List of Effect Animations: Difference between revisions

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* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.
* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.
* WBA: ???
* WBA: ???
In ground mode, <code>SetEffect<X>(Y, Z);</code> will play back a given effect animation. Substitute "X" with the actor or performer, "Y" with the effect's ID (number or [https://github.com/SkyTemple/skytemple-files/blob/386f8988d12f7a2568b857ce9870cdaf16962eb1/skytemple_files/_resources/ppmdu_config/pmd2scriptdata.xml#L1065 SkyTemple text ID]), and "Z" with the [[List_of_Opcodes#0x102_-_SetEffect|character sprite offset]], aka point.
The paired SFX and points are only relevant to dungeon mode; in ground mode, sound effects are played separately using <code>se_Play(X);</code> (substituting "X" with the SFX ID), while points are set using SetEffect's second parameter.


[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.


{|class="wikitable"
{|class="wikitable sortable"
!ID
!ID
!File Type
!File Type
Line 216: Line 220:
|
|
|None
|None
|Ice Ball hit.
|Ice Ball or Weather Ball in hail hit.
|-
|-
|25
|25
Line 640: Line 644:
|
|
|None
|None
|Unidentified; three small fireballs.
|PMD1 leftover; three small fireballs. This was previously used as a startup animation by Flame Wheel; PMD2 replaced it with #78.
|-
|-
|78
|78
Line 712: Line 716:
|align=center|✓
|align=center|✓
|None
|None
|Unidentified; 3 wind projectiles. Assigned to $$$ move #548.
|Razor Wind projectile.
|-
|-
|87
|87
Line 784: Line 788:
|
|
|None
|None
|Unidentified; triple-bite effect.
|PMD1 leftover; three quick bites/chewing. This was previously used for Crunch; PMD2 instead uses #96 for both Bite and Crunch.
|-
|-
|96
|96
Line 792: Line 796:
|
|
|None
|None
|Bite.
|Bite and Crunch.
|-
|-
|97
|97
Line 800: Line 804:
|align=center|✓
|align=center|✓
|m01a02a
|m01a02a
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02).
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02). PMD1 internal name: G_THUNDER
|-
|-
|98
|98
Line 808: Line 812:
|
|
|None
|None
|Unidentified continuation of #97.
|Unidentified continuation of #97. PMD1 internal name: G_THUNDER_2
|-
|-
|99
|99
Line 816: Line 820:
|
|
|None
|None
|Unidentified; star-shaped smoke cloud.
|Unidentified; star-shaped smoke cloud. PMD1 internal name: G_SMOKE
|-
|-
|100
|100
Line 976: Line 980:
|align=center|✓
|align=center|✓
|None
|None
|MegaHorn projectile.
|Megahorn projectile.
|-
|-
|120
|120
Line 1,176: Line 1,180:
|
|
|None
|None
|Unidentified; small blue light effect.
|Used as a startup animation by moves such as Ember.
|-
|-
|145
|145
Line 1,360: Line 1,364:
|align=center|✓
|align=center|✓
|None
|None
|PMD1 leftover; hero's disappearing light, variant 1. Explorers instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).
|PMD1 leftover; hero's disappearing light, variant 1. PMD2 instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).
|-
|-
|168
|168
Line 1,480: Line 1,484:
|align=center|✓
|align=center|✓
|None
|None
|Unidentified; 3 spinning Mud Sport projectiles. Probably unused.
|Mud-Slap.
|-
|-
|183
|183
Line 1,496: Line 1,500:
|align=center|✓
|align=center|✓
|None
|None
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect.
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect. PMD1 internal name: NEGOTO
|-
|-
|185
|185
Line 1,704: Line 1,708:
|
|
|None
|None
|Mist.
|Mist or Pokémon Trap.
|-
|-
|211
|211
Line 2,208: Line 2,212:
|
|
|None
|None
|Unidentified; blue healing effect. PMD1 internal name: KAIFUKU
|PMD1 leftover; blue healing effect. This was previously used as a second healing animation for Moonlight; PMD2 dummied it out, presumably because using two animations for this was a bit redundant.
|-
|-
|274
|274
Line 2,288: Line 2,292:
|align=center|✓
|align=center|✓
|None
|None
|Unidentified; two needle projectiles.
|Pin Missile projectile.
|-
|-
|284
|284
Line 2,368: Line 2,372:
|
|
|None
|None
|Unidentified; small water splash.
|Unidentified; small water splash. PMD1 internal name: TYAKUSUI
|-
|-
|294
|294
Line 2,832: Line 2,836:
|
|
|s22p0203
|s22p0203
|Luster Purge. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199).
|Luster Purge and Trick Room. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199).
|-
|-
|352
|352
Line 3,344: Line 3,348:
|
|
|None
|None
|Excavate effect on user. This is an unused move, occupying move ID #361. Explorers renamed the move to the usual $$$ placeholder name.
|Rollout hit. Also used by Excavate, an unused move (ID #361)
|-
|-
|416
|416
Line 3,360: Line 3,364:
|
|
|None
|None
|Unidentified; a single "orb" explosion.
|Unidentified; a single "orb" explosion. PMD1 internal name: EFF_BOMB_2
|-
|-
|418
|418
Line 3,448: Line 3,452:
|
|
|None
|None
|Unidentified; yellow energy. Might be an orb effect?
|Unidentified; yellow energy. Might be an orb effect? PMD1 internal name: PAIN_2
|-
|-
|429
|429
Line 3,464: Line 3,468:
|
|
|None
|None
|Unidentified; blue energy. The paired SFX's internal name "SENRIGAN" translates to clairvoyance or second sight.
|Dropeye Seed.
|-
|-
|431
|431
Line 3,512: Line 3,516:
|
|
|None
|None
|PMD1 leftover; evolving at Luminous Cave.
|This effect is used by the normally-unused enemy evolution mechanic.
|-
|-
|437
|437
Line 4,026: Line 4,030:
|Psycho Cut start.
|Psycho Cut start.
|-
|-
|543
|501
|WAN
|WAN
|3084
|2822
|Head
|Center
|
|
|None
|None
|Roar of Time used within dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.
|Psycho Shift startup.
|-
|-
|544
|502
|WAN
|WAN
|3085
|2823
|Center
|Center
|
|
|None
|None
|Roar of Time hit.
|Psycho Shift part 2.
|-
|-
|621
|503
|Screen
|WAN
|<nowiki>-1</nowiki>
|2831
|Center
|Center
|
|
|c00a0701
|None
|Dimensional Scream start.
|Me First steals from target.
|-
|-
|622
|504
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|<nowiki>-1</nowiki>
|Head
|Center
|
|
|m21a0203
|None
|Sweat drop down the side, mirrored. Can be called using <code>SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);</code>
|Me First projectile.
|-
|-
|623
|505
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|2833
|Head
|Center
|align=center|✓
|
|m02a0302
|None
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using <code>SetEffect(EFFECT_ANGRY_MIRRORED, 3);</code>
|Me First on user.
|-
|-
|624
|506
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|2834
|Head
|Center
|align=center|✓
|
|c00a0601
|None
|Perfect Apple bouncing on top of Wigglytuff's head. Can be called using <code>SetEffect(EFFECT_APPLE_ON_HEAD, 3);</code>
|Embargo.
|-
|-
|625
|507
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|2830
|Head
|Center
|align=center|✓
|
|m05a0603
|None
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);</code>
|Judgment (normally unused).
|-
|-
|626
|508
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|2836
|Head
|Center
|align=center|✓
|
|m05a0603
|None
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);</code>
|Seed Flare.
|-
|-
|627
|509
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|3077
|Head
|None
|align=center|✓
|
|m05a0603
|None
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);</code>
|Brine.
|-
|-
|628
|510
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|2835
|Head
|Center
|align=center|
|
|m05a0603
|None
|Beige rippling water for Mankey, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);</code>
|X-Scissor.
|-
|511
|WAN
|3080
|Center
|
|None
|Natural Gift.
|-
|-
|629
|512
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|3078
|Head
|Center
|align=center|✓
|
|m05a0603
|None
|Beige rippling water for Primeape, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);</code>
|Payback startup.
|-
|-
|642
|513
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|3079
|Head
|Center
|align=center|✓
|
|c00a0601
|None
|Eating effect used during dinner at Wigglytuff's Guild by down and side-facing actors. Also used in a few other scenes. Can be called using <code>SetEffect(EFFECT_EATING, 3);</code>
|Payback activate.
|-
|-
|643
|514
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|2839
|Head
|Head
|align=center|✓
|
|c00a0601
|None
|Eating effect used during dinner at Wigglytuff's Guild by up-facing actors. Can be called using <code>SetEffect(EFFECT_EATING_SLOW, 3);</code>
|Zen Headbutt startup.
|-
|-
|646
|515
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|2840
|Center
|
|None
|None
|align=center|✓
|Zen Headbutt impact.
|m22a1004
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.
|-
|-
|653
|516
|WAT
|WAN
|<nowiki>-1</nowiki>
|2838
|Center
|
|None
|None
|align=center|✓
|Wring Out.
|m25a0302
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.
|-
|-
|664
|517
|WAN File 1
|WAN
|<nowiki>-1</nowiki>
|2332
|Center
|
|None
|None
|align=center|✓
|Gyro Ball startup.
|m23a1008
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.
|-
|-
|668
|518
|WAT
|WAN
|<nowiki>-1</nowiki>
|1029
|Center
|
|None
|None
|align=center|✓
|Gyro Ball impact.
|m23a1003
|The glowing Brine Cave wall pattern. Uses the 3D engine.
|-
|-
|676
|519
|WAT
|WAN
|<nowiki>-1</nowiki>
|2837
|Center
|Center
|
|
|
|None
|Shadow Claw.
|-
|520
|WAN
|1539
|None
|
|None
|Shadow Force.
|-
|521
|WAN
|2316
|Center
|
|None
|Gravity.
|-
|522
|WAN
|2841
|Center
|
|None
|Vacuum Wave.
|-
|523
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Unidentified; single Stealth Rock/Stone Edge projectile.
|-
|524
|WAN
|2079
|None
|
|None
|Stealth Rock trap triggers.
|-
|525
|WAN
|3081
|None
|
|None
|Stone Edge.
|-
|526
|WAN
|2817
|Center
|align=center|✓
|None
|Switcheroo projectile.
|-
|527
|WAN
|2053
|Center
|
|None
|Dark Void.
|-
|528
|WAN
|1045
|None
|
|None
|Earth Power
|-
|529
|WAN
|1564
|Center
|
|None
|Gunk Shot startup/impact.
|-
|530
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|Gunk Shot projectile.
|-
|531
|Screen
|1565
|None
|
|None
|Gunk Shot background effect.
|-
|532
|WAN
|4371
|Center
|align=center|✓
|None
|Seed Bomb projectile.
|-
|533
|WAN
|3083
|Center
|
|None
|Seed Bomb impact.
|-
|534
|WAN
|2058
|Center
|
|None
|Double Hit.
|-
|535
|WAN
|2052
|Center
|
|None
|Assurance.
|-
|536
|WAN
|2084
|Center
|
|m12a1001
|Charge Beam startup. Also used as Manectric/Luxray's final attack in Amp Clearing scene, where it is paired with SFX #6926.
|-
|537
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|m12a1001
|Charge Beam projectile. Also follows previous animation in Amp Clearing scene, paired with SFX #6927 on hit.
|-
|538
|WAN
|2050
|Center
|
|None
|Charge Beam impact.
|-
|539
|WAN
|3091
|Center
|
|None
|Pluck.
|-
|540
|WAN
|3092
|Center
|
|None
|Night Slash.
|-
|541
|WAN
|3090
|Center
|
|None
|Acupressure.
|-
|542
|WAN
|2054
|None
|
|None
|Magnet Rise.
|-
|543
|WAN
|3084
|Head
|
|None
|Roar of Time used within dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.
|-
|544
|WAN
|3085
|Center
|
|None
|Roar of Time hit.
|-
|545
|WAN
|2055
|Center
|
|None
|Poison Jab.
|-
|546
|WAN
|3089
|Head
|
|None
|Last Resort.
|-
|547
|WAN
|2059
|Center
|
|None
|Dragon Rush.
|-
|548
|WAN
|2060
|None
|
|None
|Drain Punch.
|-
|549
|WAN
|<nowiki>-1</nowiki>
|Left Hand
|align=center|✓
|None
|Mud Bomb projectile.
|-
|550
|WAN
|2057
|Center
|
|None
|Mud Bomb impact.
|-
|551
|WAN
|3086
|Center
|
|s12a1701
|U-turn start. Also used after recruiting Seven Treasures legendaries.
|-
|552
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|U-turn returns.
|-
|553
|WAN
|3088
|Center
|
|None
|U-turn impact.
|-
|554
|WAN
|3088
|Center
|
|s12a1701
|U-turn returned. Also used at the start of recruitment cutscenes for Seven Treasures legendaries.
|-
|555
|WAN File 0
|4876
|Center
|
|None
|Unknown; simple hit effect.
|-
|556
|WAN
|4371
|Left Hand
|align=center|✓
|None
|Worry Seed projectile.
|-
|557
|WAN
|2577
|Head
|
|None
|Worry Seed impact.
|-
|558
|WAN
|2578
|Center
|
|None
|Crush Grip.
|-
|559
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|Heart Swap projectile.
|-
|560
|WAN
|2077
|Center
|
|None
|Heart Swap impact.
|-
|561
|WAN
|2074
|Center
|
|None
|Force Palm.
|-
|562
|WAN
|2071
|Center
|
|None
|Aura Sphere charge.
|-
|563
|WAN
|3331
|Center
|align=center|✓
|None
|Aura Sphere projectile.
|-
|564
|Screen
|2073
|None
|
|None
|Aura Sphere background effect.
|-
|565
|WAN
|2075
|None
|
|None
|Roost.
|-
|566
|WAN
|2331
|Center
|
|None
|Bullet Punch.
|-
|567
|WAN
|2819
|Center
|
|None
|Power Whip.
|-
|568
|WAN
|2845
|Center
|
|None
|Power Gem startup.
|-
|569
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|Power Gem projectile.
|-
|570
|WAN
|2847
|Center
|
|None
|Power Gem impact.
|-
|571
|WAN
|2817
|Center
|align=center|✓
|None
|Power Swap projectile.
|-
|572
|WAN
|2818
|Center
|
|None
|Power Trick.
|-
|573
|WAN
|2336
|Center
|
|None
|Sucker Punch.
|-
|574
|WAN
|2065
|None
|
|None
|Feint startup.
|-
|575
|WAN
|2066
|Center
|
|None
|Feint impact.
|-
|576
|WAN
|2306
|None
|
|None
|Flare Blitz startup.
|-
|577
|WAN
|2307
|Center
|
|None
|Flare Blitz impact.
|-
|578
|WAN
|2081
|Center
|
|None
|Brave Bird start.
|-
|579
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|Brave Bird projectile.
|-
|580
|WAN
|2083
|Center
|
|None
|Brave Bird impact.
|-
|581
|Screen
|1044
|None
|
|None
|Brave Bird background effect.
|-
|582
|WAN
|2305
|Center
|
|None
|Lava Plume.
|-
|583
|WAN
|2080
|Center
|
|None
|Defend Order.
|-
|584
|WAN
|2334
|Center
|
|None
|Discharge activate.
|-
|585
|WAN
|2335
|Center
|
|None
|Discharge impact.
|-
|586
|WAN
|2333
|Center
|
|None
|Fire Fang.
|-
|587
|WAN
|2561
|None
|
|None
|Magnet Bomb.
|-
|588
|WAN
|2589
|None
|
|None
|Magma Storm.
|-
|589
|WAN
|2562
|Center
|
|None
|Copycat.
|-
|590
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|Unidentified; looks like a very short continuation of #589, but Copycat does not use this.
|-
|591
|WAN
|2564
|Center
|
|None
|Copycat startup.
|-
|592
|WAN
|2329
|None
|
|None
|Lunar Dance charge.
|-
|593
|WAN
|2330
|None
|
|None
|Lunar Dance.
|-
|594
|WAN
|2570
|Center
|
|None
|Mirror Shot charge.
|-
|595
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|Mirror Shot projectile.
|-
|596
|WAN
|2572
|Center
|
|None
|Mirror Shot impact.
|-
|597
|WAN
|2568
|Left Hand
|
|None
|Miracle Eye.
|-
|598
|WAN
|2569
|Center
|
|None
|Miracle Eye hit.
|-
|599
|WAN
|2574
|Center
|
|None
|Bug Bite.
|-
|600
|WAN
|2575
|Head
|
|None
|Bug Buzz.
|-
|601
|WAN
|2567
|Center
|
|None
|Wake-Up Slap.
|-
|602
|WAN
|2565
|Center
|
|None
|Metal Burst start.
|-
|603
|WAN
|2566
|Center
|
|None
|Metal Burst impact.
|-
|604
|WAN
|2573
|Center
|
|None
|Head Smash.
|-
|605
|WAN
|3096
|Head
|
|None
|Captivate.
|-
|606
|WAN
|3095
|None
|
|None
|Avalanche.
|-
|607
|WAN
|1035
|Center
|
|None
|Flash Cannon charge.
|-
|608
|WAN
|2078
|Center
|
|None
|Flash Cannon impact.
|-
|609
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Flash Cannon projectile.
|-
|610
|WAN
|2585
|Center
|
|None
|Leaf Storm charge.
|-
|611
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|Leaf Storm projectile.
|-
|612
|WAN
|2587
|Center
|
|None
|Leaf Storm impact.
|-
|613
|Screen
|2588
|None
|
|None
|Leaf Storm background effect.
|-
|614
|WAN
|2829
|None
|
|None
|Draco Meteor.
|-
|615
|WAN
|2827
|Head
|
|None
|Dragon Pulse charge.
|-
|616
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Dragon Pulse projectile.
|-
|617
|WAN
|2824
|Center
|
|None
|Rock Polish.
|-
|618
|WAN
|2825
|None
|
|None
|Rock Climb effect on user.
|-
|619
|WAN
|2826
|Center
|
|None
|Rock Climb impact.
|-
|620
|WAN
|3093
|Head
|
|None
|Nasty Plot.
|-
|621
|Screen
|<nowiki>-1</nowiki>
|Center
|
|c00a0701
|Dimensional Scream start.
|-
|622
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|
|m21a0203
|Sweat drop down the side, mirrored. Can be called using <code>SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);</code>
|-
|623
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|m02a0302
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using <code>SetEffect(EFFECT_ANGRY_MIRRORED, 3);</code>
|-
|624
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|c00a0601
|Perfect Apple bouncing on top of Wigglytuff's head. Can be called using <code>SetEffect(EFFECT_APPLE_ON_HEAD, 3);</code>
|-
|625
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|m05a0603
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);</code>
|-
|626
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|m05a0603
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);</code>
|-
|627
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|m05a0603
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);</code>
|-
|628
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|m05a0603
|Beige rippling water for Mankey, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);</code>
|-
|629
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|m05a0603
|Beige rippling water for Primeape, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);</code>
|-
|630
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Static Manaphy egg. Unused in favor of object sprites.
|-
|631
|WAN
|<nowiki>-1</nowiki>
|Head
|
|None
|Manaphy egg shakes. Unused in favor of object sprites.
|-
|632
|WAN
|<nowiki>-1</nowiki>
|Head
|
|None
|Manaphy egg cracking. Unused in favor of object sprites.
|-
|633
|WAN
|<nowiki>-1</nowiki>
|Head
|
|None
|Manaphy egg hatches in a burst of light. Unused in favor of object sprites.
|-
|634
|WAN
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|Unidentified; down-pointing arrow. Might be the Stair-Sensor IQ skill.
|-
|635
|Screen
|<nowiki>-1</nowiki>
|None
|
|c00a1701
|Dimensional Scream ends.
|-
|636
|WAN
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|Spiritomb's Odd Keystone, static. Unused in favor of object sprites.
|-
|637
|WAN
|<nowiki>-1</nowiki>
|None
|
|None
|Spiritomb's Odd Keystone, rattling. Unused in favor of object sprites.
|-
|638
|WAN
|<nowiki>-1</nowiki>
|Center
|
|m10a1101
|Gathering stars/energy, with extra light effect. More elaborate version of #103. Used when some Pokémon like Uxie first appear in cutscenes.
|-
|639
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|m06a0203
|Skuntank's stink cloud.
|-
|640
|WAT
|<nowiki>-1</nowiki>
|None
|align=center|✓
|m19b1001
|The Passage of Time's light arches. Uses the 3D engine.
|-
|641
|WAN
|<nowiki>-1</nowiki>
|None
|
|m04a0201
|Celebratory confetti. Used during perfect Sentry Duty results and Spinda's Café rewards.
|-
|642
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|c00a0601
|Eating effect used during dinner at Wigglytuff's Guild by down and side-facing actors. Also used in a few other scenes. Can be called using <code>SetEffect(EFFECT_EATING, 3);</code>
|-
|643
|WAN File 1
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|c00a0601
|Eating effect used during dinner at Wigglytuff's Guild by up-facing actors. Can be called using <code>SetEffect(EFFECT_EATING_SLOW, 3);</code>
|-
|644
|WAN
|<nowiki>-1</nowiki>
|Center
|
|s04p1401
|Another star energy effect. Used in a few Aegis Cave cutscenes.
|-
|645
|WAN
|<nowiki>-1</nowiki>
|Center
|
|m19a0601
|More elaborate version of #638 with extra star effects. Only used during shiny Celebi's first appearance, paired with SFX #7433.
|-
|646
|WAN File 1
|<nowiki>-1</nowiki>
|None
|align=center|✓
|m22a1004
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.
|-
|647
|Screen
|4355
|None
|
|s02p0501
|Fading in/out snow effect. Used when the Froslass boss in Crevice Cave appears.
|-
|648
|Screen
|<nowiki>-1</nowiki>
|None
|
|s02p0501
|Heavier snow. Used right before Froslass boss battle.
|-
|649
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Fast-moving Pelipper shadow facing to the right. Appears to be unused.
|-
|650
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|m12d1215
|Fast-moving Pelipper shadow facing to the left.
|-
|651
|WAN
|<nowiki>-1</nowiki>
|None
|align=center|✓
|m19b1009
|The electric orb left behind by shiny Celebi after teleporting in Passage of Time scene.
|-
|652
|Screen
|<nowiki>-1</nowiki>
|None
|
|n06a3401
|Opening treasure chest light effect. Used in the intro and during Special Episode 4.
|-
|653
|WAT
|<nowiki>-1</nowiki>
|None
|align=center|✓
|m25a0302
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.
|-
|654
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|AncientPower projectile.
|-
|655
|WAN
|4616
|Center
|
|None
|AncientPower impact.
|-
|656
|WAT
|<nowiki>-1</nowiki>
|Center
|
|None
|Lapras shadow approaches, smallest. Unused in favor of object sprites.
|-
|657
|WAT
|<nowiki>-1</nowiki>
|Center
|
|None
|Lapras shadow approaches, larger. Both the effect animation and object sprite are unused.
|-
|658
|WAT
|<nowiki>-1</nowiki>
|Center
|
|m23a1007
|Lapras shadow approaches, largest. This appears to be the only one of the three to be used.
|-
|659
|WAT
|<nowiki>-1</nowiki>
|None
|
|t01p0401
|Japanese Explorers of Time logo fades in.
|-
|660
|WAT
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|Japanese Explorers of Time logo, static.
|-
|661
|WAT
|<nowiki>-1</nowiki>
|None
|
|t01p0501
|Japanese Explorers of Darkness logo fades in.
|-
|662
|WAT
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|Japanese Explorers of Darkness logo, static.
|-
|663
|WAN File 0
|<nowiki>-1</nowiki>
|None
|
|None
|Unidentified; water splash reminiscent of Aqua Jet.
|-
|664
|WAN File 1
|<nowiki>-1</nowiki>
|None
|align=center|✓
|m23a1008
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.
|-
|665
|WAN
|2573
|None
|
|None
|Skull Bash impact.
|-
|666
|WAN
|3332
|Center
|
|None
|Will-O-Wisp impact.
|-
|667
|WAN
|4115
|Center
|
|None
|Withdraw.
|-
|668
|WAT
|<nowiki>-1</nowiki>
|None
|align=center|✓
|m23a1003
|The glowing Brine Cave wall pattern. Uses the 3D engine.
|-
|669
|WAN
|771
|None
|
|None
|Steel Wing.
|-
|670
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|Thief.
|-
|671
|WAN
|513
|Center
|
|None
|Eruption effect on user.
|-
|672
|WAN
|1821
|Center
|
|None
|Megahorn impact.
|-
|673
|WAN File 0
|2831
|Center
|align=center|✓
|None
|Orb projectile used by Takeaway, No-Move, Warp etc.
|-
|674
|WAN
|2819
|Center
|
|None
|Power Whip impact.
|-
|675
|WAN
|4625
|Center
|
|None
|Vine Whip impact.
|-
|676
|WAN File 0
|<nowiki>-1</nowiki>
|Center
|
|None
|Cosmic Power on user (gathering energy). See #219 for the background effect.
|Cosmic Power on user (gathering energy). See #219 for the background effect.
|-
|677
|WAN File 0
|282
|Center
|
|None
|Guard Swap effect on target.
|-
|678
|WAN File 0
|282
|Center
|
|None
|Power Swap effect on target.
|-
|679
|WAN File 0
|282
|Center
|
|None
|Skill Swap effect on target.
|-
|680
|WAN
|531
|None
|
|None
|Defense up. This and the next 10 effects are ground mode-compatible copies of dungeon effects, presumably intended for Spinda's Café.
|-
|681
|WAN
|534
|None
|
|None
|Defense lowered.
|-
|682
|WAN
|525
|None
|
|None
|Special Defense up.
|-
|683
|WAN
|519
|None
|
|None
|Special Defense lowered.
|-
|684
|WAN
|523
|None
|
|None
|Special Attack up.
|-
|685
|WAN
|542
|None
|
|s30a0701
|Copy of Special Attack lowered effect. Used in Spinda's Café.
|-
|686
|WAN
|544
|None
|
|None
|Attack lowered.
|-
|687
|WAN
|547
|None
|
|None
|Attack up.
|-
|688
|WAN
|4882
|Head
|
|None
|Apple eaten.
|-
|689
|WAN
|4884
|Head
|
|None
|Gummi or Golden Apple eaten.
|-
|690
|WAN
|4883
|Head
|
|None
|Seed eaten.
|-
|691
|WAN
|4881
|Head
|
|s30a0701
|Copy of Max Elixir/vitamin drink effect. Used in Spinda's Café for the drinks.
|-
|-
|692
|692