Unionall: Difference between revisions
Started to add coroutines Tags: Mobile edit Mobile web edit |
→Coroutines: More coroutines Tags: Mobile edit Mobile web edit |
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===coro TALK_UNIT=== | ===coro TALK_UNIT=== | ||
===coro TALK_ADVENTURE=== | |||
===coro TALK_ATTENDANT=== | |||
===coro TALK_PARTNER_MESSAGE=== | |||
===coro LIVES_MOVE_NORMAL=== | |||
===coro LIVES_MOVE_CHANGE==== | |||
===coro LIVES_MOVE_PARTY=== | |||
===coro OBJECT_MOVE_NORMAL=== | |||
===coro OBJECT_MOVE_CHANGE=== | |||
===coro PERFORMER_MOVE_NORMAL=== | |||
===coro PERFORMER_MOVE_CHANGE=== | |||
===coro MOVE_INIT=== | |||
===coro MOVE_PAUSE=== | |||
===coro MOVE_STAY=== | |||
===coro MOVE_SLEEP=== | |||
===coro MOVE_RANDOM=== | |||
===coro MOVE_TYPE1=== | |||
===coro MOVE_TYPE2=== | |||
===coro WAKEUP_FUNC=== | |||
===coro WAKEUP_FUNC_SERIES=== | |||
===coro LOOK_AROUND_FUNC=== | |||
===coro LOOK_AROUND_FUNC_SERIES=== |
Revision as of 04:43, 25 January 2024
unionall.ssb is a file, containing the game's coroutines. Those coroutines are used to show a cutscenes, return controls to the player after the dialogue with NPC, make a Cutscene -> Overworld transition etc. You can call those coroutines with CallCommon, JumpCommon and supervision_ExecuteCommon opcodes.