List of Opcodes: Difference between revisions

Happylappy (talk | contribs)
m World Map Mode documentation
I decided to fill in some information in Slide2PositionMarkOffset since it was driving me insane.
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=== 0x114 - Slide2PositionOffset ===
=== 0x114 - Slide2PositionOffset ===
<TO DO: Opcode description>
Offsets an entity (i.e., an actor, object, or performer) from its current position across both axes without restricting the angles used. The entity does not change the direction that it faces.
 
This opcode does not have a parameter for an entity, as it must be used in a with-statement or a targeted routine.


{| class="wikitable"
{| class="wikitable"
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|}
|}
=== 0x115 - Slide2PositionOffset ===
=== 0x115 - Slide2PositionOffset ===
<TO DO: Opcode description>
Offsets an entity (i.e., an actor, object, or performer) from its current position across both axes without restricting the angles used. The entity does not change the direction that it faces.
 
This opcode does not have a parameter for an entity, as it must be used in a with-statement or a targeted routine.


{| class="wikitable"
{| class="wikitable"
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|uint
|uint
|speed
|speed
|
|Movement speed. Higher values result in a faster speed. Values starting at 32770 or above will be slower than a value of 1.
|-
|-
|2
|2
|sint
|sint
|x
|x
|
|How much the entity is offset in the x direction.
|-
|-
|3
|3
|sint
|sint
|y
|y
|
|How much the entity is offset in the y direction.
|}
|}
=== 0x116 - Slide2PositionOffsetRandom ===
=== 0x116 - Slide2PositionOffsetRandom ===