Item/Trap Graphics: Difference between revisions

m Item Sprites: clarifying slot 63 is visible in ST
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Within the [[SkyTemple]] editor graphics used by the game to render items and traps (including the Wonder Tile and stairs) can be edited.
Within the [[SkyTemple]] editor, graphics used by the game to render items and traps (including the Wonder Tile and stairs) can be edited.


== Item Sprites ==
== Item Sprites ==
EoS has 120 slots (numbered 0 - 119) used for items and effect sprites in dungeons. Not all are permanent entries, some updated at runtime with certain animations. In SkyTemple, slots 0 - 62 can always be seen. These are the sprites used for existing floor items.
EoS has 120 slots (numbered 0 - 119) used for items and effect sprites in dungeons. Not all are permanent entries, some are updated at runtime with certain animations. In SkyTemple, slots 0 - 63 can always be seen. These are the sprites used for existing floor items. Slot 63 is unnused in the base game, and appears in SkyTemple as a blank, transparent sprite.


=== Sprite Slots ===
=== Sprite Slots ===
It is possible to add custom item sprites without interfering with most existing ones. The valid, usable slots are ''italicized''.
It is possible to add custom item sprites without interfering with most existing ones. The valid, usable slots are ''italicized''. <small>Documented by @lunaalex (on Discord)</small>:
 
Documented by @lunaalex (Discord):


* '''Slots 0 - 62''' are existing floor items
* '''Slots 0 - 62''' are existing floor items