Item/Trap Graphics: Difference between revisions
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Deltaflare (talk | contribs) m →Item Sprites: clarifying slot 63 is visible in ST |
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Within the [[SkyTemple]] editor graphics used by the game to render items and traps (including the Wonder Tile and stairs) can be edited. | Within the [[SkyTemple]] editor, graphics used by the game to render items and traps (including the Wonder Tile and stairs) can be edited. | ||
== Item Sprites == | == Item Sprites == | ||
EoS has 120 slots (numbered 0 - 119) used for items and effect sprites in dungeons. Not all are permanent entries, some updated at runtime with certain animations. In SkyTemple, slots 0 - | EoS has 120 slots (numbered 0 - 119) used for items and effect sprites in dungeons. Not all are permanent entries, some are updated at runtime with certain animations. In SkyTemple, slots 0 - 63 can always be seen. These are the sprites used for existing floor items. Slot 63 is unnused in the base game, and appears in SkyTemple as a blank, transparent sprite. | ||
=== Sprite Slots === | === Sprite Slots === | ||
It is possible to add custom item sprites without interfering with most existing ones. The valid, usable slots are ''italicized''. | It is possible to add custom item sprites without interfering with most existing ones. The valid, usable slots are ''italicized''. <small>Documented by @lunaalex (on Discord)</small>: | ||
Documented by @lunaalex (Discord): | |||
* '''Slots 0 - 62''' are existing floor items | * '''Slots 0 - 62''' are existing floor items | ||