List of Move Effects: Difference between revisions
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!Effect ID | !Effect ID | ||
!Description | !Description | ||
!Moves | !Moves (Move ID) | ||
!Other Notes | !Other Notes | ||
|- | |- | ||
|0 | |0 | ||
| | |Deals damage to the target. No other effect. | ||
| | |All other moves not listed below. | ||
| | |Thrash (9)'s slot is hardcoded to make the user attack in a random direction. | ||
|- | |- | ||
|1 | |1 | ||
| | |Deals damage to the target. Can reveal traps. | ||
|regular attack (355) | |regular attack (355) | ||
| | | | ||
| Line 73: | Line 73: | ||
Ice Beam (345) | Ice Beam (345) | ||
|Chance is based on the POWDER_SNOW_FREEZE_CHANCE symbol. | |Chance is based on the POWDER_SNOW_FREEZE_CHANCE symbol. | ||
Blizzard's slot has a special hardcoded accuracy check in MoveHitCheck. | |||
|- | |- | ||
|10 | |10 | ||
| Line 86: | Line 87: | ||
Roar of Time (494) | Roar of Time (494) | ||
| | |These move slots are hardcoded to make the user Pause for a turn after using the move. | ||
|- | |- | ||
|11 | |11 | ||
| Line 394: | Line 395: | ||
Discharge (521) | Discharge (521) | ||
| | |Thunder's slot has a special accuracy check in MoveHitCheck. | ||
|- | |- | ||
|58 | |58 | ||
| Line 830: | Line 831: | ||
Avalanche (359) | Avalanche (359) | ||
| | |These move slots are hardcoded to display a different message ID when used. This should be changed if the moves are repurposed. | ||
|- | |- | ||
|132 | |132 | ||
| | | | ||
|Trapper (401) | |Trapper (401) | ||
| | |Used for the Trapper Orb effect. | ||
|- | |- | ||
|133 | |133 | ||
| Line 855: | Line 856: | ||
|Inflicts damage on and removes the Frozen status from the target. If this move hits, the user is Paused for one turn. | |Inflicts damage on and removes the Frozen status from the target. If this move hits, the user is Paused for one turn. | ||
|Blast Burn (272) | |Blast Burn (272) | ||
| | |This move's slot is hardcoded to make the user Pause for one turn after using the move. | ||
|- | |- | ||
|137 | |137 | ||
| Line 885: | Line 886: | ||
|Restores the target's HP by a set amount. | |Restores the target's HP by a set amount. | ||
Clear: 60 | Clear: 60 | ||
Sunny: 80 | Sunny: 80 | ||
Rain: 10 | Rain: 10 | ||
Sandstorm: 20 | Sandstorm: 20 | ||
Hail: 10 | Hail: 10 | ||
Fog: 10 | Fog: 10 | ||
Cloudy: 30 | Cloudy: 30 | ||
Snow: 1 | Snow: 1 | ||
|Morning Sun (6) | |Morning Sun (6) | ||
| Line 1,167: | Line 1,175: | ||
| | | | ||
|Assist (229) | |Assist (229) | ||
| | |Assist's slot has a special hardcoded check to use another move after. | ||
|- | |- | ||
|195 | |195 | ||
| Line 1,259: | Line 1,267: | ||
| | | | ||
|See-Trap (363) | |See-Trap (363) | ||
| | |Used for the See-Trap Orb effect. | ||
|- | |- | ||
|212 | |212 | ||
| Line 1,355: | Line 1,363: | ||
| | | | ||
|Famish (398) | |Famish (398) | ||
| | |Unused move. | ||
|- | |- | ||
|231 | |231 | ||
| Line 1,376: | Line 1,384: | ||
|Rock Smash (29) | |Rock Smash (29) | ||
$$$ (361) | $$$ (361) | ||
| | |$$$, also known as Excavate, is an unused move. | ||
|- | |- | ||
|235 | |235 | ||
| Line 1,427: | Line 1,435: | ||
| | | | ||
|Imprison (266) | |Imprison (266) | ||
Observer (379 | Observer (379) | ||
[M:D1] (429) | [M:D1] (429) | ||
| Line 1,440: | Line 1,448: | ||
| | | | ||
|Reviver (395) | |Reviver (395) | ||
| | |Used for the Reviver Orb effect. This item has no effect; it is a Rescue Team leftover. | ||
|- | |- | ||
|247 | |247 | ||
| Line 1,594: | Line 1,602: | ||
| | | | ||
|Healing Wish (439) | |Healing Wish (439) | ||
| | |Healing Wish's slot has a hardcoded effect to set the user's HP to 1 after using the move. | ||
|- | |- | ||
|277 | |277 | ||
| Line 1,826: | Line 1,834: | ||
| | | | ||
|[M:D1] (427) | |[M:D1] (427) | ||
| | |Used for the Foe-Fear Orb effect. | ||
|- | |- | ||
|322 | |322 | ||
| | | | ||
|[M:D1] (421) | |[M:D1] (421) | ||
| | |Used by Shedinja in the Secret Bazaar to let the player escape the dungeon. | ||
|- | |- | ||
|323 | |323 | ||
| | | | ||
|[M:D1] (422) | |[M:D1] (422) | ||
| | |Used by Lickilicky in the Secret Bazaar to clean Sticky items. | ||
|- | |- | ||
|324 | |324 | ||
| | | | ||
|[M:D1] (423) | |[M:D1] (423) | ||
| | |Used by Mime Jr. in the Secret Bazaar to fully heal the party. | ||
|- | |- | ||
|325 | |325 | ||
| | |Varies depending on move. | ||
|is watching (356) | |is watching (356) | ||
Possess (402) | Possess (402) | ||
| Line 1,905: | Line 1,913: | ||
[M:D1] (558) | [M:D1] (558) | ||
| | |The Possess move is used for the Possess Orb effect. This item has no effect; it is a Rescue Team leftover. | ||
Move IDs 404 and 411 are an attacking animation with no sound effect and are safe to edit. | |||
Move IDs 413-420 are a walking animation with no sound effect and are safe to edit. | |||
The Item-Toss move is used for the Toss Orb effect. This item has no effect; it is a Rescue Team leftover. | |||
Me First's slot has a special check to use another move after. | |||
The moves with IDs 543, 544, 545, and 546 are actually Weather Ball in Sunny, Hail, Rain, and Sandstorm respectively. | |||
Move IDs 547-555 are the second half of the following moves: | |||
-547: Dig | |||
-548: Razor Wind | |||
-549: Focus Punch | |||
-550: Sky Attack | |||
-551: SolarBeam | |||
-552: Fly | |||
-553: Dive | |||
-554: Bounce | |||
-555: Skull Bash | |||
Move ID 556 is the Ghost-type Curse animation. | |||
Move IDs 557 and 558 are generic move sound effects. They are potentially safe to edit, but this is uncertain. | |||
|} | |} | ||