User:Deltaflare

From SkyTemple

Hi! If there's random article stuff here, I'm testing stuff.


(TEST)Sound Effects

These sound effects can be called with se_Play(X);, ...

Actor Effect Sounds

These are commonly used along with ExecuteCommon(EFFECT_ID, 0) when actors emote. See the Scripting Cheatsheet for examples.

ID Description
8961 Sweat drop sound, to be used with actor effect SetEffect(92, 3);

This one is for the slow drop from the side.

8962 Question. Confused. Wondering.

To be used with actor effect SetEffect(89, 3);


Cutscene Sound Effects

These are used in Acting Scenes.

ID Loop? Description
5121 Small generic "being hit sound", also is played in the first cutscene with Zubat and Koffing when they attack the partner
5122 Chatot flapping his wings
5123 Dinner time!
5124 Turning a page, handling paper
etc
5130 Big wall collapsing/world falling apart
5131 Explosion, rocks falling.

Dungeon Sound Effects

These are used when using moves or items inside of a dungeon.

ID Description
226 Tail whip
267 Tail whip, also
279 Stat changes reset
516 Musical jingle, followed by a laugh
etc
8721 Something's stirring... (spending too much time on dungeon floor)
8722 It's getting closer... (spending too much time on dungeon floor)
etc

UI Sound Effects

These are used in menus.

ID Description
16130 Confirm
16131 Cancel
16132 Up/Down
16133 Text/dialogue scroll
16134 Select button/sort bag?
16135 Link move?