Unionall: Difference between revisions
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unionall.ssb is a file, containing the game's coroutines. Those coroutines are used to show a cutscenes, return controls to the player after the dialogue with NPC, make a Cutscene -> Overworld transition etc. | unionall.ssb is a file, containing the game's coroutines. Those coroutines are used to show a cutscenes, return controls to the player after the dialogue with NPC, make a Cutscene -> Overworld transition etc. | ||
You can call those coroutines with CallCommon, JumpCommon and supervision_ExecuteCommon opcodes. | You can call those coroutines with CallCommon, JumpCommon and supervision_ExecuteCommon opcodes. | ||
==Coroutines== | |||
===coro END_TALK=== | |||
===coro WAIT_START_FUNC=== | |||
===coro NORMAL_WAIT_END_TALK=== | |||
===coro LIVES_REPLY_NORMAL=== | |||
===coro LIVES_REPLY=== | |||
===coro OBJECT_REPLY_NORMAL=== | |||
===coro LIVES_ACTING_NORMAL=== | |||
===coro ENTER_WAIT_FUNC=== | |||
===coro TALK_UNIT=== |
Revision as of 04:32, 25 January 2024
unionall.ssb is a file, containing the game's coroutines. Those coroutines are used to show a cutscenes, return controls to the player after the dialogue with NPC, make a Cutscene -> Overworld transition etc. You can call those coroutines with CallCommon, JumpCommon and supervision_ExecuteCommon opcodes.