List of Effect Animations
This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions.
This video by Hecka Bad demonstrates all effect animations and their paired SFX, apart from a few WAN File 1 animations that appear to be playable only in ground mode.
| ID | File Type | File ID | Unk 1 | Unk 2 | SFX ID | Loop | Scene | Description |
|---|---|---|---|---|---|---|---|---|
| 543 | WAN | 227 | 14 | 0 | 3084 | None | Roar of Time used in dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect. | |
| 544 | WAN | 227 | 14 | 1 | 3085 | None | Roar of Time hit. | |
| 642 | WAN File 1 | 1 | 1 | 21 | -1 | ✓ | c00a0601 | Eating effect used during dinner at Wigglytuff's Guild by down and side-facing actors. Also used in a few other scenes. |
| 643 | WAN File 1 | 1 | 1 | 22 | -1 | ✓ | c00a0601 | Eating effect used during dinner at Wigglytuff's Guild by up-facing actors. |
| 646 | WAN File 1 | 1 | 2 | 23 | -1 | ✓ | m22a1004 | Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene. |
| 653 | WAT | 267 | 0 | 0 | -1 | ✓ | m25a0302 | The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine. |
| 664 | WAN File 1 | 1 | 1 | 24 | -1 | ✓ | m23a1008 | Beige animated water ripple effect below Lapras during Brine Cave introduction scene. |
| 668 | WAT | 266 | 0 | 0 | -1 | ✓ | m23a1003 | The glowing Brine Cave wall pattern. Uses the 3D engine. |
| 693 | WAN | 259 | 0 | 0 | 1048 | None | Fissure opens up. | |
| 694 | WAN | 259 | 0 | 1 | -1 | ✓ | None | Fissure held frame. |
| 695 | WAN | 259 | 0 | 2 | 1049 | None | Fissure closes. | |
| 696 | WAN File 0 | 0 | 3 | 49 | 1305 | None | Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead. |