
|Silence.
|-
|9487
|0x250F
|SE_NUM_EV_S02_TITTLE_01
|V32P01A
|n01a0102
|Banner sound for Special Episodes 1 and 2.
|-
|9488
|0x2510
|SE_NUM_EV_S02_GUMI_01
|P17P02A
|n02a0109
|"Igglybuff received many Gummis from Mama."
|-
|9489
|0x2511
|SE_NUM_EV_S02_FALLINGROCK_01
|P18P01A
|n02a0304
|Rolling rocks during Papa/Igglybuff flashback scene.
|-
|9490
|0x2512
|SE_NUM_EV_S02_FALLINGROCK_02
|P18P01A
|n02a0304
|Huge boulder about to fall on Papa.
|-
|9491
|0x2513
|SE_NUM_EV_S02_ROAR_03
|None
|None
|Sounds like another version of Armaldo growling. Appears to be unused.
|}
 
===Event Side03 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|9729
|0x2601
|SE_NUM_EV_S03_DOOR_OPEN
|P17P01A
|n03a1002
|Mama opens door, Igglybuff's house.
|-
|9730
|0x2602
|SE_NUM_EV_S03_DOOR_CLOSE
|P17P01A
|n03a1002
|Papa closes door.
|-
|9731
|0x2603
|SE_NUM_EV_S03_DISCOVER
|P20P01A
|n03a0701
|Armaldo opens a large treasure chest.
|-
|9732
|0x2604
|SE_NUM_EV_S03_FLOOR_OPEN
|D45P31A
|n03a1501
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.
|-
|9733
|0x2605
|SE_NUM_EV_S03_TOUCH
|P19P01A
|n03a0401
|(Loop) Igglybuff "hitting" the Kangaskhan Rock.
|-
|9734
|0x2606
|SE_NUM_EV_S03_DOOR_BREAK
|D44P31A
|n03a0601
|Igglybuff solves the puzzle by blasting open the door.
|-
|9735
|0x2607
|SE_NUM_EV_S03_FIRE_FIGHTING
|D44P31A
|n03a0601
|Armaldo: "Here goes! Water Gun!"
|-
|9736
|0x2608
|SE_NUM_EV_S03_ROOLUP
|P22P01A
|n03a1702
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.
|-
|9737
|0x2609
|SE_NUM_EV_S03_THROW
|P22P01A
|n03a1702
|"Take this!" Armaldo throws the Defend Globe to Igglybuff.
|-
|9738
|0x260A
|SE_NUM_EV_S03_SOMEBODY
|D45P42A
|n03a1502
|Fortune Ravine Pit enemies making a rustling sound.
|}
 
===Event Side04 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|9985
|0x2701
|SE_NUM_EV_S04_SHOW
|G01P05A
|n04a0106
|Rustling paper. Magnezone hands Sunflora the wanted poster.
|-
|9986
|0x2702
|SE_NUM_EV_S04_GHOST_01
|D57P41A
|n04a0801
|Howling wind. Haunter shows up.
|-
|9987
|0x2703
|SE_NUM_EV_S04_GHOST_DOWN
|D57P41A
|n04a1001
|Haunter has been knocked out and drops to the floor.
|-
|9988
|0x2704
|SE_NUM_EV_S04_MAGMAC_01
|D57P42A
|n04a1401
|Lava bubble(?) bursts open, revealing a Slugma.
|-
|9989
|0x2705
|SE_NUM_EV_S04_GHOST_02
|D57P43A
|n04a2001
|Haunter splits into three.
|-
|9990
|0x2706
|SE_NUM_EV_S04_FLASH
|D57P41A
|n04a2002
|Haunter's blinding light, during flashback.
|-
|9991
|0x2707
|SE_NUM_EV_S04_GHOST_AWAY
|D57P41A
|n04a2002
|High-to-low sound; the other 2 Haunter appear during flashback.
|-
|9992
|0x2708
|SE_NUM_EV_S04_LAVA_01
|D57P43A
|n04a2003
|Earthquake! Lava geysers are additionally set off.
|-
|9993
|0x2709
|SE_NUM_EV_S04_FIRE_01
|D57P44A
|n04a2004
|Sunflora has been set on fire.
|-
|9994
|0x270A
|SE_NUM_EV_S04_GHOST_AWAY_02_2
|None
|None
|Electric beam? Appears to be unused.
|-
|9995
|0x270B
|SE_NUM_EV_S04_FIRE_02
|D57P42A
|n04a1401
|Slugma shoots fire at Sunflora.
|-
|9996
|0x270C
|SE_NUM_EV_S04_LEAFCUT
|D57P43A
|n04a2001
|Sunflora shoots a leaf attack at Haunter.
|}
 
===Event Side06 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|10241
|0x2801
|SE_NUM_EV_S06_CATCH_01
|P26P01A
|n06a0102
|Team Charm takes off their "statue" disguise, first Special Episode 4 scene.
|-
|10242
|0x2802
|SE_NUM_EV_S06_CATCH_02
|None
|None
|Odd sound. Maybe for a pose or striking something? Appears to be unused.
|-
|10243
|0x2803
|SE_NUM_EV_S06_CATCH_03
|None
|None
|Sounds like this would directly follow #10242. Appears to be unused.
|-
|10244
|0x2804
|SE_NUM_EV_S06_BLACKOUT
|P26P01A
|n06a0102
|Team Charm turn off the light.
|-
|10245
|0x2805
|SE_NUM_EV_S06_HUNGRY
|D54P31A
|n06a0501
|"Guuuuuuuu!" Wigglytuff either snoring or stomach sound while asleep.
|-
|10246
|0x2806
|SE_NUM_EV_S06_GETUP
|D54P32A
|n06a0502
|Wigglytuff wakes and gets up.
|-
|10247
|0x2807
|SE_NUM_EV_S06_DESTRUCTION_01
|D55P41A
|n06a1301
|A group of Lairon break open a wall.
|-
|10248
|0x2808
|SE_NUM_EV_S06_DESTRUCTION_02
|None
|None
|Another rock break noise. Appears to be unused.
|-
|10249
|0x2809
|SE_NUM_EV_S06_BATTLE_IN
|D55P41A
|n06a1301
|Team Charm battle intro sound.
|-
|10250
|0x280A
|SE_NUM_EV_S06_UNDERGROUND
|D55P41A
|n06a1801
|Aggron digs.
|-
|10251
|0x280B
|SE_NUM_EV_S06_APPLE_01
|D56P11A
|n06a2703
|Perfect Apple bounces onto the scene from the bottom of the screen.
|-
|10252
|0x280C
|SE_NUM_EV_S06_APPLE_02
|D56P11A
|n06a2703
|The Perfect Apple fumbles out of Wigglytuff's hands.
|-
|10253
|0x280D
|SE_NUM_EV_S06_PASSAWAY
|D56P11A
|n06a2703
|Perfect Apple or any character passes through an illusory wall.
|-
|10254
|0x280E
|SE_NUM_EV_S06_EFFECT_01_2
|D56P41A
|n06a3401
|"Lopunny opened the treasure chest!" Mystical opening sound.
|-
|10255
|0x280F
|SE_NUM_EV_S06_MOVING_LP
|D56P41A
|n06a3901
|The treasure chest (Ditto) is rattling.
|-
|10256
|0x2810
|SE_NUM_EV_S06_METAMON
|D56P41A
|n06a3901
|Ditto transforms back to its regular form.
|}
 
===Event Side08 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|10497
|0x2901
|SE_NUM_EV_S08_STANDUP
|D28P44A
|m25a0302
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).
|-
|10498
|0x2902
|SE_NUM_EV_S08_VITALITY
|None
|None
|Distinctive activation(?) noise. Appears to be unused.
|-
|10499
|0x2903
|SE_NUM_EV_S08_CROSSATTACK
|D46P31A
|n08a0808
|Sableye slashing attack.
|-
|10500
|0x2904
|SE_NUM_EV_S08_BEAT
|P23P02A
|n08a1408
|Dusknoir punches the wall in frustration.
|-
|10501
|0x2905
|SE_NUM_EV_S08_FORWARD_01
|P24P01A
|n08a2908
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.
|-
|10502
|0x2906
|SE_NUM_EV_S08_FORWARD_02
|D51P11A
|n08a2908
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.
|-
|10503
|0x2907
|SE_NUM_EV_S08_SNOWATTACK
|D51P11A
|n08a2908
|Snorunt's ice attack, part 1.
|}
 
===Event Side09 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|10753
|0x2A01
|SE_NUM_EV_S09_BLOCKICE_LP
|None
|None
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.
|-
|10754
|0x2A02
|SE_NUM_EV_S09_CRACKFLASH
|D51P41A
|n08a2908
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.
|-
|10755
|0x2A03
|SE_NUM_EV_S09_BLOCKFALL
|D51P41A
|n09a0501
|Dusknoir gets hit by a falling block of ice.
|-
|10756
|0x2A04
|SE_NUM_EV_S09_ONIGORI
|D51P41A
|n09a0501
|"GOGIGIGIGI!!" Group of Glalie make a noise.
|-
|10757
|0x2A05
|SE_NUM_EV_S09_MAMMU_01
|D51P41A
|n09a0501
|"BUAOOOOOON!" Mamoswine roars.
|-
|10758
|0x2A06
|SE_NUM_EV_S09_MAMMU_02
|D51P41A
|n09a0501
|Mamoswine lands. Whoosh, stomp.
|-
|10759
|0x2A07
|SE_NUM_EV_S09_ELECTRIC_01_LP
|V38P03A
|n09a0904
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.
|-
|10760
|0x2A08
|SE_NUM_EV_S09_ELECTRIC_02_LP
|None
|None
|(Loop) Similar electricity sound to #10759. Appears to be unused.
|-
|10761
|0x2A09
|SE_NUM_EV_S09_ELECTRIC_03
|D52P11A
|n09a0905
|Ice pillar makes an explosive discharge.
|-
|10762
|0x2A0A
|SE_NUM_EV_S09_ELECTRIC_04_LP
|D52P11A
|n09a0907
|(Loop) Louder electric crackling from ice pillar.
|-
|10763
|0x2A0B
|SE_NUM_EV_S09_ELECTRIC_05
|V38P03A
|n09a0906
|Louder explosive discharge from ice pillar.
|-
|10764
|0x2A0C
|SE_NUM_EV_S09_HEART
|D52P32A
|n09a1203
|Heartbeat sound. "(Every nerve in my body is bristling!)"
|-
|10765
|0x2A0D
|SE_NUM_EV_S09_JP_ELECT_01
|D52P32A
|n09a1203
|The four ice pillars hit Grovyle with electricity.
|-
|10766
|0x2A0E
|SE_NUM_EV_S09_JP_ELECT_02_LP
|None
|None
|(Loop) Less polished version of #10767, probably unused.
|-
|10767
|0x2A0F
|SE_NUM_EV_S09_JP_ELECT_03_LP
|D52P32A
|n09a1203
|(Loop) Grovyle being zapped and drained.
|}
 
===Event Sub30 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|11009
|0x2B01
|SE_NUM_EV_S30_GAYA_01_LP
|None
|None
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.
|-
|11010
|0x2B02
|SE_NUM_EV_S30_MASKIPPA_01_3
|D73P25A
|s31a2001
|Carnivine looking around; Sneasel is already gone.
|-
|11011
|0x2B03
|SE_NUM_EV_S30_BETOBETA_01
|D73P41A
|s31a3401
|Grimer and Muk group enter the scene. Slimy sound.
|-
|11012
|0x2B04
|SE_NUM_EV_S30_BETOBETA_02_2
|D73P41A
|s31a3401
|Grimer shakes its head. "No. Nooooooooo."
|-
|11013
|0x2B05
|SE_NUM_EV_S30_BETOBETA_THREAT_2
|D73P41A
|s31a3401
|Muk strikes at air. More grimy sound.
|-
|11014
|0x2B06
|SE_NUM_EV_S30_SYAYMIN_01
|D73P41A
|s31a3701
|Shaymin readies; about to absorb the grime.
|-
|11015
|0x2B07
|SE_NUM_EV_S30_SYAYMIN_02
|D73P41A
|s31a3701
|(Loop) Shaymin absorbs the grime.
|-
|11016
|0x2B08
|SE_NUM_EV_S30_SYAYMIN_03
|D73P41A
|s31a3701
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.
|-
|11017
|0x2B09
|SE_NUM_EV_S30_SYAYMIN_TOP
|V37P02A
|s31a3702
|Wind sound, during visual Sky Peak scene.
|-
|11018
|0x2B0A
|SE_NUM_EV_S30_SYAYMIN_CHANGE
|D73P31A
|s31a3705
|Shaymin changes into Sky Forme.
|-
|11019
|0x2B0B
|SE_NUM_EV_S30_SYAYMIN_FRY
|V37P03A
|s31a3706
|Sky Forme Shaymin soaring down.
|-
|11020
|0x2B0C
|SE_NUM_EV_S30_TUBO
|None
|None
|Blip? Appears to be unused.
|-
|11021
|0x2B0D
|SE_NUM_EV_S30_BOXOPEN
|D73P25A
|enter11
|Opening a Sky Gift.
|-
|11022
|0x2B0E
|SE_NUM_EV_S30_TOPCUT
|V37P03A
|s32a0201
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.
|-
|11023
|0x2B0F
|SE_NUM_EV_S30_ROLLONG_2
|P01P04A
|s30a0202
|Spinda finishes shaking.
|-
|11024
|0x2B10
|SE_NUM_EV_S30_REGRET
|P01P04A
|s30a0202
|Spinda, Wobbuffet and Wynaut make dramatic noise. "Doesn't that seem wasteful?"
|-
|11025
|0x2B11
|SE_NUM_EV_S30_BOW
|P01P04A
|s30a0202
|"I hope to see you again soon here at Spinda's Café." Spinda bows.
|-
|11026
|0x2B12
|SE_NUM_EV_S30_RECYCLE_01
|S14P01A
|s30a0303
|Poof! Item and Dungeon graphic appears in Project P explanation cutscene.
|-
|11027
|0x2B13
|SE_NUM_EV_S30_RECYCLE_02
|S14P01A
|s30a0303
|Pointing arrow graphic appears in Project P cutscene.
|-
|11028
|0x2B14
|SE_NUM_EV_S30_RECYCLE_03
|S14P01A
|s30a0303
|Poof followed by shiny mystical sound, open treasure chest graphic appears in Project P cutscene.
|}
 
===Event Other01 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|11265
|0x2C01
|SE_NUM_ETC01_HADO_01_LP
|None
|None
|(Loop) Repeating whooshing wind sound. Appears to be unused.
|-
|11266
|0x2C02
|SE_NUM_ETC01_HADO_02
|S02P01A
|m00a01a
|Personality test sound.
|-
|11267
|0x2C03
|SE_NUM_ETC01_SHAKE
|P01P04A
|s30a0701
|Spinda shaking.
|-
|11268
|0x2C04
|SE_NUM_ETC01_GAME_EFFCT_01
|None
|None
|Ba-dum! Footprints are shown during Sentry Duty.
|-
|11269
|0x2C05
|SE_NUM_ETC01_GAME_EFFCT_02
|None
|None
|Boing! Character sprites pop up as a hint during Sentry Duty.
|-
|11270
|0x2C06
|SE_NUM_ETC01_GAME_HINT
|None
|None
|Exclamation; the player receives a text hint during Sentry Duty.
|-
|11271
|0x2C07
|SE_NUM_ETC01_GAME_OUT
|None
|None
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.
|-
|11272
|0x2C08
|SE_NUM_ETC01_GAME_FAIL
|None
|None
|Click; the partner corrects wrong Sentry Duty answer.
|-
|11273
|0x2C09
|SE_NUM_ETC01_GAME_END
|None
|None
|Bright sound. Sentry Duty has finished.
|-
|11274
|0x2C0A
|SE_NUM_ETC01_OOATARI
|P01P04A
|s30a0601
|Ludicolo bursts through the wall. Big win!
|-
|11275
|0x2C0B
|SE_NUM_ETC01_PIII
|P01P04A
|s30a0601
|Ludicolo/Big win whistle.
|}
 
===Event Side09b SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|11521
|0x2D01
|SE_NUM_EV_S09_JP_ELECT_04_LP
|D52P32A
|n09a1207
|(Loop) Grovyle zapping sound ramps up.
|-
|11522
|0x2D02
|SE_NUM_EV_S09_JP_ELECT_05_LP
|D52P32A
|n09a1207
|(Loop) Grovyle zapping sound gets even more intense.
|-
|11523
|0x2D03
|SE_NUM_EV_S09_JP_ELECT_06_LP
|D52P32A
|n09a1207
|(Loop) Bang, Grovyle zapping sound maxes out.
|-
|11524
|0x2D04
|SE_NUM_EV_S09_JP_ELECT_07
|D52P32A
|n09a1207
|Grovyle whites out.
|-
|11525
|0x2D05
|SE_NUM_EV_S09_JP_ELECT_08
|D52P32A
|n09a1207
|Dusknoir saves Grovyle.
|-
|11526
|0x2D06
|SE_NUM_EV_S09_LANDING
|D52P32A
|n09a1207
|Primal Dialga lands.
|-
|11527
|0x2D07
|SE_NUM_EV_S09_COMEOUT
|D52P32A
|n09a1207
|Spiritomb's weakening aura(?) returns to its stone, short version of #7428.
|-
|11528
|0x2D08
|SE_NUM_EV_S09_HIGHTONE_LP
|D52P32A
|n09a1207
|High pitched whirring sound; time starts flowing slightly.
|-
|11529
|0x2D09
|SE_NUM_EV_S09_AUROEA
|D52P32A
|n09a1207
|Mystical sound, aurora is shown.
|-
|11530
|0x2D0A
|SE_NUM_EV_S09_WIND_LP
|D52P32A
|n09a1207
|(Loop) Low whoosh, the wind starts blowing again.
|-
|11531
|0x2D0B
|SE_NUM_EV_S09_BIND_LP
|None
|None
|(Loop) Odd PSG sound. Appears to be unused.
|-
|11532
|0x2D0C
|SE_NUM_EV_S09_D_EFFECT_01
|D52P32A
|n09a1207
|Primal Dialga's extended Roar of Time for cutscenes. Not the same sound as the move.
|-
|11533
|0x2D0D
|SE_NUM_EV_S09_HIGHWIND_LP
|D53P41A
|n09a2101
|(Loop) Wind is blowing, louder.
|-
|11534
|0x2D0E
|SE_NUM_EV_S09_ALLEFFECT_01
|D53P41A
|n09a2101
|Louder "disappearing light" sound.
|-
|11535
|0x2D0F
|SE_NUM_EV_S09_LIGHTEFFECT_01
|None
|None
|Light sound? Appears to be unused.
|-
|11536
|0x2D10
|SE_NUM_EV_S09_ALLEFFECT_02_LP
|D53P41B
|n09a2201
|(Loop) "The end is coming... We're fading..."
|-
|11537
|0x2D11
|SE_NUM_EV_S09_D_EFFECT_02
|D53P41C
|n09a2208
|A recovered Dialga shows a vision, part 1.
|-
|11538
|0x2D12
|SE_NUM_EV_S09_GREEN
|V38P10A
|n09a2209
|The world heals.
|-
|11539
|0x2D13
|SE_NUM_EV_S09_WHITEOUT
|V38P11A
|n09a2210
|Dialga's vision ends.
|-
|11540
|0x2D14
|SE_NUM_EV_S09_D_EFFECT_03
|D53P41C
|n09a2208
|Dialga shows a vision, part 2.
|}
 
===System SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|16128
|0x3F00
|N/A
|None
|None
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.
|-
|16129
|0x3F01
|SE_NUM_SYS_01
|None
|None
|Moving the cursor in menus.
|-
|16130
|0x3F02
|SE_NUM_SYS_02
|D06P11A
|enter05
|Selecting an option in menus. Also used when saving?
|-
|16131
|0x3F03
|SE_NUM_SYS_03
|None
|None
|Exiting a menu, or an invalid choice.
|-
|16132
|0x3F04
|SE_NUM_SYS_04
|None
|None
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.
|-
|16133
|0x3F05
|SE_NUM_SYS_05
|None
|None
|Dialogue sound.
|-
|16134
|0x3F06
|SE_NUM_SYS_06
|None
|None
|Sorting the Treasure Bag or Kangaskhan Storage.
|-
|16135
|0x3F07
|SE_NUM_SYS_07
|None
|None
|Choosing a Set Move, switching IQ Skills.
|-
|16136
|0x3F08
|SE_NUM_SYS_08
|None
|None
|Unfamiliar error(?) sound 1.
|-
|16137
|0x3F09
|SE_NUM_SYS_09
|None
|None
|Unfamiliar error(?) sound 2.
|-
|16138
|0x3F0A
|SE_NUM_SYS_10
|None
|None
|Unfamiliar error(?) sound 3.
|-
|16139
|0x3F0B
|SE_NUM_SYS_PEN_01
|None
|None
|Selecting a space to move towards while inside a dungeon by using the touch screen.
|}


{{NavScriptTerms}}
{{NavScriptTerms}}
[[Category:Documentation]]
[[Category:Documentation]]