User:Deltaflare
Hi! If there's random article stuff here, I'm testing stuff.
(TEST)Sound Effects
These sound effects can be called with se_Play(X);, ...
Actor Effect Sounds
These are commonly used along with ExecuteCommon(EFFECT_ID, 0)
when actors emote. See the Scripting Cheatsheet for examples.
ID | Description |
---|---|
8961 | Sweat drop sound, to be used with actor effect SetEffect(92, 3);
This one is for the slow drop from the side. |
8962 | Question. Confused. Wondering.
To be used with actor effect |
Cutscene Sound Effects
These are used in Acting Scenes.
ID | Loop? | Description |
---|---|---|
5121 | Small generic "being hit sound", also is played in the first cutscene with Zubat and Koffing when they attack the partner | |
5122 | Chatot flapping his wings | |
5123 | Dinner time! | |
5124 | Turning a page, handling paper | |
etc | ||
5130 | ✓ | Big wall collapsing/world falling apart |
5131 | ✓ | Explosion, rocks falling. |
Dungeon Sound Effects
These are used when using moves or items inside of a dungeon.
ID | Description |
---|---|
226 | Tail whip |
267 | Tail whip, also |
279 | Stat changes reset |
516 | Musical jingle, followed by a laugh |
etc | |
8721 | Something's stirring... (spending too much time on dungeon floor) |
8722 | It's getting closer... (spending too much time on dungeon floor) |
etc |
UI Sound Effects
These are used in menus.
ID | Description |
---|---|
16130 | Confirm |
16131 | Cancel |
16132 | Up/Down |
16133 | Text/dialogue scroll |
16134 | Select button/sort bag? |
16135 | Link move? |