Animation ID: Difference between revisions

Caitemis (talk | contribs)
Created page with "Every overworld Monster Sprite includes multiple animations, each with their own unique Animation ID. This ID can be found in the AnimData.xml file of the sprite (from either exporting the sprite or downloading the sprite from the PMD Sprite Repository). In cutscenes, the animations can be called using the SetAnimation Opcode with a parameter from the [https://docs.google.com/spreadsheets/d/11xHv80Def5mtF60ZsfI1lF1eNX0dBE2It837Q08AlRk/htmlview Se..."
 
Caitemis (talk | contribs)
mNo edit summary
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|1
|1
|Attack
|Attack
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|Basic attack animation, plays when using a move or the regular attack.
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|-
|5
|5
|Sleep
|Sleep
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|Inflicted with Sleep or spawning asleep.
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|-
|6
|6