Frequently Asked Questions: Difference between revisions
m Link to Debug Scene Selection Menu |
Add info about common softlocks and glitches |
||
| Line 331: | Line 331: | ||
If you're using XDelta on your computer, this error means that your XDelta version is outdated. Download the latest version from https://github.com/jmacd/xdelta-gpl/releases (for Windows 64-bit, download xdelta3-<version>-x86_64.exe.zip). Then replace your xdelta.exe file (not xdeltaUI.exe) with the one you just downloaded. | If you're using XDelta on your computer, this error means that your XDelta version is outdated. Download the latest version from https://github.com/jmacd/xdelta-gpl/releases (for Windows 64-bit, download xdelta3-<version>-x86_64.exe.zip). Then replace your xdelta.exe file (not xdeltaUI.exe) with the one you just downloaded. | ||
=== Gameplay === | |||
==== The game softlocked/glitched while I was playing! What can I do? ==== | |||
There are multiple reasons why the game can softlock when playing a hack or a randomized ROM. Here are the most common ones: | |||
# '''Cutscene softlock on a randomized ROM''': During a cutscene softlock, the cutscene stops playing, but everything else (like animations and music) still play. This can happen sometimes when you use non-vanilla starters that have custom animations. The randomizer automatically applies the [[AntiSoftlock]] patch, which allows you to force the cutscene to continue by pressing A+B+X+Y. Give that button combination a try. If that doesn't work, keep reading. | |||
# '''Crash during a cutscene''': Sometimes, cutscenes can fully crash when playing any kind of custom ROM. When the game crashes, it fully stops on the current frame, music included. The most common reason why this happens during cutscenes is because the game runs out of memory trying to display a sprite. If that is the cause, applying the [[FixMemorySoftlock]] patch and trying again might fix it. Alternatively, you can also try manually editing the scene with the scripting editor and removing some actors from it. The [[List of Script Locations]] can help you locate the scene in question. | |||
# '''Glitched colors in a dungeon, sometimes accompanied by a crash''': This happens in dungeons when the game runs out of memory to display the sprites of all the pokémon on the floor. The solution here is to either endure the glitch and hope the game doesn't crash, or manually edit the dungeon and remove some pokémon from the spawn list of the floor(s) where the glitching happens. | |||
== Other tools == | == Other tools == | ||