New pages
- 03:24, 23 February 2026 How to edit Team Stats graphics (hist | edit) [1,881 bytes] Deltaflare (talk | contribs) (team stats tutorial w images) Tag: Visual edit
- 02:51, 23 February 2026 How to change textbox graphics (Window Frames) (hist | edit) [2,567 bytes] Deltaflare (talk | contribs) (textbox tutorial w images) Tag: Visual edit
- 04:43, 15 February 2026 ReduceJumpcutPauseTime (hist | edit) [531 bytes] Caitemis (talk | contribs) (Created page with "This page contains information about the ReduceJumpcutPauseTime ASM Patch. === Overview === ----ReduceJumpcutPauseTime is an ASM Patch by Cipnit. It is located under the Improvements and Tweaks tab in Patches -> ASM. This patch reduces the amount of time the game pauses when switching point of view in dungeons (such as when far-off pals is enabled) from 60 frames to 12 frames. Note that this change is already applied in the CompleteTeamControl patch, so th...") Tag: Visual edit
- 04:40, 15 February 2026 FarOffPalOverdrive (hist | edit) [594 bytes] Caitemis (talk | contribs) (Created page with "This page contains information about the FarOffPalOverdrive ASM Patch. === Overview === ----FarOffPalOverdrive is an ASM Patch by Cipnit. It is located under the Improvements and Tweaks tab in Patches -> ASM. This patch makes the game always cut to the point of view (PoV) of a partner when it uses a move or is attacked if far-off pals is enabled. This is recommended if the CompleteTeamControl patch is applied because otherwise, the PoV will switch to the le...") Tag: Visual edit
- 03:55, 15 February 2026 Monster Sprite (hist | edit) [1,589 bytes] Caitemis (talk | contribs) (Created page with "This page contains information about Monster Sprites. Monster Sprites are one of two sprite categories for Pokémon entries, the other being Pokémon Portraits. == Overview == Monster Sprites are the sprites used for Pokémon in dungeons, cutscenes, and the overworld. The size of the sprite also determines what Body Size is assigned in vanilla, and the sprite's VRAM and file size (as well as recommended Body Size) can be seen using the SpriteSize...") Tag: Visual edit