Object Sprite: Difference between revisions

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Requirements for the sprite: 1 palette, resolution less than 512x256.
Requirements for the sprite: 1 palette, resolution less than 512x256.
The [[ExtractObjectTable]] patch must be applied in order to view, add, and import/export object sprites. Additionally, each object sprite needs to be assigned in the [[Object List]] in order to be used.


Warning: due to a bug, you must save and reload the ROM after adding a new sprite object before importing an image to it, otherwise, SkyTemple will throw an error!
Warning: due to a bug, you must save and reload the ROM after adding a new sprite object before importing an image to it, otherwise, SkyTemple will throw an error!


{{NavSkyTemple}}
{{NavSkyTemple}}

Latest revision as of 00:59, 30 March 2026

Object Sprite is a section where you can view all sprites used by objects in the overworld. Also, you can add your own sprites.

Requirements for the sprite: 1 palette, resolution less than 512x256.

The ExtractObjectTable patch must be applied in order to view, add, and import/export object sprites. Additionally, each object sprite needs to be assigned in the Object List in order to be used.

Warning: due to a bug, you must save and reload the ROM after adding a new sprite object before importing an image to it, otherwise, SkyTemple will throw an error!