List of Move Effects: Difference between revisions

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!Effect ID
!Effect ID
!Description
!Description
!Moves
!Moves (Move ID)
!Other Notes
!Other Notes
|-
|-
|0
|0
|
|Deals damage to the target. No other effect.
|
|All other moves not listed below.
|
|Thrash (9)'s slot is hardcoded to make the user attack in a random direction.
|-
|-
|1
|1
|
|Deals damage to the target. Can reveal traps.
|regular attack (355)
|regular attack (355)
|
|
Line 73: Line 73:
Ice Beam (345)
Ice Beam (345)
|Chance is based on the POWDER_SNOW_FREEZE_CHANCE symbol.
|Chance is based on the POWDER_SNOW_FREEZE_CHANCE symbol.
Blizzard's slot has a special hardcoded accuracy check in MoveHitCheck.
|-
|-
|10
|10
Line 86: Line 87:


Roar of Time (494)
Roar of Time (494)
|
|These move slots are hardcoded to make the user Pause for a turn after using the move.
|-
|-
|11
|11
Line 394: Line 395:


Discharge (521)
Discharge (521)
|
|Thunder's slot has a special accuracy check in MoveHitCheck.
|-
|-
|58
|58
Line 830: Line 831:


Avalanche (359)
Avalanche (359)
|
|These move slots are hardcoded to display a different message ID when used. This should be changed if the moves are repurposed.
|-
|-
|132
|132
|
|
|Trapper (401)
|Trapper (401)
|
|Used for the Trapper Orb effect.
|-
|-
|133
|133
Line 855: Line 856:
|Inflicts damage on and removes the Frozen status from the target. If this move hits, the user is Paused for one turn.
|Inflicts damage on and removes the Frozen status from the target. If this move hits, the user is Paused for one turn.
|Blast Burn (272)
|Blast Burn (272)
|The Pause effect is hardcoded to this move's slot.
|This move's slot is hardcoded to make the user Pause for one turn after using the move.
|-
|-
|137
|137
Line 885: Line 886:
|Restores the target's HP by a set amount.
|Restores the target's HP by a set amount.
Clear: 60
Clear: 60
Sunny: 80
Sunny: 80
Rain: 10
Rain: 10
Sandstorm: 20
Sandstorm: 20
Hail: 10
Hail: 10
Fog: 10
Fog: 10
Cloudy: 30
Cloudy: 30
Snow: 1
Snow: 1
|Morning Sun (6)
|Morning Sun (6)
Line 1,167: Line 1,175:
|
|
|Assist (229)
|Assist (229)
|
|Assist's slot has a special hardcoded check to use another move after.
|-
|-
|195
|195
Line 1,259: Line 1,267:
|
|
|See-Trap (363)
|See-Trap (363)
|
|Used for the See-Trap Orb effect.
|-
|-
|212
|212
Line 1,355: Line 1,363:
|
|
|Famish (398)
|Famish (398)
|
|Unused move.
|-
|-
|231
|231
Line 1,376: Line 1,384:
|Rock Smash (29)
|Rock Smash (29)
$$$ (361)
$$$ (361)
|
|$$$, also known as Excavate, is an unused move.
|-
|-
|235
|235
Line 1,427: Line 1,435:
|
|
|Imprison (266)
|Imprison (266)
Observer (379
Observer (379)


[M:D1] (429)
[M:D1] (429)
Line 1,440: Line 1,448:
|
|
|Reviver (395)
|Reviver (395)
|
|Used for the Reviver Orb effect. This item has no effect; it is a Rescue Team leftover.
|-
|-
|247
|247
Line 1,594: Line 1,602:
|
|
|Healing Wish (439)
|Healing Wish (439)
|
|Healing Wish's slot has a hardcoded effect to set the user's HP to 1 after using the move.
|-
|-
|277
|277
Line 1,826: Line 1,834:
|
|
|[M:D1] (427)
|[M:D1] (427)
|
|Used for the Foe-Fear Orb effect.
|-
|-
|322
|322
|
|
|[M:D1] (421)
|[M:D1] (421)
|
|Used by Shedinja in the Secret Bazaar to let the player escape the dungeon.
|-
|-
|323
|323
|
|
|[M:D1] (422)
|[M:D1] (422)
|
|Used by Lickilicky in the Secret Bazaar to clean Sticky items.
|-
|-
|324
|324
|
|
|[M:D1] (423)
|[M:D1] (423)
|
|Used by Mime Jr. in the Secret Bazaar to fully heal the party.
|-
|-
|325
|325
|
|Varies depending on move.
|is watching (356)
|is watching (356)
Possess (402)
Possess (402)
Line 1,905: Line 1,913:


[M:D1] (558)
[M:D1] (558)
|
|The Possess move is used for the Possess Orb effect. This item has no effect; it is a Rescue Team leftover.
Move IDs 404 and 411 are an attacking animation with no sound effect and are safe to edit.
Move IDs 413-420 are a walking animation with no sound effect and are safe to edit.
The Item-Toss move is used for the Toss Orb effect. This item has no effect; it is a Rescue Team leftover.
Me First's slot has a special check to use another move after.
The moves with IDs 543, 544, 545, and 546 are actually Weather Ball in Sunny, Hail, Rain, and Sandstorm respectively.
Move IDs 547-555 are the second half of the following moves:
-547: Dig
-548: Razor Wind
-549: Focus Punch
-550: Sky Attack
-551: SolarBeam
-552: Fly
-553: Dive
-554: Bounce
-555: Skull Bash
Move ID 556 is the Ghost-type Curse animation.
Move IDs 557 and 558 are generic move sound effects. They are potentially safe to edit, but this is uncertain.
|}
|}