List of Effect Animations

Revision as of 03:01, 9 October 2025 by RRad (talk | contribs) (New page for effect animations, very stubby for now)
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This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions.

This video by Hecka Bad demonstrates all effect animations and their paired SFX, apart from a few WAN File 1 animations that appear to be playable only in ground mode.

ID File Type File ID Unk 1 Unk 2 SFX ID Loop Scene Description
543 WAN 227 14 0 3084 None Roar of Time used in dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.
544 WAN 227 14 1 3085 None Roar of Time hit.
642 WAN File 1 1 1 21 -1 c00a0601 Eating effect used during dinner at Wigglytuff's Guild by down and side-facing actors. Also used in a few other scenes.
643 WAN File 1 1 1 22 -1 c00a0601 Eating effect used during dinner at Wigglytuff's Guild by up-facing actors.
646 WAN File 1 1 2 23 -1 m22a1004 Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.
653 WAT 267 0 0 -1 m25a0302 The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.
664 WAN File 1 1 1 24 -1 m23a1008 Beige animated water ripple effect below Lapras during Brine Cave introduction scene.
668 WAT 266 0 0 -1 m23a1003 The glowing Brine Cave wall pattern. Uses the 3D engine.
693 WAN 259 0 0 1048 None Fissure opens up.
694 WAN 259 0 1 -1 None Fissure held frame.
695 WAN 259 0 2 1049 None Fissure closes.
696 WAN File 0 0 3 49 1305 None Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.