Animation ID: Difference between revisions

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|8
|8
|Swing
|Swing
|
|Used by moves such as Faint Attack, Thief and Flame Wheel.
|-
|-
|9
|9
|Double
|Double
|
|Used by moves such as Double Team, Agility and the Evasion Orb.
|-
|-
|10
|10
|Hop
|Hop
|
|Used by moves such as Dig and Bounce.
|-
|-
|11
|11
|Charge
|Charge
|
|Used by moves such as Glare, Detect and Bulk Up.
|-
|-
|12
|12
|Rotate
|Rotate
|
|Used while throwing items or many moves.
|}
|}
Some Pokémon will have extra animations, filling IDs 2, 3, and/or 4. These animations are entirely optional but are alternate attacking animations that will play when using specific moves. Some examples include Shoot, Twirl, and Strike. A full list of animation names for each Chunsoft [[Monster Sprite]] can be found [https://docs.google.com/spreadsheets/d/16bnauXeTendm1xQSrk6pbobCFFeeHXghpFfyo4jWLYo/edit?usp=sharing here].
Some Pokémon will have extra animations, filling IDs 2, 3, and/or 4. These animations are entirely optional but are alternate attacking animations that will play when using specific moves. Some examples include Shoot, Twirl, and Strike. A full list of animation names for each Chunsoft [[Monster Sprite]] can be found [https://docs.google.com/spreadsheets/d/16bnauXeTendm1xQSrk6pbobCFFeeHXghpFfyo4jWLYo/edit?usp=sharing here].
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|21
|21
|DeepBreath
|DeepBreath
|Yawning, on the night before the final expedition announcement.
|Yawning, on the night before the final expedition announcement. "DeepBreath" is a bit of a misnomer.
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|-
|22
|22
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|23
|23
|Sit
|Sit
|Used after the Crystal Lake fight, and after The Nightmare.
|Used after the Crystal Lake fight, and after The Nightmare. "Sit" is a bit of a misnomer; in the base game's context, a more accurate description would be fainting or collapsing in exhaustion.
|-
|-
|24
|24
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|26
|26
|Trip
|Trip
|Appears to be completely unused. Shorter version of "HitGround", with occasional unique sprites.
|Unused, and not referenced by any script. The animation is very similar to "HitGround", with occasional unique sprites.
|-
|-
|27
|27
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|28
|28
|LeapForth
|LeapForth
|Jumping into the Passage of Time.
|Leaping into the Passage of Time.
|-
|-
|29
|29
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|30
|30
|Cringe
|Cringe
|Appears to be completely unused. Simple bobbing animation of the down-facing "Hurt" sprite.
|Unused, and not referenced by any script. It is a simple bobbing animation of the down-facing "Hurt" sprite.
|-
|-
|31
|31
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|33
|33
|Faint
|Faint
|The partner fainting, when the hero both disappears and returns.
|The partner collapsing in despair or fainting, when the hero both disappears and returns.
|-
|-
|34
|34