Actor List: Difference between revisions

From SkyTemple
m Reworded "actors cannot be removed"
Added link to ActorAndLevelLoader patch page
Tags: Mobile edit Mobile web edit
 
Line 1: Line 1:
{{Stub}}
{{Stub}}


The list of '''Actors''' contains all of the entities that can be placed on maps and used in scripts. To view and modify it, the ActorAndLevelLoader patch by psy_commando must be applied. New actors can be added to the list via the "+" button, but currently, actors cannot be removed from the list. They are referred to by their 'Name' in maps and scripts. The species indicates how an actor will appear in a map, as well as the portraits to use. The actor will use the species' name in dialogue if the 'Text String for Name' is 0. Otherwise, it will use the value of the corresponding [[Text Strings|String ID]].{{NavSkyTemple}}
The list of '''Actors''' contains all of the entities that can be placed on maps and used in scripts. To view and modify it, the [[ActorAndLevelLoader]] patch by psy_commando must be applied. New actors can be added to the list via the "+" button, but currently, actors cannot be removed from the list. They are referred to by their 'Name' in maps and scripts. The species indicates how an actor will appear in a map, as well as the portraits to use. The actor will use the species' name in dialogue if the 'Text String for Name' is 0. Otherwise, it will use the value of the corresponding [[Text Strings|String ID]].{{NavSkyTemple}}

Latest revision as of 12:52, 20 December 2023

This article is unfinished. You can help expanding it.


The list of Actors contains all of the entities that can be placed on maps and used in scripts. To view and modify it, the ActorAndLevelLoader patch by psy_commando must be applied. New actors can be added to the list via the "+" button, but currently, actors cannot be removed from the list. They are referred to by their 'Name' in maps and scripts. The species indicates how an actor will appear in a map, as well as the portraits to use. The actor will use the species' name in dialogue if the 'Text String for Name' is 0. Otherwise, it will use the value of the corresponding String ID.