List of Effect Animations: Difference between revisions

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This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:
This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:
* WAN: The most common type. Functions in both dungeon and ground modes.
* WAN: The most common type. Functions in both dungeon and ground modes.
* WAN File 0: Functions only in dungeon mode.
* WAN File 0: Functions only in dungeon mode. Ignore this for <code>SetEffect(EFFECT_NONE, 3);</code>.
* WAN File 1: Functions only in ground mode.
* WAN File 1: Functions only in ground mode.
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.
* Screen: Covers the entire screen. Functions in both dungeon and ground modes.
* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.
* WBA: ???
* WBA: ???
In ground mode, <code>SetEffect<X>(Y, Z);</code> will play back a given effect animation. Substitute "X" with the actor or performer, "Y" with the effect's ID (number or [https://github.com/SkyTemple/skytemple-files/blob/386f8988d12f7a2568b857ce9870cdaf16962eb1/skytemple_files/_resources/ppmdu_config/pmd2scriptdata.xml#L1065 SkyTemple text ID]), and "Z" with the [[List_of_Opcodes#0x102_-_SetEffect|character sprite offset]], aka point.
The paired SFX and points are only relevant to dungeon mode; in ground mode, sound effects are played separately using <code>se_Play(X);</code> (substituting "X" with the SFX ID), while points are set using SetEffect's second parameter.


[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.


{|class="wikitable"
{|class="wikitable sortable"
!ID
!ID
!File Type
!File Type
Line 17: Line 21:
!Scene
!Scene
!Description
!Description
|-
|0
|WAN File 0
|<nowiki>-1</nowiki>
|None
|
|Many
|No animation; this is a crucial ID used to stop looping effects. Can be called using <code>SetEffect(EFFECT_NONE, 3);</code>.
|-
|1
|WAN
|4124
|Center
|
|None
|Nightmare.
|-
|2
|WAN
|1797
|None
|
|
|Dive. Also used by [[Unionall#coro EFFECT_MOVE_DIVE|coro EFFECT_MOVE_DIVE]].
|-
|3
|WAN
|1796
|None
|
|None
|Dig.
|-
|4
|WAN File 0
|1030
|Center
|
|None
|Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.
|-
|5
|WAN
|4366
|Head
|
|None
|Mind Reader.
|-
|6
|WAN
|1291
|None
|
|None
|Swagger.
|-
|7
|WAN File 0
|4890
|None
|
|None
|HP restored.
|-
|8
|WAN File 0
|283
|Center
|
|None
|Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)
|-
|9
|WAN File 0
|281
|Center
|
|None
|Not very effective hit.
|-
|10
|WAN File 0
|280
|Center
|
|None
|Normal hit.
|-
|11
|WAN File 0
|276
|Center
|
|None
|Super effective hit.
|-
|12
|WAN File 0
|1817
|Center
|
|None
|Sweet Scent.
|-
|13
|WAN File 0
|4610
|None
|
|None
|Evasion up.
|-
|14
|WAN File 0
|4609
|None
|
|None
|Evasion lowered.
|-
|15
|WAN
|1285
|Head
|
|None
|Attract hit.
|-
|16
|Screen
|4614
|None
|
|None
|Rain begins.
|-
|17
|WAN
|4106
|None
|
|None
|Confuse Ray.
|-
|18
|WAN
|4885
|Head
|
|None
|Aromatherapy flower rises.
|-
|19
|WAN
|3585
|Center
|
|None
|Aromatherapy flower falls down.
|-
|20
|Screen
|4637
|None
|
|None
|Hail begins.
|-
|21
|WAN File 0
|279
|Head
|
|None
|Stat changes reset. Also used as a startup animation by many moves.
|-
|22
|WAN File 0
|277
|Head
|
|None
|Used as a startup animation by too many moves to count.
|-
|23
|WAN
|1286
|Right Hand
|align=center|✓
|None
|Ice Ball projectile.
|-
|24
|WAN File 0
|1287
|Center
|
|None
|Ice Ball or Weather Ball in hail hit.
|-
|25
|WAN
|4631
|Head
|
|None
|Yawn (both move and status).
|-
|26
|WAN
|3610
|Head
|
|None
|Lovely Kiss.
|-
|27
|WAN
|4364
|None
|
|None
|Morning Sun.
|-
|28
|WAN
|3355
|Head
|
|None
|Bubble.
|-
|29
|WAN
|3356
|Head
|
|None
|Bubble hit.
|-
|30
|WAN
|3352
|Head
|
|None
|Encore (clapping).
|-
|31
|WAN
|3353
|None
|
|None
|Encore affects target.
|-
|32
|WAN
|1804
|Center
|
|None
|Fury Cutter.
|-
|33
|WAN File 0
|4379
|Center
|
|None
|Blue smoke (Substitute).
|-
|34
|WAN File 0
|<nowiki>-1</nowiki>
|Center
|
|None
|Brown smoke (unused).
|-
|35
|WAN File 0
|<nowiki>-1</nowiki>
|Center
|
|None
|Dark blue smoke (unused).
|-
|36
|WAN File 0
|<nowiki>-1</nowiki>
|Center
|
|None
|Yellow smoke (unused).
|-
|37
|WAN File 0
|4380
|Center
|
|None
|Pink smoke (Sleep Seed, probably other sleep-causing effects).
|-
|38
|WAN File 0
|<nowiki>-1</nowiki>
|Center
|
|None
|Red smoke (unused).
|-
|39
|WAN File 0
|1812
|Center
|
|None
|Purple smoke (Poison Tail).
|-
|40
|WAN File 0
|<nowiki>-1</nowiki>
|Center
|
|None
|Beige smoke (unused).
|-
|41
|WAN File 0
|4353
|Center
|
|None
|Green smoke (Transform, Run Away activated).
|-
|42
|WAN File 0
|1813
|Center
|
|None
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).
|-
|43
|WAN
|1805
|Head
|
|None
|Torment.
|-
|44
|WAN
|1549
|Head
|
|None
|String Shot.
|-
|45
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|String Shot projectile.
|-
|46
|WAN
|1550
|Center
|
|None
|String Shot hit.
|-
|47
|WAN File 0
|1032
|Center
|
|None
|Trick or Role Play.
|-
|48
|WAN File 0
|1031
|Center
|
|None
|Trick or Role Play on target.
|-
|49
|WAN
|1799
|None
|
|None
|Super Fang.
|-
|50
|WAN
|1556
|Head
|
|None
|Heal Bell and Beat Up.
|-
|51
|WAN
|4354
|Head
|
|None
|Snore.
|-
|52
|WAN
|4125
|Head
|
|None
|Screech.
|-
|53
|WAN
|4360
|None
|
|None
|Rock Throw.
|-
|54
|WAN
|4616
|Center
|
|n08a1408
|Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using <code>SetEffect(EFFECT_ROCKS_HITTING, 3);</code>.
|-
|55
|WAN
|4361
|None
|
|None
|Rock Slide.
|-
|56
|WAN
|1297
|Left Hand
|align=center|✓
|None
|Weather Ball projectile.
|-
|57
|WAN
|1298
|Center
|
|None
|Weather Ball hit in sunny weather (fire).
|-
|58
|WAN
|1299
|Center
|
|None
|Weather Ball hit in rainy weather (bubbles).
|-
|59
|WAN File 0
|4628
|None
|
|None
|Whirlpool.
|-
|60
|WAN
|4118
|Head
|
|None
|Sing.
|-
|61
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Rotating red/blue/green notes (Sing projectile).
|-
|62
|WAN
|4880
|Head
|
|None
|Fake Tears. Same animation as #171 except for being dungeon-compatible.
|-
|63
|WAN
|4886
|Center
|
|None
|Spite.
|-
|64
|WAN
|3097
|Center
|align=center|✓
|None
|Air Cutter projectile.
|-
|65
|WAN
|1814
|Center
|
|None
|Black smoke (Octazooka hit, Blinker Seed).
|-
|66
|WAN
|4100
|None
|
|None
|Overheat attack.
|-
|67
|WAN
|4101
|Center
|
|None
|Overheat start.
|-
|68
|WAN
|1300
|Head
|align=center|✓
|None
|Aurora Beam projectile.
|-
|69
|WAN
|1808
|Head
|align=center|✓
|None
|Octazooka projectile.
|-
|70
|WAN
|3605
|None
|
|None
|Flatter.
|-
|71
|WAN
|4367
|Head
|
|None
|Facade.
|-
|72
|WAN File 0
|4368
|Center
|
|None
|Illuminate ability ("X blinked!").
|-
|73
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|Will-O-Wisp projectile.
|-
|74
|WAN
|1027
|Center
|
|None
|Flamethrower/Flame Wheel hit.
|-
|75
|WAN
|3341
|Head
|
|None
|Grudge.
|-
|76
|WAN
|3332
|Center
|
|None
|Burn status activates.
|-
|77
|WAN
|1047
|Center
|
|None
|PMD1 leftover; three small fireballs. This was previously used as a startup animation by Flame Wheel; PMD2 replaced it with #78.
|-
|78
|WAN
|1025
|Center
|
|None
|Flame Wheel start.
|-
|79
|WAN
|1026
|Head
|align=center|✓
|None
|Flamethrower projectile.
|-
|80
|WAN
|1046
|Center
|
|None
|Odor Sleuth.
|-
|81
|WAN
|3343
|Center
|
|None
|Lock-On.
|-
|82
|WAN
|3337
|Head
|
|None
|Sharpen.
|-
|83
|WAN
|4629
|None
|
|None
|Gust and Razor Wind.
|-
|84
|WAN
|4619
|Center
|
|None
|Harden.
|-
|85
|WAN
|1800
|Head
|
|None
|Disable (by user).
|-
|86
|WAN
|4630
|Center
|align=center|✓
|None
|Razor Wind projectile.
|-
|87
|WAN
|4103
|Center
|
|None
|Bide start.
|-
|-
|88
|88
Line 73: Line 781:
|m09a0101
|m09a0101
|Angry icon. Can be called using <code>SetEffect(EFFECT_ANGRY, 3);</code>
|Angry icon. Can be called using <code>SetEffect(EFFECT_ANGRY, 3);</code>
|-
|95
|WAN
|3334
|Head
|
|None
|PMD1 leftover; three quick bites/chewing. This was previously used for Crunch; PMD2 instead uses #96 for both Bite and Crunch.
|-
|96
|WAN
|3074
|Head
|
|None
|Bite and Crunch.
|-
|97
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|m01a02a
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02). PMD1 internal name: G_THUNDER
|-
|98
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|Unidentified continuation of #97. PMD1 internal name: G_THUNDER_2
|-
|99
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|Unidentified; star-shaped smoke cloud. PMD1 internal name: G_SMOKE
|-
|100
|WAN
|<nowiki>-1</nowiki>
|None
|
|m17a0302
|Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using <code>SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);</code>.
|-
|-
|101
|101
Line 137: Line 893:
|None
|None
|PMD1 leftover; Teleport Gem lightly pulsating.
|PMD1 leftover; Teleport Gem lightly pulsating.
|-
|109
|WAN
|<nowiki>-1</nowiki>
|Head
|
|None
|PMD1 leftover; unidentified (gathering stars, more basic version of #103)
|-
|110
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|PMD1 leftover; looped continuation of #109
|-
|-
|111
|111
Line 153: Line 925:
|None
|None
|Looped continuation of #111. Does not appear to be used.
|Looped continuation of #111. Does not appear to be used.
|-
|113
|WAN
|4617
|None
|
|None
|Thunder.
|-
|114
|WAN
|1542
|Center
|
|None
|Spark or ThunderPunch.
|-
|115
|WAN
|3073
|Center
|
|None
|Rock Tomb.
|-
|116
|WAN
|3335
|Center
|
|None
|Karate Chop.
|-
|117
|WAN
|4115
|Center
|
|None
|Clamp.
|-
|118
|WAN
|3349
|Head
|
|None
|SmellingSalt.
|-
|119
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Megahorn projectile.
|-
|120
|WAN
|3841
|Center
|
|None
|Fury Swipes.
|-
|121
|WAN
|3847
|None
|align=center|✓
|None
|Destiny Bond.
|-
|122
|WAN
|4611
|Center
|
|None
|Foresight.
|-
|123
|WAN
|4107
|Center
|
|None
|Revenge hit.
|-
|124
|WAN
|4109
|Center
|
|None
|Dragon Dance.
|-
|125
|WAN
|4627
|Center
|
|None
|Cotton Spore.
|-
|126
|WAN
|1546
|None
|
|None
|Wrap or Constrict.
|-
|127
|WAN
|1538
|Center
|
|None
|Comet Punch.
|-
|128
|WAN
|1028
|Center
|
|None
|Absorb, Mega Drain, Giga Drain.
|-
|129
|WAN File 0
|3862
|Center
|
|None
|Reversal.
|-
|130
|WAN File 0
|1537
|None
|
|None
|Focus Energy or Focus Punch charge.
|-
|131
|WAN
|1809
|Center
|
|None
|Mega Punch.
|-
|132
|WAN
|3076
|None
|
|None
|Blast Burn
|-
|133
|WAN
|4877
|Left Hand
|align=center|✓
|None
|Bonemerang projectile.
|-
|134
|WAN
|3611
|Center
|
|None
|FeatherDance.
|-
|135
|WAN
|3614
|Center
|
|None
|Flash.
|-
|136
|WAN
|<nowiki>-1</nowiki>
|Head
|
|None
|Eruption projectile.
|-
|137
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Ember projectile.
|-
|138
|WAN
|3600
|Center
|
|None
|Scratch.
|-
|139
|WAN
|1288
|Center
|
|None
|Leaf Blade.
|-
|140
|WAN
|3848
|Center
|
|None
|Protect.
|-
|141
|WAN
|3856
|Center
|
|None
|Defense Curl.
|-
|142
|WAN
|4877
|Center
|align=center|✓
|None
|Present projectile.
|-
|143
|WAN
|1557
|Center
|
|None
|Bonemerang hit.
|-
|144
|WAN File 0
|278
|Head
|
|None
|Used as a startup animation by moves such as Ember.
|-
|145
|WAN
|3099
|Center
|
|None
|Superpower.
|-
|146
|WAN
|3591
|Head
|
|None
|Spit Up.
|-
|147
|WAN
|3592
|None
|
|None
|Escape Orb.
|-
|148
|WAN
|3593
|Center
|
|None
|Guillotine.
|-
|149
|WAN
|3595
|Center
|
|None
|Knock Off.
|-
|150
|WAN
|3852
|Head
|
|None
|Water Sport.
|-
|151
|WAN
|3842
|Head
|
|None
|Wish.
|-
|152
|WAN
|4097
|Center
|
|None
|Swallow.
|-
|153
|WAN
|1292
|Center
|
|None
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.
|-
|154
|WAN
|1544
|Center
|
|None
|Seal Trap or Imprison.
|-
|155
|WAN
|4620
|Center
|align=center|✓
|None
|Tri Attack projectile.
|-
|156
|WAN
|3594
|Center
|
|None
|ViceGrip.
|-
|157
|WAN File 0
|4358
|Center
|
|None
|Spore.
|-
|158
|WAN
|4362
|Center
|
|None
|Leech Life.
|-
|159
|WAN
|3609
|Center
|
|None
|Slash.
|-
|160
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|PMD1 leftover; Teleport Gem orb grows.
|-
|161
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|PMD1 leftover; Teleport Gem orb pulsating.
|-
|162
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|PMD1 leftover; Teleport Gem orb flickering.
|-
|163
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|PMD1 leftover; Teleport Gem orb breaking.
|-
|-
|164
|164
Line 165: Line 1,345:
|WAN
|WAN
|<nowiki>-1</nowiki>
|<nowiki>-1</nowiki>
|Head
|Center
|align=center|✓
|align=center|✓
|None
|None
Line 173: Line 1,353:
|WAN
|WAN
|<nowiki>-1</nowiki>
|<nowiki>-1</nowiki>
|Head
|Center
|align=center|✓
|align=center|✓
|None
|None
|PMD1 leftover; Teleport Gem pulsating faster.
|PMD1 leftover; Teleport Gem pulsating faster.
|-
|167
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|PMD1 leftover; hero's disappearing light, variant 1. PMD2 instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).
|-
|168
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|PMD1 leftover; hero's disappearing light, variant 2.
|-
|169
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|PMD1 leftover; hero's disappearing light, variant 3.
|-
|170
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|PMD1 leftover; hero's disappearing light, variant 4.
|-
|-
|171
|171
Line 200: Line 1,412:
|align=center|✓
|align=center|✓
|
|
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]], but this coroutine appears to be unused.
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]].
|-
|-
|174
|174
Line 209: Line 1,421:
|m03a0403
|m03a0403
|Small shock/noticing effect, right side. Can be called using <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);</code>
|Small shock/noticing effect, right side. Can be called using <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);</code>
|-
|175
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|Taunt. [[List of Sound Effects#Move3 SE|SFX #1559]] was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.
|-
|176
|WAN
|1560
|Head
|
|None
|Taunt takes effect.
|-
|177
|WAN
|1562
|None
|
|None
|Shock Wave hit.
|-
|178
|WAN
|1563
|Center
|align=center|✓
|None
|Shock Wave projectile.
|-
|179
|WAN
|3342
|Center
|align=center|✓
|None
|Zap Cannon projectile.
|-
|180
|WAN
|3346
|Center
|
|None
|Mud Sport rises.
|-
|181
|WAN
|3347
|Center
|
|None
|Mud Sport falls down.
|-
|182
|WAN
|3348
|Center
|align=center|✓
|None
|Mud-Slap.
|-
|183
|WAN
|3859
|Center
|
|None
|Needle Arm.
|-
|184
|WAN
|4612
|Center
|align=center|✓
|None
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect. PMD1 internal name: NEGOTO
|-
|185
|WAN
|3865
|Center
|
|None
|Assist.
|-
|186
|WAN
|1289
|None
|
|None
|Ingrain.
|-
|187
|WAN
|3861
|None
|
|None
|Frenzy Plant.
|-
|188
|WAN
|4357
|Center
|align=center|✓
|None
|SonicBoom projectile.
|-
|189
|WAN
|4876
|Left Hand
|align=center|✓
|None
|Barrage projectile.
|-
|190
|WAN
|4372
|Head
|align=center|✓
|None
|Bullet Seed projectile.
|-
|191
|WAN
|1545
|Center
|
|None
|Horn Attack.
|-
|192
|WAN
|4623
|Center
|align=center|✓
|None
|Icicle Spear projectile.
|-
|193
|WAN
|4624
|Center
|
|None
|Swords Dance.
|-
|194
|WAN
|4625
|Center
|
|None
|Vine Whip.
|-
|195
|WAN
|3845
|Center
|align=center|✓
|None
|GrassWhistle projectile.
|-
|196
|WAN
|3863
|Head
|
|None
|Tickle.
|-
|197
|WAN File 0
|3602
|Center
|
|None
|Crabhammer.
|-
|198
|WAN File 0
|3860
|Center
|
|None
|Hidden Power.
|-
|199
|WAN
|1548
|None
|
|None
|Trapbust Orb.
|-
|200
|Screen
|3075
|None
|
|None
|Haze.
|-
|201
|WAN
|3587
|None
|
|None
|AncientPower startup.
|-
|202
|WAN
|1547
|Center
|
|None
|Volt Tackle startup.
|-
|203
|WAN
|3338
|None
|
|None
|Muddy Water.
|-
|204
|WAN
|1807
|None
|
|None
|Surf or Cleanse Orb.
|-
|205
|WAN
|3606
|Head
|
|None
|Psych Up.
|-
|206
|WAN
|3854
|Head
|
|None
|Follow Me.
|-
|207
|WAN
|4633
|Head
|
|None
|Metronome.
|-
|208
|WAN
|1566
|Head
|
|None
|Scary Face.
|-
|209
|WAN
|4117
|Head
|align=center|✓
|None
|Signal Beam projectile.
|-
|210
|WAN
|1810
|Center
|
|None
|Mist or Pokémon Trap.
|-
|211
|WAN
|4376
|Center
|
|None
|Lick.
|-
|212
|WAN
|4357
|Head
|align=center|✓
|None
|Swift projectile.
|-
|213
|WAN
|4363
|None
|
|None
|Sky Uppercut.
|-
|214
|WAN
|1041
|Center
|
|None
|Sketch.
|-
|215
|WAN
|4365
|Center
|
|None
|Sand-Attack.
|-
|216
|WAN
|4878
|Center
|align=center|✓
|None
|Twineedle projectile.
|-
|217
|WAN
|4878
|Center
|align=center|✓
|None
|Poison Sting projectile.
|-
|218
|WAN
|4878
|Center
|align=center|✓
|None
|Spike Cannon projectile.
|-
|219
|Screen
|1558
|Head
|
|None
|Cosmic Power screen effect. See #676 for the energy-gathering effect on the user.
|-
|220
|WAN
|1036
|Head
|align=center|✓
|None
|Psybeam projectile.
|-
|221
|WAN File 0
|1567
|Center
|
|None
|SolarBeam charge.
|-
|222
|Screen
|4888
|None
|
|None
|Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect.
|-
|223
|Screen
|4355
|Head
|
|None
|Powder Snow.
|-
|224
|WAN
|1033
|Head
|align=center|✓
|None
|Psywave projectile.
|-
|225
|WAN
|1037
|Head
|
|None
|Hypnosis projectile.
|-
|226
|WAN File 0
|1043
|Head
|
|None
|Psycho Boost hit.
|-
|227
|WAN File 0
|4875
|Head
|
|None
|No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.)
|-
|228
|WAN File 0
|260
|Head
|
|None
|No animation; paired with the regular attack sound effect.
|-
|229
|WAN File 0
|<nowiki>-1</nowiki>
|Head
|
|None
|No animation or sound effect.
|-
|230
|WAN File 0
|532
|Head
|
|None
|No animation; paired with the Earthquake or Magnitude sound effect.
|-
|231
|WAN File 0
|274
|Head
|
|None
|No animation; paired with the secondary sound effect for a Pokémon's Rotate animation while using Rolling Kick, Thief or Flame Wheel.
|-
|232
|WAN File 0
|275
|Head
|
|None
|No animation; paired with the secondary sound effect for a Pokémon's Double animation.
|-
|233
|WAN File 0
|257
|Head
|
|None
|No animation; paired with the secondary sound effect for a Pokémon's Hop animation.
|-
|234
|WAN File 0
|258
|Head
|
|None
|No animation; paired with the secondary sound effect for a Pokémon's Charge animation.
|-
|235
|WAN File 0
|259
|Head
|
|None
|No animation; paired with the secondary sound effect for a Pokémon's Rotate animation.
|-
|236
|WAN
|1541
|Center
|
|None
|Thunderbolt.
|-
|237
|WAN
|1816
|None
|
|None
|Fissure hit. The actual "fissure" effect that deletes the opponent can be found at #693-695.
|-
|238
|WAN
|3590
|None
|
|None
|Safeguard.
|-
|239
|Screen
|4615
|Head
|
|None
|Sandstorm.
|-
|240
|WAN
|3336
|Center
|
|None
|Cross Chop.
|-
|241
|WAN
|1038
|None
|
|None
|Sand Tomb.
|-
|242
|WAN
|1811
|Center
|
|None
|Smog.
|-
|243
|WAN
|4110
|None
|
|None
|Sacred Fire start.
|-
|244
|WAN
|4111
|Center
|
|m07a1001
|Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff' or Igglybuff's meltdowns.
|-
|245
|WAN
|3604
|Center
|
|None
|Sheer Cold.
|-
|246
|WAN
|4356
|Head
|align=center|✓
|None
|SolarBeam projectile.
|-
|247
|WAN
|4889
|None
|
|None
|SolarBeam 2nd turn.
|-
|248
|WAN
|788
|None
|
|None
|Self-Destruct (move or trap).
|-
|249
|WAN
|787
|None
|
|None
|Explosion (move or trap).
|-
|250
|WAN
|3589
|Center
|align=center|✓
|None
|Sky Attack projectile.
|-
|251
|WAN
|3608
|Center
|align=center|✓
|None
|Metal Sound projectile.
|-
|252
|WAN
|3849
|Center
|align=center|✓
|None
|Icy Wind projectile.
|-
|253
|WAN
|3864
|Center
|align=center|✓
|None
|Meteor Mash projectile.
|-
|254
|WAN
|3858
|Center
|
|None
|Mean Look.
|-
|255
|WAN
|4112
|Center
|
|None
|Uproar.
|-
|256
|WAN
|4114
|Center
|align=center|✓
|None
|Shadow Ball projectile.
|-
|257
|WAN
|4116
|Center
|
|None
|Stun Spore.
|-
|258
|WAN
|3344
|Center
|
|None
|PoisonPowder.
|-
|259
|WAN
|3846
|Center
|
|None
|Sleep Powder.
|-
|260
|WAN
|4121
|Head
|
|None
|Water Spout shoots up.
|-
|261
|WAN
|4120
|None
|
|None
|Water Spout falls down.
|-
|262
|WAN
|1042
|Head
|
|None
|Kinesis (bending spoon).
|-
|263
|WAN
|3612
|Center
|align=center|✓
|None
|Fire Blast projectile.
|-
|264
|WAN
|3613
|Center
|
|None
|Fire Blast impact.
|-
|265
|WAN
|4369
|None
|
|None
|Waterfall.
|-
|266
|WAN
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|PMD1 leftover; unidentified (shimmering white star moving side to side). PMD1 internal name: G_LIGHT2
|-
|267
|WAN File 0
|4370
|Center
|
|None
|Stockpile.
|-
|-
|268
|268
Line 216: Line 2,172:
|
|
|None
|None
|PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box, Buried Relic sub-quest.
|PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box in Buried Relic. The accompanying sound effect did not carry over.
|-
|269
|WAN
|4371
|Head
|
|None
|Leech Seed projectile.
|-
|270
|WAN
|3596
|None
|
|None
|Leech Seed impact.
|-
|271
|WAN
|3853
|Center
|
|None
|Synthesis.
|-
|272
|WAN
|3867
|Center
|
|None
|Moonlight.
|-
|273
|WAN
|3607
|Center
|
|None
|PMD1 leftover; blue healing effect. This was previously used as a second healing animation for Moonlight; PMD2 dummied it out, presumably because using two animations for this was a bit redundant.
|-
|274
|WAN
|1543
|Head
|
|None
|Howl.
|-
|275
|WAN
|3586
|Center
|
|None
|Stomp.
|-
|276
|WAN
|1806
|Head
|align=center|✓
|None
|Mist Ball projectile.
|-
|277
|WAN
|4113
|Center
|
|None
|Secret Power.
|-
|278
|WAN
|3598
|Head
|align=center|✓
|None
|Sludge Bomb projectile.
|-
|279
|WAN
|3597
|Head
|align=center|✓
|None
|Sludge projectile.
|-
|280
|WAN
|3100
|Center
|
|None
|DynamicPunch.
|-
|281
|WAN
|1304
|Center
|
|None
|Crush Claw.
|-
|282
|WAN
|3588
|Head
|
|None
|Silver Wind.
|-
|283
|WAN
|4878
|Head
|align=center|✓
|None
|Pin Missile projectile.
|-
|284
|WAN
|1561
|None
|
|None
|Faint Attack.
|-
|285
|WAN File 0
|4374
|None
|
|None
|Conversion 2.
|-
|286
|WAN File 0
|1818
|None
|
|None
|Conversion.
|-
|287
|WAN
|4359
|Head
|
|None
|Leer.
|-
|288
|WAN
|4102
|Center
|align=center|✓
|None
|Razor Leaf projectile.
|-
|289
|WAN File 0
|3601
|Center
|
|None
|Tail Glow.
|-
|290
|WAN File 0
|1290
|None
|
|None
|Rising beige smoke (Spikes or Toxic Spikes set)
|-
|291
|WAN File 0
|1801
|Center
|align=center|✓
|None
|Ice Beam projectile.
|-
|292
|WAN File 0
|1802
|Center
|
|None
|Ice Beam or Blizzard impact.
|-
|293
|WAN File 0
|4626
|None
|
|None
|Unidentified; small water splash. PMD1 internal name: TYAKUSUI
|-
|294
|WAN
|4877
|Head
|align=center|✓
|None
|Egg Bomb projectile.
|-
|295
|WAN
|4377
|Center
|
|None
|Egg Bomb hit.
|-
|296
|WAN
|3855
|Center
|
|None
|Razor Leaf startup.
|-
|297
|WAN
|3351
|Center
|
|None
|Softboiled.
|-
|298
|WAN
|3098
|Head
|
|None
|Sweet Kiss.
|-
|299
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Attract projectile.
|-
|300
|WAN
|1303
|Head
|
|None
|Bulk Up.
|-
|301
|WAN
|3866
|Center
|
|None
|Magical Leaf startup.
|-
|302
|WAN
|3843
|Center
|align=center|✓
|None
|Magical Leaf projectile.
|-
|303
|WAN
|1296
|Head
|align=center|✓
|None
|Water Pulse projectile.
|-
|304
|WAN
|3844
|Center
|
|None
|False Swipe.
|-
|305
|WAN
|1568
|Center
|
|None
|Calm Mind.
|-
|306
|WAN
|3857
|Center
|
|None
|Mega Kick.
|-
|-
|307
|307
Line 241: Line 2,501:
|None
|None
|PMD1 leftover; beam hits meteor from the bottom of the screen.
|PMD1 leftover; beam hits meteor from the bottom of the screen.
|-
|310
|WAN File 0
|4618
|None
|
|None
|Twister.
|-
|311
|WAN
|4622
|Center
|
|None
|Arm Thrust.
|-
|312
|WAN
|4373
|Head
|
|None
|Helping Hand.
|-
|313
|WAN
|1554
|None
|
|None
|White beam (Barrier or Iron Defense).
|-
|314
|WAN File 0
|4613
|None
|
|None
|Poisoned status activates.
|-
|315
|WAN
|4621
|Center
|
|None
|Tri Attack impact.
|-
|316
|WAN
|1284
|Center
|
|None
|Fire Spin.
|-
|317
|WAN
|4378
|Center
|
|None
|Ember hit.
|-
|318
|WAN
|1301
|None
|
|None
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).
|-
|319
|WAN
|1555
|None
|
|None
|Green beam (Mirror Move activated).
|-
|320
|WAN
|3101
|None
|
|None
|Pink beam (Mirror Coat).
|-
|321
|WAN
|1302
|None
|
|None
|Blue beam (Reflect).
|-
|322
|WAN File 0
|3345
|Center
|
|None
|Drill Peck.
|-
|323
|WAN
|<nowiki>-1</nowiki>
|Head
|
|None
|Exclamation mark, no sound effect (presumably used by cringe status)
|-
|324
|WAN
|4105
|Head
|
|None
|Amnesia.
|-
|325
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Appears to be a copy of #90 (joyous/beaming).
|-
|326
|WAN
|<nowiki>-1</nowiki>
|Head
|
|None
|Appears to be a copy of #91 (shocked).
|-
|327
|WAN
|<nowiki>-1</nowiki>
|Head
|
|None
|Appears to be a copy of #92 (sweat drop).
|-
|328
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Appears to be a copy of #93 (laughing).
|-
|329
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Appears to be a copy of #94 (angry icon).
|-
|330
|WAN
|4123
|None
|
|None
|Night Shade.
|-
|331
|WAN
|4634
|None
|
|None
|Sunny Day or sunny weather.
|-
|332
|Screen
|4122
|Head
|
|None
|Heat Wave.
|-
|333
|WAN
|1295
|Head
|align=center|✓
|None
|Water Gun projectile.
|-
|334
|WAN File 0
|1294
|Center
|
|None
|Water Gun, Hydro Cannon or Hydro Pump impact.
|-
|335
|WAN
|1282
|Head
|align=center|✓
|None
|Hydro Cannon projectile.
|-
|336
|WAN
|1283
|Head
|align=center|✓
|None
|Hydro Pump projectile.
|-
|337
|WAN
|3357
|Head
|align=center|✓
|None
|Mud Shot projectile.
|-
|338
|WAN
|3329
|Head
|align=center|✓
|None
|Hyper Beam projectile.
|-
|339
|WAN
|3330
|Head
|align=center|✓
|None
|BubbleBeam projectile.
|-
|340
|WAN
|3331
|Head
|align=center|✓
|None
|Aeroblast projectile.
|-
|341
|WAN
|3603
|Head
|
|None
|Hyper Voice.
|-
|342
|WAN
|3339
|Center
|
|None
|Petal Dance impact.
|-
|343
|WAN
|3102
|Center
|
|None
|Belly Drum.
|-
|344
|WAN
|3599
|Center
|
|None
|Hyper Fang.
|-
|345
|WAN
|4104
|Center
|
|None
|Dizzy Punch.
|-
|346
|WAN
|1803
|Head
|
|None
|Teeter Dance.
|-
|347
|WAN
|3354
|Center
|
|None
|Blaze Kick.
|-
|348
|WAN
|3340
|None
|
|None
|Perish Song.
|-
|349
|WAN
|3850
|Head
|
|None
|Milk Drink.
|-
|350
|WAN
|4632
|Head
|align=center|✓
|None
|Acid projectile.
|-
|351
|WAN
|1034
|Center
|
|s22p0203
|Luster Purge and Trick Room. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199).
|-
|352
|WAN
|4108
|Center
|
|None
|Rock Blast impact.
|-
|353
|WAN
|4877
|Head
|align=center|✓
|None
|Rock Blast projectile.
|-
|354
|WAN
|4375
|Head
|
|None
|Wide Slash.
|-
|355
|WAN
|1798
|Head
|
|None
|Cut.
|-
|356
|WAN
|3851
|Center
|
|None
|See-Trap Orb.
|-
|357
|WAN
|1040
|Center
|align=center|✓
|None
|Switcher/Blowback Orb projectile.
|-
|358
|WAN
|1039
|Center
|align=center|✓
|None
|Transfer/Stayaway Orb projectile.
|-
|359
|WAN
|1293
|Center
|
|None
|Teleport, Warp Seed, etc.
|-
|360
|WAN
|1815
|Center
|
|None
|Petrify Orb or Trawl Orb.
|-
|361
|WAN
|3350
|Head
|
|None
|Drought Orb.
|-
|362
|WAN
|3333
|Head
|
|None
|Rollcall Orb.
|-
|363
|WAN
|1819
|Center
|
|None
|Invisify Orb or Mobile Orb.
|-
|364
|WAN
|<nowiki>-1</nowiki>
|None
|
|None
|PMD1 leftover; hero's light orb envelops them (ending).
|-
|365
|WAN
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|PMD1 leftover; hero's light orb (stationary).
|-
|366
|WAN
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|PMD1 leftover; hero's light orb flies up.
|-
|367
|WAN
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|PMD1 leftover; hero's light orb flies up, leaving more stars/energy behind.
|-
|368
|WAN
|4119
|Center
|
|None
|Vacuum-Cut.
|-
|369
|WAN File 0
|4635
|Center
|
|None
|Life Seed (max HP up).
|-
|370
|WAN
|<nowiki>-1</nowiki>
|None
|
|None
|PMD1 leftover; rising magma pillar at Mt. Blaze Peak.
|-
|371
|WAN
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|PMD1 leftover; Articuno, Zapdos and Moltres create the Vortex Stone needed to access Silver Trench.
|-
|372
|WAN
|<nowiki>-1</nowiki>
|None
|
|None
|PMD1 leftover/continuation of #371; Vortex Stone light effect ends.
|-
|373
|WAN
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|PMD1 leftover/continuation of #372; static Vortex Stone.
|-
|374
|WAN
|4099
|Center
|
|None
|Ghost-type Curse (nail pushed in).
|-
|375
|WAN
|4098
|Head
|
|None
|Ghost-type Curse takes effect on target.
|-
|376
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Stirring wind; Leaves.
|-
|377
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Stirring wind; Leaves 2.
|-
|378
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Stirring wind; Water?
|-
|379
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Stirring wind; Snowflake.
|-
|380
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Stirring wind; Snowflake 2. Couldn't get this to show up in practice, so it may be unused.
|-
|381
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Stirring wind; Fire?
|-
|382
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Stirring wind; Fire 2?
|-
|383
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Stirring wind; Sand?
|-
|384
|WAN
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|PMD1 leftover/continuation of #439; hero's light orb pulsating (return at Team Base during ending).
|-
|385
|WAN
|<nowiki>-1</nowiki>
|None
|
|None
|PMD1 leftover/continuation of #384; light orb dissipates on hero's return.
|-
|386
|WAN
|791
|None
|
|None
|Mud Trap.
|-
|387
|WAN File 0
|<nowiki>-1</nowiki>
|None
|
|None
|Summon Trap or Grudge Trap.
|-
|388
|WAN
|792
|None
|
|None
|Grimy Trap.
|-
|389
|WAN
|771
|None
|
|None
|Gust Trap.
|-
|390
|WAN
|770
|None
|
|None
|Spin Trap.
|-
|391
|WAN File 0
|769
|None
|
|None
|Slumber Trap.
|-
|392
|WAN
|793
|None
|
|None
|Poison Trap.
|-
|393
|WAN
|790
|None
|
|None
|Chestnut Trap.
|-
|394
|WAN File 0
|538
|None
|
|None
|Movement speed lowered.
|-
|395
|WAN File 0
|536
|None
|
|None
|Movement Speed up.
|-
|396
|WAN File 0
|539
|None
|
|None
|Accuracy up.
|-
|397
|WAN File 0
|535
|None
|
|None
|Accuracy lowered.
|-
|398
|WAN File 0
|531
|None
|
|None
|Defense up.
|-
|399
|WAN File 0
|534
|None
|
|None
|Defense lowered.
|-
|400
|WAN File 0
|525
|None
|
|None
|Special Defense up.
|-
|401
|WAN File 0
|519
|None
|
|None
|Special Defense lowered.
|-
|402
|WAN File 0
|523
|None
|
|None
|Special Attack up.
|-
|403
|WAN File 0
|542
|None
|
|None
|Special Attack lowered.
|-
|404
|WAN File 0
|544
|None
|
|None
|Attack lowered.
|-
|405
|WAN File 0
|4882
|Head
|
|None
|Eating an Apple or Grimy Food.
|-
|406
|WAN File 0
|4884
|Head
|
|None
|Eating a Gummi or Golden Apple.
|-
|407
|WAN File 0
|4883
|Head
|
|None
|Eating a Seed.
|-
|408
|WAN File 0
|4881
|Head
|
|None
|Drinking a Max Elixir or vitammin drink.
|-
|409
|WAN File 0
|<nowiki>-1</nowiki>
|Center
|
|None
|Appears to be unused. The internal name it has in PMD1 (EQUIP), where it was also unused, implies this was intended for equipping items.
|-
|410
|WAN File 0
|<nowiki>-1</nowiki>
|Center
|
|None
|Appears to be unused. Its internal name in PMD1 is EQUIP_OUT.
|-
|411
|WAN File 0
|521
|Head
|
|None
|Using a TM within dungeons.
|-
|412
|WAN File 0
|522
|Head
|
|None
|Using many Orbs. However, the paired SFX (which was intended for HMs) does not ever seem to play.
|-
|413
|WAN File 0
|553
|Head
|
|None
|Using a Key.
|-
|414
|WAN
|520
|None
|
|None
|Keyhole block sinking into the ground after a key has been used.
|-
|415
|WAN
|1281
|None
|
|None
|Rollout hit. Also used by Excavate, an unused move (ID #361)
|-
|416
|WAN
|4377
|Center
|
|None
|Blast Seed explosion.
|-
|417
|WAN
|513
|None
|
|None
|Unidentified; a single "orb" explosion. PMD1 internal name: EFF_BOMB_2
|-
|418
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|PMD1 leftover; Gengar getting encased in glass in Murky Cave scene. PMD1 internal name: G_GLASS
|-
|419
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|PMD1 leftover; Gengar breaks the glass. PMD1 internal name: G_GLASS_1
|-
|420
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|PMD1 leftover; Gengar breaks Gardevoir's curse. PMD1 internal name: G_GLASS_2
|-
|421
|WAN
|548
|Center
|
|None
|Charge (move).
|-
|422
|WAN File 0
|4636
|Center
|
|None
|LightningRod ability activates.
|-
|423
|WAN File 0
|541
|Center
|
|None
|Paralysis status activates.
|-
|424
|WAN File 0
|552
|None
|
|None
|Rising multicolor smoke (Trace ability activates).
|-
|425
|WAN File 0
|547
|None
|
|None
|Attack up.
|-
|426
|WAN File 0
|549
|None
|
|None
|Uncertain if used or unused; Attack Speed down, counterpart of #427.
|-
|427
|WAN File 0
|529
|None
|
|None
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
|-
|428
|WAN File 0
|282
|Center
|
|None
|Unidentified; yellow energy. Might be an orb effect? PMD1 internal name: PAIN_2
|-
|429
|WAN
|514
|Head
|
|None
|Appears to be unused; exclamation mark with chirp sound effect.
|-
|430
|WAN
|515
|Center
|
|None
|Dropeye Seed.
|-
|431
|WAN
|526
|Center
|
|None
|Unidentified; pink energy. The paired SFX's internal name "JIGOKUMIMI" can translate roughly to having really good hearing.
|-
|432
|WAN File 0
|537
|None
|
|None
|PP lost.
|-
|433
|WAN File 0
|527
|None
|
|None
|PP restored.
|-
|434
|WAN File 0
|517
|Center
|
|None
|Unidentified; blue energy. The paired SFX's internal name is "ICE_ON".
|-
|435
|WAN
|518
|None
|
|None
|Sticky Trap spout.
|-
|436
|WAN
|<nowiki>-1</nowiki>
|None
|
|None
|This effect is used by the normally-unused enemy evolution mechanic.
|-
|437
|WAN File 0
|1294
|Head
|
|None
|Mud Shot impact.
|-
|-
|438
|438
Line 249: Line 3,533:
|m07a1001
|m07a1001
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.
|-
|439
|WAN
|<nowiki>-1</nowiki>
|None
|
|None
|PMD1 leftover; hero's light orb appears during ending at Team Base.
|-
|440
|Screen
|4614
|None
|
|None
|Rain begins.
|-
|441
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Stirring wind; Water.
|-
|442
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Stirring wind; Water 2.
|-
|443
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Stirring wind; Water 3.
|-
|444
|WAN
|3592
|None
|
|None
|Escape Orb.
|-
|445
|WAN
|4634
|Head
|
|None
|Sunny weather begins.
|-
|446
|WAN
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|PMD1 leftover; single static flyer, to be picked up by Lombre (rest of the animation can still be found in Lombre's sprite data, albeit with the wrong palette for the flyer...)
|-
|447
|WAN
|<nowiki>-1</nowiki>
|None
|
|None
|PMD1 leftover; falling flyer appears for one frame, probably for testing.
|-
|-
|448
|448
Line 257: Line 3,613:
|m03a0403
|m03a0403
|Shocked effect, mirrored. Can be called using <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);</code>
|Shocked effect, mirrored. Can be called using <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);</code>
|-
|449
|WAN
|2312
|Center
|
|None
|Hammer Arm.
|-
|450
|WAN
|2311
|Center
|
|None
|Iron Head.
|-
|451
|WAN
|1551
|None
|
|None
|Aqua Jet start (on user).
|-
|452
|WAN
|1552
|None
|
|None
|Aqua Jet or Aqua Tail impact.
|-
|453
|WAN
|1553
|None
|
|None
|Aqua Tail start (on user).
|-
|454
|WAN
|1794
|Center
|
|None
|Aqua Ring.
|-
|455
|WAN
|1822
|Center
|
|None
|Spacial Rend start (on user).
|-
|456
|WAN
|1793
|Center
|
|None
|Spacial Rend impact.
|-
|457
|WAN
|1821
|None
|
|None
|Dark Pulse.
|-
|458
|Screen
|1795
|None
|
|None
|Ominous Wind.
|-
|459
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Gastro Acid projectile.
|-
|460
|WAN
|2309
|Head
|
|None
|Gastro Acid impact.
|-
|461
|WAN
|2313
|Center
|
|None
|Healing Wish charges and rises.
|-
|462
|WAN
|3607
|Center
|align=center|✓
|None
|Unidentified; assigned internally as a Healing Wish bullet, but it does not seem to be used in practice. Might be unused?
|-
|463
|WAN
|2315
|Center
|
|None
|Healing Wish falls onto recipient.
|-
|464
|WAN
|2310
|Center
|
|None
|Close Combat.
|-
|465
|WAN
|3094
|Center
|
|None
|Wood Hammer.
|-
|466
|WAN
|1820
|Center
|
|None
|Air Slash.
|-
|467
|WAN
|2062
|Center
|
|None
|Energy Ball charge.
|-
|468
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Energy Ball projectile. [[List of Sound Effects#Move5 SE|SFX #2063]] was intended for this animation, but is not used.
|-
|469
|WAN
|2064
|Center
|
|None
|Energy Ball impact.
|-
|470
|WAN
|2842
|Center
|
|None
|Tailwind takes effect.
|-
|471
|Screen
|2843
|None
|
|None
|Tailwind background effect.
|-
|472
|WAN
|4625
|Center
|
|None
|Punishment.
|-
|473
|WAN
|2844
|Head
|
|None
|Chatter.
|-
|474
|WAN
|1815
|Center
|
|None
|Lucky Chant.
|-
|475
|WAN
|2817
|Center
|align=center|✓
|None
|Guard Swap projectile.
|-
|476
|WAN
|2320
|Center
|
|None
|Heal Order.
|-
|477
|WAN
|2319
|Center
|
|None
|Heal Block.
|-
|478
|WAN
|2317
|None
|
|None
|Shadow Sneak start.
|-
|479
|WAN
|2318
|Center
|
|None
|Shadow Sneak hit.
|-
|480
|WAN
|2321
|Center
|
|None
|Thunder Fang.
|-
|481
|WAN
|3081
|None
|
|None
|Rock Wrecker start.
|-
|482
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|Rock Wrecker projectile.
|-
|483
|WAN
|2069
|Center
|
|None
|Rock Wrecker impact.
|-
|484
|WAN
|2322
|Center
|
|None
|Focus Blast charge.
|-
|485
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|Focus Blast projectile.
|-
|486
|WAN
|2324
|Center
|
|None
|Focus Blast impact.
|-
|487
|Screen
|2325
|None
|
|None
|Focus Blast background effect. Used alongside #484.
|-
|488
|WAN
|2070
|Center
|
|None
|Giga Impact.
|-
|489
|WAN
|2326
|Center
|
|None
|This appears to be an unused "hit" effect for Defog; this is supported by the SFX's internal name, "KIRIBARAI" (the move's Japanese name).
|-
|490
|Screen
|2327
|None
|
|None
|Defog background effect.
|-
|491
|WAN
|2328
|Center
|
|None
|Trump Card.
|-
|492
|WAN
|2584
|None
|
|None
|Grass Knot.
|-
|493
|WAN
|2051
|Center
|
|None
|Cross Poison.
|-
|494
|WAN
|2583
|Center
|
|None
|Attack Order.
|-
|495
|WAN
|2579
|Center
|
|None
|Ice Fang.
|-
|496
|WAN
|2580
|Center
|
|None
|Ice Shard start.
|-
|497
|WAN
|1286
|Center
|align=center|✓
|None
|Ice Shard projectile.
|-
|498
|WAN
|2582
|Center
|
|None
|Ice Shard impact.
|-
|499
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|Psycho Cut projectile.
|-
|500
|WAN
|2839
|Center
|
|None
|Psycho Cut start.
|-
|501
|WAN
|2822
|Center
|
|None
|Psycho Shift startup.
|-
|502
|WAN
|2823
|Center
|
|None
|Psycho Shift part 2.
|-
|503
|WAN
|2831
|Center
|
|None
|Me First steals from target.
|-
|504
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|Me First projectile.
|-
|505
|WAN
|2833
|Center
|
|None
|Me First on user.
|-
|506
|WAN
|2834
|Center
|
|None
|Embargo.
|-
|507
|WAN
|2830
|Center
|
|None
|Judgment (normally unused).
|-
|508
|WAN
|2836
|Center
|
|None
|Seed Flare.
|-
|509
|WAN
|3077
|None
|
|None
|Brine.
|-
|510
|WAN
|2835
|Center
|
|None
|X-Scissor.
|-
|511
|WAN
|3080
|Center
|
|None
|Natural Gift.
|-
|512
|WAN
|3078
|Center
|
|None
|Payback startup.
|-
|513
|WAN
|3079
|Center
|
|None
|Payback activate.
|-
|514
|WAN
|2839
|Head
|
|None
|Zen Headbutt startup.
|-
|515
|WAN
|2840
|Center
|
|None
|Zen Headbutt impact.
|-
|516
|WAN
|2838
|Center
|
|None
|Wring Out.
|-
|517
|WAN
|2332
|Center
|
|None
|Gyro Ball startup.
|-
|518
|WAN
|1029
|Center
|
|None
|Gyro Ball impact.
|-
|519
|WAN
|2837
|Center
|
|None
|Shadow Claw.
|-
|520
|WAN
|1539
|None
|
|None
|Shadow Force.
|-
|521
|WAN
|2316
|Center
|
|None
|Gravity.
|-
|522
|WAN
|2841
|Center
|
|None
|Vacuum Wave.
|-
|523
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Unidentified; single Stealth Rock/Stone Edge projectile.
|-
|524
|WAN
|2079
|None
|
|None
|Stealth Rock trap triggers.
|-
|525
|WAN
|3081
|None
|
|None
|Stone Edge.
|-
|526
|WAN
|2817
|Center
|align=center|✓
|None
|Switcheroo projectile.
|-
|527
|WAN
|2053
|Center
|
|None
|Dark Void.
|-
|528
|WAN
|1045
|None
|
|None
|Earth Power
|-
|529
|WAN
|1564
|Center
|
|None
|Gunk Shot startup/impact.
|-
|530
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|Gunk Shot projectile.
|-
|531
|Screen
|1565
|None
|
|None
|Gunk Shot background effect.
|-
|532
|WAN
|4371
|Center
|align=center|✓
|None
|Seed Bomb projectile.
|-
|533
|WAN
|3083
|Center
|
|None
|Seed Bomb impact.
|-
|534
|WAN
|2058
|Center
|
|None
|Double Hit.
|-
|535
|WAN
|2052
|Center
|
|None
|Assurance.
|-
|536
|WAN
|2084
|Center
|
|m12a1001
|Charge Beam startup. Also used as Manectric/Luxray's final attack in Amp Clearing scene, where it is paired with SFX #6926.
|-
|537
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|m12a1001
|Charge Beam projectile. Also follows previous animation in Amp Clearing scene, paired with SFX #6927 on hit.
|-
|538
|WAN
|2050
|Center
|
|None
|Charge Beam impact.
|-
|539
|WAN
|3091
|Center
|
|None
|Pluck.
|-
|540
|WAN
|3092
|Center
|
|None
|Night Slash.
|-
|541
|WAN
|3090
|Center
|
|None
|Acupressure.
|-
|542
|WAN
|2054
|None
|
|None
|Magnet Rise.
|-
|-
|543
|543
Line 264: Line 4,372:
|
|
|None
|None
|Roar of Time used in dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.
|Roar of Time used within dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.
|-
|-
|544
|544
Line 273: Line 4,381:
|None
|None
|Roar of Time hit.
|Roar of Time hit.
|-
|545
|WAN
|2055
|Center
|
|None
|Poison Jab.
|-
|546
|WAN
|3089
|Head
|
|None
|Last Resort.
|-
|547
|WAN
|2059
|Center
|
|None
|Dragon Rush.
|-
|548
|WAN
|2060
|None
|
|None
|Drain Punch.
|-
|549
|WAN
|<nowiki>-1</nowiki>
|Left Hand
|align=center|✓
|None
|Mud Bomb projectile.
|-
|550
|WAN
|2057
|Center
|
|None
|Mud Bomb impact.
|-
|551
|WAN
|3086
|Center
|
|s12a1701
|U-turn start. Also used after recruiting Seven Treasures legendaries.
|-
|552
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|U-turn returns.
|-
|553
|WAN
|3088
|Center
|
|None
|U-turn impact.
|-
|554
|WAN
|3088
|Center
|
|s12a1701
|U-turn returned. Also used at the start of recruitment cutscenes for Seven Treasures legendaries.
|-
|555
|WAN File 0
|4876
|Center
|
|None
|Unknown; simple hit effect.
|-
|556
|WAN
|4371
|Left Hand
|align=center|✓
|None
|Worry Seed projectile.
|-
|557
|WAN
|2577
|Head
|
|None
|Worry Seed impact.
|-
|558
|WAN
|2578
|Center
|
|None
|Crush Grip.
|-
|559
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|Heart Swap projectile.
|-
|560
|WAN
|2077
|Center
|
|None
|Heart Swap impact.
|-
|561
|WAN
|2074
|Center
|
|None
|Force Palm.
|-
|562
|WAN
|2071
|Center
|
|None
|Aura Sphere charge.
|-
|563
|WAN
|3331
|Center
|align=center|✓
|None
|Aura Sphere projectile.
|-
|564
|Screen
|2073
|None
|
|None
|Aura Sphere background effect.
|-
|565
|WAN
|2075
|None
|
|None
|Roost.
|-
|566
|WAN
|2331
|Center
|
|None
|Bullet Punch.
|-
|567
|WAN
|2819
|Center
|
|None
|Power Whip.
|-
|568
|WAN
|2845
|Center
|
|None
|Power Gem startup.
|-
|569
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|Power Gem projectile.
|-
|570
|WAN
|2847
|Center
|
|None
|Power Gem impact.
|-
|571
|WAN
|2817
|Center
|align=center|✓
|None
|Power Swap projectile.
|-
|572
|WAN
|2818
|Center
|
|None
|Power Trick.
|-
|573
|WAN
|2336
|Center
|
|None
|Sucker Punch.
|-
|574
|WAN
|2065
|None
|
|None
|Feint startup.
|-
|575
|WAN
|2066
|Center
|
|None
|Feint impact.
|-
|576
|WAN
|2306
|None
|
|None
|Flare Blitz startup.
|-
|577
|WAN
|2307
|Center
|
|None
|Flare Blitz impact.
|-
|578
|WAN
|2081
|Center
|
|None
|Brave Bird start.
|-
|579
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|Brave Bird projectile.
|-
|580
|WAN
|2083
|Center
|
|None
|Brave Bird impact.
|-
|581
|Screen
|1044
|None
|
|None
|Brave Bird background effect.
|-
|582
|WAN
|2305
|Center
|
|None
|Lava Plume.
|-
|583
|WAN
|2080
|Center
|
|None
|Defend Order.
|-
|584
|WAN
|2334
|Center
|
|None
|Discharge activate.
|-
|585
|WAN
|2335
|Center
|
|None
|Discharge impact.
|-
|586
|WAN
|2333
|Center
|
|None
|Fire Fang.
|-
|587
|WAN
|2561
|None
|
|None
|Magnet Bomb.
|-
|588
|WAN
|2589
|None
|
|None
|Magma Storm.
|-
|589
|WAN
|2562
|Center
|
|None
|Copycat.
|-
|590
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|Unidentified; looks like a very short continuation of #589, but Copycat does not use this.
|-
|591
|WAN
|2564
|Center
|
|None
|Copycat startup.
|-
|592
|WAN
|2329
|None
|
|None
|Lunar Dance charge.
|-
|593
|WAN
|2330
|None
|
|None
|Lunar Dance.
|-
|594
|WAN
|2570
|Center
|
|None
|Mirror Shot charge.
|-
|595
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|Mirror Shot projectile.
|-
|596
|WAN
|2572
|Center
|
|None
|Mirror Shot impact.
|-
|597
|WAN
|2568
|Left Hand
|
|None
|Miracle Eye.
|-
|598
|WAN
|2569
|Center
|
|None
|Miracle Eye hit.
|-
|599
|WAN
|2574
|Center
|
|None
|Bug Bite.
|-
|600
|WAN
|2575
|Head
|
|None
|Bug Buzz.
|-
|601
|WAN
|2567
|Center
|
|None
|Wake-Up Slap.
|-
|602
|WAN
|2565
|Center
|
|None
|Metal Burst start.
|-
|603
|WAN
|2566
|Center
|
|None
|Metal Burst impact.
|-
|604
|WAN
|2573
|Center
|
|None
|Head Smash.
|-
|605
|WAN
|3096
|Head
|
|None
|Captivate.
|-
|606
|WAN
|3095
|None
|
|None
|Avalanche.
|-
|607
|WAN
|1035
|Center
|
|None
|Flash Cannon charge.
|-
|608
|WAN
|2078
|Center
|
|None
|Flash Cannon impact.
|-
|609
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Flash Cannon projectile.
|-
|610
|WAN
|2585
|Center
|
|None
|Leaf Storm charge.
|-
|611
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|Leaf Storm projectile.
|-
|612
|WAN
|2587
|Center
|
|None
|Leaf Storm impact.
|-
|613
|Screen
|2588
|None
|
|None
|Leaf Storm background effect.
|-
|614
|WAN
|2829
|None
|
|None
|Draco Meteor.
|-
|615
|WAN
|2827
|Head
|
|None
|Dragon Pulse charge.
|-
|616
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Dragon Pulse projectile.
|-
|617
|WAN
|2824
|Center
|
|None
|Rock Polish.
|-
|618
|WAN
|2825
|None
|
|None
|Rock Climb effect on user.
|-
|619
|WAN
|2826
|Center
|
|None
|Rock Climb impact.
|-
|620
|WAN
|3093
|Head
|
|None
|Nasty Plot.
|-
|-
|621
|621
Line 345: Line 5,061:
|m05a0603
|m05a0603
|Beige rippling water for Primeape, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);</code>
|Beige rippling water for Primeape, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);</code>
|-
|630
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Static Manaphy egg. Unused in favor of object sprites.
|-
|631
|WAN
|<nowiki>-1</nowiki>
|Head
|
|None
|Manaphy egg shakes. Unused in favor of object sprites.
|-
|632
|WAN
|<nowiki>-1</nowiki>
|Head
|
|None
|Manaphy egg cracking. Unused in favor of object sprites.
|-
|633
|WAN
|<nowiki>-1</nowiki>
|Head
|
|None
|Manaphy egg hatches in a burst of light. Unused in favor of object sprites.
|-
|634
|WAN
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|Unidentified; down-pointing arrow. Might be the Stair-Sensor IQ skill.
|-
|635
|Screen
|<nowiki>-1</nowiki>
|None
|
|c00a1701
|Dimensional Scream ends.
|-
|636
|WAN
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|Spiritomb's Odd Keystone, static. Unused in favor of object sprites.
|-
|637
|WAN
|<nowiki>-1</nowiki>
|None
|
|None
|Spiritomb's Odd Keystone, rattling. Unused in favor of object sprites.
|-
|638
|WAN
|<nowiki>-1</nowiki>
|Center
|
|m10a1101
|Gathering stars/energy, with extra light effect. More elaborate version of #103. Used when some Pokémon like Uxie first appear in cutscenes.
|-
|639
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|m06a0203
|Skuntank's stink cloud.
|-
|640
|WAT
|<nowiki>-1</nowiki>
|None
|align=center|✓
|m19b1001
|The Passage of Time's light arches. Uses the 3D engine.
|-
|641
|WAN
|<nowiki>-1</nowiki>
|None
|
|m04a0201
|Celebratory confetti. Used during perfect Sentry Duty results and Spinda's Café rewards.
|-
|-
|642
|642
Line 361: Line 5,173:
|c00a0601
|c00a0601
|Eating effect used during dinner at Wigglytuff's Guild by up-facing actors. Can be called using <code>SetEffect(EFFECT_EATING_SLOW, 3);</code>
|Eating effect used during dinner at Wigglytuff's Guild by up-facing actors. Can be called using <code>SetEffect(EFFECT_EATING_SLOW, 3);</code>
|-
|644
|WAN
|<nowiki>-1</nowiki>
|Center
|
|s04p1401
|Another star energy effect. Used in a few Aegis Cave cutscenes.
|-
|645
|WAN
|<nowiki>-1</nowiki>
|Center
|
|m19a0601
|More elaborate version of #638 with extra star effects. Only used during shiny Celebi's first appearance, paired with SFX #7433.
|-
|-
|646
|646
Line 369: Line 5,197:
|m22a1004
|m22a1004
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.
|-
|647
|Screen
|4355
|None
|
|s02p0501
|Fading in/out snow effect. Used when the Froslass boss in Crevice Cave appears.
|-
|648
|Screen
|<nowiki>-1</nowiki>
|None
|
|s02p0501
|Heavier snow. Used right before Froslass boss battle.
|-
|649
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Fast-moving Pelipper shadow facing to the right. Appears to be unused.
|-
|650
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|m12d1215
|Fast-moving Pelipper shadow facing to the left.
|-
|651
|WAN
|<nowiki>-1</nowiki>
|None
|align=center|✓
|m19b1009
|The electric orb left behind by shiny Celebi after teleporting in Passage of Time scene.
|-
|652
|Screen
|<nowiki>-1</nowiki>
|None
|
|n06a3401
|Opening treasure chest light effect. Used in the intro and during Special Episode 4.
|-
|-
|653
|653
Line 377: Line 5,253:
|m25a0302
|m25a0302
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.
|-
|654
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|AncientPower projectile.
|-
|655
|WAN
|4616
|Center
|
|None
|AncientPower impact.
|-
|656
|WAT
|<nowiki>-1</nowiki>
|Center
|
|None
|Lapras shadow approaches, smallest. Unused in favor of object sprites.
|-
|657
|WAT
|<nowiki>-1</nowiki>
|Center
|
|None
|Lapras shadow approaches, larger. Both the effect animation and object sprite are unused.
|-
|658
|WAT
|<nowiki>-1</nowiki>
|Center
|
|m23a1007
|Lapras shadow approaches, largest. This appears to be the only one of the three to be used.
|-
|659
|WAT
|<nowiki>-1</nowiki>
|None
|
|t01p0401
|Japanese Explorers of Time logo fades in.
|-
|660
|WAT
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|Japanese Explorers of Time logo, static.
|-
|661
|WAT
|<nowiki>-1</nowiki>
|None
|
|t01p0501
|Japanese Explorers of Darkness logo fades in.
|-
|662
|WAT
|<nowiki>-1</nowiki>
|None
|align=center|✓
|None
|Japanese Explorers of Darkness logo, static.
|-
|663
|WAN File 0
|<nowiki>-1</nowiki>
|None
|
|None
|Unidentified; water splash reminiscent of Aqua Jet.
|-
|-
|664
|664
Line 385: Line 5,341:
|m23a1008
|m23a1008
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.
|-
|665
|WAN
|2573
|None
|
|None
|Skull Bash impact.
|-
|666
|WAN
|3332
|Center
|
|None
|Will-O-Wisp impact.
|-
|667
|WAN
|4115
|Center
|
|None
|Withdraw.
|-
|-
|668
|668
Line 393: Line 5,373:
|m23a1003
|m23a1003
|The glowing Brine Cave wall pattern. Uses the 3D engine.
|The glowing Brine Cave wall pattern. Uses the 3D engine.
|-
|669
|WAN
|771
|None
|
|None
|Steel Wing.
|-
|670
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|Thief.
|-
|671
|WAN
|513
|Center
|
|None
|Eruption effect on user.
|-
|672
|WAN
|1821
|Center
|
|None
|Megahorn impact.
|-
|673
|WAN File 0
|2831
|Center
|align=center|✓
|None
|Orb projectile used by Takeaway, No-Move, Warp etc.
|-
|674
|WAN
|2819
|Center
|
|None
|Power Whip impact.
|-
|675
|WAN
|4625
|Center
|
|None
|Vine Whip impact.
|-
|676
|WAN File 0
|<nowiki>-1</nowiki>
|Center
|
|None
|Cosmic Power on user (gathering energy). See #219 for the background effect.
|-
|677
|WAN File 0
|282
|Center
|
|None
|Guard Swap effect on target.
|-
|678
|WAN File 0
|282
|Center
|
|None
|Power Swap effect on target.
|-
|679
|WAN File 0
|282
|Center
|
|None
|Skill Swap effect on target.
|-
|680
|WAN
|531
|None
|
|None
|Defense up. This and the next 10 effects are ground mode-compatible copies of dungeon effects, presumably intended for Spinda's Café.
|-
|681
|WAN
|534
|None
|
|None
|Defense lowered.
|-
|682
|WAN
|525
|None
|
|None
|Special Defense up.
|-
|683
|WAN
|519
|None
|
|None
|Special Defense lowered.
|-
|684
|WAN
|523
|None
|
|None
|Special Attack up.
|-
|685
|WAN
|542
|None
|
|s30a0701
|Copy of Special Attack lowered effect. Used in Spinda's Café.
|-
|686
|WAN
|544
|None
|
|None
|Attack lowered.
|-
|687
|WAN
|547
|None
|
|None
|Attack up.
|-
|688
|WAN
|4882
|Head
|
|None
|Apple eaten.
|-
|689
|WAN
|4884
|Head
|
|None
|Gummi or Golden Apple eaten.
|-
|690
|WAN
|4883
|Head
|
|None
|Seed eaten.
|-
|691
|WAN
|4881
|Head
|
|s30a0701
|Copy of Max Elixir/vitamin drink effect. Used in Spinda's Café for the drinks.
|-
|-
|692
|692
Line 432: Line 5,596:
|
|
|None
|None
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.  
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.
|-
|697
|WBA
|4124
|None
|align=center|✓
|None
|Heavy rain covering the screen and panning to the left. Appears to be unused.
|-
|698
|WBA
|4124
|None
|align=center|✓
|n02a0304
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using <code>SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);</code>.
|-
|699
|Screen
|4124
|None
|align=center|✓
|m01a0102
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.
|}
|}


{{NavScriptTerms}}
{{NavScriptTerms}}
[[Category:Documentation]]
[[Category:Documentation]]