List of Sound Effects: Difference between revisions
sound effects up to 2066 |
sound effects up to 4891 |
||
Line 69: | Line 69: | ||
=== 2066 === | === 2066 === | ||
Feint impact. | Feint impact. | ||
=== 3077 === | |||
Brine. | |||
=== 3092 === | |||
Night Slash. | |||
=== 3098 === | |||
Attract. | |||
=== 3101 === | |||
Reviver Seed activated. | |||
=== 3587 === | |||
Ancient Power windup. | |||
=== 3587 === | |||
Brine. | |||
=== 3588 === | |||
Silver Wind. | |||
=== 3592 === | |||
Escape Orb. | |||
=== 4106 === | |||
Confuse Ray. | |||
=== 4107 === | |||
Rock Blast shot. | |||
=== 4108 === | |||
Rock Blast impact. | |||
=== 4112 === | |||
Uproar, Beat Up, Rollcall Orb. | |||
=== 4118 === | |||
Sing. | |||
=== 4353 === | |||
Run Away activated. | |||
=== 4359 === | |||
Leer. | |||
=== 4367 === | |||
Facade. | |||
=== 4373 === | |||
Helping Hand. | |||
=== 4609 === | |||
Evasion lowered. | |||
=== 4610 === | |||
Evasion up. | |||
=== 4613 === | |||
Poisoned. | |||
=== 4614 === | |||
Rain begins. | |||
=== 4615 === | |||
Cleanse Orb. | |||
=== 4624 === | |||
Swords Dance. | |||
=== 4628 === | |||
Whirlpool. | |||
=== 4631 === | |||
Yawn (both move and status). | |||
=== 4632 === | |||
Bubble. | |||
=== 4634 === | |||
Sun begins. | |||
=== 4635 === | |||
Max HP up. | |||
=== 4637 === | |||
Hail begins. | |||
=== 4867 === | |||
Stomach growling. | |||
=== 4868 === | |||
Player or ally item pickup. | |||
=== 4869 === | |||
Enemy item pickup. | |||
=== 4870 === | |||
Miss 1. | |||
=== 4871 === | |||
Miss 2. | |||
=== 4872 === | |||
Player or ally money pickup. | |||
=== 4882 === | |||
Apple eaten. | |||
=== 4883 === | |||
Seed eaten. | |||
=== 4884 === | |||
Gummi eaten (also used for Golden Apple). | |||
=== 4890 === | |||
HP restored. | |||
=== 4891 === | |||
Move learned. |
Revision as of 04:35, 3 September 2023
This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.
Sound Effects
These sound effects can be called with se_Play(X);, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the ChangeTextSound ASM Patch.
266
Tail Whip.
267
Tail Whip, also.
279
Stat changes reset.
516
Musical jingle, followed by a laugh.
521
TM used.
523
Special Attack up.
525
Special Defense up.
527
PP restored.
529
Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
530
Wary Fighter activated.
531
Defense up.
534
Defense lowered.
536
Movement Speed up.
537
PP lost.
538
Movement Speed lowered.
542
Special Attack lowered.
547
Attack up.
776
Smoke puffs like the ones in Grudge Traps.
783
Grudge Trap and similar negative effects.
1045
Earth Power.
2065
Feint windup.
2066
Feint impact.
3077
Brine.
3092
Night Slash.
3098
Attract.
3101
Reviver Seed activated.
3587
Ancient Power windup.
3587
Brine.
3588
Silver Wind.
3592
Escape Orb.
4106
Confuse Ray.
4107
Rock Blast shot.
4108
Rock Blast impact.
4112
Uproar, Beat Up, Rollcall Orb.
4118
Sing.
4353
Run Away activated.
4359
Leer.
4367
Facade.
4373
Helping Hand.
4609
Evasion lowered.
4610
Evasion up.
4613
Poisoned.
4614
Rain begins.
4615
Cleanse Orb.
4624
Swords Dance.
4628
Whirlpool.
4631
Yawn (both move and status).
4632
Bubble.
4634
Sun begins.
4635
Max HP up.
4637
Hail begins.
4867
Stomach growling.
4868
Player or ally item pickup.
4869
Enemy item pickup.
4870
Miss 1.
4871
Miss 2.
4872
Player or ally money pickup.
4882
Apple eaten.
4883
Seed eaten.
4884
Gummi eaten (also used for Golden Apple).
4890
HP restored.
4891
Move learned.