List of Opcodes: Difference between revisions

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Structured similarly to a switch statement. Typically uses <code>$HERO_TALK_KIND</code> as an argument, and uses multiple cases to display certain dialogue strings.
Structured similarly to a switch statement. Typically uses <code>$HERO_TALK_KIND</code> as an argument, and uses multiple cases to display certain dialogue strings.


<code>case 4:</code> is used when the player is male or genderless
<code>case 4:</code> used when the player is male or genderless


<code>case 5:</code> used when the player is female
<code>case 5:</code> used when the player is female
Line 7,680: Line 7,680:
|GameVar
|GameVar
|var
|var
|
|<code>$x_TALK_KIND</code>, contains Talk Group number
|}
|}
=== 0xad - message_SwitchTalk ===
=== 0xad - message_SwitchTalk ===
Line 7,708: Line 7,708:
|GameVar
|GameVar
|var
|var
|
|<code>$x_TALK_KIND</code>, contains Talk Group number
|}
|}
=== 0xc9 - object ===
=== 0xc9 - object ===