List of Effect Animations

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This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:

  • WAN: The most common type. Functions in both dungeon and ground modes.
  • WAN File 0: Functions only in dungeon mode. Ignore this for SetEffect(EFFECT_NONE, 3);.
  • WAN File 1: Functions only in ground mode.
  • WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.
  • Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.
  • WBA: ???

In ground mode, SetEffect<X>(Y, Z); will play back a given effect animation. Substitute "X" with the actor or performer, "Y" with the effect's ID (number or SkyTemple text ID), and "Z" with the character sprite offset, aka point.

The paired SFX and points are only relevant to dungeon mode; in ground mode, sound effects are played separately using se_Play(X); (substituting "X" with the SFX ID), while points are set using SetEffect's second parameter.

This video by Hecka Bad demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.

ID File Type SFX ID Point Loop Scene Description
0 WAN File 0 -1 None Many No animation; this is a crucial ID used to stop looping effects. Can be called using SetEffect(EFFECT_NONE, 3);.
1 WAN 4124 Center None Nightmare.
2 WAN 1797 None Dive. Also used by coro EFFECT_MOVE_DIVE.
3 WAN 1796 None None Dig.
4 WAN File 0 1030 Center None Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.
5 WAN 4366 Head None Mind Reader.
6 WAN 1291 None None Swagger.
7 WAN File 0 4890 None None HP restored.
8 WAN File 0 283 Center None Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)
9 WAN File 0 281 Center None Not very effective hit.
10 WAN File 0 280 Center None Normal hit.
11 WAN File 0 276 Center None Super effective hit.
12 WAN File 0 1817 Center None Sweet Scent.
13 WAN File 0 4610 None None Evasion up.
14 WAN File 0 4609 None None Evasion lowered.
15 WAN 1285 Head None Attract hit.
16 Screen 4614 None None Rain begins.
17 WAN 4106 None None Confuse Ray.
18 WAN 4885 Head None Aromatherapy flower rises.
19 WAN 3585 Center None Aromatherapy flower falls down.
20 Screen 4637 None None Hail begins.
21 WAN File 0 279 Head None Stat changes reset. Also used as a startup animation by many moves.
22 WAN File 0 277 Head None Used as a startup animation by too many moves to count.
23 WAN 1286 Right Hand None Ice Ball projectile.
24 WAN File 0 1287 Center None Ice Ball or Weather Ball in hail hit.
25 WAN 4631 Head None Yawn (both move and status).
26 WAN 3610 Head None Lovely Kiss.
27 WAN 4364 None None Morning Sun.
28 WAN 3355 Head None Bubble.
29 WAN 3356 Head None Bubble hit.
30 WAN 3352 Head None Encore (clapping).
31 WAN 3353 None None Encore affects target.
32 WAN 1804 Center None Fury Cutter.
33 WAN File 0 4379 Center None Blue smoke (Substitute).
34 WAN File 0 -1 Center None Brown smoke (unused).
35 WAN File 0 -1 Center None Dark blue smoke (unused).
36 WAN File 0 -1 Center None Yellow smoke (unused).
37 WAN File 0 4380 Center None Pink smoke (Sleep Seed, probably other sleep-causing effects).
38 WAN File 0 -1 Center None Red smoke (unused).
39 WAN File 0 1812 Center None Purple smoke (Poison Tail).
40 WAN File 0 -1 Center None Beige smoke (unused).
41 WAN File 0 4353 Center None Green smoke (Transform, Run Away activated).
42 WAN File 0 1813 Center None White smoke (Baton Pass, Explosion Trap fails due to damp conditions).
43 WAN 1805 Head None Torment.
44 WAN 1549 Head None String Shot.
45 WAN -1 Head None String Shot projectile.
46 WAN 1550 Center None String Shot hit.
47 WAN File 0 1032 Center None Trick or Role Play.
48 WAN File 0 1031 Center None Trick or Role Play on target.
49 WAN 1799 None None Super Fang.
50 WAN 1556 Head None Heal Bell and Beat Up.
51 WAN 4354 Head None Snore.
52 WAN 4125 Head None Screech.
53 WAN 4360 None None Rock Throw.
54 WAN 4616 Center n08a1408 Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using SetEffect(EFFECT_ROCKS_HITTING, 3);.
55 WAN 4361 None None Rock Slide.
56 WAN 1297 Left Hand None Weather Ball projectile.
57 WAN 1298 Center None Weather Ball hit in sunny weather (fire).
58 WAN 1299 Center None Weather Ball hit in rainy weather (bubbles).
59 WAN File 0 4628 None None Whirlpool.
60 WAN 4118 Head None Sing.
61 WAN -1 Head None Rotating red/blue/green notes (Sing projectile).
62 WAN 4880 Head None Fake Tears. Same animation as #171 except for being dungeon-compatible.
63 WAN 4886 Center None Spite.
64 WAN 3097 Center None Air Cutter projectile.
65 WAN 1814 Center None Black smoke (Octazooka hit, Blinker Seed).
66 WAN 4100 None None Overheat attack.
67 WAN 4101 Center None Overheat start.
68 WAN 1300 Head None Aurora Beam projectile.
69 WAN 1808 Head None Octazooka projectile.
70 WAN 3605 None None Flatter.
71 WAN 4367 Head None Facade.
72 WAN File 0 4368 Center None Illuminate ability ("X blinked!").
73 WAN -1 Center None Will-O-Wisp projectile.
74 WAN 1027 Center None Flamethrower/Flame Wheel hit.
75 WAN 3341 Head None Grudge.
76 WAN 3332 Center None Burn status activates.
77 WAN 1047 Center None PMD1 leftover; three small fireballs. This was previously used as a startup animation by Flame Wheel; PMD2 replaced it with #78.
78 WAN 1025 Center None Flame Wheel start.
79 WAN 1026 Head None Flamethrower projectile.
80 WAN 1046 Center None Odor Sleuth.
81 WAN 3343 Center None Lock-On.
82 WAN 3337 Head None Sharpen.
83 WAN 4629 None None Gust and Razor Wind.
84 WAN 4619 Center None Harden.
85 WAN 1800 Head None Disable (by user).
86 WAN 4630 Center None Razor Wind projectile.
87 WAN 4103 Center None Bide start.
88 WAN File 1 -1 Head m02a0108 Exclamation mark! Can be called using SetEffect(EFFECT_EXCLAMATION_MARK, 3);
89 WAN File 1 -1 Head m02a0108 Question mark. Can be called using SetEffect(EFFECT_QUESTION_MARK, 3);
90 WAN File 1 -1 Head n04a0104 Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using SetEffect(EFFECT_JOYOUS, 3);
91 WAN File 1 -1 Head m01a0401 Shocked effect. Can be called using SetEffect(EFFECT_SHOCKED, 3);
92 WAN File 1 -1 Head m02a0108 Sweat drop down the side. Can be called using SetEffect(EFFECT_SWEAT_DROP, 3);
93 WAN File 1 -1 Head m01a0401 Laughing, often just joyous. Can be called using SetEffect(EFFECT_LAUGHING, 3);
94 WAN File 1 -1 Head m09a0101 Angry icon. Can be called using SetEffect(EFFECT_ANGRY, 3);
95 WAN 3334 Head None PMD1 leftover; three quick bites/chewing. This was previously used for Crunch; PMD2 instead uses #96 for both Bite and Crunch.
96 WAN 3074 Head None Bite and Crunch.
97 WAN -1 Center m01a02a Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02). PMD1 internal name: G_THUNDER
98 WAN -1 Center None Unidentified continuation of #97. PMD1 internal name: G_THUNDER_2
99 WAN -1 Center None Unidentified; star-shaped smoke cloud. PMD1 internal name: G_SMOKE
100 WAN -1 None m17a0302 Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);.
101 WAN -1 None None PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground.
102 WAN -1 None None PMD1 leftover; 3 of the flyers remain in place.
103 WAN -1 Head n01a3101 Gathering stars/energy; Jirachi wakes up, SE1 scene.
104 WAN -1 Head None Looped continuation of #103. Does not appear to be used.
105 WAN -1 Head None PMD1 leftover; Teleport Gem starts gathering light.
106 WAN -1 Head None PMD1 leftover; Teleport Gem continues gathering light, looped.
107 WAN -1 Head None PMD1 leftover; Teleport Gem fades.
108 WAN -1 Head None PMD1 leftover; Teleport Gem lightly pulsating.
109 WAN -1 Head None PMD1 leftover; unidentified (gathering stars, more basic version of #103)
110 WAN -1 Head None PMD1 leftover; looped continuation of #109
111 WAN -1 Head s22p1401 Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708.
112 WAN -1 Head None Looped continuation of #111. Does not appear to be used.
113 WAN 4617 None None Thunder.
114 WAN 1542 Center None Spark or ThunderPunch.
115 WAN 3073 Center None Rock Tomb.
116 WAN 3335 Center None Karate Chop.
117 WAN 4115 Center None Clamp.
118 WAN 3349 Head None SmellingSalt.
119 WAN -1 Head None Megahorn projectile.
120 WAN 3841 Center None Fury Swipes.
121 WAN 3847 None None Destiny Bond.
122 WAN 4611 Center None Foresight.
123 WAN 4107 Center None Revenge hit.
124 WAN 4109 Center None Dragon Dance.
125 WAN 4627 Center None Cotton Spore.
126 WAN 1546 None None Wrap or Constrict.
127 WAN 1538 Center None Comet Punch.
128 WAN 1028 Center None Absorb, Mega Drain, Giga Drain.
129 WAN File 0 3862 Center None Reversal.
130 WAN File 0 1537 None None Focus Energy or Focus Punch charge.
131 WAN 1809 Center None Mega Punch.
132 WAN 3076 None None Blast Burn
133 WAN 4877 Left Hand None Bonemerang projectile.
134 WAN 3611 Center None FeatherDance.
135 WAN 3614 Center None Flash.
136 WAN -1 Head None Eruption projectile.
137 WAN -1 Head None Ember projectile.
138 WAN 3600 Center None Scratch.
139 WAN 1288 Center None Leaf Blade.
140 WAN 3848 Center None Protect.
141 WAN 3856 Center None Defense Curl.
142 WAN 4877 Center None Present projectile.
143 WAN 1557 Center None Bonemerang hit.
144 WAN File 0 278 Head None Used as a startup animation by moves such as Ember.
145 WAN 3099 Center None Superpower.
146 WAN 3591 Head None Spit Up.
147 WAN 3592 None None Escape Orb.
148 WAN 3593 Center None Guillotine.
149 WAN 3595 Center None Knock Off.
150 WAN 3852 Head None Water Sport.
151 WAN 3842 Head None Wish.
152 WAN 4097 Center None Swallow.
153 WAN 1292 Center None (Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.
154 WAN 1544 Center None Seal Trap or Imprison.
155 WAN 4620 Center None Tri Attack projectile.
156 WAN 3594 Center None ViceGrip.
157 WAN File 0 4358 Center None Spore.
158 WAN 4362 Center None Leech Life.
159 WAN 3609 Center None Slash.
160 WAN -1 Center None PMD1 leftover; Teleport Gem orb grows.
161 WAN -1 Center None PMD1 leftover; Teleport Gem orb pulsating.
162 WAN -1 Center None PMD1 leftover; Teleport Gem orb flickering.
163 WAN -1 Center None PMD1 leftover; Teleport Gem orb breaking.
164 WAN -1 Center None PMD1 leftover; Teleport Gem teleportation effect.
165 WAN -1 Center None PMD1 leftover; Teleport Gem pulsating.
166 WAN -1 Center None PMD1 leftover; Teleport Gem pulsating faster.
167 WAN -1 Center None PMD1 leftover; hero's disappearing light, variant 1. PMD2 instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).
168 WAN -1 Center None PMD1 leftover; hero's disappearing light, variant 2.
169 WAN -1 Center None PMD1 leftover; hero's disappearing light, variant 3.
170 WAN -1 Center None PMD1 leftover; hero's disappearing light, variant 4.
171 WAN File 1 -1 Head m03a1002 Sweat/tears drop from both sides. Can be called using SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);
172 WAN File 1 -1 Head m02a0108 Small shock/noticing effect, left side. Can be called using SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);
173 WAN File 1 -1 Head Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by coro EFFECT_MOVE_WAVE.
174 WAN File 1 -1 Head m03a0403 Small shock/noticing effect, right side. Can be called using SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);
175 WAN -1 Center None Taunt. SFX #1559 was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.
176 WAN 1560 Head None Taunt takes effect.
177 WAN 1562 None None Shock Wave hit.
178 WAN 1563 Center None Shock Wave projectile.
179 WAN 3342 Center None Zap Cannon projectile.
180 WAN 3346 Center None Mud Sport rises.
181 WAN 3347 Center None Mud Sport falls down.
182 WAN 3348 Center None Mud-Slap.
183 WAN 3859 Center None Needle Arm.
184 WAN 4612 Center None Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect. PMD1 internal name: NEGOTO
185 WAN 3865 Center None Assist.
186 WAN 1289 None None Ingrain.
187 WAN 3861 None None Frenzy Plant.
188 WAN 4357 Center None SonicBoom projectile.
189 WAN 4876 Left Hand None Barrage projectile.
190 WAN 4372 Head None Bullet Seed projectile.
191 WAN 1545 Center None Horn Attack.
192 WAN 4623 Center None Icicle Spear projectile.
193 WAN 4624 Center None Swords Dance.
194 WAN 4625 Center None Vine Whip.
195 WAN 3845 Center None GrassWhistle projectile.
196 WAN 3863 Head None Tickle.
197 WAN File 0 3602 Center None Crabhammer.
198 WAN File 0 3860 Center None Hidden Power.
199 WAN 1548 None None Trapbust Orb.
200 Screen 3075 None None Haze.
201 WAN 3587 None None AncientPower startup.
202 WAN 1547 Center None Volt Tackle startup.
203 WAN 3338 None None Muddy Water.
204 WAN 1807 None None Surf or Cleanse Orb.
205 WAN 3606 Head None Psych Up.
206 WAN 3854 Head None Follow Me.
207 WAN 4633 Head None Metronome.
208 WAN 1566 Head None Scary Face.
209 WAN 4117 Head None Signal Beam projectile.
210 WAN 1810 Center None Mist or Pokémon Trap.
211 WAN 4376 Center None Lick.
212 WAN 4357 Head None Swift projectile.
213 WAN 4363 None None Sky Uppercut.
214 WAN 1041 Center None Sketch.
215 WAN 4365 Center None Sand-Attack.
216 WAN 4878 Center None Twineedle projectile.
217 WAN 4878 Center None Poison Sting projectile.
218 WAN 4878 Center None Spike Cannon projectile.
219 Screen 1558 Head None Cosmic Power screen effect. See #676 for the energy-gathering effect on the user.
220 WAN 1036 Head None Psybeam projectile.
221 WAN File 0 1567 Center None SolarBeam charge.
222 Screen 4888 None None Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect.
223 Screen 4355 Head None Powder Snow.
224 WAN 1033 Head None Psywave projectile.
225 WAN 1037 Head None Hypnosis projectile.
226 WAN File 0 1043 Head None Psycho Boost hit.
227 WAN File 0 4875 Head None No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.)
228 WAN File 0 260 Head None No animation; paired with the regular attack sound effect.
229 WAN File 0 -1 Head None No animation or sound effect.
230 WAN File 0 532 Head None No animation; paired with the Earthquake or Magnitude sound effect.
231 WAN File 0 274 Head None No animation; paired with the secondary sound effect for a Pokémon's Rotate animation while using Rolling Kick, Thief or Flame Wheel.
232 WAN File 0 275 Head None No animation; paired with the secondary sound effect for a Pokémon's Double animation.
233 WAN File 0 257 Head None No animation; paired with the secondary sound effect for a Pokémon's Hop animation.
234 WAN File 0 258 Head None No animation; paired with the secondary sound effect for a Pokémon's Charge animation.
235 WAN File 0 259 Head None No animation; paired with the secondary sound effect for a Pokémon's Rotate animation.
236 WAN 1541 Center None Thunderbolt.
237 WAN 1816 None None Fissure hit. The actual "fissure" effect that deletes the opponent can be found at #693-695.
238 WAN 3590 None None Safeguard.
239 Screen 4615 Head None Sandstorm.
240 WAN 3336 Center None Cross Chop.
241 WAN 1038 None None Sand Tomb.
242 WAN 1811 Center None Smog.
243 WAN 4110 None None Sacred Fire start.
244 WAN 4111 Center m07a1001 Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff' or Igglybuff's meltdowns.
245 WAN 3604 Center None Sheer Cold.
246 WAN 4356 Head None SolarBeam projectile.
247 WAN 4889 None None SolarBeam 2nd turn.
248 WAN 788 None None Self-Destruct (move or trap).
249 WAN 787 None None Explosion (move or trap).
250 WAN 3589 Center None Sky Attack projectile.
251 WAN 3608 Center None Metal Sound projectile.
252 WAN 3849 Center None Icy Wind projectile.
253 WAN 3864 Center None Meteor Mash projectile.
254 WAN 3858 Center None Mean Look.
255 WAN 4112 Center None Uproar.
256 WAN 4114 Center None Shadow Ball projectile.
257 WAN 4116 Center None Stun Spore.
258 WAN 3344 Center None PoisonPowder.
259 WAN 3846 Center None Sleep Powder.
260 WAN 4121 Head None Water Spout shoots up.
261 WAN 4120 None None Water Spout falls down.
262 WAN 1042 Head None Kinesis (bending spoon).
263 WAN 3612 Center None Fire Blast projectile.
264 WAN 3613 Center None Fire Blast impact.
265 WAN 4369 None None Waterfall.
266 WAN -1 None None PMD1 leftover; unidentified (shimmering white star moving side to side). PMD1 internal name: G_LIGHT2
267 WAN File 0 4370 Center None Stockpile.
268 WAN File 0 -1 Head None PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box in Buried Relic. The accompanying sound effect did not carry over.
269 WAN 4371 Head None Leech Seed projectile.
270 WAN 3596 None None Leech Seed impact.
271 WAN 3853 Center None Synthesis.
272 WAN 3867 Center None Moonlight.
273 WAN 3607 Center None PMD1 leftover; blue healing effect. This was previously used as a second healing animation for Moonlight; PMD2 dummied it out, presumably because using two animations for this was a bit redundant.
274 WAN 1543 Head None Howl.
275 WAN 3586 Center None Stomp.
276 WAN 1806 Head None Mist Ball projectile.
277 WAN 4113 Center None Secret Power.
278 WAN 3598 Head None Sludge Bomb projectile.
279 WAN 3597 Head None Sludge projectile.
280 WAN 3100 Center None DynamicPunch.
281 WAN 1304 Center None Crush Claw.
282 WAN 3588 Head None Silver Wind.
283 WAN 4878 Head None Pin Missile projectile.
284 WAN 1561 None None Faint Attack.
285 WAN File 0 4374 None None Conversion 2.
286 WAN File 0 1818 None None Conversion.
287 WAN 4359 Head None Leer.
288 WAN 4102 Center None Razor Leaf projectile.
289 WAN File 0 3601 Center None Tail Glow.
290 WAN File 0 1290 None None Rising beige smoke (Spikes or Toxic Spikes set)
291 WAN File 0 1801 Center None Ice Beam projectile.
292 WAN File 0 1802 Center None Ice Beam or Blizzard impact.
293 WAN File 0 4626 None None Unidentified; small water splash. PMD1 internal name: TYAKUSUI
294 WAN 4877 Head None Egg Bomb projectile.
295 WAN 4377 Center None Egg Bomb hit.
296 WAN 3855 Center None Razor Leaf startup.
297 WAN 3351 Center None Softboiled.
298 WAN 3098 Head None Sweet Kiss.
299 WAN -1 Head None Attract projectile.
300 WAN 1303 Head None Bulk Up.
301 WAN 3866 Center None Magical Leaf startup.
302 WAN 3843 Center None Magical Leaf projectile.
303 WAN 1296 Head None Water Pulse projectile.
304 WAN 3844 Center None False Swipe.
305 WAN 1568 Center None Calm Mind.
306 WAN 3857 Center None Mega Kick.
307 WAN -1 Head None PMD1 leftover; Rayquaza shoots beam at falling meteor.
308 WAN -1 Head None PMD1 leftover; #307 continued and looped.
309 WAN -1 Head None PMD1 leftover; beam hits meteor from the bottom of the screen.
310 WAN File 0 4618 None None Twister.
311 WAN 4622 Center None Arm Thrust.
312 WAN 4373 Head None Helping Hand.
313 WAN 1554 None None White beam (Barrier or Iron Defense).
314 WAN File 0 4613 None None Poisoned status activates.
315 WAN 4621 Center None Tri Attack impact.
316 WAN 1284 Center None Fire Spin.
317 WAN 4378 Center None Ember hit.
318 WAN 1301 None None Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).
319 WAN 1555 None None Green beam (Mirror Move activated).
320 WAN 3101 None None Pink beam (Mirror Coat).
321 WAN 1302 None None Blue beam (Reflect).
322 WAN File 0 3345 Center None Drill Peck.
323 WAN -1 Head None Exclamation mark, no sound effect (presumably used by cringe status)
324 WAN 4105 Head None Amnesia.
325 WAN -1 Head None Appears to be a copy of #90 (joyous/beaming).
326 WAN -1 Head None Appears to be a copy of #91 (shocked).
327 WAN -1 Head None Appears to be a copy of #92 (sweat drop).
328 WAN -1 Head None Appears to be a copy of #93 (laughing).
329 WAN -1 Head None Appears to be a copy of #94 (angry icon).
330 WAN 4123 None None Night Shade.
331 WAN 4634 None None Sunny Day or sunny weather.
332 Screen 4122 Head None Heat Wave.
333 WAN 1295 Head None Water Gun projectile.
334 WAN File 0 1294 Center None Water Gun, Hydro Cannon or Hydro Pump impact.
335 WAN 1282 Head None Hydro Cannon projectile.
336 WAN 1283 Head None Hydro Pump projectile.
337 WAN 3357 Head None Mud Shot projectile.
338 WAN 3329 Head None Hyper Beam projectile.
339 WAN 3330 Head None BubbleBeam projectile.
340 WAN 3331 Head None Aeroblast projectile.
341 WAN 3603 Head None Hyper Voice.
342 WAN 3339 Center None Petal Dance impact.
343 WAN 3102 Center None Belly Drum.
344 WAN 3599 Center None Hyper Fang.
345 WAN 4104 Center None Dizzy Punch.
346 WAN 1803 Head None Teeter Dance.
347 WAN 3354 Center None Blaze Kick.
348 WAN 3340 None None Perish Song.
349 WAN 3850 Head None Milk Drink.
350 WAN 4632 Head None Acid projectile.
351 WAN 1034 Center s22p0203 Luster Purge and Trick Room. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199).
352 WAN 4108 Center None Rock Blast impact.
353 WAN 4877 Head None Rock Blast projectile.
354 WAN 4375 Head None Wide Slash.
355 WAN 1798 Head None Cut.
356 WAN 3851 Center None See-Trap Orb.
357 WAN 1040 Center None Switcher/Blowback Orb projectile.
358 WAN 1039 Center None Transfer/Stayaway Orb projectile.
359 WAN 1293 Center None Teleport, Warp Seed, etc.
360 WAN 1815 Center None Petrify Orb or Trawl Orb.
361 WAN 3350 Head None Drought Orb.
362 WAN 3333 Head None Rollcall Orb.
363 WAN 1819 Center None Invisify Orb or Mobile Orb.
364 WAN -1 None None PMD1 leftover; hero's light orb envelops them (ending).
365 WAN -1 None None PMD1 leftover; hero's light orb (stationary).
366 WAN -1 None None PMD1 leftover; hero's light orb flies up.
367 WAN -1 None None PMD1 leftover; hero's light orb flies up, leaving more stars/energy behind.
368 WAN 4119 Center None Vacuum-Cut.
369 WAN File 0 4635 Center None Life Seed (max HP up).
370 WAN -1 None None PMD1 leftover; rising magma pillar at Mt. Blaze Peak.
371 WAN -1 None None PMD1 leftover; Articuno, Zapdos and Moltres create the Vortex Stone needed to access Silver Trench.
372 WAN -1 None None PMD1 leftover/continuation of #371; Vortex Stone light effect ends.
373 WAN -1 None None PMD1 leftover/continuation of #372; static Vortex Stone.
374 WAN 4099 Center None Ghost-type Curse (nail pushed in).
375 WAN 4098 Head None Ghost-type Curse takes effect on target.
376 WAN -1 Head None Stirring wind; Leaves.
377 WAN -1 Head None Stirring wind; Leaves 2.
378 WAN -1 Head None Stirring wind; Water?
379 WAN -1 Head None Stirring wind; Snowflake.
380 WAN -1 Head None Stirring wind; Snowflake 2. Couldn't get this to show up in practice, so it may be unused.
381 WAN -1 Head None Stirring wind; Fire?
382 WAN -1 Head None Stirring wind; Fire 2?
383 WAN -1 Head None Stirring wind; Sand?
384 WAN -1 None None PMD1 leftover/continuation of #439; hero's light orb pulsating (return at Team Base during ending).
385 WAN -1 None None PMD1 leftover/continuation of #384; light orb dissipates on hero's return.
386 WAN 791 None None Mud Trap.
387 WAN File 0 -1 None None Summon Trap or Grudge Trap.
388 WAN 792 None None Grimy Trap.
389 WAN 771 None None Gust Trap.
390 WAN 770 None None Spin Trap.
391 WAN File 0 769 None None Slumber Trap.
392 WAN 793 None None Poison Trap.
393 WAN 790 None None Chestnut Trap.
394 WAN File 0 538 None None Movement speed lowered.
395 WAN File 0 536 None None Movement Speed up.
396 WAN File 0 539 None None Accuracy up.
397 WAN File 0 535 None None Accuracy lowered.
398 WAN File 0 531 None None Defense up.
399 WAN File 0 534 None None Defense lowered.
400 WAN File 0 525 None None Special Defense up.
401 WAN File 0 519 None None Special Defense lowered.
402 WAN File 0 523 None None Special Attack up.
403 WAN File 0 542 None None Special Attack lowered.
404 WAN File 0 544 None None Attack lowered.
405 WAN File 0 4882 Head None Eating an Apple or Grimy Food.
406 WAN File 0 4884 Head None Eating a Gummi or Golden Apple.
407 WAN File 0 4883 Head None Eating a Seed.
408 WAN File 0 4881 Head None Drinking a Max Elixir or vitammin drink.
409 WAN File 0 -1 Center None Appears to be unused. The internal name it has in PMD1 (EQUIP), where it was also unused, implies this was intended for equipping items.
410 WAN File 0 -1 Center None Appears to be unused. Its internal name in PMD1 is EQUIP_OUT.
411 WAN File 0 521 Head None Using a TM within dungeons.
412 WAN File 0 522 Head None Using many Orbs. However, the paired SFX (which was intended for HMs) does not ever seem to play.
413 WAN File 0 553 Head None Using a Key.
414 WAN 520 None None Keyhole block sinking into the ground after a key has been used.
415 WAN 1281 None None Rollout hit. Also used by Excavate, an unused move (ID #361)
416 WAN 4377 Center None Blast Seed explosion.
417 WAN 513 None None Unidentified; a single "orb" explosion. PMD1 internal name: EFF_BOMB_2
418 WAN -1 Center None PMD1 leftover; Gengar getting encased in glass in Murky Cave scene. PMD1 internal name: G_GLASS
419 WAN -1 Center None PMD1 leftover; Gengar breaks the glass. PMD1 internal name: G_GLASS_1
420 WAN -1 Center None PMD1 leftover; Gengar breaks Gardevoir's curse. PMD1 internal name: G_GLASS_2
421 WAN 548 Center None Charge (move).
422 WAN File 0 4636 Center None LightningRod ability activates.
423 WAN File 0 541 Center None Paralysis status activates.
424 WAN File 0 552 None None Rising multicolor smoke (Trace ability activates).
425 WAN File 0 547 None None Attack up.
426 WAN File 0 549 None None Uncertain if used or unused; Attack Speed down, counterpart of #427.
427 WAN File 0 529 None None Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
428 WAN File 0 282 Center None Unidentified; yellow energy. Might be an orb effect? PMD1 internal name: PAIN_2
429 WAN 514 Head None Appears to be unused; exclamation mark with chirp sound effect.
430 WAN 515 Center None Unidentified; blue energy. The paired SFX's internal name "SENRIGAN" translates to clairvoyance or second sight.
431 WAN 526 Center None Unidentified; pink energy. The paired SFX's internal name "JIGOKUMIMI" can translate roughly to having really good hearing.
432 WAN File 0 537 None None PP lost.
433 WAN File 0 527 None None PP restored.
434 WAN File 0 517 Center None Unidentified; blue energy. The paired SFX's internal name is "ICE_ON".
435 WAN 518 None None Sticky Trap spout.
436 WAN -1 None None PMD1 leftover; evolving at Luminous Cave.
437 WAN File 0 1294 Head None Mud Shot impact.
438 WAN File 1 -1 Head m07a1001 Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.
439 WAN -1 None None PMD1 leftover; hero's light orb appears during ending at Team Base.
440 Screen 4614 None None Rain begins.
441 WAN -1 Head None Stirring wind; Water.
442 WAN -1 Head None Stirring wind; Water 2.
443 WAN -1 Head None Stirring wind; Water 3.
444 WAN 3592 None None Escape Orb.
445 WAN 4634 Head None Sunny weather begins.
446 WAN -1 None None PMD1 leftover; single static flyer, to be picked up by Lombre (rest of the animation can still be found in Lombre's sprite data, albeit with the wrong palette for the flyer...)
447 WAN -1 None None PMD1 leftover; falling flyer appears for one frame, probably for testing.
448 WAN File 1 -1 Head m03a0403 Shocked effect, mirrored. Can be called using SetEffect(EFFECT_SHOCKED_MIRRORED, 3);
449 WAN 2312 Center None Hammer Arm.
450 WAN 2311 Center None Iron Head.
451 WAN 1551 None None Aqua Jet start (on user).
452 WAN 1552 None None Aqua Jet or Aqua Tail impact.
453 WAN 1553 None None Aqua Tail start (on user).
454 WAN 1794 Center None Aqua Ring.
455 WAN 1822 Center None Spacial Rend start (on user).
456 WAN 1793 Center None Spacial Rend impact.
457 WAN 1821 None None Dark Pulse.
458 Screen 1795 None None Ominous Wind.
459 WAN -1 Head None Gastro Acid projectile.
460 WAN 2309 Head None Gastro Acid impact.
461 WAN 2313 Center None Healing Wish charges and rises.
462 WAN 3607 Center None Unidentified; assigned internally as a Healing Wish bullet, but it does not seem to be used in practice. Might be unused?
463 WAN 2315 Center None Healing Wish falls onto recipient.
464 WAN 2310 Center None Close Combat.
465 WAN 3094 Center None Wood Hammer.
466 WAN 1820 Center None Air Slash.
467 WAN 2062 Center None Energy Ball charge.
468 WAN -1 Head None Energy Ball projectile. SFX #2063 was intended for this animation, but is not used.
469 WAN 2064 Center None Energy Ball impact.
470 WAN 2842 Center None Tailwind takes effect.
471 Screen 2843 None None Tailwind background effect.
472 WAN 4625 Center None Punishment.
473 WAN 2844 Head None Chatter.
474 WAN 1815 Center None Lucky Chant.
475 WAN 2817 Center None Guard Swap projectile.
476 WAN 2320 Center None Heal Order.
477 WAN 2319 Center None Heal Block.
478 WAN 2317 None None Shadow Sneak start.
479 WAN 2318 Center None Shadow Sneak hit.
480 WAN 2321 Center None Thunder Fang.
481 WAN 3081 None None Rock Wrecker start.
482 WAN -1 Center None Rock Wrecker projectile.
483 WAN 2069 Center None Rock Wrecker impact.
484 WAN 2322 Center None Focus Blast charge.
485 WAN -1 Center None Focus Blast projectile.
486 WAN 2324 Center None Focus Blast impact.
487 Screen 2325 None None Focus Blast background effect. Used alongside #484.
488 WAN 2070 Center None Giga Impact.
489 WAN 2326 Center None This appears to be an unused "hit" effect for Defog; this is supported by the SFX's internal name, "KIRIBARAI" (the move's Japanese name).
490 Screen 2327 None None Defog background effect.
491 WAN 2328 Center None Trump Card.
492 WAN 2584 None None Grass Knot.
493 WAN 2051 Center None Cross Poison.
494 WAN 2583 Center None Attack Order.
495 WAN 2579 Center None Ice Fang.
496 WAN 2580 Center None Ice Shard start.
497 WAN 1286 Center None Ice Shard projectile.
498 WAN 2582 Center None Ice Shard impact.
499 WAN -1 Center None Psycho Cut projectile.
500 WAN 2839 Center None Psycho Cut start.
501 WAN 2822 Center None Psycho Shift startup.
502 WAN 2823 Center None Psycho Shift part 2.
503 WAN 2831 Center None Me First steals from target.
504 WAN -1 Center None Me First projectile.
505 WAN 2833 Center None Me First on user.
506 WAN 2834 Center None Embargo.
507 WAN 2830 Center None Judgment (normally unused).
508 WAN 2836 Center None Seed Flare.
509 WAN 3077 None None Brine.
510 WAN 2835 Center None X-Scissor.
511 WAN 3080 Center None Natural Gift.
512 WAN 3078 Center None Payback startup.
513 WAN 3079 Center None Payback activate.
514 WAN 2839 Head None Zen Headbutt startup.
515 WAN 2840 Center None Zen Headbutt impact.
516 WAN 2838 Center None Wring Out.
517 WAN 2332 Center None Gyro Ball startup.
518 WAN 1029 Center None Gyro Ball impact.
519 WAN 2837 Center None Shadow Claw.
520 WAN 1539 None None Shadow Force.
521 WAN 2316 Center None Gravity.
522 WAN 2841 Center None Vacuum Wave.
523 WAN -1 Head None Unidentified; single Stealth Rock/Stone Edge projectile.
524 WAN 2079 None None Stealth Rock trap triggers.
525 WAN 3081 None None Stone Edge.
526 WAN 2817 Center None Switcheroo projectile.
527 WAN 2053 Center None Dark Void.
528 WAN 1045 None None Earth Power
529 WAN 1564 Center None Gunk Shot startup/impact.
530 WAN -1 Center None Gunk Shot projectile.
531 Screen 1565 None None Gunk Shot background effect.
532 WAN 4371 Center None Seed Bomb projectile.
533 WAN 3083 Center None Seed Bomb impact.
534 WAN 2058 Center None Double Hit.
535 WAN 2052 Center None Assurance.
536 WAN 2084 Center m12a1001 Charge Beam startup. Also used as Manectric/Luxray's final attack in Amp Clearing scene, where it is paired with SFX #6926.
537 WAN -1 Center m12a1001 Charge Beam projectile. Also follows previous animation in Amp Clearing scene, paired with SFX #6927 on hit.
538 WAN 2050 Center None Charge Beam impact.
539 WAN 3091 Center None Pluck.
540 WAN 3092 Center None Night Slash.
541 WAN 3090 Center None Acupressure.
542 WAN 2054 None None Magnet Rise.
543 WAN 3084 Head None Roar of Time used within dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.
544 WAN 3085 Center None Roar of Time hit.
545 WAN 2055 Center None Poison Jab.
546 WAN 3089 Head None Last Resort.
547 WAN 2059 Center None Dragon Rush.
548 WAN 2060 None None Drain Punch.
549 WAN -1 Left Hand None Mud Bomb projectile.
550 WAN 2057 Center None Mud Bomb impact.
551 WAN 3086 Center s12a1701 U-turn start. Also used after recruiting Seven Treasures legendaries.
552 WAN -1 Center None U-turn returns.
553 WAN 3088 Center None U-turn impact.
554 WAN 3088 Center s12a1701 U-turn returned. Also used at the start of recruitment cutscenes for Seven Treasures legendaries.
555 WAN File 0 4876 Center None Unknown; simple hit effect.
556 WAN 4371 Left Hand None Worry Seed projectile.
557 WAN 2577 Head None Worry Seed impact.
558 WAN 2578 Center None Crush Grip.
559 WAN -1 Center None Heart Swap projectile.
560 WAN 2077 Center None Heart Swap impact.
561 WAN 2074 Center None Force Palm.
562 WAN 2071 Center None Aura Sphere charge.
563 WAN 3331 Center None Aura Sphere projectile.
564 Screen 2073 None None Aura Sphere background effect.
565 WAN 2075 None None Roost.
566 WAN 2331 Center None Bullet Punch.
567 WAN 2819 Center None Power Whip.
568 WAN 2845 Center None Power Gem startup.
569 WAN -1 Center None Power Gem projectile.
570 WAN 2847 Center None Power Gem impact.
571 WAN 2817 Center None Power Swap projectile.
572 WAN 2818 Center None Power Trick.
573 WAN 2336 Center None Sucker Punch.
574 WAN 2065 None None Feint startup.
575 WAN 2066 Center None Feint impact.
576 WAN 2306 None None Flare Blitz startup.
577 WAN 2307 Center None Flare Blitz impact.
578 WAN 2081 Center None Brave Bird start.
579 WAN -1 Center None Brave Bird projectile.
580 WAN 2083 Center None Brave Bird impact.
581 Screen 1044 None None Brave Bird background effect.
582 WAN 2305 Center None Lava Plume.
583 WAN 2080 Center None Defend Order.
584 WAN 2334 Center None Discharge activate.
585 WAN 2335 Center None Discharge impact.
586 WAN 2333 Center None Fire Fang.
587 WAN 2561 None None Magnet Bomb.
588 WAN 2589 None None Magma Storm.
589 WAN 2562 Center None Copycat.
590 WAN -1 Center None Unidentified; looks like a very short continuation of #589, but Copycat does not use this.
591 WAN 2564 Center None Copycat startup.
592 WAN 2329 None None Lunar Dance charge.
593 WAN 2330 None None Lunar Dance.
594 WAN 2570 Center None Mirror Shot charge.
595 WAN -1 Center None Mirror Shot projectile.
596 WAN 2572 Center None Mirror Shot impact.
597 WAN 2568 Left Hand None Miracle Eye.
598 WAN 2569 Center None Miracle Eye hit.
599 WAN 2574 Center None Bug Bite.
600 WAN 2575 Head None Bug Buzz.
601 WAN 2567 Center None Wake-Up Slap.
602 WAN 2565 Center None Metal Burst start.
603 WAN 2566 Center None Metal Burst impact.
604 WAN 2573 Center None Head Smash.
605 WAN 3096 Head None Captivate.
606 WAN 3095 None None Avalanche.
607 WAN 1035 Center None Flash Cannon charge.
608 WAN 2078 Center None Flash Cannon impact.
609 WAN -1 Head None Flash Cannon projectile.
610 WAN 2585 Center None Leaf Storm charge.
611 WAN -1 Center None Leaf Storm projectile.
612 WAN 2587 Center None Leaf Storm impact.
613 Screen 2588 None None Leaf Storm background effect.
614 WAN 2829 None None Draco Meteor.
615 WAN 2827 Head None Dragon Pulse charge.
616 WAN -1 Head None Dragon Pulse projectile.
617 WAN 2824 Center None Rock Polish.
618 WAN 2825 None None Rock Climb effect on user.
619 WAN 2826 Center None Rock Climb impact.
620 WAN 3093 Head None Nasty Plot.
621 Screen -1 Center c00a0701 Dimensional Scream start.
622 WAN File 1 -1 Head m21a0203 Sweat drop down the side, mirrored. Can be called using SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);
623 WAN File 1 -1 Head m02a0302 Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using SetEffect(EFFECT_ANGRY_MIRRORED, 3);
624 WAN File 1 -1 Head c00a0601 Perfect Apple bouncing on top of Wigglytuff's head. Can be called using SetEffect(EFFECT_APPLE_ON_HEAD, 3);
625 WAN File 1 -1 Head m05a0603 Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);
626 WAN File 1 -1 Head m05a0603 Beige rippling water for Ursaring, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);
627 WAN File 1 -1 Head m05a0603 Beige rippling water for Vigoroth, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);
628 WAN File 1 -1 Head m05a0603 Beige rippling water for Mankey, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);
629 WAN File 1 -1 Head m05a0603 Beige rippling water for Primeape, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);
630 WAN -1 Head None Static Manaphy egg. Unused in favor of object sprites.
631 WAN -1 Head None Manaphy egg shakes. Unused in favor of object sprites.
632 WAN -1 Head None Manaphy egg cracking. Unused in favor of object sprites.
633 WAN -1 Head None Manaphy egg hatches in a burst of light. Unused in favor of object sprites.
634 WAN -1 None None Unidentified; down-pointing arrow. Might be the Stair-Sensor IQ skill.
635 Screen -1 None c00a1701 Dimensional Scream ends.
636 WAN -1 None None Spiritomb's Odd Keystone, static. Unused in favor of object sprites.
637 WAN -1 None None Spiritomb's Odd Keystone, rattling. Unused in favor of object sprites.
638 WAN -1 Center m10a1101 Gathering stars/energy, with extra light effect. More elaborate version of #103. Used when some Pokémon like Uxie first appear in cutscenes.
639 WAN -1 Head m06a0203 Skuntank's stink cloud.
640 WAT -1 None m19b1001 The Passage of Time's light arches. Uses the 3D engine.
641 WAN -1 None m04a0201 Celebratory confetti. Used during perfect Sentry Duty results and Spinda's Café rewards.
642 WAN File 1 -1 Head c00a0601 Eating effect used during dinner at Wigglytuff's Guild by down and side-facing actors. Also used in a few other scenes. Can be called using SetEffect(EFFECT_EATING, 3);
643 WAN File 1 -1 Head c00a0601 Eating effect used during dinner at Wigglytuff's Guild by up-facing actors. Can be called using SetEffect(EFFECT_EATING_SLOW, 3);
644 WAN -1 Center s04p1401 Another star energy effect. Used in a few Aegis Cave cutscenes.
645 WAN -1 Center m19a0601 More elaborate version of #638 with extra star effects. Only used during shiny Celebi's first appearance, paired with SFX #7433.
646 WAN File 1 -1 None m22a1004 Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.
647 Screen 4355 None s02p0501 Fading in/out snow effect. Used when the Froslass boss in Crevice Cave appears.
648 Screen -1 None s02p0501 Heavier snow. Used right before Froslass boss battle.
649 WAN -1 Head None Fast-moving Pelipper shadow facing to the right. Appears to be unused.
650 WAN -1 Head m12d1215 Fast-moving Pelipper shadow facing to the left.
651 WAN -1 None m19b1009 The electric orb left behind by shiny Celebi after teleporting in Passage of Time scene.
652 Screen -1 None n06a3401 Opening treasure chest light effect. Used in the intro and during Special Episode 4.
653 WAT -1 None m25a0302 The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.
654 WAN -1 Center None AncientPower projectile.
655 WAN 4616 Center None AncientPower impact.
656 WAT -1 Center None Lapras shadow approaches, smallest. Unused in favor of object sprites.
657 WAT -1 Center None Lapras shadow approaches, larger. Both the effect animation and object sprite are unused.
658 WAT -1 Center m23a1007 Lapras shadow approaches, largest. This appears to be the only one of the three to be used.
659 WAT -1 None t01p0401 Japanese Explorers of Time logo fades in.
660 WAT -1 None None Japanese Explorers of Time logo, static.
661 WAT -1 None t01p0501 Japanese Explorers of Darkness logo fades in.
662 WAT -1 None None Japanese Explorers of Darkness logo, static.
663 WAN File 0 -1 None None Unidentified; water splash reminiscent of Aqua Jet.
664 WAN File 1 -1 None m23a1008 Beige animated water ripple effect below Lapras during Brine Cave introduction scene.
665 WAN 2573 None None Skull Bash impact.
666 WAN 3332 Center None Will-O-Wisp impact.
667 WAN 4115 Center None Withdraw.
668 WAT -1 None m23a1003 The glowing Brine Cave wall pattern. Uses the 3D engine.
669 WAN 771 None None Steel Wing.
670 WAN -1 Center None Thief.
671 WAN 513 Center None Eruption effect on user.
672 WAN 1821 Center None Megahorn impact.
673 WAN File 0 2831 Center None Orb projectile used by Takeaway, No-Move, Warp etc.
674 WAN 2819 Center None Power Whip impact.
675 WAN 4625 Center None Vine Whip impact.
676 WAN File 0 -1 Center None Cosmic Power on user (gathering energy). See #219 for the background effect.
677 WAN File 0 282 Center None Guard Swap effect on target.
678 WAN File 0 282 Center None Power Swap effect on target.
679 WAN File 0 282 Center None Skill Swap effect on target.
680 WAN 531 None None Defense up. This and the next 10 effects are ground mode-compatible copies of dungeon effects, presumably intended for Spinda's Café.
681 WAN 534 None None Defense lowered.
682 WAN 525 None None Special Defense up.
683 WAN 519 None None Special Defense lowered.
684 WAN 523 None None Special Attack up.
685 WAN 542 None s30a0701 Copy of Special Attack lowered effect. Used in Spinda's Café.
686 WAN 544 None None Attack lowered.
687 WAN 547 None None Attack up.
688 WAN 4882 Head None Apple eaten.
689 WAN 4884 Head None Gummi or Golden Apple eaten.
690 WAN 4883 Head None Seed eaten.
691 WAN 4881 Head s30a0701 Copy of Max Elixir/vitamin drink effect. Used in Spinda's Café for the drinks.
692 WAN File 1 -1 None n04a1401 Copy of the burn status effect animation for cutscenes.
693 WAN 1048 None None Fissure opens up.
694 WAN -1 None None Fissure held frame.
695 WAN 1049 None None Fissure closes.
696 WAN File 0 1305 Center None Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.
697 WBA 4124 None None Heavy rain covering the screen and panning to the left. Appears to be unused.
698 WBA 4124 None n02a0304 Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);.
699 Screen 4124 None m01a0102 Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.