Animation ID: Difference between revisions
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|8 | |8 | ||
|Swing | |Swing | ||
| | |Used by moves such as Faint Attack, Thief and Flame Wheel. | ||
|- | |- | ||
|9 | |9 | ||
|Double | |Double | ||
| | |Used by moves such as Double Team, Agility and the Evasion Orb. | ||
|- | |- | ||
|10 | |10 | ||
|Hop | |Hop | ||
| | |Used by moves such as Dig and Bounce. | ||
|- | |- | ||
|11 | |11 | ||
|Charge | |Charge | ||
| | |Used by moves such as Glare, Detect and Bulk Up. | ||
|- | |- | ||
|12 | |12 | ||
|Rotate | |Rotate | ||
| | |Used while throwing items or many moves. | ||
|} | |} | ||
Some Pokémon will have extra animations, filling IDs 2, 3, and/or 4. These animations are entirely optional but are alternate attacking animations that will play when using specific moves. Some examples include Shoot, Twirl, and Strike. A full list of animation names for each Chunsoft [[Monster Sprite]] can be found [https://docs.google.com/spreadsheets/d/16bnauXeTendm1xQSrk6pbobCFFeeHXghpFfyo4jWLYo/edit?usp=sharing here]. | Some Pokémon will have extra animations, filling IDs 2, 3, and/or 4. These animations are entirely optional but are alternate attacking animations that will play when using specific moves. Some examples include Shoot, Twirl, and Strike. A full list of animation names for each Chunsoft [[Monster Sprite]] can be found [https://docs.google.com/spreadsheets/d/16bnauXeTendm1xQSrk6pbobCFFeeHXghpFfyo4jWLYo/edit?usp=sharing here]. | ||
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|16 | |16 | ||
|Tumble | |Tumble | ||
| | |Tumbling into Waterfall Cave. | ||
|- | |- | ||
|17 | |17 | ||
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|19 | |19 | ||
|Pain | |Pain | ||
| | |Many fight cutscenes. | ||
|- | |- | ||
|20 | |20 | ||
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|21 | |21 | ||
|DeepBreath | |DeepBreath | ||
| | |Yawning, on the night before the final expedition announcement. "DeepBreath" is a bit of a misnomer. | ||
|- | |- | ||
|22 | |22 | ||
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|23 | |23 | ||
|Sit | |Sit | ||
| | |Used after the Crystal Lake fight, and after The Nightmare. "Sit" is a bit of a misnomer; in the base game's context, a more accurate description would be fainting or collapsing in exhaustion. | ||
|- | |- | ||
|24 | |24 | ||
|LookUp | |LookUp | ||
| | |Looking up at Fogbound Lake, Pelipper, and Quicksand Cave after sinking. | ||
|- | |- | ||
|25 | |25 | ||
|Sink | |Sink | ||
|Sinking into Quicksand | |Sinking into Quicksand Cave. | ||
|- | |- | ||
|26 | |26 | ||
|Trip | |Trip | ||
| | |Unused, and not referenced by any script. The animation is very similar to "HitGround", with occasional unique sprites. | ||
|- | |- | ||
|27 | |27 | ||
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|28 | |28 | ||
|LeapForth | |LeapForth | ||
| | |Leaping into the Passage of Time. | ||
|- | |- | ||
|29 | |29 | ||
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|30 | |30 | ||
|Cringe | |Cringe | ||
| | |Unused, and not referenced by any script. It is a simple bobbing animation of the down-facing "Hurt" sprite. | ||
|- | |- | ||
|31 | |31 | ||
|LostBalance | |LostBalance | ||
| | |Losing balance after earthquake at Temporal Pinnacle. | ||
|- | |- | ||
|32 | |32 | ||
|TumbleBack | |TumbleBack | ||
| | |Tumbling backwards down stairs at Temporal Pinnacle. | ||
|- | |- | ||
|33 | |33 | ||
|Faint | |Faint | ||
| | |The partner collapsing in despair or fainting, when the hero both disappears and returns. | ||
|- | |- | ||
|34 | |34 | ||
|HitGround | |HitGround | ||
| | |The partner tripping, while returning to the Rainbow Stoneship during the ending. | ||
|} | |} | ||
{{NavScriptTerms}} | {{NavScriptTerms}} | ||